Unofficial Fallout 4 Patch: Version History
By the Unofficial Patch Project Team
Bugs fixed by official Bethesda patches will be stricken through and the version of the game they are fixed in will be indicated in brackets.
Bugs introduced by the UFO4P (yes, it happens) that are corrected in later versions will be stricken through and tagged with the version of the UFO4P that fixes them. The correction will appear separately in the version where the correction takes place.
The UFO4P bug tracker numbers will be listed for bugs that have been recorded there when they are solved.
All fixes are retroactive unless indicated by an [NR] tag following the fix description.
To view a bug entry in our tracker, enter the bug number here:
v2.1.7 (2024-09-30) [FO4 1.10.980+]
UFO4P Fixes
- The .esp and .ba2 files have been changed to lowercase filenames. This is to help facilitate universal filename compatibility for Steam Deck and regular linux users whose file systems are case sensitive. Many of them make use of the in-game menu to download mods and Bethesda.net ALWAYS downloads in lowercase. (Bug #34096)
- UFO4P had an undocumented change to the X01 Torso Lining C OMOD that has now been removed. (Bug #34188)
- Facegen files needed to be generated for EncWorkshopNPCMaleFarmer05 after fixing their duplicate appearace in 26842. (Bug #34378)
Item Fixes
- The Baseball Launcher [ccSBJFO4003_BaseballLauncher] is incorrectly flagged as a VATS Long Burst weapon. The VATSWeaponLongBurst keyword should not have been applied. Removing this fixes several issues with the weapon. (Bug #34038)
Location Fixes
- Navmesh in POIRJ13 (18,25) [Commonwealth worldspace] was added by the NG update. This navmesh did not take into account edits made by Far Harbor in the same area. This navmesh needed to be refinalized with all of the DLC loaded to ensure it has the correct cell connection data. (Bug #34300)
- Vault-Tec Office [VaultTecOfficeExt01] is incorrectly assigned to the West Everett Estates location. It should be assigned to VaultTecOfficeLocation instead. (Bug #34368)
- Navmesh in the farmhouse at Abernaty Farm is partially sunken below the floor, preventing the NPCs from navigating it properly. (Bug #34226)
- Fort Hagen Satellite Array can't be cleared more than once because the boss NPC does not respawn. The assaultron next to her has been marked as a boss as well. [01007539] (Bug #34210)
- The USS Riptide is not clearable because the eastern side of the barge is not included in the USS Riptide location data. (Bug #34168) [NR]
Mesh, Material, and Texture Fixes
- The DLC banners for the Contraptions Workshop are incorrectly sized at 500x1024 instead of 512x1024, which can lead to the game crashing. [textures\interface\DLCBannerDLC05.dds, extures\interface\DLCBannerDLC05grey.dds] (Bug #34251)
- The vault door in the Vault-Tec Workshop DLC had a misaligned polygon when the door plays its open animation. [Meshes\DLC06\Architecture\Vault\WorkshopVaultExteriorGearDoor01\WorkshopVaultExteriorGearDoor01.nif] (Bug #34303)
- Bus Stop Benches have a pulled vertex on them that creates an unnatural sharp point. Note: This will only address the furniture version of this bench because the static copies are contained in previsbines. [Meshes\Furniture\BusStop\BusStop01.nif] (Bug #33114)
Quest and Dialogue Fixes
- While "Best of Three" [ccBGSFO4046_BestOfThree] is active, it's possible that the perk which allows you to scan Gunner Pip-Boys will cause Virgil to become hostile during the MQ, which will break it. (Bug #34008)
Settlement and Workshop Fixes
- Lucy's bed was isolated by a navmesh precut for nearby scrappable items that prevented her from being able to use the bed properly. (Bug #34226)
Placement/Layout/Ownership and Other World Fixes
- 0017FEA7: Warehouse door which is set to the incorrect variant. (Bug #34318)
- 085293D9: Fence Post added for unsupported chain link segment. (Bug #34263)
- 0302F334: Ownership removed from Longfellow's bed to prevent issues with bed assignments for the workshop. (Bug #34227) [PC-Only]
- 0852D82A: Pipe valves added to cover up exposed 90 degree pipe bend at Big John's Salvage. (Bug #34219)
- 0006B9F3, 0006B9AF: Beds at Abernathy Farm that cause clipping through the wall when used. (Bug #34226)
- 0020BC38: Unharvestable Glowing Fungus. (Bug #34111)
- 00175b63: Floating elevator hatch removed. (Bug #34050)
Text Fixes
- DLC06SecuritySubTerminal01: "DECTECTED" -> "DETECTED" (Bug #34291)
- DN088_DeansSubTerminalMail: "They me kept redirecting my call for hours" -> "They kept redirecting my call for hours" (Bug #34277)
v2.1.6d (2024-05-14) [FO4 1.10.980+]
UFO4P Fixes
- Fixed an issue that caused Hangman's Alley to fail to be completed properly due to an unintended edit that removed the Boss flag from one of the raiders.
- Generated facegen files for Deidre, MQ302Minuteman02, and DLC04TraderMaleSandbox01. These NPCs all had faulty face morphs corrected in earlier versions but never got updated facegen files.
v2.1.6c [a and b skipped due to Nexus upload issues] (2024-04-28) [FO4 1.10.980]
UFO4P Fixes
- The fix for DLC03:TrapBear was incomplete and has been corrected.
- Merged another script fix in from DLC01MQ00 that needed to be brought in.
- Fixed a missed error in one of the Nuka-World cells that would have broken previsbines.
v2.1.6 (2024-04-25) [FO4 1.10.980]
Official 1.10.980 Patch Update Reconciliation
- Merged change in Heavy Flamer with the position fix for the toolbox so that it will properly require the Keeper's Toolbox Key.
- Forwarded the location data added by Enclave Remnants to GlowingSeaPOIJS02.
UFO4P Fixes
- workshop_co_SleepMattress is an inaccessible recipe and therefore the edits to it are unnecessary. (Bug #32786)
- workshop_co_BedMattress formula has been adjusted to use less steel so that it makes more sense in line with beds that have actual frames. (Bug #33040)
- Crashes for users with nVidia RTX cards who attempt to open the Graygarden workshop menu have been resolved. Glitchfinder has provided us with a mesh that eliminates the problem. (Bug #33066) [meshes\Workshop\WorkshopBorderGrayGarden01.nif]
- An error in script DLC03:TrapBear causes actors without the Lightfoot perk to fail to properly trigger traps using the script. (Bug #33086)
- 03043A2D: Rifle that had its placement adjusted at some point but then somehow ended up sitting upright with improper rotation values. (Bug #32959)
- Gunslinger level 5 had the weapon checks on the wrong perk entry tab from our fix in UFO4P 1.0.1. (Bug #33846)
- The useless Nukalurk Eggs have been removed from the spawning activator. Reverts 27393. The item itself as created by UFO4P will remain to prevent possible CTDs. Go sell the useless eggs or something :P (Bug #33834)
- Modified the fix in stage 101 of Reunions [MQ106] so that the Command Center door is not set into a bad state which may then lead to breaking the arrival of the Prydwen. (Bug #33695)
- December's Child weight decrease was applied incorrectly resulting in it being heavier instead of lighter as intended. [DLC03_mod_Custom_Weapon_M4] (Bug #33931)
- 0724DB6F: Fog Condenser added by UFO4P was not linked to its jug. (Bug #32769)
Actor Fixes
- DLC04_LvlGang_Operator_Boss incorrectly drew from generic raiders which would sometimes result in choosing a Disciple instead of an Operator to fill the template. (Bug #33772)
- MQ302Minuteman02 had incorrect face morph values due to being switched from female to male without a proper facegen update. (Bug #33000)
- Old Longfellow is missing the ability that controls the Live & Love perks for companions. (Bug #33938)
- LCharMoleratLegendary and LCharMoleratAmbushLegendary incorrectly spawn ordinary Mole Rats between level 7 and 13. The Mole Rats themselves also lack their appropriate skins and material swaps. (Bug #33935)
- Caged versions of Glowing Mole Rats and Mutant Hounds did not get the fixes that were done for the non-DLC versions. (Bug #33933)
- Deathclaws permanently mark a target to dismember on death due to the effect wrongly being set up as an ability. [abDeathClawClawsSpell] (Bug #33920)
- Following Last Voyage of the U.S.S. Constitution, the Lookout does not go with his shipmates if the quest ended with the ship crashing into the Baxter Building. [DialogueMS11 - New Alias AI Pack added] (Bug #33139)
- After completing "Out of the Fire" [DN121] Saugus Iron Works respawns a leveled raider boss to fill the leader position. This leader should not have been spawning in using Slag's specific version of raider power armor. [LvLForged_Boss] (Bug #32871)
- Guard settlers are not using the correct template reference for their inventories. Rather than using EncWorkshopNPCMaleFarmer01Template they should be using EncWorkshopNPCMaleGuard01Template. (Bug #33957)
- Synth Refugee [DLC03_Loot_CorpseSynthRefugee] and its female counterpart lack a Synth Component on their bodies, as is found on other dead synths. (Bug #32555)
Item Fixes
- DLC03_LL_Armor_Trapper_Coast_Underwear had an invalid form in the list. (Bug #32989)
- Fancy Plaid Suit & String Tie [DLC04_Armor_Operators_Underarmor_02] was accidentally left out of the Operators underarmor list. [DLC04_LL_Armor_Operators_Underarmor] (Bug #33849)
- DLC01LLI_Vendor_BotMods_Basic_Armor erroneously contains a useless component for Mr Handy Bottom Armor that doesn't have a craftable recipe, nor does it have a craftable modification for it. [miscmod_DLC01Bot_Torso_MrHandy_Armor_Standard_Bottom - removed] (Bug #33848)
- DLC04_NukaWorld_Meat75 erroneously offers up Flying Ant Meat which is never used in anything and was apparently cut from the game. (Bug #33847)
- MacCreadyOutfit erroneously includes an unplayable set of Road Leathers [Armor_MacCready_Raider_Underarmor] which he cannot use due to his duster conflicting with the biped slot. (Bug #33918)
- Basketballs for the Nuka-Cade should cost 4 rubber instead of 2, or the player will be capable of an infinite rubber exploit. [DLC04workshop_co_NukacadeHoopShotBall] (Bug #33842)
- Prewar_Locker_01 was missing its open and close sounds. (Bug #33841)
- Acid Soaker ammunition only crafts a single round instead of the 20 it was supposed to be. [DLC04_co_Ammo_AcidSoaker] (Bug #33840)
- The Gatling Laser Overcharged Capacitor mod incorrectly requires Gun Nut level 2 when energy weapons are always governed by the Science! perks instead. [co_mod_GatlingLaser_LaserReceiver_MoreDamage3] (Bug #33839)
- Vault-Tec Deep Pocketed mod has no crafting requirements. [co_mod_armor_VaultTec_Lining_Torso_ImprovedCarryCapacity2] (Bug #33838)
- Overboss Power Helm [DLC04_Armor_Power_T51_Helm_RaiderOverboss] is missing the default raider headlamp in its template. (Bug #33836)
- MeatBag_Floor001 and MeatBag_Floor002 had wild edits applied by the Wasteland Workshop DLC that serve no purpose. (Bug #33945)
- mod_InstituteLaserGun_Scope_ScopeMedium, mod_InstituteLaserGun_Scope_ScopeMedium_NV, and mod_InstituteLaserGun_Scope_ScopeShort_NV are all set to the wrong zoom value for the type of scopes they are. (Bug #33944)
- mod_armor_Combat_Lining_Torso_Lighter and DLC03_mod_armor_Marine_Lining_Torso_Lighter should both be providing 5 AP instead of 2 since they are for the torso slot. (Bug #33943)
- DLC04_mod_HandmadeGun_Receiver_MoreDamage3 errneously has dn_HasReceiver_Converted applied even though it's not changing the ammo type. (Bug #33942)
- DLC04_TrashObjectBurgerbox01, DLC04_TrashObjectCup02, DLC04_TrashObjectCup, DLC04_TrashObjectPizzabox01, DLC04_TrashObjectCupGroup, and DLC04_TrashObjectHotDogbox01 all have abnormally high weight for miscellaneous trash items. (Bug #33941)
- holotapeLadiesAux01, holotapeLadiesAux02, holotapeLadiesAux03, holotapeTheControl01, holotapeTheControl02, and holotapeTheControl03 all had a weight of 0.2 when holotapes should have 0 weight. (Bug #33940)
- DLC04_Ammo_PaddleBall lacked a short name, causing it to display as blank in the UI. (Bug #33939)
- PA_Legendary_Any_Unbreakable, PA_Legendary_Any_Low_Weight, and mod_Legendary_Weapon_RadiationDamage were missing the setting to raise their value by 4x normal. (Bug #33936)
- Daytripper should last 10 minutes as its description says instead of 5. (Bug #33932)
- Laser Muskets can spawn with Laser Gun parts due to a misconfigured set of object mods. [modcolgroup_LaserMusket_LongBarrel_ExtensionWithBracket_AND_Camera, modcolgroup_LaserMusket_LongBarrel_ExtensionWithBracket_AND_Focuser, modcolgroup_LaserMusket_ShortBarrel_ExtensionWithBracket_AND_Splitter] (Bug #33929)
- Poisoned Caltrops should not be setting off explosions when used. [DLC03_ThrowingCaltropWeaponPoisoned] (Bug #33923)
- Melee weapon mods do not actually provide bonuses for cripple chance or extra limb damage because the effect data for them was never created. (Bug #33930)
- BaseballGrenadeProjectile, BehemothBoulderProjectile, MolotovCocktailProjectile, SynthTeleportGrenadeProjectile, DLC04_LuckyRabbitsFootProjectile, DLC04_LuckyRabbitsFootProjectile2, DLC04NukaCherryGrenadeProjectile, and DLC04NukaQuantumGrenadeProjectile all have explosion effects that incorrectly default to the one for frag grenades. (Bug #33927)
- MS09JackRadiationGunProjectile, and GammaGunProjectileLarge are incorrectly flagged to penetrate geometry despite being beam weapons. (Bug #33919)
- Robot and Metal armor pieces incorrectly have Universal linking keywords attached to them which results in the "Dense" mod being applicable to more than just torso parts. [Armor_Metal_ArmLeft, Armor_Metal_ArmRight, Armor_Metal_LegLeft, Armor_Metal_LegRight, Armor_Metal_Torso, DLC01_Armor_Robot_Torso, DLC01_Armor_Robot_ArmRight, DLC01_Armor_Robot_ArmLeft, DLC01_Armor_Robot_LegRight, DLC01_Armor_Robot_LegLeft] (Bug #33835)
- Deliverer should have the WeaponTypePistol keyword on the actual weapon instead of by way of adding modifications for it. [mod_Deliverer_Grip_Standard, mod_Deliverer_Grip_Better1, mod_Deliverer_Grip_Better2] (Bug #32839)
- Fortification effects for Ultra-Jet, Psycho-Jet, and Buffout need to be reduced from 15 duration to 5 duration due to the fact that the durations are incorrectly extended due to the slow time effects. (Bug #32932)
- The Marine Armor Chest Piece [DLC03_Armor_Marine_Torso] incorrectly referenced leg armor materials in its Epic variants. (Bug #32809)
- Several Rust Devil Robot mods list "Reduces Carry Capacity" as an effect for the object mods. This effect was left off of many of them. See ticket for the complete list. (Bug #31630)
- Exemplar's T-60 Torso is always labeled as "c" but it should be "b", "d", or "e" based on which level is rewarded to you by Kells. (Bug #31517)
- Plasma weapons should now work properly with the Penetrator perk. [PlasmaProjectileLarge, PlasmaProjectileSmall, PlasmaProjectileSmallFast, DLC01LightningGunProjectile] (Bug #23322)
- Curie will now give Curie's Healthpaks to the player instead of ordinary stimpaks. Curie's Healthpak [ALCH 0019c0d9] does exist in the game files already, but it was nowhere used (Bug #32937)
- The combat rifle mods mod_CombatRifle_Scope_SightsImprovedGlowIron and mod_CombatRifle_Scope_SightsImprovedIron were using the same loose mod. The combat shotgun mods mod_CombatShotgun_Scope_SightsImprovedGlow and mod_CombatShotgun_Scope_SightsImprovedIron had the same problem. Two new loose mods were created and have also been added to all relevant leveled lists and form lists. (Bug #32641)
Location Fixes
- Several issues with the setup for the Caravan encounter in Automatron have been corrected. (Bug #33074)
- MassPikeInterchangeExt03 had a Nuka-Cola machine with navmesh under it that should not have been there. The navmesh has been adjusted to account for the machine being in the way. (Bug #32858)
- The Walden Pond Gift Shop Basement [WaldenPond01] was missing the "Has Water" flag. (Bug #33816)
- Fixed an elevated navmesh vertex at the back entrance to Hardware Town. (Bug #32812)
Mesh, Material, and Texture Fixes
- Plasma Guns, Laser Guns, Laser Muskets, and Lever-Action Rifle all have an unnecessary generic collision block around them which makes it place awkwardly in several situations as well as having the wrong material sounds attached. (Bug #33064) [Meshes/Weapons/HuntingRifle/HuntingRifleDummyParent.nif, Meshes/Weapons/LaserMusket/LaserMusketDummyReceiver.nif, Meshes/Weapons/LaserWeapons/LaserWeaponDummyReceiver.nif, Meshes/Weapons/Plasma/DummyReceiver.nif]
- Warehouse roof piece with a transparent ceiling. [Materials\Architecture\Warehouse\WrhsRoofPlywood01.bgsm] (Bug #33191)
- The bounding boxes on 3 workbenches and one trash bin have been corrected so that parts of them no longer disappear at certain angles. Fix provided by Pra. [meshes\furniture\workstations\workbencharmor\WorkstationArmorB01.nif, meshes\furniture\workstations\workbenchweapons\WorkbenchWeaponsB.nif, meshes\furniture\workstations\workbenchweapons\WorkbenchWeaponsA.nif, meshes\setdressing\trashbin\TrashBin01.nif] (Bug #32894)
- Assaultron Claw Hands do not have a material flie specified. The material file that should be used also has the incorrect grayscale texture set. [meshes\Actors\Robot\Parts\HandLeftAssaultronClaw.nif, meshes\Actors\Robot\Parts\HandRightAssaultronClaw.nif, Materials\DLC01\Actors\CreateABot\DLC01AssaultronBladeHandsRemap_base.bgsm] (Bug #29367)
- Nuka-World Assaultron space paint material references the wrong normal map. [materials\Actors\DLC04\BotColors\DLC04AssaultronTorso.BGSM] (Bug #29367)
Papyrus Fixes
- SentryBotFaceLightScript: Removed the IsBoundGameObjectAvailable() check in the OnEffectFinish block of the script as this appears to cause an issue with the light remaining on even though the game throws a Papyrus error. (Bug #25355)
- Default2StateActivatorScript: A few edits were made to this script as part of the fixes related to various doors in Fort Hagen: the handling of disabled references was improved and redundant code has been removed. (Bug #33695)
- SpotlightScript: This script was missing code for handling the light sources of spotlights that are initially disabled. (Bug #32995)
- UFOActivatorScript: Added a sanity check for invalid sound instances. (Bug #32545)
- WorkshopParentScript: The top level vendor globals were not properly updated when a top level vendor store was removed from a workshop. (Bug #32686)
Perk and Stat Fixes
- The Bloodied perk [ModLegendaryWeaponsDamageInverseHealthPerk] has errors in how it checks the conditions for the player's health. (Bug #33851)
- RRTheHeavyPerk and ImmuneToRadiation should both be hidden due to having no UI elements to show the player. (Bug #33850)
- The bonus application for Black Widow and Lady Killer were inverted. The global properties should be negative values due to how the actual formula calculation is done. (Bug #33843)
- Endangerol Syringes do not actually work the way the game describes, instead causing the target to reduce the effectiveness of everyone else's armor. To mimic the intent, the perk associated with the item now does 25% extra damage to the target. Text descriptions have been changed to reflect this as well. [EndangerolPerk] (Bug #33845)
- Energy Weapons Bobblehead does not affect Gatling Lasers and Alien Blasters. [PerkBobbleheadEnergyWeapons] (Bug #33934)
- The Rad Powered legendary perk has a messy implementation that would result in showing multiple individual strength buffs in the UI instead of a single one with the correct buff amount. [DLC03_ench_mod_Legendary_Armor_RadsIncreaseStrength] (Bug #33928)
- Calmex incorrectly blocks its effect if the player has Ninja level 2 despite the chem and the perk having nothing to do with each other. [FortifySneakAttackBonus2xChemPerk] (Bug #33926)
- Repair Bobblehead has an unnecessary check for whether the player is wearing Power Armor or not. [PerkBobbleheadRepair] (Bug #33925)
- Quiet Reflection is missing it's UI animation. [QuietReflectionXPBonus] (Bug #33924)
- Pain Train 3 does not actually improve impact landing damage due to the effect not being assigned. [PA_ImpactLandingAggroDamageSpell] (Bug #33922)
- Sniper level 1 has an unnecessary condition check for Iron Sights which causes a stutter when aiming the weapon. [PerkSniperAimStability] (Bug #33921)
- Sneak level 5 is not applying its invisibility component properly for distant enemies. [PerkSneakInvisibilityEffect, PerkSneakInvisibility] (Bug #32931)
- Mister Sandman needed to have its perk priority adjusted to prevent it interfering with sneak attack value bonuses from Ninja and Cloak & Dagger. (Bug #31307)
- The Piezonucleic Lining mod for Power Armor does not do what the description says. An actual perk to produce the proper effect did not exist and had to be created for it. [ench_mod_LegendaryPA_RadsCoreHealth -> changed from using LegendaryPA_RadsCoreHealthEffect to UFO4P_PiezonucleicEffect] (Bug #22529)
Quest and Dialogue Fixes
- Curie's pick up lines were not flagged to require player activation and would instead be pulled as random dialogue you could not avoid. (Bug #32908)
- When asked to tell stories for the class in Vault 81 [Short Stories - V81_04] Katy's dialogue references completing MQ102 instead of Min00. The story you tell is about killing the deathclaw, which happens in Min00. (Bug #21305)
- "Object01 - Radio in a junk pile" [REObjectDL01] incorrectly marks 2 of the spawned objects as temporary. This leaves the rest hovering above the ground when the player returns later. The "garbage pile" object will also throw visual anomalies because the script is trying to move a static object during setup. (Bug #33585) [NR]
- The random encounter for Dreth could become broken and leave the player unable to trade with her again on subsequent meetings. (Bug #25994)
- The random encounter with Stash could end up broken because her forcegreet was flagged as Say Once. (Bug #26734)
- Technical Documents, Viable Blood Sample, and Reactor Coolant [currently unused] will no longer get spawned if the player has become hostile with the Brotherhood of Steel. (Bug #33091)
Settlement and Workshop Fixes
- Egret Tours Marina, Outpost Zimonja, and Taffington Boathouse could have attack markers moved to where the player wanted a fast travel marker. This could result in attacking NPCs being right on top of the settlement instead of at the designated edges. A new marker has been placed in each location, linked to the map marker, and then positioned to where the edge marker is currently at since the edge marker is what would be used for the FT target. The edge markers are then relocated back to their default positions in the CK. (Bug #33906)
- Hangman's Alley could pick up the wrong map marker for the Workshop data. (Bug #33871)
- Power Armor stations should no longer cause Encumbrance damage when using them in survival mode. [HC_EncumbranceEffect_OverEncumbered] (Bug #33844)
Placement/Layout/Ownership and Other World Fixes
- 0100FFA9, 0100FFAA: Eyebots generating static when disabled. Fixed by attaching a new script provided by Glitchfinder. (Bug #33776)
- 000ED0DD: Locker clipping through plumbing. (Bug #33143)
- 000ED126: Desk clipping through wall column. (Bug #33143)
- 00043AE9: File cabinet clipping through a wall column. (Bug #33112)
- 000AB84D: Metal box clipping into the one next to it. (Bug #33111)
- 0704E648, 0704E649: Wall segments added to Combat Zone exterior to cover up gaps. (Bug #33178)
- 0008212b: Dead Minuteman that despawns before being able to loot it before the end of "Out of Time". (Bug #33098) [NR]
- 0005698F: Wooden box intersecting with a spawn marker. (Bug #33095)
- 0023D2F1: Unused door viewable outside the playable area in Shamrock Taphouse. (Bug #33094)
- 06048D2C, 06048D2D, 06048D2E, 06048D2F, 06048D30, 06048D31: Nuka-Cola bottles spawning outside of the associated vending machine. (Bug #33088)
- 00228A79: Dead turret had a Havok script it didn't need which would cause its physics to go crazy when touched by the player. (Bug #33075)
- 0011AC0C: Nuka-Cola machine too close to a wall, causing its door to clip. (Bug #33060)
- 03010466: Activateable door placed under rubble that should have been a static version. (Bug #33059)
- 06053544: Operator's rifle spawner is picking from the wrong leveled list. (Bug #33037)
- 00110E11: Fire barrel at Boston Airport which should only be enabled once the BoS take over. (Bug #33026)
- 001843EC: Light source above a fire barrel at Boston Airport which should only be enabled once the BoS take over. (Bug #33025)
- 0602991E: Dead turret occupying the same space as a live turret. (Bug #33019)
- 000E515E: Stool clipping into a desk. (Bug #33004)
- 060459AF: Crate assigned to an invalid reference group object. (Bug #32997)
- 00221C5D: Locker door which should have been a static version. (Bug #32971)
- 001A0C49: Workbench clipping with a barrel. (Bug #32968)
- 0023A60C: Cabinet clipping with a wall. (Bug #32962)
- 00110DA1: Fire barrel clipping with its neighboring barrel. (Bug #32938)
- 00205603, 00205621, 00205629, 0020562A, 0020562B: Floating Nuka-Cola bottles. (Bug #32912)
- 001B9EE7: Wall lean marker sunk too far into the ground. (Bug #32912)
- 001FEFE1: Water plane that was not large enough to cover the area it's in. (Bug #32912)
- 001B9EEB: Patrol marker embedded too far into a wall. (Bug #32912)
- 00077CAB, 00077CAC, 000939BF: Misplaced frag mines. (Bug #32911)
- 0604AD62, 0604AD63, 0604AD64: Crops owned by the wrong NPC/Faction. (Bug #32909)
- 07000001: Sidewalk segment added to cover up a gap. (Bug #32905)
- 07000002: Wall piece added to cover up a gap. (Bug #32094)
- 001D6117: Car that gets thrown skyward due to bad placement across a cell boundary. (Bug #32852)
- 001EB3F4: Port-A-Diner that was missing the property to link it to the container's door. (Bug #33837)
- 00072283: Nuka-Cola vending machine door out of position with the rest of the machine. (Bug #32807)
- 01000998: Mechanist Master Control Terminal was sunken into the server rack and was hard to access. (Bug #32838)
- 074D81E2: Light source for ceiling lamp that lacked one. (Bug #32816)
- 00135A89: Ownership set for Abraham Finch. This prevents "Out of the Fire" [DN121] from stalling due to another NPC commandeering the marker. (Bug #32887)
- 074E4ED3: Sandbox primitive added to Vault 88 because settlers won't sandbox beyond the first chamber otherwise.
- 001F41E1: Suitcase too far underwater to access. (Bug #32582)
- 000EAC12: Fallen door not covering the gap well enough to cross it. (Bug #32571)
- 060502BE: Clint's Power armor, which should be unique, was placed in a random Gunner camp in Nuka-World. It has been replaced with a generic Gunner's type Power Armor. (Bug #32546)
- 002133c2: Grass moved away from a metal box because it was somehow blocking access to it. (Bug #33003)
- 00046379: Door that should have been a static version since it opens through a static cabinet. Also moved a first-aid kit from the other side of the door that would have become inaccessible. (Bug #32966)
- 002287B7: Power Armor not owned by the Gunners when it should be. (Bug #32520)
- 074FE8B8: Sandbox primitive added to The Castle because settlers won't sandbox the full build area otherwise. (Bug #22113)
Text Fixes
- NatDoorSM01: "Door" -> "Bulkhead" [Inconsistently named, other 4 with the same model are named "Bulkhead"] (Bug #33780)
- FortuneFinder04: Corrected text to indicate what this level of the perk actually enables, since it does not increase the number of caps you get from containers. (Bug #32892)
- OfficeFileCabinetEmpty01: "File Cabinet Drawer" -> "Empty File Cabinet" (Bug #32884)
v2.1.5c (2023-06-30) [FO4 1.10.163]
UFO4P Fixes
- Due to ongoing issues with the Far Harbor DLC, all worldspace edits (except the persistent records) have been removed from the XBox One copy of the mod. Until such time as the exact cause of the problems can be pinned down, this will remain the case for the foreseeable future. Please note that this is NOT because the patch had errors. It's because the master DLC file on XB1 is not the same one we have to build against on PC. There are mismatched cell headers which cause both previsbine errors and potential CTDs at semi-random locations. It's not the solution we would have preferred, but too many people are spending too much time in a blind black box to justify continuing without at least temporarily putting a stop to the problems. When ( or perhaps if ) we are able to figure out exactly which edits to remove, we'll reinstate the full copy and then remove only those parts.
This problem is not limited to the UFO4P either. ANY mod which makes edits to the main island worldspace will also run into these problems on XB1. This is a mismatch at Bethesda's level and only they can fix it permanently. [XBox Only - PC not affected]
v2.1.5b (2023-06-16) [FO4 1.10.163]
UFO4P Fixes
- Once more unto the breech! Glowing Mutant Hounds STILL had a broken texture on XBox One because the archiving tool when used on its own does NOT perform the proper texture conversions. Only the CK will do this, and it had to be convinced through some janky methods to not only convert the glow map, but also to archive and upload the results. In the end, it's now fixed, and let's hope this time for good. (Bug #33014) [XBox Only - PC not affected]
v2.1.5 (2023-03-07) [FO4 1.10.163]
UFO4P Fixes
- The glow map texture for the glowing mutant hounds got corrupted again somehow. It has been fixed yet again. Hopefully for good this time. (textures\actors\FEVHound\FEVHound_g.dds)
- The Graygarden workshop borders that were initially fixed in 23169 have been reverted and replaced with a direct mesh edit to properly indicate the borders instead. (meshes\Workshop\WorkshopBorderGrayGarden01.nif) (Bug #32583)
- The edit for debris material needs to be removed because the affected file is in use by more than just the previously known references. Reverts Bug #32322 and deletes the material file in Materials\Landscape\Ground\DebrisGroundTile.BGSM (Bug #32691)
- Several cells on Far Harbor end up with missing textures on XB1 due to a mismatch in the data sets for Previsbines in them. It doesn't matter what type of edits they were since the issue lies in the CELL record headers themselves. [AcadiaObservatoryExt02, FringeCoveDocksExt02, HarborGrandHotelExt03, NationalParkCampgroundExt, SouthWestHarborExt, DLC03POIDL02, DLC03POI14, DLC03POI55, DLC03POI02] (Bug #31597)
Actor Fixes
- Amelia Stockton incorrectly had a synth component in her inventory that is instead supposed to be an on-death item. (Bug 32704)
- Female "Child of Atom" corpses only identified as a generic corpse rather than one specific to them. This was due to mistakenly inheriting the base data from generic corpses. [Loot_CorpseChildrenOfAtomFemale] (Bug #32791)
- Bullet's Minions remain gathered outside of Billy's house after the end of his quest because their package conditions would only make them follow Bullet as long as it was running. Since these minions only exist to support Bullet anyway, all conditions from the package have been removed. So where Bullet goes, his goons will follow. [MS01BulletMinionFollow] (Bug #19998)
Item Fixes
- Seasoned Rabbit Skewers were missing a piece of wood in its recipe. All other skewered food requires one. [DLC03_co_food_SteakRabbit] (Bug #32739)
- Vendor counters at Bunker Hill could be destroyed during the battle because the furniture objects had destruction data attached. Once destroyed, the vendors can no longer do their jobs and can't be reassigned either. Unfortunately the objects will not regenerate if they're already destroyed. [WorkshopStoreMisc03NoEditDinerCounter] (Bug #32727) [NR]
- The Relentless modification had a NULL enchantment in its list. [mod_Legendary_Weapon_OnCritRefillAP] (Bug #32708)
- Empty Lukowski's Potted Meat Trays should have been set up as Aluminum rather than steel. (Bug #32684)
- The Workshop hamper was incorrectly set up to require wood scrap instead of the normal wood component. [DLC06Workshop_co_CleanFurn_Hamper_Empty] (Bug #32680)
- LLM_HuntingRifle and LL_MiscMod_HuntingRifle had entries in their lists which should have been set to level 11 but were mistakenly set for level 111. (Bug #32672)
- Nuka-Cide [DLC04_NukaCola_NukaCide] should provide a larger magnitude when the player has the Wasteland Survival 3 perk. The value checks on this were reversed. The boosted magnitude was also incorrectly set to 10 when it should be 11.25. (Bug #32671)
- The Calibrated Powerful Receiver mod incorrectly references the scope attachment point instead of the gun casing attachment point. [mod_DoubleBarrelShotgun_Receiver_MoreDamage2_and_BetterCriticals] (Bug #32778)
Quest and Dialogue Fixes
- Rite of Passage (DLC03FarHarborM01) does not recognize meats added by Nuka-World. All of the DLC04 meats have been added to formlist DLC03FarHarborM01MeatList so that they will be usable in the quest. (Bug #32763)
- Strong's affinity dialogue checks were all incorrectly keyed to the player and would always respond neutral. Further, all of the random lead-in dialogue was set to check Admiration rather than Infatuation, resulting in only 4 sets of choices instead of 5 like it should be. And to top all of that off, none of his responses were properly randomized so only the first response in each set was ever used. [COMStrongTalk] (Bug #32699)
- Cedric Hopton should be set as protected after losing his essential status in Building a Better Crop (InstM01) so that he doesn't randomly die and improperly get the player blamed for his murder. (Bug #32690)
- During Hunter/Hunted (MQ205) the radio signal that lead you to the Courser should have been shut down. A property was missing on Z2-47's quest alias to call the stage that handled this. (Bug #32569)
- Pest Control, Hypothesis, Appropriation, Reclamation, and Political Leanings [InstR01, InstR02, InstR03NEW, InstR04, InstR05] could all be erroneously restarted after the player is kicked out of the Institute (or later destroys it) because the Story Management node was only checking to see if Synth Retention [Inst301] had been completed rather than also checking to see if the kickout conditions had been set. (Bug #32570)
- In Last Voyage of the U.S.S. Constitution [MS11], telling the scavengers you'll help them prompts Cait to say she liked the decision, yet she throws a negative affinity bump. This is caused by CompanionAffinityEventQuestScript calling the wrong affinity function for her response event. (Bug #32389) [NR]
- In the same quest, Strong incorrectly gives a neutral bump instead of a negative bump when telling the scavengers you're siding with Ironsides. (Bug #32389) [NR]
- The scientist who scans you for radiation at Vault 81 could never play his lines because they were all checking if he had the radiation amounts instead of the player. One response line was also incorrectly configured to only play for male characters even though it's a neutral line. (Bug #32803)
- During Road To Freedom [RR101], Deacon has some dialogue to vouch for the player when certain quests are done. If the player rescues Nick Valentine from Skinny Malone, Deacon's lines for this can't play because they're checking the wrong quest stage. (Bug #32802)
- Getting the final reward from Kent Connolly in The Silver Shroud [MS04] when you're at level 45 or higher makes you wait for an arbitrarily long time (until level 100). This is due to the fact that the armor is given to you based on Kent's level instead of your own. He's level 6, so the armor is the lowest one on the table. Given the scripting involved it's fairly clear this was supposed to give you the armor based on your own level, and if you were already at or above 45, to set it up so that no upgrades would be offered since none are available beyond that. Note that if you've already completed this quest you'll just have to play on to level 100 to get the appropriate copy since there's no way to determine what level you were when the quest was completed. (Bug #32783) [NR]
- At the end of Taken For A Ride [DLC04MQ01] the player is supposed to gain "ownership" of the Fizztop Grille, but this is never done. The end result being that the bed will not confer the benefits of the Well Rested or Lover's Embrace perks when slept in. (Bug #28846)
- During The Battle of Bunker Hill [Inst302], if the player kills 2 or frees 1 synth, the objective to deal with escaped synths is deactivated. However, further along in the quest when the player needs to report back to the Institute, the quest reinstates the objective when it shouldn't. Not only should it ignore this condition, it would also result in a duplicated objective in the quest list. (Bug #25914)
- After Open Season [DLC04RaiderKickout] there may be several dead raiders who remain behind indefinitely. This appears to be because several Actor Dialogue event quests could be running at the same time you're running around killing them all. These quests will all be shut down now once you've completed Open Season and should result in the raider corpses despawning after the expected amount of time. (Bug #22242)
- Similarly, after destroying the Railroad by killing all of its NPCs, none of the corpses ever get cleaned up because numerous quests are still running which are holding them in aliases. These will all be shut down upon reloading the game a second time after installing the patch. This should allow for time to go loot the bodies before the cleanup is triggered. (Bug #20003)
- Radio Freedom should no longer exhibit janky behavior like going silent after moving around, and should now work properly when placed Minutemen Radio objects are turned on. This was due to an odd set of conditions on the radio loop scene that would interrupt things if the player was not tuned in on the pip-boy or listening live at The Castle. (Bug #20522)
- In Pull the Plug [DN138] the second objective to return to Sulley is never completed and remains open in your pip-boy forever. (Bug #25186)
Placement/Layout/Ownership and Other World Fixes
- 00204345: Duplicate decal deleted. (Bug #23765)
- 0006662E: Door that should not have been interactible as it leads to nowhere. (Bug #32572)
- 001B8987: Duplicate water bottle separated and placed next to the original. (Bug #32761)/li>
- 000F933E: Reference to Dn047Worker02 is positioned in the editor in such a way that they can sometimes get pushed off the navmesh next to the chair they're linked to. This sometimes results in them being pushed through the ceiling or floor by the game attempting to move them to a valid position. (Bug #32759)
- 03044492: Footlocker clipping into a mattress. (Bug #32748)
- 00124772: Fire barrel clipping through an overpass. (Bug #32746)
- 0016C9C1: Stool stuck in a debris pile that should not be interactible. (Bug #32745)
- 000FFA66, 000FFA67, 000FFA69: Frag mines buried too far underground to be interacted with. (Bug #32744)
- 00164F95, 0016535F: Items clipping through a display counter. (Bug #32743)
- 000BC14D: Nuka-Cola machine rotated to prevent the door from clipping into the fridge next to it. (Bug #32741)
- 03056EEA: Dog Collar moved to the ground. It could not be looted from its original position due to being trapped behind a bad collision mesh. (Bug #32740)
- 001AEEF8: Unlootable tool box moved outside of the collision cube it was placed under. (Bug #32737)
- 0303DEED: Bench clipping into a wall. (Bug #32735)
- 0023AEFA: Duplicate toolbox separated and placed near the original. (Bug #32721)
- 001B19AF: Duplicate hazard trap deleted. (Bug #32720)
- 0022F115: Jukebox incorrectly set to use a workshop version when it's not in a settlement. (Bug #32705)
- 001BBBF0: Clutter piece missing its other half, leaving an exposed underside. (Bug #32777)
- 001FB9FC: Duplicate desk deleted. (Bug #32775)
- 0700002B: Grass patch added to cover up a huge gap under a wall. (Bug #32774)
- 000DCC2D: Duplicate elevator meter deleted. (Bug #32773)
- 000BF2A1: Duplicate traffic cone separated and placed near the original. (Bug #32772)
- 0300C965: Buoy set up with the wrong type of bell. (Bug #32677)
- 000c38bf: Incorrect roof hatch type used on the roof entrance to Fort Hagen. (Bug #32676)
- 00181BBE: Bottle stuck inside a fusion generator. (Bug #32649)
- 00248403: Unlootable pre-war cooler. (Bug #32636)
- 000EF623, 000EF613, 000EF61B: Desks facing backward into walls. Rotated 180 degrees to correct. (Bug #32598)
- 03036B98: Cooler clipping a wall. (Bug #32780)
- 073CB226: Wooden frame placed to cover a huge hole in the ceiling which allowed seeing through the underside of a building. (Bug #32776)
- 0018C597: Tinker Tom's microscope improperly has Havok enabled collision on it. Replaced with a standard NPC use microscope. (Bug #32637)
- 00197896: Dog spawner clipping through the ground. (Bug #32805)
- 000618a0: Reinstated ownership on this door. Reverts Bug #29157. (Bug #32804)
- 0002A3B3: Desk turned 180 degrees in the wrong direction. (Bug #32801)
- 00195F51, 00195F52, 00195F53, 001ABA7D: Unowned idle markers that should have been marked as BoSGenericNPCFaction. Companions could get stuck by them. (Bug #32797)
- 06027A8B, 06027A8C, 06027A8D, 06027A8E, 06027A8F, 06027A90, 06027A91, 06027A93: Items in the "Vault-Tec: Among the Stars" room that were erroneously set as owned by Penske's faction from Vault 81. All on a single table, so likely the result of a copypasta error. (Bug #32787)
- 00177AD8: Fire barrel clipping through the ground. (Bug #32601)
- 001B8CEC, 001B8CF0, 001B8CF4, 001B8CF5, 001B8CF6, 001BBF74: Raiders at Hangman's Alley that would respawn because they weren't tagged in the Encounter Zone. (Bug #27726)
- 07417FCB: Added a collision box to make it possible to climb up the stairs at Custom House Tower. (Bug #19895)
v2.1.4 (2022-07-15) [FO4 1.10.163]
UFO4P Fixes
- A sweep of the plugin has been made to remove lingering edits to references which are part of a previsbine. There should no longer be any remaining at this point.
- 07026EF7: Forgot to set the enable parent to have this debris pile disable when the CIT explodes. (Bug #32441)
Audio Fixes
- A PlayerVoiceMale01 recording in a scene between the Sole Survivor and Glory in DialogueRailroad didn't match the other recording or the subtitle. (Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0009948A_1.fuz) (Bug #31297)
- A PlayerVoiceMale01 recording in a scene between the Sole Survivor and Hancock in COMHancock didn't match the other recording or the subtitle. (Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00168FB1_1.fuz) (Bug #31323)
- DLC03MUSFactionChildrenOfAtom had no fade duration and was not set to cycle between the two tracks in its list. (Bug #31475)
Actor Fixes
- DLC03MQ02_LCharMirelurkHunter had an unresolved reference in the list which has now been removed. There is insufficient information to determine what should have gone there. (Bug #32306)
- Mutant Hounds did not drop the Viable Blood Sample because the leveled list with that item init was not included in their death drop. [LLD_MutantHound] (Bug #31434)
- Mutant Hounds also did not drop extra meat after acquiring Wasteland Survival #9 because no leveled list to handle this had been created. [LLD_MutantHound] (Bug #31433)
- Molerats did not drop extra meat after acquiring Wasteland Survival #9 because LLD_MoleratExtra was never added to the death drop list. [LLD_Molerat] (Bug #31291)
- Old Longfellow is missing the 4 levels of Sneak and the Immunity to Radiation perks that every other companion has. (Bug #32430)
- Nick Valentine was capped at a max level of 99. No other companions have a level cap, which strongly suggests Nick shouldn't have either. (Bug #32323)
- DLC04TraderMaleSandbox01 had invalid face morph settings due to having been switched from female to male at some point during development. (Bug #32504)
- The following preplaced Settler NPCs were all incorrectly set up as "Tripod Turret Class" instead of "Citizen" like they should have been.
- Farm01FemaleEvenToned
- Farm01MaleBoston
- Farm01MaleEvenToned
- Farm02FemaleBoston
- Farm02MaleRough
- Farm03FemaleEvenToned
- Farm03FemaleRough
- Farm04MaleEvenToned
- Farm04MaleOld
- Farm05MaleRough
- Farm06FemaleOld
- Farm06MaleOld
- Go home Todd, you're drunk! 3 child settlers in the same group of Farmers have also been incorrectly set to Turret class but should have been set to the Child class:
- Farm02MaleChild
- Farm05FemaleChild
- Farm05MaleChild
These settlers appear by default in Tenpines Bluff, County Crossing, and Nordhagen. Not that this likely will not fix them in an existing save, and definitely won't if any other settlers have been spawned from these base records. (Bug #31744) [NR]
Item Fixes
- DN124_NoticeToSlocumsJoe: Note incorrectly flagged as a featured item. (Bug #31462)
- PA_T60_Helmet_Headlamp_Bright and PA_T60_Helmet_Headlamp_RedTactical both pointed to the incorrect T45 variants for the OMOD objects. This led to the modifications screen previewing the wrong lamp. (Bug #23644) [This was actually fixed at some earlier date but somehow didn't get documented]
- Cultivated Razorgrain is erroneously marked to be ignored as food by the survival settings. (Bug #26809)
- Artillery Smoke Grenades, Plasma Grenades, Nuka Grenades, and Homing Beacon all have bad flight conditions that can lead to visual anomalies like them going up, stopping, and then falling straight to the ground after setting off the secondary effects. This is due to bad settings for their gravity and detonation time responses. (Bug #31625, 31623, 28537)
- The Harpoon Gun [DLC03_HarpoonGun] incorrectly had the keyword to mark it as a type of Gatling Laser. This caused it to be included in the bonus for the Tesla And You perk. This weapon has multiple settings it shares in common with the Broadsider though, including it's preview model, so it should instead be marked as a Broadsider type. This will correctly remove it from the perk while still retaining the ability to mount it on a Heavy Weapon Stand. (Bug #31652)
- Six of the legendary armor modifications included with Far Harbor lacked the +2 increase to damage and energy resistance. (Bug #31675)
- Some of the Robot Factory armor modifications incorrectly reduce carry weight when their descriptions do not call for this. (Bug #31632)
- Several Front Hydraulic Frames for robots are missing their expected enhancement +10 to carry weight. (Bug #31631)
- Tarberry normally gives 1hp/sec for 10 seconds. Reading Wasteland Survival Guide #1 should boost that to 1.5hp/sec for 10 seconds but it was mistakenly set to a 5 second duration. (Bug #31743)
Location Fixes
- Several navmesh nodes were buried underground at Finch Farm, causing Jack to get stuck and end up teleporting. (Bug #25288)
- Four random wilderness cells [-7,21 / -7,22 / -8,21 / -8,22 ] were erroneously marked as being part of GeneralAtomicsGalleriaLocation when they're nowhere near that site. They should all have been in the default CommonwealthLocation instead. (Bug #31494)
- Several locations in the Commonwealth incorrectly had dungeon music assigned which starts playing even when you're still outside the buildings and should still be hearing exploration music. All of the cells in these locations correctly have dungeon music assigned internally so they will not lose the proper music. (Bug #31476)
- Cell 4,1 (near Bunker Hill, on the river) is mistakenly marked to disable water LOD. (Bug #31732)
- Minor navmesh issues at Huntress Island that may have prevented enemies from entering one of the houses. A ramp [0738F5B5] has also been added to the back door as there was a significant gap between the doorway and the landscape outside that was large enough to impede the player as well. (Bug #32329)
Mesh, Material, and Texture Fixes
- Several lights added by the Vault-Tec Workshop DLC cast their shadows and light cones in the wrong direction due to their light emmision nodes being in the wrong positions. [Meshes\DLC06\Workshop\DLC06_VltLight01FluorBox.nif, Meshes\DLC06\Workshop\DLC06_VltLight02FluorResHallHalfLit.nif, Meshes\DLC06\Workshop\DLC06_VltLight02FluorResHallLit.nif, Meshes\DLC06\Workshop\DLC06_VltLight02FluorResWallHalfLit.nif, Meshes\DLC06\Workshop\DLC06_VltLight02FluorResWallLit.nif, Meshes\DLC06\Workshop\DLC06_VltLight04SpotLit.nif, Meshes\DLC06\Workshop\DLC06_VltLight05UtilCage01MountedGreenLit.nif, Meshes\DLC06\Workshop\DLC06_VltLight05UtilCage01MountedRedLit.nif, Meshes\DLC06\Workshop\DLC06_VltLight05UtilCage01MountedWhiteLit.nif, Meshes\DLC06\Workshop\DLC06_VltLight07UtilFluor.nif] (Bug #21071)
- Due to a missing double sided flag on the material, roof sections on top of things like the bus stop at Shaw High School had invisible bottoms. [Materials\Architecture\Buildings\hightech\HitTechGlassExterior01NA.BGSM] (Bug #31804)
- The Carlisle Typewriter variant had flat keys with no 3D definition on them like the common junk typewriter. [meshes\props\typewriter\typewriter.nif] (Bug #31671)
Debris piles have transparent holes in them where they don't belong due to a bad alpha setting on their material file. [Materials\Landscape\Ground\DebrisGroundTile.BGSM] (Bug #32322) [UFO4P 2.1.5]
- The normal map for the Memory Lounger does not display because of a bad texture path in the material file. [Materials\SetDressing\MemoryLounge\MemoryLoungerGlass01.BGEM] (Bug #32064)
- BeachFence_BrokenEnd_Left01, which is used in 52 places in the game, has no geometry within the mesh. This results in phantom collision being present. All of the blocks have been removed from the mesh to resolve the issue. [meshes\SetDressing\FencesGrates\BeachFence_BrokenEnd_Left01.nif] (Bug #32356)
Perk and Stat Fixes
- Eleanor's Friendship gives out discounts globally instead of only with her as it was supposed to. (Bug #31345)
Quest and Dialogue Fixes
- The WRVR Radio NPCs should no longer repeat the scene about Rex being held by Super Mutants if Curtain Call (MS10b) is already completed. There was no condition on the intro scene preventing it from being run again. (Bug #24025)
- As part of Ad Victoriam [BoS304, by way of DNPrime_BoS304] several waves of Synths are enabled for the battle at the CIT Courtyard. Once the fight is over, the alias that handles the 5th wave is never disabled again like the other 4. This eventually results in new Synths spawning over the destroyed remains of the Institute and they all fall into the water below. To fix this, Stage 1000 of DNPrime_BoS304 has an added line to disable the 5th wave alias markers. (Bug #21288)
- In The Sight [MQ00MamaMurphy] when the player gives drugs to Mama Murhphy, they are never taken from the player's inventory. (Bug #21567)
- Getting kicked out of the Railroad is supposed to let you then kill all of its leaders. This could not be accomplished because the scripts for the quest mixed the usage of the SetEssential() function between Actor references and base actor records. The CK wiki specifically says that once SetEssential() is called on an individual Actor reference, further attempts to call this function on the base actor will be ignored. This results in the leaders still being flagged essential when they should not be. (Bug #21552)
- Randolph Safehouse [RRR06] can sometimes give you an objective with a truncated location name. This appears to be causes by alias depencencies being out of order, with the final forced alias that should be getting used ending up not filled. This alias for the actual location was also marked optional, which would throw things off and is possibly the cause of several other bugs relating to this quest as well. The alias has been repositioned in the list as seen in the CK, and marked as required now. This should stop this quest from coming up at all if an invalid location is rolled. (Bug #23158)
- Jackpot [RRR03] also suffers from the exact same problem. The alias processing order is wrong and the chosen location can end up invalid, which may well result in being sent back to the same place that was just visited. The same solution was implemented and the optional flag removed from the alias that holds the actual location. So now this quest will not run if no valid location can be found either. (Bug #20551)
- At the end of Star Control [DLC04GZMainQuest] when the zone is cleared several robot modifications are unlocked, except for the Auto Space Lasers. This was due to a missing call to enable the global that controls the recipes for the 4 varieties. (Bug #23884)
- Dr. Li will not respond to the Progress Report topic if you have been appointed director but the reactor is not yet online. This is due to the response checking for an incorrect quest stage. (Bug #23837)
- When encountering the scavangers at Rotting Landfill they will remain stuck at the site if the player never talked to them after the fight. AI pack DN119TravelToDiamondCity needed to be adjusted to send them to Diamond City whenever DN119Fight is no longer running. This will cover any condition in which the quest can be terminated. (Bug #28538)
- The corpses for Josh and Emma at the Super Duper Mart need the quest object flag set on their aliases in DN068 so that they will not be culled by the game before the player has a chance to take their holotapes. (Bug #31473)
- The Atom Cats Garage drag race scene should no longer be triggered and over with before the player can get close enough to watch. (Bug #32515)
- Weathervane [RRR05] does not give out all 11 possible drop locations because the global variable that determines if you placed all of them was set to 9 instead of 11 [RRR05MILAsAllPlaced]. (Bug #31562) [NR]
- When picking up Curie, dialgoue she's supposed to use as a synth cannot be played when you're dropping someone else off because the lines are all conditioned to use the wrong value for the ComCurieIsSynth global variable. Several other non-pickup related lines also used the same incorrect condition checks and have also been fixed. (Bug #32397)
- When dropping Preston off and picking up Codswoth as a companion, Preston's line for female players does not play because it is incorrectly checking for male players. (Bug #32395)
- Ok, let's just get this over with and check all the rest - several other companions also had the same issue as reported for Strong and Hancock. The dialogue was mistakenly set to targer, not quest alias. (Bug #32393, 32394)
- When talking to Moe about baseball, Strong and Hancock have responses that don't play due to checking the wrong status variables. (Bug #32542)
Papyrus Fixes
- BoS100FightMonitor: Fixed several issues with the AllGhouls array caused by engine bugs relating to the use of the PlaceAtMe function. This should eliminate recurring errors in the log and cuts off one avenue for engine issues to cause this script to remove objects that aren't even Ghouls at all. (Bug #28303)
- During Taken For A Ride, the player is tasked with defeating Colter in a combat area. As part of this, it is possible to sabotage his protection by removing a fusion core from one of the nearby reactors. Due to an issue with floating point calculations, the DLC04:DLC04MQ01GauntletQuestScript would make it nearly impossible to zap Coulter with the water pistol. A very slight adjustment on the value used (from 0.0004 to 0.00039 - yes, this actually does work) corrects the problem and allows the weakness to be exploited as intended. (Bug #28142)
- MQ206QuestScript: Lack of sanity checking on the Shutters alias - the function can be called from outside MQ207 even when it's not running yet. (Bug #25410)
- V111BedScript: Incorrect quest stage being checked if the player activates a bed after leaving Vault 111 and then returning later. (Bug #25278)
- QF_MQ302_000229EE: During The Nuclear Option [MQ302] This script is supposed to run a teleport effect on the faction leader you bring with you on the assault. That script was never placed, so the teleport call always fails. It's been disabled to supress the error. This will not break the actual sequence where the NPC comes in and later leaves with you. (Bug #26183)
- QF_DN136_Attack_00121D0C: No sanity check on the Z114 alias - the NPC is optional but the script doesn't treat it as such. (Bug #26174)
- QF_DN028_PAsystem_0018E378: Removed a redundant call to start the PA System scene since the scene itself is configured to star when the quest does via the checkbox in the scene data. (Bug #26484)
- vaultExitElevatorSCRIPT: When exiting chargen, the Looks menu event is never unregistered. (Bug #29292)
Settlement and Workshop Fixes
- The cell immediately to the south of Taffington Boathouse (1,10) was not marked as part of the location which prevented most settlement functions from behaving correctly if things were built on it. (Bug #31714)
Graygarden has a buildable area which extends upward to part of the overpass on the south side. However, the workshop buildable border indicator does not extend up far enough to be visible from either level of the overpass. A new pair of border indicators has been added to show this when you're up there. [Added resource: meshes\UFO4P\Workshop\WorkshopBorderGraygarden01_10x2UFO4P.nif. Static record added: 07001FFF. References added: 07045D54, 07045D55, 07045D56, 07045D57.] (Bug #23169)[UFO4P 2.1.5]
Weather Data Fixes
- CommonwealthClear weather had an invalid texture path for the 5th cloud layer. It was incorrectly referencing a SkySky path that does not exist. (Bug #31802)
Placement/Layout/Ownership and Other World Fixes
- 001A5DEB: Picture frame with no actual picture in it. (Bug #32443)
- 001AAFCB: Box clipping through a wall. (Bug #32442)
- 00227ECC: Terminal with an incorrect lock level value set. (Bug #32370)
- 000999E2, 000999E4: These 2 doors opened onto an empty void. Replaced them with the equivalent damaged static versions that can't be opened. (Bug #32352)
- 001E7723: Duffle bag cliping through a roof. (Bug #32328)
- 002322C4: Duplicate leaky pipe marker deleted. (Bug #32319)
- 00240594: Duplicate bollard deleted. (Bug #32318)
- 000F3BC3: The other bollard raised to street level. (Bug #32318)
- 00203AEB: Duplicate AI marker moved to one side. (Bug #32317)
- 00066F0F: Duplicate fence piece deleted. (Bug #32316)
- 0023C797: Duplicated loot box, moved it away into the same debris pile as the first one. (Bug #32314)
- 001978CA: Duplicated Brahmin separated from the second one. Linked to the patrol marker like the other 2. So now there shall be 3. (Bug #32308)
- 00087de1: Purified water container that was clipped into the one next to it.
- 00087de4: Duplicate whiskey bottle. Separate it and moved it over slightly. (Bug #32307)
- 001A0CD5: Workbench that was embedded into some crates. (Bug #32299)
- 00091591: Static fire barrel moved from under the ground. (Bug #31795)
- 0023b246: MedX repositioned so it doesn't respawn hoveing in thin air. (Bug #32407)
- 0013BE03: Loot trunk embedded into the floor of a truck. (Bug #32402)
- 001a5346: Cooking Stove moved to take it out of the collision box of the metal shelf behind it. It was causing the player to lock up trying to animate into it. (Bug #32403)
- 001fe0db: AI marker embedded in wall collision, causing the NPC using it to fall through in combat. (Bug #32404)
- 00247603: Unlootable Brain Fungus moved to an adjacent wall of the vehicle it's in. (Bug #32405)
- 0004AD3C, 0004AD41, 000EFCD4, 0004AD5E, 00177F1B, 00177F1C: Raider NPCs at Pickman Gallery which only have male voice lines recorded. Their placements will now pull from male-only lists since these are the ones using the relevant autofill conditions. (Bug #31282)
- 0008A58A: Cap stash moved so that a missile trap nearby will be less likely to blow it out of reach under the bed. (Bug #31471)
- 002485A9, 002485A8, 000FF3F8, and 000FF3F7: Trigger boxes controlling the start of the Boston Public Library quest have been adjusted to prevent a timing issue which could lead to the intercom failing to activate properly at the entrances. (Bug #23757)
- 00095942, 00095945, 00095946: Placed corpses which were supposed to have a linked reference to a nearby crate to store their inventories. (Bug #31596)
000618a0: Door in College Square Station that should not be marked as owned. (Bug #29157) [UFO4P 2.1.5]
- 0023C285: A side of beef that was randomly sunk into the ground. Moved into the nearby shack. (Bug #32436)
- 000C2738: Bench that was facing backwards. (Bug #31499)
- 0004E914: Back door to Gwinnett Brewery had an erroneously applied lock. (Bug #27225)
- 0019536C: Caps stash clipping into desk and unobtainable. (Bug #31628)
- 001BC78F: Nuke mine with an unneeded ownership setting. (Bug #29156)
- 001AD775: Relocated a note that couldn’t be picked up because it was stuck within the collision of a barrel. (Bug #31410)
- 0302C159: Fusion generator clipping partially into a wall. It and the fusion core (Ref 0302C15E) inside needed to be scaled down and adjusted to fix this. (Bug #31502)
- 03053EA6: Note clipping into machinery. (Bug #31553)
- 0301087F: Note clipping into floor of boat. (Bug #31550)
- 03023EC4: Moved a loot box out of the collision zone of a nearby fern. (Bug #32440)
- 0302F35A: Scrappable box with an invalid duplicated linked reference. (Bug #32454)
- 0603458F: Mirelurk Queen with missing spawn properties near the Nuka-Cola Bottling Plant in Nuka-World. (Bug #27313)
- 0603FECA: Incorrect type of water bottle placed. (Bug #29022)
- 0604D3C4: Note riased above the rug it was under to allow it to be picked up. (Bug #32498)
- 06033583: Nuka-Cade Ticket half clipped into a brick. (Bug #32343)
- 060241D9, 06033584, 0603518A, 0603794F, 06042B99: Duplicate Nuka-Cade Tickets separated and placed near the originals. (Bug #32343)
- 06017D29: Duplicated fern. Scaled down and moved next to the original. (Bug #32342)
- 060429E0: Duplicated Nuka-Cola Quantum separated and moved to the left of the original. (Bug #32341)
- 060241B2, 06042BB1, 060351B2: Duplicated toy trucks relocated to spots nearby the originals. (Bug #32344)
- 0603B8F2: An entire duplicate set of target ducks has been deleted. (Bug #32345)
- 0601F3BC, 0601DDB6, 0601FE8D: Duplicated empty beer bottles moved to different parts of the debris piles they're in. (Bug #32346)
- 06035D71: Duplicated neon signs deleted. (Bug #32347)
- 06028393: Duplicated wind marker moved to an adjacent debris pile. (Bug #32348)
- 0601CAB8: Duplicated pre-war locker moved to another part of the building. (Bug #32349)
- 0601E8E8: Duplicated teapot separated and placed next to the original. (Bug #32350)
- 0602441F: Duplicated tool chest separated and moved to the interior of the building. (Bug #32351)
- 06047DB1, 0604D493: Floating street lamps lowered to the ground. (Bug #32369)
- 0701E632: Street wall piece placed to cover a gap in another similar piece. (Bug #32174)
- 0701A1E0: Rock placed to cover up two erroneously placed lights. The lights themselves are part of a precomb and cannot be edited. (Bug #31619)
- 0705A291: Curb piece placed to cover a gap between a building and the sidewalk. (Bug #31658)
- 072CF384: Concrete wall added to cover a hole which should not have visibility to the exterior. (Bug #23629)
- 07045D50, 07045D51, 07045D52, 07045D53: Objects added to cover up a visible glow beyond the playable area in Bradberton's Office. (Bug #21140)
- 07306B9E: Solid floor piece added to plug a hole in the ceiling at Atlantic Offices in the Glowing Sea. (Bug #24630)
- 07045D58, 07045D59, 07045D5A, 07045D5B: Rubble piles added to plug gaps along the wall next to the CIT. (Bug #28903)
- 07033E97: This reference has been changed to one of the Vault 95 repair kit meshes that Glitchfinder provided. It has been moved into position to replace the dirt mound originally added in 23648. 07033E98 has been removed entirely as it is now redundant. (Bug #28870)
- 07045D87, 07045D88, 07045D879: Added ceiling tiles to correct a color mismatch inside Diamond City Security. (Bug #28872)
- 07045D99, 07045D9A, 07045D9B: Water planes added to correct physics issues with the damn near Forest Grove Marsh. For some bizarre reason, water planes with the IsFullLOD flag lose their physics interactions and no longer properly behave as water. The original references have not been removed as they need to remain to show the water at a distance. (Bug #29390)
- 07045D9E through 07045DA6: References added to the large blue building next to Postal Square to cover up gaps in the window columns. (Bug #32519)
- 07386D0C: Road chunk added to cover up a broken water cell border. (Bug #32304)
- 0738F5B6: Added static door to cover up a hole in an inaccesible building. (Bug #32335)
- 07393A07, 08393A08: End caps to cover exposed parts of the same building as above. (Bug #32338)
- 07393A09: Plank added to cover up an exposed landscape seam. (Bug #32372)
- 07397E5B, 07397E5C: Added concrete parts to cover up a floor gap by a door. (Bug #32437)
- 07397E5E: Added a chunk of roof at a hirise near Beacon Hill because you could fall in and be stuck and have to use the console to get back out. XBox and PS4 users would have been forced to travel away, or lose progress if playing in survival. (Bug #32438)
- 0739C2AF: Trash pile added to cover up a road seam. (Bug #32472)
- 073A0700, 073A0701: Columns added to plug a wall gap near the Combat Zone. (Bug #32477)
- 073A0702: Added a missing porch segment to the house at Sandy Coves. (Bug #32521)
Precombined Optimizaion Data Fixes
- Missing optimization data for several cells that were blanked by various DLCs has been restored. This will correct performance issues caused by the missing data. [Cells: DA86, D90D, D90E, D92C, D92D, D92E, D962, DE14, DE34, DE35, DE36, DE56, E12E, E14E, E426, E1E7, and E1E8 - all part of the Commonwealth worldspace] (Bug #31657)
- Numerous errors in the precombs for Vault 81 have had workarounds provided by Glitchfinder.
- Assets added for these fixes:
- Meshes\UFO4P\Interiors\Vault\HallUtil\VltHallUtilPipeCaps01.nif
- Meshes\UFO4P\Interiors\Vault\HallUtil\VltHallUtilWallHalf01Lining.nif
- Meshes\UFO4P\Interiors\Vault\HallUtil\VltStairWellSteps01Floor.nif
- Meshes\UFO4P\SetDressing\Vault\Vault_Bed01Invisible.nif
- Meshes\UFO4P\SetDressing\Vault\Vault_BedBunk01Invisible.nif
- References 07045D5C through 07045D7F have been created to implement the placements for the corrections.
- New objects 07045D82 through 07045D86 have been created to implement the static assets needed for the references.
(Bug #28869)
- 07045D8A through 07045D98: references added as workarounds for Previsbine issues in Mass Chemical. (Bug #28905)
- CELL record 06002FB9 was pointed to an invalid reference for the existing precombined mesh. Should be pointed to 0604F042 instead. (Bug #32340)
Text Fixes
- MS07c_QuincyPDTerminal_C: "CASE 111-Hm" -> "CASE 311-Hm" (Bug #32366)
- DN109_TerminalClintSubLogs: "Leutenant" -> "Lieutenant" (Bug #32365)
- DN109_TerminalHollis: "Gotta say, it's nice to find the Minutemen wecomed like we were back in the old days for a change. -> "Gotta say, it's nice to find the Minutemen welcomed like we were back in the old days for a change." (Bug #32364)
- 00157F3F: "Some days are harder then others." -> "Some days are harder than others." (Bug #32387)
- PlateCeramic02_Yellow_Clean: "Yellow-Trimmed Plate" -> "Clean Yellow-Trimmed Plate" (Bug #32430)
- TeddyBearClean: "Teddy Bear" -> "Clean Teddy Bear" (Bug #32421)
- mod_10mm_Barrel_LightPortedShort: "Improved hip-fire and recoil." - > "Superior recoil and improved hip-fire accuracy." (Bug #31260)
- DLC01Bot_Arm_MrHandy_Limb: "Better melee damage." -> "Improved melee damage and carrying capacity." (Bug #31633)
- FloraBloodLeaf02DLC03: "BloodLeaf" > "Black BloodLeaf" (Bug #31483)
- DN107_McDonnall: "McDonnall" > "McDonnell" (Bug #31493)
- mod_LaserGun_Muzzle_Focuser_B: "Super range and accuracy. Better recoil." > "Superior range and accuracy. Better recoil." (Bug #31304)
- Vault75AssistantSubTerminal [Menu Items; Item ID 3]: "If we hit the door during nap they should be save." > "If we hit the door during nap they should be safe." (Bug #31692)
- MS07a [000360ED]: "What did I do? I didn't do anything. It was Earl who didn't want to be happy." > "What did I do? I... I... I didn't do anything. It was... it was Earl... It was Earl who didn't want to be happy." (Bug #30973)
- MS07a [0006165D]: "Wasn't much for the great outdoors, so likely not Raiders or Mutants." > "Wasn't much for the great outdoors, so likely not raiders or mutants." (Bug #31522)
- MQ104 [00017B34]: "You smug, overconfident ass... Agh!" > "You smug, overconfident ass... Get outta here!" (Bug #30742)
- MS09 [00019BB7]: "I don't know about that, but I'd given him plenty of loyalty over the years without getting much respect in return." > "Well, I don't know about that, but I'd given him plenty of loyalty over the years without getting much respect in return." (Bug #31352)
- MS19 [000976D3]: "Alright. The overseer did give me a few caps for this. How does 50 caps sound?" > "Alright. The Overseer did give me a few caps for this. How does 50 caps sound?" (Bug #32073)
- MS04 [000E1A11]: "And you're from the olden days, like me." > "And you're from the olden days, just like me." / "To make the place b-better. So you in?" > "To make the place b- better. So you in?" (Bug #31306)
- MS04 [0004719D]: "When they took him they... they left you a message. Just listen to Kent's radio station." > "When they took him away they left you a message. Just listen to Kent's radio station." (Bug #31305)
- MS09 [000524FC]: "Ham! Will you come over here a minute?" -> "Ham! Would you come over here a minute?" (Bug #31354)
- DialogueGoodneighbor [00071553]: "I don't care if you're a Synth, Ghoul, or even a Super Mutant. So long as you play nice." > "I don't care if you're a synth, ghoul, or even a super mutant. So long as you play nice." (Bug #31523)
- [0010B67E]: "They're big, green, and destroy or kill anything they come across except other Super Mutants." > "They're big, green, and destroy or kill anything they come across... except other super mutants."
- DialogueFinchFarm [0007879E]: "It was more dangerous, too. There were some big raider gangs back then, and a lot more Feral Ghouls and Super Mutants than there are now." > "It was more dangerous too. There were some big raider gangs back then, and a lot more feral ghouls and super mutants than there are now." (Bug #31524)
- FFDiamondCity07 [0008BA66]: "And people just say "well, could've been worse. Could've been killed by Raider attacks or Super Mutants, or Feral Ghouls." They just give up." > "And people just say "Well, could've been worse. Could've been killed by raider attacks or super mutants or feral ghouls." They just give up." (Bug #31525)
- DialogueRailroad [0005D7B0]: "Are you seriously asking do I eat food?" > "Are you seriously asking if I... eat food?" (Bug #31299)
- DialogueRailroadGreetings [000B840F]: "The DIA. Shit, man. That cache you found had some serious high tech." > "The DIA. Shit, man. That cache you found had some real serious high tech." (Bug #31309)
- BoSPSHellos [0017208F]: "I'm guessing we not the only ones scouring the Commonwealth for those artifacts." > "I'm guessing we're not the only ones scouring the Commonwealth for those artifacts." (Bug #31555)
- RR102 [00100113]: "This is it. It may lack the amenities of the Switchboard. But it's safe and we've taken precautions to not be taken by surprise again." > "This is it. It may lack the amenities of the Switchboard... but it's safe and we've taken precautions not to be surprised again." (Bug #31298)
- COMDeacon [00186A04]: "Nick. I haven't the faintest what you're talking about." > "Mr. Valentine, you flatter me." (Bug #31294)
- CIS_CaitLockPick_Reminder [001760EC]: "Let me know if you want help with that lock." > "Let me know if you want me to help with that lock." (Bug #31339)
- DLC03_V118_Quest [0304E6FA]: "It was fever pitch, Detective. She had apparently gone to the overseer's office to check on the state of things and found it in horrible disrepair." > "It was fever pitch, Detective. She had apparently gone to the Overseer's office to check on the state of things and found it in horrible disrepair." (Bug #32076)
- [0304E6FD]: "I think she found something in the overseer's office... I wasn't listening when she told me about it. I... I kind of had my head in my research." > "I think she found something in the Overseer's office... I wasn't listening when she told me about it. I... I kind of had my head in my research."
- [0304E70E]: "The door to the overseer's office is locked." > "The door to the Overseer's office is locked."
- DLC06E03 [050050CA]: "What were you doing? I kept seeing, "Obey the overseer!"" > "What were you doing? I kept seeing, "Obey the Overseer!"" (Bug #32078)
- DLC04MQ02 [0604A464]: "Oh sure, I understand. So are you just going to paint the bullseye directly on my back, or what?" -> "Oh sure, I understand. So are you just gonna paint the bullseye directly on my back, or what?" (Bug #31474)
- DLC04BottlingPlantSubTerminalRexLog, Entry 6 and 7: "Ruth" is the incorrect name for Dr. Leavitt. Her actual first name is Kate, as mentioned in the 4 recorded Holotapes associated with these NPCs. (Bug #25314)
- DLC04BottlingPlantTerminalBeverageer, Main text: "Ruth" is actually "Kate". (Bug #25314)
v2.1.3 (2021-05-22) [FO4 1.10.163]
UFO4P Fixes
- Due to an oversight in the quest scripts modified for bug #28982, unique items that are placed directly in the game world (i.e. not in an actor's inventory or otherwise in a container) could be missing entirely when a new game was started with UFO4P 2.1.2b installed. This bug affected four items in the base game, one item in the Far Harbor DLC and one item in the Nuka-World DLC. The fix makes sure that all missing items are recreated. You will be able to pick them up at their usual places (Bug #30815).
Actor Fixes
- DN083_EncTurretTripodMounted: The template used by Barney's turrets was changed from EncTurretTripodMounted01Template to EncTurretTripodMounted04 (which brings them from level 1 to level 40), since the encounter zone they're in has a minimum level of 45 where level 1 turrets were almost instantly destroyed by the mirelurks they were supposed to defeat (Bug #24584).
- EncRadscorpion04Legendary, EncRadscorpion04AmbushLegendary: Legendary albino radscorpions were missing the material swaps for the albino skin (Bug #26401).
- LvlRadRoachNOSCALE: Due to a mistake with templates, the names of this variant of radroaches (with a fixed size) did not always match their appearance, i.e. normal radroaches were occasionally named glowing radroaches and vice versa (Bug #19884).
Audio Fixes
- One of the settler voice recordings in a topic in ConvBunkerHillDebGenericNPC02 didn't match the other recordings or the subtitle. (Sound\Voice\Fallout4.esm\FemaleEvenToned\0005FB8C_1.fuz) (Bug #29509)
Item Fixes
- Ultra-Jet: Despite its description stating an action point increase for 15s, this effect only lasted for 5s (Bug #30623).
- DLC04_Armor_Power_T51_Torso_RaiderOverboss: The overboss power armor torso was missing a null mod in the Misc slot (Bug #29223).
- CO_Mod_GatlingLaser_LaserReceiver_MoreDamage2: The construction of the Gatling Laser's Maximized Capacitor mod required the same science perk level as the construction of the Overcharged Capacitor mod, but should have required one level less (Bug #29496).
- FSTArmorMechanistWalkLImpactSet, FSTArmorMechanistWalkRImpactSet: The entries for walking in water in the impact data sets for the mechanist's armor were pointing to the impact data for power armor instead of the corresponding data for the mechanist's armor (Bug #29302).
- PowerRelayCoil: Removed a script that tried to set an obsolete stage on MS11 every time a power relay coil was dropped, picked up or moved between containers (Bug #23500).
- ModCol_PipeRevolver_Barrels_Long: The collection of long barrel mods for the pipe revolver mistakenly contained the long finned barrel mod for pipe bolt action guns (Mod_PipeBoltAction_Barrel_FinnedLong) instead of the corresponding pipe revolver mod (Mod_PipeRevolver_Barrel_FinnedLong) (Bug #29781).
- PA_X01_Torso_Lining_C: While all other third level power armor torso linings in the game add 120 HP, this one did only add 60 HP. This is no improvement compared to the corresponding second level mod (PA_X01_Torso_Lining_B), which adds 60 HP too, and thus unlikely to have been intended (Bug #29217).
- DLC03_Mod_Armor_Marine_Lining_Limb_ReducedDetection, DLC03_Mod_Armor_Trapper_Lining_Limb_ReducedDetection, DLC04_Mod_Armor_Disciples_Lining_Limb_ReducedDetection, DLC04_Mod_Armor_Operators_Lining_Limb_ReducedDetection, DLC04_Mod_Armor_Pack_Lining_Limb_ReducedDetection and Mod_Armor_RaiderMod_Lining_Limb_ReducedDetection all appear in mod collections for both arm and leg armor pieces and thus could be found on epic arm and leg armor items created by the game at run time. Though, once removed from arm pieces, the mods could not be put back nor mounted on other arm pieces because of an inappropriate mod association keyword (Bug #30341).
- DLC03_mod_armor_Trapper_Lining_Torso_Lighter3: This mod did mistakenly show up in the workbench menu for raider torsos, due to a wrong mod association keyword. Since it's a perfect duplicate of DLC03_mod_armor_Trapper_Lining_Torso_Lighter2 and also does not have a valid construction recipe (no materials specified), it has been invalidated (Bug #29782)
Location Fixes
- HalluciGen, Inc.: Added a drop down marker to a ledge that didn't have one. Companions had to take a lengthy detour because they could not follow the player when he jumped down from that ledge (Bug #20418).
- Forest Grove Marsh: A one triangle navmesh island in a corner between a car frame and a container on the bridge just south of Forest Grove Marsh (cell -15,-6) has been moved out of the way since NPCs could get stuck there. On rare occasions, this could happen to Dogmeat during the quest MQ106 (Reunions) (Bug #19579).
- Somerville Place: The navmesh inside of the small bunker north of Somerville Place had no connection to the navmesh outside of it (Bug #28589).
Quest and Dialogue Fixes
- Inst302: This quest never disabled all of the BoS soldiers that were enabled for the battle of Bunker Hill because some of them are not enable-parented and are enabled by scripts on various triggers instead. Because only those triggers can access them directly (through their links), they should also disable them eventually. To fix this, a cleanup function has been added to BHExtBoSEnable, along with some code that lets the script react to a custom cleanup event, and a custom script to send this event has been added to Inst302 (Bug #26704).
- RETravelCT07 (Simon attacks; Stash & Co, pt4): A tracking global was added to stop the story manager from trying to repeat this encounter after Simon is dead. The quest itself could not restart with Simon dead, but could get stuck in its startup phase and would then block its trigger forever (Bug #30279).
- DN009_MQ305 (Hunter/Hunted): At high levels, the scenes between the courser and the gunners could break because the courser was no longer able to kill his captives as intended. To avoid this, the quest script will now give him a custom perk that allows him to deal extra damage to his captives (Bug #29458).
- DialogueCovenant: Jacob Orden would still warn the player about Honest Dan even after MS17 (Human Error) was completed, because the respective topic had no appropriate checks to avoid this (Bug #28457). Also, Swanson's taunt line should only ever be used when he's targeting the player, but the respective topic had no appropriate checks either (Bug #28683).
- ComCurie, ComDeacon, ComStrong: Curie, Deacon and Strong will no longer comment on robots, synths, and turrets looted by the player as if they were beings of flesh and blood. In addition to adding condition checks to various dialogue topics, this fix also required substantial modifications to CA_QuestScript and the quest CA_LootCorpse, as there would otherwise have been no target to run the checks on (Bug #23400).
- Inst302: The railroad agents enabled in the exterior world space during the battle of Bunker Hill were never disabled. While they do not respawn, any agent who survived the battle could stay in the area infinitely (Bug #30482).
- REChokepointCT02 (Stash & Co, pt1): Due to setting a tracking bool prematurely, this encounter could be missed entirely. The game would then proceed with starting the second part of this encounter series, where NPCs would talk to the player as if they had met before. Also, due to the quest shutting down and the aliases being cleared while the end stage fragment was still running, it could fail to move the NPCs back to the holding cell (Bug #29465).
- RETravelCT06 (Stash & Co, pt2): This quest was supposed to set a control stage and a tracking bool when the NPCs turn hostile, but this never happened because the scripts on its aliases were missing a property. This could result in the game trying to repeat this encounter or to proceed with follow-up quests in this encounter series (depending on whether the player spoke to Stash or not, and on his dialogue choices) even after all actors were dead. Also, due to the quest shutting down and the aliases being cleared while the end stage fragment was still running, it could fail to move the NPCs back to the holding cell (Bug #30228).
- RECampCT07a (Stash & Lexa dead; Stash & Co, pt3): Due to setting a tracking bool prematurely, this encounter could be missed entirely. The game would then proceed with starting RETravelCT07 eventually, and the player would miss a part of the story because he never witnessed the camp scene. This quest will now stay running until the player gets close enough to the camp site to discover the corpses and only then will set its tracking bool and be allowed to shut down (Bug #30278).
- DLC01MQ01 (Mechanical Menace): Ada's combat behavior flag on the scene DLC01MQ01_2400_AdaIntro was flipped from "end" to "pause", in order to allow her for resuming the conversation in case it gets interrupted by a stray enemy (Bug #28935).
- Deezer (Covenant) will now eventually be disabled when he's dead (Bug #25953).
- Knight Lucia (Boston Airport) will now eventually be disabled when she's dead (Bug #26818).
- BoSEnable: The BoS scribes enabled by BoS301 (Liberty Reprimed) were never disabled after the Prydwen had crashed. This will be handled now by the stage 200 fragment of BoSEnable (Bug #26818).
- DialogueGoodneighborRufus (Trouble Brewin'): This quest should not fail all of its objectives if Rufus dies after the drinkin' buddy has been delivered to him (Bug #24872).
- DLC04WorkshopBOSAttack01, DLC04WorkshopBOSAttack02, DLC04WorkshopBOSAttack03: These quests did never shut down, because they forgot to flip a bool property on their REScript once they got to the stage where shutting down was safe (Bug #28959).
Papyrus Fixes
- DefaultDisableHavokOnLoad: This script had to be modified to handle cases where objects are placed on other objects that can be disabled or otherwise removed, such as knifes placed on corpses: when the corpse was cleaned up by the game eventually, it left the knife floating in mid air. The fix was then applied to a knife (001A6968) held by a settler corpse (Bug #26817).
Perk and Stat Fixes
- The "highlight living targets" effect (DetectLifeChem) from Berry Mentats didn't benefit from the Chemist Perk because it was missing the necessary keyword (ChemEffect). (Bug #29095)
Settlement & Workshop Fixes
- Outpost Zimonja: Fixed various navmesh issues related to gaps, precut meshes and overlapping triangles. To ease the reconstruction of its precut mesh, the cooking pot 0007285F was slightly moved away from a fence (Bug #30444).
- Jamaica Plain: Fixed a navmesh gap, grounded two significantly floating navmesh vertices and added a missing precut mesh to the news stand 00095383 (Bug #29901).
Terminal Fixes
- BoS301ScaraMainTerminal: Due to a missing condition check, an entry on Professor Scara's terminal about the arrival of the Prydwen could be read before the Prydwen actually arrived (Bug #23252).
Placement/Layout/Ownership and Other World Fixes
- 0019D9E2: Floating bobby pin box (Bug #30553).
- 000E9277: Enable marker missing an 'initially disabled' flag (Bug #30814).
- 00072807: Cinder blocks clipping into a guard tower (Bug #30444).
- 00024A21: A misplaced cluster of rocks and branches. One of the rocks was floating (Bug #30444).
- 03027F6D: A terminal linked backwards from a spotlight (0301EC6F) and a turret (03027F71) (Bug #30657).
- Roadside Pines: A leveled raider in power armor (001CCBB8) was forced by EMSystemTurf to use a wall lean marker while he was not in combat. This also forced him to exit from his power armor which he was unable to re-enter later on and which was usually found abandoned at the place of that marker (Bug #24597).
- Quincy Ruins: A leveled gunner boss in power armor (00225378) was forced by EMSystemTurf to use a terminal while he was not in combat. This also forced him to exit from his power armor which he was unable to re-enter later on and which was usually found abandoned and clipping into the table the terminal is sitting on (Bug #24597).
- Suffolk County Charter School: A terminal (0019A804) with no use has been disabled. The game data suggest that it was supposed to display some specific text, but this was never added by the developers (Bug #27222).
- 0704B75A: A wall piece was added to hide a gap between the wall pieces 000E1C39 and 00057BB6 (Bug #29463).
- 03054107, 03054108, 03054109, 0305410A, 0305410B: All Islander's Almanacs were missing the DefaultDisableHavokOnLoad script (Bug #30538).
- 0021FD4B: An absolete trigger that was moved out of the way by the patch earlier had to have its LocRefType removed, in order to prevent it from eventually ending up in an alias on DN084 (Bug #26181).
- 001A861A: A trigger, scripted to enable a linked reference that doesn't exist. It has been moved out of the way (Bug #26283).
- 0009D29E: A terminal linked with a wrong keyword to a door (Bug #25728).
- 07040C29, 07040C2A: Room corner pieces added to hide a seethrough gap in a wall. (Bug #28542)
- 00120730, 00120733, 00120775, 00120780, 001E80B0, 001E80B1: Benches that are placed backwards. (Bug #29455)
- 000A0E14, 000A0E15: Misplaced consumables. (Bug #29578)
- 000E7B59: Misplaced bakery ticket. (Bug #29622)
- 001E45D9: Cotton yarn with an incorrect ownership setting. (Bug #29622)
- 000A2D11: Minuteman corpse placed slightly below the surface of the ground. (Bug #30294)
- 000A2D12, 000A2D13, 000A2D14: Fusion cells and a stimpack that shouldn't have been set to respawn. (Bug #30294)
- 000A4AB8: Dirty Tan Suit partially stuck in collision of a locker, possibly making it impossible to pick up. (Bug #30554)
- 00096A8F: Misplaced box. (Bug #30592)
- 00232591, 00232592, 00232593, 00232596, 002325A2, 002325A4, 002325A5, 002325A6, 002325A9: Misplaced junk items. (Bug #30592)
- 00232595: Misplaced seat. (Bug #30592)
- 0023E76B: Weapons workbench clipping with wall slightly. (Bug #30592)
- 00044257: Wrong base type used on an opened first aid box. (Bug #30617)
Text Fixes
- ConvBunkerHillDebGenericNPC02 [0005FBA6]: "Need some ammo, there? Just machined up a couple of boxes of .556." > "Need some ammo, there? I just machined up a couple of boxes of 5.56." (Bug #29508)
- BoSPAMPostGame [0002AFF6]: "Super Mutants are abominations of science and must be eliminated at all costs." > "Super mutants are abominations of science and must be eliminated at all costs." (Bug #30295)
- COMCaitIdle [000F161F]: "Raiders, Super Mutants, shamblers... you name it, they call the city home." > "Raiders, Super mutants, shamblers... you name it, they call the city home." (Bug #30296)
- [000F1659]: "Never seen a female Super Mutant before... and you know what? Never want to." > "Never seen a female super mutant before... and you know what? Never want to."
- [000F17CD]: "Super Mutants pack serious firepower, so expect the worst and keep your stimpaks ready." > "Super mutants pack serious firepower, so expect the worst and keep your stimpaks ready."
- ConvDiamondCityGenericNPC05 [0017E193]: "And become Raider fodder, or maybe a Super Mutant's dinner?" > "And become raider fodder, or maybe a super mutant's dinner?" (Bug #30297)
- DLC03_AO_Comment_Dialogue [030480AB]: "You live by the water, then the Mirelurks find you sooner or later." > "You live by the water, then the mirelurks find you sooner or later." (Bug #30298)
- DLC04COMGageIdle [0602779B]: "Super Mutants... dumb as shit, but you gotta respect their strength." > "Super mutants... dumb as shit, but you gotta respect their strength." (Bug #30299)
- [06028A30]: "If Super Mutants ever got organized... we'd all be screwed." > "If super mutants ever got organized... we'd all be screwed."
- DLC04ShankKatelynIntroScene [0601E2FB]: "Here. Earned this. Anything else you find out--" > "Here. Earned this. Anything else you find out-" (Bug #30300)
- [0601E2FE]: "Word is Super Mutants just hit the place." > "Word is super mutants just hit the place."
- MinRadiantOwned05 [0018BC86]: "Maybe you can help us fight these Super Mutants." > "Maybe you can help us fight these super mutants." (Bug #30301)
- [0018BC87]: "There's nothing to worry about." > "There's nothin' to worry about."
- MinRadiantOwned05PrestonGreeting [0016045C]: "A settlement has sent word - they somehow managed to drive off a Super Mutant raid." > "A settlement has sent word - they somehow managed to drive off a super mutant raid." (Bug #30302)
- MinRadiantOwned05SharedPlayerOutro2 [00160450]: "I'm sorry to report that the Super Mutants came back and tore up that settlement pretty bad." > "I'm sorry to report that the super mutants came back and tore up that settlement pretty bad." (Bug #30303)
- MinRadiantOwned05SharedPlayerOutro3 [00160451]: "We wiped out that Super Mutant raiding party." > "We wiped out that super mutant raiding party." (Bug #30304)
- MinRadiantOwned05Radio [0016042F]: "Attention, all Minutemen. Super Mutant attack reported. Please respond if you can." > "Attention, all Minutemen. Super mutant attack reported. Please respond if you can." (Bug #30305)
- MS09 [000F06B1]: "I was well-known as one of the belles of Boston society... back when there was any." > "I was well known as one of the belles of Boston society... back when there was any." (Bug #30306)
- MS11 [0016A8B2]: "You really think this place would be better off in the hands of Super Mutants or Raiders?" > "You really think this place would be better off in the hands of super mutants or raiders?" (Bug #30307)
- RadioDiamondCity [0017975D]: "Thanks to the actions of our favorite Vault Dweller, Rex will hopefully lead a long, happy life free of the clutches of Super Mutants." > "Thanks to the actions of our favorite vault dweller, Rex will hopefully lead a long, happy life free of the clutches of super mutants." (Bug #30308)
- [0017975E]: "Really bad luck, if, uhh, if you ask me... Anyway, Rex has been... He was saved by the, uhh, Vault Dweller." > "Really bad luck, if, uhh, if you ask me... Anyway, Rex has been... He was saved... He was saved... by the... by the vault dweller."
- [00179767]: "And finally, in a strange twist in this story, apparently one of the Super Mutants has actually broken ranks, and joined forces with the Vault Dweller." > "And finally, in a strange twist in this story, apparently one of the super mutants has actually broken ranks, and joined forces with the vault dweller."
- [00179768]: "One, uhh... One last thing that's... well, it's sort of related: One of the Super Mutants, has, uhh, I guess kind of, joined forces... with the, uhh, the Vault Dweller." > "One, uhh... One last thing that's, uhh... well, it's sort of related. One of the super mutants, has, uhh, I guess kind of, uhh, joined forces... with, uhh, the, uhh, the vault dweller."
- [00179792]: "Whatever their reasoning, I think we can all agree that fewer Super Mutants running around isn't a bad thing." > "Whatever their reasoning, I think we can all agree that fewer super mutants running around isn't a bad thing."
- [00179793]: "...That, uhh, that was a joke. Totally kidding, didn't really mean it... If the Brotherhood is listening I'm sure you're very nice, please don't kill me." > "...That, uhh, that was a joke. By the way, I was totally kidding... didn't really mean it... And if the Brotherhood is listening I'm sure you're very nice... please don't kill me."
- [0017979D]: "For anyone who'd heard the radio broadcast from one Rex Goodman, captured by Super Mutants, I'm happy to report that he has been rescued." > "For anyone who'd heard the radio broadcast from one Rex Goodman, captured by super mutants, I'm happy to report that he has been rescued."
- [0017979E]: "Maybe you heard the, uhh, radio broadcast... the one from Rex Goodman? That guy that was, uhh, he was captured by Super Mutants?" > "Maybe you heard the, uhh, radio broadcast... the one from Rex Goodman? The guy who was, uhh, he was captured by, uhh, super mutants?"
- [0017979F]: "They've recently been seen cleaning up Fort Strong, formerly occupied by some very unpleasant Super Mutants." > "They've recently been seen cleaning up Fort Strong, formerly occupied by some very unpleasant super mutants."
- [001797A0]: "They were last seen, uhh, attacking Fort Strong... The fort was, I mean, as far as I know, filled with, uhh... Super mutants." > "They were last seen, uhh, attacking Fort Strong... The fort was, I mean, as far as I know, filled with, uhh... super mutants. So... that's fun."
- [001797AC]: "So, he's... He's alive... yay... and I guess will probably avoid Super Mutants. Even more than, uhh, than he used to." > "So, he's, uhh... He's alive... yay... and I guess will probably avoid super mutants. Even more than... than he used to."
- mod_10mm_Receiver_BetterCriticals, mod_PipeGun_Receiver_BetterCriticals, mod_PipeBoltAction_Receiver_BetterCriticals, mod_PipeRevolver_Receiver_BetterCriticals, mod_HuntingRifle_Receiver_BetterCriticals, mod_CombatRifle_Receiver_BetterCriticals, mod_CombatShotgun_Receiver_BetterCriticals, mod_AssaultRifle_Receiver_BetterCriticals, mod_Deliverer_Receiver_BetterCriticals, mod_DoubleBarrelShotgun_Receiver_BetterCriticals, DLC03_mod_RadiumRifle_Receiver_BetterCriticals, DLC03_mod_LeverGun_Receiver_BetterCriticals, DLC04_mod_HandmadeGun_Receiver_BetterCriticals: The description of all Calibrated Receivers incorrectly read "Better critical shot damage" when they should have read "Better critical shot damage and accuracy." (Bug #30352)
- pa_comp_T60_Leg_Lining_D: "T-60d Left Armor" > "T-60d Leg Armor" (Bug #30469)
- BoS_DN084_Terminal_MassFusionMAIN1FCustomerService_NFSub01 [Menu Items; Item ID 3]: "If you're experiencing the following symptoms, we give you our word you that they are in no way related to our Cleanpower technology: Nausea, vomiting, diarrhea, headache, fever, dizziness and disorientation, weakness, fatigue, hair loss, poor wound healing, low blood pressure, skin flaking or burns." > "If you're experiencing the following symptoms, we give you our word that they are in no way related to our Cleanpower technology: Nausea, vomiting, diarrhea, headache, fever, dizziness and disorientation, weakness, fatigue, hair loss, poor wound healing, low blood pressure, skin flaking, or burns." (Bug #30534)
- BoS_DN084_Terminal_MassFusionMAIN1FCustomerService_NF [Menu Items; Item ID 4]: "After spending six years years cutting his teeth as an electrical engineer with Poseidon Energy, Mr. Oslow decided he'd had enough with traditional methods of energy distribution and founded Mass Fusion to begin realizing his vision." > "After spending six years cutting his teeth as an electrical engineer with Poseidon Energy, Mr. Oslow decided he'd had enough with traditional methods of energy distribution and founded Mass Fusion to begin realizing his vision." (Bug #30534)
- DialogueGoodneighborRufus [0017D524]: "Dunno if you've had the beer down at The Third Rail, but I swear Charlie must've found it in a sewer with how bad it tastes." > "Don't know if you've had the beer down at The Third Rail, but I swear Charlie must've found it in a sewer." (Bug #30535)
- [0017D526]: "Dunno if you've had a beer here yet, but I swear Charlie must've found it in a sewer with how bad it tastes." > "Don't know if you've had a beer here yet, but I swear Charlie must've found it in a sewer with how bad it tastes."
- [0017D545]: "Great. So the brewing machine is in the basement of an old bar call the Shamrock Taphouse." > "Great. So, brewing machine is in the basement of an old bar called the Shamrock Taphouse." / "When you leave town make your way around east till you hit Atlantic Ave. Bar's got a big green sign. Bring it back to me when you're done." > "When you leave town make your way around east till you hit Atlantic. Great big green sign. Bring it back here when you're done."
- Inst301Shared11 [000E6A1A]: "You had me for a minute there." > "You... you had me for a minute there." / "Kill these sons-of-bitches!" > "Kill these sons of bitches!" (Bug #30583)
- COMDeacon [000F9681]: "God damned, robots. Tough sons-of-bitches." > "God damn, robots. Tough sons of bitches." (Bug #30584)
- [000F969E]: "This will be our finest hour. Tales shall be told of our fight versus the rad roaches." > "This will be our finest hour. Tales shall be told of our fight versus the radroaches."
- [000F969F]: "Rad Roaches. Oh, scary." > "Radroaches. Oh, scary."
- [000F96AE]: "Because Super Mutants needed a giant bigger brother." > "Because super mutants needed a giant bigger brother."
- [000F96B0]: "Time for a Super Mutant show down." > "Time for a super mutant showdown."
- [000F96B6]: "God damned, turrets." > "God damn turrets."
v2.1.2b (2020-12-16) [FO4 1.10.163]
UFO4P Fixes
- The fix for Inst306 was checking for the wrong quest stage which caused people to get kicked out of the Railroad incorrectly. (Bug #29474)
v2.1.2a (2020-12-12) [FO4 1.10.163]
UFO4P Fixes
- Two scripts were left out of the archive on accident which cause errors to be thrown in the logs.
- The UFO4P knife keyword for weapon racks was not added to the formlist of approved keywords that the rack objects refer to. (Bug #29469)
v2.1.2 (2020-11-23) [FO4 1.10.163]
UFO4P Fixes
- Additional corrections have been made for the Nuclear Physicist perk fix supplied in Bug #22528. (Bug #29027)
- The fix for Bug #28753 had to be modified because it could leave some of the tracks in the Mechanist's Lair active after leaving the cell when the related quest had shut down already. This required modifications to DLC01:DLC01_TrackSystemMachine and DLC01:DLC01_TrackSystemTrack (Bug #29452).
- The Glowing Mutant Hound texture that was somehow messed up in a previous patch update has been fixed. (Bug #29061)
- The perk fix for Trashcan Carla wasn't working because the tab index in the perk conditions was incorrect. (Bug #29456)
Actor Fixes
- Hugo's corpse at Dunwitch Borers could be culled from the game before finding it if the player passed close enough to the area without actually going there. (Bug #29268) [NR]
- DLC01_EncRaider01Template, DLC01_EncRaider02, DLC01_EncRaider02b: Unlike their higher level analogues, the lower level legendary rust devils did not have "Legendary" in their names, because they needlessly inherited their base data from a non-legendary template (Bug #28174).
Audio Fixes
- The audio in several shared cultist dialogue topics in DN019JoinCult didn't match the other recording. (Sound\Voice\Fallout4.esm\FemaleBoston\001A0093_1.fuz, Sound\Voice\Fallout4.esm\MaleBoston\0019E9D6_1.fuz, Sound\Voice\Fallout4.esm\MaleBoston\0019E9CB_1.fuz) (Bug #28994, Bug #28993, Bug #28992)
- A word was badly garbled in one of Barney Rook’s voice recordings in DN083_Barney. (Sound\Voice\Fallout4.esm\NPCMBarneyRook\001243F8_1.fuz) (Bug #29005)
- One of the DLC01RobotCompanionFemaleDefault audio recordings was silent when the male player enters their power armor. (Sound\Voice\DLCRobot.esm\DLC01RobotCompanionFemaleDefault\01000DC7_1.fuz) (Bug #29177)
- One of Jezebel's audio recordings in DLC01MQ04 was grammatically unsound. (Sound\Voice\DLCRobot.esm\DLC01RobotRobobrain\01010353_1.fuz) (Bug #29180)
- Corrected a female player character recording in DLC01MQ04 with noticeable background noise. (Sound\Voice\DLCRobot.esm\PlayerVoiceFemale01\0101040F_1.fuz) (Bug #29183)
- Corrected audio in shared settler dialogue topics where the recordings don't match each other. (Sound\Voice\Fallout4.esm\FemaleBoston/0013A1B7_1.fuz, Sound\Voice\Fallout4.esm\FemaleEvenToned\0013A1D0_1.fuz, Sound\Voice\Fallout4.esm\FemaleEvenToned\0008EA57_1.fuz) (Bug #29246, Bug #29008)
- Corrected audio in various shared male and female player character dialogue topics where the recordings don't match each other. (Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00055BF7_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00055BF7_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\001DE56C_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001DE584_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0002B8C8_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00075362_1.fuz, Sound\Voice\DLCRobot.esm\PlayerVoiceFemale01\0100AEFD_1.fuz, Sound\Voice\DLCRobot.esm\PlayerVoiceFemale01\0100EB17_1.fuz, Sound\Voice\DLCRobot.esm\PlayerVoiceFemale01\0100FF45_1.fuz, Sound\Voice\DLCRobot.esm\PlayerVoiceMale01\01010B98_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00152A34_1.fuz, Sound\Voice\DLCRobot.esm\PlayerVoiceFemale01\01010409_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001281D4_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\001281FB_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001281FB_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001243E7_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00152A56_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00152A54_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000A36DA_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000A0EFD_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000A0EFD_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00054D97_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00054D7E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00054D7E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00155326_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00155325_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000C207B_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000C510A_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001A0091_1.fuz) (Bug #29253, Bug #29250, Bug #29249, Bug #29233, Bug #29225, Bug #29203, Bug #29202, Bug #29199, Bug #29198, Bug #29182, Bug #29181, Bug #29007, Bug #29006, Bug #29003, Bug #29002, Bug #29001, Bug #29000, Bug #28999, Bug #28998, Bug #28997, Bug #28996, Bug #28995, Bug #28991, Bug #28990, Bug #28989)
- In holdupquest, a Gunner audio recording didn’t match the other recordings in a shared dialogue topic. (Sound\Voice\Fallout4.esm\GunnersMale01\000F4BD5_1.fuz) (Bug #29453)
Item Fixes
- Four of the shipment objects which can be purchased from vendors were not set to calculate their prices properly. (shipment_Screws_small, shipment_Fertilizer_small, DLC02shipment_Concrete_100, DLC02shipment_Concrete_200) (Bug #29114)
- Combat knifes and switchblades could not be mounted on short weapon racks (DLC05WorkshopWeaponRackShort01). Their weapon type keywords did not allow for discerning them from larger weapons that would not fit on a small rack, the script on the rack was missing a set of properties for attaching knifes, and the rack mesh (Meshes\DLCß5\SetDressing\Workshop\WeaponRack\DLC05WorkshopWeaponRackShort01.nif) was missing a node that was suitable for placing a knife (Bug #28936).
- DLC04_LL_Armor_DisciplesA, DLC04_LL_Armor_DisciplesB, DLC04_LL_Armor_DisciplesC, DLC04_LL_Armor_DisciplesD: These lists had to be modified because they could generate leg and underarmor items together with an armored skirt which occupies the leg armor and underarmor slots already. Depending on the order in which the game euqipped the items, this could result in the actors either wearing no underarmor or having an extra armored skirt in their inventory (Bug #28274).
- Mod_Armor_Synth_Lining_Limb_ReducedDetection: The muffled mod for synth armor pieces could not be attached to arm pieces at a workbench although epic armors created by the game at run time had it appear on both arm and leg armor pieces (Bug #29056).
- Due to having a zero duration setting, Ware's Brew would fail to provide the proper amount of radiation removal in survival mode (Bug #29444).
- ArmorPoweredFrameBOS: The BoS power armor frame was mistakenly using the armor addon for the raider power armor frame (Bug #29447).
Location Fixes
- Vault88: Six pre-placed dead molerats (05004766, 05004767, 05004768, 05004769, 0500476A, 0500476B) in a cavern in the northern sector were never cleaned up either. They will now get disabled when the vault unloads after the player has been in that area (Bug #26732).
- Vault88: Two pre-placed dead raiders (05001BCD, 05001BBE) were never cleaned up. They will now disappear when the nearby objects are scrapped (Bug #28895).
Mesh, Material, and Texture Fixes
- DLC04_Armor_Operators_Heavy_TorsoLegsUnderarmorSkirt: This armor was missing a world model and used the raider harness instead. A new mesh (Meshes\DLC04\Clothes\Operators\Operators_HeavyArmor_TorsoLegsSkirt_GO.nif) was created to fix this (Bug #28972).
- Meshes\Architecture\Buildings\SmallTown\Bld03FreeSidingARes02.nif: To fix a gap in this mesh without touching the precombs, a small helper mesh was created (Meshes\Architecture\Buildings\SmallTown\Bld03FreeSidingARes02Cap.nif) and placed on all eight occurrences of the mesh in the game world (Bug #19582).
Papyrus Fixes
- DLC04:DLC04SettlementDoctorScript: The HealRadiation function needs to calculate the value as a float instead of an integer or Dr. Mackenzie will not be able to fully heal radiation damage in all cases. (Bug #29319)
- ChainedDoor: Fixed a faulty condition check that could result in this script running when it was not supposed to run (Bug #25659).
- CompCurieAvoidDeathScript: Unbound script check added (Bug #28912).
- DialogueCovenantScript: Locking and unlocking of the shop and office doors at Covenant is handled by an OnLocationChange() event that runs when the player arrives at Covenant. For all the time he subsequently stays at Covenant, the lock states set by that event remain unchanged. Thus, if the player arrives at night or early in the morning, the doors would remain closed, no matter how long he's waiting, and likewise, if he arrives during the day, they would always remain open. There is a timer event running to start shop and office closing scenes in the evening, but these scenes do not change the actual lock state of the doors. Unfortunately, the script cannot lock the doors, because it has no control on where the player is when it does, so there would be a risk of locking him in the shop or office for the night. Unlocking the doors however bears no risk, so the timer event has been altered to do this in the morning, in case they were still locked when he arrived. That's not a perfect solution, but the result is pretty much the same as what the vanilla scripts were doing anyway if the player arrived at day time (Bug #28475).
- DLC04:DLC04_GZVaultTecMisterScript: Fixed an animation graph error (Bug #27248).
- DLC04:DLC04_RobotLiftLightScript: Fixed animation graph errors (Bug #27291).
- DLC04:DLC04MQ01GauntletQuestScript: Fixed an issue where trying to equip an item failed with an error (Bug #25633).
- DLC05:WeaponRackScript: Added a missing 3D check (Bug #28284).
- DN084_OverridesQuestScript: The timers started by this script confused the timer IDs with the timer delays. As a result, AI overrides that should have been applied to the player followers during the Mass Fusion quest only temporarily were never properly removed, and companions could eventually stop following. Also added sanity checks for empty follower aliases (Bug #25852).
- FollowersScript: Added a missing sanity check (Bug #28259).
- MQ106InvestgationDummySCRIPT: For no obvious reason, this script did not start any scenes that did not involve interactions with Dogmeat. As a result, the activate prompts on most clues at the investigation sites remained unresponsive and numerous player voice lines that were supposed to be played when activating those clues were never heard in the game (Bug #19578).
- PAFramePurchaseScript: Fixed an issue with an operator, added a missing sanity check and removed a Delete() call that never worked (Bug #22210).
- MirelurkAmbushArtScript: Fixed an issue related to animation event registrations (Bug #29374).
- WorkshopParentScript: Fixed an issue that could result in workshop actors being counted twice for total population (Bug #29148). Also on this script, the AssignActorToObject() function was slightly modified to make sure that supply lines get properly deleted if a provisioner is assigned to a different work object (Bug #27671).
Quest and Dialogue Fixes
- At the end of Here There Be Monsters (MS02), if you help Zao repair the submarine he tells you he's going to leave for China. The game never actually disables his sub in the bay or any of the associated objects around it. (Bug #29042)
- During startup initialization it was possible for quest DN019 (the control quest for Emogene at the amphitheater) to finish its setup before The Secret of Cabot House (MS09) had completed its own setup. If this happens, the alias in DN019 will not be filled and the failure will also block the Emogene alias in MS09 from filling. This then causes her to not be present during the stages where you rescue her from the amphitheater. (Bug #25262) [NR]
- Marty Bullfinch's body can be too easily culled from the game when the player passes close to Faneuil Hall. This can result in Nick Valentine commenting on his corpse long after it's gone. The corpse should now remain in the game until you actually pass by it on the related quest. (Bug #28951) [NR]
- Inst306 (End of the Line): Completing this quest did not fail other Railroad quests because it never started the Railroad kickout handler (RRKickout) as it should have (Bug #28960).
- MinRadiantOwned06ChangeLocOnly, MinRadiantOwned07ChangeLocOnly, MinRadiantOwned10ChangeLocOnly: These quests did repeatedly shut down and fail all objectives if the player left the workshop location while they were still running, because a script variable had a wrong start value specified (Bug #29134).
- CustomItemQuest, DLC01MasterQuest, DLC03_CustomItemQuest, DLC04_CustomItemQuest: Because of a design error in the quests that handle the creation of unique armor and weapon items at run time, external scripts that called these quests for creating items had no control on whether these items were actually existing already when they ran subsequent operations on them. This usually resulted in glitches such as the items not being equipped by their actors and ending up in their inventories instead, but on rare occasions, the items could also go missing entirely or were never created. This fix includes modifications to CustomItemQuestScript (Bug #28982) [NR].
- DLC04RaiderKickOut (Open Season): The script on this quest (DLC04:DLC04KOQuestScript) failed to make Fritsch hostile when the player was kicked out of the raider factions, presumably because he's not in any of the raider factions that were already taken care of by this script (Bug #21317).
- DLC04SettlementFF01 (Amoral Combat): This quest did not fail as it should have when the player was kicked out of the raider factions, because it was missing a DLC04KickOutHandlerScript and thus did not react to the kick-out event sent by DLC04RaiderKickOut (Open Season). Its shutdown is now handled by DLC04:DLC04KOQuestScript (Bug #21317).
- MinVsInst ("Pinned"): Fixed an issue where disabling an actor failed due to a conflict with enable parents (Bug #25855) [NR].
- MS07b (The Gilded Grasshopper): Removed a line from the stage 20 fragment that always failed with an error but was not needed anyway (Bug #29372).
Terminal Fixes
- Scribe Haylen's terminal in the Cambridge Police Station [BoS_DN130_HaylenTerminalSub02] is supposed to have an entry displayed about the player after first joining the Brotherhood of Steel but this entry is set to check for a non-existant quest stage.
Placement/Layout/Ownership and other World Object Fixes
- 0003B2D8: A trigger in Fraternal Post that had wrong property values specified on its DefaultRefOnTriggerEnter script, so it could be triggered by the player although this was not intended according to a note on quest DN048 (Bug #29362).
- 00137C61: A trap that was missing an "initially disabled" flag (Bug #28573).
- 0015D381: Superfluous trigger disabled and moved out of the way (Bug #25849).
- 001BAA97: Unlinked this trigger from its enable parent to resolve conflicts with the script running on it and modified the BoSEnable quest to handle it separately (Bug #25849).
- 00107157: A door on College Square with a script that tried to set a stage on DN049 (General Atomics Galleria quest) when it was opened. Since the door is entirely unrelated to DN049, this script had to be removed (Bug #28312) [NR].
- 00183C94: Faulty script properties corrected on AttractionObjectScript running on this reference (Bug #28504).
- 001342E2: A dead raider with faulty script properties that led the scrpt running on him to mistake him for bloody rags (Bug #28574).
- 07004C5D, 07004C5E, 07004C5F, 07004C60, 070809A6, 070809A7, 070080D3, 070080D4, 070080D5, 070080D6, 070080D7, 070090B9, 070090BA, 070090BB, 070090BC, 070090BD, 070090BE, 070090BF, 070090C0, 070090C1, 07009280, 070700CD, 070080C9, 070080CA, 070080CB, 070080CC, 070080CD, 070080CE, 070080CF: Rocks, rock piles, and boulders added to cover gaps in the terrain. (Bug #28666, Bug #28438, Bug #27221)
- 070190B3: Beach dune added to cover gap in terrain. (Bug #28666)
- 07064C50, 07064C51: Cave floor pieces placed to fix an issue where existing pieces were not rendering properly. (Bug #28853)
- 0705A8D4: Dirt slope piece added to cover a gap in the terrain. (Bug #28876)
- 001B48DD: Misaligned pillar. (Bug #28975)
- DN110_Loot_Prewar_Suitcase_Diary: The unique "Runaway's Suitcase" at Ranger Cabin should not have been flagged to respawn. (Bug #28986)
- 07004C61, 070090E3, 070090E4, 070200BA, 070200BB, 070200BC, 070200BD, 070200BE, 070200BF, 0707C53B, 0707C53C, 0707C53D, 0707C53E, 0707C53F, 0707C540, 0707C541, 0707C542, 0707C543, 0707C544, 0707C545: Grass and dirt mounds added to cover exposed gaps in the terrain. (Bug #28988, Bug #28666, Bug #27304)
- 0604826D: Misplaced trash can lid. (Bug #29010)
- 070080C6, 070080C7, 070080C8, 070080D0, 070080E0, 070080E1, 070080E2, 070080E3: Rubble piles added to cover gaps in the terrain. (Bug #29049, Bug #28438)
- 03016AA6, 03016AA7: Misplaced skeletons. (Bug #29098)
- 0021807C, 0021807D, 0021807E, 00218082, 00218083, 002180B9, 002180BA, 002180BB, 002180BC, 002180BD, 002180BE, 002180BF: Items in Harbormaster Hotel that were improperly flagged as owned. (Bug #29104)
- 0602CD9C, 0605606C, 06056071: References in exterior "no reset" areas that didn't have their proper encounter zone settings specified. This could potentially result in them respawning even though they're not intended to do so. (Bug #29140)
- 060425DB, 060425DC: Misplaced ammo. (Bug #29147)
- 06035B47, 0603A896: Misplaced crafting workbenches. (Bug #29167, Bug #29166)
- 06046DC5, 06049082: Misplaced holotapes. (Bug #29167, Bug #29166)
- 06053886: Misplaced grenade. (Bug #29167)
- 06053888, 0605213D, 060562C0: Misplaced weapons. (Bug #29167, Bug #29142)
- 06056CFD: Misplaced schematics folder. (Bug #29167)
- 0602D44D: Misplaced Nuka-Cade ticket. (Bug #29172)
- 0603035B: Misplaced hard hat. (Bug #29172)
- 0604A20C: Misplaced tire. (Bug #29172)
- 000934D5, 06030355, 060406BB, 0604826E, 0604A255, 0604C843, 0604C872, 0604C8EF: Misplaced static trash cans. (Bug #29175, Bug #29172, Bug #29167, Bug #29143, Bug #29010)
- 060332AA, 060332AB, 06036D5D, 0604048A: Misplaced static barrels. (Bug #29222, Bug #29172, Bug #29166)
- 0602F91B, 0602F91C: Erroneous ownership removed on two bureaus in Grandchester Mystery Mansion. (Bug #29229)
- 001E3306: Raiders would often trigger their own tripwire due it missing the proper ownership setting. (Bug #29364)
- 07019416: Wooden post added to place a makeshift bomb (001E3308) on that couldn't be interacted with in its existing position because it was placed within in the collision of a junk fence. (Bug #29364)
- 0701A1F0, 0701A1F1, 0701A1F2, 0701A1F3, 0701A1F4, 07024B20, 07024B21, 07024B22, 07024B23, 07024B24, 07024B25, 07024B26, 07024B27, 07044FC0, 07044FC1, 070700CC, 070700CE, 070700CF, 070700D0, 070700D1, 070700D2, 070700D3, 070700D4, 070700D5, 070700D6, 070700D7: Trash piles added to cover exposed gaps. (Bug #29364, Bug #29050, Bug #28987, Bug #28666)
- 001C239C, 001C23A0, 001C23A1: Misplaced traffic cones. (Bug #29427, Bug #29422)
- 060191FC, 06038CAA, 0604D584, 0604F85F: Misplaced street lamps. (Bug #29431, Bug #29222)
- 0014C133, 0019C143, 0100AF7B, 0100AFC5, 030495E7, 0603105B, 0603105C, 06032439, 0603243A, 06033208, 06033223, 060333B0, 060333BE, 0603344F, 06033462, 06033481, 0603349F, 0603A609, 06040747, 06040752, 0604075B, 0604C804, 0604C909: Misplaced bins, boxes, and crates. (Bug #29433, Bug #29427, Bug #29424, Bug #29174, Bug #29172, Bug #29167, Bug #29143, Bug #29141)
- 0021FB54, 00223D4A, 0604EC57, 0604EC58, 06056A46, 06056993, 06056A83: Misplaced books, a note, and pamphlets. (Bug #29434, Bug #29429, Bug #29426, Bug #29173, Bug #29144, Bug #29142)
- 00223D46, 06041314, 0604153A: Misplaced bobby pin boxes. (Bug #29434, Bug #29166)
- 0600D03F, 0600D040, 0600D041, 0600D042, 0600D043, 0600D044, 0602D5E0, 0602D5E1, 0602D5E2, 0602D5E3, 0602D5E4, 0602D5E5, 0602D5E6, 0604798B, 0604798C, 0604798D, 0604798E, 0604798F, 06047990, 0604C0CA, 0604C0CB, 0604C0CC, 0604C0CD, 0604C0CE, 0604C0CF, 060569F8, 060569F9, 060569FA: Misplaced dummy Nuka-Cola bottles in vending machines. (Bug #29438, Bug #29172, Bug #29170, Bug #29142)
- 0600D045, 060253E0: Misplaced Nuka-Cola vending machines. (Bug #29438, Bug #29142)
- 06056D05, 06056D9A: Misplaced Nuka-Cade ticket rolls. (Bug #29438, Bug #29167)
- 00093EA1, 001CFDF0, 0604A94A, 0604A94B, 0604A94C, 0604C83A: Misplaced caps stashes. (Bug #29441, Bug #29175, Bug #29167, Bug #28875)
- 0017626B, 0019C231, 0019C610, 001A5A14, 001B86BD, 001B86BE, 001B86BF, 001BBC10, 001C4567, 001D09CD, 00248D55, 06044D08, 06046F9E, 06046F9F: Misplaced vehicles. (Bug #29441, Bug #29437, Bug #29425, Bug #29421, Bug #29364, Bug #29175, Bug #29141)
- 001E3301: Misplaced flammable tank. (Bug #29441)
- 00246E28, 0602F845: Misplaced plants. (Bug #29441, Bug #29429)
- 00049873, 00049874, 0007EE1B, 0007EE1E, 000934B1, 000934B3, 00096921, 00096923, 00096924, 00096925, 0014C137, 0014C138, 001B12AC, 001B12B0, 001CCD7B, 00223D40, 00223D68, 00223D69, 00223D7A, 00223D91, 00223D92, 00223D9E, 00223DA1, 002322D7, 00232323, 002325B3, 002325BC, 0100AFC6, 0100AFC7, 0100B02B, 03046672, 060254B1, 060254B3, 0602BDCB, 0602BDCC, 0602BE9A, 06033228, 06033229, 06033379, 060334BF, 060334C0, 060334C6, 060334C7, 060334CB, 060337C1, 060337C2, 060337C3, 060337C4, 060337C5, 060337DA, 060337DB, 060337DC, 060337DD, 060337DE, 060337DF, 060377C0, 06037812, 06037820, 06037821, 06037822, 06038A69, 06038CD3, 0603A605, 0603A606, 0603A624, 0603A625, 0603A626, 0603A627, 0603A629, 0603A62B, 0603A62C, 060406C4, 06040735, 06040737, 06040776, 06040778, 06040779, 0604077A, 0604077D, 0604077E, 06040781, 06040782, 06040783, 06040784, 06040795, 06041507, 06041508, 06041515, 06041516, 06041517, 06041518, 06041519, 0604151A, 0604151E, 06041532, 06041533, 06041534, 06041541, 06041545, 06041546, 06041547, 06041554, 06041555, 06041557, 0604155B, 06041EAA, 0604A208, 0604A20D, 0604A286, 0604A948, 0604A949, 0604C8F5, 0604C8F6, 0604C8F8, 0604C8F9, 0604C8FA, 0604C8FD, 0604CEBF, 0604EC56, 0604ECDE, 0605698E, 060569A0, 060569F6, 060569F7: Various misplaced junk items. (Bug #29442, Bug #29441, Bug #29440, Bug #29438, Bug #29434, Bug #29432, Bug #29431, Bug #29424, Bug #29175, Bug #29174, Bug #29173, Bug #29172, Bug #29167, Bug #29166, Bug #29146, Bug #29143, Bug #29142, Bug #29141, Bug #29010, Bug #29009, Bug #28875)
- 00051AD1, 001B12A5, 001B12A6, 001B12A7, 001B12A8, 001B12A9, 001B12AA, 001B12AB, 001BF066, 00215CC5, 060254F6, 0602BE9B, 0602BE9C, 0602BE9E, 06041524, 06041525, 06041BDB, 060421BE, 060421BF, 060429E5, 060429E6, 060429EB, 060429DE, 0604A94D, 0604A94E, 0604A94F, 0604CE9F, 0604CEA0, 0604CEA1, 0604CEA2, 060500A8, 06053887, 0605698F, 060569E7, 060569E8: Various misplaced consumables. (Bug #29442, Bug #29441, Bug #29438, Bug #29364, Bug #29175, Bug #29173, Bug #29172, Bug #29170, Bug #29167, Bug #29166, Bug #29141, Bug #29099, Bug #28875)
- 00051B0E, 00051B10, 00051B11, 00051B3E, 000D1783, 000D1786, 00111B01, 00185963, 00185964, 0019D652, 001B160D, 001CCD8A, 0020AA50, 06014C05, 0601456F, 06014C09, 06014C0D, 06014C0E, 0601BEB0, 0601BEB1, 0601C87C, 0601DA5B, 060254AB, 06030368, 0603197F, 06031980, 060331E0, 06038A78, 06038CAB, 06038CBA, 06038CBB, 0603A89C, 0603AC8C, 0603AC8D, 0603AE2A, 0603AE7D, 0603AE7E, 0603B2FD, 0603B2FE, 060412E9, 0604259A, 06055246, 060569CE: Various misplaced furniture items. (Bug #29442, Bug #29441, Bug #29438, Bug #29434, Bug #29431, Bug #29429, Bug #29427, Bug #29364, Bug #29172, Bug #29167, Bug #29166, Bug #29145, Bug #29144, Bug #29141, Bug #29009)
- 00071F4E, 000AB0E0, 000D807C, 00134A96, 0013AF7C, 0013AF7E, 0017626B, 001C4935, 001C4936, 001CCD5B, 001CCD76, 001CCD77, 001CCD78, 001CCD79, 001F41E1, 0020AA5F, 0020AA70, 00238792, 0302ABAE, 0302B73C, 060193CB, 0601F30D, 060247DB, 06024961, 060253CE, 0602BDCE, 0602D5E9, 06030430, 0603101E, 06032890, 06032E6B, 06032E7E, 060332CF, 060332D1, 060332D3, 06035C16, 06037811, 06038A68, 060399DC, 0603A631, 0603B111, 0603B9DE, 0603F9EA, 0604049E, 060404A1, 060406C1, 06040773, 060412C2, 06041F73, 060421E9, 060425BD, 060425BF, 060425D9, 0604444C, 06049192, 0604A26D, 0604A288, 0604A2D5, 0604A2D6, 0604B633, 0604C8D0, 0604C93B, 0604CED0, 06052134, 06050087, 0605008F, 060500A7, 060500AD, 060560FE, 06056B57: Various misplaced containers. (Bug #29442, Bug #29439, Bug #29438, Bug #29436, Bug #29435, Bug #29432, Bug #29431, Bug #29430, Bug #29429, Bug #29428, Bug #29427, Bug #29364, Bug #29175, Bug #29174, Bug #29173, Bug #29172, Bug #29171, Bug #29170, Bug #29167, Bug #29166, Bug #29147, Bug #29146, Bug #29143, Bug #29129, Bug #29099, Bug #29009)
- 0008F6F0, 0011B06C, 001B12B7, 0602BDE6, 06036D5F, 06040489, 06049F84, 06049F85, 06049F86, 0604D649, 0604D64D, 06056285: Misplaced light sources. (Bug #29442, Bug #29441, Bug #29431, Bug #29423, Bug #29222, Bug #29166, Bug #29141)
- 0008F6FA, 001B12B8, 0602BDE7, 06049FA0, 06049FA1: Misplaced oil lamps. (Bug #29442, Bug #29441, Bug #29166, Bug #29141)
- 0603D7D9, 0603D7DA, 0603D7DB, 0603D7DC, 0603D7DF, 0603D7E1, 0603D7E2, 0603D7E3, 0603D7E4: Obsolete triggers that tried to set non-existing stages on DLC04_BottlingPlantMAIN. They have been disabled and moved out of the way. 0603D7E5, another trigger with the same problem, but still used by the AI packages of several leveled actors, had its DefaultRefOnTriggerEnter script removed (Bug #27463).
Text Fixes
- [OilCan01_Rare] "Oil Can" -> "Aluminum Oil Can" (Bug #29111)
- MS09ThomasWhatDoIGetAnswer: "You're still stuck in old thinking." > "And you're still stuck in old thinking." (Bug #28899)
- DN019JoinCult [000C512B]: "No offense, but you know how women can get sometimes." > "No offense, uh, but you know how women can get sometimes." (Bug #28900)
- [000C512C]: "This is one of my favorite parts of the job, getting to welcome new members into our movement." > "This is one of my favorite parts of the job... getting to welcome new members into our movement."
- [000C5132]: "I really can't take no for an answer, though." > "I really can't take "no" for an answer, though."
- [000C5135]: "It's possible I may have lied a little bit about that." > "It's possible I may have... lied a little about that."
- [000C5144]: "Well that's just fantastic! I know you're going to fit right in around here." > "Well, that's just fantastic! I know you're going to fit right in around here."
- [000C514A]: "Not that it's any of your business, but she and I are just having a little... relationship trouble. You know how it is." > "Not that it's any of your business, but... she and I are just having a little... relationship trouble. You know how it is."
- [000C5153]: "Every one of them handed over everything they owned in return for... hmm, well. Hope?" > "Every one of them handed over everything they owned in return for... hmph, well, hope." / "Sure it's false hope, but hey. It was worth it to them." > "Sure, it's false hope, but hey... it was worth it to them."
- [000C5157]: "If you want to see her so bad, don't let me stand in your way." > "If... if you want to see her so bad, don't let me stand in your way."
- [000C5170]: "Never mind then." > "Never mind, then."
- [000C5176]: ""I deserve a better life" am I right?" > ""I deserve a better life," am I right?"
- [000C5183]: "Truth is, we had a little, uh, disagreement about her joining the movement." > "The truth is, we had a little, uh, disagreement about her joining the movement."
- [000C5184]: "I'm not going to take money to let you see my woman." > "I'm not gonna take money to let you see my woman."
- [000C5188]: "Look... truth is, we had a little, uh, disagreement about her joining the movement." > "Look... the truth is, we had a little, uh... disagreement about her joining the movement."
- [000C9438]: "Then I'll just let you be on your way." > "Then I'll... just let you be on your way."
- [000C9453]: "Uh, good to know." > "Uh... good... good to know."
- [000EF259]: "I've got to warn you." > "I... I've got to warn you."
- [0016A0F3]: "Remember your training soldier." > "Remember your training, soldier."
- [0016A0F5]: "This guy is taking you for a ride. And I ain't talking about the fun, too-much-Jet kind of ride." > "This guy is takin' you for a ride. And I ain't talkin' about the fun, too much Jet kind of ride."
- [0016A119]: "You wouldn't any to get any stains all over that fine outfit you're wearing, would ya?" > "You wouldn't want to get any stains all over that fine outfit you're wearing, would ya?"
- [0016A11B]: "Woah. You really want to head down this route?" > "Whoa. You really want to head down this route?"
- [0016A11C]: "Unless he actually was holding her prisoner." > "Unless he was actually holding her prisoner."
- [0016A2BE]: "Hey now, we earned these materials possessions. You ain't seriously just going to give them away?" > "Hey now, we earned these material possessions. You ain't seriously just gonna give them away?"
- [0016A2FA]: "You sure? I really think his get-up could use a splash of red." > "You sure? I really think his getup could use a splash of red."
- [0016A2FB]: "What a waste of good caps... and a good fight." > "Ahh, what a waste of good caps... and a good fight."
- [0016A2FC]: "Five hundred caps? I'm in the wrong business." > "Five hundred caps? Hah. I'm in the wrong business."
- [0016A325]: "Oh come on, these idiots aren't going to listen to reason." > "Oh, come on, these idiots aren't gonna listen to reason."
- [0016A329]: "Oh the stories we could tell." > "Oh, the stories we could tell."
- [0016A32A]: "Oh, yeah. We can be real convincing." > "Oh yeah. We can be real convincing."
- [0016A32B]: "Blah, blah, blah... why are you even talking to these morons?" > "Blah, blah, blah... Why are you even talking to these morons?"
- [0019E9CD]: "I'm just passing through." > "I'm just passin' through."
- [0019E9CF]: "You should find out how our movement can change your life before you make up your mind." > "You should find out how our movement can change your life... before you make up your mind."
- [0019E9D6]: "That's right, friend. It's changed my life and it can change yours!" > "That's right, friend. It changed my life and it can change yours!"
- [001A0091]: "I found one of your fliers. What is your movement all about?" > "I found one of your fliers. What's your movement all about?"
- FFGoodneighbor08 [0015E66C]: "Sure as hell didn't act like him. Institute thinks they can replace people with Synths in THIS town?" > "He sure as hell didn't act like him. Institute thinks they can replace people with synths in THIS town?" (Bug #28901)
- [0016415D]: "Hey, hey. I don't like what you're implying there, smoothskin. If he was just a Synth, there'd be no problem." > "Hey, hey. I don't like what you're implyin' there, smoothskin. If he was just a synth, there'd be no problem."
- [0016415F]: "You stay close to your and yours, now. They start acting weird - you get that gut-punch that says they've been replaced?" > "You stay close to your and yours, now. They start actin' weird - you get that gut punch that says they've been replaced?"
- [00164163]: "Sammy was fine a few days ago and then BAM. He's acting funny, gives up cigarettes, the booze, stops cheating on his wife." > "Sammy was fine a few days ago and then BAM! He's actin' funny, gives up cigarettes, the booze, stops cheatin' on his wife."
- [001641E2]: "He didn't make it two days before everyone realized something was wrong with him." > "He didn't make it two days before everyone realized somethin' was wrong with him." / "Speaking of which, I gotta figure out where this body needs to get dumped." > "Speakin' of which, I gotta figure out where this body needs to get dumped."
- [001641E4]: "And the Institute better learn that no synth double is going to go unnoticed in this town." > "And the Institute better learn that no synth double is gonna go unnoticed in this town."
- [001641E6]: "They replace one of ours with a Synth?" > "They replace one of ours with a synth?" / "Now why don't you move along?" > "Now why don't you... move along?"
- [001641ED]: "We're just here keeping Goodneighbor free of Institute spies." > "We're just here keepin' Goodneighbor free of Institute spies."
- [001641F6]: "Thanks! At least Synth doubles die just like the real thing, right? Adios." > "Thanks! At least synth doubles die just like the real thing, right? Adios."
- DN083_Barney [001243E8]: "Hey, what are you doing down there? Look out, they're coming right at you!" > "Hey, what are you doin' down there? Look out, they're comin' right at ya!" (Bug #28917)
- [001243E9]: "Luckily, I've got Reba here to help me crack those crabs wide open. Isn't that right, girl?" > "Luckily, I've got Reba here to help me crack those crabs wide open. Isn't that right, girl?"
- [001243EA]: "I'm gonna let you in the bunker. Don't make me regret this." > "I'm gonna let you in the bunker. Don't make me regret this."
- [001243EB]: "What, you've never seen a Mirelurk before?" > "What, you've never seen a mirelurk before?" / "Those S.O.B's are hard to kill, on account of the armor you saw." > "Those SOBs are hard to kill, on account of the armor you saw."
- [001243F8]: "Ok? Do you go walking into every empty town you come across assuming everything is going to be "OK?"" > "Okay? Do you go walking into every empty town you come across assuming everything is gonna be "okay?""
- [001243F9]: "This place seemed empty. I thought everything was ok." > "This place seemed empty. I thought everything was okay."
- [001281D0]: "Listen, don't let an old codger like me scare you." > "Listen, don't let an old codger like me scare ya."
- [001281D4]: "Is it just the two of you? Where is everyone else?" > "Is it just the two of you? Where's everyone else?"
- [001281D9]: "You did it, didn't you? Ha, I could hear that sweet, sweet machine gun music all the way down here!" > "You did it, didn't ya? Ha! I could hear that sweet, sweet machine gun music all the way down here!"
- [001281DD]: "I saved your sorry butt, the least you can do is keep me company for five stinking minutes!" > "I saved your sorry butt. The least you can do is keep me company for five stinkin' minutes!"
- [001281E1]: "Now, I'd love to sit here gabbing all day like a couple of house wives, but we've got some work to do." > "Now, I'd love to sit here gabbing all day like a couple of housewives, but we've got some work to do." / "Before you showed up, the Mirelurks had been mostly quiet." > "Before you showed up, the mirelurks had been mostly quiet." / "Since things had been quiet lately, I took the turrets offline to conserve ammunition. Obviously, they need to be reactivated." > "Since things had been quiet lately, I took the turrets offline to conserve ammunition. Obviously, they need to be reactivated."
- [001281FA]: "Fine, I'll think about it." > "Fine. I'll think about it."
- [00128200]: "Look, don't tell Reba, but I've been working on a sister for her in my spare time." She's in the back room." > "Look, don't tell Reba, but I've been workin' on a sister for her in my spare time."
- [00128201]: "Ok, how about I throw in 200 caps? That starting to sound good to you?" > "Okay, how about I throw in 200 caps? That starting to sound good to ya?"
- [00128204]: "Nothing to think about, this is your assignment. Take it or leave it." > "Nothing to think about. This is your assignment. Take it or leave it."
- [00128205]: "The town could be crawling with them by now." > "The town could be crawling with 'em by now."
- [00128210]: "I'm also the quartermaster, sergeant at arms, and scribe for all official meetings." > "I'm also the quartermaster, sergeant at arms, and scribes for all official meetings."
- [001527C6]: "Here's a key to my workshop in the Bunker. Reba II should be sitting on the table in there. I'd say you've earned her." > "Here's a key to my workshop in the bunker. Reba II should be sitting on the table in there. I'd say you earned her." / "Now, if you'll excuse me, I believe today is earmarked for some target practice. The Salem Volunteer Militia never rests!" > "Now, if you'll excuse me, I believe today is earmarked for some target practice. The Salem Volunteer Militia never rests!"
- [001527CC]: "Five, like the number of fingers you've got on one hand, ok?" > "Five, like the number of fingers you've got on one hand, okay?" / "Mirelurks are allergic to bullets. Make sense, Einstein?" > "Mirelurks are allergic to bullets. Make sense, Einstein?"
- [001527D2]: "Hey, Barney" > "Hey, Barney."
- [001527D5]: "Barney, what happened here?" > "Barney. What happened here?"
- [001527D6]: "Here's a key to my workshop in the Bunker. Reba II should be sitting on the table in there. I'd say you've earned her." > "Here's a key to my workshop in the bunker. Reba II should be sitting on the table in there. I'd say you earned her." / "Now, if you'll excuse me, I believe today is earmarked for some target practice. The Salem Volunteer Militia never rests!" > "Now, if you'll excuse me, I believe today is earmarked for some target practice. The Salem Volunteer Militia never rests!"
- [001527D7]: "They might, but they'll have something to think about if they do." > "They might, but they'll have somethin' to think about if they do."
- [001527D9]: "Something I say unclear to you?" > "Somethin' I say unclear to you?"
- [00152A2F]: "Yeah, I'm fine. It's just..." > "Yeah... I'm fine. It's just..."
- [00152A30]: "That's a real great plan there until one of them eats you and it's down to just me again." > "There's a real great plan until one of them eats ya, and it's down to just me again."
- [00152A31]: "Barney, are you ok?" > "Barney, are you okay?"
- [00152A33]: "You're right, gotta keep my mind on the job" > "You're right, gotta keep my mind on the job."
- [00152A34]: "First we have to get rid of all the mirelurks." > "First, we have to get rid of all the mirelurks."
- [00152A37]: "False alarm, don't worry about it." > "False alarm. Don't worry about it."
- [00152A38]: "Yeah, I'll tell you. It'll do me some good to get this off my chest." > "Yeah, I'll tell ya. It'll do me some good to get this off my chest."
- [00152A3B]: "No, I don't think I will. Even if no one comes back, I can't imagine living any place else." > "No, I don't think I will. Even if no one comes back... I can't imagine livin' any place else."
- [00152A3D]: "Um...well...all of them." > "Um... well... all of 'em."
- [00152A40]: "Um, Barney, I've got some bad news..." > "Um, Barney. I've got some bad news..."
- [00152A41]: "Listen, I accidentally destroyed some of your turrets, but I still think we're ok here." > "Listen, I accidentally destroyed some of your turrets, but I still think we're okay here."
- [00152A45]: "Yeah, I hope so, too." > "Yeah. I hope so too."
- [00152A46]: "Whatever, I'll just kill them all myself." > "Whatever. I'll just kill them all myself."
- [00152A48]: "The good news is the turrets may be down but the targeting system should still be up. So your mission technically remains the same." > "The good news is the turrets may be down, but the targeting system should still be up. So your mission technically remains the same." / "So get back out there and try not to do something else stupid, ok?" > "So get back out there and try not to do something else stupid, okay?"
- [00152A49]: "All right, enough chit chat. You've got a job to do, so go do it!" > "All right, enough chit-chat. You got a job to do, so go do it!"
- [00152A4B]: "No. No way you are this stupid." > "No. No way you are this stupid."
- [00152A4C]: "But don't think we're gonna start a knitting circle or anything, ok?" > "But don't think we're gonna start a knitting circle or anything, okay?"
- [00152A4D]: "Ok, I guess I've got a minute." > "Okay, I guess I've got a minute."
- [00152A4F]: "Yes, I'm really interested." > "Yes. I'm really interested."
- [00152A50]: ""Just a few," he says. "No big deal," he says." > ""Just a few," he says. "No big deal," he says."
- [00152A51]: "Ok, Barney, calm down. Remember your blood pressure. Breathe." > "Okay, Barney, calm down. Remember your blood pressure. Breathe."
- [00152A52]: ""Just a few," she says. "No big deal," she says." > ""Just a few," she says. "No big deal," she says."
- [00152A53]: "We did such a good job that before I was even born, this place was one of the safest towns in the commonwealth. And soon everyone forgot how to be cautious." > "We did such a good job that before I was even born this place was one of the safest towns in the Commonwealth. And soon everyone forgot how to be... cautious."
- [00152A57]: "What'll you do now?" > "What will you do now?"
- [0015F808]: "Get out of the street before any more of them catch wind of you!" > "Get out of the street before any more of them catch wind of ya!"
- [001ABE58]: "A traitor in our midst! Get him, Reba!" > "A traitor in our midst! Get him, Reba!"
- [001ABE5B]: "Now, now. You stay out of there." > "Now, now. You stay out of there."
- DN083_BarneySharedInfo05: "It's going to take a lot more than some big fish to scare me!" > "It's gonna take a lot more than some big fish to scare me!" (Bug #28918)
- DN083_BarneySharedInfo03: "I ain't running out of ammo anytime soon, crabby!" > "I ain't runnin' out of ammo anytime soon, crabby!" (Bug #28919)
- DLC04NukaCola05: "Boasting 35% alcohol-by-volume, the unusual soft drink found its success at many of the finer lounges and restaurants around the country." > "Boasting 35% alcohol by volume, the unusual soft drink found its success at many of the finer lounges and restaurants around the country." (Bug #29011)
- DLC04NukaWorld_General01: "It originally consisted of only two parks, Nuka-Town U.S.A. and Kiddie Kingdom." > "It originally consisted of only two parks: Nuka-Town U.S.A. and Kiddie Kingdom." (Bug #29012)
- DLC04NukaWorld_NukaTownUSA01: "Nuka-Town U.S.A. boasted several unique service attractions such as The Parlor Dinner Theater, Cappy's Cafe, the Nuka-Cade, the Fizztop Grille and the Bradberton Amphitheater as well as the bruise-inducing Cola-Cars ride." > "Nuka-Town U.S.A. boasted several unique service attractions such as: The Parlor Dinner Theater, Cappy's Cafe, the Nuka-Cade, the Fizztop Grille, and the Bradberton Amphitheater, as well as the bruise-inducing Cola-Cars ride." (Bug #29013)
- DLC04PowerPlantTerminal02_Reports [Menu Items; Item ID 4]: "Corporate review of this incident has determined that no major faults can be found, incident was mis-characterized as a Class 1 Failure when in fact it was merely a Class 7 event." > "Corporate review of this incident has determined that no major faults can be found; incident was mischaracterized as a Class 1 Failure when in fact it was merely a Class 7 event." (Bug #29014)
- DN135_GwinnettBarTerminal2 [Body Text, Index 1]: "Tours are to be conducted by Hosting staff only." > "Tours are to be conducted by hosting staff only." / [Menu Items; Item ID 1]: "Tours of the craft wing are to be conducted by trained Hosts or Hostesses every half hour as warrented." > "Tours of the craft wing are to be conducted by trained hosts or hostesses every half hour as warranted." / [Menu Items; Item ID 2]: "Main Brewery Tours include the Craft Wing Tour, followed by a tour of the Main Brewing Facility, located across the inlet." > "Main brewery tours include the craft wing tour, followed by a tour of the main brewing facility, located across the inlet." / "Included in the price is a Seasonal Sampler, a Souvenir Pint Glass." > "Included in the price is a seasonal sampler, a souvenir pint glass." (Bug #29015)
- DN135_GwinnettBreweryTerminal1 [Body Text, Index 1]: "Note: With the exception of special tours with the Master Brewer, all tours are to be run by Hosting staff from the restaurant, not by brewing employees." > "Note: With the exception of special tours with the master brewer, all tours are to be run by hosting staff from the restaurant, not by brewing employees." (Bug #29016)
- DN135_GwinnettBreweryTerminal2 [Menu Items; Item ID 1]: "Tours of the craft wing are to be conducted by trained Hosts or Hostesses every half hour as warranted." > "Tours of the craft wing are to be conducted by trained hosts or hostesses every half hour as warranted." / [Menu Items; Item ID 2]: "Main Brewery Tours include the Craft Wing Tour, followed by a tour of the Main Brewing Facility, located across the inlet." > "Main brewery tours include the craft wing tour, followed by a tour of the main brewing facility, located across the inlet." / "Included in the price is a Seasonal Sampler, a Souvenir Pint Glass." > "Included in the price is a seasonal sampler, a souvenir pint glass." (Bug #29017)
- DN135_GwinnettBreweryTerminal4 [Menu Items; Item ID 2]: "We holed up in the restaurant for a while, but when looters broke in yesterday and Melissa locked herself in the utility closet. I managed to pop the grating off the pipe in the craft wing and get out to the main brewery, but now I'm trapped up here on the roof." > "We holed up in the restaurant for a while, but when looters broke in yesterday and Melissa locked herself in the utility closet, I managed to pop the grating off the pipe in the craft wing and get out to the main brewery, but now I'm trapped up here on the roof. (Bug #29018)
- MS07c_NahantPDTerminal_C: "1x cooler containing "Gwinett Brewery" beverages" > "1x cooler containing "Gwinnett Brewery" beverages" (Bug #29019)
- DLC04GrandchesterPlaqueMsq08: "There were assorted knives, makeshift weapons, animal bones and toxic substances." > "There were assorted knives, makeshift weapons, animal bones, and toxic substances." / "Unfortunately all of those items remain in police evidence lockers to this day." > "Unfortunately, all of those items remain in police evidence lockers to this day." (Bug #29023)
- DLC04GrandchesterPlaqueMsq07: "When curators investigated this room, they found a variety of hidden speakers, trip wires, fog machines and other devices clearly used to stage false seances." > "When curators investigated this room, they found a variety of hidden speakers, trip wires, fog machines, and other devices clearly used to stage false seances." (Bug #29025)
- MS02 [Objective 800]: "Install Dampening Rods" > "Install dampening rods" / [Objective 850]: "Install Warhead" > "Install warhead" (Bug #29029)
- DN150WestEverettSubTerminal1 [Name]: "" > "Wayne's Terminal" / [Header Text]: " " > "Property of the Tournquist family" / [Menu Items; Item ID 1]: "We made it back here into our bunker just as the planes started going over head." > "We made it back here into our bunker just as the planes started going overhead." / "I can still hear gun fire out there. Bonnie, I don't know if you are still out there but I'm praying you are." > "I can still hear gunfire out there. Bonnie, I don't know if you are still out there, but I'm praying you are." / [Menu Items; Item ID 3]: "It sound likes the fighting down there is really bad, I hope you're safe hon." > "It sounds likes the fighting down there is really bad. I hope you're safe, hon." / [Menu Items; Item ID 4]: "We didn't have any more in the house so I tried to sneak over to the Cobb's house across the street. He was working with the construction crew in the neighborhood so I figured he might have some." > "We didn't have any more in the house, so I tried to sneak over to the Cobb's house across the street. He was working with the construction crew in the neighborhood, so I figured he might have some." / "He told me to turn around slowly, and oh god Bonnie, his face." > "He told me to turn around slowly, and oh god, Bonnie, his face." / [Menu Items; Item ID 5]: "Happy Birthday Bonnie. I don't know if you are still out there, but it's your 30th so David and Michael made you a cake." > "Happy Birthday, Bonnie. I don't know if you are still out there, but it's your 30th, so David and Michael made you a cake." / "The Ames's and I have been busy the past few months." > "The Ameses and I have been busy the past few months." / "It was another month before we had the rest of the wall ready, but we've been keeping watch shifts since then, and the kids all have enjoyed getting to come out side." > "It was another month before we had the rest of the wall ready, but we've been keeping watch shifts since then, and the kids all have enjoyed getting to come outside." (Bug #29030)
- DN150WestEverettSubTerminalLance [Menu Items; Item ID 1]: "I can't believe we finally made back home. We were on the freeway in Connecticut when it all went down and thank god we bailed on the cars." > "I can't believe we finally made it back home. We were on the freeway in Connecticut when it all went down and thank God we bailed on the cars." / "I might scout out a bit while its still dark." > "I might scout out a bit while it's still dark." / [Menu Items; Item ID 2]: "December 12th 2077," > "December 12th, 2077" / [Menu Items; Item ID 4]: "March 27th 2078" > "March 27th, 2078" (Bug #29031)
- MQ206MinListCombined: "Items needed - Signal Interceptor" > "Items Needed - Signal Interceptor" (Bug #29032)
- MQ206BoSListReflectorPlatform: "Items needed - Reflector Platform" > "Items Needed - Reflector Platform" (Bug #29033)
- MQ206RRListReflectorPlatform: "Items needed - Reflector Platform" > "Items Needed - Reflector Platform" (Bug #29034)
- MQ206RRListCombined: "Signal Interceptor - Items needed" > "Items Needed - Signal Interceptor" (Bug #29035)
- MQ206BoSListCombined: "Signal Interceptor - Items needed" > "Items Needed - Signal Interceptor" (Bug #29036)
- MQ206MinListReflectorPlatform: "Items needed - Reflector Platform" > "Items Needed - Reflector Platform" (Bug #29037)
- DLC04BottlingPlantSubTerminalRexResearch [Menu Items; Item ID 4]: "Also it has a pleasant blue glow." > "Also, it has a pleasant blue glow." (Bug #29038)
- DLC04BottlingPlantRexNote: "Despite the treason and cowardice from my fellow Beverageers, I've finally completed the stable weaponization of Quantum." > "Despite the treason and cowardice from my fellow beverageers, I've finally completed the stable weaponization of Quantum." (Bug #29039)
- DN062TeacherTerminal [Name]: "Mr. Davidson's Terminal" > "Mr. Smith's Terminal" (Bug #29101)
- DN156_StarlightWorkshopKey: "Back Storage Key" > "Workshop Shed Key" (Bug #29109)
- VaultTecOffice_DavidsonsTerminal [Menu Items; Item ID 1]: "I believe Dr. Reid is under the impression that the vaults in the Boston area will be used to harm it's future residents instead of help them." > "I believe Dr. Reid is under the impression that the vaults in the Boston area will be used to harm its future residents instead of help them." / [Menu Items; Item ID 2]: "I told her it was fine and we had a good laugh about the whole thing. If she does it again I'll stab her in the fucking throat with my pen." / "I told her it was fine, and we had a good laugh about the whole thing. If she does it again, I'll stab her in the fucking throat with my pen." / [Menu Items; Item ID 3]: "If he keeps it up, I might have to....discipline him." / "If he keeps it up, I might have to... discipline him." (Bug #29115)
- DLC01Lair_RW_HoldingBlockObsTerminal [Menu Items; Item ID 2]: "Burned down a court house leaving 3 dead." > "Burned down a courthouse leaving 3 dead." / [Menu Items; Item ID 5]: "Subject A72" > "Subject A88" (Bug #29125)
- DLC01Lair_UW_FacilitiesManagementTerminal [Menu Items; Item ID 2]: "Assigned: J. McDaniel" > "Assigned: B. McDaniel" (Bug #29125)
- DLC04ColaCarsTerminal [Menu Items; Item ID 2]: "Repalced steering wheels, cabs 1, 4, 6" > "Replaced steering wheels, cabs 1, 4, 6" / "Replace wiring in remote master switch panel" > "Replaced wiring in remote master switch panel" / "Emergency cab cleaning (child bodily functions accident), cab2" > "Emergency cab cleaning (child bodily functions accident), cab 2" / "Damaged font bumper replaced, cab 7" > "Damaged front bumper replaced, cab 7" / "Recalibrated accelerator (descreased sensitivity), cab 5" > "Recalibrated accelerator (decreased sensitivity), cab 5" / "(Archived entries available in Adminsitration) > "(Archived entries available in Administration)" (Bug #29130)
- DLC04ColaCarsTerminalSub1Messages [Menu Items; Item ID 3]: "Under no circumstances shall any park employee provide a hint, suggestion or other form of direction to any park guest regarding the location of any Hidden Cappy image." > "Under no circumstances shall any park employee provide a hint, suggestion, or other form of direction to any park guest regarding the location of any Hidden Cappy image." / [Menu Items; Item ID 5]: "Those of you who weren't re-assigned can stay home." > "Those of you who weren't reassigned can stay home." (Bug #29136)
- CAT_Event_EnterPowerArmor_DLC01Robot [01000DC8]: "That Power Armor will provide adequate protection." > "That power armor will provide adequate protection." (Bug #29176)
- DLC01HagenRaiderEntranceTerminal [Menu Items; Item ID 1]: "No Lockjaw, this doesn't mean you can set three bots to patrol the area and take a nap." > "No, Lockjaw, this doesn't mean you can set three bots to patrol the area and take a nap." / "I want AT LEAST TWO living breathing humans patrolling the perimeter at all times, and let me know IMMEDIATELY if you see any strange bot come up the hill." > "I want AT LEAST TWO living, breathing humans patrolling the perimeter at all times, and let me know IMMEDIATELY if you see any strange bot come up the hill." (Bug #29178)
- DLC01HagenRaiderJezebelTerminal [Menu Items; Item ID 2]: "We have the brain now, just destroy the Eyebot." > "We have the brain now, just destroy the eyebot." (Bug #29179)
- DLC01MQ04 [01002882]: "Here you go, Ada. One slightly dented but still functional Radar Beacon." > "Here you go, Ada. One slightly dented but still functional radar beacon." (Bug #29187)
- [01008A12]: "Hopefully, she'll be able to grant us access to the Mechanist's facility and we can put an end to this nonsense once and for all." > "Hopefully, she'll be able to grant us access to the Mechanist's facility, and we can put an end to this nonsense once and for all."
- [01008A3F]: "The Robobrain is at Fort Hagen Satellite Array, which means it's in the hands of the Rust Devils." > "The robobrain is at Fort Hagen Satellite Array, which means it's in the hands of the Rust Devils."
- [01008A4F]: "So where exactly is the last Robobrain located?" > "So where exactly is the last robobrain located?"
- [01008A78]: "The brain is used both as a control unit and a data storage unit which is far more efficient than using standard circuits." > "The brain is used both as a control unit and a data storage unit, which is far more efficient than using standard circuits." / "Unfortunately, there were a lot of programming issues with these robots which caused them to be a bit... shall we say, unhinged?" > "Unfortunately, there were a lot of programming issues with these robots, which caused them to be a bit... shall we say, unhinged?" / "Hopefully, this particular Robobrain will have some of the answers that we've been seeking." > "Hopefully, this particular robobrain will have some of the answers that we've been seeking."
- [01008A82]: "All we needed was its Radar Beacon." > "All we needed was its radar beacon." / "Besides, Robobrains are notorious for being... well, a real pain in the neck." > "Besides, robobrains are notorious for being... well, a real pain in the neck."
- [01008A94]: "Each Robobrain's Radar Beacon has unique encryption so that it can't be traced back to the source." > "Each robobrain's radar beacon has unique encryption so that it can't be traced back to the source."
- [01008A9B]: "Ah, yes. That would be helpful." > "Ah yes. That would be helpful."
- [01008AAD]: "Here you go, Ada. The final Radar Beacon." > "Here you go, Ada. The final radar beacon."
- [01008AC1]: "Now that you have the final Radar Beacon, will it be enough to track down the Mechanist's location?" > "Now that you have the final radar beacon, will it be enough to track down the Mechanist's location?"
- [01008AC7]: "In the meantime, I've picked up another Robobrain beacon signal." > "In the meantime, I've picked up another robobrain beacon signal.
- [0100EA10]: "Despite what lies ahead, I can easily continue to decrypt the signal as we proceed, so shall we be on our way?" > "Despite what lies ahead, I can easily continue to decrypt the signal as we proceed. So shall we be on our way?"
- [0100F8E7]: "Not at all. The Robobrain was built with a very different design philosophy in mind." > "Not at all. The robobrain was built with a very different design philosophy in mind." / "The Robobrain's unfortunate tendency towards violence and aggression should be considered more of a malfunction than a calculated decision." > "The robobrain's unfortunate tendency towards violence and aggression should be considered more of a malfunction than a calculated decision."
- [0101044C]: "The offer still stands if you're interested. Get me out of this place, find me a new body and I'll give you access to the Mechanist's facility." > "The offer still stands, if you're interested. Get me out of this place, find me a new body, and I'll give you access to the Mechanist's facility."
- [0101034A]: "My Radar Beacon? Now that's unexpected." > "My radar beacon? Now that's unexpected."
- [0101034B]: "A Radar Beacon. How very interesting." > "A radar beacon? How very interesting."
- [0101034D]: "The Rust Devils are a group of ruthless Raiders who utilize robots for their nefarious practices." > "The Rust Devils are a group of ruthless raiders who utilize robots for their nefarious practices."
- [01010351]: "In order to find the Mechanist, you're going to need more than just my Radar Beacon, you're going to need access to the facility." > "In order to find the Mechanist, you're going to need more than just my radar beacon. You're going to need access to the facility."
- [01010353]: "They felt that by keeping my head online would prove useful to them." > "They felt that keeping my head online would prove useful to them." / "Admittedly, it hasn't gotten me very far, but it has saved me from the same fate as my rather unfortunate comrades you see in pieces around you." > "Admittedly, it hasn't gotten me very far, but it has saved me from the same fate as my rather "unfortunate" comrades you see in pieces around you."
- [01010355]: "Once we're at our destination, I'll happily relinquish my Radar Beacon as a gesture of good faith." > "Once we're at our destination, I'll happily relinquish my radar beacon as a gesture of good faith."
- [01010356]: "Hunting down a Radar Beacon." > "Hunting down a radar beacon."
- [0101035F]: "Getting ready to crack open that dome you call a head to get your Radar Beacon." > "Getting ready to crack open that dome you call a head to get your radar beacon."
- [01010362]: "Please, don't insult my intelligence." > "Please... don't insult my intelligence.
- [01010367]: "That's a very specific part to be searching for and you don't look like the typical parts scavenger type to me." > "That's a very specific part to be searching for, and you don't look like the typical parts scavenger type to me." / "If I'm correct, and I usually am, then perhaps we can help each other with our respective... predicaments." > "If I'm correct, and I usually am, then perhaps we can help each other with our... respective... predicaments."
- [010103FB]: "Therefore it's better to hasten the human's death and put them out of their likely chance of misery than to deplete my limited time." > "Therefore, it's better to hasten the human's death and put them out of their likely chance of misery than to deplete my limited time."
- [01010405]: "I am a top-of-the-line model with an efficiency rating that makes a Mr. Handy look like a glorified toaster oven." > "I am a top-of-the-line model with an efficiency rating that makes Mr. Handy look like a glorified toaster oven."
- [01010415]: "So, why don't you ask me everything you wanted to know and then I'll be on my way." > "So, why don't you ask me everything you wanted to know, and then I'll be on my way."
- [01010423]: "Sorry, your highness. The royal tailor has been quite ill and I'm afraid the task fell to me instead." > "Sorry, your highness. The royal tailor has been quite ill, and I'm afraid the task fell to me instead."
- [01010424]: "It's the most efficient way to assist them. Any other effort to help tends to result in numerous complex side-effects." > "It's the most efficient way to assist them. Any other effort to help tends to result in numerous complex side effects."
- [01010426]: "What you call "good" I call my "primary directive."" > "What you call "good," I call my "primary directive.""
- DLC04MQ01 [Stage 10]: "Ada has detected a second Robobrain. I should head out to the location and retrieve its Radar Beacon." > "Ada has detected a second robobrain. I should head out to the location and retrieve its radar beacon." (Bug #29188)
- [Stage 100]: "I've retrieved a second Radar Beacon from a Robobrain. I should bring the device to Ada, and find out where the third and final Radar Beacon is located." > "I've retrieved a second radar beacon from a robobrain. I should bring the device to Ada, and find out where the third and final radar beacon is located."
- [Stage 110]: "Ada has identified the Fort Hagen Satellite Array as the location of the final Robobrain. I should proceed out there to retrieve its Radar Beacon so we can finally locate the Mechanist." > "Ada has identified the Fort Hagen Satellite Array as the location of the final robobrain. I should proceed out there to retrieve its radar beacon so we can finally locate the Mechanist."
- [Stage 140]: "The signal Ada found seems to be broadcasting from the head of a Robobrain connected to a strange machine. I should attempt to communicate with the head and see if it will relinquish its Radar Beacon." > "The signal Ada found seems to be broadcasting from the head of a robobrain connected to a strange machine. I should attempt to communicate with the head and see if it will relinquish its radar beacon."
- [Stage 145]: "The Robobrain head that calls itself "Jezebel" has agreed to help me find the Mechanist and access the Mechanist's facility if I take it from Fort Hagen Hangar and find it new body." > "The robobrain head that calls itself "Jezebel" has agreed to help me find the Mechanist and access the Mechanist's facility if I take it from Fort Hagen Hangar and find it new body."
- [Stage 160]: "I've agreed to help the Robobrain head that calls itself "Jezebel" escape from Fort Hagen Hangar. In exchange, Jezebel has agreed to tell me how to access the Mechanist's facility and relinquish its Radar Beacon." > "I've agreed to help the robobrain head that calls itself "Jezebel" escape from Fort Hagen Hangar. In exchange, Jezebel has agreed to tell me how to access the Mechanist's facility and relinquish its radar beacon."
- [Stage 180]: "I should now give Jezebel's head to Ada so she can remove the final Radar Beacon." > "I should now give Jezebel's head to Ada so she can remove the final radar beacon."
- DLC01MQ04SharedInfo01: "I don't mean you any harm, I just want some answers." > "I don't mean you any harm. I just want some answers." (Bug #29191)
- DLC01MQ04SharedInfo03: "If you don't cooperate, I could always toss you back to those Raiders." > "If you don't cooperate, I could always toss you back to those raiders." (Bug #29192)
- DLC01MQ04SharedInfo06: "Why don't you go ahead and ask me your questions." > "Why don't you go ahead and ask me your questions?" (Bug #29193)
- DLC01MQ01 [01010B98]: "It sounds like it could be a dangerous undertaking." > "Sounds like it could be a dangerous undertaking." (Bug #29198)
- DLC01HagenRaiderIveysTerminal [Menu Items; Item ID 1]: "Because the universe has a sick sense of humor, this woke the Deathclaw." > "Because the universe has a sick sense of humor, this woke the deathclaw." / [Menu Items; Item ID 2]: "It's not like we don't fight back. But jeez. We kill a group of his bots, and 10 more appear." > "It's not like we don't fight back. But jeez. We kill a group of his bots, and ten more appear." (Bug #29200)
- DLC01FortHagenSatelliteArrayQuest [01010001]: "Hm. > "Hmm." (Bug #29201)
- DLC01DialogueQuest [0100C326]: "Um, hello?" > "Um... hello?" (Bug #29204)
- [0100E39D]: "Failure... Imminent..." > "Failure... imminent…"
- V81_00_Intro [0015D401]: "If she's lived this long in the Commonwealth, I'm sure she's chosen his friends wisely." > "If she's lived this long in the Commonwealth, I'm sure she's chosen her friends wisely." (Bug #29212)
- DLC03WorkshopRadiantOwned05 [03046364]: "Walkin' in the Fog willl be a bit less... interestin' now that I don't have to wonder if she might be lurkin' behind the next rock." > "Walkin' in the Fog will be a bit less... interestin' now... that I don't have to wonder if she might be lurkin' behind the next rock." (Bug #29219)
- DLC04WWEmployeeAreaSecurityTerminal: Fixed an issue with the body text being misaligned in this terminal. (Bug #29221)
- miscmod_mod_Cryolator_Barrel_Null: "Cryolater Standard Barrel" > "Cryolator Standard Barrel" (Bug #29226)
- miscmod_mod_Cryolator_Barrel_Long: "Cryolater Long Barrel" > "Cryolator Long Barrel" (Bug #29226)
- miscmod_mod_Cryolator_Grip_StockRecoil: "Cryolater Recoil Compensating Stock" > "Cryolator Recoil Compensating Stock" (Bug #29226)
- miscmod_mod_Cryolator_Grip_Stock: "Cryolater Standard Stock" > "Cryolator Standard Stock" (Bug #29226)
- miscmod_mod_Cryolator_Scope_SightsGlow: "Cryolater Glow Sights" > "Cryolator Glow Sights" (Bug #29226)
- miscmod_mod_Cryolator_Scope_SightsIron: "Cryolater Standard Sights" > "Cryolator Standard Sights" (Bug #29226)
- BoS_Prydwen_Terminal_IngramSub02 [Menu Items; Item ID 1]: "After having a long discussion with both Lancer-Captain Kells and Knight-Captain Cade, I've decided to deny your request for field service. While I understand that you've modified your Power Armor frame to accommodate your injury, and Cade has personally given it his seal of approval, I don't feel it's worth risking your life." > "After having a long discussion with both Lancer-Captain Kells and Knight-Captain Cade, I've decided to deny your request for field service. While I understand that you've modified your power armor frame to accommodate your injury, and Cade has personally given it his seal of approval, I don't feel it's worth risking your life." / [Menu Items; Item ID 2]: "I'm guessing you've already read that Maxson is denying your field work request. I did everything I could to talk him out of it, but he just wasn't convinced." > "I'm guessing you've already read that Maxson is denying your field work request. I did everything I could to talk him out of it, but he just wasn't convinced." / "I hate to bring this up now, but you really need to head down here and let me tweak your leg hydraulics." > "I hate to bring this up now, but you really need to head down here and let me tweak your leg hydraulics." / [Menu Items; Item ID 3]: "Remember how you told me about those sweets you loved so much?" > "Remember how you told me about those sweets you loved so much?" / "Well, Quinlan's last sweep and retrieve patrol just came in, and they found a whole roll of them." > "Well, Quinlan's last sweep and retrieve patrol just came in, and they found a whole roll of them." / [Menu Items; Item ID 4]: "Now that Captain Kells has transferred all of your materials down to the surface, and the gantry construction has started, I think it's time we had a talk about the timeline of your new project. I'd like you to head up to the Command Deck as soon as possible so we can discuss the details." > "Now that Captain Kells has transferred all of your materials down to the surface, and the gantry construction has started, I think it's time we had a talk about the timeline of your new project. I'd like you to head up to the command deck as soon as possible so we can discuss the details." / [Menu Items; Item ID 5]: "On the other hand, I've read your after-report and I'm pleased that the Beryllium Agitator is in our hands." > "On the other hand, I've read your after-report and I'm pleased that the beryllium agitator is in our hands." / [Menu Items; Item ID 6]: "This is a priority alert. Paladin Danse has been identified as an Institute synth by our command staff. Its current whereabouts are unknown." > "This is a priority alert. Paladin Danse has been identified as an Institute synth by our command staff. Its current whereabouts are unknown." (Bug #29230)
- SalemWitchcraftMuseumTerminal01 [Body Text; Index 1]: "Members receive discounted entrance fees and more!" > "Members receive discounted entrance fees and more!" (Bug #29234)
- InstMQ302ShaunTerminal [Menu Items; Item ID 7]: "Kellogg is a living memorial to a forgotten program. He is an augmented human being, a cyborg really, and the benefits he has received cannot be denied." > "Kellogg is a living memorial to a forgotten program. He is an augmented human being, a cyborg really, and the benefits he has received cannot be denied." (Bug #29240)
- BoS301 [000B2F33]: "*Sigh* Obviously you're not here to bring me a message from Doctor Duff, so why don't you tell me the real reason you've tracked me down." > "*sigh* Obviously you're not here to bring me a message from Doctor Duff, so why don't you tell me the real reason you've tracked me down?" (Bug #29244)
- BoSDialoguePlayerHellos [00169CEB]: "*Sigh* Is this going to take much longer?" > "*sigh* Is this going to take much longer?" (Bug #29244)
- BoSM02_Clarke_Sigh: "*Sigh*" > "*sigh*" (Bug #29244)
- COMCait [001896B5]: "*Cough* The hell is that awful stench?" > "*cough* The hell is that awful stench?" (Bug #29244)
- [001896F6]: "*Coughs* This place is filthy." > "*coughs* This place is filthy."
- COMDeacon [000F7782]: "*Convulsions*" > "*convulsions*" (Bug #29244)
- ComX688 [001887C4]: "Feeling queasy? *Chuckle*" > "Feeling queasy? *chuckle*" (Bug #29244)
- CZ_Crowd_Approval_Sounds [0010C795, 0010C796, 0010C797, 0010C798, 0010C799, 0010C79A, 0010C79B, 0010C79C, 0010C79D, 0010C79E]: "*Shouting approval*" > "*shouting approval*" (Bug #29244)
- [0010C7A0, 0010C7A1, 0010C7A2, 0010C7A3, 0010C7A4, 0010C7A5, 0010C7A6, 0010C7A7, 0010C7A8, 0010C7A9]: "*Whistling*" > "*whistling*"
- CZ_Crowd_Disapproval_Sounds [0010C779, 0010C77A, 0010C77B, 0010C77C, 0010C77D, 0010C77E, 0010C77F, 0010C780, 0010C781, 0010C782]: "*Booing*" > "*booing*" (Bug #29244)
- [0010C783, 0010C784, 0010C785]: "*Hissing*" > "*hissing*"
- CZ_Crowd_Laughter [0010C76D, 0010C76E, 0010C76F, 0010C770, 0010C771, 0010C772, 0010C773, 0010C774, 0010C776, 0010C777]: "*Laughing*" > "*laughing*" (Bug #29244)
- DLC03_AO_Comment_Dialogue [030480A0]: "*Sniff* Smell that? Lobster." > "*sniff* Smell that? Lobster." (Bug #29244)
- [030480A5]: "*Low whistle* Well now, how'd you like to eat your kibble in here?" > "*low whistle* Well now, how'd you like to eat your kibble in here?"
- DLC03_COMOldLongfellow [03012FA7]: "*Sigh* I should know better, but maybe I'm just getting' soft in my old age." > "*sigh* I should know better, but maybe I'm just gettin' soft in my old age." / "You'd better make sure you don't waste it, cause there won't be another one." > "You'd better make sure you don't waste it, 'cause there won't be another one." (Bug #29244)
- DLC03_V118_QuestHookRE2 [0304B139]: "*Bleep Bloop*" > "*bleep bloop*" (Bug #29244)
- DLC03MQ02 [03020E59]: "*Roar*" > "*roar*" (Bug #29244)
- [03048A8B]: "*Scream in the distance*" > "*scream in the distance*"
- DLC03MQ02Fight [03043837]: "*Roar*" > "*roar*" (Bug #29244)
- DLC03MQPostQuest [03037C41]: "*Sigh* God, this has all been so much more complicated than I expected..." > "*sigh* God, this has all been so much more complicated than I expected…" (Bug #29244)
- [030481C6]: "*Sigh...* All right." > "*sigh...* All right."
- DLC04_KiddieKingdomMain [0103E597, 0603E59B, 0603E59F]: "*Growl*" > "*growl*" (Bug #29244)
- [0603E59A]: "*Angry Growl*" > "*angry growl*"
- DLC04HubRaiderCombatReactions [06056C90, 06056C91, 00056C94, 00056C95, 00056C98, 00056C99, 00056C9C, 00056C9D, 00056CA0, 00056CA1, 00056CA4, 00056CA5]: "*Cheering*" > "*cheering*" (Bug #29244)
- [06056C92, 06056C93, 00056C96, 00056C97, 00056C9A, 00056C9B, 00056C9E, 00056C9F, 00056CA2, 00056CA3, 00056CA6, 00056CA7]: "*Laughing*" > "*laughing*"
- DLC04MQ01 [0600A622]: "*Halfhearted Applause*" > "*halfhearted applause*" (Bug #29244)
- [0600A628]: "*Wild Cheering and Howling*" > "*wild cheering and howling*"
- [0600A62E]: "*Uncertain Murmur*" > "*uncertain murmur*"
- [0600A630]: "*Hesitant Cheering*" > "*hesitant cheering*"
- [0600D36F]: "*Shocked Gasps*" > "*shocked gasps*"
- [060417F0, 060417F6]: "*Static*" > "*static*"
- DLC04MS03_LucyLaughs: "*Laughter*" > "*laughter*" (Bug #29244)
- DLC04SafariAdventureQuestSharedHit04: "*Gorilla noises*" > "*gorilla noises*" (Bug #29244)
- DLC04SafariAdventureQuestSharedTaunt01: "*Gorilla noises*" > "*gorilla noises*" (Bug #29244)
- DLC04SafariAdventureQuestSharedTaunt02: "*Gorilla noises*" > "*gorilla noises*" (Bug #29244)
- DLC04SafariAdventureQuestSharedTaunt03: "*Gorilla noises*" > "*gorilla noises*" (Bug #29244)
- DN049 [00157A17]: "*Sigh*" > "*sigh*" (Bug #29244)
- REAssaultSC01_DN123SkylanesAssault [000CAB61, 000CB216]: "*Hmph*" > "*hmph*" (Bug #29244)
- ConvDiamondCityGenericDoctorSun02Crocker [0013A1AB]: "It's Doctor Sun! *Sigh* What is it?" > "It's Doctor Sun! *sigh* What is it?" (Bug #29248, Bug #29244)
- [0013A1B7]: "Doc Crocker referred me to you. He said you'd be handling the "post-op procedures" whatever that means?" > "Doc Crocker referred me to you. He said you'd be handling the "post-op procedures." Whatever that means."
- [0013A1C3]: "If you mean I'm going to be cleaning up all his lazy stitch-work and patching infections due to careless incisions, then yes." > "If you mean I'm going to be cleaning up all his lazy stitchwork and patching infections due to careless incisions, then yes."
- DLC04Min01PrestonBlockingGreeting02: "You're making it damn hard for me to believe you're someone I should trust." > "You're makin' it damn hard for me to believe you're someone I should trust." (Bug #29257)
- DLC04Min01PrestonBlockingSceneStart: "The last thing the Commonwealth needs is another gang of Raiders." > "The last thing the Commonwealth needs is another gang of raiders." (Bug #29258)
- DLC04SettlementSS3 [0604B538]: "You've been hitting the Jet pretty hard." > "You've been hittin' the Jet pretty hard." (Bug #29259, Bug #29244)
- [0604B541, 0004B542]: "*Laughing*" > "*laughing*"
- DLC04SafariAdventureQuest [0603ABF1]: "What's next for you Cito?" > "What's next for you, Cito?" (Bug #29260, Bug #29244)
- [0603ABF2]: "*Gorilla sounds*" > "*gorilla sounds*"
- [06042420]: "*Sigh* I knew this would be a pain in the ass." > "*sigh* I knew this would be a pain in the ass."
- DLC04Holotapes [0603F8AF]: "And second of all, no thanks, I'm done being your lab rat." > "And second of all, no thanks. I'm done being your lab rat." / "So, until then, why don't you just stay out of my way." > "So until then, why don't you just stay out of my way?" (Bug #29261, Bug #29244, Bug #29221)
- [0603F8B0]: "You're not telling me what to do anymore!" > "You're not tellin' me what to do anymore!" / "There is no Bradberton anymore." > "There's no Bradberton anymore."
- [0603F8B2]: "When I told J.C. about our chat, he blew his top." > "When I told J.C. about our "chat," he blew his top."
- [0603F8B5]: "It's a built in safety precaution." > "It's a built-in safety precaution." / "It seals all the high security areas up tight, his vault, our lab, the power plant's control center... all of it." > "It seals all the high security areas up tight: his vault, our lab, the power plant's control center... all of it."
- [0603F8B7]: "I don't have to consult with any of you first. I'm the Lead Beverageer, remember?" > "I don't have to consult with any of you first. I'm the lead beverageer, remember?"
- [0603F8BB]: "She still thinks all we're doing here is making soda, for gods sakes." > "She still thinks all we're doing here is making soda, for god's sakes." / "It's a shame too, because she's the best organic chemist we have." > "It's a shame, too, because she's the best organic chemist we have."
- [0603F8BD]: "I mean, if she hasn't noticed... we are at war." > "I - I mean, if she hasn't noticed... we are at war."
- [0603F8C5]: "Well you know what? I'm done. I'm done with you and I'm done hiding down here waiting until you snap." > "Well, you know what? I'm done. I'm done with you, and I'm done hiding down here waiting until you snap."
- [0603F8C6]: "She's going to walk away from all of this?" > "She's gonna walk away from all of this?
- [0603F8CA]: "Damn it... I wish we could see what was going on outside!" > "Dammit... I wish we could see what was going on outside!"
- [0603F8CD]: "There could be Chinese soldiers right above us, and we'd never know." > "There could be Chinese soldiers right above us and we'd never know."
- [0603F8CE]: "A gun? So what are you going to do? You going to shoot me now? Is that what this has come to?!" > "A gun? So what are you gonna do? You going to shoot me now? Is that what this has come to?!"
- [060439C9]: "For gods sakes, Rabbit... you're supposed to use our code names." > "For god's sakes, Rabbit... you're supposed to use our code names."
- [060439CB]: "You going to shut up and let me do this, Rabbit?" > "Are you going to shut up and let me do this, Rabbit?"
- [060439CC]: "Yeah, Hein. We know what's going on down there." > "Yeah. Yeah, Hein. We know what's goin' on down there."
- [060439CE]: "We know what's going on in that laboratory of yours." > "We know what's goin' on in that laboratory of yours."
- [060439D4]: "Oh, that's where you're wrong, Dr. Hein. We brought you to the Angry Anaconda construction site for a very specific reason." > "Oh ho ho, that's where you're wrong, Dr. Hein. We brought you to the Angry Anaconda construction site for a very specific reason." / "As a supposed man of "science" how can you be so stupid to allow Bradberton to build this thing so close to where you're keeping the animals?" > "As a "supposed" man of science, how can you be so stupid to allow Bradberton to build this thing so close to where you're keepin' the animals?" / "Do you have any idea the lasting damage it will do to them?! Well, do you?" > "Do you have any idea the lasting damage it'll do to them?! Well, do you?"
- [060439D5]: "Sigh. You know I'm recording, right?" > "*sigh* You know I'm recording, right?"
- [060439D6]: "Don't forget the part about slaughtering the animals needlessly for food." > "Oh, don't forget the part about slaughtering the animals needlessly for food."
- [060439D8]: "All right. Rabbit, stay with Dr. Hein. Robin, let's walk the perimeter of the place with Mouse and see what the hell is going on." > "All right. Rabbit, stay with Dr. Hein. Robin, let's walk the perimeter of the place with Mouse and see what the hell is goin' on."
- [060439D9]: "Sigh. What is it, Rabbit?" > "*sigh* What is it, Rabbit?"
- [060439DB]: "I don't know. People, running around everywhere. Maybe looking for us, maybe not. Looks pretty crazy." > "I don't know. People running around everywhere. Maybe looking for us, maybe not. Looks pretty crazy."
- [060439DC]: "Yeah, nice try, Hein. But you aren't going anywhere." > "Hiya. Nice try, Hein. But you aren't goin' anywhere."
- [060439DE]: "Sigh. Fine. *Clears Throat*" > "*sigh* Fine. *clears throat*"
- [060439DF]: "Don't just say "AFAD." Tell them what is stands for!" > "Don't just say "AFAD." Tell them what it stands for!"
- [060439E4]: "*Psst* Chipmunk! Tell them what our name means!" > "*psst* Chipmunk! Tell them what our name means!"
- DN015_ErickaSubTerminalProject [Menu Items; Item ID 1]: "Initial studies have lead us to hypothesize that by taking a known piezoelectric material, Lead Zirconium Titanite (PZT), and properly applying a polymer of Gold and Lithium Hydride, that a localized conversion of ionizing radiation to electrical energy might be achieved." > "Initial studies have led us to hypothesize that by taking a known piezoelectric material, Lead Zirconium Titanite (PZT), and properly applying a polymer of Gold and Lithium Hydride, that a localized conversion of ionizing radiation to electrical energy might be achieved." / [Menu Items; Item ID 2]: "The ionic excitation in the gold that produces the harvestable electrons also create a build up of thermal waste." > "The ionic excitation in the gold that produces the harvestable electrons also create a buildup of thermal waste." (Bug #29262)
- DLC03CoA_DialogueNucleus [03006B69]: "You've been to Far Harbor, yes? Seen its barriers against Atom's holy Fog. It's citizens' blasphemous refusal to vacate what is clearly His domain?" > "You've been to Far Harbor, yes? Seen its barriers against Atom's holy Fog? Its citizens' blasphemous refusal to vacate what is clearly His domain?" (Bug #29263)
- [0302C999]: "It's why a place like this island truly is meant for His children. Others simply whither away while we gladly await Division." > "It's why a place like this island truly is meant for His children. Others simply wither away while we gladly await Division."
- DLC04_KK_SubTerminalDeanLog: [Menu Items; Item ID 1]: "Thank god we had The Plan, and everyone stuck to it." > "Thank God we had the Plan, and everyone stuck to it." / [Menu Items; Item ID 3]: "Our features have become twisted and distorted, but we no longer felt ill." > "Our features have become twisted and distorted, but we've no longer felt ill." / "They aren't speaking any more and they seem to just shuffle around growling." > "They aren't speaking anymore, and they seem to just shuffle around growling." / [Menu Items; Item ID 4]: "It's been about a week since the bombs fell, and we'd all writen Mitchel off for dead." > "It's been about a week since the bombs fell, and we'd all written Mitchel off for dead." / "We blew up the service tunnel passages connecting to the other areas of the park.If things don't calm down in another few weeks, we'll head outside and barricade the gates." > "We blew up the service tunnel passages connecting to the other areas of the park. If things don't calm down in another few weeks, we'll head outside and barricade the gates." / [Menu Items; Item ID 5]: "The fighting outside has died down a bit and we've barricaded the gates to Kiddie Kingdom." > "The fighting outside has died down a bit, and we've barricaded the gates to Kiddie Kingdom." (Bug #29264, Bug #29221)
- DLC03Acadia_RR [030203F9]: "I've never heard of this Dima, but he sounds like our kind of guy." > "I've never heard of this DiMA, but he sounds like our kind of guy." (Bug #29265)
- DLC03NickDiMAScenes [03043569]: "So Dima, I got a question. Why do you even call me "Nick"?" > "So DiMA, I got a question. Why do you even call me "Nick"?" (Bug #29266)
- InstM01Shared2: "*Sigh* How unsurprising." > "*sigh* How unsurprising." / "No doubt Doctor Holdren preferred to boast about the importance of the BioScience division rather than tell you the details of my situation." > "No doubt Doctor Holdren preferred to boast about the importance of the BioScience Division rather than tell you the details of my situation."(Bug #29297, Bug #29244)
- FactionInstitute07: "The BioScience division produces the majority of the Institute's food, but also carries out a number of other, sometimes secret, projects." > "The BioScience Division produces the majority of the Institute's food, but also carries out a number of other, sometimes secret, projects." (Bug #29298)
- InstituteBioScienceTerminal1Sub [Menu Items; Item ID 2]: "We of the BioScience division are in full agreement on the following hypothesis:" > "We of the BioScience Division are in full agreement on the following hypothesis:" (Bug #29299)
- InstSS7 [001CC1F9]: "I will be happy to forward your request to the BioScience division." > "I will be happy to forward your request to the BioScience Division." (Bug #29300)
- HolotapesQuest [000EACF6]: "I can't even tell you how much I paid my Army Intelligence friend for this info. So I guess me building that shelter was a smart idea after all huh?" > "I can't even tell you how much I paid my cloak and dagger friend for this info. So I guess me building that shelter was a smart idea after all, huh?" / "The reason I haven't been around for awhile." > "The reason I haven't been around for a while." / "I've been working with this doctor in East Boston. Guy's a fucking genius." > "I've been workin' with this doctor in East Boston. Guy's a fuckin' genius." / "Yeah, I know... It could kill me. I'm willing to chance it. But I can't risk losing you. So I'm the guinea pig. And I've been getting... treatments." > "Yeah, I know... it could kill me. I'm willing to chance it. But I can't risk losin' you. So I'm the guinea pig. And I've been gettin'... treatments." / "I think this crazy shit's really working." > "I think this crazy shit's really workin'." / "And when it does, I'm gonna walk out into Boston and pick up where I left up." > "And when it does, I'm gonna walk out into Boston and pick up where I left off." / "I'm assuming you'll be dead by then, of course, but let's not dwell on the negative." > "I'm assumin' you'll be dead by then, of course, but let's not dwell on the negative." / "So look. You come to the sub shop tomorrow night. You and I will go into the shelter together, seal it up, and wait for big kaboom." > "So, look. You come to the sub shop tomorrow night. You and I will go into the shelter together, seal it up, and wait for the big kaboom." / "Just, ahh... You might want to prepare yourself a little." > "Just, uhh... You might want to prepare yourself a little." (Bug #29323, Bug #29227)
- [00192296]: "Michael, grab your brother there's no time, they'll be back any second." > "Michael, grab your brother. There's no time, they'll be back any second."
- [00192298]: "Mama this is David." > "Mama, this is David." / "I saw them shoot mister Lance and he fell off the roof." > "I saw them shoot Mister Lance, and he fell off the roof."
- [00192299]: "David, come on! Dad said we have to grab our stuff." > "David, come on! Dad said we had to grab our stuff."
- [0019229B]: "Boys come on, we're leaving. Now!" > "Boys, come on, we're leaving. Now!"
- [001C3FEF]: "I am officially echoing the team's position: the most likely progress for our research on synthetic organics requires new avenues of exploration." > "I am officially echoing the team's position: The most likely progress for our research on synthetic organics requires new avenues of exploration."
- [001C3FF4]: "This is Doctor Elliott, reporting for the BioScience division." > "This is Doctor Elliott, reporting for the BioScience Division."
- DLC04BradbertonVaultTerminalCobalt [Menu Items; Item ID 2]: "It's costing me a fortune and I've had to divert money from the amusement park, but who cares." > "It's costing me a fortune, and I've had to divert money from the amusement park, but who cares." / "I'm hearing complaints from my Nuka-World team about the cutbacks, but they'll just have make due." > "I'm hearing complaints from my Nuka-World team about the cutbacks, but they'll just have to make do." / [Menu Items; Item ID 4]: "The original intention of LEAP-X was to create a living bio-suit to preserve my body after it would normally expire, but now I've been told by those idiots on the LEAP-X team that it's not possible." > "The original intention of LEAP-X was to create a living biosuit to preserve my body after it would normally expire, but now I've been told by those idiots on the LEAP-X team that it's not possible." / [Menu Items; Item ID 5]: "I've instructed Peyton Huxley, my Executive Assistant to handle my affairs." > "I've instructed Peyton Huxley, my executive assistant, to handle my affairs." (Bug #29324, Bug #29295)
- DLC04BradbertonsTerminalSub01: [Menu Items; Item ID 1]: "Obviously I wanted it concealed, but where? Then the answer came to me: it should be placed near my greatest creation, the very reason for my success." > "Obviously, I wanted it concealed, but where? Then the answer came to me. It should be placed near my greatest creation, the very reason for my success." / [Menu Items; Item ID 5]: "If so, have you considered how Project Cobalt could effect that idea?" > "If so, have you considered how Project Cobalt could affect that idea?" / [Menu Items; Item ID 7]: "Saved us billions I suspect. You're at the top of your game Peyton, and maybe someday you'll be sitting in the big chair." > "Saved us billions, I suspect. You're at the top of your game, Peyton, and maybe someday you'll be sitting in the big chair." (Bug #29325, Bug #29294)
- DLC04GZVaultTec_SalesTerminal [Menu Items; Item ID 3]: "When you feel like you've gained their confidence, explain the benefits of life within a Vault using the information from our "Better Living Underground" packet." > "When you feel like you've gained their confidence, explain the benefits of life within a vault using the information from our "Better Living Underground" packet." / [Menu Items; Item ID 4]: "Pull the following forms from the New Applicants file: GZ089 Health Form, TR17 Liability Wavier, LM222 Last Will and Testament Form, DB104 Vault-Tec Citizenship Agreement, XM003 Organ Donation Invoice, HW660 Psychological Evaluation Screening, KY269 Intimate Relations Conduct Agreement, PLK575 Rights Revocation Charter and the FQS010 Family History Form." > "Pull the following forms from the New Applicants file: GZ089 Health Form, TR17 Liability Waiver, LM222 Last Will and Testament Form, DB104 Vault-Tec Citizenship Agreement, XM003 Organ Donation Invoice, HW660 Psychological Evaluation Screening, KY269 Intimate Relations Conduct Agreement, PLK575 Rights Revocation Charter, and the FQS010 Family History Form." / "File the daffodil-colored copy in the Corporate Bin, file the lemon-colored copy in the Local Bin, place the canary-colored copy in the Medical Bin, place the gold-colored copy in the Insurance Bin and present the yellow copy to the applicant." > "File the daffodil-colored copy in the Corporate Bin, file the lemon-colored copy in the Local Bin, place the canary-colored copy in the Medical Bin, place the gold-colored copy in the Insurance Bin, and present the yellow copy to the applicant." (Bug #29326, Bug #29284)
- BoS203 [0009FFED]: "Very good, very good." > "Very good. Very good." (Bug #29327, Bug #29254)
- [000A001B]: "You're standing in the Advanced Systems division." > "You're standing in the Advanced Systems Division."
- [000A002E]: "I am getting a bit tired of all the secrets here." > "I am getting a bit tired of all the secrets around here."
- [000A004E]: "That information is highly classified, but I can tell you that she was working in our Combat Robotics division." > "That information is highly classified, but I can tell you that she was working in our Combat Robotics Division."
- holdupquest [000F355B]: "Ok, take 'em." > "Okay, take 'em." (Bug #29328, Bug #29244)
- [000F4BD5]: "Damn it..." > "Dammit..."
- [001DE551]: "Super Mutant! Kill... everything!" > "Super mutant! Kill... everything!"
- [001DE553]: "*Insect Clicking* Attack!" > "*insect clicking* Attack!"
- [001DE556]: "*Insect Buzzing* Kill! Infest!" > "*insect buzzing* Kill! Infest!"
- [001DE558]: "(Buzzing), attack!" > "*buzzing* Attack!"
- [001DE55B]: "*Bear Growling* Attack!" > "*bear growling* Attack!"
- [001DE55C]: "Go little guy. Kill, kill, kill!" > "Go, little guy. Kill, kill, kill!"
- [001DE576]: "*Insect Clicking* You ready?" > "*insect clicking* You ready?"
- [001DE577]: "*Insect Clicking* You ready?" > "*insect clicking* You ready?"
- [001DE578]: "*Insect Buzzing* You ready?" > "*insect buzzing* You ready?"
- [001DE579]: "*Bear Growling* You ready?" > "*bear growling* You ready?"
- [001DE57B]: "Don't move.... It's all right..." > "Don't move... It's all right..."
- [001DE580]: "Nice giant scorpion..." > "Nice... giant scorpion..."
- [001DE582]: "Ho ho, now girl. It's allll right." > "Ho ho, now girl. It's all right."
- [001DE584]: "There's a mosquito..." > "There's a good mosquito..."
- [001DE58A]: "Heeyy... little buddy." > "Hey... little buddy."
- MQ202 [00054D95]: "But there's no way to access the memories inside without a compatible port." > "But there's no way to access the memories inside... without a compatible port." (Bug #29329)
- [00054DB9]: "Skip to the good part, doc." > "Skip to the good part, Doc."
- [00054DC1]: "But, Institute technology being what it is... The brain implant could fit him." > "But... Institute technology being what it is... The brain implant could fit him."
- [00054DC3]: "Go on, doctor." > "Go on, Doctor."
- [00054DD2]: "If we're lucky, it should hook right in." > "If we are lucky, it should hook right in."
- [000A0EDD]: "What's this? This isn't a brain! This is...wait..." > "What's this? This isn't a brain! This is... wait..."
- [000A0F05]: "Now do you have it?" > "Now... do you have it?"
- [000A36E2]: "Well, move quickly, for Heaven's sake!" > "Well, move quickly, for heaven's sake!"
- [00101062]: "Well you better be soon." > "Well, you better be soon."
- AO_Comment_Dialogue [00174B52]: "Woah. Hey, it's working. Damn." > "Whoa. Hey, it's workin'. Damn." (Bug #29330, Bug #29244)
- [00174B74]: "Now the raiders got Power Armor. God damn it." > "Now the raiders got power armor. Goddammit."
- [0018866D]: "So this is the treasure. *Laughs* Come on... it's almost too funny not to laugh about." > "So, this is the treasure. *laughs* Come on... come on... it's almost too funny not to laugh about."
- [001887B7]: "The Robotics division did something like this once." > "The Robotics Division did something like this once."
- [00188BCD]: "*Yawn* Yup, this is really fascinating. Can we stay longer?" > "*yawn* Oh, yup, this is really fascinating. Can we stay longer?"
- [00188CA4]: "Oh, lovely. You got a can-opener?" > "Oh, lovely. You got a can opener?"
- [00188CA5]: "Hey look, it's the Brotherhood of Squeal! *Laughs*" > "Hey look, it's the Brotherhood of Squeal! *laughs*"
- [00188CA6]: "Damn it... these Raiders are using Power Armor." > "Dammit... these raiders are using power armor."
- [001888D6]: "Every minute we spend in here makes me appreciate the BioScience division a little bit more." > "Every minute we spend in here makes me appreciate the BioScience Division a little bit more."
- [0018917B]: "Tunnel snakes rule! *Laugh* Sorry, heard that a long time ago." > "Tunnel snakes rule! *laugh* Sorry... I heard that a long time ago."
- [001891B7]: "*Sniff* It's nothing... just got something in my eye." > "*sniff* It's nothing... I... I just got something in my eye."
- [001891BF]: "*Sigh* I hope you know what you're doin'." > "*sigh* I hope you know what you're doin'."
- [001891CE]: "Let me guess... you're going to make us climb this entire building. *Sigh*" > "Let me guess... you're gonna make us climb this entire building. *sigh*"
- [001891F0]: "Make sure you search the entire cabin Thoreau-ly. *Laughs* No?" > "Make sure you search the entire cabin Thoreau-ly. *laughs* No?"
- [001891F1]: "Hm, I remember this author." > "Hmm. I remember this author."
- BoS_DN084_Terminal_MassFusionMAIN27F_NF [Menu Items; Item ID 1]: "This includes office terminals, mainframe time, technical documentation, reference manuals, paper, pens-- anything." > "This includes office terminals, mainframe time, technical documentation, reference manuals, paper, pens -- anything." [Menu Items; Item ID 2]: "As part of Mass Fusion's industry-leading Education at Work program, these talented students will have six months of intensive, hands-on training in our product engineering division while working to earn valuable college credit." > "As part of Mass Fusion's industry-leading Education at Work Program, these talented students will have six months of intensive, hands-on training in our product engineering division while working to earn valuable college credit." (Bug #29345)
- DN151_TerminalManager [Menu Items; Item ID 1]: "As a reminder, members of the local and national media will be touring the facility on Tuesday, 10/26, as part of the Weston WELLness press initiative." > "As a reminder, members of the local and national media will be touring the facility on Tuesday, 10/26, as part of the Weston WELLness Press Initiative." / "All questions, especially those pertaining to the recent cholera outbreak, are to be directed to the nearest Weston Public Relations Officer." > "All questions, especially those pertaining to the recent cholera outbreak, are to be directed to the nearest Weston public relations officer." / [Menu Items; Item ID 2]: "The second quarter saw record losses in our Massachusetts Regional division." > "The second quarter saw record losses in our Massachusetts Regional Division." (Bug #29346)
- FactionInstitute06: "The Institute is ruled by a Directorate, made up of the individual heads of each division, and one specially-appointed Director." > "The Institute is ruled by a Directorate, made up of the individual heads of each division, and one specially appointed Director." (Bug #29347)
- FactionInstitute08: "The Advanced Systems division is responsible for developing the original Molecular Relay, nearly one hundred years ago." > "The Advanced Systems Division is responsible for developing the original Molecular Relay, nearly one hundred years ago." (Bug #29348)
- InstituteAdvSysTerminal01Sub1 [Menu Items; Item ID 2]: "- Latest personality matrix from Robotics division installed" > "- Latest personality matrix from Robotics Division installed" (Bug #29349)
- InstituteAdvSysTerminal03 [Menu Items; Item ID 2]: "** Security systems need to be reviewed by Facilities division ASAP." > "** Security systems need to be reviewed by Facilities Division ASAP." / [Menu Items; Item ID 4]: "I've scrubbed her terminal for any sign of data removal; there's nothing apparent but that doesn't mean it didn't happen." > "I've scrubbed her terminal for any sign of data removal; there's nothing apparent, but that doesn't mean it didn't happen." (Bug #29350)
- InstituteBioScienceTerminal1A [Menu Items; Item ID 1]: "Note to self: request that we allocate a scavenger team to that area." > "Note to self: Request that we allocate a scavenger team to that area." / "So which aquatic creature makes a good candidate." > "So which aquatic creature makes a good candidate?" / "Nothing too large, nothing to small." > "Nothing too large, nothing too small." / "Most promising candidates: genus delphinus, genus Carcharhinus." > "Most promising candidates: genus Delphinus, genus Carcharhinus." / "Many logistical challenges to implement, Facilities division likely to oppose this." > "Many logistical challenges to implement. Facilities Division likely to oppose this." / "Will table this journal for the time being, focus on other priorities until I can come up with more reasons that we'll benefit from the aquatic habitat." > "Will table this journal for the time being; focus on other priorities until I can come up with more reasons that we'll benefit from the aquatic habitat." / [Menu Items; Item ID 3]: "The risk is simple too great." > "The risk is simply too great." (Bug #29351)
- InstM02RoboticsTerminal1Sub1 [Menu Items; Item ID 4]: "It has been brought to my attention that some of you are displeased with the methods and practices employed by the SRB division in its ongoing investigation into the missing Gen-3 synths." > "It has been brought to my attention that some of you are displeased with the methods and practices employed by the SRB Division in its ongoing investigation into the missing Gen-3 synths." (Bug #29352)
- InstM02RoboticsTerminal3 [Menu Items; Item ID 1]: "Notes: Access Surface Work Crew Tracking" > "Notes: Access surface work crew tracking" / [Menu Items; Item ID 2]: "Notes: Access Surface Work Crew Tracking" > "Notes: Access surface work crew tracking" / [Menu Items; Item ID 3]: "[Unable to correct w/o permanent damage, unit wiped and reassigned to Facilities division]" > "[Unable to correct w/o permanent damage, unit wiped and reassigned to Facilities Division]" / "[Pathfinding software updated, all Gen 1 units will require patch. Facilities notified.]" > "[Pathfinding software updated, all Gen-1 units will require patch. Facilities notified.]" / ""Hey dad. Eve is having trouble speaking today." > ""Hey, Dad. Eve is having trouble speaking today." (Bug #29353)
- InstM02SRBTerminal [Menu Items; Item ID 2]: "Notes: Unit's remains discovered near Saugus Ironworks and returned to Robotics division." > "Notes: Unit's remains discovered near Saugus Ironworks and returned to Robotics Division." (Bug #29354)
- InstituteSRBTerminal3Sub [Menu Items; Item ID 3]: "Failure to uphold this mandate will result is severe discipline." > "Failure to uphold this mandate will result in severe discipline." (Bug #29355)
- Vault75ScienceSubTerminal [Menu Items; Item ID 1]: "We always thought some grown-ups must stay in the Vault to help the Overseer run things, even if we never saw them." > "We always thought some grownups must stay in the vault to help the overseer run things, even if we never saw them." / [Menu Items; Item ID 2]: "He'd spent most of the morning searching for them, then pulled me aside to get me looking for them while he went to meet with the Overseer." > "He'd spent most of the morning searching for them, then pulled me aside to get me looking for them while he went to meet with the overseer. / [Menu Items; Item ID 3]: "Rohit and James both still talk about taking over the Vault." > "Rohit and James both still talk about taking over the vault." / [Menu Items; Item ID 4]: "The range is really getting run-down. I've asked the Overseer whether we can have some supplies brought in to help refurbish it, but was told we should work with what we've got." > "The range is really getting run down. I've asked the overseer whether we can have some supplies brought in to help refurbish it, but was told we should work with what we've got. (Bug #29356)
- CIS_ENL_YangtzeTopic [001717DA]: "The Advanced Systems division had plans for a vehicle like this." > "The Advanced Systems Division had plans for a vehicle like this." (Bug #29357)
- DN088_ProfsSubTerminalMail [Menu Items; Item ID 7]: "Anyway, while I was there I overheard that Dean Patterson has an alumni dinner this weekend, so he should out of your hair." > "Anyway, while I was there I overheard that Dean Patterson has an alumni dinner this weekend, so he should be out of your hair." / "- Curtis Mathews" > "- Curtis Marsh" (Bug #29381)
- BoSM02 [000BC0A4]: "Report to Knight-Sergeant Gavil at the base. He commands our logistics division. He can familiarize you with his unit and the depot." > "Report to Knight-Sergeant Gavil at the base. He commands our Logistics Division. He can familiarize you with his unit and the depot." (Bug #29385)
- [0016699F]: "Tell me about the Logistics division." > "Tell me about the Logistics Division."
- COMCurie [0010BC01]: "We must defeat these... Mirelurks. For science." > "We must defeat these... mirelurks. For science." (Bug #29386)
- [0010BC02]: "Tissue samples may provide theories as to these Mirelurks genesis." > "Tissue samples may provide theories as to these mirelurks' genesis."
- [0010BC03]: "These Mirelurks, they were not in the Old World, right?" > "These mirelurks, they were not in the Old World, right?"
- [0010BC15]: "The Sentry Bot is attacking." > "The sentry bot is attacking."
- [0010BC16]: "Combat reports of Sentry Bots is most alarming." > "Combat reports of sentry bots is most alarming."
- COMMacCreadyQuest [001965DC]: "*Laughs* Glad you enjoyed it." > "*laughs* Glad you enjoyed it." (Bug #29387, Bug #29244)
- [001965E5]: "Hm. You could give me back those caps I paid you." > "Hmm. You could give me back those caps I paid you."
- ConvGenericRaiderDungeonCleared [00092067]: "You hear about Corvega? Every Raider in the place is taking a dirt nap, Jared included." > "You hear about Corvega? Every raider in the place is taking a dirt nap. Jared included." (Bug #29388)
- DialogueDiamondCity [00085107]: "Stuck up, old bat." > "Stuck-up old bat..." (Bug #29389)
- DialogueGoodneighbor [00020A29]: "You... I love you. If all my customers were... you... that would be super-swell. Now, I got all kinds of chems looking for a home." > "You... I love you. If all my customers were... you... that would be super swell. Now I got all kinds of chems lookin' for a home." (Bug #29392)
- [00024AF1]: "Oh. A new face walks into my store. And you're not even screaming, yet. Very polite." > "Oh. A new face walks into my store. And you're not even screaming yet. Very polite."
- [00024AF2]: "Oh, you're back. Can't get enough looks at this lovely figure of mine? No? Guess you'll just have to shop then." > "Oh, you're back. Can't get enough looks at this lovely figure of mine? No? Guess you'll just have to shop, then."
- [00075E2C]: "Designation: Assaultron." > "Designation: assaultron."
- [00075E2D]: "Was that a pickup line?" > "Was that a pick-up line?"
- [000A2D6A]: "Scientists...pfft..." > "Scientists... pfft..."
- [0010C910]: "Complaints about the room? Two words: "Care" and "Don't"." > "Complaints about the room? Two words: "Care" and "Don't.""
- [001120E3]: "Everyone's welcome here. If you need something, just ask." > "Everyone's welcome here. If you need somethin', just ask."
- [0011E364]: "Hey, I don't mean to bitch, but aren't you supposed to heading to Pickman Gallery for me? Something else you need?" > "Hey, I don't mean to bitch, but aren't you supposed to heading to Pickman Gallery for me? Somethin' else you need?"
- [00111F2F]: "Too bad about Finn. Gonna miss him next Super Mutant attack rolls 'round... Oh well, what can I do for our newcomer?" > "Too bad about Finn. Gonna miss him next super mutant attack rolls 'round... Oh well. What can I do for our newcomer?"
- VaultTecGhoulShared01: "You're not fooling me. I sold you that space in the Vault, remember?" > "You're not fooling me. I sold you that space in the vault, remember?" (Bug #29393)
- DaisyShared01: "Well, now you're just making fun of me. If you were as old as I was, you would've been around since before the War." > "Well, now you're just makin' fun of me. If you were as old as I was, you would've been around since before the war." / "So let's hear it. Come on. Tell me what the world was like before the War, if you're so ancient." > "So let's hear it. Come on. Tell me what the world was like before the war, if you're so ancient." (Bug #29394)
- DaisyShared02: "Now, can I get you something, sweetie?" > "Now can I get you something, sweetie?" (Bug #29395)
- DaisyShared03: "You know, if you haven't already, you should check out the Hotel Rexford. There's another pre-War Ghoul hanging around there." > "You know, if you haven't already, you should check out the Hotel Rexford. There's another pre-war ghoul hangin' around there." (Bug #29396)
- DialogueInstitute [00043A03]: "As the name implies, the BioScience division specializes in fields of study such as botany, genetics, and medicine." > "As the name implies, the BioScience Division specializes in fields of study such as botany, genetics, and medicine." (Bug #29397, Bug #29244)
- [000469AC]: "Now, I'll give you a quick run-down of the Facilities division, and then I'll answer any questions you might have afterward." > "Now, I'll give you a quick rundown of the Facilities Division, and then I'll answer any questions you might have afterward."
- [000C9AA5]: "If the Robotics division was a little more careful, we wouldn't have synths trying to escape." > "If the Robotics Division was a little more careful, we wouldn't have synths trying to escape."
- [000D13AC]: "Doctor Clayton Holdren, head of the BioScience division." > "Doctor Clayton Holdren, head of the BioScience Division."
- DialogueInstitute [000D13B8]: "*Sigh* All of my work is important." > "*sigh* All of my work is important."
- [001A6AEB]: "If there's anything else you'd like to know about the Facilities division, I'm happy to discuss it." > "If there's anything else you'd like to know about the Facilities Division, I'm happy to discuss it."
- [001C641F]: "If you require maintenance, please file a report with the Facilities division." > "If you require maintenance, please file a report with the Facilities Division."
- [001C6423]: "If you encounter a hazardous chemical spill, please alert the Facilities division immediately." > "If you encounter a hazardous chemical spill, please alert the Facilities Division immediately."
- [001C6426]: "All maintenance requests should be directed to the Facilities division." > "All maintenance requests should be directed to the Facilities Division."
- DialogueInstituteHydroponics1 [000C7D95]: "Well, that's a question best left to our colleagues in the Robotics division." > "Well, that's a question best left to our colleagues in the Robotics Division." (Bug #29398)
- DialogueRailroad [000BF936]: "We're a man down, though, and if anything Deacon said about you is true I'd like you on our team." > "We're a man down, though... and if anything Deacon said about you is true... I'd like you on our team." (Bug #29400)
- [000BF942]: ""For a human"? What do you mean?" > ""For a human?" What do you mean?"
- [000BF947]: "You're a born-in-the-wild human model 1.0. You ain't bad for that model. Not in the same league as us synths. But hey, not your fault." > "You're a born-in-the-wild human model 1.0. You ain't bad for that model. Not in the same league as us synths. But... hey, not your fault."
- [000BF948]: "In the artificial flesh. And before you start with the questions the only thing I'll say about it is this: all those rumors out there are bullshit." > "In the artificial flesh. And before you start with all the questions... the only thing I'll say about it... is this: all those rumors out there are bullshit." / "I'm as real a girl as you'll ever meet. The only difference is I bet your assembly instruction were a hell of a lot more fun." > "I'm as real a girl as you'll ever meet. The only difference is... I bet your assembly instructions were a hell of a lot more fun."
- DialogueVault111 [0001EE77]: "Pip-Boy interface required to activate Vault door cycling sequence." > "Pip-Boy interface required to activate vault door cycling sequence." (Bug #29401)
- DLC03DialogueNick [03042818]: "Thanks, smart-ass. Let me run through this real quick..." > "Thanks, smartass. Let me run through this real quick..." (Bug #29402)
- DLC03MQElliePostQuest [0303DC51]: "Oh boy... it's like that, is it? Why do I always get stuck with the smart-asses..." > "Oh boy... it's like that, is it? Why do I always get stuck with the smartasses..." (Bug #29403)
- DLC04COMGage [06032190]: "Yes, you smart-ass. I am almost done." > "Yes, you smartass. I am almost done." (Bug #29404)
- DLC04DialogueSettlement [06029C03]: "Mags and William normally have me frisk visitors, but that you get... special treatment." > "Mags and William normally have me frisk visitors, but you... get special treatment." (Bug #29405)
- [0603B536]: "But Raiders, they're unpredictable. Quick-tempered." > "But raiders, they're unpredictable. Quick-tempered." / "It's a delicate balance, this place. Lot of reward but just as much risk." > "It's a delicate balance, this place. Lots of reward but just as much risk."
- [0603B547]: "When a bunch of Raiders aren't happy any more, the bullets start flying." > "When a bunch of raiders aren't happy anymore, the bullets start flying."
- [0603DAEA]: "When released to market, the delicious beverage was nothing short of a sensation, quickly becoming..." > "When released to the market, the delicious beverage was nothing short of a sensation, quickly becoming..."
- DogmeatQuest [0021687A]: "Come on boy, it's time to go." > "Come on, boy. It's time to go." (Bug #29406)
- Inst303 [00055C02]: "Well I clearly have faith in you." > "Well, I clearly have faith in you." (Bug #29407)
- InstM01 [0011A0A5]: "Sorry mister, but I'm not supposed to talk to strangers." > "Sorry, mister, but I'm not supposed to talk to strangers." (Bug #29408)
- [0011A0A6]: "Sorry lady, but I'm not supposed to talk to strangers." > "Sorry, lady, but I'm not supposed to talk to strangers."
- InstM02 [000B17DE]: "Yep. Maybe one day I'll even be head of the Robotics division." > "Yep. Maybe one day I'll even be head of the Robotics Division." (Bug #29409)
- Inst305 [000A80C5]: "The Facilities division has it well in hand." > "The Facilities Division has it well in hand." (Bug #29410)
- Inst305Post [0015335A]: "I'm sure the Facilities division is relieved to have the new reactor online." > "I'm sure the Facilities Division is relieved to have the new reactor online." (Bug #29411)
- MQ201 [00155333]: "Kellogg kidnapped my baby. Handed him to the Institute. And I'm going to find them and make them regret what they've done to me." > "Kellogg kidnapped my baby. Handed him to the Institute. And I'm gonna find them and make them regret what they've done to me." (Bug #29412)
- MQ302BoS [00164203]: "Paladin, we've located the reactor. It's accessible through the Advanced Systems division." > "Paladin, we've located the reactor. It's accessible through the Advanced Systems Division." (Bug #29413)
- MS07c [000DD37D]: "Hey, it's all right. I'm just [b]passing[/b] through..." > "Hey, it's all right. I'm just [b]passin'[/b] through..." (Bug #29414)
- [000DD380]: "Passing through? A secure underground bunker?" > "Passin' through? A secure underground bunker?"
- [000DD386]: "All this time, and the first person to walk through my door is a wise-ass." > "All this time, and the first person to walk through my door is a wiseass."
- [000DD387]: "All this time, and the first person to walk through my door is a wise-ass." > "All this time, and the first person to walk through my door is a wiseass." / "Well, you are easy on the eye. So that's something." > "Well, you are easy on the eye. So that's somethin'."
- [000DD389]: "Eddie! It's me! Your old pal Shamus McFuckyourself." > "Eddie! It's me! Your old pal, Shamus McFuckyourself."
- [000DD37B]: "Ha! Oh, boy-o, if I only had a sawbuck for every time somebody said that to me. But I ain't dead yet, am I?" > "Ha! Oh, boy-o. If I had a sawbuck for every time somebody said that to me... But I ain't dead yet, am I?"
- [000EDE3D]: "From what I've heard, the pastrami golem is the one you really have to watch for..." > "Yeah, from what I've heard, the pastrami golem is the one you really have to watch for..." / "Anyway, if you're done being a wise-ass..." > "Anyway, if you're done being a wiseass..."
- [07016D03]: "Eddie! It's me! Your old pal Molly McFuckyourself." > "Oh, come on! Eddie! It's me! Your old pal, Molly McFuckyourself."
- MS09 [000F06B1]: "You'll see once I get my treatment. I was well-known as one of the belles of Boston society - back when there was any." > "You'll see once I get my treatment. I was well-known as one of the belles of Boston society... back when there was any." (Bug #29415)
- [0016A294]: "That could have been valuable to the BioScience division." > "That could have been valuable to the BioScience Division."
- MS17 [0007C774]: "*Painful cry* *Crying* I said... Catcher. Catcher... P-Please... *Moan*" > "*painful cry* *crying* I said... Catcher. Catcher... Please... Please... *moan*" (Bug #29416, Bug #29244, Bug #29234)
- [000E6EDE]: "I'm not gonna say anything more than that. Just take the test. Pass and you can come inside where everything's safe. All right?" > "I'm not gonna say anything more than that. Just take the test. Pass... and you can come inside where everything's safe. All right?"
- [000EEC70]: "I had hired a mercenary to do the job, but clearly I should've contacted you instead, eh?" > "I had hired a mercenary to do the job, but clearly I should've hired you instead, eh?"
- RadioDiamondCity [00178EE3]: "There have been reports of, I'm dead serious, a Chinese submarine seen off the coast, heading out to sea." > "There have been reports of, I'm dead serious, now, a Chinese submarine seen off the coast, heading out to sea." (Bug #29418)
- [00178EE4]: "Apparently, a, uhh... A Chinese submarine... oh boy... was seen off the coast, heading out to sea." > "Apparently, a, uhh... a Chinese submarine... oh boy... uhh, a Chinese submarine was seen off the coast, heading out to sea."
- RECampLC01 [001905AE]: "Would you untie me, please?" > "Would you... untie me, please?" (Bug #29419)
- RRR102 [0007B2FE]: "And Desdemona is really OK with that?" > "And Desdemona is really okay with that?" (Bug #29420)
- [0007B30A]: "Sales pitch over. If you want to walk away here's your chance." > "Sales pitch over. If you want to walk away, here's your chance."
- [000AC88C]: "But you willing to brave some danger to stop the Institute and their nefarious schemes? I can't believe I just said that." > "But you... willing to brave some danger to stop the Institute and their nefarious schemes? I can't believe I just said that."
- [000FE137]: "We need every able body we can get. So you interested at all?" > "We need every able body we can get. So, you interested?"
- [000FE138]: "But the truth isn't so cut and dry. Listen, are you interested in the Railroad? Learning more? Maybe joining?" > "But the truth isn't so cut and dry. Listen. Are you interested in the Railroad? Learning more? Maybe joining?"
- DN102_DevelopmentLabTerminal [Menu Items; Item ID 1]: "Admiral was impressed, inquired about shipboard installations." > "Admiral was impressed; inquired about shipboard installations." / [Menu Items; Item ID 2]: "Date: 10/25" > "Date: 10/21" / "What part of 'hand-held field decontaminator' did you not understand?" > "What part of "handheld field decontaminator" did you not understand?" / [Menu Items; Item ID 3]: "Subject survived test, failed to recover from treatment." > "Subject survived test; failed to recover from treatment." (Bug #29445, Bug #29133)
v2.1.1a (2020-05-10) [FO4 1.10.163]
Other Issues
- Canary support has been added to the patch to help dig into the cause of certain quests losing all of their data. For further details on the problem, install the Canary Save File Monitor.
v2.1.1 (2020-03-02) [FO4 1.10.163]
UFO4P Fixes
- The texture and material data for the glowing mutant hounds on XB1 produced a flat white image when they spawned instead of the intended green glow. This was not seen on PCs which made it difficult to diagnose. Adjustments were provided that should fix this issue now and have been tested to verify they do not interfere with the results on PC. (Bug #24948)
Actor Fixes
- Lucy Abernathy had an invalid setting in her AI Data which would cause her to aggro against the player if they got too close. She's not supposed to engage in such behavior so the value had to be reset to 0. (Bug #28519)
- Polly and Mr. Navigator both have invalid AI settings which could cause them to aggro the player when they're not supposed to do that. (Bug #28576)
- Hermit Crab Hatchlings were not dropping crab meat like they were supposed to. (Bug #26851)
- Ivey and Ahab should not be respawning inside the Fort Hagen Satellite Array zone. They should instead be unique actors. (Bug #27203)
- EncRaiderDogTemplate, which is used as the source for numerous raider dog templates, is not set to respawn. This results in every use case of raider dogs never respawning when expected, despite them all being used in the same scenarios as LvlRaider, which does respawn. (Bug #28183, Bug #28020) [NR]
- Cambridge_ScienceCenterVendorFaction was missing the "Can Be Owner" flag, despite it being used for ownership settings in Science Center Gift Shop. (Bug #28842)
- LvlScavengerAggro768 should be set to respawn but wasn't because he had been duplicated from a specifically non-respawning peaceful version. [NR]
Audio Fixes
- The Institute Rifle did not make any audible sound when fired by an NPC in non-auto mode. (Bug #27326)
- The silenced version of The Deliverer did not make any audible sounds when fired by an NPC. (Bug #25336)
- The audio in one of Arlen Glass' hello topics in DN154Hellos is grammatically unsound. (Sound\Voice\Fallout4.esm\NPCMArlenGlass\001196C2_1.fuz) (Bug #28086)
- One of Supervisor White's dialogue topics in DN151 mispronounces the word "hmph." This has been fixed by using another audio sample that is correct. (Sound\Voice\Fallout4.esm\RobotSupervisorWhite\000E6AD1_1.fuz) (Bug #28137)
- One of Patrick's hellos in DialogueDrumlinDiner has a minor error in the audio recording. (Sound\Voice\Fallout4.esm\MaleEvenToned\00106C28_1.fuz) (Bug #28146)
- One of Dr. Patricia's voice recordings in a shared dialogue topic in DialogueGenericDoctors doesn't match the others. (Sound\Voice\Fallout4.esm\NPCFDoctorPatricia\00079257_1.fuz) (Bug #28165)
- The audio in a Diamond City Security guard hello didn't match the other recording in the shared topic. (Sound\Voice\Fallout4.esm\GuardMaleDiamondCity02\000D8FDB_1.fuz) (Bug #28173)
- One of Jules' dialogue topics in RECampLC01 has a minor error in the audio recording. (Sound\Voice\Fallout4.esm\MaleEvenToned\00192D57_1.fuz) (Bug #28250)
- The audio in several Vault 81 security guard hello topics didn't match the other recording. (Sound\Voice\Fallout4.esm\GuardMaleVault81\001A0AF1_1.fuz, Sound\Voice\Fallout4.esm\GuardMaleVault81\001A0AF6_1.fuz, Sound\Voice\Fallout4.esm\GuardMaleVault81\001A0AFA_1.fuz) (Bug #28353, Bug #28352)
- A dialogue topic in CreatureDialogueMrHandy had the first word partially cut off in the audio recording. (Sound\Voice\Fallout4.esm\RobotMrHandy\000C163E_1.fuz) (Bug #28383)
- One of Penny Fitzgerald's dialogue topics in DialogueCovenant has a minor error in the audio recording. (Sound\Voice\Fallout4.esm\NPCFPennyFitzgerald\0008B41D_1.fuz) (Bug #28459)
- Corrected audio in several shared raider dialogue topics where the recordings don't match each other. (Sound\Voice\Fallout4.esm\RaiderMale01\000478BB_1.fuz, Sound\Voice\Fallout4.esm\RaiderMale02\0008FF61_1.fuz, Sound\Voice\Fallout4.esm\RaiderMale02\0008FF7F_1.fuz) (Bug #28467, Bug #28324, Bug #28323)
- One of Swanson's dialogue topics in MS17 has a minor error in the audio recording. (Sound\Voice\Fallout4.esm\NPCMSwanson\000E6EDE_1.fuz) (Bug #28476)
- The audio in one of Moe Cronin's dialogue topics in a scene in DialogueDiamondCity is grammatically unsound. This has been corrected by splicing the audio. (Sound\Voice\Fallout4.esm\NPCMArlenGlass\001196C2_1.fuz) (Bug #28492)
- The audio in a RETravelKMK03 guard hello topic didn't match the other two recordings. (Sound\Voice\Fallout4.esm\FemaleBoston\0002F5EF_1.fuz) (Bug #28509)
- Several of Rex Goodman's dialogue topics in MS10b have minor errors in the audio recordings. (Sound\Voice\Fallout4.esm\NPCMRexGoodman\001A03F3_1.fuz, Sound\Voice\Fallout4.esm\NPCMRexGoodman\00146CD1_2.fuz, Sound\Voice\Fallout4.esm\NPCMRexGoodman\00146CB4_1.fuz) (Bug #28521)
- Mac mispronounces his name in an audio recording in REObjectRJ03. (Sound\Voice\Fallout4.esm\MaleBoston\001AC71F_1.fuz) (Bug #28570)
- Corrected audio in various shared settler dialogue topics where the recordings don't match each other. (Sound\Voice\Fallout4.esm\FemaleOld\00046513_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\00061FFE_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\0009A10A_1.fuz, Sound\Voice\Fallout4.esm\FemaleOld\0009A10A_1.fuz, Sound\Voice\Fallout4.esm\MaleOld\0015B8BB_3.fuz, Sound\Voice\Fallout4.esm\MaleGhoul\0015B8BB_3.fuz, Sound\Voice\Fallout4.esm\MaleBoston\0015B8BB_3.fuz, Sound\Voice\Fallout4.esm\FemaleRough\0015B8BB_3.fuz, Sound\Voice\Fallout4.esm\FemaleOld\0015B8BB_3.fuz, Sound\Voice\Fallout4.esm\FemaleGhoul\0015B8BB_3.fuz, Sound\Voice\Fallout4.esm\FemaleBoston\0015B8BB_3.fuz, Sound\Voice\Fallout4.esm\MaleOld\0015B8BB_2.fuz, Sound\Voice\Fallout4.esm\MaleGhoul\0015B8BB_2.fuz, Sound\Voice\Fallout4.esm\FemaleOld\0015B8BB_2.fuz, Sound\Voice\Fallout4.esm\FemaleEvenToned\00156A07_1.fuz, Sound\Voice\Fallout4.esm\MaleRough\001909A1_1.fuz, Sound\Voice\Fallout4.esm\FemaleGhoul\001909A1_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\00112043_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\001909A0_1.fuz, Sound\Voice\Fallout4.esm\MaleOld\00112040_1.fuz, Sound\Voice\Fallout4.esm\FemaleGhoul\00112040_1.fuz, Sound\Voice\Fallout4.esm\FemaleBoston\00112040_1.fuz, Sound\Voice\Fallout4.esm\FemaleBoston\001909A2_1.fuz) (Bug #28712, Bug #28595, Bug #28594, Bug #28280, Bug #28161, Bug #28155, Bug #28154, Bug #28153, Bug #28152, Bug #28151)
- Corrected audio in various shared male and female player character dialogue topics where the recordings don't match each other. (Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000567A2_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000567BB_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0003EF97_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00076A9C_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00076A9C_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0001F5FC_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0001F5FC_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000DC924_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001AC705_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0010FC9C_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00146CC8_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00065EE6_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00065EE6_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00065F27_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000673DF_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000537C7_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000537A6_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000537A6_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000B92A6_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00047133_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000F9364_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00091B42_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000E6ED9_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00054AFC_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000ED4B5_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000994D1_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00054B08_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000537A4_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000537A4_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00145852_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00030BA1_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00030B8E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00030B91_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00030BA0_1.fuz, Sound\Voice\DLCRobot.esm\PlayerVoiceMale01\01004BC3_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\001658F2_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001658F2_1.fuz, Sound\Voice\DLCRobot.esm\PlayerVoiceMale01\01004BC2_1.fuz, Sound\Voice\DLCRobot.esm\PlayerVoiceMale01\01004BBF_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000CAB42_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000CAB7F_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001A9694_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0002A4D2_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0002A4D2_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00005825_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00136078_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0007D5A3_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0003718F_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00157F31_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00157F35_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00067FB4_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0001C23D_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000B13E0_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000F73F8_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001456AA_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000673EF_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0019231E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001905CF_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0019D2F3_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001905AE_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceMale01\06016E11_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceFemale01\0601C929_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00190E00_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00106D10_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00106D0F_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\001069F2_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000E6AE4_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00063D13_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00063D14_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00023BAF_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00023BAC_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0001DABD_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale\000BFB29_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale\000BFB21_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00118AB7_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale\001196B6_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000ED228_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000ED239_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000C02EC_1.fuz) (Bug #28759, Bug #28758, Bug #28708, Bug #28707, Bug #28706, Bug #28705, Bug #28569, Bug #28527, Bug #28522, Bug #28502, Bug #28501, Bug #28992, Bug #28990, Bug #28489, Bug #28482, Bug #28481, Bug #28480, Bug #28479, Bug #28478, Bug #28473, Bug #28472, Bug #28470, Bug #28466, Bug #28465, Bug #28436, Bug #28434, Bug #28433, Bug #28432, Bug #28431, Bug #28414, Bug #28413, Bug #28411, Bug #28410, Bug #28375, Bug #28374, Bug #28372, Bug #28346, Bug #28340, Bug #28339, Bug #28322, Bug #28316, Bug #28315, Bug #28314, Bug #28311, Bug #28310, Bug #28307, Bug #28301, Bug #28293, Bug #28273, Bug #28251, Bug #28249, Bug #28248, Bug #28171, Bug #28170, Bug #28159, Bug #28149, Bug #28148, Bug #28147, Bug #28134, Bug #28132, Bug #28131, Bug #28116, Bug #28115, Bug #28104, Bug #28093, Bug #28092, Bug #28091, Bug #28090, Bug #28089, Bug #28088, Bug #28087)
Item Fixes
Nukalurk Eggs (DLC04_NukalurkEgg_Harvestable) were not generating the correct type of ingestible egg because no such object had been created. They were instead substituting Mirelurk Eggs. (Bug #27393) [UFO4P 2.1.6]
- The Hooded Clean Room Suit (AAClothesInstituteWorkerHat) uses an incorrect model for the female version. (Bug #27175)
- Firebelly uses an incorrect Stimpak mesh when it should be represented by the vodka bottle instead. (Bug #26457)
- It was not possible to mount the Cryolater on one of the Contraptions weapon racks. (Bug #21340)
- 10mm Large Magazine loose mods should now be attachable to 10mm pistols. (Bug #21188)
- The Hardened Receiver for combat rifles (mod_CombatRifle_Receiver_MoreDamage1) had corrupted text in its object filter window. (Bug #25421)
- The Standard Magazine for combat rifles (mod_CombatRifle_Mag_Small) had an incorrect reload speed modifier set on it. (Bug #25421)
- The Hardened Automatic Receiver for the Handmade Rifle does not reduce damage as the description calls for. (Bug #25413)
- Swan Boat Fragments do not have any carry weight. (Bug #28553)
- The mini-nuke parts in Gorksi Cabin had no weight or value. Since there are 4 parts, the sensible solution is to divide the weight and value evenly based on a fully assembled mini-nuke. (Bug #28276)
- Melee saw blade weapons added by Automatron all say they add bleeding damage but it was never added to the OMODs. [DLC01Bot_Hand_Melee_HammerSaw_Left, DLC01Bot_Hand_MrHandy_Melee_Saw_Left, DLC01Bot_Hand_Melee_Saw_Left, DLC01Bot_Hand_MrHandy_Melee_Saw_Middle, DLC01Bot_Hand_Melee_HammerSaw_Right, DLC01Bot_Hand_MrHandy_Melee_Saw_Right, DLC01Bot_Hand_Melee_Saw_Right] (Bug #25383)
- The throwable caltrop item [DLC03_ThrowingCaltropWeapon] should not explode when shot at because it's not an explosive device.
Location Fixes
- No LOD was ever generated for the Nuka-World transit station in the western part of the Commonwealth. This has now been corrected. (meshes\terrain\Commonwealth\Objects\Commonwealth.4.-28.4.bto, meshes\terrain\Commonwealth\Objects\Commonwealth.8.-32.0.bto) (Bug #24429)
- The Kiddie Kingdom Employee Tunnels (DLC04KiddieKingdomTunnels01) and the Secure Beverageer Lab (DLC04BottlingPlant02) both have water planes in them that don't function correctly because the cells lacked the "Has Water" flag. (Bug #27511)
- A corrupted navmesh in Far Harbor at cell -5, 10 caused edge links to neighboring cells to be broken due to an unresolved form ID. (Bug #27591)
- MassGravelAndSandExt: Mass Gravel & Sand and Mass Fusion Disposal Site were mistakenly merged together as one location (MassFusionCoolantDisposalLocation). The map marker at Mass Gravel & Sand (MassGravelAndSandLocation) was also incorrectly set to use the one at the Mass Fusion building. (Bug #28210)
- POIJoel06: The exterior cell at Electronic Hobbyist's Club (POIJoel06Location) wasn't properly set as part of the location. This resulted in the exterior area resetting despite never being intended to do so. (Bug #28217)
- 0000DF63: A wilderness cell was mistakenly included as part of CambridgePDLocation. It is located a significant distance away from the police station. (Bug #28840)
- Nahant PD: Fixed several bad navmesh sections on the ground floor of Nahant PD that caused NPCs spawned there by a random encounter trigger to get stuck. To improve access to a doorway, the chair 001CAA10 was slightly moved (Bug #28079).
- Shamrock Taphouse Exterior: A small platform with a patrol idle marker in front of Shamrock Taphouse was missing a navmesh (Bug #28477).
- The MS Azalea area was mistakenly left set up as a workshop zone. Indications are this was once intended to be another settlement in Far Harbor but the work was never completed and left the entire zone in an inconsistent state.
- 3 cells on the east side of Barney's Bunker were not added to the location despite having objects and actors in them that are directly associated with the site.
Mesh, Material, and Texture Fixes
- Protectron Medics use the wrong material setting for their legs, resulting in them having green hips when they should be white like the rest of the body. (Materials\Actors\CreateABot\ProtectronLegsMEDIC.BGSM) (Bug #28471)
Perk and Stat Fixes
- Food buffs become permanently stuck on the player in survival mode due to incorrectly using a perk to hard set the effect values to 0 each time something is eaten instead of using a multiplier to correct it. (Bug #27210) [NR]
- The Nuclear Physicist perk ranks were not correctly calculating their bonuses for Fusion Cores or the Gatling Laser and had some other oddities which causes them to interact badly with other related perks. (Bug #23503, Bug #22528, Bug #23439)
- CarlaMarkdownPerk: Due to a missing actor check, Carla's discount perk mistakenly applied to all vendors (Bug #28351).
Papyrus Fixes
- DN092_IntercomTrig_Script: Modified this script to disable the triggers it's running on once DN092 has shut down. At this point, the scenes supposed to get started by the triggers are no longer available and all subsequent operations of this script would fail with errors (Bug #28243).
- CircuitBreakerMasterScript: Added missing 3D checks (Bug #26372).
- DLC01:DLC01_AddFormsEffectScript: Added a missing 3D check (Bug #28385).
- DLC03:DLC03CoA_FFNucleus03DeconButtonScript: Added sanity checks (Bug #26421).
- DLC03:DLC03POI04DummyNoteScript: Removed an invalid event registration and added a missing sanity check (Bug #26393).
- DN143RemoveFromCaptiveFaction: Modified this script to stop it from trying to manipulate dead actors (Bug #26285).
- DoorChain: Missing sanity checks added (Bug #27368).
- ElevatorMasterScript: Added two missing sanity checks (Bug #26286).
- RESceneRJ02_NoteScript: Modified a condition check to avoid errors when a note changes containers after RESceneRJ02 has stopped running (Bug #28107).
- VertibirdMobilityScript: Added an AI check to avoid errors when trying to play an idle (Bug #26244).
- DLC01:DLC01_TrackSystemTrack: A while loop could become hopelessly stuck in an endless loop, becoming an unbound object, when the player leaves the Mechanist's Lair. This would then result in serious script lag, and if the Papyrus logs are on, multiple gigs worth of data after a long session. (Bug #28753) [NR]
Quest and Dialogue Fixes
- Raider combat idles were not restricted to members of RaiderFaction and could incorrectly get used by other types of NPCs who are not meant to be raiders. (Bug #28474)
- Maisie (the cat at Abernathy Farm) should now properly be culled upon being killed. The alias on DialogueAbernathyFarm has been marked optional and given the UFO4P script to clear an alias when dead. (Bug #25943) [NR]
- When talking to Blake Abernathy initially, the player can ask if Blake means "Preston's Crew". The player says the line over the top of Blake's response to it due to a missing scene flag. (Bug #20254)
- A dead scavenger near Hubris Comics that carries a hint note could be culled from the game before being discovered. An alias for this scavenger has been added to The Silver Shroud (MS04) to preserve him until the quest is completed. (Bug #26394) [NR]
- When returning to Ada in A New Threat (DLC01MQ02) it is possible to get stuck in the dialogue chain because one of her responses did not have the proper scene selected to start after she greets you. (Bug #27603)
- Desdemona should not be mentioning Coursers in conjunction with the player infiltrating the Institute if the Institute is destroyed already, or the player has been permanently kicked out. (Bug #27237)
- In quests InstM01Post and DialogueWarwickHomestead the alias for Cedric Hopton prevents his corpse from being removed from the game if he's killed. (Bug #26804) [NR]
- The bodies of Theo Collins, his robots, and his turrets are never cleared if you kill them during Mystery Meat (DN079). (Bug #26795) [NR]
- Also with DN079, if you exit the building to talk to Rylee before first speaking with Theo, the quest would get stuck and be unable to advance if you asked her about people getting sick. Her response was unnecessarily setting a quest stage that was never used for anything. (Bug #26478)
- Speaking to Danny Sullivan more than once after arriving at Diamond City could result in him repeating his greeting and thus offering you access to the second speech option you're not supposed to get if you used the other one. It's not clear entirely where this was tripping up, but setting the scene to move to stage 10 upon closing out has resolved the problem. (Bug #28441)
- During Safari Adventure (DLC04SafariAdventureQuest) Cito would comment on never having "been here" even if he had been convinced to stay behind to defend his family. The scene should only run if he follows you into the cloning facility. (Bug #26341)
- Diamond City security guards would erroneously make comments about the player having a robot companion if Curie had already become a synth, due to the dialogue not checking her race first. (Bug #23838)
- At the end of Cappy in a Haystack (DLC04MS01) the quest journal will indicate that you kept Bradberton alive even if you agreed to shut off the power to his life support. A condition on the journal was missing which caused the game to always display the alternative entry. (Bug #23880) [NR]
- Gunners aliases in REAssaultSC18_FactionMMvsGunners were mistakenly being forced to use synth voices, which was causing them to talk like synths. They should have been set to revert to the voice type of the NPC instead. (Bug #23885)
- DialogueVault81Guards [001A0AE0]: A hello topic intended to only play if the player character is female was erroneously checking to see if the player is male. As a result, Vault 81 guards would sometimes comment on how the player is a "brave woman" even if they are male. (Bug #28309)
- REChokepointRJ01 [001AC234, 001AC241]: Two Gunner responses are using condition checks that incorrectly perform a gender check on subject, instead of on player. This could result in the Gunner addressing the player character as "sir" if they are female. (Bug #28397)
- RESceneJSDN062 (Dead raiders with food paste and intervention note): This encounter could repeat infinitely although the scene is unique and the note addresses one of the raiders with a unique name. It will now stop reoccurring once the player has taken the note from the raider's body (Bug #28305).
Placement/Layout/Ownership and other World Object Fixes
- 0004541A: Floating X-Marker Heading (Bug #28477).
- 001ACBF4: Spotlight trigger that wasn't linked to the same enable marker as its spotlight (Bug #26324).
- Wandering turrets: The turrets 00075983, 00183442, 00183443, 001ADDE5, 001E2E95, 001EC5AD were placed on areas with no navmesh, causing them to wander off after a cell reset because the engine moves all actors spawned at run time onto a working navmesh. To fix this, small navmesh islands were created and shoved underneath them. Another two turrets, 0009398F and 0017FD4B were wandering off because the navmesh they were sitting on was buried below the supports on which they were placed. This has been fixed by edits to the existing navmeshes. Finally, the turret 00077C72 could wander off due to NPC interference (upon cell reset, an NPC placed close nearby may spawn before the turret does, and if he starts moving only a little, he may be standing in the spot of the turret when the game tries to place the turret). This was fixed by moving the NPC 0007432F some distance away from the turret (Bug #28098).
- 071F9BDE: Missing ceiling panel has been placed at Slocum's Joe HQ. (Bug #28515)
- 00072C1B, 000B1303: Set LOD flag on these objects so that they can be properly seen from a distance. (Bug #28512)
- 001F7AC5: Fusion generator that erroneously had a door set as its linked light to flash when the core is taken. This generator has no lights near it so the property just needs to be cleared or the door it was linked to will be permanently screwed up. (Bug #28232) [NR]
- 0018E835: Set to non-respawning to prevent the door into Big John's Salvage from resetting spontaneously. (Bug #25317)
- 001A7940: Linked object chain missing its LinkCustom01 keyword property. (Bug #26680)
- 06021257, 060224A5, 06028E8C, 06023DDF, 03046639, 03027569, 030500AD, 0304A60C, 0304A5E6, 03022688: Vault-Tech Lunchboxes placed using the wrong activation object. (Bug #27199)
- 001A8E64, 001A8E67, 001A8E66: Security bar and linked components that should not be resetting at Kingsport Lighthouse. (Bug #26796)
- 001E81D0: Water plane which was not matched to the height of the cell next to it, causing a minor gap. (Bug #26731)
- 03056C00: Terminal that is not linked properly to its associated spotlights. (Bug #26597)
- 001BE099: Floating tricycle. (Bug #28110)
- 0013039C: Changed the HavokOnHit property on an oxygen tank from true to false. Defaultdisablehavokonload would throw an error on rare occasions when the reference loses 3D during a hit event.
- 00215293: Misplaced jukebox. (Bug #28326)
- 07026ED9, 0703D469, 0703D46A, 0703D46D: Grass mounds placed to cover exposed gaps in the terrain. (Bug #28369, Bug #28275, Bug #28117)
- 002278E0: Misplaced weapon mod. (Bug #28386)
- 001390D8, 00139125: Misplaced radios. (Bug #28393, Bug #28292)
- 00139124: Misplaced bell. (Bug #28393)
- 0006AE02, 00094A26, 00094A27, 00094A36, 00094A5E, 00094A5F, 00094A68, 00094A69, 00094AAB, 0009608E, 0009609D, 000960E6, 0009610F, 0009612B, 0009612C, 0009612D, 0009612E, 0009612F, 00096130, 00096142, 00096143, 00096147, 00096148, 00096149, 00117D53, 00117D54, 00117D56, 001AB84F: Some movable references that are initially located underneath the water before the quarry at Thicket Excavations is drained are missing their proper enable parent settings. (Bug #28437)
- 000AEAB3, 000AEAB4: Sleeping bags that are using the wrong base types. (Bug #28452)
- 07015DA0, 07015DBB, 07015DBC, 07015DBD, 07015DBF, 07015DC5, 07015EAA, 0702F77A, 0703D453, 0703D454, 0703D455, 0703D456, 0703D457, 0703D458, 0703D459, 0703D45A, 0703D45B, 0703D45D, 0703D461, 0703D462, 0703D463, 0703D464, 0703D465, 0703D466, 07062E41, 07062E40: Rocks and rock piles placed to cover exposed gaps in the terrain. (Bug #28539, Bug #28423, Bug #28399, Bug #28370, Bug #28255, Bug #28145, Bug #28081, Bug #27227)
- 07015DC8: Beach dune placed to cover an exposed gap in the terrain. (Bug #28539)
- 000D182E, 000D182F: The map markers for Mass Pike Tunnel West and Mass Pike Tunnel East were mistakenly set as a settlement. They were intended to be set as a Sewer/Utility Tunnel instead. (Bug #28540)
- 00117920, 001F98BD, 001F98BE, 001F98BF, 001F98C1, 001F98C2, 001F98C3, 001F98C4, 001F98C5, 001F98C6, 001F98C7, 002129C9, 002129CA, 002129CB, 002129CC, 002129CD, 002129CE, 002129D2, 002129D3, 002129D4, 002129E8, 002129E9, 002129EA, 0022C902, 0022C903, 0022CA39, 0022CA3A, 0022CA3B, 0022CA3C: Misplaced bottle caps. (Bug #28544, Bug #28169)
- 00019F6E, 00019F6E, 00019F70, 0001AD29, 0001AD67, 0001AD6E, 0001B02C, 0001B02D, 0001B707, 0001B708, 0001B70B, 0001B70C, 0002001C, 00023675, 0003379D, 000359B3, 0003B840, 0003B842, 0003B844, 0003B847, 0003B99F, 0003B9AF, 0003D3E4, 00047D0B, 00047D0C, 00047D0D, 00047D0E, 00051B12, 00051B14, 00051B17, 00051B1D, 00051B5E, 0005690B, 0005F46C, 0005F46F, 0005F47E, 00074C16, 00078600, 00078601, 000819B5, 000819BB, 000819BC, 000819BD, 000819BE, 000938B5, 000940C8, 000940C9, 000940CA, 000940CB, 000940DB, 000940DE, 00097372, 000977B8, 000977B9, 000977BA, 000977BB, 000977BC, 000977BD, 000984F1, 000984F2, 000A07B6, 000A07B7, 000A07B9, 000A07BA, 000A0E07, 000A2CC5, 000A2CC6, 000A2CC8, 000B29CD, 000B29D1, 000B3422, 000B3425, 000B3426, 000B4879, 000B487B, 000C3D6D, 000C3D6E, 000C3D70, 000C3D74, 000C3D79, 000C3D85, 000C3D8A, 000C3D8D, 000C3D90, 000C3D9E, 000C3DAB, 000C3DAE, 000C3DB1, 000C3DB4, 000C3DB8, 000C3DBB, 000C3DBE, 000C9548, 000D0145, 000D0146, 000D04F4, 000D04F6, 000D04FB, 000D3133, 000DCC35, 000DCC36, 000DCCAA, 000DCCAB, 000E1A49, 000E6C9E, 000E6C9F, 000E6CA0, 000EF3F6, 000EF3FB, 000EF3FC, 000EF3FD, 000EF3FE, 000EF3FF, 000EF57B, 000EFB57, 000EFB5C, 000EFB68, 000EFB6E, 000EFB70, 000EFB76, 000EFB77, 000EFB78, 000EFB8A, 000EFB92, 000EFBA5, 000EFBA9, 000EFBAA, 000F16CE, 000F3721, 000F92CD, 000F92D0, 000F92D3, 000FA558, 000FA573, 000FA574, 000FA575, 000FFA72, 000FFA73, 000FFA78, 00106A5D, 00106A5E, 00106A5F, 00106A60, 00108993, 001089DF, 001089E0, 0010B9F3, 0010B9F6, 0010B9F9, 0010B9FB, 0010B9FD, 0010B9FE, 0010C529, 00119B08, 00119B09, 00119B0A, 00119B0B, 00119B0C, 00119CD0, 00119CD1, 00119CD2, 00122254, 00128214, 0012821A, 0012821C, 0012EF5C, 001363FB, 001363FC, 001363FD, 001363FE, 001363FF, 0013BE5F, 0013BE69, 0013CBC0, 0013CBC4, 0013CBD3, 0013CBD6, 0013F897, 0013F8A9, 0013F8AA, 0013F8AB, 0014FF01, 0014FF02, 0014FF03, 00152471, 001527E4, 001527EA, 001527F2, 00157C6C, 0015E993, 00162AF8, 0016818B, 0016818E, 0016818F, 00168195, 0016952B, 0016C1E6, 0016FC7C, 0016FCC2, 00184F97, 00184F9A, 001851D2, 001851E2, 001851E3, 0018596E, 0018660D, 0018660E, 0018660F, 00186610, 00186611, 00186DF7, 001875BD, 0019000A, 001977C2, 001977CF, 00197B7A, 001A7669, 001A7BAD, 001A8590, 001AB855, 001AD528, 001AD529, 001AD52C, 001C1451, 001CD059, 001D16B9, 001D16BA, 001D9AD3, 001F76A8, 001F76F0, 001FB8E8, 001FB902, 001FB906, 0020CEF2, 0020CEF3, 0020CF23, 0020E897, 0020EAB7, 0020EB97, 0020F04C, 00215140, 00218A55, 00229A20, 00229A22, 00238748, 00238749, 002474E7, 002474EB, 002474EF, 002474F0, 002474F1, 002474F2, 002474F6, 002474F9, 002474FE, 00247503, 00247504, 00247505, 00248654, 00248655, 00248656, 00248657, 00248658, 0024875E, 00248775, 03004C4E, 03004C4F, 03004C66, 03004C67, 03004C68, 03004C69, 03004C6A, 03004C6B, 03004C6C, 03004C6D, 03004C6E, 03004C6F, 0300AF73, 03020D11, 03027B47, 03027B4B, 03027B4F, 03027B50, 03027B51, 03027B52, 03027B53, 03027B54, 0302C847, 0302E127, 0302E128, 0302E129, 030348A3, 030348A4, 030348A5, 030348A6, 030348DF, 030348E0, 030348E1, 030348E2, 030348E3, 030348E4, 030348E5, 030348E6, 030365E1, 030365E2, 030365E3, 030365E4, 030365E5, 03040495, 03040496, 03040497, 060194C7, 060194C8, 060194C9, 0601E34E, 0601E34F, 06023E19, 06023E1A, 06023E1B, 06023E1C, 06023E1D, 0602DA6D, 0602DB55, 0602DB57, 0602DB58, 0602DB59, 0602DB5A, 0602DB5B, 0602DB5C, 0602DB5D, 0602DB5F, 0602DB60, 0602DB61, 0602DBFE, 0602DED8, 0602DEDA, 0602DEDB, 0602DEDF, 0602DEE0, 0602DEE1, 0602DEE2, 0602E77B, 0602F87F, 0602F8B3, 0602F8B5, 060316A8, 060319AC, 060319AD, 060319AE, 060319AF, 060319B0, 060319B1, 060319B2, 060319B3, 060319FE, 060319FF, 06031A00, 06031A01, 06031A02, 06031A03, 06031A04, 06031A05, 06032665, 0603266B, 0603266C, 0603266D, 06032674, 06032678, 0603268E, 0603268F, 06032693, 06032694, 06032697, 0603269A, 0603269B, 0603269C, 060326AD, 060326AE, 060326AF, 060326B0, 060326B1, 060326B2, 060326B3, 060326BE, 060326CC, 060326CD, 060326D8, 060326DA, 060326DB, 060326ED, 060326EE, 060326EF, 060326F0, 060326F9, 06032705, 06032706, 06032707, 06032708, 0603270B, 0603270C, 06032715, 06032716, 06032718, 06032719, 0603272C, 0603272D, 0603272E, 0603272F, 06032730, 06032731, 0603274E, 06032774, 06032789, 060327FE, 060327FF, 0603283A, 06032841, 06032863, 0603298F, 060329A1, 0603458F, 06034605, 06034666, 0603466C, 0603467C, 06034694, 060346D1, 060356F6, 060356F8, 06035706, 0603570E, 06035710, 06035712, 06035714, 0603BF18, 0603BF19, 0603BF21, 0603D7CF, 0603D7D1, 0603D7E6, 0603D7E8, 0603D7EA, 0603D7EC, 0603F6EF, 0603F930, 06040B1C, 06040B1D, 06040B25, 06040B29, 06040B37, 06040B9A, 06040C16, 06040C80, 06040C99, 06040C9A, 06040C9B, 06040C9C, 06040C9D, 06040C9E, 06042449, 0604244C, 0604244F, 06042450, 0604245F, 06042468, 06043244, 06043245, 06043246, 060439FA, 060439FC, 060439FD, 06043A02, 06043A07, 06043A09, 06043A0C, 06043A11, 06044426, 06044D18, 06044D1B, 06044D1F, 06044D20, 06044D23, 06044D25, 06044D27, 06044D28, 06044D29, 06044D3C, 06044D3F, 06044D42, 06044D43, 06044D46, 06046DB8, 06046DBB, 06048375, 06048376, 06048A15, 06048A16, 06048A17, 06048A18, 06048A19, 06048A1A, 06048A1B, 06048A1C, 06048A1D, 06048A1E, 06048A1F, 06048A20, 06048A21, 06048A55, 06048A58, 06048A5B, 06048A5C, 06048A5F, 06048A64, 06048A69, 06048A6E, 06048A6F, 06048A74, 06048A79, 06048A7F, 06048A80, 06048A81, 06048A83, 06048A84, 06048A85, 06048A86, 06048A87, 06048A88, 0604A42B, 0604A431, 0604A435, 0604A438, 0604A439, 0604A43A, 0604A43B, 0604A43D, 0604A442, 0604A44A, 0604A44B, 0604A450, 0604A455, 0604B4F2, 0604B4F7, 0604B4FD, 0604B502, 0604CB5A, 0604E9ED, 0604E9EE, 0604E9EF, 0604E9F6, 0604E9F7, 060540D8, 060540DC, 060555BA, 060555BC, 06055DA5, 06055EA0, 06055EA5, 06055EA7, 06055EA9, 06055EAB, 06055EAD, 06055EAF, 06055EB1, 06055EB3, 06055EB6, 06055EB8, 06055EBA, 06055EBC, 06055EBE, 06055EC0, 06055EC2, 06055EC4, 06055EC6, 06055EC8, 06055ECA, 06055ECC, 06055ECE, 06055ED0, 06055ED2, 06055ED4, 06055ED6, 06055ED8, 06055EDA, 06055EDC, 06055EF2, 06055EF9, 06055EFC, 06055EFE, 06055F01, 06055F04, 06055F06, 06055F08, 06055F0A, 06055F0C, 06055F0E, 06055F10, 06055F12, 06055F16, 06055F17, 06055F19, 06055F1B, 06055F1D, 06055F20, 06055F22, 06055F23, 06055F25, 06055F26, 06055F27, 06055F28, 06055F29, 06055F2A, 06055F2C, 06056074, 06056077, 0605607B, 0605607E, 06056081, 060560A9, 060569C5, 06056B32, 06056B37, 06056B3C, 06056B40, 06056B41, 06056B43, 06056B45, 06056B4A, 06056B4E, 06056B4F, 06056B52, 06056B55: Actors and objects in exterior "no reset" areas that didn't have their proper encounter zone settings specified. This could potentially result in them respawning even though they're not intended to do so. (Bug #28893, Bug #28892, Bug #28890, Bug #28889, Bug #28888, Bug #28887, Bug #28886, Bug #28885, Bug #28884, Bug #28883, Bug #28882, Bug #28881, Bug #28880, Bug #28578, Bug #28241, Bug #28238, Bug #28237, Bug #28236, Bug #28235, Bug #28233, Bug #28225, Bug #28223, Bug #28222, Bug #28219, Bug #28216, Bug #28215, Bug #28214, Bug #28212, Bug #28211, Bug #28208, Bug #28207, Bug #28205, Bug #28204, Bug #28203, Bug #28202, Bug #28200, Bug #28199, Bug #28198, Bug #28194, Bug #28193, Bug #28192, Bug #28191, Bug #28190, Bug #28189) [NR]
- 07015DC9, 0703D471, 0703D472, 0703D47A, 0703D47B, 0703D47C, 0703D47D, 0703D47E, 0703D47F, 0703D480, 0703D488, 0703D489, 0703D48A, 0703D48B, 0703D48C, 0703D48D, 0703D48E, 0703D48F, 0703D490: Rubble piles placed to cover gaps. (Bug #28598, Bug #28550, Bug #28539, Bug #28500, Bug #28395)
- 000936C5, 000936C6, 0009372B, 00093763, 00093764, 00093765, 00093766, 00093767, 00093769, 00093770, 00093775, 000937FB, 00093800, 00093804, 00093816, 0009383B, 0009383D, 0009383E, 0009383F, 00093840, 00093841, 0009385D, 0009386B, 0009386C, 0009387E, 00093882, 00093883, 0009388A, 0009388F, 00093890, 000938A5, 000938A6, 000938A7, 000938A8, 000938A9, 000938AA, 000938AB, 000938AC: Objects in the Financial Building lobby that should reset along the items in the rest of the area, but didn't because they were in a "no reset" cell. This has been addressed by adding them to a nearby resetting area. (Bug #28893)
- 00197B7D, 001B4979, 001C5EC2, 001CBD30, 0020EAB8: Misplaced AI markers. (Bug #28879, Bug #28828, Bug #28725, Bug #28392)
- 000E692D, 00117895, 00138C4C, 00184B37, 00184B38, 00184B3A, 0018BC17, 001F0DFA: Misplaced coat racks. (Bug #28745, Bug #28690, Bug #28585, Bug #28552, Bug #28545, Bug #28169)
- 0023CF47: Misplaced lobster float. (Bug #28750)
- 07015D9F, 07015DA4, 07015DB8, 07015DBE, 07015DC0, 07026ED9, 07026EDA, 07026EE5, 07026EE6, 07026EEE, 07026EF6, 07026EF7, 07026EF8, 0703D451, 0703D452, 0703D45C, 0703D45E, 0703D45F, 0703D460, 0703D467, 0703D468, 0703D46B, 0703D46C, 0703D46E, 0703D46F, 0703D470, 0703D473, 0703D474, 0703D475, 0703D476, 0703D477, 0703D478, 0703D479, 0703D481, 0703D482, 0703D483, 0703D484, 0703D485, 0703D486, 0703D487, 0703D491, 0703D492, 0703D493, 0703D494, 0703D495, 0703D496, 0703D497, 0703D498, 0703D499, 0703D49A, 0703D49B, 0703D49C, 0703D49D, 0703D49E, 0703D49F, 0703D4A0, 0703D4A1: Trash piles placed to cover gaps. (Bug #28751, Bug #28727, Bug #28726, Bug #28725, Bug #28699, Bug #28696, Bug #28675, Bug #28632, Bug #28560, Bug #28559, Bug #28556, Bug #28555, Bug #28551, Bug #28539, Bug #28438, Bug #28389, Bug #28369, Bug #28336, Bug #28117, Bug #28114)
- 00046C56, 000E532C, 000E7F7B, 000E7F7C, 000E7F85, 000FA57B, 0010B3B9, 00139F45, 0016FDE4, 001E1E5A, 0021B95A, 0603AD7A, 0603BF27, 060411C0: Misplaced bobby pin boxes. (Bug #28767, Bug #28752, Bug #28740, Bug #28717, Bug #28585, Bug #28582, Bug #28529, Bug #28528, Bug #28391, Bug #28182)
- 0016FDBD, 0016FDBE, 0016FDBF, 0020A223, 0604CB59: Misplaced holotapes. (Bug #28767, Bug #28752, Bug #28582)
- 060319B1, 060319B2, 060327FE: Misplaced dead robots. (Bug #28767)
- 000EF2EF, 001926D6: Misplaced weed whackers. (Bug #28769, Bug #28398)
- 0006737B: Misplaced trash can lid. (Bug #28771)
- 0012DD0D: Misplaced car engine. (Bug #28777)
- 0023995F, 0023B7AF: Misplaced Vault-Tec lunchboxes. (Bug #28785, Bug #28444)
- 00072282, 00197CA9: Misplaced Nuka-Cola vending machines. (Bug #28789, Bug #28528)
- 000EC87C, 0017CD7E, 0017CD7F, 0017CE21, 0017CE23, 0020443C, 00222E84: Misplaced flammable barrels. (Bug #28793, Bug #28582, Bug #28544, Bug #28368, Bug #28096)
- 000CC1C0, 000CC1C1, 000CC1C2, 000CC1C3, 00106BFB, 00106BFC, 0011F87B, 0018C1C5, 002152DB, 0022C938: Misplaced oxygen tanks. (Bug #28812, Bug #28695, Bug #28582, Bug #28544, Bug #28398, Bug #28326)
- 00139C1F, 00150862, 0016FE0A, 0016FE0B, 0019FB34, 001E49E1, 001E49E3, 00225536, 0022CAF7, 00239518, 0023AC41, 0023B46E, 0023C1A1, 00249000: Misplaced armor items. (Bug #28815, Bug #28775, Bug #28752, Bug #28582, Bug #28544, Bug #28529, Bug #28319, Bug #28182, Bug #28096, Bug #27750)
- 00067188, 00067189, 0006718A, 0006718B, 00067225, 00067228, 00067379, 001195C7, 001195C8, 001195C9, 001195CA, 001195CB, 001195D3, 001195D5, 001195D7, 001195D8, 001195D9, 001195DA, 001195DC, 001195DD, 001C7D4D, 001C7D5D, 001C7D5E, 001C7D5F, 001C7D60, 001C7D61, 001C7D62, 001C7D64, 00227747, 00248790: References that were missing their proper ownership. (Bug #28817, Bug #28772, Bug #28580)
- 000A1D4D, 000A1D4F, 000A1D50, 000A1D51, 000A1D52, 000A1D53, 000A68BE, 000A68BF, 000A68C0, 000A68C1, 000A68C2, 000A68C3, 000DCF08, 000DCF09, 000DCF0A, 000DCF0B, 000DCF0C, 000DCF0D, 000DCF90, 000DCF91, 000DCF92, 000DCF93, 000DCF94, 000DCF95, 000FA3DF, 000FA3E0, 000FA3E1, 000FA3E2, 000FA3E3, 000FA3E4, 00197CA3, 00197CA4, 00197CA5, 00197CA6, 00197CA7, 00197CA8, 03004A5F, 03004A60, 03004A61, 03004A62, 03004A63, 03004A64: Misplaced dummy Nuka-Cola bottles in vending machines. (Bug #28820, Bug #28582, Bug #28528, Bug #28443, Bug #28398, Bug #28386)
- 00163AA2, 0018660B, 00186DF7, 0019824C, 00197B7A: Misplaced NPC spawn markers. (Bug #28879, Bug #28878, Bug #28828, Bug #28725)
- 001AD15B, 001C23CF: Misplaced corpses. (Bug #28831, Bug #28780)
- 00045B72, 00045B73, 00045B74, 00050D0D, 00054605, 00054619, 001195CB, 0013888F, 0013BB9F, 0013BBA0, 0013BBA1, 0013C234, 0013F9F3, 0016950E, 00174764, 0017FA8E, 0017FA90, 0017FA97, 00184B06, 00184B07, 00184B08, 00184B8D, 00184B8F, 00184B90, 00184C23, 00184C24, 00184D91, 00184D96, 00184D9C, 00184DA3, 00184DAC, 00184DF9, 00185CA6, 00185CF0, 0018BBDE, 0018BBE0, 0018BBE3, 0018BBE4, 0018BBFE, 0018BBFF, 0018BC02, 0018BC03, 0018BC1A, 0018EAC3, 0018EAC5, 0018EAC7, 0018EACB, 0018EACE, 0018EACF, 0018EAD1, 0018EAD2, 0018EAD4, 0018EAD7, 0018EAD8, 0018EAD9, 0018EADB, 0018EADC, 0018EADD, 0018EADF, 0018EAE2, 0018EAE4, 0018EAE5, 0018EAE7, 0018EAEA, 0018EAEB, 0018EAEC, 0018EAEC, 0018EAEF, 0018EAF1, 0018EAF2, 0018EAF3, 0018EAF4, 0018EAF5, 0018EAF7, 0018EAF8, 0018EAFA, 0018EAFB, 0018EAFC, 0018EAFD, 0018EAFE, 0018EAFF, 0018EB00, 0018EB01, 0018EB02, 0018EB03, 0018EB04, 0018EB05, 0018EB06, 0018EB07, 0018EB08, 0018EB09, 0018EB0A, 0018EB0B, 0018EB0C, 0018EB0D, 0018EB0E, 0018EB0F, 0018EB10, 0018EB11, 0018EB12, 0018EB13, 0018EB15, 0018EB16, 0018EB1A, 0018EB1B, 0018EB1C, 0018EB1D, 0018EB1E, 0018EB22, 0018EB23, 0018EB24, 0018EB25, 0018EB26, 001908EC, 001908ED, 001908EE, 001908F0, 001908F1, 001908F6, 001908F7, 001908F8, 001908F9, 001908FA, 00190904, 00190906, 00190907, 00190908, 00190933, 00190944, 00190946, 00190947, 0019AE22, 0019AE30, 0019AE3C, 0019AE3E, 0019AEEB, 0019B13B, 0019B13C, 0019B13D, 0019B13F, 0019B140, 0019B141, 0019B142, 0019B1CE, 0019B1CF, 0019FB1A, 001A6127, 001A6128, 001A6200, 001A6203, 001A621C, 001A625B, 001ABBD1, 001ABBDD, 001ABBED, 001C6111, 001C6112, 001D70CA, 001D710A, 001D71DA, 001E13C5, 001FB9FD, 0020BAA5, 0020BB06, 00217680, 0022789B, 0022789C, 0022789D, 0022789E, 0022CA33, 00230DE7, 002377E9, 002377EA, 002377EF, 0023B0CC, 0023B0CF, 0023B4FA, 0023B4FB, 0023B4FD, 0023B4FF: Misplaced books, comics, magazines, and notes. (Bug #28834, Bug #28833, Bug #28785, Bug #28778, Bug #28774, Bug #28765, Bug #28750, Bug #28738, Bug #28717, Bug #28585, Bug #28582, Bug #28579, Bug #28552, Bug #28544, Bug #28529, Bug #28398, Bug #28386, Bug #28349, Bug #28292, Bug #28182, Bug #28096)
- 000F75F6, 0018AC4A, 00227815: Misplaced keys. (Bug #28834, Bug #28552, Bug #28386)
- 000435F7, 000438AF, 00044894, 00050D1D, 00050D1E, 00050D27, 00050D28, 00050D29, 0005339D, 0005339E, 000544DF, 000544FE, 0005455A, 0005455B, 00054566, 00054567, 0005457A, 000545F5, 0005463D, 0005463E, 00054659, 0005465A, 000ADA5C, 000ADA9B, 0019091F, 0019AEAE, 0019AEEA, 0019FB13, 0019FB14, 0019FB24, 0019FB85, 001A6121, 001A6122, 001A6209, 001A620B, 001A624A, 001A627C, 001D7205, 0020BB1B, 0020BB1C, 0020BB1D, 0020BB74, 0022C91C, 00248CAB, 060411AB: Misplaced folders. (Bug #28836, Bug #28783, Bug #28774, Bug #28767, Bug #28765, Bug #28738, Bug #28582, Bug #28552, Bug #28544, Bug #28529, Bug #28096)
- 001681B1, 0017CE26, 00181818, 00184110, 00184114, 001E09A1, 00239519, 0023AC42: Misplaced explosives. (Bug #28836, Bug #28798, Bug #28752, Bug #28731, Bug #28582, Bug #28544, Bug #28182)
- 0003B660, 0003B68B, 0003B703, 00045323, 00050CFD, 00054474, 0005447A, 00054545, 00054596, 000545A6, 000545C3, 0005460F, 00054611, 00054634, 00064B49, 00066B02, 00066B03, 00066B0A, 00066B0D, 00066B11, 00066B14, 00075C21, 00075C22, 00075C2C, 00093025, 0009415F, 0009460F, 00094610, 00094616, 00099DCC, 00099DCD, 000EF34A, 000FB386, 0011C507, 0011C508, 0011C536, 0011D6C4, 0011D6CE, 0011D6D1, 0011D6D2, 0011D6D3, 0011D6D4, 0011D6D5, 0011D6D9, 0011D6DA, 0011D6DB, 0011D6DE, 0011D6DF, 0011D6E3, 0011D6E4, 0011D780, 0011D795, 0011D796, 0011D799, 0011D7BD, 001376FD, 0013BBB2, 0013C22B, 0013F71F, 0013FA72, 0016757F, 00167E48, 00167E55, 00167E56, 00167E57, 00178AD2, 0018BB96, 0018BB98, 0018F991, 001908DB, 00190931, 00190932, 00192797, 0019279F, 001927A2, 00192810, 0019918F, 0019AE06, 0019AE09, 0019AE0A, 0019AF4C, 0019AF4E, 0019AFBB, 0019AFBC, 0019B137, 0019FB11, 0019FB20, 0019FB6D, 0019FB8D, 0019FBBE, 0019FBD9, 0019FBEA, 001A013F, 001A015B, 001A015C, 001A017E, 001ABBB0, 001ABBB1, 001ABBB2, 001ABBB3, 001ABBB4, 001ABBBB, 001ABBC1, 001ABBC3, 001ABBC5, 001ABBCA, 001ABBD1, 001ABBE7, 001ABBEA, 001ABBEB, 001AD0CE, 001AD0E8, 001BE88F, 001D526E, 001D52E6, 001D7143, 001D7144, 001D9A07, 001D9A0C, 001D9A0E, 001DFB1F, 001E12D6, 001E13C1, 001E13CF, 001E13D1, 001E1DFB, 001E1E2C, 001E1E2F, 001E1E45, 001E1E4E, 001E1E4F, 001E1E6C, 001E1EA2, 001E1EA3, 001E3522, 001E356A, 001E35A5, 001E35A6, 001E35A7, 001E3620, 001E36DC, 001E36F9, 001E36FA, 001E36FB, 001E36FD, 001E36FE, 001E36FF, 001E3716, 001E374F, 001E3750, 001E49E8, 001E4A0B, 001E4A0C, 001E4A0D, 001E4A0E, 001E4A0F, 001E4A10, 001EF114, 001EF115, 001EF116, 001EF117, 001EF118, 001EF119, 001EF11A, 001EF13F, 001EF140, 001EF143, 001EF144, 001EF145, 001F0D96, 0020B603, 0020B77F, 0020B7F4, 0020B7F5, 0020B7F9, 0020B901, 0020B902, 0020B903, 0020BB00, 0020C897, 0020CEF4, 002152D6, 00215473, 002175E3, 0022C8D4, 00222E7C, 00222E80, 0022610C, 00226125, 0022F15F, 0022F172, 0022F173, 0022F190, 0022F192, 0022F774, 0022FA24, 00237872, 002378A1, 00245E22, 00248CBD, 0603AD77, 0603BAAC, 06044106: Misplaced baskets, bins, boxes, and crates. (Bug #28837, Bug #28334, Bug #28832, Bug #28830, Bug #28825, Bug #28815, Bug #28791, Bug #28785, Bug #28776, Bug #28769, Bug #28767, Bug #28765, Bug #28752, Bug #28750, Bug #28746, Bug #28745, Bug #28740, Bug #28738, Bug #28731, Bug #28725, Bug #28717, Bug #28694, Bug #28690, Bug #28585, Bug #28582, Bug #28554, Bug #28552, Bug #28544, Bug #28529, Bug #28398, Bug #28386, Bug #28368, Bug #28349, Bug #28329, Bug #28326, Bug #28182, Bug #28096)
- 00019E2E, 00019ED4, 0001E2E3, 00028E27, 0004553A, 00050D8B, 00066A34, 00067244, 00067248, 00063402, 000637A7, 000637A8, 00086674, 0008EE55, 000A6526, 000A674B, 000BD432, 000E4668, 000E59FF, 000E5A10, 000E5A11, 000E5BA4, 000EF1E6, 00100FD2, 001195D2, 00138C4B, 00138C7E, 001390DD, 0015A008, 0015A009, 0016FDFF, 00172770, 0017FD5E, 0017FD65, 001878CE, 00191D7B, 0019C55C, 0019FAA7, 001A74D3, 001A74D5, 001A74D6, 001A74E7, 001A74E8, 001B137D, 001B3613, 001B3773, 001D0999, 001E0981, 000F10FE, 0020A733, 0020EF34, 002278CE, 00227999, 00237B3F, 00245E02: Various misplaced furniture items. (Bug #28837, Bug #28832, Bug #28830, Bug #28815, Bug #28805, Bug #28802, Bug #28798, Bug #28591, Bug #28787, Bug #28784, Bug #28773, Bug #28771, Bug #28764, Bug #28756, Bug #28752, Bug #28743, Bug #28738, Bug #28737, Bug #28700, Bug #28694, Bug #28579, Bug #28552, Bug #28545, Bug #28529, Bug #28528, Bug #28386, Bug #28292, Bug #28182, Bug #28096)
- 0002A61B, 0002F209, 0006451C, 00066EF6, 00077697, 000776A5, 000776A6, 000776A7, 00082501, 000893D8, 000915BE, 000FEDBB, 000FEDBF, 001531E8, 001AD155: Misplaced metal barrels. (Bug #28837, Bug #28815, Bug #28806, Bug #28782, Bug #28780, Bug #28424, Bug #28182)
- 000394AB, 00057DC1, 00086044, 000866D4, 00096147, 0009C1EA, 0009C1EB, 000A2FEA, 000A2FEB, 000A2FEC, 000AC7FE, 000AC7FF, 000AC800, 000AC801, 000AC802, 000AC803, 000AC804, 000AC805, 000AC806, 000AC836, 000AC837, 000AC838, 000AEB51, 000AEB52, 000B1749, 000B434F, 000B43C2, 000B442C, 000B442D, 000B442E, 000B4434, 000B44A7, 000B44A8, 000B44AB, 000B44AD, 000B44CD, 000CAE1D, 000F3954, 0011107A, 00131E1B, 00131E1C, 00134E61, 0013AC29, 0014832C, 0014832D, 0014832E, 0014832F, 00148330, 00148331, 0014833A, 0014833C, 0014833D, 00148346, 0014834A, 0014834B, 00148350, 0014835A, 0014835B, 0014835C, 0014835D, 0016EBCC, 0016EBCD, 0016EBCE, 0016EBCF, 0016EBD0, 0016EBD1, 00183B9B, 00190E82, 00194E30, 00198000, 00198001, 00198002, 00198123, 00199EEA, 001A9120, 001EBFCF, 00209F7F, 0020BADE, 00212499: Misplaced tires. (Bug #28837, Bug #28826, Bug #28823, Bug #28822, Bug #28813, Bug #28771, Bug #28743, Bug #28724, Bug #28529, Bug #28518, Bug #28447, Bug #28182, Bug #28169)
- 0003B660, 00045323, 00050CFD, 00054474, 0005447A, 00054545, 00054596, 000545A6, 000545C3, 0005460F, 00054611, 00054634, 00064B49, 00066B02, 00066B03, 00066B0A, 00066B0D, 00066B11, 00066B14, 00075C21, 00075C22, 00075C2C, 00093025, 0009415F, 0009460F, 00094610, 00094616, 00099DCC, 00099DCD, 000EF34A, 000FB386, 0011C507, 0011C508, 0011C536, 0011D6C4, 0011D6CE, 0011D6D1, 0011D6D2, 0011D6D3, 0011D6D4, 0011D6D5, 0011D6D9, 0011D6DA, 0011D6DB, 0011D6DE, 0011D6DF, 0011D6E3, 0011D6E4, 0011D780, 0011D795, 0011D796, 0011D799, 0011D7BD, 001376FD, 0013BBB2, 0013C22B, 0013F71F, 0013FA72, 0016757F, 00167E48, 00167E55, 00167E56, 00167E57, 00178AD2, 0018BB96, 0018BB98, 0018F991, 001908DB, 00190931, 00190932, 00192797, 0019279F, 001927A2, 00192810, 0019AE06, 0019AE09, 0019AE0A, 0019AF4C, 0019AF4E, 0019AFBB, 0019AFBC, 0019B137, 0019FB11, 0019FB20, 0019FB6D, 0019FB8D, 0019FBBE, 0019FBD9, 0019FBEA, 001A013F, 001A015B, 001A015C, 001A017E, 001ABBB0, 001ABBB1, 001ABBB2, 001ABBB3, 001ABBB4, 001ABBBB, 001ABBC1, 001ABBC3, 001ABBC5, 001ABBCA, 001ABBD1, 001ABBE7, 001ABBEA, 001ABBEB, 001AD0CE, 001AD0E8, 001BE88F, 001D7143, 001D7144, 001D9A07, 001D9A0C, 001D9A0E, 001DFB1F, 001E12D6, 001E13C1, 001E13CF, 001E13D1, 001E1DFB, 001E1E2C, 001E1E2F, 001E1E45, 001E1E4E, 001E1E4F, 001E1E6C, 001E1EA2, 001E1EA3, 001E3522, 001E356A, 001E35A5, 001E35A6, 001E35A7, 001E3620, 001E36DC, 001E36F9, 001E36FA, 001E36FB, 001E36FD, 001E36FE, 001E36FF, 001E3716, 001E374F, 001E3750, 001E49E8, 001E4A0B, 001E4A0C, 001E4A0D, 001E4A0E, 001E4A0F, 001E4A10, 001EF114, 001EF115, 001EF116, 001EF117, 001EF118, 001EF119, 001EF11A, 001EF13F, 001EF140, 001EF143, 001EF144, 001EF145, 001F0D96, 0020B603, 0020B77F, 0020B7F4, 0020B7F5, 0020B7F9, 0020B901, 0020B902, 0020B903, 0020BB00, 0020C897, 0020CEF4, 002152D6, 00215473, 002175E3, 0022C8D4, 00222E7C, 00222E80, 0022610C, 00226125, 0022F15F, 0022F172, 0022F173, 0022F190, 0022F192, 0022F774, 0022FA24, 00237872, 002378A1, 00245E22, 00248CBD, 0603AD77, 0603BAAC, 06044106: Misplaced baskets, bins, boxes, and crates. (Bug #28837, Bug #28334, Bug #28832, Bug #28825, Bug #28815, Bug #28791, Bug #28785, Bug #28776, Bug #28769, Bug #28767, Bug #28765, Bug #28752, Bug #28750, Bug #28746, Bug #28745, Bug #28740, Bug #28738, Bug #28731, Bug #28725, Bug #28717, Bug #28694, Bug #28690, Bug #28585, Bug #28582, Bug #28554, Bug #28552, Bug #28544, Bug #28529, Bug #28398, Bug #28386, Bug #28368, Bug #28349, Bug #28329, Bug #28326, Bug #28182, Bug #28096)
- 0003B7C7, 0003B938, 0003DF21, 0004362F, 0006257A, 00066B86, 00066B93, 0006737A, 0006F2E1, 00092F7E, 000A5542, 000A64EA, 000D06ED, 000D7DC5, 000DB582, 000DB5C3, 000DB637, 000DB638, 000DB639, 000E07D9, 000E52F3, 000E5333, 000E70C6, 000E70C7, 000E70D2, 000E710D, 000EB5A0, 000F1B0C, 000F1BDF, 00100EAA, 00101D42, 00101DC2, 00101DC5, 0010B1AB, 00117901, 0011C411, 0011C432, 0011C450, 0011C4DE, 0011C51E, 0011D7BB, 00138C4F, 0013BADB, 0013BADC, 0013C0F9, 0013FA6B, 0013FA6D, 00150D7A, 001572E2, 00167DD4, 00167E4D, 00172779, 0017277A, 0017277B, 00184C1F, 0019275E, 0019275F, 00192768, 001927B5, 001BE26D, 001BE26E, 001C533C, 001DE2CE, 001EF10D, 001EF10F, 001F0DBF, 001F0DC0, 001F0DC1, 001F0DC2, 001F0DC3, 001F0DC4, 001F0DC5, 001F0DC6, 001F0DC7, 002046F5, 0020B52F, 0020B9C0, 0020BAFE, 0020BB34, 0020BB4E, 0021B8F2, 002251B6, 00227FCF, 0022E26C, 0022F160, 00248A26, 03020CD1, 0303F18E, 0603BAA2, 06040F8C, 060441F5: Misplaced static trash cans. (Bug #28837, Bug #28836, Bug #28834, Bug #28830, Bug #28815, Bug #28805, Bug #28785, Bug #27880, Bug #28778, Bug #28774, Bug #28771, Bug #28768, Bug #28767, Bug #28763, Bug #28752, Bug #28750, Bug #28740, Bug #28739, Bug #28738, Bug #28736, Bug #28725, Bug #28717, Bug #28693, Bug #28690, Bug #28585, Bug #28582, Bug #28554, Bug #28552, Bug #28545, Bug #28529, Bug #28444, Bug #28443, Bug #28398, Bug #28386, Bug #28335, Bug #28182, Bug #28169, Bug #28096)
- 0004550B, 00139110, 0015F7F5, 0015EFA2, 001604B6, 0019CDD1, 001A0C26, 001A0C35, 001A0C76, 001A7058, 001A7079, 001AB70E, 001AB71D, 001AB83A, 001AB849, 001C5EC2, 001C8A6F, 0020444B, 0020C847, 002129B0, 00227810, 0022C937, 0023E934, 0023E935, 0023E939, 0023E93D, 0023E93E, 0023E941: Misplaced crafting workbenches. (Bug #28837, Bug #28832, Bug #28821, Bug #28815, Bug #28780, Bug #28774, Bug #28731, Bug #28694, Bug #28692, Bug #28691, Bug #28582, Bug #28544, Bug #28529, Bug #28528, Bug #28518, Bug #28393, Bug #28386, Bug #28169)
- 00046C55, 00051D12, 000A843E, 000A8449, 000E5300, 000E5302, 000FA574, 0013C0A6, 0013C376, 0019891D, 0019B239, 001A66A1, 001A7EEF, 001E13C6, 001FFC51, 001FFC52, 001903BA, 001E632E, 00204402, 0020E80D, 0022C8F8, 0022CA11, 0022CADA, 0302C843, 03056C9B, 0603BEE8, 0603BF03: Misplaced caps stashes. (Bug #28837, Bug #28822, Bug #28801, Bug #28795, Bug #28775, Bug #28767, Bug #28750, Bug #28738, Bug #28736, Bug #28700, Bug #28544, Bug #28528, Bug #28443, Bug #28182)
- 0004BE06, 0006454F, 000645FB, 0007817E, 0008199B, 000FB390, 0010B1B0: Misplaced construction barriers. (Bug #28837, Bug #28740, Bug #28731, Bug #28717)
- 00063F08, 0007297C, 00090C70, 00091144, 00091149, 0009159D, 00091F15, 000BAD2A, 000BD4DD, 000BD4E0, 00146815, 00146818, 0014681D, 0014681E, 0015A0BA, 0015AE6F, 0015AE7D, 001777E1, 001810CA, 00198544, 001AD153, 001AD154, 001C8A92, 001D1F2E, 0020BCE8, 0020BD37, 0020BD5B, 00211254, 00214DD7, 0021C379, 00221713, 00221729, 00224BE5, 00224C67, 002267B5, 0023F395, 0023FA3B, 002475F7, 00247642, 00247656: Misplaced light sources. (Bug #28837, Bug #28833, Bug #28815, Bug #28809, Bug #28804, Bug #28795, Bug #28786, Bug #28780, Bug #28777, Bug #28661, Bug #28652, Bug #28745, Bug #28744, Bug #28717, Bug #28694, Bug #28691, Bug #28690, Bug #28552, Bug #28544, Bug #28444, Bug #28386, Bug #28368, Bug #28335, Bug #28096)
- 00063F0A, 0007297D, 00090B0B, 00090C71, 0009159F, 000BD4E1, 00146811, 00146814, 001985FF, 001C8A93, 0020BCE9, 0020BD38, 00211255, 00214DD8, 0022172A, 0023077F, 002475F8, 00247643, 00247656: Misplaced oil lamps. (Bug #28837, Bug #28833, Bug #28809, Bug #28804, Bug #28795, Bug #28786, Bug #28761, Bug #28746, Bug #28745, Bug #28744, Bug #28717, Bug #28691, Bug #28444, Bug #28368)
- 00090E35, 00100E86, 001178D7, 001643FE, 001694C0, 0017066A, 00170670, 001AD152: Misplaced shopping carts. (Bug #28837, Bug #28780, Bug #28182, Bug #28169)
- 00092243, 0013584D, 0016FDC9, 0016FE0C, 0018BB8D, 0018BB8E, 0018BB90, 0018BB91, 0019FB35, 0019FB39, 001FFC42, 001FFC57, 0022612D, 00227984, 00227986, 00227987, 00227988, 00227989, 0022798A, 0022798B, 0022CAED: Misplaced clothing items. (Bug #28837, Bug #28801, Bug #28752, Bug #28552, Bug #28544, Bug #28386, Bug #28169, Bug #28096)
- 000A0E0D, 000A0E13, 000A0E1C, 001E82B9, 001EA97D, 001FFC55, 00204673: Misplaced plants. (Bug #28837, Bug #28814, Bug #28801)
- 000B1748, 000E3D83, 001006B7, 001694BF, 00170672, 001BE098, 001EF138, 0020B582, 0021B95B, 00225534, 0022F6FD, 00237E1F, 0023B0C5, 0023C79B: Misplaced skeletons. (Bug #28837, Bug #28808, Bug #28780, Bug #28742, Bug #28740, Bug #28690, Bug #28529, Bug #28349, Bug #28182, Bug #28110, Bug #27750)
- 001F0DFE, 001F0DFF, 0023F411: Misplaced signs. (Bug #28837, Bug #28690)
- 0022E1F6, 0022E1F7, 0022E1F8, 00246FDD: Misplaced seats. (Bug #28837, Bug #28368)
- 00019796, 00019797, 00019798, 00019A69, 00019A6A, 00020918, 0003DFB6, 00043498, 00047CE5, 00047CE6, 00047CE7, 00047CE8, 00047CE9, 00075C33, 00062A7F, 00062A80, 00062A81, 00064550, 000674F0, 000674F1, 000819A9, 0008605A, 0008605B, 0008669A, 00093582, 00093965, 00094A81, 0009614A, 000AEBC7, 000B1745, 000B4430, 000BB571, 000BB57E, 000BB57F, 000BB580, 000BB581, 000CC211, 000CC213, 000CC214, 000CC215, 000CC216, 000CC217, 000D18DA, 000DB71A, 000E78EB, 000EF5A2, 000EF5A3, 000EF5A4, 0010B1AF, 0011107C, 0014A153, 00150879, 0015087A, 0015373B, 001652FB, 0001652FC, 001653F4, 00178355, 00178356, 0017835C, 0017C909, 00189711, 0019007D, 00192746, 00192796, 001A91C1, 001A91C2, 001A91C3, 001A91C4, 001B3715, 001B3716, 001B387D, 001B3890, 001B3891, 001B9E18, 001BA1B6, 001BA1B7, 001BE26A, 001BE26B, 001D0D20, 001E3639, 001E500D, 001E6936, 001F5378, 001FFBA1, 00203D55, 0020C2ED, 00222E04, 0022C7B3, 002378BA, 002378BB, 0023DB47, 0023DB48, 0023DB49, 0023DB4A, 0023DB4B, 0023DB4C, 0023DB4D, 0023DB4E, 0023DB4F, 0023DB50, 0023DB51, 0023DB52, 0304943A, 0304943B, 06025B21: Misplaced traffic cones. (Bug #28838, Bug #28837, Bug #28836, Bug #28829, Bug #28823, Bug #28822, Bug #28816, Bug #28812, Bug #28807, Bug #28799, Bug #28788, Bug #28777, Bug #28771, Bug #28763, Bug #28762, Bug #28756, Bug #28750, Bug #28748, Bug #28746, Bug #28740, Bug #28723, Bug #28717, Bug #28695, Bug #28582, Bug #28579, Bug #28552, Bug #28398, Bug #28368, Bug #28182, Bug #27750)
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001694F6, 001694FD, 00169516, 00169519, 00169E04, 00169E05, 00169E06, 0016FC9A, 0016FC9D, 0016FC9E, 0016FC9F, 0016FCD9, 0016FCDD, 0016FDBB, 0016FDBC, 0016FDA2, 0016FDBA, 0016FDDC, 0016FDDD, 0016FDDE, 0016FDEF, 0016FDF6, 0016FDF7, 0016FDFB, 001704AD, 0017067A, 0017067C, 00170F64, 00170F65, 00171371, 00171548, 0017153C, 0017155C, 00171567, 001715DD, 001715ED, 001726D6, 001726D7, 001726DE, 001726E3, 001726E5, 001726E8, 001726E9, 001726EA, 001726ED, 0017272C, 00172855, 00172856, 00172857, 00172859, 0017285A, 00174656, 0017467D, 0017467E, 001746B8, 0017567B, 001769FD, 00178AD3, 0017C90A, 0017CDA4, 0017CDAB, 0017CE1E, 0017CE20, 0017FAFE, 0017FAFF, 0017FB03, 0017FB04, 00184AFA, 00184B00, 00184B04, 00184B93, 00184C17, 00184C18, 00184C37, 00184C63, 00184DF4, 00184E1E, 00184E2F, 00184F09, 00184F0E, 00184F98, 00185085, 00185086, 001878C1, 00188C4D, 00188CBF, 0018BBC7, 0018BBC8, 0018BBF1, 0018BC16, 0018EDFF, 0018EE00, 001903B9, 001903CB, 001908CC, 001908CE, 001908CF, 001908D8, 001908DC, 001908FA, 00190903, 00190912, 00190915, 00190916, 00190917, 00190918, 00190919, 0019091B, 0019091C, 00190930, 00190942, 00191711, 00191D7A, 00191D7C, 00192702, 00192703, 00192704, 00192705, 00192712, 00192713, 00192738, 00192740, 00192764, 00192765, 00192795, 001927A7, 001927BE, 001927C2, 001927C3, 001927C4, 001927CA, 001927CB, 001927CC, 001927D6, 001927DE, 001927EB, 001927EE, 001927F5, 00192807, 0019280D, 00192811, 00192815, 00192816, 00195B89, 00196607, 00196608, 00196609, 001974EE, 001974EF, 00197C5E, 00197C65, 00197CBE, 00197D1F, 00197D6E, 00199BBB, 0019A756, 0019A757, 0019A758, 0019A759, 0019A75A, 0019A75C, 0019ADF0, 0019AE41, 0019AEAB, 0019AEE7, 0019AF48, 0019AF49, 0019AF4A, 0019AF51, 0019AF57, 0019AF58, 0019AF63, 0019AF66, 0019AF67, 0019AF68, 0019AF69, 0019AF6A, 0019AF6E, 0019AF6F, 0019AF70, 0019AF71, 0019AF72, 0019AF73, 0019AF74, 0019AF7B, 0019AFB1, 0019AFB2, 0019AFB3, 0019AFB4, 0019AFB5, 0019AFB6, 0019AFB9, 0019AFC7, 0019AFC8, 0019AFC3, 0019AFC9, 0019AFCB, 0019AFCC, 0019AFCE, 0019B025, 0019B026, 0019B08A, 0019B08B, 0019B08C, 0019B08D, 0019B08E, 0019B138, 0019C557, 0019C560, 0019C556, 0019CDD0, 0019FAAB, 0019FAAD, 0019FAB4, 0019FAB7, 0019FAEE, 0019FB07, 0019FB0E, 0019FB12, 0019FB28, 0019FB2B, 0019FB7F, 0019FB80, 0019FB81, 0019FB82, 0019FB83, 0019FB86, 0019FB88, 0019FB89, 0019FB8C, 0019FB95, 0019FB97, 0019FB9B, 0019FBB4, 0019FBB8, 0019FBB9, 0019FBBC, 0019FBC1, 0019FBC2, 0019FBC7, 0019FBC8, 0019FBCB, 0019FBD1, 0019FBD2, 0019FBD4, 0019FBD7, 0019FBDA, 0019FBE7, 0019FC2A, 0019FD3D, 0019FD3E, 0019FD3F, 0019FD40, 0019FD41, 0019FD42, 0019FD43, 0019FD44, 0019FD47, 0019FD48, 0019FD49, 0019FD4A, 0019FD4B, 0019FD4C, 0019FD4D, 0019FD4E, 0019FD4F, 0019FD6A, 0019FD6B, 0019FD6C, 0019FD6D, 0019FD6E, 0019FD7B, 001A0152, 001A610F, 001A6110, 001A6111, 001A6115, 001A6117, 001A6184, 001A6185, 001A619C, 001A619E, 001A619F, 001A61A4, 001A61A6, 001A61A8, 001A61AA, 001A61EF, 001A621E, 001A621F, 001A6220, 001A6221, 001A6225, 001A6226, 001A6227, 001A6264, 001A6265, 001A626B, 001A626C, 001A626D, 001A626E, 001A6270, 001A6271, 001A6276, 001A627A, 001A627B, 001A61F0, 001A61F1, 001A61F8, 001A6224, 001A725D, 001A7BB2, 001A7F23, 001A7F37, 001A91CE, 001A91CF, 001A91D0, 001A91D1, 001A91D2, 001A91D3, 001A91D4, 001A91D5, 001A91D6, 001A91D7, 001A91D8, 001A91D9, 001A928B, 001A928C, 001A932A, 001AB796, 001AB797, 001AB7E6, 001AB7F5, 001ABBD3, 001ABBD5, 001ABBD6, 001AD0CF, 001AD0D0, 001AD0D9, 001AD0DB, 001AD0DC, 001AD0E7, 001B132B, 001B132C, 001B1335, 001B370F, 001B378B, 001B4187, 001B4188, 001BBE3E, 001BE87A, 001BE87B, 001BE88D, 001BE88E, 001BFCE1, 001BFCE2, 001BFCE7, 001BFCE8, 001BFCE9, 001BFCEA, 001C2949, 001C367A, 001C367B, 001C4A37, 001C4A39, 001C4A89, 001C4B62, 001C4B63, 001C4B72, 001C4B73, 001C4B76, 001C4B78, 001C52F0, 001C5323, 001C69B9, 001C7D47, 001C7D48, 001C7D49, 001C7D4B, 001C7D4C, 001C7D4E, 001C7D60, 001C7D61, 001C7D62, 001D323A, 001D3242, 001D58AF, 001D70CD, 001D70CE, 001D7163, 001D71C3, 001D71C4, 001D71C5, 001D71C7, 001D71D0, 001D7206, 001D7207, 001D7208, 001D7209, 001D7266, 001D7267, 001D7472, 001D7473, 001D7474, 001D7475, 001D7476, 001D747D, 001DE2CE, 001DF1FA, 001DFB33, 001DFB34, 001DFB43, 001DFB61, 001E098C, 001E098D, 001E098E, 001E0992, 001E0993, 001E0F68, 001E0F69, 001E0F6B, 001E13C3, 001E13D2, 001E13D3, 001E13D4, 001E13D5, 001E13D7, 001E13D8, 001E13D9, 001E13DA, 001E1DF5, 001E1DF6, 001E1E15, 001E1E5B, 001E1EC4, 001E1EC6, 001E376B, 001E3775, 001E3789, 001E37A9, 001E37B0, 001E4369, 001E4A1A, 001E4A1C, 001E4A46, 001E4A51, 001E4A61, 001ECF8C, 001ECF8D, 001ED284, 001ED28F, 001EE286, 001EE287, 001EF0BB, 001EF151, 001EF155, 001F0D8B, 001F0DE2, 001F0DFB, 001F0DFC, 001F0DFD, 001F0E11, 001F3EC8, 001F3EC9, 001F3ECB, 001F3ECD, 001F5067, 001F507B, 001F507C, 001F56F8, 001F56F9, 001F56FA, 001F56FB, 001F7589, 001F758B, 001F758C, 001F7B28, 001F7B2C, 001F7B2D, 001F98CA, 001F98CC, 001F98CD, 001F998D, 001FAB19, 001FAB1A, 001FEF99, 001FF776, 001FF780, 001FFE25, 001FFE26, 0020315A, 0020315B, 002043EE, 00204403, 00204404, 00204450, 00204454, 0020446B, 0020446C, 0020446D, 0020446E, 0020446F, 00204477, 00207402, 00207404, 00209C8C, 00209C8D, 00209C8E, 00209C8F, 00209EAD, 00209EFB, 0020B493, 0020B496, 0020B497, 0020B58B, 0020B590, 0020B59E, 0020B5A1, 0020B604, 0020B76B, 0020B76C, 0020B76D, 0020B77A, 0020B77B, 0020BA9D, 0020BAA0, 0020BAA1, 0020BAAB, 0020BAC8, 0020BACE, 0020BADA, 0020BADC, 0020BADD, 0020BADF, 0020BAE1, 0020BAF4, 0020BAF5, 0020BAFA, 0020BB01, 0020BB02, 0020BB05, 0020BB08, 0020BB0E, 0020BB18, 0020BB1E, 0020BB20, 0020BB25, 0020BB28, 0020BB2D, 0020BB3A, 0020BB3F, 0020BB47, 0020BB4C, 0020BB5D, 0020BB75, 0020BB77, 0020C88F, 0020C895, 0020C89D, 0020CEEC, 0020CEF8, 0020CF23, 0020CF29, 0020D3F0, 0020E5A7, 0020E5F5, 0020E608, 0020E618, 0020E775, 0020E76C, 0020E7F1, 0020E7F9, 0020E7FB, 0020E7FF, 0020E810, 0020E83C, 0020EF43, 0020EF44, 0020EF45, 0020EF46, 0020EF47, 002124EF, 002124F0, 002124F1, 002124FA, 002129C3, 002129C4, 002129C5, 002129C7, 002129CF, 002129D0, 002129DE, 002129E0, 002129E7, 002129EB, 002129EC, 002129EE, 00212AF6, 002152B1, 002152B8, 002152C4, 002152C6, 002152C9, 002152CD, 002152D4, 002152E2, 002152E7, 00215454, 00215471, 00215472, 0021547A, 0021547B, 00215482, 00215483, 00215487, 00215488, 00215489, 0021548F, 0021669C, 002169DE, 00217416, 00217417, 00217418, 00217419, 00217428, 00217429, 0021742A, 0021742B, 0021742F, 0021767C, 0021767D, 0021767E, 00217AC4, 0021B928, 00221CFB, 00221CFC, 0021FCB0, 00223035, 00223036, 0022303B, 0022303C, 0022303D, 0022303E, 0022303F, 00223040, 00223041, 00223072, 00223AED, 00223AEE, 00223AF1, 00223AF7, 00223AF8, 00223AFB, 002251A7, 002251C5, 002251C6, 002251DB, 00225813, 00225814, 00226033, 0022610F, 00226128, 0022770B, 00227744, 00227745, 00227863, 00227864, 00227865, 00227866, 00227867, 00227868, 00227869, 0022786A, 0022786B, 0022786C, 0022786D, 0022786E, 00227875, 0022787A, 0022787B, 0022787C, 0022788F, 002278A3, 002278A4, 002278C7, 002278C8, 00227918, 00227921, 00227923, 0022795B, 0022795F, 00227960, 00227F96, 00227F97, 00227F98, 00227FA6, 00227F9B, 00227F9C, 00227F9D, 00227F9E, 00227F9F, 00227FA3, 00227FAD, 00227FB1, 00227FB2, 00227FB3, 00227FB5, 0022B99D, 0022B99F, 0022B9A0, 0022B9A5, 0022B9A8, 0022B9B3, 0022BE9A, 0022C1F4, 0022C1F5, 0022C1FE, 0022C200, 0022C20C, 0022C26F, 0022C8D1, 0022C8D2, 0022C8E7, 0022C8FA, 0022C8FB, 0022C901, 0022C905, 0022C906, 0022C907, 0022C909, 0022C915, 0022C926, 0022C93C, 0022C98B, 0022C98D, 0022C991, 0022C998, 0022C9AA, 0022C9B0, 0022C9B5, 0022C9B6, 0022C9B8, 0022C9CF, 0022C9D8, 0022C9E0, 0022C9E1, 0022C9E9, 0022C9EA, 0022C9F1, 0022C9F2, 0022CA1B, 0022CA1C, 0022CA40, 0022CA8B, 0022CA1D, 0022CA1E, 0022CA27, 0022CA28, 0022CA38, 0022CA61, 0022CA6A, 0022CA6F, 0022CA8C, 0022CAA0, 0022CAB1, 0022CAB2, 0022CAD4, 0022CAD7, 0022CAD8, 0022CAEC, 0022CAFC, 0022CB01, 0022CB04, 0022CB05, 0022CB26, 0022E1C5, 0022E1CC, 0022E1D0, 0022E200, 0022E202, 0022E25A, 0022E25C, 0022F175, 0022F6EE, 0022F6FE, 0022F728, 0022F72A, 0022F730, 0022F76A, 0022F76C, 0022F76D, 0022F777, 0022F778, 0022F77A, 0022F77B, 0022F77C, 0022F77D, 00230F9A, 002326CE, 002326E3, 002326E4, 002326EA, 002377E2, 002377E4, 00237873, 00237874, 0023788F, 002378AD, 002378B6, 002378B7, 00237E20, 0023931B, 0023931C, 002393CB, 002393D2, 002393D3, 002393D4, 002393D5, 00239472, 00239473, 00239474, 0023948A, 0023948B, 0023948D, 0023948E, 002394BE, 0023995B, 0023995C, 00239B76, 0023A815, 0023A816, 0023B10B, 0023B2CE, 0023B2CF, 0023B2D4, 0023B2D5, 0023B2D7, 0023B2D8, 0023B2D9, 0023B2DA, 0023B2DE, 0023B2DF, 0023B2E1, 0023B2E2, 0023B2E4, 0023B2E6, 0023B2E7, 0023BEF3, 00245DCF, 00245E9A, 00245E9C, 00245EA7, 00245EA8, 00246C75, 00247010, 0303469B, 0303469C, 030464B2, 0304661A, 03046644, 03046683, 03046691, 0304940F, 0304941C, 03049424, 03049437, 0304D7D7, 0304D7E9, 0602B7A4, 0603AD75, 0603BA9E, 0603BAA1, 0603AEE0, 0603BD53, 0603F69C, 0603F69D, 06040F91, 06040F97, 060411A1, 060411A3, 060411A4, 060411B0: Various misplaced junk items. (Bug #28838, Bug #28837, Bug #28836, Bug #28835, Bug #28834, Bug #28833, Bug #28832, Bug #28831, Bug #28830, Bug #28823, Bug #28822, Bug #28818, Bug #28815, Bug #28813, Bug #28810, Bug #28808, Bug #28807, Bug #28805, Bug #28798, Bug #28797, Bug #28794, Bug #28793, Bug #28791, Bug #28785, Bug #28784, Bug #28783, Bug #28781, Bug #28780, Bug #28779, Bug #28778, Bug #28777, Bug #28775, Bug #28774, Bug #28771, Bug #28769, Bug #28768, Bug #28767, Bug #28765, Bug #28764, Bug #28763, Bug #28756, Bug #28755, Bug #28752, Bug #28750, Bug #28749, Bug #28748, Bug #28745, Bug #28743, Bug #28742, Bug #28740, Bug #28739, Bug #28738, Bug #28731, Bug #28725, Bug #28724, Bug #28718, Bug #28717, Bug #28700, Bug #28697, Bug #28695, Bug #28694, Bug #28690, Bug #28585, Bug #28582, Bug #28579, Bug #28554, Bug #28552, Bug #28545, Bug #28544, Bug #28529, Bug #28528, Bug #28452, Bug #28451, Bug #28450, Bug #28444, Bug #28443, Bug #28398, Bug #28393, Bug #28391, Bug #28683, Bug #28368, Bug #28349, Bug #28335, Bug #28329, Bug #28326, Bug #28319, Bug #28292, Bug #28182, Bug #28169, Bug #28105, Bug #28096, Bug #27750)
- 000448AF, 00066374, 00066375, 00090E24, 00090E29, 00090E2B, 00090E2D, 00090E2E, 001073F6, 001073F9, 00115843, 00115846, 00116799, 00143657, 00170675, 001908D7, 00190939, 001C142D, 001C182E, 001C4A38, 00204409, 00204449, 0020E5E1, 0020E761, 0020E80B, 00212B62, 00212B63, 00212B65, 00212B67, 002251DC, 002278BF, 002278E1, 002278E5, 0022C908, 0022CAF6, 0022CAFF, 0022F700, 00247308, 030464C1: Misplaced weapons. (Bug #28838, Bug #28837, Bug #28836, Bug #28834, Bug #28833, Bug #28823, Bug #28771, Bug #28582, Bug #28552, Bug #28544, Bug #28386, Bug #28182, Bug #28169)
- 00064A55, 000945F9, 0010B3B4, 00139C23, 00139C32, 00139C33, 00139C34, 00152CAC, 0019B23C, 0019C565, 0019C566, 001C145A, 001C182C, 001C182D, 001E3D69, 0020A66C, 002278F0, 002278F4, 002278F6, 002278F5, 002278F7, 002278F8, 002278F9, 002278FA, 030464C2: Misplaced ammo. (Bug #28838, Bug #28837, Bug #28832, Bug #28771, Bug #28765, Bug #28738, Bug #28717, Bug #28544, Bug #28386, Bug #28319, Bug #28182, Bug #28169)
- 00237E4B: Disabled a duplicated metal box. (Bug #28841)
Text Fixes
- The "Medium Quick Eject Mag" should actually be called a "Standard Quick Eject Mag" when applied to combat rifles. (Bug #25421)
- The "Medium Quick Eject Drum" for sub machine guns (mod_SubmachineGun_Mag_MediumQuick) should be labeled as a "Standard Quick Eject Drum". (Bug #25421)
- mod_melee_Powerfist_Heated: "Adds energy damage." -> "Adds Energy damage." (Bug #25421)
- DN154 [000BFB2D]: "You've got an eye for them too, huh?" > "You've got an eye for them, too, huh?" (Bug #28094)
- [000ED220]: "'Just a toy?'" > ""Just a toy?""
- [000ED21F]: "This was top-of-the-line stuff, even before the war. You won't find it just lying around." > "This was top of the line stuff, even before the war. You won't find it just lying around."
- [000ED238]: "You're asking me to put my life on the line to help you repair an old toy. You're going to have to do better than that." > "You're asking me to put my life on the line to help you repair an old toy. You're gonna have to do better than that."
- [000ED3F5]: "I do have an old ID Card you could have. Might come in handy." > "I do have an old ID card you could have. Might come in handy."
- [00118A93]: "I... I... give me a minute." > "I... I... Give me a minute."
- [00118A99]: "*Sigh*" > "*sigh*"
- [00118AAA]: "Oh, Marlene.... *Sigh*" > "Oh, Marlene... *sigh*"
- [00118AAE]: "*Sigh*" > "*sigh*"
- [00118ACC]: "*Gasp*" > "*gasp*"
- [00118ACE]: "Sorry, I don't remember." > "Sorry, I... I don't remember."
- [00118AD4]: "Marlene. She died in the war." > "Marlene. She... died in the war."
- [00118F21]: "Say, 150 caps? All I can spare." > "Say... 150 caps? All I can spare."
- DN154Hellos [001157C8]: "Hey, Arlen?" > "Hey, Arlen." (Bug #28095)
- IntroSceneDiamondCityDugoutInn [00140A23]: "A Mirelurk? Come on. That's like, two out of ten points of danger. Tops. Now if you wanna talk something really deadly..." > "A mirelurk? Come on. That's like two out of ten points of danger, tops. Now if you wanna talk somethin' really deadly..." (Bug #28102)
- [00140A24]: "So then I am crossing river, right? Wearing nothing but a smile, when out comes the most dangerous of all sea monsters. A Mirelurk..." > "So then I am crossing river, right? Wearing nothing but a smile, when out comes the most dangerous of all sea monsters. A mirelurk..."
- [00140A25]: "*sigh* You know what? Never mind. I'll handle it myself." > "You know what? Never mind. I'll handle it myself."
- [00140A26]: "Just a minute Yefim. I am in middle of story." > "Just a minute, Yefim. I am in middle of story."
- DialogueDiamondCityEntranceSharedInfo02: "Better head inside quick before ol' Danny catches on to the bluff." > "Better head inside quick before ol' Danny catches onto the bluff." (Bug #28103)
- MS07c_NahantPDTerminal_C [Menu Items; Item ID 2]: "Cooler in evidence lock-up, cabinet R-T5." > "Cooler in evidence lockup, cabinet R-T5." / [Menu Items; Item ID 4]: "In Nahant evidence lock-up, cabinet K-D8." > "In Nahant evidence lockup, cabinet K-D8." (Bug #28113)
- DN151_White_WestonIntroNormal: "Tell me, darling, what do you think of the water around here?" > "Tell me, darling. What do you think of the water around here?" (Bug #28133)
- DN151 [0004B775]: "Now, I simply must get back to work. Ta-ta." > "Now I simply must get back to work. Ta-ta." (Bug #28136)
- [0004B789]: "Oh. Such a gentleman, too! I simply must give you something." > "Oh. Such a gentleman, too! I simply must give you... something."
- [000AEF98]: "Huh. I guess I never thought of robots being Minutemen, but... why not? If they're willing, I guess we can use them." > "Huh. I guess I never thought of robots being Minutemen. But why not? If they're willin', I guess we can use them."
- [000E6ADC]: "Be a dear and pay a visit, hmm? See what you can do? Maybe tidy up the place? It must be filthy." > "Be a dear and pay a visit, hmm? See what you can do. Maybe tidy up the place? It must be filthy."
- [000E6AE4]: "I can't believe you called the Minutemen to fix your water." > "Can't believe you called the Minutemen to fix your water."
- DialogueDrumlinDiner [001069CD]: "Whoa, whoa, easy there scavver. This doesn't involve you." > "Whoa, whoa. Easy there, scavver. This doesn't involve you." (Bug #28150)
- [001069CE]: "That's what I'm saying! Finally someone who gets it." > "That's what I'm sayin'! Finally someone who gets it."
- [001069CF]: "Don't suppose you feel like helping us out? Could use an extra gun, or maybe you talk some sense into Trudy over there?" > "Don't suppose you feel like helpin' us out? Could use an extra gun, or... maybe you talk some sense into Trudy over there?"
- [001069D4]: "I appreciate it. If things go sideways we'll back you up." > "I appreciate it. If things go sideways, we'll back you up."
- [001069D9]: "It's a simple business dispute, got it? Trudy's sitting on a pile of goods that she owes me." > "It's a simple business dispute, got it? Trudy's sittin' on a pile of goods that she owes me."
- [001069EF]: "I'm leaving, all right?" > "I'm leavin', all right?"
- [001069F4]: "You took it all, remember? No. Come back to me when this is settled, then maybe we work something out." > "You took it all, remember? No. Come back to me when this is settled, then maybe we work somethin' out."
- [001069F6]: "Okay, okay, 150 caps." > "Okay, okay. 150 caps."
- [001069F8]: "I'm not here to haggle. You'll get whatever I feel like giving you, got it?" > "I'm not here to haggle. You'll get whatever I feel like givin' you, got it?"
- [001069FA]: "Well, I guess Patrick was looking to get from under his momma's skirts and be like the tough guys, so he bought some." > "Well, I guess Patrick was lookin' to get from under his momma's skirt and be like the tough guys, so he bought some."
- [00106C11]: "Oh, that chem-pusher didn't tell you? He got my boy hooked on Jet, sold him a ton of junk on "credit" and now he expects me to pay him off." > "Oh, that chem-pusher didn't tell you? He got my boy hooked on Jet... sold him a ton of junk on "credit" and now he expects me to pay him off."
- [00106C12]: "All right. I'll pay, but that bastard ain't gonna sell one more drop of Jet to my boy." > "All right. I'll pay... but that bastard ain't gonna sell one more drop of Jet to my boy."
- [00106C14]: "Not going to happen, Trudy." > "Not gonna happen, Trudy."
- [00106C1C]: "Okay, I'll make it 125 caps." > "Okay. I'll make it 125 caps."
- [00106C1E]: "All right, killer, it's 200 caps for the job. That's as high as I'll go." > "All right, killer. It's 200 caps for the job. That's as high as I'll go."
- [00106C1F]: "I'm not playing this game, scavver. 100 caps or nothing." > "I'm not playin' this game, scavver. 100 caps or nothin'."
- [00106C22]: "I saw you and that poison-seller talking. Well, he ain't getting his money. Period." > "I saw you and that poison seller talkin'. Well, he ain't gettin' his money. Period."
- [00106C27]: "I see you eyeing me. Don't get cute." > "I see you eyein' me. Don't get cute."
- [00106C47]: "We're closed. You can thank that poison-seller outside for that." > "We're closed. You can thank that poison seller outside for that."
- [00106C48]: "Look, I've been in a shootout before, and I don't like our odds." > "Look, I've been in a shootout before, and... and I don't like our odds."
- [00106CC9]: "Not going to happen, Trudy." > "Not gonna happen, Trudy."
- [00106CE2]: "All right, killer, 200 caps for Wolfgang's head. That's as high as I'll go." > "All right, killer. 200 caps for Wolfgang's head. That's as high as I'll go."
- [00106CE3]: "I'm not playing this game, scavver. 100 caps or nothing." > "I'm not playin' this game, scavver. 100 caps or nothin'."
- [00106CF2]: "Oh, whatever I can get a hold of. Jet's popular. Gives you a rush when you need it, like when you need to hurt somebody." > "Oh, whatever I can get a hold of. Jet's popular. Gives you a rush when you need it... like when you need to hurt somebody." / "And I always try to carry RadAway for obvious reasons." > "And I always try to carry RadAway... for obvious reasons."
- [00106D0A]: "Thanks for helping us out with Trudy." > "Thanks for helpin' us out with Trudy."
- [00179F49]: "We're closed, Vault Dweller. You can thank the poison-seller outside for that." > "We're closed, vault dweller. You can thank the poison seller outside for that."
- [00179F4A]: "Power Armor, huh? Here to shake me down? Well, you can tell that poison-seller outside he ain't getting one single cap from me." > "Power armor, huh? Here to shake me down? Well, you can tell that poison seller outside he ain't gettin' one single cap from me."
- [00179F4F]: "Whoa, whoa, easy there Mister Power Armor." > "Whoa, whoa. Easy there, Mister Power Armor."
- [00179F50]: "Whoa, whoa, easy there Miss Power Armor." > "Whoa, whoa. Easy there, Miss Power Armor."
- [00179F51]: "Whoa, whoa, easy there Vault Boy. This doesn't involve you." > "Whoa, whoa. Easy there, vault boy."
- [00179F52]: "Whoa, whoa, easy there Vault Girl. This doesn't involve you." > "Whoa, whoa. Easy there, vault girl."
- DN152_WickedShippingTerminalSubManifest [Menu Items; Item ID 2]: "INVOICE#- CM5636-32" > "INVOICE#- CM5636-32" / [Menu Items; Item ID 3]: "TYPE- Pallets" > "TYPE- Pallets" (Bug #28156)
- DialogueSwansPond [001081A0]: "And thus the Revolutionary War began." > "And thus, the Revolutionary War began." (Bug #28157)
- DN131_SwanLog03: "My application to join the research team is awaiting the Director's approval." > "My application to join the research team is awaiting the director's approval." (Bug #28158)
- REChokepointCT02 [0018A6D0]: "I'm sure I got something you need." > "I'm sure I got somethin' you need." (Bug #28160)
- [0018A6D4]: "Whatever you need to put that extra oomph in your day." > "Whatever you need to put that extra "oomph" in your day."
- [0018E4C0]: "Yep. There's Simon, loyal employee and customer, and his sister, Lexa." > "Yep. There's Simon, loyal employee and customer... and his sister, Lexa." / "But enough about them!" > "But enough about them."
- [0018EA0F]: "Quit wasting my time." > "Quit wastin' my time."
- [00190E02]: "Don't worry. I'm not going to try anything." > "Don't worry. I'm not gonna try anything."
- [00190E03]: "Oh sure, that's what they all say before pullin' a gun." > "Oh sure. That's what they all say before pullin' a gun."
- DialogueMS11 [00068FF6]: "The ship's structural integrity is well below recommended levels, but pish posh, I'm certain everything will work out." > "The ship's structural integrity is well below recommended levels, but pish posh. I'm certain everything will work out." (Bug #28164)
- [00068FF7]: "To play a part in something so magnificent, I am programmed to burst with excitement. Huzzah." > "To play a part in something so magnificent... I'm programmed to burst with excitement. Huzzah."
- [000A7343]: "From the top deck one can spot other robots of the Commonwealth floating." > "From the top deck one can spot other robots from the Commonwealth floating."
- [000A7345]: "Continuing routine maintenance. It is a mere 73 days over due." > "Continuing routine maintenance. It is a mere 73 days overdue."
- [000A7346]: "Everything is ship shape." > "Everything is shipshape."
- [000A7955]: "Three cheers for our new Lieutenant!" > "Three cheers for our new lieutenant!"
- [000AC635]: "Warning. Overdue for maintenance." > "Warning: Overdue for maintenance."
- DLC04MQ00 [06007D3C]: "Hell, I've seen better days, but it's my family I'm really worried about. Once those Raiders realize I'm gone..." > "Hell, I've seen better days, but it's my family I'm really worried about. Once those raiders realize I'm gone..." / "I don't even want to think about what they'll do to them. God, you've got to help me." > "I don't even want to think about what they'll do to them. God, you gotta help me." (Bug #28172)
- [06007D42]: "Found out they were Raiders the whole time, just stringing us along." > "Found out they were raiders the whole time... just stringin' us along." / "I managed to escape, but my wife and son are still back there. I wanted to get some help and go back for them, but didn't count on taking a bullet." > "I managed to escape, but my wife and son are still back there. I wanted to get some help and go back for them, but didn't count on takin' a bullet."
- [06007D47]: "I can pay you. You bring them back safe, and I'll give you everything I have. Just hear me out." > "I can pay ya. You bring them back safe, and I'll give you everything I have. Just hear me out."
- [06007D4C]: "It's got to be a sign, right? So please, I'm begging you. They're running out of time." > "It's got to be a sign, right? So... please, I'm beggin' you. They're runnin' out of time."
- [06007D4D]: "You're here for a reason. You've got to be." > "You're here for a reason. You gotta be." / "I turned on a transmitter here, hoping someone would come." > "I turned on a transmitter here, hopin' someone would come."
- [06007DC1]: "Where are you going? I need help here!" > "Where are you goin'? I need help here!"
- [06007DC3]: "No, no, don't leave!" > "No. No. Don't leave!"
- [06007E9C]: "I wouldn't say it's still running. The place is run down, but those Raiders sure got it made." > "I wouldn't say it's still runnin'. Place is run down, but those raiders sure got it made." / "Plenty of supplies, clean water, guns... Oh God. I never should have left." > "Plenty of supplies, clean water, guns... Oh god. I never should have left."
- [06007E9D]: "There's not very many of them. Four maybe? Five? And with the amount of jet they were doing to celebrate, it was easy." > "There's not very many of them. Four maybe? Five? And with the amount of Jet they were doing to celebrate, it was easy." / "I picked the lock on the cage they had me in, but one of them came barreling in before I was able to free my wife and son." > "I picked the lock on the cage they had me in, but one of them came barrelin' in before I was able to free my wife and son."
- [06007E9E]: "No, no... I'll be fine. Save it for my wife and kid, for Lisa and Cody." > "No, no... I'll be fine. Save it for my wife and kid... for Lisa and Cody."
- [06016E11]: "You're not thinking straight. Maybe you hit your head..." > "You're not thinkin' straight. Maybe you hit your head..."
- [06019389]: "You think I want to die? I can't risk it. By the time you got help, they could be dead, so please... just find them. I can pay you." > "You think I want to die? I can't risk it. By the time you got help, they could be dead. So please... just find them. I can pay you."
- [060194EA]: "Quit wasting time and get that power on." > "Quit wastin' time and get that power on."
- [060194EE]: "What are you waiting for? Go find them." > "What are you waitin' for? Go find them."
- [0601C032]: "You're one ruthless son-of-a-bitch, aren't you?" > "You're one ruthless son of a bitch, aren't ya?"
- [0601C92D]: "Come on, that monorail ain't going to power itself. Get to the terminal." > "Come on, that monorail ain't gonna power itself. Get to the terminal."
- [06021399]: "Damn it!" > "Dammit!"
- [06032A5E]: "Come on. Say something." > "Come on. Say somethin'."
- [06032A5F]: "Damn it. Please don't be another crazy." > "Dammit. Please don't be another crazy."
- [060424BF]: "Just don't let on that you know. They're sick. Half their fun comes from watching the victims realize they've been tricked." > "Just don't let on that you know. They're sick. Half their fun comes from watchin' the victims realize they've been tricked."
- [0604888B]: "Makes it more believable if I say I'm trying to keep the Raiders at bay." > "Makes it more believable if I say I'm tryin' to keep the raiders at bay."
- [0604B27E]: "Make sure you're ready to deal with those Raiders before you get on that monorail." > "Make sure you're ready to deal with those raiders before you get on that monorail."
- [0604B27F]: "It's no small thing you're doing for me." > "It's no small thing you're doin' for me."
- [0604B280]: "I'll be keeping my fingers crossed for you." > "I'll be keepin' my fingers crossed for you."
- [0604BC92]: "Sounds like typical Raiders to me." > "Sounds like typical raiders to me."
- [0604BC93]: "You don't get it. These Raiders are different. They make Commonwealth Raiders look like a bunch of kids." > "You don't get it. These raiders are different. They make Commonwealth raiders look like a bunch of kids."
- [0604BC96]: "Are you... you're serious? Just be warned, this ain't no walk in the park." > "Are you... you're serious? Just be warned... this ain't no walk in the park."
- [0604BC98]: "Just don't say I didn't warn you. As for me, I'm getting as far away from this place as possible." > "Just don't say I didn't warn you. As for me, I'm gettin' as far away from this place as possible."
- [0604BC99]: "I figure what's some stranger's life compared to those of people I know and care about..." > "I figure... what's some stranger's life... compared to those people I know and care about..."
- [0604BCA0]: "Hope you're packing plenty of ammo." > "Hope you're packin' plenty of ammo."
- DLC04MQ00_Harvey_SpeechChallengeSuccess: "Damn it. Look... you got me. I ain't injured, okay? I just can't do this anymore. The Raiders back at Nuka-World put me up to this." > "Dammit. Look... you got me. I ain't injured, okay? I just can't do this anymore. The raiders back at Nuka-World put me up to this." (Bug #28176)
- DLC04MQ00_Harvey_SpeechChallengeFail: "Jesus, they're running out of time. Please, just go! If not for them, do it for the caps. I can pay you." > "Jesus, they're runnin' out of time. Please, just go! If not for them, do it for the caps. I can pay you." (Bug #28177)
- DLC04MQ00_Harvey_Greet01: "Well? Are you helping or not?" > "Well? Are you helpin' or not?" (Bug #28178)
- DLC04MQ00 [Stage 400]: "He asked me to save his family from a small group of Raiders at Nuka-World." > "He asked me to save his family from a small group of raiders at Nuka-World." / "If he didn't, the Raiders would kill him." > "If he didn't, the raiders would kill him." / "After I killed a man at the Nuka-World Transit Center, a voice came over a speaker system, making me an offer to travel to Nuka-World." > "After I killed a man at the Nuka-World Transit Center, a voice came over a speaker system making me an offer to travel to Nuka-World." / [Stage 500]: "Now I need to take the monorail to Nuka-World, and see what these Raiders have to offer." > "Now I need to take the monorail to Nuka-World, and see what these raiders have to offer." (Bug #28179)
- FFDiamondCity01 [0001DBE5]: "Yellow? You know what you're doing there?" > "Yellow? You know what you're doin' there?" (Bug #28180)
- [000238A6]: "This is the Wall. The great, green guardian that keeps out the bad guys." > "This is the Wall. The Great Green Guardian that keeps out the bad guys."
- [000238B2]: "Mind your manners. This isn't just some shack I'm painting. This is the Wall. The great, green guardian ain't to be touched." > "Mind your manners. This isn't just some shack I'm painting. This is the Wall. The Great Green Guardian ain't to be touched."
- [000238B6]: "Hmm... people wouldn't be happy. It's the great, "green" guardian, after all. Tradition and such." > "Hmm... People wouldn't be happy. It's the Great "Green" Guardian, after all. Tradition and such."
- [00023BD0]: ""Whatever?" You don't know what this is, do you? This is the Wall - the great green guardian." > ""Whatever?" Hmph. You don't know what this is, do you? This is the Wall - the Great Green Guardian."
- [0003DE3F]: "Here's your payment and a little bonus for getting the right shade of green." > "Here's your payment and a little bonus for gettin' the right shade of green."
- [0016A552]: "Hey, be nice about the Wall." > "Hey. Be nice about the Wall."
- REAssaultKMK05 [0014CE83]: "Well that's never happened before." > "Well, that's never happened before." (Bug #28181)
- [0014CE98]: "This is what I do for fun. You having fun?" > "This is what I do for fun. You havin' fun?"
- [0014CE99]: "I've got plenty of ammo. And nothing I'd rather be doing." > "I got plenty of ammo. And nothing I'd rather be doing."
- RESceneCC01 [0005B76E]: "Please take this." > "Please, take this." (Bug #28184)
- DialogueTheSlogWisemanDeirdre [000FA7D5]: "Hey there, D. You makin' any decent caps with your trading?" > "Hey there, D. You makin' any decent caps with your tradin'?" (Bug #28196)
- [000FA7D9]: "There's too damn many people out there who still think ghouls are some kind menace." > "There's too damn many people out there who still think ghouls are some kind of menace." / "Last I checked, none of us here was running around hunched over, drooling and snarling and clawing up the place." > "Last I checked, none of us here was runnin' around hunched over, drooling and snarling, and clawing up the place."
- [000FA7E1]: "Hey, you're preaching to the choir here." > "Hey, you're preachin' to the choir here." / "We have to keep working at it, and things will get better in time. That's a promise." > "Have to keep working at it, and things will get better in time. That's a promise."
- [000FA7E2]: "You just keep holding that pretty head up, D. Better days are coming." > "You just keep holdin' that pretty head up, D. Better days are comin'."
- DN124_NoticeToSlocumsJoe: "Dear Slocum's Joe Inc." > "Dear Slocum's Joe Inc.," (Bug #28197)
- WattzLocation: "Wattz Used Electronics" > "Wattz Consumer Electronics" (Bug #28206)
- MassFusionCoolantDisposalLocation: "Coolant Disposal Site" > "Mass Fusion Disposal Site" (Bug #28209)
- WRVRLocation: "WRVR" > "WRVR Broadcast Station" (Bug #28218)
- SalemWitchMuseumLocation: "Salem" > "Museum of Witchcraft" (Bug #28226)
- DLC03AtomShrineLocation: "The Mother's Shrine" > "Children of Atom Shrine" (Bug #28239)
- POIJoel06Location: "Electrical Hobbyist's Club" > "Electricial Hobbyist's Club" (Bug #28240)
- Armor01PowerArmor1: "Even without any pieces, a Power Armor frame provides a variety of advantages, like increased carry weight, greater melee damage and the elimination of falling damage." > "Even without any pieces, a Power Armor frame provides a variety of advantages, like increased carry weight, greater melee damage, and the elimination of falling damage." (Bug #28245)
- DN147_DoorNote: "Next time you forget, I'm locking your ass out permanently" > "Next time you forget, I'm locking your ass out permanently." (Bug #28270)
- RECampLC01 [0019058B]: "They got a point, Fred. He's had all the chances in the world to harm us... maybe, maybe we should just let him go." > "They got a point, Fred. He's had all the chances in the world to harm us... maybe... maybe we should just let him go." (Bug #28271)
- [00190595]: "We let this thing go, how long before it comes back with its Institute buddies to put us down?" > "We let this "thing" go, how long before it comes back with its Institute buddies to put us down?"
- [00190596]: "Just get the hell out of here." > "Just... get the hell out of here."
- [0019059C]: "Maybe he's just bidding his time. I don't know and I don't care. But this thing is not walking away from here." > "Maybe he's just bidin' his time. I don't know and I don't care. But this thing is not walkin' away from here."
- [001905A0]: "Oh my god. Oh thank you. Thank you." > "Oh my god. Oh, thank you. Thank you."
- [001905A2]: "Wait! You can't go!" > "Wait... you can't go!"
- [001905A8]: "Then I swear, I will never bother you again." > "Then I swear I will never bother you again."
- [001905B4]: "But if I ever see you again, I'm putting one right between your eyes." > "But if I ever see you again, I'm puttin' one right between your eyes."
- [001905B7]: "Please, please don't let me die." > "Please... please don't let me die."
- [001905BF]: "Here. I want you to have this. For savin' my life." > "Uh... here. I want you to have this. For savin' my life."
- [001905C0]: "Yeah, yeah. I just, I wish it didn't have to turn out that way." > "Yeah... yeah. I just... I wish it didn't have to turn out that way."
- [001905C6]: "You already were friends with a synth! Now, please. Just, just let me go!" > "You already were friends with a synth! Now please. Just... just let me go!"
- [001905C8]: "I, uh... I'd been traveling with those two... I thought we were friends. Guess I was wrong. Can we just leave it at that?" > "I, uh... I... I'd been traveling with those two... I thought we were friends. I guess I was wrong. Can we just leave it at that?"
- [001905CE]: "Ha! You think I'm stupid? You're just gonna run off and get your Institute buddies to come put us down. That ain't happening, pal." > "Ha! You think I'm stupid? You're just gonna run off and get your Institute buddies to come put us down. That ain't happenin', pal."
- [001905D2]: "The Institute planted this thing to watch us." > "The Institute planted this "thing" to watch us."
- [001905DC]: "He, he was our friend..." > "He... he was our friend..."
- [001905DD]: "I was gonna do it..." > "I was... gonna do it..."
- [001905E0]: "God. That thing watched us while we slept..." > "Ugh. God. That thing watched us while we slept..."
- [00192D2A]: "God dammit." > "Goddammit."
- [00192D55]: "We traveled together for weeks. Got along fine... until this." > "We traveled together for weeks. Got along... fine... until this."
- [00192D58]: "Mind giving me a hand?" > "Mind givin' me a hand?"
- DN092 [0001F59C]: "I'm telling you, man. Let's just get the hell out of here." > "I'm tellin' you, man. Let's just get the hell out of here." (Bug #28272)
- [0001F59D]: "What are you, deaf? Somebody's out there, shootin' the place up. I ain't sittin' around, waitin' to die..." > "What are you, deaf? Somebody's out there shootin' the place up. I ain't sittin' around waitin' to die..."
- [0001F5C9]: "I'm coming in there, and I'm going to skin every last one of you." > "I'm comin' in there, and I'm gonna skin every last one of ya."
- [000212A9]: "Join - or die!" > "Join or die!"
- [00023BBB]: "Not a lot of people could get past my boys, I'll give you that." > "Not a lot of people could get past my boys, I give you that."
- [00023C0C]: "What you waiting for, tin man?" > "What you waitin' for, tin man?"
- [00061140]: "What you waiting for, girl?" > "What you waitin' for, girl?"
- [000AE443]: "Why don't you get down here? Let's you and my boys have a little talk." > "Why don't you get down here? Let you and my boys have a little talk."
- RESceneJSDN077 [00047646]: "I'm on my way to Vault 81 to restock. Maybe you can find what you need there?" > "I'm on my way to Vault 81 to restock. Maybe you can find what you need there." (Bug #28277)
- DN058 [0002CB29]: "What's the point of hiding back here? Why the hell don't we just shoot them in the head the second they step through the door?" > "What's the point of hiding back here? Why the hell don't we just shoot 'em in the head the second they step through the door?" (Bug #28278)
- [0002CB2B]: "What's taking so long?" > "What is taking so long?"
- [00095930]: "After he threw about half a dozen rocks near the back of the store, he started makin' machine guns noises and backin' toward the door." > "After he threw about a half a dozen rocks near the back of the store, he started makin' machine guns noises and backin' toward the door."
- DialogueCZ [001384DC]: "Can't say I miss the crowds, but I sure miss their caps." > "Can't say I miss the crowds... but I sure miss their caps." (Bug #28278)
- [001384DE]: "Take care of Cait, all right?" > "Take care of Cait... all right?"
- DN158_YangtzeReactorTerminalMain [Body Text; Index 1]: "Multiple malfunctions detected, alert Engineer Officer." > "Multiple malfunctions detected, alert engineer officer." / [Menu Items; Item ID 1]: "Reactor will be unable to achieve self sustaining Nuclear Reaction." > "Reactor will be unable to achieve self-sustaining nuclear reaction." (Bug #28285)
- DN158_YangtzeReactorTerminal [Body Text; Index 1]: "Multiple malfunctions detected, alert Engineer Officer." > "Multiple malfunctions detected, alert engineer officer." (Bug #28286)
- RECampKMK_DN079A [0014CE7B]: "Oh... god.... sorry." > "Oh... god... sorry." (Bug #28287)
- [0014CE93]: "" > "*burp* Ugh. That was sour."
- [0014CE94]: "What was I thinking, eating that shit?" > "What was I thinking eating that shit?"
- ConvDiamondCitySchoolhouseZwickyEdnaPreWed01 [0013FE4D]: "Yes, of course. *sigh* I'm glad you're here..." > "Yes, of course... I'm glad you're here..." (Bug #28302)
- [0013FE59]: "I... what I meant was... It'd be impossible to handle all the kids by myself. You're really an... invaluable part of the school." > "I... What I meant was... it'd be impossible to handle all the kids by myself. You're really an... invaluable part of the school."
- AntiFreeze: "Anti Freeze Bottle" > "Antifreeze" (Bug #28306)
- DialogueSanctuaryHills [00157F29]: "Don't mention it. You guys have been through Hell, huh?" > "Don't mention it. You guys have been through hell, huh?" (Bug #28317)
- [00157F35]: "I understand how you feel. I... lost someone, too." > "I understand how you feel. I lost someone too."
- [00157F56]: "Hey kiddo, you alright? You got that Psycho look in your eyes... he he he" > "Hey kiddo, you alright? You got that Psycho look in your eyes... he he."
- [00157F5D]: "I'm afraid I'm not much use in a fight anymore, but back in the day, folks used call me Murphy the Madwoman." > "I'm afraid I'm not much use in a fight anymore, but back in the day, folks used to call me Murphy the Madwoman."
- [0015BDE7]: "I'm sorry, I... I wouldn't be very good company right now." > "I'm sorry, I... I... I wouldn't be very good company right now."
- [0015BDEE]: "Most people are good at breaking things, I enjoy putting 'em back together." > "Most people are good at breaking things. I enjoy putting 'em back together."
- [0015BDEF]: "Welcome to nowheresville, population, this sorry group." > "Welcome to nowheresville... population... this sorry group."
- [0015BDF0]: "My old man taught me that duct tape could fix anything. I don't think he was talking about bullet holes." > "My old man taught me that duct tape could fix anything. I don't think he was talkin' about bullet holes."
- [0015BDFC]: "Do I look like I want to chitchat?" > "Do I look like I want to chit-chat?"
- [001851BC]: "I hope using the Sight was worth it. The cost has certainly been high enough..." > "I hope usin' the Sight was worth it. The cost has certainly been high enough..."
- DN059_RaiderTolls: "Don't tangle with Gunners or the freaks in Power Armor." > "Don't tangle with Gunners or the freaks in power armor." (Bug #28318)
- DialogueSanctuarySturgesJunLong01 [0015FED9]: "Hey Jun, you hangin' in there?" > "Hey, Jun. You hangin' in there?" (Bug #28320)
- [0015FEEB]: "You've been through a rough time, man. The worst. Just, uh, let me know if there's anything I can do to help." > "Well, you've been through a rough time, man. The worst. Just, uh, let me know if there's anything I can do to help."
- IntroSceneDiamondCityWater [00028EA5]: "Sheng, what have I told you about keeping the lake clean?" > "Sheng, what have I told you about keepin' the lake clean?" (Bug #28321)
- EE_RaiderLostToNormalConvScripted01 [0008FF3C]: "Ah, jesus, you always were a fuckin' hardass." > "Ah, Jesus. You always were a fuckin' hardass." (Bug #28325)
- zPOIJoel06: "Cellar" > "Electrical Hobbyist's Club Cellar" (Bug #28330)
- zLexingtonApartments: "Apartments" > "Lexington Apartments" (Bug #28331)
- zLexingtonGarage: "Parking Garage" > "Lexington Parking Garage" (Bug #28332)
- LexingtonGarageLocation: "Lexington Garage" > "Lexington Parking Garage" (Bug #28332)
- zLexingtonLaundromat: "Laundromat" > "Lexington Laundromat" (Bug #28333)
- zLexingtonPharmacy: "Pharmacy" > "Lexington Pharmacy" (Bug #28334)
- SolomonShared01: "Yeah, I got somethin'. Lookin' for a mutated fern if you find any." > "Yeah, I got somethin'. Lookin' for a mutated fern, if you find any." (Bug #28341)
- EllieShared01: "Look, I gotta pack up. Just go." > "Look, I gotta pack up. Just... go." (Bug #28342)
- MoeShared01: "Now can I interest you in these genuine, authentic custom-made hickory Swatters?" > "Now. Can I interest you in these genuine, authentic custom-made hickory Swatters?" (Bug #28343)
- DuffQuestShared01: "You're gonna go out, and find a bloatfly gland." > "You're gonna go out and find a bloatfly gland." (Bug #28344)
- MoeCroninShared01: "Looking for a mitt, one of those old cards, and a signed ball." > "Lookin' for a mitt, one of those old cards, and a signed ball." (Bug #28345)
- DialogueDiamondCitySharedInfo02: "The Institute?" > "The... Institute?" (Bug #28348)
- DmndPiperTerminal [Menu Items; Item ID 3]: "What would fresh set of eyes say about how far we've come?" > "What would fresh set of eyes say about how far we've come?" / "To my surprise, did not have much to say about life in the vault at all." > "To my surprise, did not have much to say about life in the vault at all." / "That's right, isn't just a vault dweller, 's an original vault dweller. spent entire time on the inside cryogenically suspended." > "That's right, isn't just a vault dweller, 's an original vault dweller." spent entire time on the inside cryogenically suspended." / [Menu Items; Item ID 4]: "What would fresh set of eyes say about how far we've come?" > "What would fresh set of eyes say about how far we've come?" / "In speaking to , stressed that time inside the vault was normal." > "In speaking to , stressed that time inside the vault was normal." / "This reporter knows that life behind the sealed gear doors of a Vault-Tec facility is supposed to be a bastion of the old world." > "This reporter knows that life behind the sealed gear doors of a Vault-Tec facility is supposed to be a bastion of the Old World." / [Menu Items; Item ID 5]: "What would fresh set of eyes say about how far we've come?" > "What would fresh set of eyes say about how far we've come?" / " began our interview joking about time in the vault." > " began our interview joking about time in the vault." / "Of course, this reporter knows that life behind the sealed gear doors of a Vault-Tec facility is actually supposed to be a bastion of the old world." > "Of course, this reporter knows that life behind the sealed gear doors of a Vault-Tec facility is actually supposed to be a bastion of the Old World." / [Menu Items; Item ID 6]: "And even though they were in the relative safety of a Vault, someone broke in, and took Shaun from his parent," > "And even though they were in the relative safety of a vault, someone broke in, and took Shaun from his parent," / [Menu Items; Item ID 7]: "So much of civilization was lost when the bombs fell, and we have rebuilt without the comfort and security of the old Vaults." > "So much of civilization was lost when the bombs fell, and we have rebuilt without the comfort and security of the old vaults." / "And even though they were in the relative safety of a Vault, someone broke in, and took Shaun from his parent," > "And even though they were in the relative safety of a vault, someone broke in, and took Shaun from his parent," / [Menu Items; Item ID 8]: "How curious, though, that first reaction to the horrors and tragedies out there would be humor?" > "How curious, though, that first reaction to the horrors and tragedies out there would be humor." / "And even though they were in the relative safety of a Vault, someone broke in, and took Shaun from his parent," > "And even though they were in the relative safety of a vault, someone broke in, and took Shaun from his parent," / [Menu Items; Item ID 9]: "And even though they were in the relative safety of a Vault, someone broke in, and took Shaun from his parent," > "And even though they were in the relative safety of a vault, someone broke in, and took Shaun from his parent," / [Menu Items; Item ID 10]: "I asked to make a statement to Diamond City." > "I asked to make a statement to Diamond City." / [Menu Items; Item ID 11]: "I asked to make a statement to Diamond City. To give us an outsider's perspective on what it means to lose a loved one, and how he feels." > "I asked to make a statement to Diamond City. To give us an outsider's perspective on what it means to lose a loved one, and how feels." / [Menu Items; Item ID 12]: "I asked to make a statement to Diamond City. To give us an outsider's perspective on what it means to lose a loved one, and how he feels." > "I asked to make a statement to Diamond City. To give us an outsider's perspective on what it means to lose a loved one, and how feels." / [Menu Items; Item ID 15]: "This surely means greater underground expansion, as well increased range of their teleporter technology (which, until recently, had been a closely-guarded Institute secret)." > "This surely means greater underground expansion, as well as increased range of their teleporter technology (which, until recently, had been a closely guarded Institute secret)." / [Menu Items; Item ID 16]: "This reporter hold onto hope, for one very specific reason." > "This reporter holds onto hope, for one very specific reason." / "it would seem that lonely figure who came into our settlement searching for a missing child actually found the monster that had taken so many children." > "It would seem that lonely figure who came into our settlement searching for a missing child actually found the monster that had taken so many children." (Bug #28355)
- Publick_Interview_01A: "What would fresh set of eyes say about how far we've come?" > "What would fresh set of eyes say about how far we've come?" / "To my surprise, did not have much to say about life in the vault at all." > "To my surprise, did not have much to say about life in the vault at all." / "That's right, isn't just a vault dweller, 's an original vault dweller. spent entire time on the inside cryogenically suspended." > "That's right, isn't just a vault dweller, 's an original vault dweller. spent entire time on the inside cryogenically suspended." (Bug #28356)
- Publick_Interview_01B: "What would fresh set of eyes say about how far we've come?" > "What would fresh set of eyes say about how far we've come?" / "In speaking to , stressed that time inside the vault was normal." > "In speaking to , stressed that time inside the vault was normal." / "This reporter knows that life behind the sealed gear doors of a Vault-Tec facility is supposed to be a bastion of the old world." > "This reporter knows that life behind the sealed gear doors of a Vault-Tec facility is supposed to be a bastion of the Old World." (Bug #28357)
- Publick_Interview_01C: "What would fresh set of eyes say about how far we've come?" > "What would fresh set of eyes say about how far we've come?" / " began our interview joking about time in the vault." > " began our interview joking about time in the vault." / "Of course, this reporter knows that life behind the sealed gear doors of a Vault-Tec facility is actually supposed to be a bastion of the old world." > "Of course, this reporter knows that life behind the sealed gear doors of a Vault-Tec facility is actually supposed to be a bastion of the Old World." (Bug #28358)
- Publick_Interview_02A: "And even though they were in the relative safety of a Vault, someone broke in, and took Shaun from his parent," > "And even though they were in the relative safety of a vault, someone broke in, and took Shaun from his parent," (Bug #28359)
- Publick_Interview_02B: ""You're all living in rusty shacks, killing each other, and my God, the smell..."" > ""You're all living in rusty shacks, killing each other, and my god, the smell..."" / "So much of civilization was lost when the bombs fell, and we have rebuilt without the comfort and security of the old Vaults." > "So much of civilization was lost when the bombs fell, and we have rebuilt without the comfort and security of the old vaults." / "And even though they were in the relative safety of a Vault, someone broke in, and took Shaun from his parent," > "And even though they were in the relative safety of a vault, someone broke in, and took Shaun from his parent," (Bug #28360)
- Publick_Interview_02C: "How curious, though, that first reaction to the horrors and tragedies out there would be humor?" > "How curious, though, that first reaction to the horrors and tragedies out there would be humor." / "And even though they were in the relative safety of a Vault, someone broke in, and took Shaun from his parent," > "And even though they were in the relative safety of a vault, someone broke in, and took Shaun from his parent," (Bug #28361)
- Publick_Interview_02D: "And even though they were in the relative safety of a Vault, someone broke in, and took Shaun from his parent," > "And even though they were in the relative safety of a vault, someone broke in, and took Shaun from his parent," (Bug #28362)
- Publick_Interview_03A: "I asked to make a statement to Diamond City." > "I asked to make a statement to Diamond City." (Bug #28363)
- Publick_Interview_03B: "I asked to make a statement to Diamond City. To give us an outsider's perspective on what it means to lose a loved one, and how he feels." > "I asked to make a statement to Diamond City. To give us an outsider's perspective on what it means to lose a loved one, and how feels." (Bug #28364)
- Publick_Interview_03C: "I asked to make a statement to Diamond City. To give us an outsider's perspective on what it means to lose a loved one, and how he feels." > "I asked to make a statement to Diamond City. To give us an outsider's perspective on what it means to lose a loved one, and how feels." (Bug #28365)
- PublickOccurrencesArticle03: "This surely means greater underground expansion, as well increased range of their teleporter technology (which, until recently, had been a closely-guarded Institute secret)." > "This surely means greater underground expansion, as well as increased range of their teleporter technology (which, until recently, had been a closely guarded Institute secret)." (Bug #28366)
- PublickOccurrencesArticle04: "This reporter hold onto hope, for one very specific reason." > "This reporter holds onto hope, for one very specific reason." / "it would seem that lonely figure who came into our settlement searching for a missing child actually found the monster that had taken so many children." > "It would seem that lonely figure who came into our settlement searching for a missing child actually found the monster that had taken so many children." (Bug #28367)
- CreatureDialogueMrGutsy [000BF98B]: "Do I look like I have time for idle chitchat?" > "Do I look like I have time for idle chit-chat?" (Bug #28371)
- [000BF9CC]: "There's nothing I like better than making some other poor bastard die for his country." > "There's nothin' I like better than making some other poor bastard die for his country."
- [000BF9D4]: "I'm just getting warmed up! Hoo-ah!" > "I'm just gettin' warmed up! Hoo-ah!"
- [000BF9D5]: "There's nothing I like better than the smell of plasma in the morning!" > "There's nothin' I like better than the smell of plasma in the morning!"
- [000C1550]: "This area is under the protection of the U.S. army." > "This area is under the protection of the U.S. Army."
- [000C158C]: "I thought I had seen every species of moronic petty bullshit, but you've just topped the list. Congratulations." > "I thought I had seen every species of moronic, petty bullshit, but you've just topped the list. Congratulations."
- [000C15C8]: "The enemy has retired before the awesome might of the U.S. army." > "The enemy has retired before the awesome might of the U.S. Army."
- [000C15D1]: "Another glorious day in the U.S. army." > "Another glorious day in the U.S. Army."
- [000C1611]: "You are about to be introduced to the U.S. army!" > "You are about to be introduced to the U.S. Army!"
- [000C161D]: "Are you afraid of me? You should be because I'm going to kick your ass when I find you!" > "Are you afraid of me? You should be, because I'm going to kick your ass when I find you!"
- [000C1654]: "Another glorious day in the U.S. army!" > "Another glorious day in the U.S. Army!"
- [000C1656]: "That's how we do things in the U.S. army! Hoo-ah!" > "That's how we do things in the U.S. Army! Hoo-ah!"
- [0015D927]: "Not everyday we get visited by a Sentinel all the way up here." > "Not every day we get visited by a Sentinel all the way up here."
- RETravelSJ02 [001A950D]: "It... it is alright. I'm sure I can find it... on my own." > "It... it is alright. I'm sure I can find it on... on my own." (Bug #28373)
- [001A9694]: "I don't, but give me your caps, anyway." > "I don't, but give me your caps anyway."
- RETravelSC01_DN123SkylanesPointer [0006855C]: "Hey, buddy! You looking to earn some caps?" > "Hey, buddy! You lookin' to earn some caps?" (Bug #28376)
- [0006855D]: "Hey, sister! You looking to earn some caps?" > "Hey, sister! You lookin' to earn some caps?"
- [000CAB48]: "Of all the luck... well, you beat me to it, fair and square." > "Huh. Of all the luck... Well, you beat me to it, fair and square."
- [000CAB58]: "How many Raiders?" > "How many raiders?"
- [000CAB5B]: "Trouble is, some Raiders are holed up in it." > "Trouble is, some raiders are holed up in it."
- [0019853B]: "Hello? You feeling all right?" > "Hello? You feelin' all right?"
- DN123_Ness_Hmph: "*Hmph*" > "Hmph." (Bug #28377)
- DN123_Ness_YouveBeenThere: "You have? Well, I think I can still get something out of it." > "You have? Well... I think I can still get something out of it." (Bug #28378)
- DN007_TerminalLoadingDock [Menu Items; Item ID 3]: "- All Cargo Manifests are to be logged to this terminal." > "- All cargo manifests are to be logged to this terminal." / "Notify foreman Lanaham upon arrival for further instructions." > "Notify Foreman Lanaham upon arrival for further instructions." (Bug #28379)
- RETravelRJ02 [001AB2DA]: "Please take a flyer and stop by Wattz Electronics for all your electronics and household appliance needs" > "Please take a flyer and stop by Wattz Electronics for all your electronics and household appliance needs." (Bug #28380)
- DialogueFinchAbrahamDaniel [0010C875]: "Well, they get too close, they're going to get a taste of hot lead." > "Well, they get too close, they're gonna get a taste of hot lead." (Bug #28381)
- [0010C87A]: "Mirelurk. Got to be." > "Mirelurk. Gotta be." / "They've been getting closer lately. Probably scoping us out." > "They've been gettin' closer lately. Probably scopin' us out."
- [0010C87F]: "Keep a watch to the east while you're working today, son." > "Keep a watch to the east while you're workin' today, Son." / "I saw something down by the waterline. Looked big, too." > "I saw somethin' down by the waterline. Looked big too."
- [0010C885]: "Yes sir." > "Yes, sir."
- DN149_ServerRoomTerminal [Menu Items; Item ID 3]: "All I'm asking you to do is turn off the military protocols on the robot shipment we got last night so we can put them on Demo Mode in the store." > "All I'm asking you to do is turn off the military protocols on the robot shipment we got last night so we can put them on demo mode in the store." (Bug #28382)
- CreatureDialogueMrHandy [00046504]: "Ma'am?" > "Mum?" (Bug #28384)
- [000C15D8]: "Well, that's it then." > "Well, that's it, then."
- [000C1625]: "Ready or not, here I come!" > "Ready or not... here I come!"
- [000C1642]: "I'm going to look over here now." > "I... I... I'm going to look over here now."
- GriswoldsTerminal [Menu Items; Item ID 1]: "I have to remember to get something nice for Jake after what happened to his pet molerat..." > "I have to remember to get something nice for Jake after what happened to his pet mole rat..." (Bug #28387)
- CambridgeDeadNewsieNote: "Okay, maybe some of the traders or farmers north of the river might buy some, but that area of the city is full of Raiders." > "Okay, maybe some of the traders or farmers north of the river might buy some, but that area of the city is full of raiders." (Bug #28388)
- DN149_ManagerTerminal [Menu Items; Item ID 1]: "I quit" > "I quit." / [Menu Items; Item ID 2]: "Shipment is procured and on it's way." > "Shipment is procured and on its way." (Bug #28400)
- DLC01COMAda [0100F649]: "Those Robobrains explain how one person could maintain this facility alone." > "Those robobrains explain how one person could maintain this facility alone." (Bug #28405)
- DLC01COMCodsworthSharedInfo06: "My systems are 100% compatible with this Radar Beacon." > "My systems are 100% compatible with this radar beacon." (Bug #28406)
- DN050_GeneralAtomicsReceptionistSubTerminal [Menu Items; Item ID 2]: "Mr. Smidt - Latte, Skim Milk, Three Spoonfuls of sugar" > "Mr. Smidt - Latte, skim milk, three spoonfuls of sugar" (Bug #28407)
- DN050 [00045786]: "First we must test your disciplinary and behavioral management skills." > "First, we must test your disciplinary and behavioral management skills." (Bug #28408)
- [00045789]: "Please proceed into the second test chamber." > "Please, proceed into the second test chamber."
- [00045790]: "And please remember: corporal punishment is strictly forbidden unless the user enables it in your configuration mode." > "And please remember: Corporal punishment is strictly forbidden unless the user enables it in your configuration mode."
- [0009B453]: "Please punish the the child accordingly." > "Please, punish the child accordingly."
- [001081DC]: "Little Timmy has broken a valuable vase while playing catch in the house. The vase was a family heirloom and is quite irreplaceable." > "Little Timmy has broken a valuable vase while playing catch in the house. The vase was a family heirloom and it is quite irreplaceable."
- [0019D32D]: "Please eliminate any potential tool of self harm." > "Please eliminate any potential tool of self-harm."
- DialogueSanctuarySturgesMurphy01 [0015FED5]: "Yeah or quite the imagination..." > "Yeah... or quite the imagination..." (Bug #28412)
- [0015FEDD]: "That Deathclaw in Concord was bad news huh Mama? You ever seen one of those suckers before?" > "That deathclaw in Concord was bad news, huh, Mama? You ever seen one of those suckers before?"
- [0015FEE5]: "Oh sure, plenty. One time I killed a Deathclaw all by myself, no power armor and fancy minigun, just a pipe pistol...and one bullet." > "Oh sure, plenty. One time I killed a deathclaw all by myself, no power armor and fancy minigun, just a pipe pistol... and one bullet."
- [0015FEED]: "You're telling me you killed a Deathclaw? With one bullet? Come on, who do you take me for?" > "You tellin' me you killed a deathclaw? With one bullet? Come on, who do you take me for?"
- DLC01MasterQuest [0100FE88]: "But I think I'm going to leave your head in that machine for now." > "But I think I'm gonna leave your head in that machine for now."
- [0100FE89]: "How about we forge some sort of an accord... just between the two of us?" > "How about we forge some sort of an accord... just between the two of us."
- [0100FE8F]: "Sigh. I suppose it will have to suffice... I mean... yeah, it's a deal." > "*sigh* I suppose it will have to suffice... I mean... yeah, it's a deal."
- [0100FE91]: "What the hell is an "accord?" You talking about wires or something?" > "What the hell is an "accord?" You talkin' about wires or something?"
- [01010C0D]: "So far, we're tracking on schedule for the latest Robobrain milestone." > "So far, we're tracking on schedule for the latest robobrain milestone." / "Dr. Asante has assured me that active time between memory wipes has been greatly increased." > "Dr. Asante has assured me that the active time between memory wipes has been greatly increased."
- [01010C0F]: "I swear to god if these people don't quit smoking, I'm going to sue for health benefits." > "I swear to God if these people don't quit smokin', I'm gonna sue for health benefits."
- [01010C10]: "I can only hope that means due diligence was still paid, and we're not going to be looking at a total system breakdown again." > "I can only hope that means due diligence was still paid, and we're not gonna be looking at a total system breakdown again." / "Other than that, I'm still worried about the... test subjects." > "Other than that, I'm still worried about the, uh... test subjects." / "Right now, we've more than enough to meet our demand, but it's not like these things grow on trees." > "Right now, we've got more than enough to meet our demand, but it's not like these things grow on trees."
- [01010C11]: "As fascinating as it may be to integrate the human mind with robotics, sometimes I wish I had never signed on to this project." > "As fascinating as it may be to integrate the human mind with robotics... sometimes I wish I had never signed on to this project."
- [01010C12]: "Anyway. I got McDaniel up there taking a look, but if that fan needs replacing again, I'm having Fadley fired." > "Anyway. I got McDaniel up there takin' a look, but if that fan needs replacing again, I'm havin' Fadley fired." / "I don't care if he's some hotshot's kid." > "I don't care if he is some hotshot's kid."
- DN070_TerminalJanitorLogs [Menu Items; Item ID 2]: "Last week, it was Protectrons." > "Last week, it was protectrons." / [Menu Items; Item ID 3]: "Still the damndest thing I've ever seen, but... maybe it'll mean something to someone, someday." > "Still the damnedest thing I've ever seen, but... maybe it'll mean something to someone, someday." / [Menu Items; Item ID 4]: "Surprised there were that many-- figured the security screenings would keep them all away. The Mayor tried to put a good face on it for the council, but the city's wasted so much money on this boondoggle, I'd be amazed if we don't impeach the lot of them." > "Surprised there were that many - figured the security screenings would keep them all away. The mayor tried to put a good face on it for the council, but the city's wasted so much money on this boondoggle, I'd be amazed if we don't impeach the lot of them." [Menu Items; Item ID 5]: "All the renovation money's being diverted into her pet project-- that ridiculous 'Treasures' thing." > "All the renovation money's being diverted into her pet project - that ridiculous "Treasures" thing." / [Menu Items; Item ID 7]: "Got called up to fix a light in the breakroom. The whole staff was waiting-- turns out today's my twenty-fifth anniversary with the city." > "Got called up to fix a light in the break room. The whole staff was waiting - turns out today's my twenty-fifth anniversary with the city." (Bug #28417)
- DN070_HolotapeCarlTerminal [Menu Items; Item ID 2]: "The Treasures of Jamaica Plain-- greatest prize in the Commonwealth." > "The Treasures of Jamaica Plain - greatest prize in the Commonwealth." [Menu Items; Item ID 4]: "Sal - Lead. Heavy Weapons." > "Sal - Lead. Heavy weapons." (Bug #28418)
- DN070_HolotapeTreasuresInventoryTerminal [Menu Items; Item ID 4]: "7. American Flags (2) (gift Col. Nelson, US Army)" > "7. American Flags (2) (gift Col. Nelson, U.S. Army)" (Bug #28419)
- DN070_JamaicaPlainHolotapeInstructions: "This is a Holotape." > "This is a holotape." / "In 2077, we used Holotapes to record audio and data files, like music, journals, even games." > "In 2077, we used holotapes to record audio and data files, like music, journals, even games." / "You can play holotapes with the Terminal on this table. Press the 'Load' button, insert the Holotape into the slot, and close it." > "You can play holotapes with the terminal on this table. Press the 'Load' button, insert the holotape into the slot, and close it." (Bug #28420)
- DN138SullyTerminalFlooded [Menu Items; Item ID 3]: "Thing made the damndest sound each time, though." > "Thing made the damnedest sound each time, though." (Bug #28422)
- REScene03HopefulWhine: "(Whine)" > "(whine)" (Bug #28429)
- REScene03HappyBark: "(Bark!)" > "(bark!)"
- REScene03AngryGrowl: "(Growl)" > "(growl)"
- REScene03Greetings [00030B9A]: "(Growl)" > "(growl)" (Bug #28430)
- RESceneKMK03 [00030B90]: "(Whine)" > "(whine)" (Bug #28435)
- [00030B91]: "Here, this will make you feel better." / "Here, this'll make you feel better."
- MS09Mission01 [Stage 30]: "I'm supposed to recover a missing "package"." > "I'm supposed to recover a missing "package." (Bug #28445)
- MS09Mission01 [000EBF07]: "Ha ha ha ha. That must be some good stuff you got." > "Ha ha ha ha ha. That must be some good stuff you got." (Bug #28446)
- [000EE4B3]: ""You promised you'd share"... how do I get stuck with whiny little punks like you?" > "You promised you'd share"... How do I get stuck with whiny little punks like you?"
- [000EF07A]: "I'm not giving you any so get out of my face." > "I'm not giving you any, so get out of my face."
- [000EF07C]: "I'm getting tired of your bullshit." > "I'm gettin' tired of your bullshit."
- [0019A7CC]: "Hey, don't shoot, assholes. It's me." > "Hey. Don't shoot, assholes. It's me."
- [0019A7D0]: "Goddammit. Spread out and see what's been going on here." > "Goddammit. Spread out and see what's been goin' on here."
- [0019A7D1]: "What does he think, we can't manage to keep an eye on a bunch of rent-a-goons walking around in circles?" > "What does he think, we can't manage to keep an eye on a bunch of rent-a-goons walkin' around in circles?"
- [0019A7D3]: "He wants to make sure you're following orders." > "He wants to make sure you're followin' orders."
- CabotHouseSentryBot: "SentryBot" > "Sentry Bot" (Bug #28448)
- CityDiamondCity07: "The Science Center has been instrumental in helping maintain Diamond City's power, robotics and agriculture." > "The Science! Center has been instrumental in helping maintain Diamond City's power, robotics, and agriculture." (Bug #28449)
- MS17CovenantReminder: "We need word-of-mouth to spread so eventually dozens of people a week come through here." > "We need word of mouth to spread so eventually dozens of people a week come through here." (Bug #28458)
- MS17 [Stage 700]: "It turns out, Covenant has been working on a Synth detection test." > "It turns out, Covenant has been working on a synth detection test." / [Stage 740]: "Doctor Chambers paid me to let Covenant continue to perfect their Synth detection test." > "Doctor Chambers paid me to let Covenant continue to perfect their synth detection test." (Bug #28460)
- DN036 [00091B42]: "Let me get in touch with them and they'll send someone out who might be able to tell if you are a synth." > "Let me get in touch with them and they'll send someone out who might be able to tell if you're a synth." (Bug #28479)
- MS17ChambersSubTerminal [Menu Items; Item ID 2]: "Still tracking subject Boyd, just give us the order." > "Still tracking subject Boyd; just give us the order." / [Menu Items; Item ID 3]: "As soon as we can't afford the subsidies Mrs. Fitzgerald will increase her prices to attain self-sufficiency. Commercial traffic will slow but more than traders visit Covenant now." > "As soon as we can't afford the subsidies, Mrs. Fitzgerald will increase her prices to attain self-sufficiency. Commercial traffic will slow, but more than traders visit Covenant now." / [Menu Items; Item ID 7]: "The initial test is most effective if the subjects are close to their psychological base line." > "The initial test is most effective if the subjects are close to their psychological baseline." (Bug #28483)
- MS17RogersTerminal [Menu Items; Item ID 1]: "Without the limiter of multiple choices the answers will admittedly be more varied and so the psychological reaction will be different." > "Without the limiter of multiple choices, the answers will admittedly be more varied, and so the psychological reaction will be different." / [Menu Items; Item ID 2]: "In the Commonwealth people trip up infiltrators all the time based off their imperfect behavior and memory." > "In the Commonwealth, people trip up infiltrators all the time based off their imperfect behavior and memory." (Bug #28484)
- MS17SAFEStats: "0 failures, working long term deal" > "0 failures, working long-term deal" (Bug #28485)
- DN027_Terminal [Menu Items, ID ID 3]: "Journal Entry:2/10/78" > "Journal Entry: 2/10/78" / "The point is, the old world is dead, everyone is back to square one." > "The point is, the Old World is dead, everyone is back to square one." (Bug #28486)
- MS17CameraEntryMessage: "This is an old world camera that's been repaired." > "This is an Old World camera that's been repaired." (Bug #28487)
- DLC03FarHarborTeddyNote: "The other boatmen refuse to go to your island any more." > "The other boatmen refuse to go to your island anymore." / "After digging through the university's archives even in the old world there weren't any solutions to the specified problem." > "After digging through the university's archives, even in the Old World there weren't any solutions to the specified problem." / "Is everything OK over there?" > "Is everything okay over there?" (Bug #28488)
- REChokepointSC03 [0003AC1C]: "Damn it. Kill 'em." > "Dammit. Kill 'em." (Bug #28491)
- [0003AC1E]: "Who the hell...? Get 'im!" > "Who the hell...? Get 'em!"
- [0003AC24]: "We can't afford that! Please, we're just farmers, trying to get home." > "We can't afford that! Please, we're just farmers trying to get home."
- [0003AC3D]: "You saved our lives. I... thank you. Thank you." > "You saved our lives. I... thank you. Thank you. Thank you."
- MS17OfficeTerminalSubTerminal1 [Menu Items; Item ID 3]: "If Mrs. Fitzgerald was not extremely effective in her role I'd request she be reassigned to the Compound. But she's married to Mr. Fitzgerald so her permanent posting here is required." > "If Mrs. Fitzgerald was not extremely effective in her role, I'd request she be reassigned to the Compound. But she's married to Mr. Fitzgerald, so her permanent posting here is required." / [Menu Items; Item ID 4]: "Even when traders are in town his absence is rarely noticed." > "Even when traders are in town, his absence is rarely noticed." / [Menu Items; Item ID 5]: "After bringing up my concerns to her Ms. McGovern has really come around. Part of our job is to act natural and if anything she over does it." > "After bringing up my concerns to her, Mrs. McGovern has really come around. Part of our job is to act natural, and if anything she overdoes it." (Bug #28495)
- Fork_02_StainlessSteel_Prewar: "Fork" > "Antique Dinner Fork" (Bug #28506)
- Chems03Psycho: "Originally developed by the United States military to increase soldiers' combat effectiveness, Psycho grants the user increased Damage output and Damage Resistance for a limited period of time." > "Originally developed by the United States Military to increase soldiers' combat effectiveness, Psycho grants the user increased Damage output and Damage Resistance for a limited period of time." (Bug #28508)
- RETravelKMK03 [0002F5EF]: "Larry's the one to talk to you, unless you want a problem." > "Larry's the one to talk to... unless you want a problem." (Bug #28509)
- MS10b [Objective 15]: "(optional) Get the key" > "(Optional) Get the key" / [Objective 410]: "Get Rex to Safety" > "Get Rex to safety" (Bug #28520)
- MS10b [0009418E]: "Get on the lift you fool." > "Get on the lift, you fool." (Bug #28523)
- [00094191]: "Sweet terra firma. I shall never take thee for granted again." > "Oh, sweet terra firma. I shall never take thee for granted again."
- [00094190]: "We made it. Thank god." > "We made it. Thank God."
- [000EEEFA]: "Life's but a walking shadow, a poor player, that struts and frets his hour upon the stage, and then is here no more." > "Life's but a walking shadow, a poor player that struts and frets his hour upon the stage, and then is here no more."
- [000F3656]: "You fight well human." > "You fight well, human.
- [00146CB4]: "Well, actually, he's far from harmless, but he won't hurt us. Trust me." > "Well... actually, he's far from harmless, but he won't hurt us. Trust me."
- [00146CBA]: "I came here to teach these poor, ignorant creatures culture." > "I came here to teach these poor, ignorant creatures... culture."
- [00146CBD]: "Okay, maybe a psychotic, overly muscled lamb. But I swear you are in no danger." > "Okay, maybe a psychotic, overly muscled lamb. But I swear upon the First Folio... you are in no danger."
- [00146CC8]: "No way! There is a super mutant in there with you." > "No way! There's a super mutant in there with you."
- [00146CCA]: "Then it's the stew pot for me. Farewell cruel world." > "Then it's the stew pot for me. Farewell, cruel world."
- [00146CCE]: "Oh, beneficent bard! A rescuer." > "Oh, beneficent Bard! A rescuer."
- [00146CD0]: "Little did they know there was a radio in here." > "Little did they know, there was a radio in here."
- [00146CD1]: "By the way. He's with me. Please don't shoot him." > "By the way, he's with me. Please... don't shoot him."
- [00146CD5]: "Hurry." > "Hurry..."
- [00146CD6]: "What are the super mutants going to do with Strong." > "What are the super mutants gonna do with Strong?"
- [00146CEE]: "I think the super mutants killed and ate the others." > "I think the super mutants... killed and... ate the others."
- [001478B8]: "Go to Lift. Go fast, humans." > "Go to lift. Go fast, humans."
- [0016DA71]: "And who better to open their eyes to the wonders of the Bard than Rex Goodman, the foremost actor in the world today?" > "And who better to open their eyes to the wonders of the Bard than Rex Goodman, the foremost actor in the world today."
- [0016DA7C]: "In any event, I'm quite grateful." > "Yes, well... in any event, I'm quite grateful." / "Now, if you'll excuse me, I think it's time I left this awful place." > "Now, if you'll excuse me. I think it's time I left this awful place."
- MS04ComicManagerTerminal [Menu Items; Item ID 2]: "I got a full schedule today, dress rehearsals until 8." > "I got a full schedule today; dress rehearsals until 8." / [Menu Items; Item ID 5]: "Not blonde, brown, and definitely NOT A RED-HEAD!" > "Not blonde, brown, and definitely NOT A REDHEAD!" / "I won't have my name in the credits for this train-wreck." > "I won't have my name in the credits for this trainwreck." (Bug #28546)
- MS04ComicProducerTerminal [Menu Items; Item ID 2]: "Can we have Shannon dub over Claire in post (that's the word, right?)" > "Can we have Shannon dub over Claire in post (that's the word, right)?" (Bug #28547)
- DiamondCitySuperMutantIntro [0001E60B]: "Super Mutants!" > "Super mutants!" / "Here's some Diamond City firepower you green uglies!" > "Here's some Diamond City firepower, you green uglies!" (Bug #28548)
- REObjectRJ03_MacLine04: "Ah, another lovely day in the Commonwealth" > "Ahh. Another lovely day in the Commonwealth." (Bug #28561)
- REObjectRJ03_MacLine05: "If I could just get my hands on a table, I think I can make some chairs out of cinder blocks pretty easily" > "If I could just get my hands on a table, I think I can make some chairs out of cinder blocks pretty easily." (Bug #28562)
- REObjectRJ03_MacLine06: "I wonder if I could get more customers if I hired some busty waitress? Nah, people don't go for that these days" > "I wonder if I could get some more customers if I hired some... busty waitress? Nah, people don't go for that these days." (Bug #28563)
- REObjectRJ03_MacLine07: "A dart board! That's what I need! But where would I hang it?" > "A dartboard! That's what I need! But where would I hang it?" (Bug #28564)
- REObjectRJ03_MacLine08: "But if Thursday nights are Ladies Nights, then when will we do the bar trivia?" > "But if Thursday nights are ladies' nights, then when will we do the bar trivia?" (Bug #28565)
- REObjectRJ03_MacLine09: "Cept maybe his ugly mug would scare away paying customers" > "'Cept maybe his ugly mug would scare away paying customers." (Bug #28566)
- REObjectRJ03_MacLine10: "How many tables can I have before I need to hire a waitress, I wonder." > "How many tables can I have before I need to hire a waitress, I wonder?" (Bug #28567)
- REObjectRJ03SharedInfo01: "Ah, a new customer! Welcome to Mac's Bar! We are currently open for business. Please excuse the mess." > "Ah, a new customer! Welcome to Mac's Bar! We are currently open for business. Please excuse the mess." (Bug #28568)
- REObjectRJ03 [001AC70A]: "No rush, but I don't want a long line forming, ok?" > "No rush, but I don't want a long line formin', okay?" (Bug #28571)
- [001AC711]: "If you say so, but it's a long walk to the next watering hole is all I'm saying." > "If you say so, but it's a long walk to the next watering hole is all I'm sayin'."
- [001AC713]: "Ok, take it easy. Tell your friends about us" > "Okay, take it easy. And tell your friends about us."
- [001AC719]: "A wide and varied supply of spirits and sodas! And maybe a snack or two, if you're feeling peckish." > "A wide and varied supply of spirits and sodas! And maybe a snack or two, if you're feelin' peckish."
- [001AC71F]: "100% serious. She may not look like much, but when I've got the hottest spot in the Commonwealth, we'll see who's laughing at ole Mac" > "One hundred percent serious. She may not look like much, but when I've got the hottest spot in the Commonwealth, we'll see who's laughin' at ol' Mac."
- [001AC722]: "Looking to wet your whistle, huh?" > "Lookin' to wet your whistle, huh?"
- [001AC724]: "You look like someone in need of a drink, what do you say?" > "You look like someone in need of a drink. What do you say?"
- BoS_DN017_RDTerminal [Menu Items; Item ID 4]: "Now all I have to do get the unit's size down by about half so it fits inside the required volume and I'll be finished." > "Now all I have to do is get the unit's size down by about half so it fits inside the required volume and I'll be finished." (Bug #28583)
- PerkMagAstoundinglyAwesomeTales02: Unique perk magazine that was mistakenly set to respawn. (Bug #28586)
- DialogueCommandPlayer [000F0CE9]: "Hold. (Whispered)" > "Hold. (whispered)" (Bug #28596)
- COMPiperDisdainToHatred01: "Why am I mad? Because you're looking me in the eye and asking me that question, that's why I'm mad." > "Why am I mad? Because you're lookin' me in the eye and asking me that question. That's why I'm mad." (Bug #28600)
- COMPiperDisdainToHatred02: "Oh, no. You're not talking your way out of this one." > "Ah, no. You're not talkin' your way out of this one." (Bug #28601)
- COMPiperGenericShared06: "How... How did you even... wow." > "How... How did you even... Wow." (Bug #28602)
- COMPiperInfSecondTry01: "Yeah. No kidding. Well, aren't I lucky you thawed out." > "Yeah, no kidding. Well, aren't I lucky you thawed out." (Bug #28603)
- AO_Companion_Bar [0016EABE]: "Sorry, Blue. The jig is up. Takahashi told me everything. Web of lies, gone. I mean, I bet your name's not even Blue, is it?" > "Sorry, Blue. The jig is up. Takahashi told me everything. Web of lies... gone. I mean, I bet your name's not even Blue, is it?" (Bug #28608)
- AO_Comment_Dialogue [0008E61E]: "Just another welcoming and friendly neighborhood in the Commonwealth." > "Just another welcoming and friendly neighborhood in the Commonwealth, hmm?" (Bug #28609)
- [00174BAE]: "West Everrett. Another town swallowed up by the Super Mutants." > "West Everett. Another town swallowed up by the super mutants."
- [00174BAF]: "Super Mutant behavior is most interesting." > "Super mutant behavior is most interesting."
- [001805BA]: "Super Mutants sure make it easy to forget they were ever human." > "Super mutants sure make it easy to forget they were ever human."
- [001887A0]: "If Super Mutants have claimed this place, we might want to avoid it." > "If super mutants have claimed this place, we might want to avoid it."
- [001891D7]: "Nothin' I'd rather do than spend my life underwater in a giant metal coffin." > "Nothin' I'd rather do than spend me life underwater in a giant metal coffin."
- [001891DA]: "Looks like Super Mutants have ruined another perfectly good part of town." > "Looks like super mutants have ruined another perfectly good part of town."
- [001891DB]: "More Super Mutants? Agh. I'm getting sick of these green lunatics." > "More super mutants? Agh. Gettin' sick of these green lunatics."
- [001891DC]: "Our new mission priority should be cleansing this town of its Super Mutant infestation." > "Our new mission priority should be cleansing this town of its super mutant infestation."
- BoS100 [000F73F8]: "I want to help but I don't like the secrecy. Who are you? Really?" > "I want to help, but I don't like the secrecy. Who are you... really?" (Bug #28610)
- [000F7413]: "We need allies. Not opportunistic mercenaries." > "We need allies, not opportunistic mercenaries."
- BoS202 [0009777D]: "That's Fort Strong, and it's infested with Super Mutants." > "That's Fort Strong, and it's infested with super mutants." (Bug #28611)
- [00169B73]: "There's no other way to deal with Super Mutants." > "There's no other way to deal with super mutants."
- BoSDialoguePoliceStation [000DB849]: "All right big guy, let's go." > "All right, big guy. Let's go." (Bug #28612)
- BoSDialoguePrydwen [0008B300]: "Super Mutants." > "Super mutants." (Bug #28613)
- BoSGenericHellos [0014797A]: "Goddamn Railroad scum. I hope you burn those synth-lovers to the ground." > "Goddamn Railroad scum. I hope you burn those synth lovers to the ground." (Bug #28614)
- [001479A6]: "If Dumb and Ugly had a child, it'd be a Super Mutant." > "If Dumb and Ugly had a child, it'd be a super mutant."
- BoSM02 [001669F2]: "Well, they say raiders with stealth boys hit the terminal every night." > "Well, they say raiders with Stealth Boys hit the terminal every night." (Bug #28615)
- CaravanBase [0012FC99]: "Oh, goody. Let's make mischief." > "Oh goody. Let's make mischief." (Bug #28616)
- COMCait [000EE485]: "It's obvious I'm not getting' through to you, so let me explain." > "It's obvious I'm not gettin' through to ya, so let me explain." / "When I was takin' me knocks in the Combat Zone, I learned somethin' important... you always need to look out for number one." > "When I was takin' me knocks at the Combat Zone, I learned somethin' important... you always need to look out for number one." / "You turn your back on someone, they'll bury a knife in you." > "You turn your back on someone, they'll bury a knife in ya." (Bug #28617)
- [000EF279]: "Alright then." > "Alright, then."
- [000F46B7]: "But they didn't make me this way, I did." > "But they didn't make me this way... I did." / "It sickens me to my stomach even thinkin' about it." > "It sickens me to me stomach even thinkin' about it." / "But I bidded me time and learned to use their own methods against them." > "But I bided me time and learned to use their own methods against them."
- [000F4B27]: "I was makin' a few caps, had me own bed to sleep in and three hot meals a day." > "I was makin' a few caps, had me own bed to sleep in, and three hot meals a day." / "Then the Raiders took over the place." > "Then the raiders took over the place." / "After they moved in, if you didn't keep lookin' over your shoulder, you were liable to get sucker punched and robbed... or worse." > "After they moved in, if you didn't keep lookin' over your shoulder, you were liable to get sucker punched or robbed... or worse." / "Buyin' friends was essential to makin' life easier." > "Buyin' friends was essential to makin' life easy." / "So I guess I'm waitin' for you to hand me a bill, you know what I mean?" > "So... I guess I'm waitin' for you to hand me a bill. You know what I mean?"
- [000F4B28]: "Now so far, you've been treatin' me like a friend." > "Now so far, you've been treating me like a friend." / "If there's anythin' I learned at the Combat Zone, it was that nobody does things for other people without expectin' somethin' in return." > "If there's anythin' I learned in the Combat Zone, it was that nobody does things for other people without expectin' somethin' in return."
- [000F4B32]: "Who knows? Doin' your laundry, takin' a bullet for you, haulin' your gear... what's the difference?" > "Who knows? Doin' your laundry, takin' a bullet for ya, haulin' your gear... what's the difference?" / "I don't think I'm getting' through to you. Let me explain what I mean, and then maybe you'll understand where I'm comin' from." > "I don't think I'm gettin' through to you. Let me explain what I mean, then maybe you'll understand where I'm comin' from."
- COMCaitIdle [00079227]: "Next person that asks me to shag is gettin' a well-placed kick, if you get my meanin'." > "Next person that asks me to shag is getting a well-placed kick, if you get my meanin'." (Bug #28618)
- COMCaitTalk [001A0A75]: "I don't know if you care about me or if you just want to use me to soak up the bullets for you." > "I don't know if you care about me, or if you just want to use me to soak up the bullets for ya." (Bug #28619)
- [001A0A76]: "Rather be with you than bein' leered at by Raiders while fightin' in a cage." > "Rather be with you than bein' leered at by raiders while fightin' in a cage."
- COMCodsworth [00056A28]: "I just want to say what an honor it is for me to accompany you." > "I... I just want to say what an honor it is for me to accompany you." (Bug #28620)
- [00056A5A]: "I just wanted you to know how much I consider you family. I may be a mere robot to some, but I do hope you've come to see me as more." > "I just wanted you to know how much I... consider you... family. I may be a mere robot to some, but I... I do hope you've come to see me as more."
- [0008418B]: "Right then. I'll just pop off. You'll find me I'm sure. Try not to die out there, mum." > "Right, then. I'll just pop off. You'll find me, I'm sure. Try not to die out there, mum."
- [000F1D30]: "Right then." > "Right, then."
- [000F1D3A]: "Alright then." > "Alright, then."
- [000F73DF]: "What's all this then?" > "What's all this, then?"
- [000F74A6]: "Super Mutants!" > "Super mutants!"
- [000FC9B6]: "Right then. I'll just pop off. You'll find me I'm sure. Try not to die out there, sir." > "Right, then. I'll just pop off. You'll find me, I'm sure. Try not to die out there, sir."
- COMCodsworthIdles [000E2C0D]: "*Whistling*" > "*whistling*" (Bug #28621)
- COMCodsworthTalk [001A0DFF]: "You're no longer the man I knew who went into that Vault 200 years ago." > "You're no longer the man I knew who went into that vault 200 years ago." (Bug #28622)
- [001A0E00]: "You're no longer the woman I knew who went into that Vault 200 years ago." > "You're no longer the woman I knew who went into that vault 200 years ago."
- COMCurieIdles [0010BCE6]: "Are Mirelurk claws a great delicacy?" > "Are mirelurk claws a great delicacy?" (Bug #28623)
- [0010BCE8]: "The Mirelurks role in this, I am sure, is quite fascinating." > "The mirelurks' role in this, I am sure, is quite fascinating."
- [0010BCE9]: "I hypothesize that the initial cause of many animal mutations was mankind's research. The Mirelurk, for example." > "I hypothesize that the initial cause of many animal mutations was mankind's research. The mirelurk, for example."
- [0010BCFE]: "I believe Super Mutants must be sterile." > "I believe super mutants must be sterile."
- [0010BD00]: "If I found a peaceful Super Mutant, I have many questions about their condition. Their pain tolerances. Do they get illnesses. Longevity. So many questions." > "If I found a peaceful super mutant, I have many questions about their condition. Their pain tolerances. Do they get illnesses? Longevity. Oh, so many questions."
- [0010BD01]: "It is a shame these Super Mutants force us to dispatch them." > "It is a shame these super mutants force us to dispatch them."
- COMDeaconIdles [000F784E]: "A stealth boy, my best pal, and a world full of danger... This is the good life." > "A Stealth Boy, my best pal, and a world full of danger... This is the good life." (Bug #28624)
- COMOldLongfellowIdle [0300F1BD]: "Ain't exactly the safest-lookin' place is it?" > "Ain't exactly the safest lookin' place, is it?" (Bug #28625)
- COMPiper [001658DB]: "Course, in my experience, if you want to do real good, playing nice only gets ya so far." > "'Course, in my experience, if you want to do real good, playing nice only gets ya so far." (Bug #28626)
- [001658F2]: "Huh, where do you want me to start?" > "Where do you want me to start?"
- [0016596E]: "But, hey, I - I'm sorry if I've been rambling." > "But, hey, I... I'm sorry if I've been rambling." / "It's just nice to talk to someone who, who actually seems to get it, you know. So, should we head out?" > "It's just nice to talk to someone who... who actually seems to get it, you know. So, should we head out?"
- [0016599E]: "My sister and I, we grew up way out in the Commonwealth." > "My sister and I... we grew up way out in the Commonwealth." / "Our dad, he was part of the local militia." > "Our dad... he was part of the local militia." / "Well, one day, our dad turns up dead." > "Well, uh, one day... our dad turns up dead." / "Thought he wasn't getting paid enough to babysit the town." > "Thought he wasn't gettin' paid enough to babysit the town." / "He was going to leave the gates open one night, let a group of raiders sack the place, and take a cut of the profits." > "He was gonna leave the gates open one night... let a group of raiders sack the place and take a cut of the profits." / "My dad found out and was going to turn Mayburn in, but Mayburn got to him first." > "My dad found out and was gonna turn Mayburn in, but Mayburn got to him first." / "I tried talking to the mayor but he wouldn't listen. So I papered the entire town in posters, "Wanted for Gross Dereliction of Duty. Captain Mayburn."" > "I tried talking to the mayor, but he wouldn't listen. So... I papered the entire town in posters, "Wanted for Gross Dereliction of Duty. Captain Mayburn."" / "The mayor sure wanted to talk after that. The town threw Mayburn out on his ass and were dug-in when a very surprised group of raiders finally showed." > "The mayor sure wanted to talk after that. The town threw Mayburn out on his ass and were dug in when a very surprised group of raiders finally showed."
- COMPrestonIdles [000F5D6E]: "I wish I knew where these damn Super Mutants were coming from." > "I wish I knew where these damn super mutants were comin' from." (Bug #28627)
- [000F5D6F]: "Super Mutants are even worse than raiders. They can't be reasoned with or bought off. Just killed." > "Super mutants are even worse than raiders. They can't be reasoned with or bought off. Just killed."
- [000F5D71]: "I don't like killing, but I make an exception for Super Mutants." > "I don't like killing, but I make an exception for super mutants."
- COMStrong [00187D02]: "Jeez, you mutants are not much prettier up close." > "Jeez. You mutants are not much prettier up close." (Bug #28628)
- CZ [000C43D4]: "Now wait just a second. What exactly are you gonna do without me here?" > "Now just wait a second. What exactly you gonna do without me here?" (Bug #28633)
- [000C4408]: "Trouble? Nah. But keeping those idiots entertained was what kept the lights on." > "Trouble? Nah. But keepin' those idiots entertained was what kept the lights on."
- [000C4415]: "Look, truth is, all that junk, it's been making you careless. And I don't want to be the one doing color commentary when you finally hit the floor." > "Look. Truth is, all that junk, it's been makin' you careless. And I don't want to be the one doin' color commentary when you finally hit the floor."
- [000C73CE]: "Fights going. So either shut up or get out." > "Fight's goin'. So either shut up or get out."
- [001388CA]: "Power Armor, huh? Someone might think you're lookin' for trouble walking around like that." > "Power armor, huh? Someone might think you're lookin' for trouble walkin' around like that."
- [001388CE]: "That a Vault Suit? What kinda gang wears Vault Suits? You from up north or something? Bunch of wierdos up there." > "That a vault suit? What kinda gang wears vault suits? You from up north or somethin'? Bunch of wierdos up there."
- [0013F86C]: "A Vault Suit? Heh. Hate to see the poor bastard you took that from." > "A vault suit? Heh. Hate to see the poor bastard you took that from."
- [0013F86D]: "Why don't you-- hey! You ain't supposed to be in here! Looks like we got some fresh meat!" > "Why don't you- Hey! You ain't supposed to be in here! Looks like we got some fresh meat!"
- [0013F86E]: "Thought I heard fightin'. Those Mutants trying to get inside again?" > "Thought I heard fightin'. Those mutants tryin' to get inside again?"
- [0017506E]: "The fuck you-- that a Pipboy? Who the hell let you in here! Kill him!" > "The fuck you- That a Pip-Boy? Who the hell let you in here? Kill him!"
- [0017506F]: "The fuck you-- that a Pipboy? Who the hell let you in here! Kill her!" > "The fuck you- That a Pip-Boy? Who the hell let you in here? Kill her!"
- [00175070]: "I ain't here to--- the fuck? Who the hell let you in here! We got ourselves a trespasser!" > "I ain't here to- The fuck? Who the hell let you in here? We got ourselves a trespasser!"
- [00175071]: "Piss off--- the hell? How'd you get in here! We got company!" > "Piss off- The hell? How'd you get in here? We got company!"
- CZSharedInfo03: "You're strung out and getting sloppy is what you are." > "You're strung out and gettin' sloppy is what you are." (Bug #28634)
- DialogueBunkerHill [000C45B7]: "Ah, Gary. He is, well was, one of Cricket's hired guns. He hits the roads and comes back to find his wife missing." > "Ah, Gary. He is, well was, one of Cricket's hired guns. He hits the road and comes back to find his wife missing." (Bug #28635)
- DialogueCodsworthPostWar [0008E609]: "Oh just catching up on some old yard work with the occasional pest control." > "Oh just catching up on some old yard work with the occasional pest control." (Bug #28636)
- DialogueCovenant [00068FF2]: "Best deal's around." > "Best deals around." (Bug #28637)
- [0008B41D]: "Whatever the caravans bring in. Plus anything Ms. McGovern can cobble together. You want to take a look?" > "Whatever the caravans bring in. Plus anything Mrs. McGovern can cobble together. You want to take a look?"
- [0008B444]: "And Gladys says the light in the bunkhouse." > "And, uh, Gladys says the light in the bunkhouse."
- [0008BBC5]: "If you don't mind, I still got chores." > "If... if you don't mind, I still got chores."
- [00115323]: "Hey Penny." > "Hey, Penny."
- [00115328]: "Hey Swanson." > "Hey, Swanson."
- [00115329]: "Hey Doc..." > "Hey, Doc..."
- [0018F948]: "We all believe in the mission but outsiders may not clearly see the sacrifices that are necessary to protect the Commonwealth." > "We all believe in the mission, but outsiders may not clearly see the sacrifices that are necessary to protect the Commonwealth."
- COMCodsworth_NormalToCombat03: "Terrific, it's a fight then!" > "Terrific. It's a fight, then!" (Bug #28638)
- DialogueDiamondCity [0001DAB5]: "See, it used to be that this whole place was a stadium." > "See... it used to be that this whole place was a stadium." (Bug #28639)
- [0001F685]: "So you better be careful, newcomer. Institute's out there, and they'll grab you too. Like I said, it's all in the paper." > "So you better be careful, newcomer. The Institute is out there, and they'll grab you too. Like I said, it's all in the paper."
- [00023BAB]: "The ones living in the stands and everyone beneath us." > "The ones living in the Stands and everyone beneath us." / "I know everyone in the stands and that doesn't include you." > "I know everyone in the Stands and that doesn't include you."
- [0002B89C]: "Listen, I can sell you guns, swords, whatever." > "Listen. I can sell you guns, swords, whatever."
- [0002B8A1]: "Got some great stuff if you're interested." > "Got some great stuff, if you're interested."
- [0002B8A2]: "We can talk about guns, or maybe you wanna consider something more up close and personal?" > "We can talk about guns, or maybe you wanna consider something more... up close and personal?"
- [0002B8A6]: "But you might want a secondary weapon, for flexibility." > "But... you might want a secondary weapon, for flexibility."
- [0002BEA6]: "Mistaken? Okay. Whatever. Well, my name's Arturo, and I sell protection if you're here to buy." > "Mistaken? Heh. Okay. Whatever. Well, my name's Arturo, and I sell protection if you're here to buy."
- [0002C94D]: "I said we don't serve your kind here you... synth. Trying to tell me you're human, now?" > "I said we don't serve your kind here, you synth. Trying to tell me you're human now?"
- [0002C960]: "You look like you need a prescription filled. Somethin' to settle your nerves. Let you chill." > "You look like you need a prescription filled. Somethin' to settle your nerves... let you chill."
- [0002C961]: "Got a pick-me-up if you're feelin' glum." > "Got a pick-me-up, if you're feelin' glum."
- [0002E13C]: "Yeah, it's ancient. There was a Fallon's here back even before the War." > "Yeah, it's ancient. There was a Fallon's here back even before the war."
- [00030E1C]: "Hey, you're the new girl, right?" > "Hey. You're the new girl, right?"
- [00037195]: "Well, you can take a seat and wait for the next armageddon, because the detective ain't comin' back." > "Well, you can take a seat and wait for the next Armageddon, because the detective ain't comin' back."
- [0004B23D]: "Well, if you wanna help the sport, I got a lead on a stash of pre-war collector's items." > "Well, if you wanna... help the sport, I got a lead on a stash of pre-war collector's items."
- [0004BE5B]: "Diamond City's greatest baseball collector. Good to see you again. You lookin' to buy?" > "Diamond City's greatest baseball collector. Ha ha ha. Good to see you again. You lookin' to buy?"
- [0005259C]: "Damn straight it is. My brother Yefim and I make the best moonshine in the entire Commonwealth." > "Damn straight it is. My brother, Yefim, and I make the best moonshine in the entire Commonwealth." / "We call it Bobrov's Best. Had to start renting out rooms just so customers had a place to safely pass out after drinking it! Ha ha ha ha!" > "We call it Bobrov's Best. Had to start renting out rooms just so customers... had a place to safely pass out after drinking it! Ha ha ha ha!"
- [0005C430]: "Money, huh? I do have 125 caps in the old rainy day fund." > "Money, huh? I... I do have 125 caps in the old rainy day fund."
- [0005C437]: "There's an old Vault down there that they use as a base." > "There's an old vault down there that they use as a base."
- [0005C438]: "Who's this Skinny Malone character?" > "Who's this "Skinny Malone" character?"
- [0005C43D]: "Oh, I'm sorry, honey. I wish I could help, but the detective isn't here." > "Oh, I'm sorry, honey. I... I wish I could help, but the detective isn't here."
- [000673E4]: "I could spend all day talkin' about the Concord Crushers or the Quincy Killmeisters, but you get the idea." > "Ha! I could spend all day talkin' about the Concord Crushers or the Quincy Killmeisters, but you get the idea."
- [000673E6]: "Oh really. What kind of teams were there?" > "Oh, really. What kind of teams were there?"
- [000673E8]: "Well, believe it or don't believe it, you'll be convinced once you swing a Swatter in someone's face." > "Well, believe it or don't believe it. You'll be convinced once you swing a Swatter into someone's face."
- [000673EF]: "Look dumbass, that's not how baseball was played." > "Look, dumbass. That's not how baseball was played."
- [0006B4DB]: "Come on, this is your boss's life we're talking about here." > "Come on, this is your boss' life we're talking about here."
- [0007D5AE]: "You change your mind about collecting those baseball relics from the Westing Estate?" > "Change your mind about collecting those baseball relics from the Westing Estate?"
- [00083BDA]: "Ah, now that's my kind of action." > "Ah, now that's my kinda action."
- [000A4749]: "New issue of Publick Occurrences! "View from the Vault"! An outsider's perspective on the Commonwealth!" > "New issue of Publick Occurrences! "View from the Vault!" An outsider's perspective on the Commonwealth!"
- [000A474A]: "Read all about it! Vault Dweller says he lived with 1000 Guinea Pigs all his life!" > "Read all about it! Vault dweller says he lived with 1000 guinea pigs all his life!"
- [000A474B]: "Read about the "Woman Out of Time!" Vault Dweller wakes up after 200 years!" > "Read about the "Woman Out of Time!" Vault dweller wakes up after 200 years!"
- [000A474C]: "Read about the "Man Out of Time!" Vault Dweller wakes up after 200 years!" > "Read about the "Man Out of Time!" Vault dweller wakes up after 200 years!"
- [000B2530]: "What!? Oh, that... That's an original... Oh, look at that paint!" > "What!? Oh, that... That's an... an original... Oh, look at that paint!"
- [000EB320]: "And if I'm not out here, leave me alone." > "And... and if I'm not out here, leave me alone."
- [000EB343]: "Hey, why don't we get back to talking weapons?" > "Hey. Why don't we get back to talking weapons?"
- [00135B97]: "Self defense at its best." > "Self-defense at its best."
- [00135B9C]: "Another time then." > "Another time, then."
- [00136095]: "Stop crowdin' my stall then." > "Stop crowdin' my stall, then."
- [0013CA90]: "High quality protection for sale." > "High-quality protection for sale."
- [00169E0D]: "Certainly no one was beaten to death as part of the game mechanics." > "Certainly, no one was beaten to death as part of the game mechanics."
- [00169FE4]: "Yeah, somethin' tells me you're makin' all this up." > "Yeah... somethin' tells me you're makin' all this up."
- [0017D11A]: "You know, I sold McDonough that gun he had. If I had known what he was... *sigh*..." > "You know, I sold McDonough that gun he had. If I had known what he was... *sigh*"
- DialogueDiamondCityEntrance [00022D42]: "Hmm. A big Diamond City welcome from the mayor. You feel honored yet?" > "Hmm. A big Diamond City welcome from the mayor. Do you feel honored yet?" (Bug #28640)
- DialogueFinchFarm [00161F05]: "The one thing we don't need is more junk. Got enough of that already." > "The one thing we don't need is more junk. Enough of that already." (Bug #28643)
- [001A94E1]: "Heard you talking with my pa. Mom still thinks she can straighten stuff out with him and Jake, but I don't know..." > "Heard you talkin' with my pa. Mom still thinks she can straighten stuff out with him and Jake, but... I don't know."
- DialogueGenericCitizens [000341FA]: "What the...? Oh God!" > "What the...? Oh god!" (Bug #28644)
- [000341FB]: "Oh God!" > "Oh god!"
- [00034227]: "Come back here, damn it!" > "Come back here, dammit!"
- DialogueGenericDoctors [001389AD]: "No. The people of this Vault are surprisingly healthy." > "No. The people of this vault are surprisingly healthy." (Bug #28645)
- DialogueGenericRaiders [00021C99]: "Goddamn it, I need covering fire!" > "Goddammit, I need covering fire!" (Bug #28646)
- DialogueGoodneighbor [0001B718]: "A new player in Goodneighbor. Hello little Pawn. Welcome to our fun and games." > "A new player in Goodneighbor. Hello, little pawn. Welcome to our fun and games." (Bug #28647)
- [0001B726]: "Hancock says newcomers are welcome in the Third Rail." > "Hancock says newcomers are... welcome in the Third Rail."
- [00075364]: "Shame... but that's all I ever sing here." > "Well, shame... but that's all I ever sing here."
- [00075371]: "He never talks too much about his past." > "Well, he never talks too much about his past." / "Was that all? Need anything else?" > "Was that all? You need anything else?"
- [001103BD]: "Oh, I flew into town like any songbird does, on a heavy wind and a wounded wing..." > "Oh, I flew into town like any songbird does, on a heavy wind with a wounded wing..." / "This place had a stage. I needed to sing, and Whitechapel Charlie needed customers, so here we are." > "Well, this place has a stage, I needed to sing, and Whitechapel Charlie needed customers, so here we are."
- [0011040C]: "A charge card? Whoa. I haven't seen one of these since before the War..." > "A charge card? Whoa. I haven't seen one of these since before the war..."
- [0017D52D]: "Well, there's a few shiesty folks around, but Goodneighbor a chance and she might surprise ya." > "Well, there's a few sheisty folks around, but give Goodneighbor a chance and she might surprise ya."
- [001AC10A]: "*chuckle* Charlie will be happy to hear that. I think you and I are going to get along just fine." > "*chuckle* Charlie will be happy to hear that. I think you and I are gonna get along just fine."
- [001AC10D]: "Now there's something special about you isn't there? Don't tell me. Let me guess..." > "Now there's something special about you, isn't there? Don't tell me. Let me guess..."
- [001AC111]: "Flatterer. I think you and I are going to get along." > "*chuckle* Flatterer. I think you and I are gonna get along."
- [001AC112]: "I think we're going to get along." > "I think we're gonna get along."
- [001AC114]: "We're all just here trying to forget something, aren't we? *chuckle* I think you and I are going to get along." > "We're all trying to forget something, aren't we? I think you and I are gonna get along."
- [001AC11B]: "I think you and I are going to get along." > "*I think you and I are gonna get along."
- [001AC138]: "Oh, I flew into town like any songbird does, on a heavy wind and a wounded wing..." > "Oh, I flew into town like any songbird does, on a heavy wind with a wounded wing..." / "This place had a stage. I needed to sing, and Charlie - rest his robot bones - needed customers, so here we are." > "Well, this place had a stage and I needed to sing. And Charlie - rest his robot bones - needed customers, so here we are."
- [001B5D37]: "Ten bonus points if he's drunk." > "Ten points if he's drunk."
- DialogueGraygarden [00063D13]: "Tempting, but can you do a little better?" > "Tempting... but can you do a little better?" (Bug #28648)
- [00063D14]: "Come on, a new car's worth more than that." > "Come on. A new car's worth more than that."
- DialogueVault81 [00196576]: "Not everyday I get a customer in Power Armor. What can I get you?" > "Not every day I get a customer in power armor. What can I get you?" (Bug #28649)
- DialogueVault81Guards [0004F484]: "We keep the Vault safe." > "We keep the vault safe." (Bug #28650)
- [001A0ADA]: "Heard we let a couple of people into the Vault." > "Heard we let a couple of people into the vault."
- [001A0ADC]: "I heard there's a Mole Rat infestation near the reactor room." > "I heard there's a mole rat infestation near the reactor room."
- [001A0ADE]: "I heard Austin got bit by a Mole Rat. They're not sure if he's going to make it." > "I heard Austin got bit by a mole rat. They're not sure if he's gonna make it."
- [001A0AE8]: "She runs The Sunshine Diner in the Atrium." > "She runs the Sunshine Diner in the Atrium."
- [001A0AE9]: "If you're looking to do some trading, look for The Depot." > "If you're looking to do some trading, look for the Depot."
- [001A0AEF]: "How's that Power Armor working out for you?" > "How's that power armor working out for you?"
- [001A0AF0]: "Power Armor? Better not be here to cause any trouble." > "Power armor? Better not be here to cause any trouble."
- [001A0AF1]: "Look at you blending in with that Vault suit." > "Look at you blending in with that vault suit."
- [001A0AF2]: "You may wear a Vault suit, but we're still watching you." > "You may wear a vault suit, but we're still watching you."
- [001A0AF5]: "The Overseer let you in? Maybe, but your friend here, he's a real spook." > "The Overseer let you in? Maybe... but your friend here, he's a real spook."
- [001A0AFA]: "Haven't seen another Mister Handy in awhile now." > "Haven't seen another Mister Handy in a while now."
- [001A0AFF]: "Your friend here in the Power Armor always look so serious?" > "Your friend here in the power armor always look so serious?"
- [001A0B04]: "We don't get many Ghouls in 81." > "We don't get many ghouls in 81."
- [001A0B08]: "I've heard about synths, just never thought I'd see one in the Vault." > "I've heard about synths, just never thought I'd see one in the vault."
- [001AC588]: "Erin's cat managed to get out of the Vault." > "Erin's cat managed to get out of the vault."
- DLC03_COMOldLongfellow [0300F14C]: "We're done then?" > "We're done, then." (Bug #28651)
- [0300F14F]: "That's it then?" > "That's it, then?"
- [0300F151]: "Right then." > "Right, then."
- [03012F4E]: "Right then." > "Right, then."
- [030480AF]: "Alright then." > "Alright, then."
- [030480D6]: "Right then. I'll be here if you need me." > "Right, then. I'll be here if you need me."
- DLC03_COMOldLongfellowTalk [0301545D]: "Right then." > "Right, then." (Bug #28652)
- DLC04COMGageIdle [06028A2D]: "Anything with more than 4 legs oughta be put down immediately, if you ask me." > "Anythin' with more than four legs oughta be put down immediately... if you ask me." (Bug #28653)
- [06028A2E]: "One of these bugs ever takes me down, you tell people I died from tripping over my gun, falling off a cliff... Anything. It'd be less embarrassing." > "One of these bugs ever takes me down, you tell people I died from trippin' over my gun, fallin' off a cliff... Anything. It'd be less embarrassing."
- [06044938]: "You know, you'll always be the Overboss of my hear.... [b]ha ha ha! Oh man, I couldn't do it. Couldn't keep a straight face." > "You'll always be the Overboss of my hear- Ha ha ha! Oh man, I couldn't do it. I couldn't keep a straight face."
- [0604493C]: "Anyone ever tell you your ass looks great in that Vault Suit?" > "Anyone ever tell you your ass looks great in that vault suit?"
- DLC04DialogueRaiderBossDisciples [0601D97C]: "Right then." > "Right, then." (Bug #28654)
- DLC04DialogueSettlement [06042494]: "Alright then." > "Alright, then." (Bug #28655)
- DLC04DryRockGulch [06046CD6]: "Rustle up some horses for you, huh cowboy?" > "Rustle up some horses for you, huh, cowboy?" (Bug #28656)
- [06046CD8]: "Well don't take too long, now." > "Well, don't take too long, now."
- DLC04_RQ_Manager [06017FD7]: "No kiddin'? Alright then." > "No kiddin'? Alright, then." (Bug #28657)
- FFDiamondCity07 [0008BA9D]: "The War? Which war?" > "The war? Which war?" (Bug #28658)
- HolotapesQuest [00055E9F]: "Message to Robert Cooper" > "Message to Robert Cooper." / "Hell, once those fat life insurance checks start rolling in, Mrs. Montrano will wish her fat slob of a husband had eaten that bullet 5 years ago." > "Hell, once those fat life insurance checks start rollin' in, Mrs. Montrano will wish her fat slob of a husband had eaten that bullet five years ago." / "So long as Johnny senior never finds out what happened to his little meatball, we're set." > "So... long as Johnny Senior never finds out what happened to his little meatball... we're set." / "Eddie Winter, signing off" > "Eddie Winter, signing off." (Bug #28668)
- [00069821]: "Listen, when you come back, let's get out of here." > "Listen... when you come back, let's get out of here."
- [00069822]: "Hi sweetheart. I'm sorry it had to end this way. I tried to build a place where our children could live comfortably. You know I'm a family man and know our children come first. I'd do anything for them, even at the expense of taxpayers' money." > "Hi, sweetheart. I'm... sorry it had to end this way. I tried to build a place where our children could live comfortably. You... you know I'm a family man, and know our children come first. I'd do anything for them... even at the expense of taxpayers' money."
- [00069823]: "I told her he'll be back soon and not to worry. In the meantime, I told her to take the children down to the utility room in the gym and wait for the all clear." > "I told her... I told her he'll be back soon and not to worry. In the meantime, I told her to take the children down to the utility room in the gym and wait for the all clear."
- [00069824]: "When you come back...hold on, looks like the little one's hungry. Shhh, it's OK baby girl, don't cry. It's OK, Mommy's here." > "When you come back... oh, hold on, looks like the little one's hungry. Shh, it's okay, baby girl, don't cry. It's okay. Mommy's here."
- [00069825]: "Found the Mayor in the tub last night. Locked the door before the Missus found him." > "Found the mayor in the tub last night. Locked the door before the missus found him."
- [00069827]: "Take my body to the people, tell them I died a coward. Maybe they will leave you in peace. I left the key to the safe with one of the attendants, I forget his name. Anyway, goodbye my darling, I love you and the children so much." > "Take my body to the people. Tell them I died a coward. Maybe they will leave you in peace. I left the key to the safe with one of the attendants, I... I forget his name. Anyway, goodbye my darling. I love you and the children so much."
- [00069828]: "Are you OK? The children are scared." > "Are you okay? The children are scared."
- [00069829]: "The mob has broken through and it's only a matter of time before they reach the lower level. As a last resort to protect our family, I give you...well...I give you myself." > "The mob has broken through and it's only a matter of time before they reach the lower level. As a last resort to protect our family, I give you... well I... I give you myself."
- [0006982A]: "The situation's getting out of control and we're outnumbered." > "The situation's gettin' out of control and we're outnumbered."
- [0009A5A4]: "Message to Claire Pozinski" > "Message to Claire Pozinski." / "Dinner tonight. Me, you and Arthur Black." > "Dinner tonight. Me, you, and Arthur Black." / "Don't worry, I'll make sure Arthur's on his best behavior. No stabbing the waiter for a fucked up drink order, like what happened in Charlestown." > "Don't worry, I'll make sure Arthur's on his best behavior. No stabbin' the waiter for a fucked up drink order, like what happened in Charlestown. Even though the prick deserved it." / "Eddie Winter, signing off" > "Eddie Winter, signing off."
- [000D4D86]: "Message to Claire Pozinski" > "Message to Claire Pozinski." / "Time to start thinking about vacation. How do 6 weeks in Ireland sound to you?" > "Time to start thinkin' about a vacation. How do six weeks in Ireland sound to you?" / "Maybe a week in that little bed and breakfast in Kilkenny?" > "Maybe a week in that little bed and breakfast in Kilkenny." / "He can rot in that abandoned fishery down at Union Wharf, for all I care." > "He can rot in that abandoned fishery down in Union Wharf, for all I care." / "Eddie Winter, signing off" > "Eddie Winter, signing off."
- [000D84BC]: "I'll draw them off. Give me a count of ten, then break for the treeline." > "Uh... I'll draw them off. Give me a count of ten... then, uh... break for the treeline."
- [000D84BE]: "It's half-past. She's late." > "It's half past. She's late."
- [000E9BBC]: "Damn it. Worthless bastards. Scattered like radroaches the moment they saw their first Ghoul." > "Dammit. Worthless bastards. Scattered like radroaches the moment they saw their first ghoul."
- [000F7908]: "This whole deal with Eddie is wicked shiesty. I mean, what kind of business partner threatens to kill you if the deal doesn't go their way?" > "This whole deal with Eddie is wicked sheisty. I mean, what kind of business partner threatens to kill you if the deal doesn't go his way?" / "We're in way over our heads, man. I can't see a way out of this." > "We are in way over our heads, man. I can't see a way out of this." / "No way except shutting down and getting outta dodge." > "No way except shuttin' down and getting outta dodge."
- [0011133B]: "That treasure will be mine. Even if I have to dig it up with my own bare hands." > "That treasure will be mine. Even if I have to... dig it up with my own bare hands."
- [001138BB]: "Okay human, make the machine stop recording now." > "Okay, human. Make the machine stop recording now."
- [001138BC]: "Some human made a tiny room under ground with many good things inside." > "Some human made a tiny room underground with many good things inside."
- [001138BF]: "Y- yeah, it's recording now." > "Yeah - yeah, it's recording now."
- [00162561]: "I sent Emma down to the loading docks to wait for me while I check on some things. We won't stay long, just want to get Anthony's body and .... wait..." > "I sent Emma down to the loading dock to wait for me while I check on something. We won't stay long... I just want to get Anthony's body and- Wait..."
- Min01 [000B13E0]: "That means a lot, coming from you, Garvey." > "That means a lot coming from you, Garvey." (Bug #28669)
- MinRecruit02 [00186A5B]: "It was Raiders." > "It was raiders." (Bug #28670)
- [00186A5D]: "Super Mutants." > "Super mutants."
- MinRecruit04 [0015B87E]: "Thank God. Super mutants... civilians just don't stand a chance against them." > "Thank God. Super mutants... Civilians just don't stand a chance against them." (Bug #28671)
- [0015B8BB]: "We can't live like this. Please, you've got to help us." > "We can't live like this. Please, you got to help us."
- MQ101TV [00129FBD]: "Something that is, unquestionably, inescapably, American. I am referring of course, to our great national pastime, baseball." > "Something that is, unquestionably, inescapably, American. I am referring, of course, to our great national pastime, baseball." (Bug #28672)
- MQ105 [00065EE6]: "We were in a Vault when it happened. facility." > "We were in a vault when it happened." (Bug #28673)
- [00065EF5]: "Not even me, and I'm a synth myself." > "Not even me... and I'm a synth myself."
- [00065F27]: "Super Mutants? What are they?" > "Super mutants? What are they?"
- [00065F2C]: "My husband was... murdered. He was trying to keep them from taking Shaun and they... they just..." > "My husband was... murdered. He was just trying... to keep them from taking Shaun and they just... they just..."
- [00065F31]: "Raiders, Super Mutants, the Gunners, and of course, there's the Institute." > "Raiders, super mutants, the Gunners, and of course, there's the Institute."
- [00065F58]: "You think Raiders might have done this?" > "You think raiders might have done this?"
- [000E529D]: "Before you head out... I know this is personal business." > "Uh, before you head out, uh... I know this is personal business."
- [000E52A8]: "I want to see you and your kid safe-and-sound when you get back." > "I want to see you and your kid safe and sound when you get back."
- [000E52A9]: "Goodbye Nick" > "Goodbye, Nick" / "Goodbye Nick." > "Goodbye, Nick."
- [000E52B2]: "*Bark!*" > "(bark!)"
- [000E52BC]: "If you're gonna be that way, you might as well get the make and model right." > "You gonna be that way, you might as well get the make and model right." / "Joking aside, what about Dogmeat?" > "Joking aside, but what about Dogmeat?"
- [0012FAD2]: "*Bark!*" > "(bark!)"
- [00145852]: "Gwinnett Stout Beer... Forty-four caliber bullets... And cigars. "San Francisco Sunlights."" > "Gwinnett Stout Beer... forty-four caliber bullets... cigars. "San Francisco Sunlights.""
- MQ302Min [001867BD]: "But... You didn't even talk to the kid. You're not going to leave him here, are you?" > "But you didn't even talk to the kid. You're... you're not gonna leave him here, are you?" (Bug #28677)
- [001867BE]: "You're seriously going to leave that kid... your own son... here to burn?" > "You're seriously gonna leave that kid... your own son... here to burn?"
- MS01PostQuest [0019EF76]: "Billy misses his mom. It was pretty hard on him seeing her die like that." > "Billy misses his mom. It was pretty hard on him seein' her die like that." (Bug #28678)
- MS02 [Stage 500]: "I've agreed to get a nuclear nuclear dampening coil from the Saugus Ironworks to repair the submarine's reactor." > "I've agreed to get a nuclear dampening coil from the Saugus Ironworks to repair the submarine's reactor." (Bug #28679)
- MS07Intro [00068FEF]: "All right. Let's get down to business." > "All right, let's get down to business." (Bug #28680)
- MS09 [0004B211]: "Wack-job" > "Wack job" / "What a wack-job." > "What a wack job." (Bug #28681)
- [0004B217]: "What I have for you to do is simple." > "The job I got for you is simple."
- [0004EC4B]: "I thought I told you to cut out that kind of talk." > "Listen. I thought I told you to cut out that kind of talk."
- [0004EC50]: "Oh, hell, I guess it's time you met Wilhelmina. Jack's not going to be happy about it. Come on." > "Oh hell, I guess it's time you met Wilhelmina. Jack's not gonna be happy about it. Come on."
- [0004EC55]: "She's, ah... a little flighty. Impulsive." > "She's, uh... a little flighty. Impulsive." / "From time to time, she runs off, usually with a new boyfriend." > "From time to time, she runs off... usually with a new boyfriend."
- [0004EC5D]: "I'm throwing in a little bonus for bringing back the serum." > "I'm throwin' in a little bonus for bringin' back the serum."
- [0004EC62]: "You shouldn't indulge her Edward." > "You shouldn't indulge her, Edward."
- [0004EC63]: "We'll get to that. First I need to know what happened to the courier." > "We'll get to that. First, I need to know what happened to the courier."
- [000518C1]: "She's been spending a lot of time in Goodneighbor, at the jazz club there - the Third Rail." > "She's been spendin' a lot of time in Goodneighbor, at the jazz club there - the Third Rail." / "Somebody there must know something. She's not known for keeping her mouth shut." > "Somebody there must know somethin'. She's not known for keepin' her mouth shut."
- [000524C9]: "Thanks, honey. You were a big help." > "Well, thanks, honey. You were a big help."
- [000524D0]: "Wouldn't stop bothering the customers with that "salvation" racket..." > "Wouldn't stop bothering customers with that "salvation" racket..." / "Kept going on and on about joining him at the Back Bay." > "Kept goin' on and on about joining him at the Back Bay." / "Here, I kept one of them." > "Here. I kept one of them."
- [000524D2]: "No need to get impatient with me. I just don't consider it polite to gossip to any stranger who wanders into the club." > "No need to get impatient with me. I just don't consider it polite to gossip to any stranger who wanders into the club."
- [000524D9]: "Well then, I guess I can't help you." > "Well, then, I guess I can't help you."
- [000524E1]: "Brother Thomas?" > "Hmm... Brother Thomas?"
- [000524ED]: "Oh, no. This fine gentleman here was just looking for Emogene. Do you happen to know where that preacher fellow came from?" > "No. This fine gentleman here was just looking for Emogene. Do you happen to know where that... preacher fellow came from?"
- [000524EE]: "Oh, no. This lady here was just looking for Emogene. Do you happen to know where that preacher fellow came from?" > "No. This lady here was just looking for Emogene. Do you happen to know where that... uh, preacher fellow came from?"
- [000524FC]: "Ham! Will you come over here a minute?" > "Ham! Would you come over here a minute?"
- [00072F10]: "Was that an apology? Now I've seen everything." > "Was that an apology? Heh. Now I've seen everything."
- [00072F1D]: "That's your job, to deal with unexpected problems that come up." > "That's your job... to deal with unexpected problems that come up."
- [00072F1E]: "You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not." > "You're throwin' a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowin' smoke or not."
- [00072F1F]: "You're throwing a lot of attitude for the new gal. I guess we'll see soon enough if you're just blowing smoke or not." > "You're throwin' a lot of attitude for the new gal. I guess we'll see soon enough if you're just blowin' smoke or not."
- [00072F25]: "Well then, I guess we're done." > "Well, then, I guess we're done."
- [00076370]: "There was a preacher fellow who used to come in here all the time." > "There was this preacher fellow who used to come in here all the time." / "Most of the customers wouldn't give him the time of day, but Emogene latched on to him for some reason." > "Most of the customers wouldn't give him the time of day, but Emogene... she latched onto him for some reason." / "I don't suppose it hurt that he was easy on the eyes. Intense." > "I don't suppose it hurt that he was easy on the eyes. Mmm... intense."
- [000BDD11]: "What is it? I don't know and I don't care. They pay the bills, I just work here." > "What is it? I don't know and I don't care. They pay the bills... I just work here."
- [000BDD27]: "What is this "package", anyway?" > "What is this "package," anyway?"
- [000BE94D]: "Try Magnolia. She likes to make friends with people, she might know more about this missing bird." > "Try Magnolia. She likes to make friends with people - she might know more about this missing bird."
- [000E0F77]: "You aren't getting paid for this job, though, since you didn't follow my orders. I've got to say, not a great start." > "You aren't gettin' paid for this job, though, since you didn't follow my orders. I got to say... not a great start."
- MS17 [00037032]: "I probably shouldn't say nothing." > "I probably shouldn't say nothin'." (Bug #28682)
- [0003704B]: "You enter his private restroom when no one is looking, and...." > "You enter his private restroom when no one is looking, and..."
- [00053776]: "Synths? I mean, no. The test makes sure that none of... those. Get in here. They promised." > "Synths? I... I mean, no. The test makes sure that none of those... get in here. They promised."
- [00054AFC]: "They took the survivors to a... Compound." > "They took the survivors to a... compound."
- [000786E0]: "You side with this nut job and we're going to have a serious, deadly, problem." > "You side with this nut job and we're going to have a serious, deadly problem."
- [0008B430]: "I already told you: I don't recollect. We get a lot of traffic." > "I already told you. I don't recollect. We get a lot of traffic."
- [000E6ED9]: "What do you mean about "undesirables"?" > "What do you mean by "undesirables"?"
- [000E6EDE]: "You don't know about...? Jesus. Listen, not everyone in the Commonwealth is human, OK? Some are... Synths." > "You don't know about...? Jesus, listen. Not everyone in the Commonwealth is human, okay? Some are... synths." / "I'm not going to say anything more than that. Just take the test. You pass and you can come inside where everything's safe. All right?" > "I'm not gonna say anything more than that. Just take the test. Pass and you can come inside where everything's safe. All right?"
- [000ED483]: "Maybe you heard a rumor about Stockton's caravan and a certain Compound?" > "Maybe you heard a rumor about Stockton's caravan and a certain compound?"
- [000ED48D]: "I know you and your secret Compound are behind what happened to Stockton's caravan." > "I know you and your secret compound are behind what happened to Stockton's caravan."
- [000ED494]: "Thank god, we don't." > "Thank God, we don't."
- [000ED4A5]: "I found out about a Compound." > "I found out about a compound."
- [000ED4AB]: "Oh, I'm afraid I haven't. I hope she's OK." > "Oh, I'm afraid I haven't. I hope she's okay."
- [000F36D8]: "No sign of the Caravan yet. They got to be holding them someplace. What the hell are they doing here, any way?" > "No sign of the caravan yet. They got to be holding them someplace. What the hell are they doing here, anyway?"
- [000F36E0]: "Oh, yes, the interview's over. I'm just reviewing the data on Question 4. It's fascinating, really..." > "Oh, yes. The interview's over. I'm just reviewing the data on Question 4. It's fascinating, really."
- [0012AC52]: "To improve the SAFE test intense psychological pressure must be applied to our test subjects." > "To improve the SAFE test, intense psychological pressure must be applied to our test subjects."
- [0012AC55]: "No, I did not. It may not look like it but there's a war being fought." > "No, I did not. It may not look like it, but there's a war being fought."
- [0012AC5F]: "Then you do understand. It may not look like it but there's a war being fought." > "Then you do understand. It may not look like it, but there's a war being fought."
- RECampKMK01 [0019002F]: "Thanks, doc. You're a lifesaver." > "Thanks, Doc. You're a lifesaver." (Bug #28684)
- [00190030]: "Sure thing, doc. And thanks!" > "Sure thing, Doc. And thanks!"
- [00190031]: "It's better to know. Thanks for your help, doc." > "It's better to know. Thanks for your help, Doc."
- [00190032]: "I know, doc. Sorry. It's just hard to get away, you know?" > "I know, Doc. Sorry. It's just hard to get away, you know?"
- RESceneLC01 [00180074]: "No! He wants me dead. He's never going to stop! I have to kill him." > "No! He wants me dead. He's never gonna stop! I have to kill him." (Bug #28685)
- RETravelSC03 [001AC776]: "Uh-huh..." > "Uh huh..." (Bug #28686)
- RRR03 [000B92A6]: "A Pre-War cache, huh? This'll be interesting." > "Pre-war cache, huh? This'll be interesting." (Bug #28687)
- V81_03 [0018107F]: "Alright then." > "Alright, then." (Bug #28688)
- WorkshopParent [0010D563]: "Ah, it's you. Are you lookin' to buy some armor?" > "Oh, it's you. Are you lookin' to buy some armor?" (Bug #28689)
- [0010FC9C]: "Depends on what you've got." > "Depends on what you got."
- [0010FCAB]: "When I get tired of travelling, I settle down again for a while." > "When I get tired of traveling, I settle down again for a while." / "Travelling's a good way to meet new people." > "Traveling's a good way to meet new people."
- [00112037]: "I was once a Scribe in the Brotherhood of Steel." > "I was once a scribe in the Brotherhood of Steel."
- [0011E298]: "I'm intrigued... you have a deal." > "I'm intrigued... You have a deal."
- [00192315]: "I have a lot of friends. I make new friends where ever I go." > "I have a lot of friends. I make new friends wherever I go."
- [0019231D]: "You're not making any sense." > "You're not makin' any sense."
- [0019231E]: "Sure, let me see what you've got." > "Sure, let me see what you got."
- [00192323]: "So can I get you anything?" > "So... can I get you anything?"
- [0019232C]: "Pull up a ... patch of dirt, stump, old tire, whatever suits you." > "Pull up a... patch of dirt, stump, old tire, whatever suits ya." / "Can I get you something to drink?" > "Can I get you somethin' to drink?"
- [00192337]: "So far, the wandering life suits me. I see the world, and my friends always know I'll be coming to visit soon." > "So far, the wanderin' life suits me. I see the world, and my friends always know I'll be comin' to visit soon."
- [0019FEB9]: "What would you do with a... oh, you're serious?" > "What would you do with a... Oh, you're serious?" / "Some people use them for farming, I hear. Increases productivity quite a bit. That's what I hear at least." > "Some people use them for farming... I hear. Increases productivity quite a bit. That... that's what I hear at least."
- MS09MiscParsons [000EC4F0]: "Stay away from it... people who poke around up there don't come back." > "Stay away from it... People who poke around up there don't come back." (Bug #28701)
- WorkshopVendorSharedPlayerA01: "Sure, let's see what you've got." > "Sure. Let's see what you've got." (Bug #28707)
- MinVsInst [0007957C]: "Yes, thank you doctor, I think that will be all for now." > "Yes, thank you, Doctor. I think that will be all for now." (Bug #28709)
- [00079583]: "Yes, doctor. I'm taking all my little pills." > "Yes, Doctor. I'm taking all my little pills."
- DN019JoinCult [000C5117]: "Of course - how could you be sure until you'd experienced it for yourself?" > "Of course. How could you be sure until you'd experienced it for yourself?" (Bug #28711)
- [000C515F]: "Yes I am." > "Yes, I am."
- DLC04DialogueSettlement [060271F8]: "Oh this is way better than caps, boss." > "Oh, this is way better than caps, boss." (Bug #28713)
- [060271FD]: "Now back to the matter at hand." > "Now, back to the matter at hand."
- [06027203]: "Alright, alright, I feel you. Gotta lay down that law, right? Let me come back at you another way." > "Alright, alright. I feel you. Gotta lay down that law, right? Let me come back at you another way."
- [0602720A]: "Yes sir, yes sir." > "Yes, sir. Yes, sir."
- [0602720B]: "Yes ma'am, yes ma'am." > "Yes, ma'am. Yes, ma'am."
- BoSR05 [000D2C16]: "Well... I'll take that as a yes." > "Well... I'll take that as a "yes."" (Bug #28714)
- MinRecruit06 [0016045D]: "Problem is, Super Mutants have set up camp there." > "Problem is, super mutants have set up camp there." (Bug #28715)
- MS09MariaWhoTookPackageAnswer [00072F2E]: "Although it's weird that they're still hanging around so close." > "Although it's weird that they're still hangin' around so close." / "I'm glad you're going to finally get rid of them." > "I'm glad you're gonna finally get rid of them." (Bug #28716)
- DialogueGoodneighborEntranceSharedInfo01: "Now I know you had ole' Finn handled back there, but a mayor's gotta make a point sometimes." > "Now I know you had ol' Finn handled back there, but a mayor's gotta make a point sometimes." (Bug #28719)
- MS09MagnoliaGladSomeonesLookingOutForHer: "I'm glad somebody's looking out for her." > "Oh, I'm glad somebody's looking out for her." (Bug #28720)
- MS09MagnoliaKnowEmogene: "Emogene? Sure, I know her. I haven't seen her in a while though." > "Emogene? Sure. I know her. I haven't seen her in a while, though." (Bug #28721)
- DialogueGoodneighborEntrance [00033565]: "You better back off, or you're the one who's going to need insurance." > "You better back off, or you're the one who's gonna need insurance." (Bug #28722)
- [0003357E]: "I think you're going to like what I have on offer." > "I think you're gonna like what I have on offer."
- [00033598]: "Come on, man. This is me we're talking about. Let me tell you something." > "Come on, man. This is me we're talkin' about. Let me tell you somethin'."
- [00034CF0]: "Now why'd you have to go and say that, huh? Breaking my heart over here." > "Now why'd you have to go and say that, huh? Breakin' my heart over here."
- [00034D42]: "You hand over everything you got in them pockets, or "accidents" start happenin' to ya. Big, bloody, "accidents."" > "You hand over everything you got in them pockets, or "accidents" start happenin' to ya. Big, bloody "accidents.""
- [000358A0]: "Whoa, whoa. Time out." > "Whoa, whoa, whoa. Time out."
- [000358A5]: "Hold up there. First time in Goodneighbor? Can't go walking around without insurance." > "Hey. Hold up there. First time in Goodneighbor? You can't go walkin' around without insurance."
- [0007EDC4]: "What was that? I couldn't hear over the sound of all that "pathetic."" > "What was that? I... I couldn't hear over the sound of all that "pathetic.""
- MS09EdwardMission01LieFail: "You used it, didn't you? I know the look... That was a really stupid thing to do, by the way." > "You used it, didn't you? Yeah, I know the look... That was a really stupid thing to do, by the way." (Bug #28728)
- MS09EdwardMission01Figures: "Yeah, figures. Oh, well." > "Yeah, figures. Oh well." (Bug #28729)
- COMMacCreadyQuest [00066DBD]: "A couple of morons looking to climb the ladder of success by steppin' on everyone else on the way up." > "A couple of morons lookin' to climb the ladder of success by steppin' on everyone else on the way up." / "You shouldn't be surprised though, that's how it goes when you run with the Gunners." > "Shouldn't be surprised, though. That's how it goes when you run with the Gunners." (Bug #28732)
- DialogueScienceCenter [001AC6AB]: "I'll take a look" > "I'll take a look." (Bug #28757)
- [001AC6AD]: "Welcome, to the Science Center. Looking for a souvenir?" > "Welcome to the Science Center. Looking for a souvenir?"
- [001AC6C9]: "The museum is currently closed, please visit during business hours." > "The museum is currently closed. Please visit during business hours."
- MQ202NickPostSurgery [000567A2]: "You... feeling all right Nick?" > "You... feeling all right, Nick?" (Bug #28760)
- [000567A6]: "Hmm... I'm a Synth, so radiation isn't much of an issue for me, but an old suit of Power Armor might just be the guardian angel you're looking for." > "Hmm... I'm a synth, so radiation isn't much of an issue for me, but an old suit of power armor might just be the guardian angel you're looking for."
- [000567A7]: "Let's get going, Nick." > "Let's get goin', Nick."
- [000567AB]: "Did I? Amari said there might be some "mnemonic impressions" left over..." > "Did I? Huh. Amari said there might be some "mnemonic impressions" left over..."
- [000567BD]: "Hope you got what you were looking for inside my head. Heh. I was right. Should've killed you when you were on ice." > "Hope you got what you were lookin' for inside my head. He he. I was right. I should've killed you when you were on ice."
- [000567BE]: "You all right? Seem a bit pale..." > "Are you all right? You seem a bit pale..."
- [000567BF]: "Wait. Were you just playing a joke on me?" > "Wait. Were you just playin' a joke on me?"
- [0020C28D]: "Hmm... I'm a Synth, so radiation isn't much of an issue for me, but that suit of Power Armor you've got on might be the guardian angel you're looking for." > "Hmm... I'm a synth, so radiation isn't much of an issue for me, but that suit of power armor you've got on might be the guardian angel you're looking for."
- [001AC124]: "That's right Goodneighbor. I'm the one you're looking for." > "That's right, Goodneighbor. I'm the one you're lookin' for." (Bug #28792)
v2.1.0 (2019-11-25) [FO4 1.10.163]
UFO4P Fixes
- DLC04_PA_Material_Placeholder: A previous attempt at invalidating this duplicated sugar bomb paint job by removing its material association keywords (UFO4P 2.0.6) had not the desired effect. This fix has been improved now by adding a custom material association keyword that does not exist on any power armor part (Bug #23662).
- DLC04:DLC04_RQ_QuestScript: A sanity check added by UFO4P 2.0.9 was not working as intended. This has been corrected (Bug #27249).
Actor Fixes
- Ol' Rusty in Vault 81 is missing his expected thruster unit. (Bug #27928)
Audio Fixes
- Several of Jake Finch's audio recordings in DN121 were spliced to correct minor errors. (Sound\Voice\Fallout4.esm\MaleEvenToned\0002C623_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\000461C1_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\00133BF9_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\00133C38, Sound\Voice\Fallout4.esm\MaleEvenToned\001A94DC_1.fuz) (Bug #27578)
- An audio recording in DN121 where the player character is intended to "remain silent" mistakenly has a breathing sound recorded. (Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0002A8FF_1.fuz) (Bug #27579)
- One of the voice recordings in a shared raider greeting topic in DLC04SettlementFF01 doesn't match the others. (Sound\Voice\DLCNukaWorld.esm\DLC04GangPackMale01\06039276_1.fuz) (Bug #27598)
- One of the voice recordings in a shared Gunner hello topic in RECampSC03 doesn't match the others. (Sound\Voice\Fallout4.esm\GunnersMale02\001ABFA0_1.fuz) (Bug #27754)
- Audio corrected in two shared dialogue topics in GenericMerchantsScene where the recording doesn't match the others. (Sound\Voice\Fallout4.esm\MaleRough\000792D7_1.fuz, Sound\Voice\Fallout4.esm\MaleRough\000792D9_1.fuz) (Bug #27863, Bug #27862)
- Several shared greetings in FFDiamondCity12 had audio recordings that didn't match each other or the subtitle. (Sound\Voice\Fallout4.esm\FemaleRough\00153751_1.fuz, Sound\Voice\Fallout4.esm\MaleRough\0015374E_1.fuz, Sound\Voice\Fallout4.esm\MaleBoston\0015374D_1.fuz) (Bug #27882, Bug #27881, Bug #27880)
- One of John's greetings in FFDiamondCity12 had a minor audio error. (Sound\Voice\Fallout4.esm\NPCMJohn\00153764_1.fuz) (Bug #27883)
- One of the recordings in BeckyGreetScene didn't make sense grammatically and has been replaced with another nearly identical splice that didn't have the error. (Sound\Voice\Fallout4.esm\NPCFBeckyFallon\001363A2_2.fuz) (Bug #27884)
- An audio recording in RESceneLC01_Scene has been corrected where the last word was mistakenly cut out. (Sound\Voice\Fallout4.esm\MaleEvenToned\00180074_1.fuz) (Bug #27895)
- Audio corrected in several shared settler dialogue topics where the recordings don't match the others. (Sound\Voice\Fallout4.esm\FemaleBoston\001866AA_1.fuz, Sound\Voice\Fallout4.esm\FemaleGhoul\00186A44_1.fuz, Sound\Voice\Fallout4.esm\FemaleOld\00186A44_1.fuz, Sound\Voice\Fallout4.esm\FemaleOld\00186A50_1.fuz , Sound\Voice\Fallout4.esm\MaleBoston\0009A100_1.fuz, Sound\Voice\Fallout4.esm\MaleBoston\0009A0FF_1.fuz) (Bug #27902, Bug #27815, Bug #27814, Bug #27711, Bug #27710)
- The two audio recordings for a shared hello topic in DialogueDiamondCityMayorWallSpeech didn't match each other. (Sound\Voice\Fallout4.esm\MaleEvenToned\00059AA5_1.fuz) (Bug #27912)
- One of Yefim Bobrov's greetings in DialogueDiamond City had a minor audio error. (Sound\Voice\Fallout4.esm\NPCMYefimBobrov\000ECDC8_1.fuz) (Bug #27941)
- A shared hello topic for Diamond City residents had an audio recording that didn't match the other voices or the subtitle. (Sound\Voice\Fallout4.esm\FemaleRough\000A93A0_1.fuz) (Bug #27942)
- Corrected audio in various shared male and female player character dialogue topics where the recordings don’t match each other, don’t match the subtitle, and/or don’t make sense grammatically. (Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00093E6A_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000673EE_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00149CB9_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00149CBA_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00149CB6_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00149CB4_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00022D60_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00022D51_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00022D5C_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00022D58_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00147AC1_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00147AB4_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00147AB4_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0015BD43_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00147AD9_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0008BB2E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0008BAB5_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0008BA8D_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0008BA7E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0001F14F_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0001F14F_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000A56D3_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0001AC03_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0001AC02_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0001F730_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00180078_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00180078_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0017E75A_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\001C40B6_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000D3864_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000CEA98_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000BAD08_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0019FDDF_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00051807_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0002D985_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0014ADDE_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0019FDE3_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0003D608_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00072F11_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001826A9_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000238D1_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000F03F1_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0019C8B2_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0019C8B3_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0011570D_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00177721_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0002D986_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0002D988_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000A17F8_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000A5198_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000A5198_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00023CB0_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0007879A_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0007878F_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\001196CA_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\001989FD_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0014ABF5_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00133C21_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0002D9F4_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00133EA9_1.fuz) (Bug #28000, Bug #27999, Bug #27998, Bug #27995, Bug #27994, Bug #27993, Bug #27975, Bug #27974, Bug #27973, Bug #27972, Bug #27925, Bug #27924, Bug #27923, Bug #27922, Bug #27921, Bug #27920, Bug #27919, Bug #27918, Bug #27902, Bug #27901, Bug #27887, Bug #27886, Bug #27885, Bug #27873, Bug #27872, Bug #27871, Bug #27825, Bug #27824, Bug #27823, Bug #27822, Bug #27819, Bug #27817, Bug #27816, Bug #27766, Bug #27755, Bug #27748, Bug #27733, Bug #27732, Bug #27705, Bug #27560, Bug #27559, Bug #27558, Bug #27657, Bug #27656, Bug #27655, Bug #27654, Bug #27653, Bug #27647, Bug #27631, Bug #27630, Bug #27628, Bug #27600, Bug #27595, Bug #27582, Bug #27581, Bug #27580)
Item Fixes
- The outfits Wastelander01, Wastelander02 and Wastelander02WithHood returned two full body outfits instead of one. The superfluous entries have been removed (Bug #27802).
- Outfit_CaravanGuard contained two leg armor pieces that cannot be equipped at the same time as the underarmor. This could (but not always did!) result in the actors ending up naked. To fix this, the superfluous leg armor pieces have been removed from the outfit. A retro script will update the caravan guards at run time. For all other actors using this outfit, the fix is not retroactive though (Bug #27378).
- The disciples, operators and pack armor items and a few miscellaneous Nuka-World clothing items not yet addressed in UFO4P 2.0.9 could not be scrapped. Scrap recipes have been set up as follows: DLC04_Armor_Pack_Heavy_LegLeft, DLC04_Armor_Pack_Heavy_LegRight and DLC04_Armor_Pack_UltraLight_Torso_MasonsNecklace will return one piece of bone. DLC04_Armor_Disciples_Light_Helmet_01/02, DLC04_Armor_Disciples_Light_TorsoLegsUnderarmor_Skirt, DLC04_Armor_NukaGirlOutfit, DLC04_Armor_Pack_Light_Helmet, DLC04_Armor_Pack_Light_Helmet_Hat_01, DLC04_Armor_Pack_Mason, DLC04_Armor_Pack_UltraLight_Torso_02/03, DLC04_Armor_Western_01/02/03/05, DLC04_MS01_ClothesNukaWorldJumpsuit, DLC04_Unique_Eyepatch_Gage and DLC04_Unique_Clothes_WildmanOutfit will return one piece of cloth. DLC04_Armor_Operators_Light_Helmet_Glasses, DLC04_Armor_Operators_Light_Helmet_Goggles and DLC04_MS01Glasses will return one piece of glass. DLC04_Armor_Disciples_Light_ArmLeft_01, DLC04_Armor_Disciples_Light_ArmRight_01, DLC04_Armor_Disciples_Light_LegLeft_01, DLC04_Armor_Disciples_Light_LegRight_01, DLC04_Armor_Disciples_Light_Torso, DLC04_Armor_Pack_Heavy_ArmLeft, DLC04_Armor_Pack_Heavy_ArmRight, DLC04_Armor_Pack_Light_ArmLeft, DLC04_Armor_Pack_Light_ArmRight, DLC04_Armor_Pack_Light_Helmet_Hat_02, DLC04_Armor_Pack_Light_Helmet_MaskAndHat_05, DLC04_Armor_Pack_Light_LegLeft, DLC04_Armor_Pack_Light_LegRight and DLC04_Armor_Western_04 will return one piece of leather. DLC04_Armor_Pack_Light_Helmet_Mask_02, DLC04_Armor_Pack_UltraLight_Torso_01, DLC04_Armor_SpaceSuit and DLC04_Armor_SpaceSuit_Helmet will return one piece of plastic. DLC04_Armor_Disciples_Heavy_ArmLeft_A/B, DLC04_Armor_Disciples_Heavy_ArmRight_A/B, DLC04_Armor_Disciples_Heavy_Helmet, DLC04_Armor_Disciples_Heavy_LegLeft_A/B, DLC04_Armor_Disciples_Heavy_LegRight_A/B, DLC04_Armor_Disciples_Heavy_Torso, DLC04_Armor_Disciples_Helmet_Dixie, DLC04_Armor_Disciples_Helmet_Male, DLC04_Armor_Disciples_Helmet_Nisha, DLC04_Armor_Disciples_Light_ArmLeft_02, DLC04_Armor_Disciples_Light_ArmRight_02, DLC04_Armor_Disciples_Light_LegLeft_02, DLC04_Armor_Disciples_Light_LegRight_02, DLC04_Armor_Gage, DLC04_Armor_Operators_Heavy_ArmLeft_A/B, DLC04_Armor_Operators_Heavy_ArmRight_A/B, DLC04_Armor_Operators_Heavy_LegLeft_A/B, DLC04_Armor_Operators_Heavy_LegRight_A/B, DLC04_Armor_Operators_Heavy_Torso, DLC04_Armor_Operators_Heavy_TorsoLegsUnderarmorSkirt, DLC04_Armor_Operators_Light_ArmLeft_01/02, DLC04_Armor_Operators_Light_ArmRight_01/02, DLC04_Armor_Operators_Light_LegLeft, DLC04_Armor_Operators_Light_LegRight, DLC04_Armor_Operators_Light_Torso_01/02, DLC04_Armor_Operators_Light_TorsoLegsUnderarmorSkirt, DLC04_Armor_Pack_Heavy_Helmet, DLC04_Armor_Pack_Heavy_Helmet_Animal_01/02/03 and DLC04_Armor_Pack_Heavy_Torso will return one piece of steel. DLC04_Armor_Pack_Light_Helmet_Mask_03, DLC04_Armor_Pack_Light_Helmet_MaskAndHat_01/04 and DLC04_Armor_Pack_Light_Torso will return one pieve of wood (Bug #27456).
Location Fixes
- MS19MiscVault81 could complete its objective to visit vault 81 when the player approached Big John's salvage because wilderness cell 2,-13 (just outside of Big John's salvage) was erroneously flagged as belonging to vault 81 location (Bug #27875).
Mesh, Material, and Texture Fixes
- Vault 75 has a number of holes in various meshes that needed to be corrected with custom fit pieces. [Meshes\UFO4P\Interiors\Vault\HallRes\VltHallResCorIn01MetalPlateConcrete.nif, Meshes\UFO4P\Interiors\Vault\HallRes\VltHallResCorInHalf03FloorMetalPlateConcrete.nif, Meshes\UFO4P\Interiors\Vault\HallRes\VltHallResWall01MetalPlateConcrete.nif, Meshes\UFO4P\Interiors\Vault\HallRes\VltHallResWallHalf01MetalPlateConcrete.nif, Meshes\UFO4P\Interiors\Vault\HallRes\VltHallResWallInsetHalf01Ceiling.nif, Meshes\UFO4P\Interiors\Vault\HallRes\VltHallResWallWreck01Concrete.nif] (Bug #23813, Bug #23649, Bug #27846)
- Razorgrain and corn (Meshes\Landscape\Plants\CornStalk01.nif, CornStalk01Empty.nif, CornStalk01Hulk.nif, CornStalk01HulkDebris.nif, CornStalk02.nif, CornStalk02Empty.nif, CornStalk02Hulk.nif, CornStalk02HulkDebris.nif, RazorgrainPlant01.nif, RazorgrainPlant01Empty.nif, RazorgrainPlant01Hulk.nif, RazorgrainPlant02.nif, RazorgrainPlant02Empty.nif, RazorgrainPlant02Hulk.nif) will no longer float when placed on even landscapes (Bug #20487).
Papyrus Fixes
- MQ03CodsworthHolotapeScript: Enabling the holotape by this script never worked because the holotape is enable-parented. To fix this, the enable marker had to be added as a new script property to the holotape alias of quest MQ102 (Bug #27645).
- DLC03:DLC03MQ06_NukeHandlingScript: Added a missing sanity check (Bug #27847).
- DLC04:DLC04ArcadeController: Removed the call of a cleanup function from the OnReset() event that was supposed to clear a number of arrays that don't exist after a reset. This could result in massive log spam because this script is extended by more than a dozen of other scripts that run on a myriad of Nuka World references (Bug #27668).
- DLC04:DLC04_GZNukaGalaxyLightMarkerScript: Added a missing sanity check (Bug #27296) and improved a trigger event that ran more often than required, resulting in much unnecessary script activity and a wall of animation graph errors on the papyrus log (Bug #27297).
- DLC04:DLC04_GZNukaGalaxySignScript: Added a missing 3D check (Bug #27462).
- DLC04:DLC04_KK_SceneStarter: Added checks to prevent this script from trying to start or stop scenes on a quest that is not running (Bug #27422).
- DLC04_NUK001_CrowdManagerQuestScript: Fixed an issue where this script started to spill out of range errors because an external script removed references from a collection alias while this script was looping through it (Bug #25644).
- DLC04:DLC04_RQ_QuestScript: Added a missing sanity check (Bug #27440).
- DLC04:DLC04KickOutHandlerScript: Added checks to skip unnecessary event handling once the quest this script is running on has entered its shutdown stage (Bug #27423).
- DLC04:DLC04MQ05WeatherOverrideScript: Added missing sanity checks (Bug #27457).
- DLC05:DLC05InitScript: Added a missing sanity check (Bug #27662).
- DN136_AttackKlaxonDestScript: Fixed animation graph errors, 3D issues and a potential infinite loop issue (Bug #26177).
- FollowersScript: Actors without a TeleportActorScript attached (e.g. Dogmeat) were never properly teleported because the TeleportActor() function on this script called MoveTo() on the wrong actor instance (Bug #26179).
- SecurityBarScript: Added missing checks for invalid sound instances (Bug #27646).
- SuperMutantSuiciderScript: Added an unbound script check (Bug #25871).
Quest and Dialogue Fixes
- RETreasureHuntSC01, RETreasureHuntSC02, RETreasureHuntSC03, RETreasureHuntSC04, RETreasureHuntSC05, RETreasureHuntSC06_DN070: Bodies placed by instances of these quests that did shut down prematurely (this always happens if the player does not take the note before the area unloads) were never cleaned up, and the player could loot truncated notes from them a long time after the quest instances that created them had stopped running. Since it turned out that the cleanup was blocked by the quest items left on the bodies, all quest scripts were modified to remove them before shutting down (Bug #24639).
- MinRadiantOwned03ChangeLocOnly (Kidnapped Trader) could not be started because the settlement spokesman's dialogue depended on a faulty quest stage check that never returned true (Bug #25210).
- A script was added to the Far Harbor NPC collection aliases on DLC03DialogueFarHarbor and DLC03MQ06_WindfarmHandling to remove any actors if they die, so their corpses can be cleaned up by the game eventually and will not stay in the game world forever (Bug #26814) [NR].
- DLC04Grandchester: Fixed two null-pointer properties (Bug #27458).
- MinRadiantOwned10ChangeLocOnly: Removed several lines from the stage 100 and 400 fragments that referenced non-existing quest obectives (Bug #27439).
- DLC04MS01Post, DLC04MS01BradbertonDies, DLC04MS01SierraAttacks: Fixed scene properties that were mistakenly pointing to a wooden crate (Bug #27556).
- DLC03MQ06_NukeHandling: Added sanity checks for empty follower aliases to the stage 150 fragment (Bug #26513).
- DLC06E01: Missing sanity check added to the stage 9000 fragment (Bug #26021).
- DN028: Removed two lines from the stage 10 and stage 500 fragments that tried to enable/disable the dungeon boss. This does not work (and never did) because this actor is controlled by an enable parent (Bug #26485).
- DN092: Checks added to the stage 76 fragment to prevent the quest from trying to initiate combat with dead actors (Bug #27661).
- FFDiamondCity12: Added a check to the stage 35 fragment to prevent the quest from trying to initiate combat with dead actors (Bug #27904).
- MS11MiscCharleston could complete its objective to check out the USS Constitution when the player approached Faneuil Hall and had not been anywhere near the ship yet. This happened because USSConstitutionLocation consists of two detached cell clusters (one around the pre-quest ship in Charlestown and another around the post-quest ship near Faneuil Hall) and the quest was relying on a default script that only checked whether the player got into the right location but not whether he also was in the right cell cluster. To fix this, a tailored script has been added that performs an appropriate distance check in addition to the location check (Bug #27257) [NR].
Settlements & Workshops
- WorkshopParentScript: The happiness malus applied to settlements as a penalty for the player killing a protected settler did also apply to synth infiltrators killed during a synth attack although they had their protected flags removed by the synth attack quest scripts (Bug #27621).
- After workshop attacks, settlers will no longer remain stuck infinitely in a "thank you" dialogue loop. DLC01WorkshopBotRaiderAttack01, DLC01WorkshopBotRaiderAttack02, DLC01WorkshopRobotAttack01, DLC01WorkshopRobotAttack02, WorkshopDeathclawAttack01, WorkshopDeathclawAttack02, WorkshopMirelurkAttack_SI, WorkshopRadScorpionAttack01, WorkshopSupermutantAttack02 and WorkshopYaoGuaiAttack01 were not properly configured to use the shared dialogue topics supposed to set the stage that removes the settlers from the attack specific dialogue faction after having spoken to the player (Bug #20304).
- The recruitement radio beacon at the Nuka World workshop never played a radio scene because the WorkshopScript running on DLC04RedRocketWorkshopREF had an invalid radio transmitter property specified which was interpreted by WorkshopParentScript as an override transmitter and made it look for an override radio scene that does not exist. To fix this, the offending property on DLC04RedRocketWorkshopREF was cleared and WorkshopParentScript modified to fall back to the generic radio scene in such cases (Bug #27562).
- WorkshopParentScript: The workshop scripts never intended to create more than one free brahmin for workshops that didn't have one, but used a workshop resource rating value for tracking this. Though, workshop resource rating values don't get updated while a workshop is not loaded, so if the first brahmin was created while it was not loaded, the scripts did continue to create brahmins until the player visited this workshop for the next time. To fix this, WorkshopParentScript does now update the brahmin resource rating value "manually" when a brahmin is created (Bug #27622).
Terminal Fixes
- DLC04GZNukaGalaxy_TerminalLighting: Invalid properties removed (Bug #27295).
Placement/Layout/Ownership and other World Object Fixes
- 07010F99: Concrete wall placed to hide a seam between the adjacent walls. (Bug #27853)
- 07010F9A: Ceiling panel added to hide a gap in the precombs for Vault 81. (Bug #27851)
- 00193DC9, 000F976C: Beds separated from the one between them due to being inaccessible to NPCs. Navmesh in the same cell has been adjusted to match. (Bug #27813)
- 0602FA24: Missing properties added on DefaultMusicActivateScript (Bug #27461).
- 060423F3: Fixed an actor property on a script attached to this trigger that was mistakenly pointing to the parent actor base (Bug #27459).
- 00182E1A, 00183273, 00183C78, 0018F006, 0002B910, 0304A666, 0304A667, 0304A669, 0304A669: Follower comment objects with inappropriate script property values (Bugs #25520, #26289, #26299, #26391, #27616).
- 0602ED2F, 0604864B: Chained doors with missing script properties (Bug #27332).
- 0018591E: A navcut box that was missing the "initially disabled" flag and therefore blocked the passage of a bridge for NPCs during the entire game (Bug #27567).
- Added a tree log to cover a landscape gap in cell GeneralAtomicsGalleriaExt05 (Bug #27849).
- 03049448: A hot plate missing a link to the pan 0304944C placed on its top, so the pan did not start havok settling when the hot plate was grabbed (Bug #23892).
- 06056D67: Fireworks effect missing an "initially disabled" flag (Bug #26254).
- 000919ED: Removed an obsolete script from this reference that was supposed to enable a linked reference that does not exist (Bug #23617).
- 001E2E6A: In a scene where a raider is burying another raider, the dead raider would not respawn after the first encounter. This has been fixed by creating a new actor base (UFO4P_POIJSCorpseRaiderFemale01_R) and adding the respawn flag. (Bug #26481)
- 001D6E7A: Car debris that would fall from the sky on cell reload because they were placed below the ground surface. (Bug #27560)
- 001817C7: Floating tripwire. (Bug #27569)
- 001D95FE: Misplaced assaultron torso. (Bug #27569)
- 0701C5E0, 0701C5E1: Grass mounds added to cover up gaps between railroad track pieces. (Bug #27569)
- 07010880: Added a duplicate floor piece and rotated it to hide an existing floor piece with a bugged mesh. (Bug #27669)
- 07030805: Debris pile added to cover up a gap underneath another debris pile. (Bug #27718)
- 000AE0F0, 000AE0F7: A lamp would remain floating in the air when a drawer it sits on is scrapped with the workbench. This was caused by missing linked reference settings. (Bug #27657)
- 0021B6FA: Misplaced Stealth Boy. (Bug #27829)
- 00085725, 00085726: Two feeding troughs outside of Diamond City were the wrong base type, which prevented Cricket’s brahmin from using them like was intended. (Bug #27951)
- 000A2C57: Misplaced dog house. (Bug #27857)
- 000AED90: Floating cinder blocks. (Bug #27857)
- 000AEDE1: Drawer clipping into refrigerator. (Bug #27857)
- 000AEE10: Misplaced weed whacker. (Bug #27857)
- 001D5156, 001D5159: Misplaced gold bars. (Bug #27857)
- 0700D7F9, 0700D7FA, 0700D7FB, 0700D7FC, 0700D7FD, 0702081A, 0702081B, 07024F5C, 07024F5D: Trash piles added to cover several gaps. (Bug #27864, Bug #27850, Bug #27740)
- 001BE45A: Floating motorcycle. (Bug #27893)
- 0005C352, 0005C364, 03020FAB: Misplaced explosives. (Bug #27917, Bug #27827)
- 001AE08F, 06018B4B, 06051A95: Misplaced Nuka-Cola vending machines. (Bug #27962, Bug #27944, Bug #27569)
- 030425F3: Misaligned truck door. (Bug #27966)
- 000A2D0A, 00139060, 03020FBE, 060516C4: Misplaced bobby pin boxes. (Bug #27967, Bug #27963, Bug #27914, Bug #27827)
- 001D1F1B: Misplaced blood decal marker. (Bug #27967)
- 0023877B: Canned dog food missing proper ownership setting. (Bug #27967)
- 00046CC8, 00064439, 0006443A, 0006443C, 0009710F, 001B0623, 06041B12, 060528BF, 060528C3: Misplaced static barrels. (Bug #27968, Bug #27967, Bug #27944, Bug #27917, Bug #27828, Bug #27739)
- 0002A6B1, 0002A6B2: Misplaced turret and wire. (Bug #27971)
- 001B9C32, 0302177F: Misplaced AI markers. (Bug #27982, Bug #27970)
- 001376E9: Misplaced garage diagnostic cart. (Bug #27984)
- 001ED4F1, 001ED4F3: Hanging ceiling lights not properly attached to ceiling. (Bug #27984)
- 0008EE34, 0008EE35, 0008EE36, 0008EE37, 0008EE38, 0008EE39, 0011A441, 0011A442, 0011A443, 0011A444, 0011A445, 0011A446, 03021462, 06018B4C, 06018B4D, 06018B4E, 06018B4F, 06018B50, 06018B51, 060519FF, 06051A00, 06051A01, 06051A02, 06051A03, 06051A04: Misplaced dummy Nuka-Cola bottles in vending machines. (Bug #27985, Bug #27970, Bug #27962, Bug #27945, Bug #27944)
- 0005C38D, 002474D5: Misplaced NPC spawn markers. (Bug #27988, Bug #27917)
- 000ABFAD, 000C45F6, 000C45F7: Misplaced holotapes. (Bug #27989, Bug #27949, Bug #27910)
- 00138EA6, 00138FAF: Ceiling fans not correctly positioned on ceilings. (Bug #27989, Bug #27986)
- 001916E7: Floating patrolman glasses. (Bug #27992)
- 07010B12, 0702B636, 0702B637, 0702F770, 07038011, 07051D0A, 07051D0B, 0706081A: Rocks and rock piles added to cover up exposed gaps. (Bug #27997, Bug #27894, Bug #27718, Bug #27570, Bug #27569, Bug #27563)
- 000B94FB, 000D356C, 00204252, 00208A9D, 0020BD1D, 002475E1, 0304F360, 0304F366, 06046C5B: Misplaced oil lamps. (Bug #28009, Bug #27967, Bug #27966, Bug #27962, Bug #27916, Bug #27857, Bug #27729)
- 002389FF: Misplaced coat rack. (Bug #28011)
- 00060BF0, 000A0E1D, 000A0E1E, 0011A422, 0022F8DF, 00249006: Misplaced armor items. (Bug #28012, Bug #28004, Bug #27985, Bug #27982, Bug #27946)
- 00031D3D, 0003A642, 0003A648, 0003A649, 0003A64A, 0003DF2D, 0003DF2E, 000484FB, 00048504, 00049BDD, 00056BDF, 00056BE0, 00056BE1, 00056F54, 00056F7F, 00056F80, 00056F81, 00056F82, 0005E73C, 00090FF5, 00090FF6, 00090FF8, 00090FFA, 000A91DD, 000A9F36, 000A9F8E, 000A9F8F, 000D2132, 000EB6EE, 000EB6EF, 001376B1, 001376B5, 001376B6, 001376B7, 001376B8, 001376B9, 001376BA, 001376E4, 0013963D, 0013963E, 001599BE, 001693AC, 0016AD89, 0016AD8A, 0016EBDA, 0016EBDB, 0016EBDC, 00194C83, 00194E31, 001B05DF, 001B05E0, 0602FD8D, 0602FD8C, 06055B95, 06055B96: Misplaced tires. (Bug #28014, Bug #28008, Bug #27996, Bug #27984, Bug #27967, Bug #27964, Bug #27935, Bug #27917, Bug #27910, Bug #27857)
- 0003A646: Misplaced tire pile. (Bug #28014)
- 0003A794, 00064437, 00064438, 0006443D, 0006443E, 000AEE11, 000AEE13, 00137672, 001BBDE9, 0020B05F: Misplaced static crates. (Bug #28014, Bug #27984, Bug #27950, Bug #27857, Bug #27829, Bug #27828)
- 00048BC6, 00091678, 000D3532, 00123882, 00138FFA, 0013907F, 00139722, 001396BD, 001396DA, 00139DC2, 0015A131, 0019CF89, 002041F9, 0020425A, 0020BD1C, 0022DFF2, 002475E0, 030213DB, 0304F35F, 0304F365, 06041B11, 06046C32, 060528BD, 060528BE, 060528C1, 060528C2: Misplaced light sources. (Bug #28014, Bug #28012, Bug #28008, Bug #28003, Bug #27986, Bug #27970, Bug #27967, Bug #27966, Bug #27962, Bug #27933, Bug #27916, Bug #27915, Bug #27914, Bug #27910, Bug #27908, Bug #27739, Bug #27729)
- 0004BE07, 0004BE0F, 0004BE10, 0004BE11, 0015755C, 0015755D, 000645FC, 00066CC4: Misplaced construction barriers. (Bug #28014, Bug #27947)
- 000855A3, 00097144, 000B0CEE, 000FC300, 00138FC1, 00152DB7, 06056E36, 06056E37: Misplaced radios. (Bug #28014, Bug #27986, Bug #27968, Bug #27963, Bug #27950, Bug #27943, Bug #27857, Bug #27829)
- 000A0E13, 000A0E1A, 000A0E48, 000A0E49, 000A0E4A, 000A0E53, 000A0E55, 00118F54, 001D5109, 06029038: Misplaced plants. (Bug #28016, Bug #27967, Bug #27944, Bug #27857)
- 002315EE, 002315EF, 002315F0, 002389FC: Misplaced seats. (Bug #28017, Bug #28011)
- 0021267D: Misplaced lobster float. (Bug #28021)
- 00060CA6, 0006A331, 0008CA33, 000A2D06, 000AD515, 001103FC, 001289FE, 0015F726, 001C6BBC, 001D1F1D, 001F709E, 0021B6FB, 03021771, 060565EA, 060565EB: Misplaced corpses and skeletons. (Bug #28072, Bug #28071, Bug #28013, Bug #28011, Bug #28003, Bug #27970, Bug #27967, Bug #27857, Bug #27829, Bug #27820)
- 0014722E, 00152DC3: Misplaced folders. (Bug #28072, Bug #28014)
- 00058810, 00058813, 00058816, 00058817, 0005881A, 000670B4, 000A2CB2, 00118C36, 00195374, 00199037, 001D4275, 001D4276, 0604D30A, 060565F0: Misplaced caps stashes. (Bug #28073, Bug #28015, Bug #28014, Bug #28003, Bug #27982, Bug #27967, Bug #27964, Bug #27949, Bug #27947, Bug #27946, Bug #27857)
- 0019010C: Misplaced napkin. (Bug #28073)
- 0006A293, 00075410, 000A5329, 000AEEA3, 000C5BE3, 000D06EC, 00165043, 0016508E, 0016508F, 0016512D, 001652E0, 0016539A, 001653EB, 001719A0, 00193D96, 001AAEA7, 00208E87, 002091B0, 0021B8F3, 030329FA: Misplaced static trash cans. (Bug #28075, Bug #28074, Bug #28072, Bug #27982, Bug #27970, Bug #27969, Bug #27916, Bug #27908, Bug #27857, Bug #27829, Bug #27828)
- 00097139, 00193558, 00193559, 001A58D4, 001A58D5, 001A58D6: Misplaced oxygen tanks. (Bug #28075, Bug #27968, Bug #27940)
- 000197B1, 0001B28E, 0001F86E, 00027FA6, 00027FA8, 00027FA9, 0002D298, 0002D299, 0002D29B, 000363E2, 000363E3, 000372AB, 000372BA, 000372AC, 000372AD, 000372C6, 0003735D, 0003736D, 0003736E, 000373CC, 000373CD, 00037597, 0003A4B1, 0003A4B2, 0003A4B3, 0003A4B4, 0003A78B, 0003A7D1, 0003A808, 0003F8C4, 000482B2, 00048BC6, 0004D1F1, 0004D398, 00050F45, 0005822F, 0005823B, 0005FAAF, 0005FAB0, 0005FAB1, 0005FAB2, 0005FAB5, 0005FAB6, 0005FAB7, 00060BE8, 00060CAF, 000642F9, 00064301, 00064302, 00064303, 00064304, 0006430C, 0006430D, 0006430E, 0006430F, 00064310, 00064312, 0006443F, 0006447B, 0006447D, 00064497, 00064499, 0006449C, 0006449D, 00064561, 00064A41, 0006705E, 000674AA, 000674AC, 000674AE, 0006A24B, 0006A256, 0006A25D, 0006A25E, 0006A25F, 0006A264, 0006A272, 0006A273, 0006A274, 0006A27D, 0006A27E, 0006A27F, 0006A280, 0006A281, 0006A296, 0006A297, 00075380, 00075383, 00075386, 000753D0, 000754E8, 000754EB, 000754EC, 000754ED, 000754EE, 000754EF, 000754F1, 00075BE6, 00075C35, 0007817C, 0007817D, 0007894B, 0007BD1C, 000855A2, 000855BA, 000855BB, 00088C93, 00088C9E, 00088CA1, 00088CD7, 0008CC37, 0008CC38, 0008F717, 0008F718, 0008F719, 0008F71A, 0008F71B, 0008F71C, 0008F71D, 0008F71F, 0008F720, 0008F721, 0008F725, 00096C55, 00096C56, 00096FF4, 000970F5, 000970FC, 000970FE, 000970FF, 0009711D, 00097120, 00097134, 0009B4FE, 0009B534, 000A0E20, 000A0E22, 000A0E24, 000A0E2E, 000A0E57, 000A2C9B, 000A2C9C, 000A2CB7, 000A2CB8, 000A2CBD, 000A2CBE, 000A2D0B, 000A413D, 000A4155, 000A415A, 000A415E, 000A5340, 000A5341, 000A53E1, 000A53E2, 000A5455, 000A547B, 000A547C, 000A547F, 000A5485, 000A5493, 000A54B3, 000A54B4, 000A552F, 000A5530, 000A559F, 000A55A2, 000A55A6, 000A55AC, 000AD4EA, 000AE147, 000AE164, 000AED69, 000AEDA7, 000AEE06, 000AEEAA, 000AF828, 000B0CFB, 000B0F40, 000B0F41, 000B142C, 000B14C4, 000B1513, 000B1514, 000B1515, 000B15C4, 000C5BD6, 000C5BD7, 000C5BD8, 000C5BE0, 000C5BE7, 000C5BE8, 000C5BE9, 000C5BEA, 000C5BEB, 000C5BEC, 000C5BED, 000C5BEE, 000C5BEF, 000C5BF0, 000C5BF1, 000C5BF2, 000D0656, 000D0658, 000D065B, 000D065D, 000D0660, 000D0662, 000D0669, 000D066C, 000D066D, 000D066E, 000D066F, 000D0687, 000D06E4, 000D06E5, 000D06F1, 000D072B, 000D3515, 000D3516, 000EEFFE, 00118BEE, 00118BEF, 00118BF0, 00118C18, 00118C19, 00118C1E, 00118C20, 00118C2C, 0011A415, 0011A417, 0011A418, 00122613, 00131E45, 00131E46, 00131E48, 00131E49, 00131E4E, 001376F9, 001376FB, 00137701, 00137704, 00138EA9, 00138F9D, 00138FB7, 00138FB8, 00139038, 0013903A, 0013903B, 0013903C, 00139048, 00139049, 0013905B, 0013905C, 0013905D, 0013905E, 00139063, 00139065, 00139066, 0013962B, 0013964E, 0013964F, 00139650, 00139658, 00139659, 0013965B, 0013965C, 0013965D, 0013965E, 0013965F, 00139660, 00139663, 00139664, 00139665, 00139672, 00139673, 00139687, 00139689, 0013968C, 0013968E, 0013968F, 00139690, 00139DA3, 00139DA5, 00139DA6, 00139DA7, 00139DAA, 00139DAC, 00139DAD, 00139DEB, 00139DED, 00139DEE, 00139DF1, 00139DF2, 00139DF3, 00139DF4, 00139DF5, 00139DF6, 00139DF7, 00139DF8, 00139DF9, 00139DFA, 00139E01, 00139E02, 00139E03, 00139E0E, 0014727E, 001472B3, 0014C038, 0014C0FF, 0015174B, 00152DAB, 00152DAE, 00152DAF, 00152DC4, 00152DC5, 0015A146, 0015F74A, 0015F74B, 0015F74C, 0015F74D, 0015F75E, 0016505D, 0016505E, 00165060, 00165061, 00165091, 0016512C, 00165130, 00165131, 00165132, 001652DD, 001652DF, 001652E1, 001652E2, 001652E3, 001652EC, 00165331, 00165336, 00165337, 0016533B, 0016533C, 0016533D, 00165351, 00165366, 00165368, 0016536A, 00165378, 00165389, 001653A6, 001653A9, 001653AB, 001653B1, 001653B5, 001653B7, 001653BA, 001653C1, 001653C6, 001653C7, 001653D1, 001653DC, 001653DF, 001653E3, 001653E4, 001653E6, 001653FA, 001653FB, 001653FC, 00165402, 00165403, 00165413, 0016541D, 00166B57, 00166B59, 00166B66, 00167663, 00176AA3, 00176AA4, 0017B5F7, 0017B6EF, 0017B6F5, 0017B714, 0017B715, 0017CF33, 00018769, 0018F92B, 00190107, 0019010A, 0019010B, 0019010F, 00190112, 001916EF, 001916F0, 00191707, 0019170A, 0019173D, 001921DA, 001921DC, 001921DE, 00192948, 00193D99, 00194B78, 00197956, 0019AB77, 0019AB80, 0019B1BC, 0019B1BD, 0019B1C3, 0019B1D8, 0019B1E3, 0019B1E5, 0019B1E6, 0019C80D, 0019FA2F, 001A5E28, 001A5E29, 001A5E2A, 001A5E36, 001A5E4C, 001AAEA3, 001AAED0, 001AAED1, 001AAED2, 001AAF64, 001AAFA9, 001AAFAA, 001AB049, 001AB7AA, 001AB855, 001B5E9D, 001B969A, 001B969B, 001BBD7A, 001BBD7B, 001C5E59, 001C5E95, 001C5EA2, 001C5EA4, 001C5EA5, 001C5EA6, 001C5EA7, 001CA0AF, 001D518B, 001D8892, 001D8896, 001D8897, 001EBFCC, 001EBFD7, 001F7052, 001F70AC, 001F70AD, 00206403, 00206404, 0020640A, 0020641E, 002080AE, 00208A63, 00208A64, 00208A65, 00208A83, 00208A84, 00208A8C, 00208A94, 002091C5, 002091C6, 0020B039, 0020B071, 0020B078, 0020B091, 0020B0C1, 0020B0C4, 0020B0C5, 0020B0C6, 0020B0EA, 0020B0FC, 0020B152, 0020B165, 0020B19E, 0020B19F, 0020B120, 0020B21A, 0020B21D, 0020B21E, 0020B21F, 0020B230, 0020B295, 0020F0AF, 0020F0B0, 0020F0BF, 0020F0C3, 002174E0, 00219816, 0022C489, 0022DFF2, 0022F149, 0022F157, 0022F1A3, 0022F8D1, 0022F8D3, 00230E6D, 00230E9A, 00230E9B, 00230E9C, 00230E9D, 00230E9F, 00230EE8, 00230EF1, 00230F7D, 000232D8, 00238793, 0023CBDA, 00246CDA, 00246F69, 00247907, 03020FAD, 03020FAE, 03020FAF, 03020FB1, 03020FB2, 03020FB3, 03020FB7, 03020FB8, 03020FB9, 03020FBA, 03020FBB, 03020FBC, 03020FBD, 030224F7, 030224F8, 03027723, 030321A9, 030321AA, 030329AD, 03032652, 030382FE, 030382FF, 03038301, 03038302, 030343AA, 030343AB, 03035F4E, 03035F51, 030369D5, 030369D6, 0304F36F, 0304F370, 0304F373, 06023A8B, 06023A8C, 06029010, 06029013, 06029014, 06029016, 06029018, 06029827, 0602F8DA, 0602FAF7, 0602FB64, 0602FB70, 06036E69, 0603F591, 0603F595, 0603F596, 06041316, 0604132D, 0604292F, 06042BD4, 06042C31, 06048230, 0604D2DF, 0604D2E0, 0604D2FA, 0604D313, 0604DEF6, 06052C83, 06052D2E, 06052D89, 06052D8A, 06052D8B, 06052D8C: Various misplaced junk items. (Bug #28076, Bug #28075, Bug #28074, Bug #28073, Bug #28072, Bug #28071, Bug #28018, Bug #28015, Bug #28014, Bug #28013, Bug #28012, Bug #28009, Bug #28006, Bug #28004, Bug #28003, Bug #28002, Bug #27992, Bug #27991, Bug #27989, Bug #27986, Bug #27985, Bug #27984, Bug #27982, Bug #27970, Bug #27969, Bug #27968, Bug #27967, Bug #27966, Bug #27965, Bug #27964, Bug #27962, Bug #27960, Bug #27950, Bug #27949, Bug #27948, Bug #27947, Bug #27946, Bug #27945, Bug #27944, Bug #27943, Bug #27940, Bug #27938, Bug #27936, Bug #27934, Bug #27933, Bug #27916, Bug #27915, Bug #27914, Bug #27910, Bug #27909, Bug #27908, Bug #27907, Bug #27865, Bug #27857, Bug #27829, Bug #27828, Bug #27827, Bug #27569)
- 0001DB63, 0003B557, 00050C29, 000556D4, 000556D9, 000556DB, 000556ED, 00058D23, 00058D24, 00058D25, 0005FAB8, 00060CA7, 00060CB0, 000642FC, 00064300, 00064564, 00064565, 00064566, 0006456D, 0006456E, 00064A58, 00066995, 00066996, 00075BEA, 000855BC, 000A0E18, 000A0E21, 000A0E4F, 000A0E51, 000A0E52, 000A2CFA, 000A2D01, 000A2D02, 000A2D03, 000A2D04, 000A2D14, 000A4142, 000A4144, 000A4149, 000A414D, 000A414E, 000AD51C, 000AD51E, 000AD520, 000AF829, 000AF82A, 000B42D1, 000C5BE4, 000C5BE5, 000C5BE6, 000C5BF4, 000C5BF5, 000C5BF6, 000C5BF7, 000C5BF8, 000D06F2, 000D3503, 000D3507, 000D3509, 000D350A, 000E46A0, 00118C12, 00119CE5, 00119CE8, 00119CEB, 00119CEC, 00119CED, 00119CF1, 0011A3C2, 001376E8, 00138EB1, 00138EB2, 00138EB3, 00138EB4, 00138EB5, 00138EB6, 00138EB7, 00138EB8, 00138EB9, 00138FC5, 00138FC6, 00138FC7, 0013904A, 0013904B, 0013904C, 0013904D, 0013904E, 0013904F, 00139050, 00139051, 00139052, 00139053, 00139054, 00139055, 00139056, 00139057, 00139058, 00139059, 0013905A, 00139640, 00139641, 00139642, 00139643, 00139644, 00139645, 00139646, 00139647, 00139649, 0013964A, 0013964B, 0013964C, 0013964E, 0013966C, 0013966D, 00139682, 00139683, 00139684, 00139665, 00139669, 0013966A, 0013966B, 00139DB2, 00139DB3, 00139DB4, 00139DFB, 00139DFC, 00139DFD, 00139DFE, 00139DFF, 0015F740, 0015F741, 0018F929, 00190109, 00190143, 00193D8E, 00193D8F, 001955CC, 0021B938, 00246D1C, 00246D1D, 00246F43, 002471F2, 0304A5A2, 0304A5A3, 060412D1: Various misplaced consumables. (Bug #28076, Bug #28073, Bug #28072, Bug #28071, Bug #28014, Bug #28013, Bug #28004, Bug #28002, Bug #27989, Bug #27985, Bug #27984, Bug #27982, Bug #27967, Bug #27966, Bug #27947, Bug #27946, Bug #27940, Bug #27937, Bug #27934, Bug #27915, Bug #27914, Bug #27910, Bug #27909, Bug #27908, Bug #27907, Bug #27857, Bug #27829, Bug #27828, Bug #27569)
- 0003A18C, 0003A785, 0003A786, 0003B555, 00057B66, 0005880E, 00058811, 0006465B, 0006465C, 00064994, 00064A57, 000670B3, 0006A337, 00073389, 000754E7, 00078951, 000855A6, 000855AC, 000855B3, 0008CC32, 0008CC33, 000A0E46, 000A2C99, 000A2CF5, 000A2CFE, 000ABFAE, 000AEE20, 000AEE24, 000B14BA, 000B14C1, 000B14C8, 000B14CA, 000CC00B, 000CBFDF, 000CC021, 000CC054, 000D33B8, 000D5DA9, 000D5DC9, 000E0FCF, 000E0FD0, 000E3D97, 000FC2FE, 001078CC, 001182D3, 00118C32, 00131E54, 001371EF, 001376AE, 00138E7A, 00138E7C, 00138E7E, 00138E80, 00138E81, 00138E86, 00138E87, 00138EAE, 00138EB0, 00138F9A, 00138F9C, 00138FAD, 00138FBD, 00138FBE, 00138FCB, 0013902A, 0013902D, 0013902E, 0013902F, 00139031, 00139043, 001395C3, 001395C4, 001395C9, 001395D0, 001395D5, 00139636, 0013965A, 0014EF4F, 0015F6F9, 0015F704, 0015F725, 0016D4D6, 00192924, 0019CDEC, 0019EE52, 001A5B6A, 001D1673, 001F9ACC, 0020B30C, 0023A06F, 0023CE23, 00246CF6, 0300B551, 0300B5F3, 0301B71A, 03020FA1, 03020FA2, 03021769, 030336C5, 030336C6, 03034CA2, 03035F54, 03035F55, 030382FD, 0304F36B, 06029186, 060293D0, 06035AD2, 06036E72, 0603F551, 0603F555, 060404F2, 0604DEE7, 060562A8, 060565EE: Various misplaced containers. (Bug #28076, Bug #28072, Bug #28071, Bug #28018, Bug #28014, Bug #28010, Bug #28007, Bug #28003, Bug #28002, Bug #27992, Bug #27991, Bug #27989, Bug #27986, Bug #27984, Bug #27982, Bug #27970, Bug #27967, Bug #27966, Bug #27965, Bug #27964, Bug #27962, Bug #27961, Bug #27959, Bug #27950, Bug #27949, Bug #27948, Bug #27946, Bug #27940, Bug #27936, Bug #27934, Bug #27916, Bug #27914, Bug #27910, Bug #27907, Bug #27857, Bug #27829, Bug #27827, Bug #27569)
- 0003A7B7, 00064480, 00064494, 0006A294, 0008818B, 00088CC8, 0008F71E, 00097122, 0009712C, 0009712D, 000A0E4E, 000A2D00, 000AE133, 000AED41, 000AEDF3, 000B0C99, 000B0C9A, 0011A3F4, 0011A3F5, 00131E40, 00131E41, 00131E44, 00137680, 00137681, 00137685. 001395D3, 0014C02E, 00152DB2, 00152DB3, 001652E9, 001652EA, 001653B8, 00167E3C, 001916D1, 001916D2, 0019B1BB, 00206431, 00206433, 00208A66, 00208A67, 00208ADB, 00208ADC, 00208ADD, 002091C3, 0020B092, 0020B093, 0020B094, 0020B08F, 0020B0AB, 0020B0BB, 0020B22E, 0021A883, 0021A894, 002478E2, 0024893C, 0302F356, 0302F35A, 06025D05, 06025D17, 06025D2A, 06029012, 0602AD65, 0602AD73: Misplaced baskets, bins, and boxes. (Bug #28076, Bug #28072, Bug #28071, Bug #28018, Bug #28014, Bug #28006, Bug #28003, Bug #27992, Bug #27991, Bug #27987, Bug #27985, Bug #27984, Bug #27982, Bug #27968, Bug #27967, Bug #27950, Bug #27944, Bug #27916, Bug #27910, Bug #27857, Bug #27829, Bug #27828)
- 0003B2D2, 000484E7, 0004A704, 0004A705, 00056F7C, 00058251, 0005825D, 0005C6F1, 0005DC74, 0005E22B, 0005E24E, 0005E258, 0005E259, 0005E25A, 0005E264, 0005E27F, 0005E281, 0005E285, 0005E28D, 0005E28E, 0005E2A7, 0005E2AE, 0005E2B5, 0005E2B6, 0005E2B8, 0005E2BD, 0006441F, 0006B9AF, 0006B9F3, 00078BBF, 0007D5E3, 0007D5E4, 0007D5E5, 00085725, 00085726, 000A8D97, 000AD526, 000AD527, 000AE0C1, 000AE0F7, 000AE108, 000AE10C, 000AE11B, 000AE11C, 000AE122, 000AEDF7, 000B0F39, 000B0F3A, 000B0F3D, 000CBFDE, 000CC059, 000CC05A, 000D0682, 000D0685, 000E4656, 001182C8, 0011A376, 0011A46D, 00137687, 0016C720, 0016C9C5, 0016C9C6, 00193D8C, 00194D05, 001A0360, 001A708B, 001AB79A, 001AB7D6, 001AB853, 001B386D, 03006665, 0300323A, 0601CE74, 0602A2A9, 06035B20: Various misplaced furniture items. (Bug #28076, Bug #28014, Bug #28007, Bug #28003, Bug #28002, Bug #27985, Bug #27984, Bug #27982, Bug #27970, Bug #27968, Bug #27967, Bug #27962, Bug #27958, Bug #27951, Bug #27946, Bug #27939, Bug #27938, Bug #27907, Bug #27857, Bug #27829, Bug #27828, Bug #27826)
- 0005F762, 00064573, 000A2CD7, 000A2CFD, 00126DA8, 0021881E, 06056602: Misplaced weapons. (Bug #28076, Bug #28003, Bug #27985, Bug #27967, Bug #27947, Bug #27829)
- 000A170E, 000A2CE7, 000A2D0E, 000A2D12, 000A2D13, 000A413E, 0011A3D9, 00191722, 00191723, 001955CD, 06051694, 06051695, 06051696, 06051697, 06051698, 060516C3: Misplaced ammo. (Bug #28076, Bug #27992, Bug #27985, Bug #27967, Bug #27963, Bug #27937, Bug #27857)
- 0003A7C8, 0004BE14, 0004C357, 0004C359, 0004C3CB, 0004C3CD, 0004C3CE, 00060CB1, 0007817A, 0007817B, 00081949, 000819A3, 00088687, 00088688, 00088689, 00088C90, 00088C91, 00088C92, 001376BF, 001376E1, 001376E2, 001376E3, 001376E5, 001376E6, 0013963F, 001652EC, 00165377, 0016690B, 0018FE30, 000197AE, 0019B3E8, 0019CA16, 0019CA18, 001A5B6C, 001A5B6D, 001A5B6E, 001A5B6F, 001D95FD, 0301A96B, 0301A96C, 0602FD66: Misplaced traffic cones. (Bug #28077, Bug #28076, Bug #28014, Bug #28003, Bug #27984, Bug #27967, Bug #27960, Bug #27950, Bug #27947, Bug #27910, Bug #27829)
- 0010C453, 00152D9B, 00152D9C, 00180A37, 00184D8F, 00184DA6, 00184DB0, 00185CBB, 00185CCB, 0019B1CC, 0019B1CD, 0019B1D0, 0019B1D2, 0019B1DF, 0019B1E1, 001C6BC2, 00249C81, 0302EACB, 0302EACC: Misplaced books, magazines, and notes. (Bug #28078, Bug #28071, Bug #28018, Bug #28014, Bug #27991, Bug #27986, Bug #27982, Bug #27968, Bug #27947, Bug #27936, Bug #27934, Bug #27829)
- 001B83D6, 001BA7D7, 03018700, 03024E5A: Misplaced vehicles. (Bug #28078, Bug #27967, Bug #27966, Bug #27569)
- 070FC6BA, 070FC6BB: Crates placed to hide a door that would protrude through the floor in Vault 114. (Bug #23614)
- 0604B746: An object which erroneously had the DefaultDisableHavokOnLoad script attached. (Bug #27566)
Text Fixes
- DialogueFinchAbrahamAbigail [0010C877]: "You know the rule. Anything that ain't on the workbench is fair game when I'm cleaning." > "You know the rule. Anything that ain't on the workbench is fair game when I'm cleanin'." (Bug #27564)
- [0010C887]: "Well couldn't you have asked me first, woman?" > "Well, couldn't you have asked me first, woman?"
- PlayerDoctorNoRads03: "No trouble with radiation today, doc." > "No trouble with radiation today, Doc." (Bug #27571)
- PlayerDoctorPositiveShared05: "Hurting all over, doc." > "Hurtin' all over, Doc." (Bug #27572)
- PlayerSharedMedical01: "Patch me up, doc." > "Patch me up, Doc." (Bug #27573)
- PlayerSharedMedical02: "Yeah. Take a look at me, doc." > "Yeah. Take a look at me, Doc." (Bug #27574)
- PlayerSharedMedical03:"Yeah, see what's wrong with me, doctor." > "Yeah, see what's wrong with me, Doctor." (Bug #27575)
- DN165_InfoDeskTerminalFoodAndDrink [Menu Items; Item ID 1]: "The finest Domestic and European beer, whiskey, and liquors on draught." > "The finest domestic and European beer, whiskey, and liquors on draught." / [Menu Items; Item ID 2]: "See real hops and brewing implements in our Visitor's Center and Museum, then enjoy a tasting of some of Boston's best ales and lagers." > "See real hops and brewing implements in our visitor's center and museum, then enjoy a tasting of some of Boston's best ales and lagers." (Bug #27577)
- DN121 [0002A85D]: "I'm not your errand boy, do it yourself." > "I'm not your errand boy... do it yourself." (Bug #27585)
- [0002A893]: "I don't want to join the Forged, I just want to go home." > "I don't want to join the Forged. I just want to go home."
- [0002A951]: "Hey, you!" > "Hey... you!"
- [0002A95C]: "You aren't going to find my granddad's sword just standin' around." > "You aren't gonna find my granddad's sword just standin' around."
- [0002AB93]: "I don't want to join the Forged, I just want to go home." > "I don't want to join the Forged. I just want to go home."
- [0002C564]: "Goddamn. I'd hoped he'd come around when he realized what that life meant but I..." > "Goddamn. I'd hoped he'd come around when he realized what that life meant, but I..."
- [0002C591]: "I... I thought if I joined up I could keep them from raiding our farm." > "I... I thought if I joined up I could... keep them from raiding our farm."
- [0002C61B]: "You do? Well that's... that's good." > "You do? Well, that's... that's good."
- [0002C61D]: "I- I understand. Thank you for... well, thank you for trying." > "I... I understand. Thank you for... well, thank you for tryin'."
- [0002C624]: "I, uh. Yeah. I... I messed up pretty bad. I'm sorry." > "I, uh. Yeah. I... I messed up pretty bad. I... I'm sorry."
- [0002C636]: "Thanks for helping me fend them off." > "Thanks for helpin' me fend them off."
- [0002D9E3]: "He was already done for. You did what you had to do, now get over it." > "He was already done for. You did what you had to do... now get over it."
- [0002D9F4]: "You messed up and now a man is dead because of it. You're gonna have to live with that." > "You messed up and now a man's dead because of it. You're gonna have to live with that."
- [000662B2]: "Abraham... Oooh, I'm gonna wring his neck." > "Abraham... Ooh, I'm gonna wring his neck."
- [000662B9]: "Yeah, my youngest, Jake. I guess I shouldn't call him a boy though. That's probably part of the problem." > "Yeah, my youngest, Jake. I guess I shouldn't call him a boy, though. That's probably part of the problem."
- [00133BFC]: "Ha! I like your style stranger. Been a while since anyone had the guts to talk to me like that." > "Ha! I like your style, stranger. Been a while since anyone had the guts to talk to me like that."
- [00133BFE]: "Oh, were those your guys? I thought they were just trying to throw me a barbeque." > "Oh, were those your guys? I thought they were just tryin' to throw me a barbecue."
- [00133C0B]: "Don't do it Jake" > "Don't Do It, Jake"
- [00133C13]: "If you aren't strong enough to kill, then you aren't worth our time. Now do it!" > "If you aren't strong enough to kill, then you aren't worth our time. Now... do it!"
- [00133C21]: "Not exactly. But there is still time to turn things around." > "Not exactly. But there's still time to turn things around."
- [00133C2C]: "Y'know you got some nerve. I'm just a hard workin' man tryin' to feed my family. 150 caps, take it or leave it." > "Y'know you've got some nerve. I'm just a hard workin' man tryin' to feed my family. 150 caps, take it or leave it."
- [00133C36]: "You're right, I don't want to do this." > "You're right. I don't want to do this."
- [00133EA0]: "Keep the sword. Gotta move on and it'll just remind us of him." > "Keep the sword. Gotta move on... and it'll just remind us of him."
- [00133EA2]: "You don't need them, they make you weak." > "You don't need them. They make you weak."
- [00133EA9]: "He ran off. Said he'd changed his mind and was going to leave the commonwealth." > "He ran off. Said he changed his mind and was going to leave the Commonwealth."
- [0015B895]: "I know this wasn't really Minutemen business. But I'm still mighty grateful. You can count on my help down the line." > "I know this wasn't really Minutemen business, but I'm still mighty grateful. You can count on my help down the line."
- [0015B8A2]: "You mean, this sword right here?" > "You mean... this sword right here?"
- [001A94E5]: "I didn't raise my boys to be raiders. As far as I'm concerned, he's dead to me." > "I didn't raise my boys to be raiders. As far as I'm concerned... he's dead to me."
- [001A94E6]: "They're lead by a guy named Slag. Came in from outside of the Commonwealth a few months back and started recruitin'." > "They're led by a guy named Slag. Came in from outside of the Commonwealth a few months back and started recruitin'."
- DN121SharedPlayerOutro1: "Anything else need doing?" > "Anything else need doin'?" (Bug #27586)
- DN061_GunnerBossTerminal [Menu Items; Item ID 1]: "Turns out the Lt was right about the Forged. We had a couple of dust ups, but once their leader saw we weren't going to just roll over and take it we were able to come to an arrangement." > "Turns out the Lt. was right about the Forged. We had a couple of dust-ups, but once their leader saw we weren't going to just roll over and take it we were able to come to an arrangement." / "We stay away from the Ironworks and don't do any recruiting in the area and they keep away from our camp here." > "We stay away from the ironworks and don't do any recruiting in the area, and they keep away from our camp here." (Bug #27587)
- DN061_GunnerBossTerminalSub [Menu Items; Item ID 1]: "I've sent word along to the LT, and he can decide." > "I've sent word along to the Lt., and he can decide." / [Menu Items, Item ID 3]: "A subway, marina, satellite array as well the old boardwalk." > "A subway, marina, satellite array, as well as the old boardwalk." (Bug #27588)
- DN121_LetsTalk: "Slow down kid, let's just talk for a second." > "Slow down, kid. Let's just talk for a second." (Bug #27589)
- RRR10 [0014AAB5]: "Corollary: the remnants of said organization have transformed into a highly unpredictable subset of human actors." > "Corollary: The remnants of said organization have transformed into a highly unpredictable subset of human actors." / "Warning. Success of Railroad operations at unknown risk due to this change to the predictive matrix." > "Warning: Success of Railroad operations at unknown risk due to this change in the predictive matrix." / "Solution: remove Brotherhood variables." > "Solution: Remove Brotherhood variables." (Bug #27594)
- [0014AABC]: "Tracking additional Brotherhood targets. Until location sufficiently predicted agent's services no longer required." > "Tracking additional Brotherhood targets. Until location sufficiently predicted, agent's services no longer required."
- [0014AB7B]: "Brotherhood of Steel patrol spotted, again. Course of action deemed obvious." > "Brotherhood of Steel patrol spotted again. Course of action deemed obvious."
- [0014ABF5]: "Why is it whenever I do math with you, PAM, I wind up covered in blood?" > "Why is it whenever I do math with you, P.A.M., I wind up covered in blood?"
- [0014AC00]: "Organization Brotherhood of Steel removed from the Commonwealth Prediction equations." > "Organization Brotherhood of Steel removed from the Commonwealth prediction equations."
- [0014AC3C]: "PAM, I killed the patrol." > "P.A.M., I killed the patrol."
- DLC04SettlementFF01 [Stage 200]: "I need to head for the Cola-Cars arena so the fight can begin." > "I need to head for the Cola-Cars Arena so the fight can begin." (Bug #27596)
- [Stage 500]: "We fought in the Cola-Cars arena and I won." > "We fought in the Cola-Cars Arena and I won."
- DLC04SettlementFF01 [06039271]: "Then we open up the door to the Gauntlet and let in whatever dumb-ass scavver mark fell into the trap. After that? Play time." > "Then we open up the door to the Gauntlet and let in whatever dumbass scavver mark fell into the trap. After that? Playtime." / "So, what's the call, boss? You gonna give us a show, or what?" > "So, what's the call, boss? You gonna give us a show or what?" (Bug #27597)
- [06039272]: "Gotta admit though, I was looking forward to watching you kick ass and break bones. Maybe next time." > "Gotta admit though, I was lookin' forward to watching you kick ass and break bones. Maybe next time."
- [06039278]: "I heard you were looking for me?" > "I heard you were lookin' for me?"
- [0603927A]: "There's not going to be a fight. Set them free." > "There's not gonna be a fight. Set them free."
- MQ101TVStation [00046D71]: "Since debuting Vault 76 last year, in honor of America's Tercentenary, Vault-Tec continues to expand with plans for well over 100 Vaults around the country." > "Since debuting Vault 76 last year, in honor of America's Tercentenary, Vault-Tec continues to expand with plans for well over 100 vaults around the country."
- [00046D74]: "With the world poised on the brink of war, Vault-Tec is reporting a record number of reservations in Vaults around the country." > "With the world poised on the brink of war, Vault-Tec is reporting a record number of reservations in vaults around the country."
- [000BA501]: "With diplomacy all but suspended, and conventional warfare taking a historic toll on both sides, many have wondered if the good old U-S-of-A hasn't finally entered into a fight it just can't win." > "With diplomacy all but suspended and conventional warfare taking a historic toll on both sides, many have wondered if the good old U.S. of A. hasn't finally entered into a fight it just can't win."
- [00129FA0]: "All the easier for our mechanized hellcats to drive any screaming Commie meamies right into the Bohol Sea." > "All the easier for our mechanized hellcats to drive any screaming commie meamies right into the Bohol Sea."
- [00129FA1]: "On the Island of Mambajao the nights are cold. Unseasonably so for Southeast Asia. But for the 5th Infantry, that's as comfortable as an Autumn jamboree." > "On the island of Mambajao the nights are cold. Unseasonably so for Southeast Asia. But for the 5th Infantry, that's as comfortable as an autumn jamboree."
- [00129FB3]: "Followed by... yes, followed by flashes. Blinding flashes. Sounds of explosions... We're... trying to get confirmation..." > "Followed by... yes, followed by flashes. Blinding flashes. Sounds of explosions... We're, uh... trying to get confirmation..."
- [00141A80]: "Our soldiers were right: War. War never changes." > "Our soldiers were right... War... War never changes."
- [00141A82]: "We do have... we do have coming in... that's, um, confirmed reports. I repeat, confirmed reports of nuclear detonations in New York and Pennsylvania." > "We... we do... we do have... we do have coming in... that's, um... confirmed reports. I repeat, confirmed reports of nuclear detonations in New York and... Pennsylvania."
- RETreasureHuntSC05 [Objective 40]: "Search for tech in ." > "Search for tech in " (Bug #27604)
- DN121_TerminalOShame [Menu Items; Item ID 8]: "SENTENCE: Eyes fed to Mirelurks. Exiled." > "SENTENCE: Eyes fed to mirelurks. Exiled." (Bug #27623)
- DN155_Arlen_GetCaughtUp: "Sorry, sorry, didn't mean to ignore you. Just got caught up in my work again." > "Sorry... Sorry, didn't mean to ignore you. Just got caught up in my work again. (Bug #27629)
- DialogueTheSlog [00018F03]: "Here you go, two caps per berry." > "Here ya go... two caps per berry." (Bug #27633)
- [00018F52]: "So what do you think?" > "So... what do you think?"
- [00019003]: "Ready to get paid for those tarberries?" > "Hmm. Ready to get paid for those tarberries?"
- [00019004]: "Okay then. Hope to see you soon!" > "Okay, then. Hope to see you soon!"
- [0002B9A6]: "In fact, we've got a some trouble right now and we could really use some help." > "In fact, we've got some trouble right now, and we could really use some help."
- [0002B9B0]: "Speaking of trade, we've been having some trouble lately." > "Speaking of trade, we've been having some... trouble lately."
- [00047801]: "Getting this place together was an uphill battle." > "Gettin' this place together was an uphill battle."
- [00047805]: "It's quite a place, isn't it?" > "Ah. It's quite a place, isn't it?"
- [00047807]: "I keep busy fixing the meals and tending house." > "I keep busy fixin' the meals and tending house."
- [0004780B]: "Working here sure beats scratching out a life in Diamond City." > "Workin' here sure beats scratchin' out a life in Diamond City."
- [00078774]: "That's horrible." > "Oh, that's horrible."
- [00078778]: "About What?" > "About what?"
- [0007877F]: "Hell no. I'm still getting over the loss of my wife." > "Hell no. I'm... I'm still getting over the loss of my wife."
- [00078780]: "Hell no. I'm still getting over the loss of my husband." > "Hell no. I... I'm still getting over the loss of my husband."
- [00078782]: "Well, I won't hold it against you." > "Well, I won't hold it against ya." / "So tell me, would you date a Ghoul?" > "So tell me, would you date a ghoul?"
- [00078784]: "When I see something I like, I go after it." > "Ah. When I see somethin' I like, I go after it."
- [00078787]: "I'll say goodbye, then. Good luck with everything." > "I'll say goodbye, then. Good luck with everything. Hmm..."
- [00078795]: "Sweetheart, when it comes to looking good, I'm always serious." > "Sweetheart, when it comes to lookin' good, I'm always serious."
- [00078798]: "We're barely scraping by as it is out here." > "We're barely scrapin' by as it is out here."
- [0007879C, 0007879D]: "Some Day Perhaps" > "Some Day, Perhaps"
- [0009AC5C]: "Guess you'll be wanting some caps for those tarberries." > "Ha ha ha. Guess you'll be wanting some caps for those tarberries."
- [000F8F10]: "Good to meet you!" > "Good to meet ya!"
- [000FA417]: "Then, one day, one of the traders pulls up after it's been raining for hours, and says he's never had to slog through so much mud in his life." > "Then, one day, one of the traders pulls up after it's been rainin' for hours, and says he's never had to slog through so much mud in his life."
- [000FA425]: "We want this to be a place that everyone looks forward to visiting, with smiling faces, good bargains and great produce." > "We want this to be a place that everyone looks forward to visiting, with smiling faces, good bargains, and great produce."
- [000FA42A]: "It's been good talking with you." > "It's been good talkin' with ya."
- [000FA431]: "They believe all that nonsense coming out of Diamond City, I guess." > "They believe all that nonsense comin' out of Diamond City, I guess."
- [000FA434]: "Acting friendly isn't going to change the fact that you look and smell like walking corpses." > "Acting friendly isn't gonna change the fact that you look and smell like walking corpses."
- [000FA436]: "Can't blame a ghoul for trying, right?" > "Can't blame a ghoul for tryin', right?"
- [000FA43A]: "I also had something else a little bigger in mind." > "I also had somethin' else a little bigger in mind."
- [001603E1]: "Deirdre" > "Deirdre."
- [001679FD]: "Well ain't you a looker!" > "Well, ain't you a looker!"
- DN154_Terminal_Marc [Menu Items; Item ID 1]: "10/18 13:00 - SCYTHE briefing w/ Factory Ops Team" > "10/18 13:00 - SCYTHE briefing w/ factory ops team" / "10/20 09:00 - SCYTHE Participants Briefing, D.C." > "10/20 09:00 - SCYTHE participants briefing, D.C." / "10/21 13:30 - Prep SCYTHE notes for Board Mtg" > "10/21 13:30 - Prep SCYTHE notes for board mtg." / "10/22 14:00 - Board Meeting" > "10/22 14:00 - Board meeting" / [Menu Items; Item ID 3]: "To All Employees:" > "To all employees:" / [Menu Items; Item ID 4]: "The SCYTHE program seeks to repurpose civilian manufacturing infrastructure for the covert production of munitions, allowing for rapid military mobilization in the event of a major conventional-forces conflict." > "The SCYTHE program seeks to re-purpose civilian manufacturing infrastructure for the covert production of munitions, allowing for rapid military mobilization in the event of a major conventional forces conflict." (Bug #27636)
- DN154_Terminal_ArlenOfficeDocuments [Menu Items; Item ID 1]: "-Nuka-Cola: Limited-edition red horse?" > "-Nuka-Cola: Limited edition red horse?" (Bug #27637)
- DN154_Terminal_Security [Menu Items; Item ID 2]: "- All employees and visitors must display their official Atomatoys ID Cards at all times, and present them upon request." > "- All employees and visitors must display their official Atomatoys ID cards at all times, and present them upon request." / "- All visitors must be issued Visitor ID Cards by security. When not in use, Visitor IDs are to be stored in the file cabinet in the security office." > "- All visitors must be issued visitor ID cards by security. When not in use, visitor IDs are to be stored in the file cabinet in the security office." / [Menu Items; Item ID 2]: "To All Employees:" > "To all employees:" (Bug #27638)
- DN154_Terminal_ArlenLab [Menu Items; Item ID 1]: "- 11/18 - Wedding Anniversary. Buy card, gift. Trip? Check with Jen re. vacation calendar." > "- 11/18 - Wedding anniversary. Buy card, gift. Trip? Check with Jen re: vacation calendar." (Bug #27639)
- DN154_Terminal_ArlenOffice [Menu Items; Item ID 1]: "10/18 19:30 - October Parent Focus Group" > "10/18 19:30 - October parent focus group" / "10/21 09:00 - Prep presentation for Board" > "10/21 09:00 - Prep presentation for board" / "10/22 14:00 - Board Meeting (Pending Invite)" > "10/22 14:00 - Board meeting (pending invite)" / [Menu Items; Item ID 3]: "To All Employees:" > "To all employees:" (Bug #27640)
- DN154_Terminal_Nate [Menu Items; Item ID 1]: "An Operations staff briefing has been scheduled for 10/18." > "An operations staff briefing has been scheduled for 10/18." / [Menu Items; Item ID 2]: "10/18 13:00 - SCYTHE briefing w/ Factory Ops Team" > "10/18 13:00 - SCYTHE briefing w/ factory ops team" / "10/19 16:00 - Weekly Facilities Meeting" > "10/19 16:00 - Weekly facilities meeting" / "10/21 16:30 - Review SCYTHE slides for Board Mtg" > "10/21 16:30 - Review SCYTHE slides for board mtg." / "10/22 14:00 - Board Meeting" > "10/22 14:00 - Board meeting" / "10/22 19:00 - Date Night w/ Paula" > "10/22 19:00 - Date night w/ Paula" / [Menu Items; Item ID 3]: "To All Employees:" > "To all employees:" (Bug #27641)
- DN154_Terminal_Jen [Menu Items; Item ID 1]: "The board will be joined by Col. Thomas Nelson, US Army." > "The board will be joined by Col. Thomas Nelson, U.S. Army." / [Menu Items; Item ID 3]: "To All Employees:" > "To all employees:" (Bug #27642)
- DN154_Terminal_SecurityLog [Menu Items; Item ID 1]: "08:55 - Issued Temp ID to Ms. Marshall." > "08:55 - Issued temp. ID to Ms. Marshall." / "09:45 - Memo from Mr. Wilson re. Board Meeting." > "09:45 - Memo from Mr. Wilson re: board meeting." / "13:50 - Issued Visitor IDs to Atomatoys Board." > "13:50 - Issued visitor IDs to Atomatoys Board." / "13:55 - Issued Visitor ID to Col. Nelson." > "13:55 - Issued visitor ID to Col. Nelson." / "14:45 - Disturbance reported in Board Room." > "14:45 - Disturbance reported in board room." / "16:30 - Collected Visitor IDs." > "16:30 - Collected visitor IDs." / [Menu Items; Item ID 2]: "15:40 - Issued Visitor ID to Miss Marlene Glass." > "15:40 - Issued visitor ID to Miss Marlene Glass." / "17:05 - Returned Visitor ID to file cabinet." > "17:05 - Returned visitor ID to file cabinet." / [Menu Items; Item ID 3]: "08:55 - Reissued Temp ID to Ms. Marshall." > "08:55 - Reissued temp. ID to Ms. Marshall." (Bug #27643)
- DN154_Terminal_Paula [Menu Items; Item ID 1]: "To All Employees:" > "To all employees:" / "Remember that your Atomatoys ID Card is an essential part of corporate operational security, both here and at our factory. While occasional requests for Temporary IDs are understandable, repeated incidents will be reported to your supervisor for disciplinary action." > "Remember that your Atomatoys ID card is an essential part of corporate operational security, both here and at our factory. While occasional requests for temporary IDs are understandable, repeated incidents will be reported to your supervisor for disciplinary action." / [Menu Items; Item ID 3]: "To All Employees:" > "To all employees:" (Bug #27644)
- DialogueCodsworthPlayerShared01: "What... what's going on? What's happening here..." > "What's going on? What's happening here…" (Bug #27647)
- CodsworthShared06Female: "After all, Sir and young Shaun. They're... they're my family too." / "After all, sir and young Shaun. They're... they're my family too." (Bug #27648)
- DialogueCodsworthPostWar_KillerHerM: "They...they killed her." / "They... they killed her." (Bug #27651)
- DialogueCodsworthPostWar_KilledHimF: "They...killed him." > "They... killed him." (Bug #27652)
- SturgesTerminalShared03: "God damn it..." > "Goddammit..." (Bug #27672)
- DN001_JailTerminal [Menu Items; Item ID 1]: "HAIR COLOR: Blonde" > "HAIR COLOR: Blond" (Bug #27709)
- DN033_SubTerminalEvents [Menu Items; Item ID 1]: "Please join us at "The Pit" (Station 3) for another Happy Hour." > "Please join us at "The Pit" (Station 3) for another happy hour." / "We don't want a repeat of last Happy Hour's incident involving Jerry falling to his death." > "We don't want a repeat of last happy hour's incident involving Jerry falling to his death." / [Menu Items; Item ID 2]: "Annual Picnic this year will be held near the entrance to the quarry, rain or shine." > "Annual picnic this year will be held near the entrance to the quarry, rain or shine." / "To prevent a repeat of last year's incident, we are excited to announce that we've struck a deal with Robco and they will be providing an extra Sentry Bot to keep everyone in order." > "To prevent a repeat of last year's incident, we are excited to announce that we've struck a deal with Robco and they will be providing an extra sentry bot to keep everyone in order." (Bug #27712)
- DN033_BossTerminal [Menu Items; Item ID 1]: "Well I'm here now." > "Well, I'm here now." / [Menu Items; Item ID 2]: "Last two shipments made it out on time, but the crew we sent to clear out the Ghouls down below haven't come back." > "Last two shipments made it out on time, but the crew we sent to clear out the ghouls down below haven't come back." (Bug #27713)
- Min00 [Stage 30]: "The people under attack inside the Museum are pinned down inside a room." > "The people under attack inside the museum are pinned down inside a room." (Bug #27721)
- [Stage 45]: "Preston Garvey wants me to deal with the Raiders in Concord for good. He says there's a suit of Power Armor on the roof I can use, if I can find a Fusion Core for it." > "Preston Garvey wants me to deal with the raiders in Concord for good. He says there's a suit of power armor on the roof I can use, if I can find a fusion core for it."
- [Stage 47]: "Preston Garvey wants me to deal with the Raiders in Concord for good." > "Preston Garvey wants me to deal with the raiders in Concord for good."
- CA_Event_PickLock_Codsworth [0008442D]: "We won't be stopped by a little thing like a lock, will we mum?" > "We won't be stopped by a little thing like a lock, will we, mum?" (Bug #27730)
- [000E5350]: "We won't be stopped by a little thing like a lock, will we sir?" > "We won't be stopped by a little thing like a lock, will we, sir?"
- Res01ModernDoorStorm01RRStatic: Blank display name field on object record changed to "Door." (Bug #27731)
- DialogueSanctuaryMarcyMurphy01 [0015FEDE]: "A little elderly advice, don't double cross a raider." > "A little elderly advice: don't double-cross a raider." (Bug #27734)
- [0015FEE6]: "Yeah, that's good advice...Sounds like quite the adventure." > "Yeah, that's good advice... Sounds like quite the adventure."
- RedRocketTerminalSubTerminal02 [Menu Items; Item ID 3]: "What seemed to be simply a sticky throttle turned out to be more serious issue with the cables." > "What seemed to be simply a sticky throttle turned out to be a more serious issue with the cables." (Bug #27735)
- DLC04WorkshopVassalRaidersChangeLoc [0002AEF5]: "I swear to god, life doesn't get any more boring than this." > "I swear to God, life doesn't get any more boring than this." (Bug #27736)
- RECamprj03 [001A967D]: "Technically, yes. But you wouldn't eat it all at once like that, so it doesn't matter." > "Technically, yes, but you wouldn't eat it all at once like that, so it doesn't matter." (Bug #27741)
- RECamprj02 [001A70AA]: "Dad, I really miss mom." > "Dad, I really miss Mom." (Bug #27742)
- Min01PrestonThoughtEveryoneKnew: "Where the Minutemen betrayed each other, and the people they were supposed to protect." > "Where the Minutemen betrayed each other... and the people they were supposed to protect." (Bug #27743)
- Min01PrestonWaterSource: "Like a well. Then we don't have to keep drinking the river water. That stuff's not good for you." > "Like a well. Then we don't have to keep drinkin' the river water. That stuff's not good for you. Hmph." (Bug #27744)
- Min01PrestonOutroGreeting: "There's something I need to ask you." > "There's somethin' I need to ask you." (Bug #27745)
- DLC04Min01PrestonSharedWipeThemOut: "Wipe out those Raiders instead of helping them." > "Wipe out those raiders... instead of helping them." (Bug #27746)
- RECampSC03 [0003D604]: "Now, you here for business? Ain't got all night." > "Now, you here for business? I ain't got all night." (Bug #27756)
- [0003D60B]: "All right, let 'im through." > "All right, let him through."
- [0003D60C]: "All right, let 'er through." > "All right, let her through."
- [0003D612]: "Well, now, who's this? You here to trade, boy?" > "Well. Now, who's this? You here to trade, boy?"
- [0003D613]: "Well, now, who's this? You here to trade, sister?" > "Well. Now, who's this? You here to trade, sister?"
- CampFireMed01_Off_Blocks: "Camp Fire" > "Campfire" (Bug #27759)
- CampFireMed01_Off_Blocks_NoSkirt: "Camp Fire" > "Campfire" (Bug #27760)
- WorkshopCampFire01: "Camp Fire" > "Campfire" (Bug #27761)
- BoSR04QuinlanTransition [0003D205, 0003D206]: "Zero casualties of course." > "Zero casualties, of course." (Bug #27762)
- MQ102SturgesTerminalSubTerminal01 [Menu Items; Item ID 4]: "After meeting with the director and board of trustees, I'm afraid I must deliver some rather dire news: our planned Anchorage exhibit has been put on indefinite hold." > "After meeting with the director and board of trustees, I'm afraid I must deliver some rather dire news: Our planned Anchorage exhibit has been put on indefinite hold." (Bug #27764)
- SancHawthorneSubTerminal1 [Menu Items; Item ID 2]: "Good for 7 ampules of Daytripper a week." > "Good for seven ampules of Daytripper a week." (Bug #27765)
- BoS_Prydwen_Terminal_QuinlanSub03 [Menu Items; Item ID 2]: "Surely they could work out any... philosophical issues?" > "Surely, they could work out any... philosophical issues?" / [Menu Items; Item ID 4]: "At age 12, while on a training patrol, he killed two Raiders and saved the squad that was supposed to be escorting him. At age age 13, he single-handedly killed a Deathclaw (and gained the large facial scar he still has to this day). But it was his victory at age 15, over the Super Mutant "Shepherd" who was attempting to re-organize the Capital Wasteland's Super Mutants, that elevated him to hero-like status." > "At age 12, while on a training patrol, he killed two raiders and saved the squad that was supposed to be escorting him. At age age 13, he single-handedly killed a deathclaw (and gained the large facial scar he still has to this day). But it was his victory at age 15, over the super mutant "Shepherd" who was attempting to re-organize the Capital Wasteland's super mutants, that elevated him to hero-like status." / [Menu Items; Item ID 5]: "So it was that a year later, when he was only 16 years old, Arthur Maxson brokered a peace with the Outcasts, re-integrating them into the Brotherhood of Steel, and proving he was as effective a diplomat as he was a warrior. Now re-united, the full force of the Brotherhood of Steel appointed Arthur Maxson as Elder... the youngest in Brotherhood of Steel history." > "So it was that a year later, when he was only 16 years old, Arthur Maxson brokered a peace with the Outcasts, reintegrating them into the Brotherhood of Steel, and proving he was as effective a diplomat as he was a warrior. Now reunited, the full force of the Brotherhood of Steel appointed Arthur Maxson as Elder... the youngest in Brotherhood of Steel history." (Bug #27767)
- DLC03FarHarborFF01SharedInfo01: "Don't you worry about that. One thing a Dalton's never been is poor!" > "Don't worry about that. One thing a Dalton's never been is poor!" (Bug #27768)
- DLC03FarHarborFF01SharedInfo02: "Oh, you're a quick one! Good, you'll need your wits about you, because your part in the story is filled with danger." > "Ah... you're a quick one! Good. You'll need your wits about you, because your part in the story is filled with danger." (Bug #27769)
- DLC03FarHarborFF01SharedInfo04: "Well we haven't all lost someone like Grandpa George, I can promise you that." > "Well, we all haven't lost someone like Grandpa George, I can promise ya that." (Bug #27771)
- DLC03FarHarborFF01SharedInfo05: "Well, the real treasure's waiting for you at the end of the story, but we haven't got to that yet. " > "Well, the real treasure's waitin' for you at the end of the story, but we haven't got to that yet." (Bug #27772)
- DLC03FarHarborFF01 [03025F64]: "That Fog Crawler's going to pay. For Grandpa George!" > "That fog crawler's gonna pay. For Grandpa George!" (Bug #27773)
- [03025F66]: "And that's it. That's the end. I can sleep easy now, knowing there won't be any unfinished business when they put me in the ground." > "And that's it. That's the end. I can sleep easy now, knowin' there won't be any unfinished business when they put me in the ground."
- [03025F68]: "Fine, but after this, I want payment and then I'm done." > "Fine. But after this, I want payment and then I'm done."
- [03025F6A]: "The hero of our saga returns triumphant! Hah! I bet the island didn't see that coming!" > "The hero of our saga returns triumphant! Ha ha! I bet the island didn't see that comin'!"
- [03025F6E]: "Now that you're family's been avenged, why stay? If you think you're in danger from the island, maybe you should leave." > "Now that your family's been avenged, why stay? If you think you're in danger from the island, maybe you should leave."
- [03025F6F]: "Alright then." > "Alright, then."
- [03025F71]: "Remember, Trappers may be half-crazy from the Fog, but they still know how to use a gun." > "Remember, trappers may be half crazy from the Fog, but they still know how to use a gun."
- [03025F77]: "I wiped out the Feral Ghouls at the campground." > "I wiped out the feral ghouls at the campground."
- [03025F78]: "Grandpa George can rest in peace. The Fog Crawler is dead." > "Grandpa George can rest in peace. The fog crawler is dead."
- [03025F79]: "That Trapper who killed your husband is dead." > "That trapper who killed your husband is dead."
- [03025F7B]: "How do I get to the Brooke's Head lighthouse?" > "How do I get to the Brooke's Head Lighthouse?"
- [03025F7C]: "I have no cause to doubt you." > "*chuckle* I have no cause to doubt ya."
- [03025F80]: "Hah! That's the same mistake everyone makes! It lulls you into a false sense of security, and just when you let your guard down, bam! It strikes!" > "Hah! That's the same mistake everyone makes! It lulls you into a false sense of security, and just when you let your guard down... Bam! It strikes!" / "Well I ain't fooled." > "Well, I ain't fooled."
- [03025F83]: "I'm just glad it's over. If I'd have kept going, there wouldn't be anything left alive on this island." > "I'm just glad it's over. If I'd have kept goin', there wouldn't be anything left alive on this island."
- [0302F15C]: "The island sent somethin' after him... a huge monster, mean as spit an' with claws to snap steel beams. A Fog Crawler!" > "The island sent somethin' after him... a huge monster, mean as spit an' with claws to snap steel beams. A fog crawler!" / "Grandpa bravely stood his ground, a shotgun in his hands, holding off that terror while the farm hands fled back here." > "Grandpa bravely stood his ground, a shotgun in his hands, holding off that terror while the farmhands fled back here."
- [0302F166]: "With that Fog Crawler gone, we can send some folks up there to get the place ready for you." > "With that fog crawler gone, we can send some folks up there to get the place ready for you." / "That's right, the farm is yours. Your own little piece of the island. It'll take work to get it up and running again, but you'll have help." > "That's right, the farm is yours. Your own little piece of the island. It'll take work to get it up and runnin' again, but you'll have help."
- [0302F167]: "Well I hope you know how much it means to me that Grandpa George can finally rest in peace." > "Well, I hope you know how much it means to me that Grandpa George can finally rest in peace."
- [0302F169]: "Well I've got something special in store that'll make it all worthwhile, I promise." > "Well, I got somethin' special in store that'll make it all worthwhile, I promise."
- [0302F16A]: "The Fog Crawler at the farm? It's already dead." > "The fog crawler at the farm? It's already dead."
- [0302F16F]: "Well, I'm glad you asked." > "Well... I'm glad you asked."
- [0302F174]: "Don't expect me to feel sorry for you. I had to watch helplessly while my wife was murdered." > "My wife... was killed right in front of me."
- [0302F175]: "Don't expect me to feel sorry for you. I had to watch helplessly while my husband was murdered." > "Don't expect me to feel sorry for you. I had to watch... helplessly while my husband was murdered."
- [0302F185]: "Remember, the island's always watching. Be careful out there!" > "Remember, the island's always watchin'. Be careful out there!"
- [0302F186]: "Damn those Feral Ghouls. And damn the island for sending them after Petey!" > "Damn those feral ghouls. And damn the island for sending them after Petey!"
- [0302F187]: "It's time to settle accounts! You hear me, island? My friend here's going to even things up!" > "It's time to settle accounts! You hear me, island? My friend here's gonna even things up!"
- [0302F188]: "Those Feral Ghouls come at you quick. Poor Petey learned that the hard way." > "Those feral ghouls come at you quick. Poor Petey learned that the hard way."
- [0302F18A]: "Poor old Grandpa George. Torn apart by a Fog Crawler... the island hasn't got a shred of decency." > "Poor old Grandpa George. Torn apart by a fog crawler... the island hasn't got a shred of decency."
- [0302F18B]: "You give that Fog Crawler what for, courtesy of the Daltons!" > "You give that fog crawler what for, courtesy of the Daltons!"
- [0302F18C]: "You ask anyone in Far Harbor, they'll tell you Grandpa George was everybody's favorite." > "You ask anyone in Far Harbor, they'll tell ya Grandpa George was everybody's favorite."
- [0302F18F]: "You take your time killing that Trapper." > "You take your time killing that trapper."
- [0302F190, 0302F191]: "All those Trappers can burn in hell!" > "All those trappers can burn in hell!"
- [0302F193]: "The Trapper leader at the lighthouse is already dead." > "The trapper leader at the lighthouse is already dead."
- [0302F195]: "Kind, gentle, doting. Love to spoil you." > "Kind, gentle, doting. Love to spoil ya." / "You'd never want something awful to happen to them." > "You'd never want somethin' awful to happen to them."
- [0302F2FF]: "The hero finds the treasure, saves the sweetheart an' rides off into the sunset." > "The hero finds the treasure, saves the sweetheart, an' rides off into the sunset." / "Well, I'm a little old to leap up on a horse, but I have got something close to a treasure." > "Well, I'm a little old to leap up on a horse, but I have got somethin' close to a treasure." / "This is an heirloom that's been in my family for... let me think... oh, for a least a generation or two." > "This is an heirloom that's been in my family for... oh, let me think... oh, for a least a generation or two."
- DN116RoboticsDisposalTerminal [Menu Items; Item ID 1]: "03/14/2077 --- 27 Defective Mr. Handy's, won't stop talking" > "03/14/2077 --- 27 Defective Mr. Handies, won't stop talking" (Bug #27792)
- DN120_TerminalFrontDesk [Menu Items; Item ID 6]: "Gladys has escaped 3 times now, I think she just does it to remind us she's still dangerous." > "Gladys has escaped 3 times now. I think she just does it to remind us she's still dangerous." / "These Mr. Handy's are driving me crazy, they consistently fail to check the fake bus stop outside for escapees." > "These Mr. Handys are driving me crazy, they consistently fail to check the fake bus stop outside for escapees." (Bug #27793)
- Vault111OverseersTerminal [Menu Items; Item ID 3]: "Remind all staff to be orderly and follow shutdown protocols before exiting and re-sealing Vault 111." > "Remind all staff to be orderly and follow shutdown protocols before exiting and resealing Vault 111." / [Menu Items; Item ID 5]: "Thankfully we're in no short supply of the chemicals and components I need to tinker with the prototype." > "Thankfully, we're in no short supply of the chemicals and components I need to tinker with the prototype." / "It's a nice way to occupy the time as we wait for the All-Clear Signal." > "It's a nice way to occupy the time as we wait for the all-clear signal." (Bug #27794)
- Vault111SecTermSubLogs [Menu Items; Item ID 2]: "Some people are even saying the All-Clear Signal is never coming." > "Some people are even saying the all-clear signal is never coming." / "The Overseer keeps telling everyone to be patient, focus on work." > "The overseer keeps telling everyone to be patient, focus on work." / [Menu Items; Item ID 5]: "Now the only way out is through the Overseer's evacuation tunnel, how convenient for him." > "Now the only way out is through the overseer's evacuation tunnel; how convenient for him." / [Menu Items; Item ID 6]: "No All-Clear from Vault-Tec is coming." > "No all-clear from Vault-Tec is coming." / "A handful of us confronted the Overseer about opening up the Vault." > "A handful of us confronted the overseer about opening up the vault." / "One way or another, we're getting out of this Vault." > "One way or another, we're getting out of this vault." / [Menu Items; Item ID 7]: "Another company secret only for the higher ups?" > "Another company secret only for the higher-ups?" / "Just a few more months until the All-Clear is supposed to come through." > "Just a few more months until the all-clear is supposed to come through." (Bug #27795)
- MinRecruit06SharedPlayerOutro: "I cleared out that spot you sent me to, and set up a radio beacon there." > "I cleared out that spot you sent me to and set up a radio beacon there." (Bug #27796)
- DogReactionFriendly [00085581]: "(Friendly bark)" > "(friendly bark)" (Bug #27818)
- [0008558B]: "Well hey there, pup." > "Well, hey there, pup."
- MinRecruit03 [Stage 100]: "Blake Abernathy asked me to retrieve his late daughter's locket from the Raiders that murdered her." > "Blake Abernathy asked me to retrieve his late daughter's locket from the raiders that murdered her." (Bug #27858)
- [Stage 200]: "I was able to retrieve the locket that the Raiders stole." > "I was able to retrieve the locket that the raiders stole."
- MinRecruit03SharedPlayerOutro1: "Bad news. That settlement you sent me to isn't going to ally with us." > "Bad news. That settlement you sent me to... isn't going to ally with us." (Bug #27860)
- Abernathy_Blake05: "I don't have much to offer, but... Those raiders that killed Mary, they took her locket, too. It's been in Connie's family for generations." > "I don't have much to offer, but... those raiders that killed Mary, they took her locket too. It's been in Connie's family for generations." (Bug #27861)
- RESceneLC01SharedInfo01: "That thing was wearing my face..." > "That "thing" was wearing my face…" (Bug #27868)
- RESceneLC01SharedInfo02: "Thank god you showed up when you did. I think that thing was really going to do it." > "Thank God you showed up when you did. I think that thing was really gonna do it." (Bug #27869)
- RESceneLC01SharedInfo03: "Look, I'm... I'm not that interested in chatting right now." > "Look... I'm... I'm not that interested in chatting right now." (Bug #27870)
- mod_Legendary_Weapon_DamageVsSupermutants: "Does 50% more damage against super mutants." > "Does 50% more damage against Super Mutants." (Bug #27876)
- FFDiamondCity12SharedInfo01: "I'm... I'm not a synth. I... I told him. I kept telling him. Why didn't he listen to me?" > "I'm... I'm not a synth. I... I told him. I... I kept telling him. Why didn't he listen to me?" (Bug #27879)
- MayorSharedSpeechcraftResponse01: "Well, there is one private citizen. Nick Valentine. A... detective of sorts, who specializes in tracking people down. Usually for debts or whatnot." > "Well, uh, there is... uh, one private citizen. Nick Valentine. A detective of sorts, who specializes in tracking people down. Usually for debts or whatnot." (Bug #27888)
- PlayerNickDetectiveQuestion01: "What do you know about this detective?" > "What do you know about this... detective?" (Bug #27889)
- DialogueDiamondCityEntrance [0001926E]: "I'm standing out in the open here, for cryin' out loud!" > "I'm standin' out in the open here, for cryin' out loud!" (Bug #27890)
- [00019275]: "I got orders not to let you in, Ms. Piper. I'm sorry. I'm just doing my job." > "I got orders not to let you in, Miss Piper. I'm sorry. I'm just doin' my job."
- [000192A0]: "Oooh, that a statement, Mr. McDonough?" > "Ooh, that a statement, Mr. McDonough?"
- [00019A8C]: "Look, I - I'm sorry about your boy. Why don't you come by my office, later? I think I just found my next story." > "Look, I... I'm sorry about your boy. Why don't you come by my office later?"
- [00019FCD]: "Hey, kiddo, how are the paper sales?" > "Hey, kiddo. How are the paper sales?"
- [00019FD5]: "sigh" > "*sigh*"
- [0001C051]: "What're you two arguing about anyway?" > "What are you two arguing about anyway?"
- [0001CA87]: "Just looking for something." > "Just... looking for something."
- [0001DB24]: "Oh, the "green jewel? She's a sight. Everyone who's anyone in the Commonwealth is from here, settled here, or got kicked out of here. A big wall, some power, working plumbing, schools, and some security goons are what make Diamond City the big monster it is. Heh. Love it or hate it. You'll see for yourself, soon enough. Let's go." > "Oh, the "Green Jewel"? She's a sight. Everyone who's anyone in the Commonwealth is from here, settled here, got kicked out of here. A big wall, some power, working plumbing, schools, and some security goons are what make Diamond City the big monster it is. Heh. Oh, love it or hate it. You'll see for yourself soon enough. Let's go."
- [0001DB63]: "Ugh, another "see no evil" type. You'll fit in just fiiine with all the inept guards." > "Ugh. Another "see no evil" type. You'll fit in just fine with all the inept guards."
- [0001F727]: "While I am afraid that our security team can't follow every case that comes through, I'm confident you can find help here." > "While I am afraid that our security team can't follow every case that comes through, I'm confident that you can find help here."
- [0001F733]: "I'm sorry I don't have time for any more questions." > "I'm sorry, I don't have time for any more questions."
- [00022D3C]: "Open this gate, right now!" > "Open this gate. Right now!"
- [00022D3D]: "Damn it, Danny, open up!" > "Dammit, Danny. Open up!"
- [00022D42]: "Hmm, a big Diamond City welcome from the mayor." > "Hmm. A big Diamond City welcome from the mayor."
- [00031C9D]: "Hmm, why don't you stop by my office after you see Valentine? I think I just found my next story." > "Hmm. Why don't you stop by my office after you see Valentine? Think I just found my next story."
- [00065C8D]: "Hmm. Why don't you stop by my office, later? I think maybe I can help you out, after I get some answers." > "Hmm. Why don't you stop by my office later? I think maybe I can help you out... after I get some answers."
- [00065C8E]: "So it's a missing person you're after, but you don't say who, or why they matter to you. Why don't you come by my office, later? I think maybe I can help you out, after I get some answers." > "So, it's a missing person you're after, but you don't say who or why they matter to you. Why don't you come by my office later? I think maybe I can help you out... after I get some answers."
- [00076A3D]: "Oooh. "Just doing your job?"" > "Ooh. "Just doin' your job?""
- [000BA0FC]: "My baby boy. Shaun." > "My baby boy, Shaun."
- [00169DE0]: "Yeah, the world's already filled with bad news... what good does it do to broadcast that to everybody?" > "Yeah, the world's already filled with bad news... What good does it do to broadcast that to everybody?"
- [00169F22]: "That's a pretty outdated concept if you ask me." > "That's a pretty outdated concept, if you ask me."
- [00153754]: "Whoa, you seeing this? Someone's about to shoot someone." > "Whoa, you seein' this? Someone's about to shoot someone."
- [00153759]: "Holy moley. What's goin' on?" > "Holy moly. What's goin' on?"
- FFDiamondCity12 [0015373B]: "Fine I'll Leave" > "Fine, I'll Leave" (Bug #27892)
- RESceneLC01 [0017E74F]: "Please, please you've got to believe me. You can't let that thing do this." > "Please. Please, you got to believe me. You can't let that thing do this." (Bug #27896)
- [0017E754]: "I- alright. I'm putting the gun away." > "I... alright. I'm putting the gun away."
- [0017E758]: "Please! You've got to help me. This guy's a synth and he's going to kill me and replace me and my family... oh god, my kids..." > "Please! You got to help me. This guy's a synth and he... he's gonna kill me and replace me and my family... oh god, my kids..."
- [0017E75D]: "Otherwise I'm going to be in a lot of trouble." > "Otherwise, I'm gonna be in a lot of trouble."
- [0017E75E]: "I'm telling you. I'm not a synth. You have to believe me!" > "I'm tellin' you. I'm not a synth. You have to believe me!"
- [0017E766]: "Oh thank god." > "Oh, thank God."
- [0017E768]: "My kids don't have to grow up orphans thanks to you." > "My kids... don't have to grow up orphans thanks to you."
- [0017E770]: "Quiet synth! You're not talking your way out of this." > "Quiet, synth! You're not talkin' your way out of this."
- [0017E771]: "I said keep your mouth shut." > "I said, "Keep your mouth shut.""
- [0017E775]: "Someone please. Help! This thing is gonna kill me!" > "Someone, please... Help! This "thing" is gonna kill me!"
- [00180077]: "How this... fine. I was on my way to Bunker Hill. I round a bend and I see this guy. Me. Gun drawn. Ready to fire. After that, it's, it's a blur." > "How this, uh... fine. Fine. I was on my way to Bunker Hill. I round a bend and I see this guy. Me. Gun drawn. Ready to fire. After that, it's a... it's a blur." / "We scuffled for a while but I won. Now I don't know what else I can say to convince you. He's the synth. Now are you going to get out of my way?" > "We scuffled for a while, but I won. Now, I don't know what else I can say to convince you. He's the synth. Now, are you gonna get out of my way?"
- [00180078]: "Why don't you just tell me how this happened?" > "How exactly did this happen?"
- [00181E3B]: "I said quiet!" > I said, "Quiet!""
- IntroSceneDiamondCityAlley [00028EA4]: "You're full of it, and that kind of talk is gonna got you snatched up by the Synths." > "You're full of it, and that kind of talk is gonna got you snatched up by the synths." (Bug #27897)
- COMCodsworth_ResponseNo01: "Alright then." > "Alright, then." (Bug #27898)
- COMCodsworth_ResponseNo02: "I see, sir. Another time then." > "I see, sir. Another time, then." (Bug #27899)
- COMCodsworth_ResponseNo03: "I see, mum. Another time then." > "I see, mum. Another time, then." (Bug #27900)
- DmndDugoutInnTerminal [Menu Items; Item ID 2]: "Yefim." > Yefim" (Bug #27905)
- DmndMyrnaTerminal [Menu Items; Item ID 1]: "Danny Sullivan (infiltrating the Security team?)" > "Danny Sullivan (infiltrating the security team?)" / "Moe Cronin (only a Synth loves baseball)" > "Moe Cronin (only a synth loves baseball)" / [Menu Items; Item ID 2]: "There needs to be a real movement against Synths in this city." > "There needs to be a real movement against synths in this city." / "Don't they know all Synths are right-handed, and always eat promptly at Noon?" > "Don't they know all synths are right-handed, and always eat promptly at noon?" / "We'll take back control of this city from the Synths." > "We'll take back control of this city from the synths." / "Anyone could be a Synth." > "Anyone could be a synth." (Bug #27906)
- DmndMayorTerminal_CitySubMenu: [Menu Items; Item ID 2]: "What if Super Mutants attacked, and people were more concerned about "Who is a Synth" than protecting our city?" > "What if super mutants attacked, and people were more concerned about "who is a synth" than protecting our city?" / [Menu Items; Item ID 3]: "While we understand that not everyone understands him as well as a born-and-bred Diamond City resident, we cannot allow such an iconic figure of our great city to be altered in any way."" > "While we understand that not everyone understands him as well as a born and bred Diamond City resident, we cannot allow such an iconic figure of our great city to be altered in any way."" / [Menu Items; Item ID 4]: "First, is the great green guardian behind me." > "First, is the Great Green Guardian behind me." / "Now I want everyone to hear these next words very carefully." > "Now, I want everyone to hear these next words very carefully." / "I am the same flesh and blood boy who grew on these streets." > "I am the same flesh and blood boy who grew up on these streets." (Bug #27911)
- DialogueDiamondCityMayorWallSpeech [000237FF]: "Now I want everyone to hear these next words very carefully." > "Now, I want everyone to hear these next words very carefully." / "I am the same flesh and blood boy who grew on these streets." > "I am the same flesh and blood boy who grew up on these streets." (Bug #27913)
- [00023801]: "First, is the great green guardian behind me. The Wall. Our protector and our savior from the filth of the outside." > "First, is the Great Green Guardian behind me. The Wall. Our protector and our savior from the filth of the outside."
- [00059AA5]: "Looks like the mayor's going to give another speech..." > "Looks like the mayor's gonna give another speech..."
- [00059AA7]: "Wonder what the Mayor has to say this time..." > "Wonder what the mayor has to say this time..."
- [00059AA8]: "Trying to listen." > "Tryin' to listen."
- [00059AA9]: "Mayor's talking. Keep it down." > "Mayor's talkin'. Keep it down."
- [00059AAA]: "Quiet. Trying to hear." > "Quiet. Tryin' to hear."
- FFDiamondCity07 [00022E6A]: "I gotta check a few things, first. We'll talk later." > "I gotta check a few things first. We'll talk later." (Bug #27927)
- [00022E6D]: "Don't worry. We'll get you help, just get your bearings first." > "Don't worry. We'll get you help. Just... get your bearings first."
- [0008BA66]: "Yeah, Blue, you haven't noticed?" > "Yeah, Blue. You haven't noticed?"
- [0008BA67]: "I didn't spend much time in the Vault." > "I didn't spend much time in the vault."
- [0008BA6C]: "Wait. They boxed you up in a fridge?" > "Wa- wait. They boxed you up in a fridge?"
- [0008BA73]: "So. You've seen the Commonwealth. Diamond City. How does it compare to your old life?" > "So, you've seen the Commonwealth... Diamond City. How does it compare to your old life?"
- [0008BA7E]: "No matter how much you want to give up, don't. You have to have hope that you'll see them again. Or at least, that you'll know the truth." > "No matter how much you want to give up... don't. You have to have hope that you'll see them again. Or at least... that you'll know the truth."
- [0008BAA4]: "Now, the big question." > "Now... the big question."
- [0008BAB0]: "Okay, I guess we're gonna have to go with the satirical approach to this article..." > "Okay... I guess we're gonna have to go with the satirical approach to this article..."
- [0008BAB5]: "You're all living in rusty shacks, killing each other, and my god, the smell..." > "You're all living in rusty shacks, killing each other, and my god - the smell."
- [0008BAD2]: "So, what was the Vault like?" > "So, what was the vault like?"
- [0008BAD8]: "So, I know you're from a Vault." > "So, I know you're from a vault."
- [0008BAFF]: "I'll take anger over apathy any day. Good quote. Thanks Blue." > "I'll take anger over apathy any day. Good quote. Thanks, Blue."
- [0008BB1F]: "My son, Shaun, was kidnapped." > "My son, Shaun... was kidnapped."
- [0008BB20]: "My baby, Shaun, was kidnapped." > "My baby, Shaun... was kidnapped."
- [00092F43]: "The first is an obvious fake. Skin looks like plastic. Skeleton might even be showing." > "The first is an obvious fake. Skin looks like plastic... skeleton might even be showing." / "The second type of synth is the real deal. With skin, blood, warm smiles, and guilty glances just like a good, old-fashioned human." > "The second type of synth is the real deal. With skin, blood, warm smiles, and guilty glances just like a good old-fashioned human."
- [00095428]: "*chuckle* THAT would be hilarious. But no, no Blue, he's on the up-and-up." > "*chuckle* THAT would be hilarious. But no. No Blue, he's on the up-and-up."
- [0009542A]: "That's what most people say, until they need him. And don't look now, Blue, but you do." > "That's what most people say... until they need him. And don't look now, Blue, but you do."
- [0009542D]: "Thanks Piper. I'll talk to him." > "Thanks, Piper. I'll talk to him."
- [00096487]: "Anyway, if you need me, you'll know where I'll be. Thanks again." > "Anyway, if you need me... you'll know where I'll be. Thanks again."
- [00147AB4]: "There were problems, but it was home, you know? I was used to it. I guess I just thought it was gonna stay that way." > "There were problems, but it was home, you know? I was used to it. I guess I just thought... it was gonna stay that way."
- [00147AB5]: "Look, I'm just gonna say it. You're a Vault Dweller." > "Look, I'm just gonna say it. You're a vault dweller."
- [00147AB6]: "Look, I'm just gonna say it. You're a Vault Dweller." > "Look, I'm just gonna say it. You're a vault dweller."
- [00147AB7]: "You fought in the War? Tell me. What happened? What was it all about?" > "You fought in the War? Tell me. What happened? Wha- what was it all about?"
- [00147AB8]: "Hmm. Interesting you mentioning that, seeing as you're from a Vault." > "Hmm. Interesting you mentioning that, seeing as you're from a vault."
- [00147AB9]: "Interesting you mentioning that, seeing as you're from a Vault." > "Interesting you mentioning that, seeing as you're from a vault."
- [00147AC0]: "Trial by combat. I racked up 30 kills in my day." > "Trial by combat. I racked up thirty kills in my day."
- [00147AD1]: "Not like a cozy day in the Vault, huh?" > "Not like a cozy day in the vault, huh?"
- [00147AD2]: "Not like a cozy day in the Vault, huh?" > "Not like a cozy day in the vault, huh?"
- [00147AD4]: "'Cause of the blue jumpsuit you're wearing? You're a Vault dweller." > "'Cause of the blue jumpsuit you're wearing? You're a vault dweller."
- [00147AD5]: "'Cause you're a Vault Dweller?" > "'Cause you're a vault dweller?"
- DialogueDiamondCityExtra [00022D53]: "Hey, what's brought you into town, anyway?" > "Hey. What's brought you into town anyway?" (Bug #27976)
- [00022D5B]: "All the time. Thing is, sometimes she's bluffing, and sometimes there really is a group of 50 Raiders just over the hill, screaming for blood." > "All the time. Thing is, sometimes she's bluffing, and sometimes there really is a group of fifty raiders just over the hill, screaming for blood."
- [00022D5D]: "So, you're that trader Piper was talking about? Somethin' tells me she's pulled the wool over my eyes again, am I right?" > "So, you're that trader Piper was talking about? Somethin' tells me she's pulled the wool over my eyes again. Am I right?"
- [0008BAC3]: "Hey, I don't take bribes, okay? No." > "Hey. I don't take bribes, okay? No."
- CreatureAssaultron: "The Assaultron robot was constructed by RobCo and sold to the U.S. military as a frontline wartime combatant." > "The Assaultron robot was constructed by RobCo and sold to the U.S. Military as a frontline wartime combatant." (Bug #27983)
- DLC01COMRIdles [01001414]: "Ridding the Commonwealth of Raiders is close to providing a public service." > "Ridding the Commonwealth of raiders is close to providing a public service." (Bug #28001)
- [01001416]: "We should be able to scavenge some useful items from these lowlife Raiders." > "We should be able to scavenge some useful items from these lowlife raiders."
- [01001417]: "According to my database, Raiders rank astonishingly low when it comes to common sense... and personal hygiene." > "According to my database, raiders rank astonishingly low when it comes to common sense... and personal hygiene."
- [01001422]: "If my memory banks are correct, Super Mutants were bio-engineered. Who would create such monstrosities?" > "If my memory banks are correct, super mutants were bioengineered. Who would create such monstrosities?"
- [01001423]: "Super Mutants are loud, brutish and violent... not so different from humankind, wouldn't you agree?" > "Super mutants are loud, brutish, and violent... not so different from humankind, wouldn't you agree?"
- [01001424]: "We need to be careful. I hear Super Mutants like to... experiment on humans." > "We need to be careful. I hear super mutants like to... experiment on humans."
- [01001425]: "Super Mutant bloodlust holds no bounds. How else do you explain their Suiciders?" > "Super mutant bloodlust holds no bounds. How else do you explain their suiciders?"
- [01001426]: "Beg your pardon, but you may have just trodden through Mutant Hound scat." > "Beg your pardon, but you may have just trodden through mutant hound scat."
- [01001427]: "Watch it, sir. Super Mutants are renown for using heavy weapons against their foes." > "Watch it, sir. Super mutants are renown for using heavy weapons against their foes."
- [01001428]: "Watch it, ma'am. Super Mutants are renown for using heavy weapons against their foes." > "Watch it, ma'am. Super mutants are renown for using heavy weapons against their foes."
- AO_Comment_Dialogue [0017D06A]: "Huh. They actually tried to train Mister Handy's." > "Huh. They actually tried to train Mister Handys." (Bug #28022)
- AO_Companion_Bar [0016E9E1]: "So many Mister Handies around." > "So many Mister Handys around." (Bug #28023)
- BoSDialoguePrydwen [0001CB8B]: "Slap a few of them onto your weapons and I'm pretty sure they'll put a smile on your face." > "Slap a few of them onto your weapons, and I am pretty sure they'll put a smile on your face." (Bug #28024)
- [00180BC2]: "I'd try searching desks, filing cabinets, safes and anywhere else you suspect documents would be stored." > "I'd try searching desks, filing cabinets, safes, and anywhere else you suspect documents would be stored."
- BoSGenericHellos [0015355E]: "Hopefully the next recovery team'll bring back some decent supplies." > "Hopefully, the next recovery team will bring back some decent supplies." (Bug #28025)
- [001868A9]: "Keep that Ghoul on a short leash, or we'll toss him overboard." > "Keep that ghoul on a short leash, or we'll toss him overboard."
- BoS000 [00093E8C]: "The atom bomb, bio-engineered plagues and FEV are clear examples of the horrors that technological advancement had wrought." > "The atom bomb, bioengineered plagues, and FEV are clear examples of the horrors that technological advancement had wrought." (Bug #28026)
- BoS100 [000F73FE]: "Then I suggest you get out of our way, I don't have any more time to waste." > "Then I suggest you get out of our way. I don't have any more time to waste." (Bug #28027)
- [000F7410]: "Our target is ArcJet Systems, and it contains the technology we need... the Deep Range Transmitter." > "Our target is ArcJet Systems, and it contains the technology we need... the deep range transmitter." / "We infiltrate the facility, secure the transmitter and bring it back here." > "We infiltrate the facility, secure the transmitter, and bring it back here."
- [000FDCB3]: "You're a Vault Dweller?" > "You're a vault dweller?"
- [000FDCB6]: "The atom bomb, bio-engineered plagues and FEV are clear examples of the horrors that technological advancement had wrought." > "The atom bomb, bioengineered plagues, and FEV are clear examples of the horrors that technological advancement had wrought."
- BoSDialoguePoliceStation [00072ABF]: "Got some backbone? Good. You'll need it if you keep hanging with us." > "Got some backbone? Good. You'll need it if you keep hangin' with us." (Bug #28028)
- [00072AC3]: "I'm not angry, I'm just letting you know where you stand." > "I'm not angry. I'm just letting you know where you stand."
- [00072ACF]: "Do what your told, keep your head down and your mouth shut." > "Do what you're told, keep your head down, and your mouth shut."
- [00072AD7]: "Listen smartass, I don't take advise from anyone except Top." > "Listen, smartass. I don't take advise from anyone except Top."
- [00072ADC]: "Well guess what, I'm not interested in making friends." > "Well, guess what. I'm not interested in making friends."
- [00072AEF]: "I'll be certain to keep out of your way then." > "I'll be certain to keep out of your way, then."
- [000DB84A]: "You're all heart, doc." > "You're all heart, Doc."
- BoSM02 [000BEA1F]: "Maybe it's nothing. But... I'm worried about him." > "Maybe it's nothing, but... I'm worried about him." (Bug #28029)
- [00166985]: "We're down over twenty crates, if you believe the Scribes." > "We're down over twenty crates... if you believe the scribes." / "It doesn't make sense. I could see someone stealing weapons, or tech. But our 'thief' goes to all this trouble for a lifetime supply of Cram?" > "It doesn't make sense. I could see someone stealing weapons or tech, but our "thief" goes to all this trouble for a lifetime supply of Cram?"
- [00166986]: "Then what? There's no way you'd get a full crate of supplies off base." > "Then what? Well, there's no way you'd get a full crate of supplies off base."
- [001669E0]: "Other than the sergeant, there's Lucia, me, the Scribes, and a few other Knights who aren't fit for field duty." > "Other than the sergeant, there's Lucia, me, the scribes, and a few other knights who aren't fit for field duty."
- [001669E1]: "Excuse me, Knight Lucia. We joined the Brotherhood together. She'll probably get assigned to a patrol team soon. I'll... still be stuck here." > "Excuse me, Knight Lucia. We joined the Brotherhood together. She'll probably get assigned to a patrol team soon. Me? I'll still be stuck here."
- [001669F2]: "They say Raiders with stealth boys hit the terminal every night." > "Well, they say raiders with stealth boys hit the terminal every night."
- [00166A25]: "I've already spoken with my men. They haven't seen anything. Teagan's scribes just fouled up the books again." > "I've already spoken with my men. They haven't seen anything. Teagan's scribes just... fouled up the books again."
- [00166A31]: "Someone had just filed them in the wrong place, apparently. Clarke found them the next day. Little things do happen, but it never amounts to much." > "Someone had just filed them in the wrong place, apparently. Clarke found them the next day. The little things do happen, but it never amounts to much." / "The Sergeant may complain, but Proctor Teagan and his scribes are very thorough. One or two crates, maybe. But not this many." > "The sergeant may complain, but Proctor Teagan and his scribes are very thorough. One or two crates, maybe, but not this many."
- [0018136D]: "It's tight. At least two Knights and a Scribe on duty at all times. And we've got the entire base right here. We don't have much to worry about." > "It's tight. At least two knights and a scribe on duty at all times. And we've got the entire base right here. We don't have much to worry about."
- BoSPSGreetings [00072B16]: "Think you're some kind of hot-shot?" > "Think you're some kind of hotshot?" (Bug #28030)
- COMCodsworthIdles [000E2BC2]: "It's a shame that there are no Child-Handies." > "It's a shame that there are no child Handys." (Bug #28031)
- COMDanse [0010FDC5]: "I... trust you'll keep this in confidence of course. Some of that information was of a personal nature, and well, I'd like to keep it that way." > "I... trust you'll keep this in confidence, of course. Some of that information was of a personal nature, and well, I'd like to keep it that way." (Bug #28032)
- [0010FDD6]: "The Brotherhood spearheaded an assault on the command post which was ultimately successful but costly." > "The Brotherhood spearheaded an assault on the command post, which was ultimately successful but costly."
- COMDanseIdles [0010BF88]: "With all these planes that were blown across the airport it's amazing the tower survived." > "With all these planes that were blown across the airport, it's amazing the tower survived." (Bug #28033)
- COMDeaconIdles [000F788D]: "If there's one thing the Minutemen did that I was OK with, it's curbing the damned raiders." > "If there's one thing the Minutemen did that I was okay with, it's curbing the damned raiders." (Bug #28034)
- COMPreston [00092E91]: "Thanks Preston. I already know you think so." > "Thanks, Preston. I already know you think so." (Bug #28035)
- [00092E9C]: "Quite the mutual admiration society we've got going here, huh?" > "Quite the mutual admiration society we've got goin' here, huh?" / "No, but I hear you. And thanks. Let's just agree to both keep that in mind going forward, huh?" > "No, but I hear you. And thanks. Let's just agree to both keep that in mind goin' forward, huh?"
- [00092EA9]: "I just wanted you to know that...well... that it matters. That you're making a difference." > "I just wanted you to know that... well... that it matters. That you're making a difference."
- CZ [0013F868]: "Where'd you nab the Power Armor? You one of the Forged or something?" > "Where'd you nab the power armor? You one of the Forged or somethin'?" (Bug #28036)
- DialogueBunkerHill [00020D1E]: "I said, "Caravan or Raider?" Which are you?" > "I said, "Caravan or raider?" Which are you?" (Bug #28037)
- [0005FBCA]: "And every Raider outfit in the area gets protection money to keep their paws off the market and our homes." > "And every raider outfit in the area gets protection money to keep their paws off the market and our homes." / "So there's only two types of people coming through here, Caravans and Raiders. Which are you?" > "So there's only two types of people comin' through here: caravans and raiders. Which are you?"
- DialogueCodsworthPostWar [0001D151]: "I'm afraid I won't be able to repave the driveway anytime soon." > "Hmm... I'm afraid I won't be able to repave the driveway anytime soon." (Bug #28038)
- [0001F14F]: "So, that's all that's left." > "So, this is all that's left."
- [0001F152]: "I'm afraid I don't know anything, sir. The bombs came, and all of you left in such a hurry. I thought for certain you and your family were... dead." > "I... I'm afraid I don't know anything, sir. The bombs came, and all of you left in such a hurry. I thought for certain you and your family were... dead." / "I did find this holotape. I believe the missus was going to present it to you. As a surprise. But then, well... everything "happened."" > "I did find this... holotape. I... I believe the missus was going to present it to you. As a... as a surprise. But then, well... everything "happened.""
- [0004DDFC]: "I'm afraid I don't know anything, mum. The bombs came, and all of you left in such a hurry. I thought for certain you and your family were... dead." > "I'm afraid I don't know anything, mum. The bombs came, and all of you left in such a hurry. I thought for certain you and your family were... were dead." / "I did find this holotape. I believe sir was going to present it to you. As a surprise. But then, well... everything "happened."" > "I... I did find this holotape. I believe sir was going to present it to you. As a... as a surprise. But then, well... everything "happened.""
- [000A182A]: "Or maybe... evil Leprechauns!" > "Or maybe... evil leprechauns!"
- [0019E70A]: "Thanks Codsworth" > "Thanks, Codsworth"
- DialogueConcordArea [0001A911]: "Wahh huh huh wahh huh huh" > "Wahh huh huh huh huh huh wahh" (Bug #28039)
- [0001A912]: "No no no noo no noo noo no noo" > "Oh no no no no no noo no noo noo no noo no no"
- [0001A913]: "Ohh huh huh god no why whaa" > "Ohh huh huh huh god no why why whaa whaa whaa"
- [0001A914]: "Huh huh noo huh huh" > "Huh huh huh noo no no no huh huh"
- [0001A915]: "Oh god oh god oh why why why why? It's not fair it's not fair huh huh" > "Oh god oh god oh why why why why why why why? It's not fair it's not fair huh huh huh"
- [0001A916]: "Promised we'd get there I promised I promised we'd get there couldn't keep promise I'm so sorry I'm so sorry I'm so sorry" > "I... I promised we'd get there I promised I promised we'd get there I promised I couldn't keep promise I'm so sorry I'm so sorry I'm so sorry I'm so..."
- [0001C234]: "Yeah. For a while, anyway. We can at least move someplace safer." > "Yeah. For a while, anyway. We can at least move some place safer."
- [0001DC69]: "have my attention" > "Have My Attention"
- [0001DC72]: "Now, as for the armor... It's outta juice. Probably has been for a hundred years. It can be powered up again, but we're a bit stuck..." > "Now, as for the armor... it's outta juice. Probably has been for a hundred years. It can be powered up again, but we're a bit stuck..."
- [0005DF19]: "Help Me Please" > "Help Me, Please"
- [000E7466]: "Look, kid. I'm tired now. Maybe you'll bring me some chems later; the Sight will paint a clearer picture." > "Look, kid. I'm tired now. Maybe you'll bring me some chems later... the Sight will paint a clearer picture."
- [0019FDDA]: "Yours? Or tracking for someone else?" > "Yours, or trackin' for someone else?"
- [00088701]: "Go look, boy! (Shouting)" > "Go look, boy! (shouting)" (Bug #28040)
- [000EF281]: "As you were. (Whispered)" > "As you were. (whispered)"
- [000EF28C]: "Nu-uh. (Whispered)" > "Nu-uh. (whispered)"
- [000EF291]: "Go check that out. (Whispered)" > "Go check that out. (whispered)"
- [000EF296]: "Let's go. (Whispered)" > "Let's go. (whispered)"
- [000EF29B]: "Head over there. (Whispered)" > "Head over there. (whispered)"
- [000EF2A0]: "Wait there. (Whispered)" > "Wait there. (whispered)"
- [000EF2A5]: "Grab that. (Whispered)" > "Grab that. (whispered)"
- [000F0768]: "Over here. (Whispered)" > "Over here. (whispered)"
- [000F0769]: "Get into position. (Whispered)" > "Get into position. (whispered)"
- [000F076A]: "Go there. (Whispered)" > "Go there. (whispered)"
- [000F076B]: "Move out. (Whispered)" > "Move out. (whispered)"
- [000F0770]: "That's it. (Whispered)" > "That's it. (whispered)"
- [000F0773]: "Check it out. (Whispered)" > "Check it out. (whispered)"
- [000F0774]: "Over there. (Whispered)" > "Over there. (whispered)"
- [000F0778]: "Take a look. (Whispered)" > "Take a look. (whispered)"
- [000F0779]: "Come on. (Whispered)" > "Come on. (whispered)"
- [000F077A]: "Follow me. (Whispered)" > "Follow me. (whispered)"
- [000F077F]: "Get 'em. (Whispered)" > "Get 'em. (whispered)"
- [000F0780]: "Drop 'em. (Whispered)" > "Drop 'em. (whispered)"
- [000F0781]: "Take 'em out. (Whispered)" > "Take 'em out. (whispered)"
- [000F0782]: "That one. (Whispered)" > "That one. (whispered)"
- [000F0783]: "That's your target. (Whispered)" > "That's your target. (whispered)"
- [000F0784]: "Over there. (Whispered)" > "Over there. (whispered)"
- [000F0CEA]: "Stay there. (Whispered)" > "Stay there. (whispered)"
- [000F0CED]: "Grab anything useful. (Whispered)" > "Grab anything useful. (whispered)"
- [000F0CEE]: "Take anything good. (Whispered)" > "Take anything good. (whispered)"
- [000F0CFC]: "Get that. (Whispered)" > "Get that. (whispered)"
- [000F0CFD]: "Check it out. (Whispered)" > "Check it out. (whispered)"
- [000F0CFE]: "Here. (Whispered)" > "Here. (whispered)"
- [000F0CFF]: "Over there. (Whispered)" > "Over there. (whispered)"
- DialogueDiamondCity [0001F70C]: "Hmm. You're in bad luck. No one tries to find missing people in Diamond City. Missing people means the Institute's involved." > "Hmm. You're in bad luck. No one tries to find missing people in Diamond City. Missing people means the Institute is involved." (Bug #28041)
- [0003718F]: "Sorry I'll Leave" > "Sorry, I'll leave"
- [0005C43B]: "There's an old Vault down there they use as a base." > "There's an old vault down there they use as a base."
- [00086569]: "If they don't like you, boom. You get replaced." > "If they don't like you... boom. You get replaced."
- [0008656F]: "Hey, I, uh, I just cut hair, all right?" > "Hey. I, uh... I just cut hair. All right?"
- [0008657A]: "Ah. Look. I want to take care of my customers, but with all that talk about the Institute in the papers..." > "Uh... Look. I want to take care of my customers, but with all that talk about the Institute in the papers..."
- [0008BA71]: "A lot of 'em are definitely machines, though, and they're murderous. Kill off whole towns, and take all the remains to... somewhere." > "A lot of 'em are definitely machines, though, and they're murderous. Kill off whole towns, take all the remains to... somewhere." / "University Point used to be a nice little settlement. Now, it's all synths. Just standin' guard." > "University Point used to be a nice little settlement. Now... it's all synths."
- [0008BAB2]: "Yeah, you, me, and everyone else in this city." > "Yeah. You, me, and everyone else in this city."
- [0008BAB9]: "Guess I'm on my own then." > "Guess I'm on my own, then."
- [001360BB]: "Every face I sculpt is a masterpiece. We'll begin as soon as you sit down." > "Every face I sculpt is a masterpiece. We'll begin just as soon as you sit down."
- [0013639F]: "*sigh* My husband got taken, all right? By the Institute. Security wouldn't look into it, I raised a stink, and now I'm black-listed." > "*sigh* My husband got taken, all right? By the Institute. Security wouldn't look into it, I raised a stink, and now I'm blacklisted."
- [001363A0]: "Well he ain't here anymore, that's for sure. Not like the Institute leaves a trail besides those damn synths." > "Well, he ain't here anymore, that's for sure. Not like the Institute leaves a trail besides those damn synths."
- [001363A1]: "Lucky me, huh? Institute takes my Charlie, and doesn't even bother replacing him." > "Lucky me, huh? The Institute takes my Charlie, and doesn't even bother replacing him."
- [001363A2]: "Lucky me, huh? Institute takes my Charlie, and doesn't even bother replacing him." > "Lucky me, huh? The Institute takes my Charlie, and doesn't even bother replacing him."
- [0013CA8B]: "Mentats, Buffout, Stimpaks, Jet! Everything to even ya out." > "Mentats, Buffout, stimpaks, Jet! Everything to even ya out."
- [00142444]: "Ah, I thought the purifier was running smoother!" > "Ah... I thought the purifier was running smoother!"
- [0014244E]: "150 then." > "150, then."
- DialogueDiamondCityGenericNPCs [00029B20]: "What's with you Vault Dwellers and those jumpsuits, huh?" > "What's with you vault dwellers and those jumpsuits, huh?" (Bug #28042)
- [000A93A0]: "Hey, you're that Vault Dweller. From the paper." > "Hey. You're that vault dweller. From the paper."
- DialogueDiamondCitySecurity [000EB212]: "Whoa, whoa, no public squatting. Go find a bathroom. Jeez." > "Whoa, whoa. No public squatting. Go find a bathroom. Jeez." (Bug #28043)
- DialogueGenericDoctors [00097F60]: "I got loads of Stimpaks, Chems, You-Name-It." > "I got loads of stimpaks, chems, you name it." (Bug #28044)
- DialogueGenericMerchants [000792D5]: "Nothing you'd be interested in. Now, I got merchandise to move here, if you're still buying." > "Nothin' you'd be interested in. Now, I got merchandise to move here, if you're still buyin'." (Bug #28045)
- [000792D7]: "Not really. Let's get back to talking about all these great items I have for sale." > "Not really. Let's get back to talkin' about all these great items I have for sale."
- [000792DA]: "Hey scavver. Let's trade." > "Hey, scavver. Let's trade."
- DialogueRailroad [0017FCA6]: "We all owe you our thanks. But that doesn't mean there isn't more to do." > "We all owe you our thanks. But... that doesn't mean there isn't more to do." (Bug #28046)
- DialogueSanctuaryHills [00157F2D]: "That's... awful. No parent should have to lose their child." > "That's awful. No parent should have to lose their child." (Bug #28047)
- [00157F37]: "You think we don't know that? Look at us, we're barely keeping it together. We've been through Hell..." > "You think we don't know that? Look at us... we're barely keeping it together. We've been through hell…"
- DialogueVault111 [0002D984]: "I can't be the only one left.... HELLO! ANYONE!?" > "I can't be the only one left... HELLO! ANYONE!?" (Bug #28048)
- [000A24C3]: "Come on, come on, come on. Oh God..." > "Come on, come on, come on. Oh god..."
- DLC03FarHarborFF03b [0304802B]: "I have no idea what you're going through. If there's any way I can help." > "I can't imagine what you're going through. If there's any way I can help…" (Bug #28049)
- [030486B9]: "Don't underestimate those Trappers by the Azalea." > "Don't underestimate those trappers by the Azalea."
- DLC04DialogueSettlement [06020A0B]: "Hey there mister boss, sir. Lauren sells the drinks. You probably want to talk to her." > "Hey there, mister boss, sir. Lauren sells the drinks. You'll probably want to talk to her." (Bug #28050)
- [06020A0C]: "Hey there miss boss, ma'am. Lauren sells the drinks. You probably want to talk to her." > "Hey there, miss boss, ma'am. Lauren sells the drinks. You'll probably want to talk to her."
- [06020A0D]: "Working hard to keep the place nice and clean for you and the other Raiders, just like always." > "Workin' hard to keep the place nice and clean for you and the other raiders, just like always."
- DLC04_BottlingPlantPA [060418AE]: "Not one to rest on his laurels, Mr. Bradberton and his team of talented "Beverageers" continued to create new and exciting formulas." > "Not one to rest on his laurels, Mr. Bradberton and his team of talented "beverageers" continued to create new and exciting formulas." (Bug #28051)
- DLC04DialogueRaiderFactionOperators [0601FB17]: "Galactic Zone's impressive, sure, but you ever feel like that giant Handy's just watching you..." > "Galactic Zone's impressive, sure... but you ever feel like that giant Handy's just watching you..." (Bug #28052)
- DLC04_RQ_Manager [0603E327]: "Some dealer would rather do business with anyone but us. As if we wouldn't notice. You're going to make that dealer regret living." > "Some dealer would rather do business with anyone but us. As if we wouldn't notice. You're gonna make that dealer regret living." (Bug #28053)
- FFDiamondCity08 [0013BD25]: "So gracious of you, mum. I'm sure it's not everyday someone shows him such kindness." > "That's so gracious of you, mum. I'm sure it's not every day someone shows him such kindness." (Bug #28056)
- [00149CB3]: "*gasp* Ah thank you! Thank you!" > "*gasp* Ah, thank you! Thank you!"
- [0016A449]: "Yeah, I think that's a good idea. This guy's weird." > "Yeah... I think that's a good idea. This guy's weird."
- [0016A44A]: "You really getting your breeches in a bunch over one Nuka-Cola?" > "You really getting your britches in a bunch over one Nuka-Cola?"
- [0016A44D]: "Sorry, Sheffield. Seems you're going to have to drink dust because my friend can't figure out how to untie his purse strings." > "Sorry, Sheffield. Seems you're gonna have to drink dust because my friend can't figure out how to untie his purse strings."
- [0016A45D]: "Some studies show drinking Nuka-Cola can be extremely habit forming. Bordering on addiction. Poor man." > "Some studies show drinking Nuka-Cola can be extremely habit-forming. Bordering on addiction. Poor man."
- [0016A564]: "So gracious of you, sir. I'm sure it's not everyday someone shows him such kindness." > "So gracious of you, sir. I'm sure it's not every day someone shows him such kindness."
- [0016A566]: "It was admirable of you to help this citizen, even if the request was rather strange." > "It was admirable of you to help this citizen... even if the request was rather strange."
- [0016A569]: "Addicted to Nuka Cola? Now I've heard it all." > "Addicted to Nuka-Cola? Now I've heard it all."
- [0016A56B]: "Look at you, being nice to someone." > "Look at you... bein' nice to someone."
- [0016A593]: "Nice one!" > "Hah! Nice one!"
- [0016A599]: "Yeah, I think he's getting the message." > "Yeah, I think he's gettin' the message."
- [0016A59B]: "He wanted a Nuka Cola. What's the big deal?" > "He wanted a Nuka-Cola. What's the big deal?"
- HolotapesQuest [0002D9EE]: "Daniel, I really stepped in the brahmin pile this time." > "Daniel, I really stepped in the brahmin pile this time." / "Yeah I know. How is that any different than any other day? I don't know Dan, it just... the gloves really came off this time." > "Yeah, I know. How is that different than any other day? I don't know, Dan, it's just... the gloves really came off this time." / "I told him I was going to go join The Forged up at the ironworks and well, you know dad." > "I told him I was gonna go join the Forged up at the ironworks, and well, you know Dad." / "No son of Abraham Finch is ever going be some trumped up raider. As far as I'm concerned, you are dead to me!" > "No son of Abraham Finch is ever gonna be some trumped up raider. As far as I'm concerned, you're dead to me!" / "I took great granddad's sword cause I knew it would piss him off, but now that I'm here, I dunno. I think he might be right about these guys." > "I took Great Granddad's sword 'cause I knew it would piss him off, but... now that I'm here... I dunno. I think he might be right about these guys." (Bug #28057)
- [00055EA2]: "It was the plan all along, Nick. There's nothing we can do." > "It was the plan all along, Nick. There's nothin' we can do." / "We played our part, pal. Not the part we thought, but hey. It happens." > "We played our part, pal. Not the part we thought, but hey, it happens." / "Nick, listen to me. Everything that's happened. With Winter. With... Jenny. It's more than any one man should have to handle. You need help." > "Nick, listen to me. Everything that's happened. With Winter. With Jenny. Hey, it's more than any one man should have to handle. You need help." / "Boston PD has been working with the eggheads at C.I.T. Some new program they have to deal with trauma. Scanning brainwaves or some such." > "Boston PD has been workin' with the eggheads at C.I.T. Some new program they have to deal with trauma. Scannin' brainwaves or some such."
- [000566B6]: "Bye honey! We love you!" > "Ha ha ha. Bye honey! We love you!"
- [000566B8]: "*Feedback sound.* Oops. Ha ha ha. No, no. Little fingers away. There we go. Just say it. Right there. Right there. Go ahead." > "*feedback sound* Oopsy. Ha ha ha. No no no. Little fingers away. There we go. Okay. Just say it. Right there. Right there." / "I don't think Shaun and I need to tell you how great of a father you are... but we're going to anyway." > "I... I don't think that Shaun and I need to tell you how great of a father you are... but we're going to anyway. Isn't that right?" / "You are kind, and loving, (Shaun laughs)... and funny! ha ha. That's right. And patient. So patient. Patience of a saint, as my mother used to say." > "You are kind, and loving, (Shaun laughs)... Ha ha. And funny! That's right. And patient. So patient. Patience of a saint, my mom used to say." / "There will be changes, sure. Things we'll need to adjust to. You'll rejoin the civilian workforce, I'll shake the dust off my law degree..." > "There will be changes, sure. Things we'll need to adjust to. You'll rejoin the civilian workforce, and I'll shake the dust off my law degree..."
- [000566B9]: "*Feedback sound.* Oops. Ha ha ha. No, no. Little fingers away. There we go. Just say it. Right there. Right there. Go ahead." > "*feedback sound* Oops. Ha ha ha. No. Little fingers away. Ah, there we go. Just say it. Right there. Right there. Go ahead." / "Look, with Shaun, and us all being at home together... It's been an amazing year. But even so, I know our best days are yet to come." > "Look, with Shaun, and us all being at home together... It's been an amazing year. But... even so, I know our best days are yet to come."
- [00056DD2]: "Day after that, Flaherty and Kanawa were shot by some scared, desperate, survivors." > "Day after that, Flaherty and Kanawa were shot by some scared, desperate survivors." / "I'm heading into Boston, on foot, to see if my sister survived all this. She's got an apartment on Boylston Street." > "I'm heading to Boston, on foot, to see if my sister survived all this. She's got an apartment on Boylston Street."
- [000D4D85]: "Message to Aleksandr Strelnikov" > "Message to Aleksandr Strelnikov." / "I mean, come on! 1 bullet, halfway across town, and you blew Ron Trevio's head clean off. You, sir, are an artist!" > "I mean, come on! One bullet, halfway across town, and you blew Ron Trevio's head clean off. You, sir, are an artist!" / "Eddie Winter, signing off" > "Eddie Winter, signing off."
- [0016859B]: "What was his name? Welliton? Wellingham?" > "What was his name? Uh, Welliton? Wellingham?"
- [0016859E]: "Oh my... C-Conners? Where, where's the rest of him?" > "Oh my... Conners? Where... where's the rest of him?"
- [001685AA]: "Tracks? What track... what the hell is that?" > "Tracks? What track... What the hell is that?"
- [001685AB]: "A nest full of Deathclaw eggs. A dozen, maybe more. Smashed to bits. Except this one." > "A nest full of deathclaw eggs. A dozen, maybe more. Smashed to bits. Except... this one."
- [001685B8]: "Oh, uh, sorry sir. The lieutenant said he'd found some tracks, wanted to check them out. Private Martin--" > "Oh, uh, sorry sir. The lieutenant said he'd found some tracks, wanted to check them out. Private Martin-"
- [001685BB]: "Major. Major! What found us!" > "Major. Major! What found us?"
- [0018E43D]: "No wonder they wouldn't tell us what was in that case." > "No wonder they wouldn't... tell us what was in that case." / "Guess we know why that Deathclaw tracked us all the way from Lynn Woods now. We stole her damn kids." > "Guess we know why that deathclaw tracked us all the way from Lynn Woods now. We stole her damn kids." / "Christ, maybe, maybe if we'd just returned the eggs..." > "Christ. Maybe... maybe if we just returned the eggs..."
- [0018E7E5]: "Oh hey Momma. You looking for this?" > "Oh, hey momma. You lookin' for this?"
- [001CFB3D]: "Okay, okay... I admit it. You were right, I was wrong. God, this is going to be amazing." > "Okay, okay. I admit it. You were right. I was wrong. God, this is gonna be amazing."
- [001CFB40]: "No way. Already? Man... I can't believe no one has noticed they're missing!" > "No way. Already? Man, I can't believe no one has noticed they're missing!"
- [001CFB41]: "Yeah, yeah... it's covered. The liquid nitrogen came in day before yesterday. All 10 tanks of it. We've got them stored in the basement of building 15." > "Yeah, yeah, it's covered. The liquid nitrogen came in day before yesterday. All ten tanks of it. We got 'em stored in the basement of building 15."
- Min01 [0005E0CF]: "I can't believe we're going to Sanctuary just because Mama Murphy had a "vision"." > "I can't believe we're going to Sanctuary just because Mama Murphy had a "vision."" (Bug #28058)
- [000B13E9]: "Not a General" > "Not a general" / "I'm no "General"." > "I'm no "General.""
- [000B3035]: "You're going to have to get used to it." > "You're gonna have to get used to it."
- [0011B390]: "You're looking at it, I'm afraid. But I wasn't joking when I called you that." > "You're lookin' at it, I'm afraid. But I wasn't joking when I called you that."
- [0014ADC2]: "Of course you know you're welcome anytime. My door's always open to you." > "Of course, you know you're welcome anytime. My door's always open to you."
- [0014ADDD]: "It's been a long road, but... yeah, I think this is it. Home. Feels good." > "It's been a long road, but yeah, I think this is it. Home. Feels good."
- [0019E9C5]: "I've had word from a settlement asking for help. They're still hoping there are Minutemen out there somewhere." > "I've had word from a settlement asking for help. They're still hopin' there are Minutemen out there... somewhere."
- MinRadiantOwned08 [00186A44]: "I can't believe it, we actually won! We couldn't have done it without you, thank you." > "I can't believe it, we actually won! We couldn't have done it without you. Thank you." (Bug #28059)
- MQ00MamaMurphy [001826A5]: "Sorry. I know to you it's private, but for me I can see it plain as day. You leaving that ice box. Waking up in a world that's not yours." > "Sorry. I know to you it's private, but for me I can see it plain as day. You leavin' that ice box. Wakin' up in a world that's not yours." (Bug #28060)
- [001826A8]: "Ha ha. That's good. Humor's a good way to cope. 'Cause this world ain't yours is it? I saw you leave that ice box." > "Ha ha. That's good. Humor's a good way to cope. 'Cause this world ain't yours, is it? I saw you leave that ice box."
- [0018333B]: "When you meet the fat man, and the angry woman, tell them to "remember the Quarry and Lilly June on the rocks," and they'll let you and your friend pass." > "When you meet the fat man and the angry woman, tell them to "remember the Quarry and Lilly June on the rocks," and they'll let you and your friend pass."
- [00184DE3]: "I know it's odd asking for a fitted chair in this day and age, but it'd really help me out, kid." > "I know it's odd askin' for a fitted chair in this day and age, but it'd really help me out, kid."
- [00184E89]: "They're good. More of a chem for scientists and tech types. But who's to say ole' Mama Murphy ain't a closet genius? He he he." > "They're good. More of a chem for scientists and tech types. But who's to say ol' Mama Murphy ain't a closet genius? He he he."
- MQ101 [0005E0CC]: "You coming with us to Sanctuary?" > "You comin' with us to Sanctuary?" (Bug #28061)
- [0005E0CE]: "We owe you. No doubt about that." > "We owe ya. No doubt about that."
- [00067201]: "I feel better already, knowing we have a reliable supply of clean water." > "I feel better already... knowin' we have a reliable supply of clean water."
- [00067204]: "Sounds like you better get going to Diamond City." > "Sounds like you better get goin' to Diamond City."
- [00072F11]: "I guess drinking from the river isn't good enough for you." > "I guess drinking from the river isn't good enough for ya."
- [00072F66]: "I'm on it. Clean water coming up." > "I'm on it. Clean water comin' up."
- [00072F68]: "Great, thanks again." > "Great. Thanks again."
- [00072F29]: "Well, we've been getting by, but the surface water isn't safe to drink regularly." > "Well, we've been gettin' by, but the surface water isn't safe to drink regularly." / "I'm not looking for anything fancy." > "I'm not lookin' for anything fancy."
- [0009181E]: "Thanks for doing that. We'll all sleep better at night knowing we have some defenses set up." > "Thanks for doin' that. We'll all sleep better at night knowin' we have some defenses set up."
- [00091829]: "This place is starting to feel like home." > "Now this place is startin' to feel like home."
- [000ABF7D]: "Ha ha! That's the spirit. Now, let's see..." > "Ha ha ha! That's the spirit. Now, let's see..."
- [000ABF82]: "Whatever you're selling, I'm not buyin'." > "Whatever you're sellin', I'm not buyin'."
- [000ABF92]: "Why we're about you, sir!" > "Why, we're about you, sir!"
- [000ABFC4]: "I Said "No"" > "I said, "No"" / "I said, "no."" > "I said, "No.""
- [000BDAD2]: "My boy isn't giving his mother any trouble, is he?" > "My boy isn't givin' his mother any trouble, is he?"
- [000C507F]: "Whooooa! Okay!" > "Whooooa! Okay! Okay!"
- [000D40B4]: "Why we're about you, ma'am!" > "Why, we're about you, ma'am!"
- [000EAEBA]: "Oh of course, of course." > "Oh, of course, of course."
- [0011888B]: "Well, you asked how you could help; I told you. Did you mean it, or not?" > "Well, you asked how you could help... I told you. Did you mean it, or not?"
- [0011889B]: "You willing to do some work?" > "You willin' to do some work?"
- [0011889C]: "I don't know what you look like. You said you were willing to help; making beds is what we need help with." > "I don't know what you look like. You said you were willing to help. Making beds is what we need help with."
- [00118B2D]: "Hey, good to see you again. I was hoping you'd show up." > "Hey, good to see you again. I was hopin' you'd show up."
- [00118F46]: "Remember to assign somebody to take care of the crops. They need looking after if we're going to harvest anything." > "Remember to assign somebody to take care of the crops. They need lookin' after if we're gonna harvest anything."
- [00118F49]: "Nice job with those defenses. I've got nothing else I need right now. I think Preston may want to chat though." > "Nice job with those defenses. I've got nothin' else I need right now. I think Preston may want to chat, though."
- [00135BCE]: "Oh, right. The park. With you. Because I want to get pregnant AGAIN." > "Oh, right. The park. With you. Because I want to get pregnant again."
- [00135BD4]: "I Said "No"" > "I said, "No""
- [00147730]: "Oh, you're going to love it here." > "Oh, you're gonna love it here."
- [00148B61]: "It'll be okay. Daddy's right here, see?" > "Shh... It'll be okay. Daddy's right here, see?"
- [001797CD]: "He's being fussy. Could you...?" > "He's being fussy. Could you, um...?"
- [001A5654]: "This place is really starting to come together." > "This place is really startin' to come together."
- [001A5655]: "I knew Sturges would find something to keep you busy." > "I knew Sturges would find somethin' to keep you busy."
- [001A5656]: "I really appreciate you helping us out here." > "I really appreciate you helpin' us out here."
- MQ101PlayerComments [000F03F1]: "The glove's a little big right now, but Shaun will grow into it..." > "The glove's a little big now, but Shaun will grow into it..." (Bug #28062)
- MQ101SanctuaryHills [000D2BCB]: "Get to the Vault!" > "Get to the vault!" (Bug #28063)
- [000D2BD0]: "Sir, you need to get to the Vault! Now!" > "Sir, you need to get to the vault! Now!"
- [000D2C5D]: "Are you in the Vault program? They're not letting anyone else in!" > "Are you in the vault program? They're not letting anyone else in!"
- [000D2CBE]: "Head down to the bridge! The Vault is up the hill!" > "Head down to the bridge! The vault is up the hill!"
- [0011E786]: "All registered Vault participants this way!" > "All registered vault participants, this way!"
- [0011E787]: "This way! All Vault participants!" > "This way! All vault participants!"
- [0011F84D]: "We're doing everything we can, now keep moving!" > "We're doing everything we can. Now keep moving!"
- [0011F996]: "All Vault participants check in at the gate!" > "All vault participants, check in at the gate!"
- [0011F998]: "If you're in the Vault program, head to the gate!" > "If you're in the vault program, head to the gate!"
- [0011FB80]: "We never signed up for the Vault..." > "We never signed up for the vault..."
- [0011FC12]: "Sir! Turn around and head to the Vault!" > "Sir! Turn around and head to the vault!"
- [0011FC13]: "Ma'am! Turn around and head to the Vault!" > "Ma'am! Turn around and head to the vault!"
- [0011FC1C]: "The nukes are coming. Those Communist bastards!" > "The nukes are coming. Those communist bastards!"
- [0012126E]: "Ma'am, you need to get to the Vault! Now!" > "Ma'am, you need to get to the vault! Now!"
- [0012127E]: "Sir, you can't stay here! The Vault is in the other direction!" > "Sir, you can't stay here! The vault is in the other direction!"
- [0012127F]: "Ma'am, you can't stay here! The Vault is in the other direction!" > "Ma'am, you can't stay here! The vault is in the other direction!"
- [00121280]: "Sir! Step away from the Vertibird, turn around, and head to the Vault!" > "Sir! Step away from the Vertibird, turn around, and head to the vault!"
- [00121281]: "Ma'am! Step away from the Vertibird, turn around, and head to the Vault!" > "Ma'am! Step away from the Vertibird, turn around, and head to the vault!"
- [0012128A]: "Turn around and head to the Vault!" > "Turn around and head to the vault!"
- [0012145F]: "We're coming! Don't close the Vault without us!" > "We're coming! Don't close the vault without us!"
- [00121461]: "The gate to the Vault is that way, sir!" > "The gate to the vault is that way, sir!"
- [00121462]: "The gate to the Vault is that way, ma'am!" > "The gate to the vault is that way, ma'am!"
- [00121D1F]: "Sir! We need to send you down to the Vault! Step on the platform." > "Sir! We need to send you down to the vault! Step on the platform."
- [00121D29]: "This whole experience has been terrible. When we get to the Vault, I'm registering a complaint." > "This whole experience has been terrible. When we get to the vault, I'm registering a complaint."
- [00121F3E]: "Ma'am! We need to send you down to the Vault! Step on the platform." > "Ma'am! We need to send you down to the vault! Step on the platform."
- [00122E77]: "You can't get us in the Vault, can you? Can you!?" > "You can't get us in the vault, can you? Can you!?"
- [0019C8D2]: "The Vault's this way!" > "The vault's this way!"
- [0019C8D3]: "Come on! We have to get to the Vault!" > "Come on! We have to get to the vault!"
- [0019C8E6]: "There's gotta be room in the Vault for more!" > "There's gotta be room in the vault for more!"
- [0019C8EB]: "We're not in the Vault program. Oh god, we're going to die..." > "We're not in the vault program. Oh my god, we're gonna die..."
- MS07a [00169657]: "Seriously? You're gonna let him live?" > "Seriously? You're going to let him live?" (Bug #28064)
- MS11 [00092AF1]: "We told those crazy assholes not to attack. It's not our fault, all right. When they saw you waltz right onto the Constitution they just went ballistic." > "We told those crazy assholes not to attack. It's not our fault, all right. When they saw you waltz right into the Constitution, they just went ballistic." (Bug #28065)
- [00092AF2]: "So some of your guys almost got me killed." > "So, some of your guys almost got me killed."
- [000A56A4]: "Happy to help you out again." > "Happy to help you out... again."
- [000A56B0]: "Diagnostic inconclusive. No functioning Mr. Handy's available for detailed analysis." > "Diagnostic inconclusive. No functioning Mr. Handys available for detailed analysis."
- [000A56B8]: "However, this has brought to light further failures in our power grid. The Power Relay which, to my shame, I previously complained about is fluctuating wildly." > "However, this has brought to light further failures in our power grid. The power relay, to my shame, I previously complained about is fluctuatin' wildly."
- [000A56C2]: "Power Relay Coils are a common enough part. Might I recommend checking the local shopkeeps?" > "Power relay coils are a common enough part. Might I recommend checkin' the local shopkeeps?"
- [000A56CA]: "Bad for morale, sir. There were dark times where I made all manner of baseless complaints against the Captain, the manner this ship is run, and the plausibility of our sacred mission." > "Bad for morale, sir. There were... dark times where I made all manner of baseless complaints against the Captain, the manner in which this ship is run, and the plausibility of our sacred mission."
- [000A733A]: "Complete this task, and I will gladly relate our mission. Until then: Silence, vigilance." > "Complete this task, and I will gladly relate our mission. Until then: silence, vigilance."
- [000A733F]: "The ship requires Turbopump Bearings from a nearby factory." > "The ship requires turbopump bearings from a nearby factory."
- [000C310D]: "Bad for morale, madame. There were dark times where I made all manner of baseless complaints against the Captain, the manner this ship is run, and the plausibility of our sacred mission." > "Bad for morale, madame. There were... dark times where I made all manner of baseless complaints against the Captain, the manner in which this ship is run, and the plausibility of our sacred mission."
- RelayTowerQuest [001A6AA1]: "Humans, if out there and need help...we help you. Come to Shaw school place. We promise not tear you limb from limb and eat you." > "Humans, if out there and need help... we help you. Come to Shaw School place. We promise not tear you limb from limb and eat you." (Bug #28066)
- [001AAD51]: "Yes, I know you do. Look, I'm reading this exactly like you wanted. Remember? It's a trick. You're trying to trick them. With a lie." > "Yes, I know you do. Look, I'm reading this exactly like you wanted. Remember? It's a trick. You're trying to trick them. With a lie."
- [001AAD57]: "Huh? But I want eat hu..." > "Huh? But I want eat human..."
- RRR06 [0018468A]: "My gut says Mr. Tims is exactly who he says he is. But PAM isn't convinced yet." > "My gut says Mr. Tims is exactly who he says he is. But P.A.M. isn't convinced yet." (Bug #28067)
- RRR09 [00146094]: "I suspect you must tire of all superlatives." > "I suspect you must tire of all the superlatives." (Bug #28069)
- V81_03 [0018136F]: "I swear to god, if Bobby ODs, he'll make me wish I killed him myself." > "I swear to God, if Bobby ODs, he'll make me wish I killed him myself." (Bug #28070)
- [001AC4FD]: "Thank god you saved Austin. It would've been all my fault." > "Thank God you saved Austin. It would've been all my fault."
- [001AC502]: "Thank god I got my Jet, man. I'm barely getting by here." > "Thank God I got my Jet, man. I'm barely getting by here."
v2.0.9 (2019-09-21) [FO4 1.10.138]
UFO4P Fixes
- The dialogue control quest for the Nuka-World settlement (DLC04DialogueSettlement) would not start on a new game due to an unknown engine bug which interfered with the additional aliases meant to fix the shock collars still being on 3 NPCs after Open Season. (Bug #27239, Bug #27441)
Audio Fixes
- One of the traveler voice recordings in "DLC04DialogueSettlement" doesn't match the other three in a hello topic. (Sound\Voice\DLCNukaWorld.esm\DLC04NPCMTraveler01\06043B28_1.fuz) (Bug #27253)
- One of the recordings in "Sylvia's Holotape" has a minor audio error between sentences, possibly due to background noise. (Sound\Voice\Fallout4.esm\DN088_NPCMPeteOwens\0008C39E_1.fuz) (Bug #27346)
- Corrected audio in several shared settler dialogue topics where the recordings don’t match each other and/or don’t match the subtitle. (Sound\Voice\Fallout4.esm\FemaleEvenToned\0009A0FE_1.fuz, Sound\Voice\Fallout4.esm\FemaleGhoul\0009C8DB_1.fuz, Sound\Voice\Fallout4.esm\FemaleOld\0009C8DB_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\0009C8DB_1.fuz, Sound\Voice\Fallout4.esm\FemaleGhoul\0009A102_1.fuz, Sound\Voice\Fallout4.esm\FemaleBoston\0009A101_1.fuz, Sound\Voice\Fallout4.esm\FemaleOld\0009A101_1.fuz) (Bug #27353, Bug #27350, Bug #27349, Bug #27348)
- One of the recordings in "Private Murnahan's Holotape" has a minor audio error. (Bug #27366)
- One of the Brotherhood of Steel soldier audio recordings in "BoSGenericHellos" doesn't match the other three in a hello topic. (Sound\Voice\Fallout4.esm\BoSFemale02\001739A4_1.fuz) (Bug #27373)
- One of the Brotherhood of Steel soldier audio recordings in "BoS202" doesn't match the other three in one of the quest scenes. (Sound\Voice\Fallout4.esm\BoSFemale02\00065DD2_2.fuz) (Bug #27398)
- Two of Nisha’s comments in "DLC04_RQ_Manager" are grammatically unsound and required audio splices in order to make sense. (Sound\Voice\DLCNukaWorld.esm\DLC04NPCFNisha\0603E355_1.fuz, Sound\Voice\DLCNukaWorld.esm\DLC04NPCFNisha\0603E327_1.fuz) (Bug #27414, Bug #27402)
- One of Harvey's audio recordings in "DLC04DialogueHarvey" is grammatically unsound and needed a splice. (Sound\Voice\DLCNukaWorld.esm\DLC04NPCMHarvey\06043BFC_1.fuz) (Bug #27446)
- One of Aaron Corbett's greetings in "DLC04DialogueSettlement" uses the word "sir" when he addresses the player regardless of whether they’re male or female. This has been fixed by splicing out the word. (Sound\Voice\DLCNukaWorld.esm\DLC04NPCMAaronCorbett\0601E394_1.fuz) (Bug #27532)
- Corrected audio in various shared male and female player character dialogue topics where the recordings don’t match each other, don’t match the subtitle, and/or don’t make sense grammatically. (Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001632AA_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceFemale01\060424D2_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceFemale01\06043C05_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceFemale01\06037B8E_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceFemale01\060253B4_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceFemale01\06043C07_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceFemale01\06009C83_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000BF950_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000BF94B_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000BF94B_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceMale01\06017FAF_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceMale01\0601802E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\001CD086_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0005FCDA_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00128D35_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00128D34_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceFemale01\06042380_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01/0604861E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01/0604861E_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceMale01\06048611_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01/0002D98E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01/000A1814_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01/000A1807_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceFemale01\0601DC65_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceMale01\0601DC65_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\001AC78B_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00186668_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0012AC69_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0012AC4F_1.fuz) (Bug #27455, Bug #27453, Bug #27447, Bug #27445, Bug #27444, Bug #27443, Bug #27437, Bug #27420, Bug #27419, Bug #27418, Bug #27416, Bug #27403, Bug #27401, Bug #27371, Bug #27370, Bug #27340, Bug #27339, Bug #27338, Bug #27323, Bug #27321, Bug #27319, Bug #27252, Bug #27233, Bug #27232, Bug #27231, Bug #27230)
Item Fixes
- ClothesMilitaryFatigues was missing instance naming rules (Bug #26816).
- LLI_Armor_Raider_Boss_Outfit was using the wrong epic chance global (LL_EpicChance_Boss instead of LL_EpicChance_Armor_Boss). The leveled list added by UFO4P 2.0.6 to fix bug #25154 (UFO4P_LLI_Armor_Raider_Boss_Outfit _NoHelmet) has been updated to reflect this change as well (Bug #27363).
- Rum bottles (BottleEmptyRum01) were missing a put down sound (Bug #27558).
- Mod_armor_Combat_Lining_Limb_ReducedDetection, mod_armor_Leather_Lining_Limb_ReducedDetection, mod_armor_Metal_Lining_Limb_ReducedDetection: these mods were using the ma_armor__Lining_LimbLeg keywords, but were in the mod collections for both arm and leg armor pieces. Thus, the game could create epic arm and leg armor pieces with muffled mods at run time but the player was not allowed to add these mods to anything else than leg armor pieces at the workbench, making muffled arm mods for no obvious reason the only non-unique/non-legendary mods in the game that could not be recreated by the player. Since the naming conventions ("Limb" instead of "LimbArm"/"LimbLeg" in the root names of all related object mods and misc mods) also suggest that these mods were actually intended to be applied to both arm and leg armor pieces, their mod association keywords have been changed to ma_armor__Lining_Limb to accomplish this (Bug #26715).
- DLC04_Armor_Disciples_Underarmor_01/02/03/04, DLC04_Armor_Operators_Underarmor_01/02/03/04, DLC04_Armor_Pack_Light_LegsUnderarmor, DLC04_Armor_Pack_Underarmor_01/01a/ 01b/01c/01d/01e/01f/01g/02/03/04/05, DLC04_Armor_Western_Hat_01/01a/02/02a, DLC04_Clothing_HubologistRobes, DLC04_Logo_JacketAndPants_Underarmor_01/02/03/04/05 and DLC04_Logo_ShirtAndPants_Underarmor_01/02/03/04/05 were missing scrap recipes. They should return one piece of cloth when scrapped (Bug #27559).
- Maxson's Battlecoat (ClothesMaxsonCoat) wasn't returning one piece of leather when scrapped like was intended. (Bug #27258)
Quest and Dialogue Fixes
- Aliases for "The Cleansed" and Dara could not be cleared when needed due to not being marked as optional. [DLC04DialogueSettlement] (Bug #27293)
- Missing perk property has been filled for Trip to the Stars (DLC04MS02). (Bug #27292)
- Cleared invalid properties from DLC04RECampCT05. (Bug #27247)
- Cleared invalid properties from DLC04REObjectCT04. (Bug #27229)
- Cleared invalid properties from DLC04_KiddieKingdomMain. (Bug #27315)
- REObjectJS01: This encounter places a note that is supposed to add a map marker when read by the player, but the quest could shut down before the player had read the note and no map marker was added at all (Bug #26736).
- GhoulishPerkManager: Fixed an issue where two scripts running on the same alias that react to different events and are both configured to set a stage to stop the quest could cause a situation where one script stopped the quest and the other inadvertently tried to restart it if they did both start running around the same time (Bug #25530).
- DLC04GZBattlezone: Flagged several aliases as optional to match requirements of the quest script (Bug #27308).
- DLC04SafariAdventureQuest: Removed a line from the stage 10 fragment that tried to enable a reference which is controlled by an enable parent (Bug #27359) and another line from the stage 60 fragment that tried to enable a reference in a container (Bug #27360).
- DLC06DialogueVault88: Fixed an issue in the stage 9000 fragment where the script failed to enable items after adding them to a container, instead of doing it the other way around (Bug #26022).
Papyrus Fixes
- DLC04:Fragments:Quests:QF_DLC04GZBattlezone_010295C8: Stage 50 fragment had no sanity check for an empty companion alias. (Bug #27290)
- DLC04:DLC04_RQ_QuestScript: No verification if the alias to check is filled before it tries to get the reference in it. (Bug #27249)
- Fragments:Quests:QF_BoSM01_000B1D79: Stage 91 fragment was attempting to set an incorrect objective. Instead of 25, it should be setting 65. (Bug #27240)
- A sanity check had to be added to the damage helper validation procedure added to WorkshopObjectScript by UFO4P 1.0.5 to skip the operations if an object has no damage helper specified, because there are flora objects that are deliberately missing this property such as the vault 88 pipboy crate (Bug #26016).
- Reincluded the modified version of DLC04:SetStageOnGainLOS (from UFO4P 2.0.0, Bug #21573) since it went missing from the archive somehow (Bug #27317).
- ArtilleryReferenceScript: Removed a line that always failed with an error because it tried to play a sound from an unloaded object (Bug #26243).
- BHExtBOSEnable: Added a missing sanity check and removed a disable call that never worked because all BHExtBOSEnable triggers are parented to an enable marker that is controlled by the quests Inst302 and Inst302Combat (Bug #25831).
- CIS_ManagerScript: Added sanity checks to avoid log spam caused by the interaction scene handling for Curie and Deacon (Bug #25150).
- Default2StateActivator: Added code to the SetOpen() function to further improve the handling of animation calls on unloaded references (Bug #25838).
- DefaultCollectionAlias: Added a check to handle cases where another counter script running on the same collection alias removed references before this script could handle them. If the collection alias contained only one reference at quest start, this script would find it empty when it started running and would create a zero-length array on purpose, on which all subsequent operations failed. In the worst case, this could result in quests not properly advancing (Bug #25819).
- DLC04:DLC04ArcadeController: Added a missing 3D check (Bug #25635).
- DLC04:DLC04ArcadeNukaZapperRaceRocket: Added a missing 3D check (Bug #27228).
- DLC04:DLC04ArcadeShootingGallery, DLC04:DLC04ArcadeShootingGalleryTarget: Added missing 3D checks (Bug #27306).
- DLC04:DLC04KiddieKingdomMainQuestScript: Fixed a loop through a reference collection that was mistakenly using the size of a different reference collection to evaluate its end index and thus occasionally failed with 'index out of range' errors (Bug #27330).
- DLC04:DLC04NukaRacersScript: Added missing 3D checks (Bug #27243).
- DLC04:DLC04RideControllerAnimDrivenScript: This script did not properly update its animation state tracking variable and eventually started spilling errors because animations were called out of order. Also added missing 3D checks (Bug #27242).
- DLC04:DLC04_BloatedAmbushScript: Added a missing 3D check (Bug #27342).
- DLC06:PipboyMiscItemScript: Fixed a vanilla sanity check that was not working as intended (Bug #26196).
- EMSystemTurfScript: Added an unbound script check to a lengthy loop through an actor array because there's evidence that the actors and/or the reference the script is running on unload while the array is processed. Also added a check to skip some code that should not run once this has happened (Bug #27421).
- FXScatterImpactEffectsOnDeath: Improved the unbound script checks added to this script by UFO4P 2.0.3 (Bug #26237).
- HoveringVertibirdScript: Added code to stop impact effects from being played if the parent cell detaches before the reference unloads, since this won't work in unloaded cells, irrespective of whether the reference still has 3D or not (Bug #25529).
- MasterAmbushActorScript: Added an unbound script check to avoid occasional log spam (Bug #25693).
- MinDestBOSScript: Added a sanity check for none objects that may be passed by workshop events after a code change on WorkshopParentScript (Bug #26238). Also added an empty handler for WorkshopEnterMenu events to avoid log spam (Bug #26236).
- MS02PeriscopeScript: Added a quest stage check that was mentioned in a designer note but had never been added to the actual script although it was necessary for it to shut down the periscope. Without this check, the script continued to call animations on the periscope even after MS02 had been completed and the submarine had technically left the harbour. In addition, a number of missing 3D checks were added (Bug #25575).
- PerkRootedScript: Added missing checks (Bug #27329, Bug #27404).
- PowerArmorFXScript: Added an unbound script check (Bug #27220).
- REObjectJS01Note: This script was missing a state change to prevent it from calling REObjectJS01 again if the player reads the note more than once (Bug #26736).
- REScript: Added a sanity check to handle cases where non-RE quests running this script are using the RangeCheckDistance property for custom purposes. If this property is set to anything else than zero, REScript automatically tries to register for distance events with the trigger but this fails with an error on all quests that are not random encounters because they have no triggers (Bug #25354).
- RETriggerScript: Added code to defend trigger sabotage attempts discovered on some random encounter quests added by the DLCs. The start fragments of these quests contain a separate line that runs after the startup function on REScript has been called and for no obvious reason overwrites the valid myQuest property on RETrigger Script that was previously passed by REScript with an invalid one that turns into a broken pointer once the offending quests shut down (Bug #27394).
Placement/Layout/Ownership and other World Object Fixes
- 060330F9: Trigger item with a missing sound property. (Bug #27241)
- 000E6FB2: A generator light that was mistakenly enable-parented and thus never turned off when the fusion core was taken from the generator (Bug #27219).
- 0014FF46: An elevator switch that was mistakenly enable-parented (Bug #26186).
- 00249E8D, 00249E8E: Triggers supposed to toggle linked references that are eventually deleted by the game. A small script has been added to the triggers to disable them once the linked refs no longer exist (Bug #25839).
- 00190B57: A spotlight light that was mistakenly enable-parented (Bug #25771).
- 06056B5E: Useless trigger disabled and moved out of the way (Bug #27361).
- 07034B53, 07034B54, 07034B55, 07034B56, 07034B57, 07034B58, 07034B59, 07034B5A, 07438B8E: Rock piles and ash mounds placed to cover up gaps in the terrain. (Bug #27168, Bug #27166, Bug #27165)
- 0015DC51: A cooking station had ragdoll data and shouldn’t have since it's a static object. (Bug #27194)
- 001B3196, 001B3198: Siren floating above the ground at the top of the tower near Lynn Woods. Attached circuit breaker adjusted along with it. (Bug #27201)
- 001768BC: Disabled a duplicated toolbox. (Bug #27207)
- 00211498: Misplaced seat. (Bug #27224)
- 0603272D, 0603282E, 0603282F: Misplaced robot spawn marker and two patrol markers. (Bug #27235)
- 06044318: Nuka-Cooler recipe adjusted that could potentially not spawn correctly on a shelf and/or could become trapped underneath the ground where it is unobtainable. (Bug #27235) [NR]
- 0601C7AD, 0604AA0E, 0604E4A8, 060500DA, 0605017D, 06051844: Objects which incorrectly had the DefaultDisableHavokOnLoad script attached. (Bug #27314)
- 0003DFC0: Misplaced turret. (Bug #27417)
- 002133E3: Misplaced assembly part. (Bug #27424)
- 000BF009, 000BF00A, 000BF00B: Misplaced cinder blocks. (Bug #27426)
- 0302495F: Door adjusted that would clip through a cabinet when opened. (Bug #27427)
- 001815D4: Mattress buried in rubble that should have been static instead of usable. (Bug #27431)
- 0023104C: Misplaced ironing board. (Bug #27431)
- 0005597C, 0005597D, 0005597E, 000A8C3D: Fusion cells outside of the Museum of Freedom that shouldn't have been respawning. (Bug #27433, Bug #27207)
- 000AE115, 000BA401: Misplaced oxygen tanks. (Bug #27466, Bug #27432) [NR]
- 000F36ED, 060489AA, 060489B3, 060489B4: Misplaced holotapes. (Bug #27470, Bug #27469)
- 0604D3C6, 0604D3C7: Misplaced notes. (Bug #27470)
- 06051164, 06051166, 06051169, 06051181, 06051183: Misplaced napkins. (Bug #27470)
- 06034AC7: Misplaced construction barrier. (Bug #27473)
- 06053B3F: Misplaced hard hat. (Bug #27475)
- 0604AD8E, 0604AD8F, 0604AD90, 0604AD91, 0604AD95, 0604AD9A: Misplaced scrap components. (Bug #27476)
- 00053804, 00053808, 0016BB0B, 0016BB0C, 0016BB0D, 0016BB0E, 0016BB0F, 0016BB10, 0016BBCC, 060186EB, 060186EC, 060186ED, 060186EE, 060186EF, 060186F0, 06022BA6, 06022BA7, 06022BA8, 06022BA9, 06022BAA, 06022BAB, 06036337, 06036338, 06036339, 0603633A, 0603633B, 0603633C, 06036637, 06036638, 06036639, 0603663A, 0603663B, 0603663C: Misplaced "dummy" Nuka-Cola bottles in vending machines. (Bug #27478, Bug #27473, Bug #27470, Bug #27466, Bug #27429)
- 001C5372, 0302E988, 06022C12: Misplaced static barrels. (Bug #27478, Bug #27469, Bug #27427)
- 06022BAC, 0603633D, 06043D8B: Misplaced Nuka-Cola vending machines. (Bug #27478, Bug #27473, Bug #27471)
- 06022C2F: Misplaced static wood crate. (Bug #27478)
- 00017BE7, 00017C0C, 000A5462, 000B1B8E, 001B4B1C, 0603BEF2, 0604AF8B: Misplaced bobby pin boxes. (Bug #27481, Bug #27474, Bug #27471, Bug #27466, Bug #27424)
- 00240B6F, 0605466D, 06054E6B, 0602C38B, 0602C499: Misplaced armor and weapons workbenches. (Bug #27487, Bug #27470, Bug #27431, Bug #27425)
- 06051844: Misplaced tent bunch. (Bug #27487)
- 0005E238, 0005E23B, 000AEDC0, 000B2625, 000B956D, 000B956E, 0015DC52, 001815D4, 001815D5, 0601371E, 06038C67, 06038C68, 0603FF58, 0604AD9F, 06054514, 06054E51: Misplaced furniture. (Bug #27488, Bug #27476, Bug #27474, Bug #27470, Bug #27467, Bug #27433, Bug #27432, Bug #27431, Bug #27425)
- 000395B3, 0005597C, 0005597D, 0005597E, 000A8C3D, 002468D4, 002468D5, 002468D6, 060319C8, 060518AF, 060518B0, 060518AF: Misplaced ammo. (Bug #27491, Bug #27487, Bug #27481, Bug #27471, Bug #27433, Bug #27207)
- 0005B6CB, 0005B6CD, 000A5367, 000A53C8, 0019E424, 0021148D, 06022C34, 06022C35, 06034AC8, 06034AC9, 060469AB: Misplaced traffic cones. (Bug #27491, Bug #27478, Bug #27473, Bug #27466, Bug #27424, Bug #27224)
- 000665E9, 000665EA, 001E048A, 06049179: Misplaced plants. (Bug #27491, Bug #27488, Bug #27484)
- 001F9F0E, 0020E95C: Cars that weren’t havok settled properly. (Bug #27491)
- 0014F750: Mirelurk spawn marker mistakenly placed below ground surface. (Bug #27493)
- 00037128, 000AE0DC, 000AEDBE, 000AEE80, 0016BBDB, 0016BC1B, 0016BC38, 001D71AD, 0020F550, 0020F551, 0020F552, 0022B90B, 0022B913, 0022B914, 010082E7, 01008DA4, 01008F00, 01008F01, 0100A293, 0100A343, 0100A344, 0100ABD0, 0100ABD1, 060356C4, 0603FF2D, 060400EB, 06040100, 06055B9C: Misplaced static trash cans. (Bug #27495, Bug #27487, Bug #27483, Bug #27474, Bug #27470, Bug #27466, Bug #27432, Bug #27429, Bug #27428, Bug #27224)
- 060175F3: Misplaced sandbag. (Bug #27495)
- 060175F6, 06055B78, 06055B79, 06055B7A, 06055B7B: Misplaced tires. (Bug #27495)
- 06055B84: Misplaced paper debris. (Bug #27495)
- 0001F6CE, 0001F6DA, 0001F6DB, 0001F6DE, 0001F6E0, 0001F6E1, 0001F6E2, 0001F6EA, 0003F423, 00058808, 0005880A, 0005B309, 0005B30A, 0005B6C9, 0005B793, 0005B794, 0005B7B1, 0005BA40, 0005BA66, 0005C69B, 00060D7D, 0006F5C3, 0008A540, 0008A549, 0008A54A, 0008EED9, 0008EEDA, 00093982, 00099B02, 000A5422, 000A5423, 000A5576, 000A5578, 000B1B4A, 000B1B4B, 000C922E, 000FEDFB, 001101C3, 00125E6B, 00152AA6, 001665F1, 0016A600, 00187320, 001C6611, 001E7C0B, 0022BE5F, 0100C304, 0300B579, 0302E758, 0601474A, 06022B06, 06022B35, 06022B36, 06022C48, 06023DB1, 06023DC9, 06023DA0, 06023DB7, 06027AA2, 06029749, 0602974D, 0602C704, 0602D7A4, 0603198B, 060319C4, 060323C5, 060323C6, 060338E3, 060348BB, 06034AD4, 06034AE8, 06034F5D, 06035019, 06035022, 06035023, 060353BE, 060355A3, 06035735, 06036622, 06036627, 06036629, 0603662E, 06038116, 0603811C, 060381A2, 0603974C, 0603AE9B, 0603AE9E, 0603AF0F, 0603AF10, 0603B166, 0603B2DF, 0603B45A, 0603B45B, 0603BACA, 0603BACB, 0603BCF3, 0603D7A4, 0603FECF, 0603FEE2, 060426E7, 060426E8, 060426E9, 060442C4, 06044D07, 0604597A, 0604597B, 06048DB0, 06049E01, 0604AF70, 0604E4A9, 0604E4AE, 0604E831, 0604E832, 0604E83F, 06052207, 06052F54, 06053B3E, 06053B48, 06054517, 0605451C, 06054528, 0605466B, 06054B6A, 06054BFD, 06054BFE, 06054D4D, 06056177, 060564CD, 060568D6: Various misplaced containers. (Bug #27496, Bug #27492, Bug #27491, Bug #27489, Bug #27486, Bug #27483, Bug #27482, Bug #27480, Bug #27479, Bug #27478, Bug #27477, Bug #27476, Bug #27475, Bug #27474, Bug #27473, Bug #27472, Bug #27471, Bug #27470, Bug #27468, Bug #27467, Bug #27466, Bug #27431, Bug #27430, Bug #27429, Bug #27428, Bug #27427, Bug #27425, Bug #27424, Bug #27224, Bug #27207)
- 00037136, 00037143, 00037144, 00037145, 00037146, 00037147, 00037148, 0003714B, 0003714F, 0003F41B, 0003F425, 0003F426, 0003F427, 0003F428, 00050999, 0005099A, 0005B301, 0005B482, 0005BA41, 0005BA67, 0005FE8F, 0005FE91, 0005FE93, 0005FE9C, 0005FE9D, 0005FEA1, 0005FED8, 00061F25, 00063585, 000A53C0, 000A541F, 000A544B, 000A5461, 000A5463, 000A5464, 000A5465, 000A5466, 000A5467, 000A5468, 000A5497, 000A54A2, 000A54A3, 000A557E, 000AB429, 000AB42A, 000A2CC8, 000AD525, 000AEE8B, 000B1B8B, 000B1B8C, 000B1B8D, 000BA4B2, 000EDD57, 000EDD58, 000EDD59, 000EDD5B, 000F3ED0, 000FD6E5, 000FD6E6, 001665FC, 001665FF, 00166600, 00166601, 00166603, 00166614, 00168653, 0016BB1A, 0016BB1C, 0016BB67, 0016BBBD, 0016BBC4, 0016BBD0, 0016BBD7, 0016BBDF, 0016BBE0, 0016BC18, 0016BC1D, 0016BC1F, 0016BC22, 0016BC35, 0016BC4F, 0016BC51, 0016BC52, 0016BC53, 0016BC54, 0016BC61, 0016BC69, 0016BCAC, 0016BCB1, 0016BCB4, 0016BCCB, 0018DEE4, 0019C7F8, 0019FCAA, 0019FCAB, 0019FCAC, 0019FCAD, 001A5B80, 001C48BC, 001C6613, 001D5FF2, 001D71A3, 001E317B, 001E7285, 001E7286, 001E7290, 001E72D4, 0020A7A3, 0020A7B4, 0020C8E6, 0020C8E7, 0020D2C8, 0020E9B2, 0020E9E7, 0020EA30, 0020EA31, 0020F527, 0020F528, 0020F529, 0020F59C, 0020F59E, 0020F5F5, 0020F63A, 0020F64A, 0020F662, 0020F663, 0020F668, 0020F669, 0020F66A, 0020F66B, 00211440, 0021144A, 00211484, 00211485, 00211490, 00211493, 00211499, 0021344E, 00213D3D, 0022428F, 00228105, 0022B8D4, 0022B90D, 00230FF3, 0023104D, 0023104E, 00231985, 00231B4F, 01009A99, 01009A9B, 0100AC1C, 0301F5F8, 0301F619, 0302E917, 0302EAA5, 03030B26, 03030B28, 030311AE, 030329EF, 0303ED45, 03033F1E, 060211DE, 060181D6, 060181D7, 0601A9C2, 06022766, 06022767, 06022769, 0602276A, 06022BCC, 06022C37, 06022C38, 06022C41, 06029194, 06029196, 06029197, 060291B2, 06031987, 060349C0, 060349C4, 060349C9, 060349CA, 060349CF, 060349D0, 06034FFF, 06035027, 06035028, 0603502A, 0603502C, 06035030, 0603503E, 06035398, 0603539C, 0603539D, 0603539E, 0603539F, 060353A0, 060353A1, 060353AB, 060353AC, 060353AE, 060353AF, 060353B0, 060353B1, 060353B2, 060353B3, 060353CE, 0603566E, 0603566F, 06035670, 06035671, 06035672, 06035673, 06035674, 06035675, 06035676, 06035680, 06035682, 06035683, 06035684, 06035685, 0603569D, 0603569E, 0603569F, 060356CA, 060356CB, 060356CC, 060356D0, 06035741, 06037E52, 06037E5E, 060381A0, 0603AE60, 0603AE69, 0603AEDC, 0603AEDF, 0603AEE2, 0603AEE3, 0603AF04, 0603AF05, 0603AF07, 0603AF09, 0603AF0E, 0603FA95, 0603FA96, 0603FA97, 0603FA98, 0603FA99, 0603FA9A, 0603FA9B, 0603FE20, 0603FE21, 0603FEC8, 0603FEDF, 0603FEE0, 0603FEE1, 0603FF44, 0604011C, 0604011D, 060411DE, 060428D4, 060428E6, 06042919, 060441E0, 060441E1, 060442C3, 060442D2, 06047D96, 06047D57, 06047F2A, 06047F2B, 06048246, 06048954, 06048D20, 06048DAA, 06048DAB, 06049DA8, 06049DC0, 06049DC2, 06049DC3, 06049DCC, 0604AD87, 0604AD88, 0604AD89, 0604AD96, 0604AEB6, 0604AEB7, 0604AEB9, 0604AF77, 0604AF9E, 0604AF9F, 0604AFA7, 0604AFA8, 0604AFAD, 0604AFAE, 0604AFAF, 0604AFB0, 0604AFB1, 0604AFB2, 0604AFB3, 0604AFB4, 0604AFB6, 0604AFB7, 0604B25B, 0604B25C, 0604B262, 0604B263, 0604BF3C, 0604E4A7, 0604E4B0, 0604E4B2, 06051117, 0605111A, 0605111B, 0605117C, 0605117D, 0605117F, 060517E9, 060517F2, 060517F3, 060517C9, 060517D0, 060517E5, 060517E8, 060517FD, 0605452B, 06054A58, 06054B54, 06054B55, 06054B56, 06054B57, 06054B64, 06054B7A, 06054B7B, 06054B7C, 06054B7E, 06054B7F, 06054B81, 06054B85, 06054B86, 06054B96, 06054B97, 06054B98, 06054B99, 06054B9C, 06054B9D, 06054BA5, 06054BA6, 06054BD2, 06054BE8, 06054BEE, 06054E01, 06054E03, 06055B62, 06055B70, 06055B71, 06055B86, 06055B9E, 06055BA9, 06055F7C, 06055F85, 06055F9A, 06055FA0, 06055FA5, 06055FAF, 06055FB9, 06055FBC, 0605646D, 06056823: Various misplaced junk items. (Bug #27496, Bug #27495, Bug #27494, Bug #27492, Bug #27491, Bug #27490, Bug #27487, Bug #27485, Bug #27483, Bug #27482, Bug #27480, Bug #27478, Bug #27476, Bug #27475, Bug #27474, Bug #27473, Bug #27472, Bug #27471, Bug #27470, Bug #27469, Bug #27466, Bug #27433, Bug #27432, Bug #27431, Bug #27429, Bug #27428, Bug #27427, Bug #27425, Bug #27424, Bug #27224, Bug #27207)
- 00184DAF, 00249C7E, 060291BF, 060291C1, 0603B3BE, 0603B3BF, 0603B3C0, 0603B3C2, 0603B3C3, 0603B3C5, 0603B3C7, 0603B3C8, 0603B3C9, 0603B3CB, 06054BEB, 06056A57, 06056A80, 06056A84, 06056A86, 06056A8E, 06056A90, 06056A9E: Misplaced books, comics, magazines, and pamphlets. (Bug #27496, Bug #27495, Bug #27488, Bug #27471, Bug #27470, Bug #27466, Bug #27429, Bug #27425)
- 0602917F, 06044D09: Misplaced weed whackers. (Bug #27496, Bug #27495)
- 06046D60, 0605044E, 0605044F: Misplaced oil lamps and light source. (Bug #27496, Bug #27472)
- 06048744, 06048745, 06048746, 06056B6C: Floating Nuka-Cade tokens. (Bug #27496, Bug #27470)
- 00058803, 00058805, 00058809, 0008A58A, 000EEBB5, 000EEBD8, 060348C8, 060348C9, 060348CA, 06035024, 0603BF2B, 0604091C: Misplaced caps stashes. (Bug #27497, Bug #27473, Bug #27471, Bug #27466, Bug #27224)
- 000211F1, 000211F2, 000211FF, 00021200, 00021210, 00021211, 00021212, 0010F41D, 001665F9, 00166622, 00166623, 00168647, 0016BC45, 0016BC5B, 0016BC5C, 0016BC5F, 001768F5, 0019C7F9, 001B2BCD, 0020CAE8, 0020E9F2, 0020EA04, 0020F4BA, 0020F4BC, 0020F65A, 0020F65C, 00211333, 00211397, 0021139B, 0021142A, 0021143F, 0021A887, 010082E6, 010082E9, 0302EA11, 06022C2D, 060291E8, 06031969, 060349C4, 060349CD, 06035031, 060353A8, 0603569A, 06047D58, 0604A100, 0604AD65, 0604AD8C, 0605415A, 06054E19, 06054E1A: Misplaced baskets, bins, and boxes. (Bug #27498, Bug #27496, Bug #27495, Bug #27491, Bug #27483, Bug #27478, Bug #27476, Bug #27474, Bug #27473, Bug #27471, Bug #27466, Bug #27433, Bug #27430, Bug #27429, Bug #27428, Bug #27427, Bug #27425, Bug #27424, Bug #27224)
- 0008EEE8, 0008EEE9, 0008EEEA, 0008EEEB, 0008EEEC, 000AD509, 000AD50A, 000AD523, 000AD524, 000AE0FB, 00166616, 0016BC40, 0016BCCD, 0020F64D, 0020F64E, 0020F658, 00211494, 00211495, 002402CC, 03056753, 060181CB, 060181CC, 060181CD, 06022C4D, 06029195, 06035025, 0603662B, 0603FECB, 0603FECC, 0603FF01, 0603FF6B, 0604091D, 06043D8D, 06043D8E, 060442D3, 060442D4, 060442E0, 06048956, 0604AD68, 0604AD69, 0604AD8A, 0604AD8B, 0604AD98, 0604AD99, 0604AD9B, 0604AEB1, 0604AFF7, 0604AFF8, 0604AFF9, 0604AFFA, 0604C2A2, 0604E4AB, 060504BE, 060517C9, 06051FFC, 06051FFD, 06051FFE, 06053231, 06054157, 06054158, 06054B3E, 06054B3F, 06054B42, 06054B43, 06054B6E, 06054B6F, 06054B70, 06054B71, 06054B72, 06054BC0, 06054C00, 06056007, 0605600D: Various misplaced consumables. (Bug #27498, Bug #27497, Bug #27496, Bug #27495, Bug #27492, Bug #27487, Bug #27486, Bug #27483, Bug #27478, Bug #27476, Bug #27474, Bug #27473, Bug #27471, Bug #27470, Bug #27468, Bug #27466, Bug #27432, Bug #27429, Bug #27427, Bug #27425, Bug #27224)
- 000AB25D, 000AD516, 000F3ECD, 03043A2D, 060319C6, 06043B13, 06054166, 06054506, 0605450A, 06054511, 06054BCA: Misplaced weapons. (Bug #27498, Bug #27473, Bug #27471, Bug #27433, Bug #27432, Bug #27427, Bug #27425, Bug #27224)
- 000FDCD7, 00110144, 0015DC53, 001D6004, 001D6005, 001D6006, 001D6007, 001D5FEE, 0020C8E0, 000235BE, 0302E989, 03032C1F, 060348B4, 0604CA21: Misplaced skeletons and other corpses. (Bug #27498, Bug #27473, Bug #27467, Bug #27430, Bug #27429, Bug #27427, Bug #27289, Bug #27226, Bug #27217)
- 0019FCA8, 0019FCA9, 0301F5F3, 0301F5F4, 0605415E, 06054BE4: Misplaced folders. (Bug #27498, Bug #27469, Bug #27427, Bug #27425)
- 0604CA18: Misplaced Nuka-Cola lunchbox. (Bug #27498)
Text Fixes
- BoS201 [00123655]: "Now, I know your eager to hop into a suit of Power Armor and take the fight to the Institute, but first thing's first." > "Now, I know you're eager to hop into a suit of power armor and take the fight to the Institute, but first things first." (Bug #27212)
- DLC04NukaCola04: "Nuka-Cola introduced fruit-flavored beverages such as Nuka-Cherry, Nuka-Grape and Nuka-Orange only a few short years after the corporation was founded." > "Nuka-Cola introduced fruit-flavored beverages such as Nuka-Cherry, Nuka-Grape, and Nuka-Orange only a few short years after the corporation was founded." (Bug #27234)
- EncMrHandy: "Mr Handy" > "Mr. Handy" (Bug #27238)
- DLC04EncMisterHandy01Flamer, DLC04EncMisterHandy01Laser, DLC04EncMisterHandy01Mister, DLC04EncMisterHandy01Saw: "Mr Frothy" > "Mr. Frothy" (Bug #27254)
- DLC04_Trashcan01_Container, DLC04_Trashcan02_Container, DLC04_Trashcan02B_Container, DLC04_Trashcan04_Container, DLC04_Trashcan05_Container, DLC04_TrashcanOverflowing01_Container, DLC04_TrashcanOverflowing02_Container: "Trashcan" > "Trash Can" (Bug #27255)
- HC_SurvivalIllness: "In Survival, eating uncooked meat, drinking unpurified water, taking damage from disease-ridden foes and using harmful Chems all put your body at increased risk for various ill effects." > "In Survival, eating uncooked meat, drinking unpurified water, taking damage from disease-ridden foes, and using harmful Chems all put your body at increased risk for various ill effects." (Bug #27259)
- HC_SurvivalAbout: "Do you long for a more brutal take on a life lived post apocalypse?" > "Do you long for a more brutal take on a life lived post-apocalypse?" (Bug #27260)
- HC_HelpSurvival: "Do you long for a more brutal take on a life lived post apocalypse?" > "Do you long for a more brutal take on a life lived post-apocalypse?" / "To enable Survival, press [Pause], select "Settings," then "Gameplay" and choose "Survival" from the "Difficulty" options." > "To enable Survival, press [Pause], select "Settings," then "Gameplay," and choose "Survival" from the "Difficulty" options." / "Manual, quicksaving & most autosaves are disabled." > "Manual, quicksaving, & most autosaves are disabled." / "Food and stimpaks heal at a significantly slower rate, and you'll need to pay attention to your overall wellness by staying properly fed, rested and hydrated." > "Food and Stimpaks heal at a significantly slower rate, and you'll need to pay attention to your overall wellness by staying properly fed, rested, and hydrated." / "Survival: Rest, Wellness & Fatigue" > "Survival: Rest, Wellness, & Fatigue" / "You must stay hydrated, fed, and rested to remain combat-ready." > "You must stay hydrated, fed, and rested to remain combat ready." / "Eating uncooked meat, drinking unpurified water, taking damage from disease-ridden foes and using harmful Chems all put your body at increased risk for various ill effects." > "Eating uncooked meat, drinking unpurified water, taking damage from disease-ridden foes, and using harmful Chems all put your body at increased risk for various ill effects." / "Herbal Remedies, which can be crafted at Chem Stations, purchased from vendors & doctors and found in various containers significantly lower your chances of developing particular Illnesses." > "Herbal Remedies, which can be crafted at Chem Stations, purchased from vendors & doctors, and found in various containers significantly lower your chances of developing particular Illnesses." (Bug #27261)
- DLC04EncSpaceMrHandy01Template: "Mr Handy Greeter" > "Mr. Handy Greeter" (Bug #27262)
- Toaster_01_Prewar: "Toaster" > "Clean Toaster" (Bug #27263)
- MS17ChambersSubTerminal [Name]: "Doctor Chambers Terminal" > "Doctor Chambers' Terminal" / [Menu Items; Item ID 2]: "RE: Retrieval Team ready" > "RE: Retrieval Team Ready" / "Our team's all patched up and ready to grab some Synths." > "Our team's all patched up and ready to grab some synths." / [Menu Items; Item ID 3]: "RE: Dr. Rogers' rant" > "RE: Dr. Rogers' Rant" / [Menu Items; Item ID 7]: "Effectively the test is hiding in plain sight." > "Effectively, the test is hiding in plain sight." / "The wide variety of risk we expose ourselves to is outright foolish." > "The wide variety of risks we expose ourselves to is outright foolish." (Bug #27268)
- MS17OfficeTerminalSubTerminal1 [Menu Items; Item ID 3]: "Mentioned the synths as "undesirables"." > "Mentioned the synths as "undesirables."" / [Menu Items; Item ID 5]: "* Visitors comment on her "nervousness" and "jumpiness"." > "* Visitors comment on her "nervousness" and "jumpiness."" (Bug #27269)
- MS17RogersTerminal [Welcome Text]: "Doctor Roger's Personal Terminal" > "Doctor Rogers' Personal Terminal" / [Menu Items; Item ID 3]: "Our limiting factor isn't the stream of test subjects going through Covenant: it's our acquisition rate of test negatives and our research bandwidth." > "Our limiting factor isn't the stream of test subjects going through Covenant, it's our acquisition rate of test negatives and our research bandwidth." / "Montgomery is far more important here than giving scavvers check ups." > "Montgomery is far more important here than giving scavvers check-ups." (Bug #27270)
- MS07c_CambridgePDTerminal_C: "Unauthorized Users Report Directly To Lock-Up!" > "Unauthorized Users Report Directly To Lockup!" (Bug #27271)
- ADV08_Vim_Terminal_Tour [Menu Items; Item ID 1]: "History of Vim Presentation" > "History of Vim! Presentation" / "Covers the history of the company, the Reed family, and the unique following of the Vim beverage." > "Covers the history of the company, the Reed family, and the unique following of the Vim! beverage." / "Run time 45 minutes." > "Runtime 45 minutes." / [Menu Items; Item ID 2]: "Guided tour of the Vim Factory, showing how the beverage is made, bottled and shipped." > "Guided tour of the Vim! Factory, showing how the beverage is made, bottled, and shipped." / "20% discount if purchased with History of Vim Presentation Pass." > "20% discount if purchased with History of Vim! Presentation Pass." / [Menu Items; Item ID 3]: "Founded in 1931, Vim is one of the oldest soda pops in the country." > "Founded in 1931, Vim! is one of the oldest soda pops in the country." / "Though it has been slower to reach a national audience than certain other brands, Vim is a state tradition, and may soon be named the official state drink!" > "Though it has been slower to reach a national audience than certain other brands, Vim! is a state tradition, and may soon be named the official state drink!" / "If you will follow me to the theater, you can see a short film on the history of Vim." > "If you will follow me to the theater, you can see a short film on the history of Vim!" / [Menu Items; Item ID 4]: "NOTE: Wait for guests to congregate after 10 minute break following the History of Vim presentation." > "NOTE: Wait for guests to congregate after 10 minute break following the History of Vim! presentation." / "Now that you've seen the history of Vim, we will soon begin the Factory Tour and Tasting, where you can see how our beloved beverages are made and try out some of the new flavors we are currently developing." > "Now that you've seen the history of Vim!, we will soon begin the Factory Tour and Tasting, where you can see how our beloved beverages are made and try out some of the new flavors we are currently developing." / "We are also now shipping internationally if you want to send a case of Vim home or to a loved one!" > "We are also now shipping internationally if you want to send a case of Vim! home or to a loved one!" (Bug #27272)
- ADV08_Vim_Terminal_BrewingProtectron [Name]: "Vim Brewing Terminal" > "Vim! Brewing Terminal" / [Menu Items; Item ID 1]: "This area overlooks many brewing vats, all of which contain our different flavors of Vim." > "This area overlooks many brewing vats, all of which contain our different flavors of Vim!" / "All our soda pops are lightly fermented to bring out the natural flavor profile, exactly the way Herbert Reed made the very first Vim tonic. But don't worry, all our Vim beverages are non-alcoholic and safe for little Jimmy, Judy, or even Fido!" > "All our soda pops are lightly fermented to bring out the natural flavor profile, exactly the way Herbert Reed made the very first Vim! tonic. But don't worry, all our Vim! beverages are non-alcoholic and safe for little Jimmy, Judy, or even Fido!" (Bug #27273)
- ADV08_Vim_Terminal_Legal [Menu Items; Item ID 3]: "Call Sheriffs Dept. for update on bar brawl" > "Call Sheriff's Dept. for update on bar brawl" (Bug #27274)
- DLC04GalacticZoneOnly_LvlMrHandy_WaiterHandy: "Mr Frothy Waiter" > "Mr. Frothy Waiter" (Bug #27286)
- ADV08_Vim_Terminal_CEO_SubMail [Menu Items; Item ID 1]: "Mr. Reed, I know you told everyone in the monthly meeting that "the troubles in distribution," as you put it, are just coincidences, but with respect sir, you're wrong." > "Mr. Reed, I know you told everyone in the monthly meeting that "the troubles in distribution," as you put it, are just coincidences, but with respect, sir, you're wrong." / [Menu Items; Item ID 4]: "I'm actually a little hesitant to share what's in the recipe yet, cause I don't think you are going to believe it. We can do a limited release, but you really need to give us some more testing time before permanently adding it to the Vim line up." > "I'm actually a little hesitant to share what's in the recipe yet, 'cause I don't think you are going to believe it. We can do a limited release, but you really need to give us some more testing time before permanently adding it to the Vim! lineup." (Bug #27287)
- DLC04GalacticZoneOnly_LvlMrHandy_ChefHandy: "Mr Frothy Chef" > "Mr. Frothy Chef" (Bug #27288)
- DN088_GeraldSubTerminalJournal [Menu Items; Item ID 2]: "He threatened the Mayor and the town is in an uproar." > "He threatened the mayor and the town is in an uproar." / [Menu Items; Item ID 3]: "Jacq (that's what she likes to go by now) well she found your old notes about the mail relay and begged me for weeks to take her into the flooded area when I went to hunt Lurks so she could try to find the parts she needed. Well, she must have found what you had been looking for, cause she actually got this mail relay thing working." > "Jacq (that's what she likes to go by now), well, she found your old notes about the mail relay and begged me for weeks to take her into the flooded area when I went to hunt 'lurks so she could try to find the parts she needed. Well, she must have found what you had been looking for, 'cause she actually got this mail relay thing working." (Bug #27298)
- BoS_Prydwen_Terminal_QuinlanSub02 [Menu Items; Item ID 3]: "I need all the help I can get and if that means taking a few troops away from your scouting missions, I'm afraid you'll just have to make due." > "I need all the help I can get and if that means taking a few troops away from your scouting missions, I'm afraid you'll just have to make do." (Bug #27300)
- Weapons20JunkJet: "Load it into the Junk Jet, and shoot it at unsuspecting enemies." > "Load it into the Junk Jet and shoot it at unsuspecting enemies." (Bug #27301)
- DLC04EvanQuestGreeting [0604AC2B]: "Well, hey there. What brings you all the way out here?" > "Well, hey there. Uh, what brings you all the way out here?" (Bug #27302)
- DLC04EvanQuest [0604AC1D]: "Sure... do you happen to have a spare Liberty Prime?" > "Sure... Do you happen to have a spare Liberty Prime?" (Bug #27303)
- [0604AC1F]: "Let's just say I've been out there and I know that the world can be a cruel and unfriendly place." > "Let's just say that I've been out there, and I know that the world can be a cruel and unfriendly place."
- [0604AC23]: "Sure, that would be great." > "Sure, that'd be great."
- [0604AC24]: "I guess you could say that I like the peace and quiet, and the view... well, look for yourself. It's something else." > "I guess you could say that I like the peace and quiet, and the view... well, look for yourself. It's somethin' else."
- [0604AC28]: "Woah, okay. Take it easy. Just trying to break the ice, you know?" > "Whoa, whoa, okay. Take it easy. I'm just tryin' to break the ice, you know?"
- [0604AC2A]: "Hm. I suppose it's because I don't like to judge people until I get to know them." > "Hmm. I suppose it's because I don't like to judge people until I get to know them."
- [0604AC31]: "Don't mind me... I'm just going to hang out around here and enjoy the view." > "Don't mind me... I'm just gonna hang out around here and enjoy the view."
- [0604AC32]: "Here you go. I found this on the outskirts of Nuka-World a while back. Isn't doing me any good." > "Here you go. I found this on the outskirts of Nuka-World a while back. Isn't doin' me any good."
- [0604AC33]: "Making a new friend, I hope." > "Makin' a new friend, I hope."
- [0604B06B]: "Sure... a couple dozen Mini Nukes would do the trick." > "Sure... A couple dozen mini nukes would do the trick."
- DLC04SettlementSS4 [0604B53D]: "I remember." > "Heh. I remember." (Bug #27305)
- [0604B540]: "Heard you put a pretty good beat-down on Val. What happened?" > "Heard you put a pretty good beatdown on Val. What happened?"
- Armor03PowerArmor5T45: "The T-45 series was the first version of Power Armor ever employed on the battlefield by the U.S. military." > "The T-45 series was the first version of Power Armor ever employed on the battlefield by the U.S. Military." (Bug #27320)
- DialogueCodsworthPostWar_Phase1: "It's... it's REALLY you!" > "Oh, it's... it's REALLY you!" (Bug #27322)
- Armor03PowerArmor8X01: "The X-01 series of Power Armor was specially engineered and employed by remnants of the U.S. military after the Great War, and offers increased protection over the older, pre-war models." > "The X-01 series of Power Armor was specially engineered and employed by remnants of the U.S. Military after the Great War, and offers increased protection over the older, pre-war models." (Bug #27324)
- DN088_ProfsSubTerminalMail [Menu Items; Item ID 1]: "I am the Dean here and you would do well to remember that. Secondly, what is this I've been hearing about you and officers from the Army performing unauthorized construction under the Administrative Building while I was on vacation?" > "I am the dean here and you would do well to remember that. Secondly, what is this I've been hearing about you and officers from the Army performing unauthorized construction under the administrative building while I was on vacation?" / [Menu Items; Item ID 2]: "I am the one running this university and I have the right to know and approve all research programs." > "I am the one running this university, and I have the right to know and approve all research programs." / [Menu Items; Item ID 4]: "Goddammit Stuart, you aren't worming your way out of this." > "Goddammit, Stuart. You aren't worming your way out of this." / [Menu Items; Item ID 5]: "You think I wouldn't notice how often you visit the Student Credit Union?" > "You think I wouldn't notice how often you visit the student credit union?" / "I'm sure it's merely a coincidence that your Graduate student, Miss Mathews, is always on shift when you have to get something from your safe." > "I'm sure it's merely a coincidence that your graduate student, Miss Mathews, is always on shift when you have to get something from your safe." / [Menu Items; Item ID 6]: "I understand the need for secrecy sir, but don't you think that we could get more work done if you gave Leslie and I access to the research with out you having to be there?" > "I understand the need for secrecy, sir, but don't you think that we could get more work done if you gave Leslie and I access to the research without you having to be there?" / "Leslie said she saw the Dean skulking around following you yesterday and it is going to get harder to get work done if he is tailing you all the time." > "Leslie said she saw the dean skulking around following you yesterday and it is going to get harder to get work done if he is tailing you all the time." / [Menu Items; Item ID 7]: "It was a good idea, but we haven't been dating that long, I had to look it up in the student records in the front office (don't tell her that)." > "It was a good idea, but we haven't been dating that long. I had to look it up in the student records in the front office (don't tell her that)." / "Anyway, while I was there I overheard that Dean Patterson has an alumni dinner this weekend so he should out of your hair." > "Anyway, while I was there I overheard that Dean Patterson has an alumni dinner this weekend, so he should out of your hair." / "If you don't tell me what the construction was, and what your research is about I will be going straight to the press and the police." > "If you don't tell me what the construction was, and what your research is about, I will be going straight to the press and the police." (Bug #27345)
- DN088_LabTerminal [Header Text]: "== US Army ==" > "== U.S. Army ==" / [Menu Items; Item ID 1]: "Progress on the project has been slow so far, mostly because the Dean has been having Prof. Campbell tailed to try to figure out where the lab is." > "Progress on the project has been slow so far, mostly because the dean has been having Prof. Campbell tailed to try to figure out where the lab is." / "Thus far we've had trouble in containing the plasmon scattering from the electron beam." > "Thus far, we've had trouble in containing the plasmon scattering from the electron beam." / "I've checked and rechecked the professors calculations and they seem good, but it just doesn't replicate in our practicals." > "I've checked and rechecked the professor's calculations and they seem good, but it just doesn't replicate in our practicals." / [Menu Items; Item ID 3]: "Curtis and I were in early on Saturday so we could try to get through the days experiments in time to go catch a movie when we heard the sirens." > "Curtis and I were in early on Saturday so we could try to get through the day's experiments in time to go catch a movie when we heard the sirens." / [Menu Items; Item ID 5]: "We've no idea what we'll find out there or if anyone is still alive, but we've decided to leave one of the prototypes here, in case Prof. Campbell made it out, so he'd know we finish it. Maybe its a futile gesture, but Curtis agreed with me." > "We've no idea what we'll find out there or if anyone is still alive, but we've decided to leave one of the prototypes here, in case Prof. Campbell made it out, so he'd know we finished it. Maybe it's a futile gesture, but Curtis agreed with me." (Bug #27347)
- MinRecruit02PayRansomResponseRaider: "Oh, okay, thanks. I just hope I can trust those Raiders to keep their promise." > "Oh, okay. Thanks. I just hope I can trust those raiders to keep their promise." (Bug #27351)
- MinRecruit02PayRansomResponseSuperMutant: "Hopefully they'll take the payoff and leave us alone, Super Mutants are pretty unpredictable." > "Hopefully they'll take the payoff and leave us alone. Super mutants are pretty unpredictable." (Bug #27352)
- MS17PublicTerminal: [Menu Items; Item ID 1]: "From a brief rest to a long stay we have everything you are looking for in Covenant. Located in the central Commonwealth we have easy access to the best and safest trade routes in the area." > "From a brief rest to a long stay, we have everything you are looking for in Covenant. Located in the central Commonwealth, we have easy access to the best and safest trade routes in the area." / "For large caravans extra sleeping bags can be provided on request." > "For large caravans, extra sleeping bags can be provided on request." / [Menu Items; Item ID 2]: "Since the walls have come up we've hosted more and more traders." > "Since the walls have come up, we've hosted more and more traders." (Bug #27354)
- COMMacCreadyShared03: "First thing I'm gonna need is a military grade transmitter." > "First thing I'm gonna need is a military-grade transmitter." (Bug #27355)
- TFDShared02: "All right, what the fuck... sorry, I promised I wouldn't say it like that. Ah, forget it... let's just get going." > "All right, what the fuck... Sorry, I promised I wouldn't say it like that. Ah, forget it. Let's... let's just get goin'." / "Sooner we leave this place behind, the better." > "The sooner we leave this place behind, the better." (Bug #27356)
- DN070_NoteLuke: "Practically military grade." > "Practically military-grade." (Bug #27357)
- BoS_Prydwen_Terminal_QuinlanSub01 [Menu Items; Item ID 2]: "Vault-Tec constructed Vault in the basement of Malden Middle School. Data suggests Vault was created to experiment on children, but purpose has been struck from all records." > "Vault-Tec constructed vault in the basement of Malden Middle School. Data suggests vault was created to experiment on children, but purpose has been struck from all records." / [Menu Items; Item ID 3]: "Scouting patrol reported a possible military-grade Sentry Bot that looks serviceable." > "Scouting patrol reported a possible military-grade sentry bot that looks serviceable." / [Menu Items; Item ID 4]: "Facility was former location for Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers. Data suggests evidence lockers on site may still contain viable weapons or other useful equipment. Warning - scouting units have observed Raiders operating in the area." > "Facility was former location for Bureau of Alcohol, Drugs, Tobacco, Firearms, and Lasers. Data suggests evidence lockers on-site may still contain viable weapons or other useful equipment. Warning: Scouting units have observed raiders operating in the area." / [Menu Items; Item ID 5]: "Factory was designed for the manufacture and repair of Miss Nanny Robots." > "Factory was designed for the manufacture and repair of Miss Nanny robots." (Bug #27358)
- BoS_Prydwen_Terminal_CadeSub01 [Menu Items; Item ID 3]: "Previously prescribed painkiller and Stimpak mixture appears ineffective. Dosage has been increased to 300mg/day which is maximum allowable to remain duty-capable." > "Previously prescribed painkiller and stimpak mixture appears ineffective. Dosage has been increased to 300mg/day which is maximum allowable to remain duty capable." / [Menu Items; Item ID 4]: "Applied Stimpak and recommended a minimum eight-hour bedrest. This is third intoxication-related medical incident for patient, so I ordered treatment program to begin, as per regulations." > "Applied stimpak and recommended a minimum eight hour bedrest. This is third intoxication related medical incident for patient, so I ordered treatment program to begin, as per regulations." / [Menu Items; Item ID 5]: "Injuries: left arm and leg missing, severe internal trauma, left hemisphere of head severely burned and acute radiation poisoning." > "Injuries: left arm and leg missing, severe internal trauma, left hemisphere of head severely burned, and acute radiation poisoning." / "Patient's remains were incinerated as per regulations." > "Patient's remains were incinerated, as per regulations." / [Menu Items; Item ID 6]: "Symptoms consistent with sexually-transmitted disease from Ghoul species. Patient treated and report has been sent to Proctor Ingram as per regulations." > "Symptoms consistent with sexually transmitted disease from ghoul species. Patient treated and report has been sent to Proctor Ingram, as per regulations." (Bug #27362)
- DLC04DialoguePlayerHellos [06030AB7]: "Hey Shank." > "Hey, Shank." (Bug #27364)
- [06030ABD]: "Hey Lizzie." > "Hey, Lizzie."
- [06030AC3]: "Hey William." > "Hey, William."
- [0603C609]: "Hey, doc." > "Hey, Doc."
- [0603C610]: "Hi Maddox." > "Hi, Maddox."
- [0603C616]: "Hi Shelbie." > "Hi, Shelbie."
- [0603C618]: "Lauren" > "Lauren."
- [0603C619]: "Hi Lauren." > "Hi, Lauren."
- [0603C61D]: "Hi Chip." > "Hi, Chip."
- [0603C621]: "Hi Katelyn." > "Hi, Katelyn."
- [0603F6D6]: "Hey Sierra." > "Hey, Sierra."
- [0603F6D7]: "Hi Sierra." > "Hi, Sierra."
- DN046_BravoTeamTerminal [Menu Items; Item ID 1]: "I've been pouring over the schematics and I have no idea how were going to get this thing to throw a warhead far enough not to kill the soldier unlucky enough to be stuck with these deathtraps." > "I've been pouring over the schematics, and I have no idea how we're going to get this thing to throw a warhead far enough not to kill the soldier unlucky enough to be stuck with these death traps." / [Menu Items; Item ID 4]: "I was in bed last night when I had one of those "Eureka" moments. I ran over to the night shift guys in the lab, swept all of their drawings on the floor and starting sketching my idea." > "I was in bed last night when I had one of those "eureka" moments. I ran over to the night shift guys in the lab, swept all of their drawings on the floor, and starting sketching my idea." / [Menu Items; Item ID 5]: "It took the better part of a year, and over a hundred test firings, but the M42 is ready to shipped out into the field." > "It took the better part of a year, and over a hundred test firings, but the M42 is ready to be shipped out into the field." / "I feel pretty good knowing we're delivering a well-tested weapon to our own guys fighting overseas." > "I feel pretty good knowing we're delivering a well tested weapon to our own guys fighting overseas." (Bug #27367)
- BoS_Prydwen_Terminal_OutgoingMail [Menu Items; Item ID 2]: "Opened with moving your King's pawn 2 spaces, eh? Smart move - try to control the center of the board and free up the Queen and one of your Bishops." > "Opened with moving your king's pawn two spaces, eh? Smart move - try to control the center of the board and free up the queen and one of your bishops." / "I'm going to move my Queen's pawn 2 spaces so I can teach you a little something called the French Defense." > "I'm going to move my queen's pawn two spaces so I can teach you a little something called the French Defense." (Bug #27369)
- BoS202LinkMQSharedInfo02: "According to our scribes the reading indicated a level of technology that only the Institute could achieve." > "According to our scribes, the reading indicated a level of technology that only the Institute could achieve." (Bug #27372)
- BoS_Prydwen_Terminal_BotanySub01 [Menu Items; Item ID 2]: "Normally I wouldn't hold high hopes for such a small specimen, but the root is displaying chemical properties I've never seen before." > "Normally, I wouldn't hold high hopes for such a small specimen, but the root is displaying chemical properties I've never seen before." (Bug #27374)
- BoS_Prydwen_Terminal_NeriahLabSub01 [Menu Items; Item ID 2]: "Quinlan's collection teams have already brought Super Mutant and synth specimens aboard." > "Quinlan's collection teams have already brought super mutant and synth specimens aboard." / "As far as the Super Mutant specimens go, they're quite different from the strains present in the Capital Wasteland, so most of our anatomical records require updates, which takes time." > "As far as the super mutant specimens go, they're quite different from the strains present in the Capital Wasteland, so most of our anatomical records require updates, which takes time." / [Menu Items; Item ID 5]: "In honor of my resourceful laboratory field assistant, I've decided to name it the X111 Compound." > "In honor of my resourceful laboratory field assistant, I've decided to name it the X-111 Compound." (Bug #27375)
- BoS_Prydwen_Terminal_Kells [Menu Items; Item ID 5]: "Paladin Danse was well-liked and this news is certain to create a panic." > "Paladin Danse was well liked and this news is certain to create a panic." (Bug #27376)
- CA_Event_RadDamage_Gage [0602B8A1]: "Ain't keen to wind up looking like a ghoul. Can we limit the rads?" > "Ain't keen to wind up lookin' like a ghoul. Can we limit the rads?" (Bug #27381)
- [0602B8A2]: "Enough shit trying to kill me, I don't need to do it myself with radiation. Let's move out." > "Enough shit tryin' to kill me. I don't need to do it myself with radiation. Let's move out."
- [0602B8A3]: "Ahh, shit. Rads here, boss. We oughta steer clear." > "Oh, shit. Rads here, boss. We oughta steer clear."
- [0602B8A4]: "Can we move out before I start puking?" > "Can we move out before I start pukin'?"
- [0602B8A5]: "Hey let's try not to irradiate ourselves, okay?" > "Hey. Let's try not to irradiate ourselves, okay?"
- DLC04NPCFMagsBlackHolotapeYoung: "Mother, it's Mags" > "Mother, It's Mags" (Bug #27382)
- DLC04NPCFEvelynBlackHolotape: "Maggy, it's Your Mother" > "Maggy, It's Your Mother" (Bug #27383)
- DLC04_Pack_Story7_Part1_Note: "Note about Missing Slaves" > "Note About Missing Slaves" (Bug #27384)
- DLC04_RQ_Mason_ExplainShockCollar01Female: "Take this Shock Collar. Sneak up and slap it on when she ain't looking. Or, beat her senseless, and snap it on when she's down and out." > "Take this shock collar. Sneak up and slap it on when she ain't lookin'. Or, beat her senseless, and snap it on when she's down and out." (Bug #27385)
- DLC04_RQ_Nisha_ExplainShockCollar01Female: "Take this Shock Collar, sneak up, and snap it on when she isn't looking. Or, beat her senseless, my preference, then snap it on." > "Take this shock collar, sneak up, and snap it on when she isn't looking. Or, beat her senseless, my preference, then snap it on." (Bug #27386)
- DLC04_RQ_Nisha_ExplainShockCollar01FemaleDUPLICATE000: "Make her wear this Shock Collar. You can either sneak up to her and attach it or beat her into submission and then do it." > "Make her wear this shock collar. You can either sneak up to her and attach it... or beat her into submission and then do it." (Bug #27387)
- DLC04_RQ_Mason_ExplainShockCollar01Male: "Take this Shock Collar. Sneak up and slap it on when he ain't looking. Or, beat him to a bloody pulp, then snap it on when he's down and out." > "Take this shock collar. Sneak up and slap it on when he ain't lookin'. Or, beat him to a bloody pulp, then snap it on when he's down and out." (Bug #27388)
- DLC04_RQ_Nisha_ExplainShockCollar01Male: "Take this Shock Collar, sneak up, and snap it on when he isn't looking. Or, beat him to a bloody pulp, my preference, then snap it on." > "Take this shock collar, sneak up, and snap it on when he isn't looking. Or, beat him to a bloody pulp, my preference, then snap it on." (Bug #27389)
- DLC04_RQ_Nisha_ExplainShockCollar01MaleDUPLICATE000: "Make him wear this Shock Collar. You can either sneak up to him and attach it or beat him into submission and then do it." > "Make him wear this shock collar. You can either sneak up to him and attach it... or beat him into submission and then do it." (Bug #27390)
- DLC04_RQ_Mason_Intro10_PCFemale: "Hey, hey! if it ain't the boss-lady herself. Don't 'spose you got some time to help me out with a little something-something?" > "Hey, hey! If it ain't the boss lady herself. Don't s'pose you got some time to help me out with a little somethin' somethin'?" (Bug #27395)
- DLC04_RQ_Mason_Intro10_PCMale: "Hey, hey! if it ain't the boss-man his self. Don't 'spose you got some time to help me out with a little something-something?" > "Hey, hey! If it ain't the boss man hisself. Don't s'pose you got some time to help me out with a little somethin' somethin'?" (Bug #27396)
- DLC04_RQ_Mason_Intro09: "Heh. Come to slum it with us animals? Or you looking for something to do? 'Cause I got something." > "Heh. Come to slum it with us animals? Or you lookin' for somethin' to do? 'Cause I got somethin'." (Bug #27397)
- DLC04_RQ_Mason_Another09: "I got something else. Unless you're done rooting around with us animals." > "I got somethin' else. Unless you're done rooting around with us animals." (Bug #27406)
- DLC04_RQ_Mason_Another10: "So. Don't 'spose you want to help me out with another little something-something?" > "So, don't s'pose you want to help me out with another little somethin' somethin'?" (Bug #27407)
- DLC04_RQ_Mason_Another07: "The Pack might need you for something else. What do you say?" > "The Pack might need you for somethin' else. What do you say?" (Bug #27408)
- DLC04_RQ_Mason_Another06: "Boss. I got something else that requires your attention." > "Boss. I got somethin' else that requires your attention." (Bug #27409)
- DLC04_RQ_Mason_Another04: "Got something lined up. Don't 'spose you want to lend another hand?" > "Got somethin' lined up. Don't s'pose you want to lend another hand?" (Bug #27410)
- DLC04_RQ_Mason_Another03: "Hey Boss. You got any more free time?" > "Hey, boss. You got any more free time?" (Bug #27411)
- DLC04_RQ_Mason_Another02: "I could use you again. If you know, you aint too busy." > "I could use you again. If you know, you ain't too busy." (Bug #27412)
- DLC04_RQ_Mason_Another01: "You busy? I got another something for ya." > "You busy? I got another somethin' for ya." (Bug #27413)
- DLC04_RQ_PlayerHello_CompleteQuest07: "Chalk another one up for the... Well, I was going to say "good guys" but -heh- you know what I mean." > "Chalk another one up for the... Well, I was gonna say "good guys" - but, heh, you know what I mean." (Bug #27415)
- DLC04RaidShankCantFastTravelSharedInfo01: "Now, you're not going to be able to take a direct route to the place - fast way to get yourself killed - so you'll have to meet our folks outside town." > "Now, you're not gonna be able to take a direct route to the place - fast way to get yourself killed - so you'll have to meet our folks outside town." (Bug #27435)
- DLC04RaidSelectNoInputSharedInfo03: "You all right boss? You gonna gimme something?" > "You all right, boss? You gonna gimme something?" (Bug #27436)
- DLC04_BottlingPlantNote02: "Raul if you find this, sorry I couldn't stick to the buddy system." > "Raul, if you find this, sorry I couldn't stick to the buddy system." (Bug #27438)
- DLC04DialogueHarvey_CallOut02: "Goddamn Raiders. I should have known." > "Goddamn raiders. I should've known." (Bug #27448)
- DLC04DialogueHarvey_CallOut03: "Oh God, they're going to kill them... I know it." > "Oh god, they're gonna kill 'em... I know it." (Bug #27449)
- DLC04DialogueHarveyCombat: "Oh come on, I was just doing my job!" > "Oh, come on. I was just doin' my job!" (Bug #27450)
- DLC04DialogueHarvey [0601AAC5]: "Jesus, seriously? Say something..." > "Jesus, seriously? Say somethin'…" (Bug #27451)
- [0601AAC8]: "I say something wrong?" > "I say somethin' wrong?"
- [060253B7]: "Hey. Just wanted to say, no hard feelings, all right?" > "Hey. Just wanted to say... no hard feelings... all right?"
- [060253B8]: "Thank God. If it's any consolation, I'm glad you made it." > "Thank God. If it's any consolation... I'm glad you made it."
- [06037B93]: "I was just doing my job!" > "I was just doin' my job!"
- [06037B95]: "They found him and made him watch as they tortured and killed two of our own." > "They found him... and made him watch as they tortured and killed two of our own."
- [06037B9A]: "Damn it!" > "Dammit!"
- [06037B9D]: "I don't have any family...living family. I lost them when Colter and his gangs took this place from us." > "I don't have any family... living family. I lost them when Colter and his gangs took this place from us."
- [06037B9F]: "Hey, boss. Just minding my own business." > "Hey, boss. Just mindin' my own business."
- [06037BA0]: "Hope I don't have to head back out there anytime soon." > "Hope I don't have to head back out there any time soon."
- [06037BA3]: "Another wonderful day in Nuka-Town USA." > "Another wonderful day in Nuka-Town U.S.A."
- [0603972F]: "I'll find someone sooner or later." > "I'll find someone... sooner or later."
- [06039731]: "Don't worry. I'm going to get as far away from here as possible." > "Don't worry. I'm gonna get as far away from here as possible."
- [06043BF0]: "Hell, I won't argue with you there." > "Hell. I won't argue with you there."
- [06043BF2]: "You've no idea. If you ask me, we owe you our lives." > "You have no idea. If you ask me, we owe you our lives."
- [06043BF3]: "Haven't seen any of 'em since they went for the Power Plant." > "Haven't seen any of 'em since they went for the power plant."
- [06043BF4]: "Heh. I guess that is a sort of victory for us traders." > "Heh. I guess that sort of is a victory for us traders."
- [06043BF5]: "Ain't no one going to argue that now." > "Ain't no one gonna argue that now."
- [06043BF9]: "I never thought I'd say it, but I sure am glad you ended up at Nuka-World." > "Never thought I'd say it, but I sure am glad you ended up at Nuka-World." / "That year we spent under those Raiders won't be easy to forget, but I never even dreamed we'd be getting out of this with our freedom." > "That year we spent under those raiders won't be easy to forget, but I never even dreamed we'd be gettin' out of this with our freedom." / "We owe you so much, I don't even know where to begin... besides saying thanks." > "We owe you so much... I don't even know where to begin... besides sayin' thanks."
- [06043BFA]: "Yeah, boss. Well, best get back to work. Don't want to look like I'm slacking on the job." > "Yeah, boss. Well, best get back to work. Don't want to look like I'm slackin' on the job."
- [06043BFC]: "It sure is nice to have electrical power around here, though. Should keep us safe and bring more business to Nuka-World." > "Sure is nice to have electrical power around here, though. Should keep us safe... and bring more business to Nuka-World."
- [06043BFF]: "Maybe now we can restore this place back to its former glory. A fair trading post with good people." > "Maybe now we can restore this place back to its former glory. A fair tradin' post with good people." / "And once word spreads about what you did here, no way any Raiders are going to think about touching this place any time soon." > "And once word spreads about what you did here, no way any raiders are gonna think about touchin' this place any time soon."
- [06043C00]: "Just thought you'd like to know, is all. And don't worry, I'm getting my ass back to work." > "Just thought you'd like to know, is all. And don't worry, I'm gettin' my ass back to work."
- [06043C05]: "I'm so glad the traders approve, I was hoping to win their popularity contest." > "I'm so glad the traders approve. I was hoping to win their popularity contest."
- [06043C08]: "Quit yapping and get back to work." > "Quit yappin' and get back to work."
- [06043C0A]: "I hate Raiders." > "I hate raiders."
- [0604B281]: "I had to do it or he'd kill someone I cared about." > "I had to do it, or he'd kill someone I cared about."
- [0604B282]: "Hey, I may be surprised, but in a good way, all right?" > "Hey. I may be surprised, but in a good way, all right?"
- DLC04GrandchesterHandy: "Gunner Mr Handy" > "Gunner Mr. Handy" (Bug #27464)
- DLC04KiddieKingdomTunnelsLocation: "Nukaworld Tunnels" > "Employee Tunnels" (Bug #27499)
- DialogueGoodneighbor [00112018]: "Ruthless! Nice... You might actually live long enough for me to pay you. All right, 400 caps. But that's all the town coffers can bare." > "Ruthless! Nice... You might actually live long enough for me to pay you. All right, 400 caps. But that's all the town coffers can bear." (Bug #27502)
- AO_Comment_Dialogue [0008E5ED]: "That looks like a military grade robot, and still in working order. Better hope it's friendly." > "That looks like a military-grade robot, and still in working order. Better hope it's friendly." (Bug #27503)
- [001805E4]: "There's likely a damn good reason that bot's still intact." > "There's likely a damn good reason that 'bot's still intact."
- BoS201 [0012333E]: "Maxson's a brilliant tactician, a formidable warrior and possesses an idealistic vision for the future of the Brotherhood." > "Maxson's a brilliant tactician, a formidable warrior, and possesses an idealistic vision for the future of the Brotherhood." (Bug #27504)
- BoS202 [00065DD2]: "I'm going to find a place to set her down and then hightail it back to the Prydwen for repairs." > "I'm gonna find a place to set her down, and then hightail it back to the Prydwen for repairs." (Bug #27505)
- [000977FF]: "I've seen what these Super Mutants do to people... can you imagine what the synths would do to us if they ever got the upper hand?" > "I've seen what these super mutants do to people. Can you imagine what the synths would do to us if they ever got the upper hand?" / "It would be armageddon, repeated." > "It would be Armageddon... repeated."
- [00169B2D]: "Super Mutants with nuclear weapons. Not going to be able to sleep at night knowing that." > "Super mutants with nuclear weapons? Not gonna be able to sleep at night knowing that."
- BoS202LinkMQ [00128D3E]: "I'm not certain if she's a crackpot or she can genuinely assist your search, but our sources say she has some interesting technology at her disposal." > "I'm not certain if she's a crackpot, or if she can genuinely assist your search, but our sources say she has some interesting technology at her disposal." (Bug #27506)
- BoSDialoguePrydwen [0008B2CB]: "I see no reason to prevent you from beginning your duties immediately." > "I see no reason to prevent you from beginning your duties... immediately." (Bug #27507)
- [0017ED96]: "Anyway, since you came down here to meet me, we may as well get it over with." > "Anyway, since ya came down here to meet me, we may as well get it over with." / "If your Power Armor's too tight in the crotch, the Prydwen's about to crash into the ground or a robot's gone haywire, you come see me." > "If your power armor's too tight in the crotch, the Prydwen's about to crash into the ground, or a robot's gone haywire, you come see me."
- COMPreston [0019B634]: "My God... so we just... killed everyone?" > "My god... so we just... killed everyone?" (Bug #27508)
- DialogueCreatureMrHandy [000C1538]: "*Sigh.* Why must you humans always resort to violence?" > "*sigh* Why must you humans always resort to violence?" (Bug #27509)
- [000C153B]: "By God, if I had hands I'd strangle the life out of you!" > "By god, if I had hands I'd strangle the life out of you!"
- [000C153C]: "For Queen and country!" > "For Queen and Country!"
- [000C156B]: "*Gasp!* Murder!" > "*gasp!* Murder!"
- DialogueCodsworthPostWar [0001F14A]: "*Sniff* You're welcome." > "*sniff* You're... you're welcome." (Bug #27510)
- [0001F14E]: "Well It's Something" > "Well, It's Something"
- [0001F154]: "Any standard holotape reading device should be able to play it back. Oh, like that Pip-boy on your arm. That should work brilliantly." > "Any standard holotape reading device should be able to play it back. Oh, like that Pip-Boy on your arm. That should work brilliantly."
- [0004DDFE]: "That's not all that's left, mum. There's still you. And me." > "That's not all that's left, mum. There's... there's still you. And me."
- [0005E686]: "Just tending the garden, sir." > "Oh, just tending the garden, sir."
- [000A17F7]: "Goddamn it, tell me what's going on! 200 years... that's insane!" > "Goddammit, tell me what's going on! 200 years... that's insane!"
- [000A17F9]: "A bit over 210 actually, sir. Or give or take a little for the Earth's rotation and some minor dings to the ole' chronometer." > "Uh, a bit over 210 actually, sir. Or give or take a little for the Earth's rotation and some minor dings to the ol' chronometer." / "That means you're two centuries late for dinner! Ha ha ha. Perhaps I can whip you up a snack? You must be famished." > "That means you're, uh, two centuries late for dinner! Ha ha ha ha ha. Perhaps I can whip you up a snack? You must be famished."
- [000A17FE]: "But not to worry! We have plenty of preservative-rich food. Fancy Lad snack cakes and the like." > "But not to worry! We have plenty of preservative-rich food. Fancy Lad Snack Cakes and the like."
- [000A1807]: "Codsworth, you're acting... a little bit weird. What's wrong?" > "Codsworth, you're acting... a little weird. What's wrong?"
- [000A1814]: "200 Years? What? Are you...?" > "200 years? What? Are you...?"
- [000A1818]: "It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia." > "It's worse than I thought. Hmm hmm. You're suffering from hunger-induced paranoia."
- [000A1820]: "What? No! I need help Codsworth, not food!" > "What? No! I need help, Codsworth, not food!"
- [000A5197]: "Shaun's been kidnapped. But I'm going to find him. I'm going to get my son back." > "Shaun's... been kidnapped. But I'm going to find him. I'm going to get my son back."
- [000A519C]: "They came into the Vault... Maybe you saw them?" > "They came into the vault... Maybe you saw them?"
- [000A519D]: "They came into the Vault... Maybe you saw them?" > "They came into the vault... Maybe you saw them?"
- [000A519E]: "Codsworth! What happened.... to the world?" > "Codsworth! What happened... to the world?"
- [000A519F]: ""Everything's dead"? Ah yes, the garden. The posies have been problematic, I admit. " > ""Everything's dead?" Ah, yes, the garden. Uh, the posies have been... uh, problematic, I admit." / "If only the missus were here to help. Where is she, by the by?" > "Oh, if only the missus were here to help. Where is she, by the by?"
- [000A51A0]: ""Everything's dead"? Ah yes, the garden. The posies have been problematic, I admit. " > ""Everything's dead?" Ah yes, the... the garden. Uh, the posies have been problematic, I admit."
- [000A51A1]: "Why, the missus had him last, remember? Perhaps she's gone to the Parker residence to arrange a play-date?" / "Why, the... the missus had him last, remember? Ooh, perhaps she's gone to the Parker residence to arrange a playdate?"
- [000A51A2]: "Why, sir had him last, remember? Perhaps he's gone to the Parker residence to arrange a play-date?" > "Uh. Why... uh. Why, sir had him last, remember? Perhaps he's gone to the Parker residence to arrange a playdate?"
- [000A51A5]: "It's doesn't make sense. There's just no reason someone would take my son..." > "It doesn't make sense. There's just no reason someone would take my son..."
- [000A51A9]: "He's gone, goddamn it! Someone took him! Someone stole my son!" > "He's gone, goddammit! Someone took him! Someone stole my son!"
- [000A51AC]: "My God... they did it. Those bastards really did it. Everything's dead..." > "My god... they did it. Those bastards really did it. Everything's dead..."
- [000B92F7]: "My God... they did it. All that fighting, and for what? Everything's dead..." > "My god... they did it. All that fighting, and for what? Everything's dead..."
- [000A51AF]: "Sir... these things you're saying. These... terrible things... I... I believe you need a distraction. Yes! A distraction, to calm this dire mood." > "Sir... these things you're saying. These... these terrible things... I... I believe you need a distraction. Yes! A distraction, to calm this dire mood." / "It's been ages since we've had a proper family activity. Checkers. Or perhaps charades. Shaun does so love that game. Is the lad... with you...?" > "It's been ages since we've had a proper family activity. Checkers. Or perhaps charades. Shaun does so love that game. Is the lad, uh, with you...?"
- [000A51B0]: "Mum... these things you're saying. These... terrible things... I... I believe you need a distraction. Yes! A distraction, to calm this dire mood." > "Oh, mum... these things you're saying. These... these terrible things... I... I believe you need a distraction. Yes! A distraction, to calm this... this dire mood." / "It's been ages since we've had a proper family activity. Checkers. Or perhaps charades. Shaun does so love that game. Is the lad... with you...?" > "It's been ages since we've had a proper family activity. Checkers. Or... or perhaps charades. Oh, Shaun does so love that game. Is... is the lad, uh, with you...?"
- [000A51B1]: "Only Ms. Rosa's boy, running around in his Halloween costume, more than a week early." > "Hmm... only Ms. Rosa's boy, running around in his Halloween costume, more than a week early." / "Not like this family, sir. You and the missus have always been such a responsible couple. Where... is she, by the by?" > "Ha ha. Not like this family, sir. You and the missus have always been such a... responsible couple. Oh, where is she, by the by?"
- [000A51B2]: "Only Ms. Rosa's boy, running around in his Halloween costume, more than a week early." > "Hmm... Only Ms. Rosa's boy, running around in his Halloween costume, more than a week early." / "Not like you, mum. You're the perfect mother. And sir is... oh, where is sir, by the by?" > "Uh, not like you, mum. You're the perfect mother. And... and sir is... uh... uh. Where is sir, by the by?"
- [000A51B3]: ""Isn't happening"? What ARE you talking about?" > ""Isn't happening?" What ARE you talking about?" / "My, but you look distraught. Perhaps the missus can offer one of those hugs you humans are so fond of? Speaking of which, where is your better half?" > "Oh my, but you look distraught. Oh, perhaps the missus can offer one of those "hugs" you humans are so fond of, hmm? Speaking of which, where is your better half?"
- [000A51B4]: ""Isn't happening"? What ARE you talking about?" > ""Isn't happening?" What ARE you talking about?" / "My, but you look distraught. Perhaps sir can offer one of those hugs you humans are so fond of? Speaking of which, where is your better half?" > "My, but you look distraught. Perhaps sir can offer one of those "hugs" you humans are so fond of, hmm? Speaking of which, where is your better half?"
- [000A7355]: "But not to worry! We have plenty of preservative-rich food. Fancy Lad snack cakes and the like." > "But not to worry! We have plenty of preservative-rich food. Fancy Lad Snack Cakes and the like."
- [000B81A0]: "A bit over 210 actually, mum. Give or take a little for the Earth's rotation and some minor dings to the ole' chronometer." > "A bit over 210 actually, mum. Give or take a little for the Earth's rotation and some minor dings to the ol' chronometer." / "That means you're two centuries late for dinner! Ha ha ha. Perhaps I can whip you up a snack? You must be famished." > "That means you're, uh, two centuries late for dinner! Ha ha ha ha. Perhaps I can whip you up a snack? You must be famished."
- [000B81A1]: "He's gone, goddamn it! Someone took him! They stole my baby!" > "He's gone, goddammit! Someone took him! They stole my baby!"
- [000B81A2]: "It's doesn't make sense. There's just no reason someone would take my baby..." > "It doesn't make sense. There's just no reason someone would take my baby..."
- [000B81A3]: "Shaun's been kidnapped. But I'm going to find him. I'm going to get my baby back." > "Shaun's been... kidnapped. But I'm gonna find him. I'm gonna get my baby back."
- [0019E112]: "You could head into the city. Concord is nearby. But the people there aren't... as put together as I am." > "Well, you could head into the city. Concord is nearby. But the people there aren't... as put together as I am."
- DialogueGoodneighborGuards [00116016]: "Fred Allen at the Hotel Rexford, he can hook you up with chems." > "Fred Allen at the Hotel Rexford... he can hook you up with chems." (Bug #27512)
- DialogueInstShaunKidFaction002 [00248A7E]: "Someday I'll be a Minuteman too, and protect everyone... "at a minute's notice!"" > "Someday I'll be a Minuteman, too, and protect everyone... "at a minute's notice!"" (Bug #27513)
- DialogueRailroad [000A5951]: "PAM's like a glowing one in a crater, soaking up all the data from MILAs' cameras." > "Ooh. P.A.M.'s like a glowing one in a crater, soakin' up all the data from MILAs' cameras." (Bug #27514)
- [000AC8B0]: "I know taking out Coursers is a risk, in more ways that one, but we have to delay the Institute any way we can. So your infiltration can be effective." > "I know taking out Coursers is a risk, in more ways than one, but we have to delay the Institute any way we can… so your infiltration can be effective."
- [00185469]: "I don't know what to tell you. PAM's already crunched the number on this eventuality." > "I don't know what to tell you. P.A.M.'s already crunched the numbers on this eventuality."
- DialogueSanctuaryHills [00157F36]: "Hey, do you have a moment?" > "Uh, hey. Do... do you have a moment?" (Bug #27515)
- [0015BDF3]: "Keep an eye out for Raiders." > "Keep an eye out for raiders."
- [0015BDF9]: "Nothing I hate more than Raider scumbags." > "Nothing I hate more than raider scumbags."
- DialogueVault111 [0001F0F2, 0006FAAB, 0007D2B4]: "Critical failure in Cryogenic Array. All Vault residents must vacate immediately." > "Critical failure in cryogenic array. All vault residents must vacate immediately." (Bug #27516)
- [0001F0F8]: "*Gasping* *Coughing*" > "*gasping* *coughing*"
- [0006FAA7, 0006FAA8, 0006FAA9, 0006FAAA, 0007D2B3, 0007D2B5, 0007D2B6, 0007D2B7]: "Critical failure in Cryogenic Array. All vault residents must vacate immediately." > "Critical failure in cryogenic array. All vault residents must vacate immediately."
- [000A24C4]: "I'll find who did this and I'll get Shaun back. I promise." > "I'll find who did this... and I'll get Shaun back. I promise."
- [0019EB64]: "Malfunction in Cryo Pod manual release override." > "Malfunction in cryo pod manual release override."
- DLC03DialogueFarHarborGenericNPCs [060089D7]: "Always sweep what you catch with the geiger counter." > "Always sweep what you catch with the Geiger counter." (Bug #27517)
- [060089E2]: "Super Mutant? Just another mainlander in my book." > "Super mutant? Just another mainlander in my book."
- [0604A0B2]: "Mitch won't say it but: thank you." > "Mitch won't say it but... thank you."
- DLC04_BottlingPlantPA [060418AC] "Do not operate motor vehicles or heavy machinery for at least 8 hours after drinking." > "Do not operate motor vehicles or heavy machinery for at least eight hours after drinking." (Bug #27518)
- DLC04_Holotapes [06048992]: "Fuck you, Lizzie. When my crew finds out about this, they're going to wear your skin." > "Fuck you, Lizzie. When my crew finds out about this, they're gonna wear your skin." (Bug #27519)
- [06048993]: "Uh, what, what the... hey." > "Uh, what? What the... Hey!"
- [06048994]: "Okay." > "O-kay..."
- [06048995]: "Ah!" > "Ahh!"
- [06048998]: "So, this will be test eight of the persuasion formula. Our subject here... what'd you say your name was again?" > "So, this will be test... eight of the persuasion formula. Our subject here... What'd you say your name was again?"
- [0604899A]: "Excellent. Now, Eight, I'm going to untie your arm." > "Excellent. Now, Eight... I'm going to untie your arm."
- [0604899D]: "Thank you, William. I-I'm going to need a minute, before you bring in number nine." > "Thank you, William. I'm... I'm going to need a minute before you bring in number nine."
- [0604899E]: "Mother, it's Mags. Thank you so much for your tape. It kept William, Lizzie and I very entertained during our time in the holding cell." > "Mother, it's Mags. Thank you so much for your tape. It kept William, Lizzie, and I very entertained during our time in the holding cell." / "We found the part about refusing us our inheritance particularly amusing. Because that money is ours." > "We found the part about refusing us our inheritance... particularly amusing. Because that money is ours."
- [060489A3]: "Are you an idiot? Did you really think that shit would work? I'm going to eat your-- ugh!" > "Are you an idiot? Did you really think that shit would work? I'm gonna eat your- Ugh!"
- [060489A4]: "Okay, we're just going to call you Eight. Eight, would you please stop talking?" > "Okay, we're just gonna call you Eight. Eight, would you please stop talking?"
- [060489A6]: "Now Eight, I want you to hit yourself." > "Now, Eight... I want you... to hit yourself."
- [060489A8]: "You're welcome. Eight, I'm going to untie you. Now, if you wouldn't mind-- Eight! What're you--" > "You're welcome. Eight, I'm going to untie you. Now, if you wouldn't mind- Eight! What're you-"
- DLC04_KiddieKingdomMain [0603A31B]: "Well now friends, it seems we have another uninvited guest to the park." > "Well now, friends. It seems we have another uninvited guest to the park." / "Up! Up, performers! It's time for another show! Though I doubt you'll even make it to the Theater, stranger." > "Up! Up, performers! It's time for another show! Though I doubt you'll even make it to the theater, stranger." / "Shall we take bets on where this one shuffles off? What do you think friends, the tunnels? The Fun House?" > "Shall we take bets on where this one shuffles off? What do you think friends? The tunnels? The Fun House?" (Bug #27520)
- [0603E548]: "You've finally arrived. Quickly the show is about to begin!" > "You've finally arrived. Quickly, the show is about to begin!"
- [0603E558]: "Aw... are you feeling lost? Pathetic." > "Aww... Are you feeling lost? Pathetic."
- [0603E55B]: "Well, you're a bit hardier than those others it seems. But not much smarter I'm afraid." > "Well, you're a bit hardier than those others it seems. But not much smarter, I'm afraid."
- [0603E598]: "Yes of course I'm kidding. But seriously, the clown make up helps scare the invaders off and there's a new one in the park." > "Yes, of course, I'm kidding. But seriously, the clown makeup helps scare the invaders off... and there's a new one in the park."
- [0604237A]: "You Raiders are all the same. You come into someone's home, steal their belongings and kill those they care about." > "You raiders are all the same. You come into someone's home, steal their belongings, and kill those they care about."
- [06048605]: "I've already watched 200 years pass, what makes you think I can't wait 200 more?" > "I've already watched 200 years pass. What makes you think I can't wait 200 more?"
- [06048611]: "What if she never returns? How long are you going to wait?" > "What if she never returns? How long are you gonna wait?"
- [0604861D]: "Ghouls like your friends, it's too late for them. The radiation changed them forever." > "Ghouls like your friends... It's too late for them. The radiation changed them forever."
- [06048624]: "You invaders are all the same. You come into someone's home, steal their belongings and kill those they care about." > "You invaders are all the same. You come into someone's home, steal their belongings, and kill those they care about."
- [06049654]: "When Rachel walks back through those gates with the cure in hand, then you'll see, everyone will see, that I was right!" > "When Rachel walks back through those gates with the cure in hand, then you'll see... everyone will see... that I was right!"
- [06049684]: "When the bombs fell, everything changed." > "When the bombs fell... everything changed."
- [06049688]: "No matter what you do, I can heal my friends, and we will protect what is ours." > "No matter what you do, I can heal my friends... and we will protect what is ours."
- DLC04_RQ_CollarRivalBoss [0604BD4B]: "Free and in charge today, tomorrow somebody's slave." > "Free and in charge today... tomorrow somebody's slave.?" (Bug #27521)
- DLC04_RQ_DialogueBranch [0601A5AC]: "I want to cause a little ruckus for our so-called friends, the Operators." > "I want to cause a little ruckus for our so called friends, the Operators." (Bug #27522)
- [0601A5AE]: "I want to cause a little ruckus for our so-called friends, the Disciples." > "I want to cause a little ruckus for our so called friends, the Disciples."
- [0603E567]: "Just some Super Mutants. Nothing you can't handle." > "Just some super mutants. Nothing you can't handle."
- [0603E568]: "Super Mutants. Fun, right?" > "Super mutants. Fun, right?"
- [0603E569]: "Some worthless local Raiders." > "Some worthless local raiders."
- [0604720B]: "Some Raiders. Nothing more." > "Some raiders. Nothing more."
- DLC04_RQ_Manager [06017DF3]: "Ahah." > "Uh-huh." (Bug #27523)
- [0601E319]: "Some Supermutants. Nothing you can't handle." > "Some super mutants. Nothin' you can't handle."
- [0601E31A]: "Supermutants." > "Super mutants."
- [0603E327]: "Some dealer rather do business with anyone but us. As if we wouldn't notice. You're going to make that dealer regret living." > "Some dealer would rather do business with anyone but us. As if we wouldn't notice. You're going to make that dealer regret living."
- [0603E355]: "Obviously. Think anyone does anything for free around here? Well, heh, beside the traders." > "Obviously. Think anyone does anything for free around here? Well, heh, besides the traders."
- [06047208]: "Some Super Mutants. Shouldn't be challenging." > "Some super mutants. Shouldn't be challenging."
- [06047209]: "A Super Mutant gang. Effectively target practice." > "A super mutant gang. Effectively target practice."
- [0604BCC4]: "Umm. Okay. Lead the way." > "Um... okay. Lead the way."
- [0604BCC9]: "Um, fine. Do I know you?" > "Um... fine. Do I know you?"
- DLC04COMGage [06031286]: "Ahh, shit. You'd better be right." > "Oh, shit. You'd better be right." (Bug #27524)
- [0603DB31]: "That sure was fun, huh boss?" > "That sure was fun... huh, boss?"
- DLC04DialogueRaiderBossDisciples [06030117]: "Never understood the Power Armor thing. Takes half the thrill out of a fight." > "Never understood the power armor thing. Takes half the thrill out of a fight." (Bug# 27525)
- DLC04DialogueRaiderBossOperators [06010E42]: "Rgh! Christ!" > "Ugh! Christ!" (Bug #27526)
- [06010E45]: "Hmph. W-what else ya got?' > "Hmph. Wha- What else ya got?"
- [06010E47]: "Have to.. have to try harder than that." > "Have to... have to try harder than that."
- [06010E4B]: "Uph! God dammit." > "Ah! God dammit."
- [0601F68A]: "Walking around this place at night... even without the bodies it's hard to believe they ever let children in here." > "Walking around this place at night... Even without the bodies it's hard to believe they ever let children in here."
- [0601F68B]: "Hmm. I wonder how much of Gage's little plan to replace Colter wasn't just to make sure the bosses didn't take off his head too?" > "Hmm. I wonder how much of Gage's little plan to replace Colter wasn't just to make sure the bosses didn't take his head off too?"
- DLC04DialogueRaiderBossPack [060232C8]: "I'da killed Colter myself. But wasn't sure how the other gangs would take that. Guess I should've." > "I'da killed Colter myself... but wasn't sure how the other gangs would take that. Guess I shoulda." (Bug #27527)
- DLC04DialogueRaiderFactionPack [060232EA]: "Mason bit the hand off a Yao Guai. So, watch what you try to feed him, unless you ain't fond of your fingers." > "Mason bit the hand off a yao guai. So watch what you try to feed him, unless you ain't fond of your fingers." (Bug #27528)
- [060232ED]: "Everyone earns their place, or get's put in it. You remember that... "Boss."" > "Everyone earns their place, or gets put in it. You remember that... "boss.""
- [060232FB]: "It aint easy keeping the zoo." > "It ain't easy keepin' the zoo."
- [060232FD]: "The Pack let's it all hang out." > "The Pack lets it all hang out."
- [0602330C]: "So what was a horse, anyway?" > "So, what was a horse anyway?"
- [06023314]: "Hard not to preen when you're the best, aint it?" > "Hard not to preen when you're the best, ain't it?"
- DLC04DialogueRaiderFactionDisciples [0600A1B9]: "Aha!" > "Ah-ha!" (Bug #27529)
- [0600A4DD]: "I'm not sure what's worse, wearing a tie, or wearing a teddy bear." > "I'm not sure what's worse, wearing a tie or wearing a teddy bear."
- DLC04DialogueRaiderFactionOperators [06010E21]: "Mags, William, and Lizzie, all you have to do is hear them speak to know they weren't born into this life. But they sure as hell were born for it." > "Mags, William, and Lizzie... All you have to do is hear them speak to know they weren't born into this life. But they sure as hell were born for it." (Bug #27530)
- DLC04DialogueSettlement [0601E392]: "Sorry I'm so nervous, I don't mean any disrespect, boss. I just don't know where I stand with you and I don't want to end up pissing you off." > "Sorry I'm so nervous. I didn't mean any disrespect, boss. I just don't know where I stand with you and I... I don't want to end up pissing you off." / "I mean, this is your show now, you can do anything you want. You could run Nuka-World just like Colter... business as usual. Or..." > "I mean, this is your show now... you can do anything you want. You can run Nuka-World just like Colter... business as usual. Or..." / "You could uh, well, you know... get rid of the Raiders if you don't exactly agree with how they're running the place." > "You could, uh, well, you know... get rid of the raiders if you don't exactly agree with how they're running the place." (Bug #27531)
- [0601E394]: "Well, look who it is." > "Well, well. Look who it is."
- [0601E39E]: "Now, if you need guns or ammo, I'm the one you talk to. And before you ask, yes, everyone pays. Even you." > "Now, if you need guns or ammo, I'm the one you talk to. And before you ask, yeah, everyone pays. Even you."
- [0601E3A1]: "Well let's just say the situation in Nuka-World has never been what I'd call equitable." > "Well, let's just say the situation in Nuka-World has never been what I'd call "equitable.""
- [0601E3AB]: "Yeah? Let me tell you what you're going to see." > "Oh yeah? Well, let me tell ya what you're gonna see." / "You'll see a lot of hard-working people forced to peddle stolen goods to the travelers who come from all over the wasteland." > "You'll see a lot of hard-workin' people forced to peddle stolen goods to the travelers who come from all over the wasteland."
- [0601E3AC]: "Anyway, I'm the closest thing to a doctor around here. I treat everyone, Raider, trader and traveler alike." > "Anyway, I'm the closest thing to a doctor around here. I treat everyone: raider, trader, or traveler alike."
- [0601F90B]: "I don't mean any offense, boss. It's just the way things run around here." > "I don't mean any offense, boss. It's... it's just the way things run around here."
- [0601F911]: "So, uh... what do you think? About running Nuka-World, I mean?" > "So, uh... What do you think? About running Nuka-World, I mean?" / "Figure it must be a pretty tough job, keeping all these Raiders in line." > "Figure it must be a pretty tough job... keeping all these raiders in line."
- [0601FB33]: "Hey hey, it's the baddest man in Nuka-Town! What can I get for you, my friend?" > "Hey, hey. It's the baddest man in Nuka-Town! What can I get for you, my friend?"
- [0601FB34]: "Hey hey, it's the baddest lady in Nuka-Town! What can I get for you, my friend?" > "Hey, hey. It's the baddest lady in Nuka-Town! What can I get for you, my friend?"
- [0601FB35]: "Well, well, it's the highest and the mightiest himself! How can I be of service?" > "Well, well. It's the highest and mightiest himself! How can I be of service, eh?"
- [0601FB36]: "Well, well, it's the highest and the mightiest herself! How can I be of service?" > "Well, well. It's the highest and mightiest herself! How can I be of service?"
- [0601FB37]: "Must be stressful, runnin' this den of backstabbers, throat-cutters and double-dealers. Let my chems put that troubled mind at ease." > "Must be stressful... runnin' this den of backstabbers, throat-cutters, and double-dealers. Let my chems put that troubled mind at ease, eh?"
- [060209DE]: "It changes every day, to be honest, but I try to keep a good mix of weapons, supplies and trinkets." > "It changes every day, to be honest, but I try to keep a good mix of weapons, supplies, and trinkets."
- [06020A03]: "If I said I loved my job, I'd be lying. At least the Raiders find me useful, so they mostly leave me alone." > "If I said I loved my job, I'd be lying. At least the raiders find me useful, so they mostly leave me alone."
- [06020A06]: "Believe it or not, I haven't had a Raider threaten to cut my face off for at least four hours. Maybe my luck is changing..." > "Believe it or not, I haven't had a raider threaten to cut my face off for at least four hours. Maybe my luck is changing..."
- [06020A11]: "Doing my best to keep up with the mess. Not that I'm saying you're messy. Or any of the other Raiders. Just... yeah, I'll get back to work." > "Doin' my best to keep up with the mess. Not that I'm saying you're messy... or any of the other raiders... It's just that... yeah, I'll get back to work."
- [060261E5]: "The Raiders keep talking about bloodworms. I hope I never find out what those are." > "The raiders keep talking about bloodworms. I hope I never find out what those are."
- [060261EF]: "I'd bring my kids here someday, if not for all these Raiders." > "I'd bring my kids here someday, if not for all these raiders."
- [06038287]: "Was hoping you'd come by, boss. You ain't really seen the park 'til you've stopped in for a drink at Cappy's" > "Was hoping you'd come by, boss. You ain't really seen the park till you've stopped in for a drink at Cappy's."
- [0603839F]: "Hey there, boss. You really laid a beat-down on Colter. That was something." > "Hey there, boss. You really laid a beatdown on Colter. That was something."
- [0603C5FC]: "Something wrong? Decided this Overboss thing isn't for you?" > "Somethin' wrong? Decided this Overboss thing isn't for you?"
- [0603C5FD]: "You're drifting away, looks like. I get that sometimes." > "You're driftin' away, looks like. I get that sometimes."
- [0603C601]: "Well, uh... was that it?" > "Well, uh... Was that it?"
- [0603DADA]: "And remember, if you collect a full set of Park Medallions, I'll give you a special reward!" > "And remember, if you collect a full set of park medallions, I'll give you a special reward!"
- [0603DADB]: "And remember, anytime is the right time to enjoy a cold, refreshing Nuka-Cola!" > "And remember, any time is the right time to enjoy a cold, refreshing Nuka-Cola!"
- [0603DAE5]: "Happy Hunting!" > "Happy hunting!"
- [060424D7]: "Boss... I... I can't believe it. You killed the Raiders. All of them. I have to ask... why?" > "Boss... I... I can't believe it. You killed the raiders. All of them. I have to ask... Why?"
- [06043B1A]: "Pistols, rifles, grenades and every other kind of weapon you need." > "Pistols, rifles, grenades, and every other kind of weapon you need."
- [06043B1F]: "Stims, chems and other sweet treats. Get 'em while they last!" > "Stims, chems, and other sweet treats. Get 'em while they last!"
- [06043B27]: "I feel a lot better shopping here now that the Raiders are gone." > "I feel a lot better shopping here now that the raiders are gone."
- [06043B28]: "Without the Raiders making everyone nervous, I think you'll get a lot more visitors here." > "Without the raiders making everyone nervous, I think you'll get a lot more visitors here."
- [06043B29]: "Used to work because the Raiders made me." > "Used to work because the raiders made me."
- [06043B2B]: "You really gave those Raiders hell, boss." > "You really gave those raiders hell, boss."
- [06043B2C]: "No more Raiders... if this is a dream, don't wake me up." > "No more raiders... If this is a dream, don't wake me up."
- [06043B2D]: "You really taught those Raiders a lesson." > "You really taught those raiders a lesson."
- [06043B31]: "It's a new day, boss. We all owe you one. Now what can I get for you?" > "Oh, okay, well... it's a new day, boss. We all owe you one. Now what can I do for ya?"
- [06043B32]: "The Raiders are gone." > "The raiders are gone."
- [06043B34]: "Really cleaned the Raiders out of here, didn't you? Too bad, they were some of my best customers. So, what are you having?" > "Really cleaned the raiders out of here, didn't ya? Too bad they were some of my best customers. So, what are you havin'?"
- [0604B656]: "Caps, ammo, salvage, drugs.. at least some of that's got to be hiding in here." > "Caps, ammo, salvage, drugs... at least some of that's got to be hiding in here."
- [0604BCAE]: "Now you could risk your own neck and try to keep them from tearing each other apart or you could do the right thing and put them in the ground." > "Now, you could risk your own neck and try to keep them from tearing each other apart, or you could do the right thing and put them in the ground."
- [0604BCB6]: "That means putting a bullet into Nisha, Mason, Mags and Mags's brother, William." > "That means putting a bullet into Nisha, Mason, Mags, and Mags' brother, William." / "Once you do that, the gangs will collapse and Nuka-Town goes back to being a free-trading post." > "Once you do that, the gangs will collapse and Nuka-Town goes back to being a free trading post." / "I should uh, probably stop talking about this out here." > "I should, uh, probably stop talking about this out here."
- DLC04DialogueSettlementDoctor [0601F96D]: "Welcome. Dealing with any injuries or illnesses today?" > "Welcome. So you dealing with any injuries or illnesses today?" (Bug #27533)
- DLC04MasterQuest [06041878]: "From Nuka-Town U.S.A., you can access any one of our five individually-themed parks." > "From Nuka-Town U.S.A., you can access any one of our five individually themed parks." / "Take a tour through the Nuka-Cola Bottling Plant or visit Kiddie Kingdom and meet the whole Nuka-Family." > "Take a tour through the Nuka-Cola Bottling Plant, or visit Kiddie Kingdom and meet the whole Nuka-Family." (Bug #27534)
- DLC04_Safari_ReptileHouseTerminal [Menu Items; Item ID 1]: "If they have a valid park admission, they must immediately fill out a Safari Adventure Incident Report. The reports are available in Nuka-Town USA at the main office. If the visitor is paralyzed or otherwise unable to move on their own, inform them that a Nuka-World Emergency Stretcher can be dispatched for four hundred dollars." > "If they have a valid park admission, they must immediately fill out a Safari Adventure incident report. The reports are available in Nuka-Town U.S.A. at the main office. If the visitor is paralyzed or otherwise unable to move on their own, inform them that a Nuka-World emergency stretcher can be dispatched for four hundred dollars." / "Once the Safari Adventure Incident Report has been completed, first aid will be provided." > "Once the Safari Adventure incident report has been completed, first aid will be provided." / [Menu Items; Item ID 2]: "Due to recent incidents, the Death Adder, the Black Mamba and the Inland Taipan specimens have been removed from the Lil' Kid's Reptile Petting Zone." > "Due to recent incidents, the death adder, the black mamba, and the inland taipan specimens have been removed from the Lil' Kid's Reptile Petting Zone." (Bug #27535)
- DLC04NukaTownUSAMapMarkerRef: "Nuka-Town USA" > "Nuka-Town U.S.A." (Bug #27536)
- DLC04MQ02 [06036C1C]: "After Colter went soft, Gage got us behind closed doors, and promised us he'd get someone to off Colter." > "After Colter went soft, Gage got us behind closed doors and promised he'd get someone to off Colter." / "Might a been the whole point of the Gauntlet all along." > "Might of been the whole point of the Gauntlet all along." (Bug #27537)
- [0603F97A]: "For the love of... Ain't you been listening?" > "For the love of... Ain't you been listenin'?" / "I like my head where it is, so if I can do anything to help keep it there, I'm gonna. So, what's it gonna be? We doing this together or not?" > "I like my head where it is, so if I can do anything to help keep it there, I'm gonna. So, what's it gonna be? We doin' this together or not?"
- [060431D9]: "There's always work to do around here keeping the Zoo in order." > "There's always work to do around here keepin' the zoo in order." / "Loyalty's a two way street." > "Loyalty's a two-way street."
- DLC04MQ03 [06009C72]: "Do you think it's wise to watch the gangs tear each other to pieces fighting over what's left of this place?" > "Do you think it's wise to watch the gangs tear each other to pieces fightin' over what's left of this place?" (Bug #27538)
- [06009C82]: "Taking back Nuka-World is a big friggin' deal, no question." > "Takin' back Nuka-World is a big friggin' deal, no question." / "These bunch of savages need a goal, something to focus on. If they ain't got it, they'll wind up turning on each other." > "These bunch of savages need a goal, somethin' to focus on. If they ain't got it, they'll wind up turnin' on each other." / "And an operation this big, we're gonna need more of... well, everything. Nobody's gonna hand it to us; we need to take it." > "And an operation this big, we're gonna need more of... well... everything. Nobody's gonna hand it to us... we need to take it."
- [06009C83]: "I made a promise to all of you... and I followed through. There's nothing more to it than that." > "I made a promise to all of you... and I followed through. There's nothin' more to it than that."
- [06009C86]: "If we're aiming to grab a piece of the Commonweath, it's going to take the right contacts and a lot of muscle, right?" > "If we're aimin' to grab a piece of the Commonweath, it's going to take the right contacts and a lot of muscle, right?" / "He floated this idea before... Been itching to talk to you ever since you took over, so I bet he's got a good idea of where to start." > "He floated this idea before... Been itchin' to talk to you ever since you took over, so I bet he's got a good idea of where to start."
- [06009C88]: "I was just doing what I do best." > "I was just doin' what I do best."
- [0602B624]: "Just head over and talk to the guy... he'll back up what I'm saying about the Commonwealth." > "Just head over and talk to the guy... he'll back up what I'm sayin' about the Commonwealth." / "And while you're doing that, I've already got the gangs working on getting Nuka-World's Power Plant up and running." > "And while you're doin' that, I've already got the gangs workin' on gettin' Nuka-World's power plant up and runnin'."
- [0602B62B]: "Oh for the love of..." > "Oh, for the love of…"
- DLC04MQ04 [0600DB91]: "Those places aren't going to be interested in having a chat so you're going to have more options if you go in guns blazing." > "Those places aren't going to be interested in having a chat, so you're going to have more options if you go in guns blazing." (Bug #27539)
- [0601E308]: "Hey boss. Looking to take on another job? You just let me know how you want to approach it." > "Hey, boss. Lookin' to take on another job? You just let me know how you want to approach it."
- [060287FB]: "We're not always going to be able to run every job against every settlement." > "We're not always gonna be able to run every job against every settlement."
- [060287FC]: "So what exactly is it you do?" > "So, what exactly is it you do?"
- DLC04MS02 [0603361C]: "Soon you will earn the greatest reward Hubology has too offer." > "Soon you will earn the greatest reward Hubology has to offer." (Bug #27540)
- DLC04RaidSelectQuest [0601E2F7]: "If I'm going to do this, I don't want to hurt people." > "If I'm gonna do this, I don't want to hurt people." (Bug #27541)
- [0601E2F9]: "But, look, you're the Overboss." > "But, look... you're the overboss." / "You decide you want to sweet talk the poor sods we're going to be dealing with instead of filling them full of lead, that's up to you." > "You decide you want to sweet talk the poor sods we're gonna be dealing with instead of filling them full of lead, that's up to you." / "But I can't change the fact that you're going to have to run some people out of their homes so we can give them to the gangs." > "But I can't change the fact that you're gonna have to run some people out of their homes so we can give them to the gangs." / "No one said being boss was going to be easy." > "No one said being boss was gonna be easy."
- [06047506]: "I, uhh, I think you know what I'd rather do, boss..." > "I, uh... I think you know what I'd rather do, boss…"
- HolotapesQuest [0008C39E]: "The youngsters may think the Institute is just a ghost story, but I know you're old enough to remember the attacks." > "Look, the youngsters may think the Institute is just a ghost story, but I know you're old enough to remember the attacks." / "I know you feel for the girl, but she brought this trouble down on us, she and her father need to answer for it." > "I know you feel for the girl, but she brought the trouble down on us. She and her father need to answer for it." / "If we give the Institute what they want, or just give them the girl even, maybe they'll leave us alone." > "If we give the Institute what they want... or just give them the girl, even... maybe they'll leave us alone." (Bug #27542)
- [0008C3A3]: "Okay. First I just, I want to say I'm sorry Dad. I knew I was on to something big, and thought I'd see what a trader would pay if I found it." > "Okay. First, I just... I want to say I'm sorry, Dad. I knew I was on to something big, and thought I'd see what a trader would pay if I found it." / "I know you told me not to worry, but I just know that the town is going to vote to throw us out or worse." > "I know you told me not to worry, but I just know that the town is gonna vote to throw us out or worse." / "That's why I have to go back in. I know the key is in there, I just need to put the pieces together. It's something with that professor." > "That's why I have to go back in. I know the key is in there... I just need to put the pieces together. It's something with that professor." / "If I can find it, maybe I can give the Institute what they want, and they will just leave us alone." > "If I can find it, maybe I can give the Institute what they want, and they'll just leave us alone."
- [000F36AD]: "Now, now, now. How are the subject's vitals?" > "Shh. Now, now, now. How are the subject's vitals?"
- [000F36AE]: "Ignore him, you say? Fascinating." > "Ignore him, you say? Hmm. Fascinating."
- [000F36AF]: "I... I don't know. They got the funny... the funny helmets. I saw a picture when I was a kid." > "I... I don't know. They... they got the fu-... the funny... the funny helmets. I saw a picture when I was a kid."
- [000F36B8]: "A little unsteady but within-" > "It's a little unsteady but within-"
- [000F36B9]: "Please... I've got a kid. I've..." > "Please... I got a kid. I've..."
- [000F36BA]: "Do synths even know the rules of baseball?" > "Hmm. Do synths even know the rules of baseball?"
- [000F36C8]: "Who are you? What-" > "Who... who are you? Wh... what's-"
- [000F36CA]: "No. Please, I'm not a... Just let me... " > "No. Please, I'm not... a... Just let me... "
- [000F36CF]: "Catcher, I'd be the Catcher." > "Catcher, I'd be the catcher."
- [000F36D0]: "None. The EKG shows nothing unexpected. The answers are too damned predictable." > "None. The EKG shows nothing unexpected. The answers are too damn predictable."
- [000F36D4]: "I will only say this once: speak only when spoken to. Please, continue." > "I will only say this once: Speak only when spoken to. Please, continue."
- [000F36DB]: "I-I don't know. I don't know science stuff. I... ignore him." > "I... I... I don't know. I don't know science stuff. I... ignore him."
- [000F36DE]: "Moving on. Question 4. The data on this is fascinating. Why does baseball have the highest degree of correlation? Even more than question 8." > "Moving on. Question 4. The data on this is fascinating. Why does baseball have the highest degree of correlation? Even more than Question 8."
- [0010778C]: "October 22, 2077" > "October 22, 2077." / "Dad was shouting, telling me I should be ashamed, that I had to get out of the house." > "Dad was shouting, telling me I should be ashamed, that... that I had to get out of the house." / "Mom just cried, and somehow that hurt worse than anything else." > "Mom just cried, and... somehow that hurt worse than anything else." / " I can't go to John-- he doesn't even know yet." > "I can't go to John - he doesn't even know yet." / "If it weren't for the cabin I wouldn't have a place to sleep. Just need some time to think." > "If it weren't for the cabin I... I wouldn't have a place to sleep. Just need some time to think." / "Last I was here, I was just a little girl playing clubhouse in this old cabin." > "Last time I was here, I was just a little girl playing clubhouse in this old cabin."
- [001AC028]: "Recon report, Knight Wagner recording." > "Recon report. Knight Wagner recording." / "My scouts and I spent days combing the location for a way in and turned up nothing other than a couple of minor casualties..." > "My scouts and I spent days combing the location for a way in and turned up nothing... other than a couple of minor casualties..." / "...when a contingent of Synths boxed us into an old tunnel we were sniffing around." > "...when a contingent of synths boxed us into an old tunnel where we were sniffing around.
- [001BF6F4]: "Word came down that the Army just unloaded the first batch of the M42's this morning." > "Word came down that the Army just unloaded the first batch of the M42s this morning."
- MinRecruit05 [0015F0CB]: "Some Super Mutants have laired in a spot just around the corner from here. It's only a matter of time before there's some real trouble." > "Some super mutants have laired in a spot just around the corner from here. It's only a matter of time before there's some real trouble." (Bug #27543)
- MS17 [000F36CC]: "Looks like they repurposed some old world sewers. I don't like the sight lines here. Plenty of opportunities for an ambush." > "Looks like they've repurposed some Old World sewers. I don't like the sight lines here. Plenty of opportunities for an ambush." (Bug #27544)
- [0012AC56]: "But most importantly it is our one chance to end this age of paranoia." > "But most importantly, it is our one chance to end this age of paranoia."
- [0012AC7D]: "Hundreds of kidnappings over the years. Ask the survivors if it's really "that bad"." > "Hundreds of kidnappings over the years. Ask the survivors if it's really "that bad."" / "And there're so many other tragedies that may be their responsibility, as well." > "And there're... so many other tragedies that may be their responsibility, as well."
- [0012AC7F]: "My life's work on the verge of ruin all because of your efforts to find Stockton's supposed daughter." > "My life's work on the verge of ruin all because of your efforts to find Stockton's "supposed" daughter."
- [001C409A]: "I will make you a deal. I pay you handsomely. And you let me dispose of our last remaining synth test subject, Amelia Stockton." > "I will make you a deal. I pay you handsomely, and you let me dispose of our last remaining synth test subject, Amelia Stockton."
- [001C409B]: "I will make you a deal. If you let me dispose of Stockton's synth and continue our work I'll match whatever reward you were offered." > "I will make you a deal. If you let me dispose of Stockton's synth and continue our work, I'll match whatever reward you were offered."
- MQ101 [000CF907]: "Occupant vitals: Normal." > "Occupant vitals: normal." (Bug #27545)
- MQ101TVStation [00141A81]: "My God." > "My god." (Bug #27546)
- MQ101Vault111 [000D3875]: "Hello there. Once we seal the Vault, we'll all be getting to know each other a lot more, I'm sure." > "Hello there. Once we seal the vault, we'll all be getting to know each other a lot more, I'm sure." (Bug #27547)
- [001603EC]: "Close call, huh? And to think, I thought building the Vault in the neighborhood was a bad idea..." > "Close call, huh? And to think, I thought building the vault in the neighborhood was a bad idea..."
- [001796BE]: "I'll be sure to sit down with all of you about adjusting to Vault life. For now, just follow your guide." > "I'll be sure to sit down with all of you about adjusting to vault life. For now, just follow your guide."
- [0019EE1C]: "Everything ok?" > "Everything okay?"
- [0019EE78]: "Sorry... I... I... Just proceed through the Vault... They can help you." > "Sorry... I... I... Just proceed through the vault... They can help you."
- [0019EE97]: "Hi there. Do you have your Vault suit? You'll need one." > "Hi there. Do you have your vault suit? You'll need one."
- [0019EE98]: "You'll need a Vault suit." > "You'll need a vault suit."
- [0019EEA3]: "Lost? Just head back the way you came, and pick up a Vault suit." > "Lost? Just head back the way you came, and pick up a vault suit."
- RR303 [000C45AA]: "Even at full strength, assaulting the Institute is a risky proposition. PAM's analysis... Well, you don't want to know." > "Even at full strength, assaulting the Institute is a risky proposition. P.A.M.'s analysis... Well, you don't want to know." (Bug #27548)
- RRR03 [Stage 100]: "PAM is sending me to secure a DIA Cache that is hidden in an old world building." > "P.A.M. is sending me to secure a DIA Cache that is hidden in an Old World building." (Bug #27549)
- [Stage 200]: "As soon as I got near the DIA Cache it opened like magic. There were a whole bunch of goodies inside. Runners will pick it up later. Time to report back to PAM." > "As soon as I got near the DIA cache, it opened like magic. There were a whole bunch of goodies inside. Runners will pick it up later. Time to report back to P.A.M."
- [Stage 300]: "The DIA Cache is secure and the Railroad has more tools to help Synths." > "The DIA cache is secure and the Railroad has more tools to help synths."
- [Objective 200]: "Report back to PAM" > "Report back to P.A.M."
- RRR06 [0018467F]: "You saw us through some really dark times. We all pitched in together for this." > "You saw us through some really dark times. We... all pitched in together for this." / "My team's going to be hunting for a new safe house. Knowing how paranoid my runner is, it'll take awhile. Take care." > "My team's gonna be huntin' for a new safehouse. Knowin' how paranoid my runner is, it'll take a while. Take care." (Bug #27550)
- [00184641]: "Randolph OK?" > "Randolph okay?" / "Is Randolph Safehouse OK?" > "Is Randolph Safehouse okay?"
- [0018468D]: "PAM's near 100% on Randolph. Her best guess is our people weren't infiltrated, but the Station could be compromised any time now." > "P.A.M.'s near 100% on Randolph. Her best guess is our people weren't infiltrated, but the station could be compromised any time now."
- RRR07 [Stage 100]: "PAM has intel on a Courser in the field." > "P.A.M. has intel on a Courser in the field." (Bug #27551)
- [Stage 200]: "Now to check in with PAM." > "Now to check in with P.A.M."
- [Stage 300]: "With that Courser taken care of, PAM doesn't have any more leads on others in field." > "With that Courser taken care of, P.A.M. doesn't have any more leads on others in the field."
- [Objective 200]: "Report back to PAM" > "Report back to P.A.M."
- RRR10 [Stage 100]: "PAM has spotted a surviving patrol." > "P.A.M. has spotted a surviving patrol." (Bug #27552)
- [Stage 200]: "PAM will need details for her calculations." > "P.A.M. will need details for her calculations."
- [Objective 200]: "Report back to PAM" > "Report back to P.A.M."
- RRR11 [Stage 100]: "PAM has spotted a surviving vertibird that needs to be destroyed." > "P.A.M. has spotted a surviving vertibird that needs to be destroyed." (Bug #27553)
- [Stage 200]: "The vertibird is down making Railroad operations in the area considerably safer. Time to see PAM." > "The vertibird is down, making Railroad operations in the area considerably safer. Time to see P.A.M."
- [Objective 200]: "Report back to PAM" > "Report back to P.A.M."
- V81_00_Intro [00195DE6]: "Oh my God. All those lives lost due to some malfunction? That's unacceptable." > "Oh my god. All those lives lost due to some malfunction? That's unacceptable." (Bug #27554)
- [00195DE9]: "My God. I wonder what happened. All those people." > "My god. I wonder what happened. All those people..."
v2.0.8a (2019-08-06) [FO4 1.10.138]
UFO4P Fixes
- Klaxons in Vault 88 were not shutting down properly due to an issue with attempting to fix a scripting error in Bug #26015. It turns out that Papyrus logged complete crap which was mistaken for a real error. The edits for this bug have been removed and the Klaxons and lights restored to their expected function.
v2.0.8 (2019-07-07) [FO4 1.10.138]
UFO4P Fixes
- Landscape collision was unexpectedly restored at Hopesmarch Pentecostal Church due to a bug in xEdit when it copied the CELL record during routine merging prior to the 2.0.7 release. This has now been corrected. (Bug #26603)
- The corpses at Kingsport Lighthouse had been flagged for cleanup by one of our scripts but already had a cleanup tag of their own that was controlling things. (Bug #26292, Bug #25992)
Actor Fixes
- Curator Givens spawns with no clothes because his outfit lacks the proper item for it (DN011CuratorOutfit) (Bug #24487)
- Mel (and anyone else using the same package) should no longer continue to walk away while the player is talking to them. The REPatrol package did not have a condition to prevent this from happening. (Bug #26774)
- Swan's corpse should now clear up on its own instead of lingering forever. (Bug #26641) [NR]
- Rust Devils and Brotherhood of Steel were not set as enemies and thus would never attack each other when they appeared together. (Bug #21539)
- DLC04_lvlRadAntAmbush did not have the Aggression and Suspicion actor values filled in on its scripts which resulted in errors in the logs when trying to set these values during an ambush. (Bug #25641)
- Two settlers (EncWorkshopNPCMaleFarmer01Template and EncWorkshopNPCMaleFarmer05) have the same exact face. This has been corrected by generating a different appearance for EncWorkshopNPCMaleFarmer05. (Bug #26842)
Audio Fixes
- Two combat music tracks did not conclude with the proper finale versions when the fights ended. (MUSzCombatHigh07, MUSzCombatBossLegendary05) (Bug #26673)
- Two Minutemen audio recordings in the quest "Pinned" use the word "sir," but don’t have an alternate response if the player character is female. Since no acceptable sample of the word "ma'am" is available for the "MaleBoston" voice, the word "sir" has been trimmed off in both instances. (Sound\Voice\Fallout4.esm\MaleBoston\0009A653_1, Sound\Voice\Fallout4.esm\MaleBoston\0009A65D_1) (Bug #25857)
- One of the Minutemen Radio audio lines during the quest "Taking Independence" is grammatically unsound. The recording is using the word "holed," but it should be "hole" instead. (Sound\Voice\Fallout4.esm\NPCMMinuteMenRadioVoice\0012A210_1.fuz) (Bug #26217)
- One of Vadim’s Bobrov’s audio lines in the quest "Confidence Man" is grammatically unsound. The audio was using the word "messing," but it should be "mess" instead. (Sound\Voice\Fallout4.esm\NPCMVadimBobrov\00019335_1.fuz) (Bug #26322)
- One of Vadim Bobrov’s audio lines in the quest "Confidence Man" had the word "money" partially cut off in the recording. (Sound\Voice\Fallout4.esm\NPCMVadimBobrov\0003F46C_1.fuz ) (Bug #26323)
- One of Bert Riggs' audio lines in the quest "Brain Dead" was mispronouncing "Alzheimer's" as "Alzheimer." (Sound\Voice\DLCCoast.esm\DLC03MaleBertRiggs\03049620_3.fuz) (Bug #26409)
- One of Erikson’s audio lines during his initial conversation when the player first meets him is grammatically unsound. The recording uses the words "a trade," but it should just be "trade." (Sound\Voice\DLCCoast.esm\DLC03SuperMutantErikson\0304E75D_3.fuz) (Bug #26460)
- One of MacCready’s audio lines related to Covenant had the word "if" cut off at the beginning of the sentence, making it grammatically unsound. (Sound\Voice\Fallout4.esm\NPCMMacCready\00173C1B_1.fuz) (Bug #26465)
- One of the audio lines in the random encounter "Escaped Synth" had an awkward pause in the middle of the recording and didn’t match the subtitle. (Sound\Voice\Fallout4.esm\MaleEvenToned\001A950E_1.fuz) (Bug #26469)
- A shared Diamond City security guard hello topic has been spliced because the two recordings didn’t quite match. (Sound\Voice\Fallout4.esm\GuardMaleDiamondCity02\0017180E_1.fuz) (Bug #26583)
- Corrected audio in several shared settler dialogue topics where the recordings don’t match each other, don’t match the subtitle, and/or don’t make sense grammatically. (Sound\Voice\DLCCoast.esm\MaleEvenToned\0304AB7A_1.fuz, Sound\Voice\DLCCoast.esm\FemaleEvenToned\03048E6C_1.fuz, Sound\Voice\DLCCoast.esm\MaleEvenToned\0303EF25_1.fuz, Sound\Voice\DLCCoast.esm\FemaleEvenToned\0304DA85_1.fuz, Sound\Voice\DLCCoast.esm\DLC03MaleMaineAccent\03048E48_1.fuz, Sound\Voice\DLCCoast.esm\FemaleEvenToned\03048E48_1.fuz, Sound\Voice\DLCCoast.esm\MaleEvenToned\03048E48_1.fuz) (Bug #26626, Bug #26617, Bug #26616, Bug #26615, Bug #26614)
- One of the male player character’s greetings in the quest "Kid in a Fridge" had unintended background noise before any actual words are spoken in the recording. This has been corrected by splicing out that portion of the audio. (Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00028620_1.fuz) (Bug #26651)
- One of Bullet’s hellos in the quest "Kid in the Fridge" had part of the word "off" cut from the recording. This has been corrected by splicing in audio from another recording. (Sound\Voice\Fallout4.esm\NPCMBullet\0019FFB6_1.fuz) (Bug #26655)
- One of four shared audio recordings for a Brotherhood of Steel soldier hello topic was using the word "doing" instead of "do." This was inconsistent with the other three recordings. (Sound\Voice\Fallout4.esm\BoSMale02\00147969_1.fuz) (Bug #26658)
- A topic in one of Preston’s relationship scenes had two out of three audio files that were using the wrong file paths in the BA2. This was preventing the audio from playing out as intended. (Sound\Voice\Fallout4.esm\NPCMPrestonGarvey_000FAEBF_2.fuz, Sound\Voice\Fallout4.esm\NPCMPrestonGarvey_000FAEBF_3.fuz) (Bug #26661)
- Corrected audio in several shared raider dialogue topics in DN031 where one or more of the shared recordings don’t match each other and the subtitles. (Sound\Voice\Fallout4.esm\RaiderFemale01\001A7327_1.fuz, Sound\Voice\Fallout4.esm\RaiderFemale01\001A7323_1.fuz, Sound\Voice\Fallout4.esm\RaiderMale01\001A7323_1.fuz, Sound\Voice\Fallout4.esm\RaiderMale02\001A7337_1.fuz, Sound\Voice\Fallout4.esm\RaiderFemale01\001A7334_1.fuz) (Bug #26685, Bug #26684, Bug #26683, Bug #26682)
- Two of eight shared topics in part of a scene in the quest "REParent" didn’t match the other recordings. (Sound\Voice\Fallout4.esm\FemaleRough\0005DB8E_1.fuz, Sound\Voice\Fallout4.esm\MaleGhoul\0005DB8E_1.fuz) (Bug #26719)
- A shared audio recording in a hello topic in the quest "MinRecruit05" didn’t match the rest. (Sound\Voice\Fallout4.esm\FemaleGhoul\00160443_1.fuz) (Bug #26720)
- Various shared topics in "MinRecruit07" don’t match the others or the subtitles. (Sound\Voice\Fallout4.esm\FemaleRough\0018668F_1.fuz, Sound\Voice\Fallout4.esm\FemaleGhoul\0018668F_1.fuz, Sound\Voice\Fallout4.esm\FemaleBoston\0018668E_1.fuz, Sound\Voice\Fallout4.esm\FemaleEvenToned\0018668E_1.fuz, Sound\Voice\Fallout4.esm\FemaleOld\0018668E_1.fuz, Sound\Voice\Fallout4.esm\FemaleRough\0018668E_1.fuz, Sound\Voice\Fallout4.esm\FemaleGhoul\0018668E_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\0018668E_1.fuz, Sound\Voice\Fallout4.esm\MaleGhoul\0018668E_1.fuz, Sound\Voice\Fallout4.esm\MaleRough\0018668E_1.fuz, Sound\Voice\Fallout4.esm\FemaleOld\0018668E_2.fuz, Sound\Voice\Fallout4.esm\FemaleOld\0018668C_1.fuz, Sound\Voice\Fallout4.esm\FemaleEvenToned\0019EE13_1.fuz, Sound\Voice\Fallout4.esm\FemaleEvenToned\0019EE0C_1.fuz, Sound\Voice\Fallout4.esm\MaleRough\0019EE0C_1.fuz) (Bug #26761, Bug #26760, Bug #26759, Bug #26758, Bug #26757)
- The audio recordings in two shared dialogue topics in "DialogueCovenantGenericNPCs" didn't match each other or the subtitle. (Sound\Voice\Fallout4.esm\FemaleEvenToned\0017FC91_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\0017FC91_1.fuz, Sound\Voice\Fallout4.esm\FemaleEvenToned\0017FC8E_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\0017FC8E_1.fuz, Sound\Voice\Fallout4.esm\MaleOld\0017FC8E_1.fuz) (Bug #26764, Bug #26763)
- Corrected audio in various shared male and female player character dialogue topics where the recordings don’t match each other, don’t match the subtitle, and/or don’t make sense grammatically. (Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00065EFA_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0018206E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0018206E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00028621_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0005E122_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00028614_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00028608_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00028601_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00028617_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00028629_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0002862C_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0002A740_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00106C87_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000C3F32_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00072C87_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00067FBD_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0015FCCD_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00194325_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001647AE_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000EAE98_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0002BFCC_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01/00065F07_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0011531E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00112ED4_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00054DB8_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00079253_1.fuz, Sound\Voice\DLCCoast.esm\PlayerVoiceFemale01\03025056_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00075E7C_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00075E82_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale\001437DC_1.fuz, Sound\Voice\DLCCoast.esm\PlayerVoiceFemale01\0302F087_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0002BFEF_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0002BFEE_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0002BFD9_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0002BFED_1.fuz, Sound\Voice\DLCCoast.esm\PlayerVoiceMale01\030482B9_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001AC228_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000E2E56_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000E2E4F_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000F936C_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000EAE90.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000EAE90.fuz) (Bug #27019, Bug #26772, Bug #26654, Bug #26650, Bug #26649, Bug #26648, Bug #26647, Bug #26646, Bug #26645, Bug #26644, Bug #26643, Bug #26442, Bug #26607, Bug #26584, Bug #26581, Bug #26559, Bug #26548, Bug #26545, Bug #26544, Bug #26543, Bug #26525, Bug #26519, Bug #26518, Bug #26517, Bug #26494, Bug #26475, Bug #26474, Bug #26461, Bug #26453, Bug #26410, Bug #26405, Bug #26404, Bug #26403, Bug #26402, Bug #26363, Bug #26333, Bug #26332, Bug #26326, Bug #26325)
Item Fixes
- DLC03_ll_Caltrop75 incorrectly had the construction formula for Caltrop Grenades assigned when it should have been the weapon version. This caused the 2 vendors who should offer this item to have none available. (Bug #26828)
- "Leather Coat" (Armor_Raider_Suit_02A_GlovesC) and "Traveling Leather Coat" (Armor_Raider_Suit_02B_GlovesC) should have offered up 1 leather in scrap rather than 1 cloth. They both appear to have been initially duplicated from the actual cloth Raider gloves listed above these 2 in the CK. (Bug #26717)
- One of the two versions of the BoS Uniform (Armor_BoS_Soldier_Underarmor) didn’t yield one piece of cloth like was intended. This was due to it not being included in the appropriate FormList (modScrapRecipe_NullMelee_Cloth). (Bug #26721)
Quest and Dialogue Fixes
- Several NPC corpses lingered at the Fort Hagen Satellite Array after the completion of Headhunting (DLC01MQ04) because the underlying control quest (DLC01FortHagenSatelliteArrayQuest) was not also stopped at the end stage. (Bug #26693)
- 3 additional NPCs need to have their shock collars removed if you complete Open Season by killing all the raiders. (Bug #25526) [NR]
- At the end of Defend the Castle (MinDefendCastle) it was possible for Ronnie Shaw to fail to deliver the proper dialogue if the quest was against the Brotherhood of Steel. (Bug #22422)
- At the end of Last Voyage of the U.S.S. Constitution (MS11) the quest holding the first wave of scavenger aliases is never shut down, resulting in the corpses lingering forever. (Bug #26819)
- When speaking to Roger Warwick for the first time, the response where the player says his wife is dead needs to be conditioned for male players because the female response is a completely incorrect line from the other dialogue branch. (Bug #25769)
- The 3 dogs you can buy from Erikson in Far Harbor were supposed to be cleared from alias in his control quest (DLC03_ADV017) but this could not be done because those aliases were not marked optional. (Bug #26610, Bug #26509) [NR]
- During Emergent Behavior (COMCurieQuest) the alias for her old form is unable to be cleared when called for by the script due to not being marked optional. (Bug #26551)
- Also during Emergent Behavior the quest was attempting to remove Curie's old outfit but the command was trying to remove the outfit and not the armor item. (Bug #26550)
- And once more during Emergent Behavior the quest is attempting to enable the player's memory chair directly instead of using the proper enable parent. (Bug #26549)
- Several workshop radiant attacks (DLC03WorkshopRadiantOwned01, DLC03WorkshopRadiantOwned02, DLC03WorkshopRadiantOwned03, DLC03WorkshopRadiantOwned04, DLC03WorkshopRadiantOwned05Starter) fail to process a check for Preston Garvey properly because they did not fill his alias property. (Bug #26412, Bug #26512)
- Allie Filmore will continue to use her post-game dialogue at the Institute because it was not checking the conditions that should have been set to make her only say it once. (Bug #26834)
- DLC03BostonArrivalAndDeparture - This activator is used during The Great Hunt (DLC03FarHarborS03) and is supposed to advance the quest to say the Mariner killed the Red Death if you leave the island. This was not actually able to happen due to the quest property being missing on the object. (Bug #26358)
- Hull Breach 3 (DLC03FarHarborFF03c) should no longer keep prompting for the count on carapaces after you've obtained the 3rd one. (Bug #26826)
- Corpses for Margaret, Russel, and Mary Sutton can disappear from the game before the player has a chance to encounter them. They were supposed to be part of an unmarked DN132 quest which was never created. We have created a substitute replacement for it that will preserve their corpses until all 3 of the avaialble notes have been read. When they have, the quest holding their aliases will shut down so the corpses can be removed afterward. (Bug #25791) [NR]
- Anne Hargraves should no longer have topics about the radio station once she's been made a settlement trader. (Bug #26812)
- When accessing the Wind Farm on Far Harbor, the quest (DLC03MQ06_WindFarmBuildingQuest) attempts to clear some aliases that don't need to be because the quest will be shutdown shortly afterward anyway. (Bug #26511)
- Cleared an invalid property from DLC03MQ06_WindFarmBuildingQuest. (Bug #26510)
- The Changing Tide (DLC03FarHarborM03) attempts to set 3 quest objectives that don't exist (700,800,900). (Bug #26487)
- Invalid properties removed from DLC03FarHarborS01_Misc. (Bug #26486)
- Invalid propertied removed from DLC03WorkshopRadiantOwned05. (Bug #26373)
- Where You Belong (DLC03MQ03) attempts to set 2 quest objectives that don't exist (38,42). (Bug #26362)
- Cleared invalid property from DLC03AcadiaM01. (Bug #26361)
- Cleared invalid property from DLC01COMRobotCompanionBleep. (Bug #26335)
- Cleared invalid properties from RECheckpoint02_SynthAttackers. (Bug #26205)
- During Vision of the Future (DLC06E03) Canditate One's alias cannot be cleared as directed because it was not set to be optional. (Bug #26197) [NR]
- Cleared invalid properties from RR302. (Bug #26184)
- Cleared invalid property from RECheckpointMinWon05_Init. (Bug #26173)
- MS13 [0003B2BA]: One of Darcy Pembrook's dialogue responses was only intended to play if the player character is female, but was missing the proper condition check. (Bug #26337)
- COMDeacon [0002997E]: One of Deacon’s hellos shouldn’t have been able to play if the Brotherhood of Steel has been destroyed, but was missing the proper condition check. (Bug #26334)
- COMOldLongfellowIdle [0300F163]: One of Old Longfellow’s idles specifically refers to it being dark outside, but was missing the proper condition check to make sure it was actually nighttime. (Bug #26411)
- COMOldLongfellowIdle [00011E75]: One of Old Longfellow’s idles shouldn’t have been able to play outside of Far Harbor, but was missing the proper condition check. (Bug #26468)
- COMDeacon [000F7830]: One of Deacon’s hellos doesn’t make sense if the Institute has been destroyed. (Bug #26501)
- COMCurie [0010BA80, 0010F1DD]: Two of Curie’s dialogue topics were only intended to play if the player character is female, but were missing the proper condition check. (Bug #26564, Bug #26563)
Papyrus Fixes
- DN054PaintJobCertificateScript: When using the Atom Cats paint job certificate to obtain the paint job, the item was set to be deleted. Inventory objects cannot be deleted in this manner so the script needed to be changed to remove it from the player's inventory after using it. (Bug #26833)
- MinRadiantOwnedBuildResourceScript: Script is missing an event handler for WorkshopEnterMenu, resulting in unnecessary log spam. (Bug #26807)
- DLC03:DLC03BoatAnimScript: No sanity check for disabled objects before trying to run anims on them. (Bug #26488)
- DLC03:DLC03_WESafeEnableMarkerScript: Improper use of the GetParentCell() function. (Bug #26420)
- FireFightStall_MasterScript: Missed an instance where the tracking quest property wasn't being checked for validity first. (Bug #26392)
- DLC03:DLC03DialogueV118Script: Array bounds violations when running functions on RefCollection aliases. (Bug #26389)
- DLC03:TrapBear: No validation to make sure triggering references on the trap were actually Actors. (Bug #26360)
- ProjectorScript: Array out of bounds access when deleting the projector slides. (Bug #26353)
- GlowingSeaPOIJS01Script: No sanity check to make sure the second turret and protectron actually exist. (Bug #26298)
- DLC06:WorkshopAutoRepairScript: No validation to make sure the workshop has been made ready before trying to register it for remote events. (Bug #26017)
- BoS303LabSandboxTriggerScript: Script needs to validate whether or not Ingram's alias is actually filled before trying to get her to evaluate packages. (Bug #25850)
- MinRadiantOwned04Script: Script was missing an event handler for WorkshopEnterMenu. (Bug #26241)
- DN136_SynthShutdownScript: Script attempts to play an idle on an actor it already turned off AI processing on. (Bug #26189)
- DN084_GlassElevatorScript: Several attempts to run commands on the myCageDoor property even if it doesn't exist in the elevator setup. (Bug #26187)
- CompanionCrimeFactionHostilityScript: Several attempts to process myCrimeFaction even when it's not valid. (Bug #25840)
Terminal Fixes
- Slag's Terminal (DN121_BossTerminal) was missing the property to add the map marker for Dunwich Borers. (Bug #26290)
- "Clubhouse Terminal" (DN035_ClubhouseTerminal) at Easy City Downs erroneously had "Eager Ernie's Key" (DN035_EasyCityDownsKey) assigned as the key that unlocks it. The correct key is "Eager Ernie's Password" (DN035_EasyCityDownsPassword). (Bug #26526)
- BoS_DN130_GarageTerminal: Missing hacking holotape setting. (Bug #26566)
Placement/Layout/Ownership and other World Object Fixes
050012D7, 050012D8, 050012D9, 050012DA, 050012DB, 050012FE, 050012FF, 05001300, 05001301, 05001302: Klaxons with improperly assigned enable parents. (Bug #26015) [UFO4P 2.0.8a]
- 0006A048: Changed the trigger box type at Lynn Woods so that when the cell loads it triggers the quest that holds the corpse alias needed for the locked chest in the same area. (Bug #24218) [NR]
- 000F9757, 000F9758: Two beds at The Slog which were too close together and thus inaccessible. This necessitated the creation of two custom bed objects with the markers on the blocked sides disabled. They were then pulled farther apart and the navmesh adjusted to fit. (Bug #26823)
- 001A684D: Removed a useless terminal at Quincy Ruins. (Bug #26815)
- 000209ac: Captive marker that needed to be flagged to ignore sandboxing since companions would randomly kneel on it.
- 030382FD: Incorrectly used Fort Hagen quest toolbox where a generic pre-war toolbox should be. (Bug #26448)
- 001B27BC, 001B27BB: Pair of turrets which was not properly linked to the Protectron in the same room. (Bug #26552)
- 0012AC0F: MQ302 message confirming attachment of the Fusion Pulse Charge cannot be displayed due to a missing property. (Bug #26178)
- 000E242B: Chained door lacking its lock and unlock sound properties. (Bug #26483)
- 0303A378: Useless trigger box moved outside the playable area so it won't set off errors anymore. (Bug #26439)
- 03050AD3, 03009041, 0302169F, 030224B4, 03022D37, 03023C7F, 03023C80, 03023C81, 03028FCD, 030382F9, 03049E00, 0304F547, 0304F548, 0304F549, 0304F54A: Objects which incorrectly had the DefaultDisableHavokOnLoad script attached. (Bug #26370)
- 0004b73f: Incorrect door on the player's post-war house. Also added Res01ModernDoorStorm01RRStatic to the workshopScrapRecipe_ScrapMetal06 so the replacement door can still be scrapped as desired. (Bug #26339)
- 0702FA59: Crate added to place a note on that would otherwise fall through the terrain and be unobtainable. (Bug #26203)
- 0702FA5A: Cinder block placed underneath part of a floating armor workbench. (Bug #26229)
- 06056D99: Misplaced Nuka-Cade ticket roll. (Bug #26231)
- 0017CEA2, 0017CEA3, 0017CEB3: Misplaced flammable barrels. (Bug #26240)
- 000756B7, 000756B8, 000756B9, 000756BF, 000756C0, 000756C1, 000756C2, 000756C3, 000756C4, 000756C6, 000756CB, 000756CD, 000756CE, 000756CF, 000756D1, 000756D3, 000756D4, 000756D5, 000756D6, 000756D8, 000756D8, 000756DA, 000756DB, 000756DC, 000756DD, 000756DE, 000756E0, 000756E2, 000756E3, 000756E5, 000756E6, 000756E7, 000756E8, 001DE98C: Misplaced sandbags. (Bug #26251, Bug #26225)
- 07014C56: Trash pile placed to cover up gap underneath another trash pile that is floating. (Bug #26291)
- DN040_LilysLetter01, DN040_LilysLetter02, DN040_LilysLetter04: Unique letters that were mistakenly set to respawn. (Bug #26321)
- 0003FC8D, 0003FC95: Two wires connecting an oil lamp to a fence at Oberland Station were not getting removed if that section of the fence is scrapped with the workbench. The wires were missing the proper linked reference and enable parent settings. (Bug #26338) [NR]
- 060341A7, 060341A8: When the Hubologists abandon their camp the alignment chair and its terminal are removed, but the connected cables weren’t being removed along with them. The cables were missing the proper enable parent settings. (Bug #26346)
- 0600D06E: Elevator meter that was placed too high. (Bug #26347)
- 071E2F90, 071E2F91, 071E2F92, 071E2F93: Grass mounds and rocks added to cover up gaps between railroad track pieces. (Bug #26351, Bug #26350)
- 00066C1C: Door disabled that would clip through a cement block when opened. (Bug #26352)
- 071F40DA, 071F40DB: Grass mounds added to cover up an exposed gap. (Bug #26352)
- 00021273: Beached whale misplaced in boat; its scale was set too high to fit inside. (Bug #26355)
- 0720521E: Rock pile placed to cover a gap in a riverbed. (Bug #26368)
- 0724DB6F: Added a missing activator jug on a fog condenser. (Bug #26445)
- 03036E66, 03036E69: Floating bloodleaf plant and marsh scum lowered to the surface of the water. (Bug #26447)
- 07251FC0: Stair support posts that weren’t long enough to touch the ground. An additional set of posts was added to address this. (Bug #26451)
- 03010DF4: Floating statue arm. (Bug #26454)
- DN033_HolotapeHugo: Unique holotape that shouldn’t be set to respawn. (Bug #26455)
- 001EB1A3: Moved a mirelurk spawn marker that was stuck halfway in a fence. (Bug #26479)
- 000ABA58: Misplaced radio. (Bug #26480)
- 000ABBFF: Floating bottle cap. (Bug #26480)
- 001B4F89: Misplaced skull. (Bug #26532)
- 001E80A6, 0023F431: Misplaced helmets. (Bug #26532, Bug #26203)
- 000BB793, 000BB797, 000BB79B, 000BB7A0, 000E5A6B, 000E5A72, 000E5A79, 000E5A7D, 000E5A81, 000E5A87, 000E5A8C, 00115944, 00115946, 00115949, 00115950, 00115953, 00115954, 00115955, 00115956, 00115957, 00128501, 0019D724, 0019D725, 001A3285, 001A3286, 001A3287, 001A328B, 001A329B, 001A329D, 001A329E, 001AE15C, 001AE166, 001AE167, 001AE16A, 001AE16D, 001AE16F, 001AE173, 001AE175, 001AE17E, 001AE181, 001AE185, 001AE18A, 001AE18B, 001AE18C, 001BDBA8, 001D038B, 001D0391, 001D0392, 001D0393, 001D0394, 001D0395, 001D0396, 001D0397, 001D0398, 002075EC: Actors in exterior "no reset" areas that didn’t have their proper encounter zone settings specified. This could potentially result in them respawning even though they're not intended to do so. (Bug #26578, Bug #26572, Bug #26499)
- 0017E715: Misplaced radio. (Bug #26586)
- ADV016_Holotape01, ADV016_Holotape02, ADV016_Holotape03, ADV016_Holotape04: Unique holotapes at Haddock Cove that shouldn't respawn. (Bug #26595)
- 030246E3: Cooking stove that couldn’t be interacted with due to poor placement. (Bug #26596)
- 073B0176, 073B0177: Placed two crates to hide a protruding trash pile. (Bug #26701)
- DN062AnnouncementsHolotape01, DN062AnnouncementsHolotape02, DN062AnnouncementsHolotape03, REObjectJS01Note: Holotapes and a note in Suffolk County Charter School that respawn but shouldn’t because they’re unique. (Bug #26739)
- 03022C99: Bell moved that was duplicated in the same spot. (Bug #26857)
- 0005562E, 000EC2F8: Misplaced sandbag walls. (Bug #26860, Bug #26229)
- 00100DA0, 0019B249: Misplaced keys. (Bug #26864, Bug #26240)
- 00240CFD: La Coiffe magazine that would respawn but shouldn't have been doing so because it’s unique. (Bug #26868)
- 0100FF99: Adjusted a collision marker placed around an ammo box that was misplaced and moved. (Bug #26878)
- 03048BE9: Adjusted a fog condenser part that was clipping with a crate. (Bug #26881)
- 0302E2B1: Misplaced door. (Bug #26914)
- 03009388, 03009389, 0300938A, 0300938B, 0300938C: Misplaced logs. (Bug #26920)
- 030359D7, 030359D8, 030359D9, 030376C7, 030376C8, 0303A303, 0303A305, 0303A306: Misplaced clutter. (Bug #26920)
- 0301EB07, 0301EB08, 0301EB09, 030359D9, 030376C7, 030376C8, 0303A303, 0303A305, 0303A306, 0303A307, 0303A308, 0303A30A, 0303A30B, 0303A30C: Objects with incorrect or missing linked reference and/or enable parent settings that weren't getting properly disabled when the objects they're associated with are scrapped or moved. (Bug #26921)
- 001D1D3D, 001D1D3E, 001D1D3F, 001D1D40, 0303B552, 0303B55E, 0303B562, 0303B576, 030486C9, 030486CA, 030486CB, 0304BCE4, 0304BCE5, 0304BCE7, 0304BD67, 0304BD69, 0304BD6E, 0304BD73, 0304BD7A, 0305009C, 0305009D, 0305009F, 030500A0, 030500A1, 030543F3, 030543F5, 030543F6, 030543F7, 030543F8, 030543F9, 030543FA, 03054401: References that are missing their proper ownership settings. (Bug #26923, Bug #26869, Bug #26380)
- 000B40B0, 000E4694, 0017E623, 001B3448: Misplaced coat racks. (Bug #26930, Bug #26874, Bug #26586, Bug #26225)
- 0009B1F1: Misplaced workshop workbench. (Bug #26935) [NR]
- 0010AFA1, 03039E6A: Misplaced static pots. (Bug #26939, Bug #26596)
- 0023B570: Floating mirror. (Bug #26939)
- 001CACD4: Misplaced lobster float. (Bug #26958)
- 00063535, 000C45E8, 000C45FC, 00145063, 00225139, 0022513B, 030316E3, 030316E5, 030316E6: Misplaced holotapes. (Bug #26995, Bug #26938, Bug #26866, Bug #26596, Bug #26579, Bug #26532)
- 000EFF7C, 001D3613: Misplaced bookcases. (Bug #26995)
- 00247F32, 00247F33, 00247F34: Misplaced Vault-Tec lunchboxes. (Bug #26997)
- 001A0B95, 001AB727, 001AB803, 001E32ED, 03023E63, 0305D6E2: Misplaced armor and weapons workbenches. (Bug #26999, Bug #26979, Bug #26922, Bug #26891, Bug #26889, Bug #26865, Bug #26229)
- 0006AEA1: Misplaced cage bulb. (Bug #27004)
- 00056EF4, 00056EF5, 000AB9E1, 0014C027, 0014C028, 0019D867, 0022F9B4: Misplaced seats. (Bug #27010, Bug #26989, Bug #26928, Bug #26480, Bug #26208)
- 000AFB99, 001B5669, 03024982: Misplaced trash can lids. (Bug #27012, Bug #27007, Bug #26950)
- 00092FBB, 0013039C, 001303A0, 0017CEAD, 0017CEB2, 001BDD6E, 0020B6A8, 03056DD3, 03056DD4: Misplaced oxygen tanks. (Bug #27016, Bug #26889, Bug #26532, Bug #26240, Bug #26228) [NR]
- 0017CD7C: Misplaced flammable barrel. (Bug #27016)
- 00022253, 00055636, 00061B0B, 000B25FA, 0013BF1F, 001A8E6A, 001D0391, 001D0397, 001F9ACD, 002326A6, 002326A7, 0023819C: Misplaced corpses. (Bug #26983, Bug #26976, Bug #26950, Bug #26926, Bug #26917, Bug #26860, Bug #26579, Bug #26240, Bug #26229)
- 00023203, 00023204, 00023205, 00023206, 00023207, 00023208, 00036682, 00036683, 00036684, 00036685, 00036686, 00036687, 0003C33F, 0003C340, 0003C341, 0003C342, 0003C343, 0003C344, 00056F19, 00056F1A, 00059745, 00061922, 00061923, 00061924, 00061925, 00061926, 00061927, 00061BAC, 00061BB0, 00061BB9, 00061BC3, 00061BC5, 00061BEB, 00061BF3, 00061BF4, 00061BF5, 00061C2C, 00061C2D, 0007E0A0, 0009D615, 0009D616, 0009D617, 0009D618, 0009D619, 0009D61A, 0009D9EE, 0009D9EF, 0009D9F0, 0009D9F1, 0009D9F2, 000BB022, 000BB023, 000BB024, 000BB025, 000BB026, 000BB027, 000BB8FA, 000BB8FB, 000BB8FC, 000BB8FD, 000BB8FE, 000BB8FF, 000BD00D, 000BD052, 000BD061, 000BD0A9, 000BD147, 000BD148, 000E0180, 000E0181, 000E0182, 000E0183, 000E0184, 000E0185, 000FE287, 000FE288, 000FE289, 000FE28A, 000FE28B, 000FE28C, 00100C76, 00100C77, 00100C78, 00100C79, 00100C7A, 00100C7B, 00100C7F, 00100C80, 00100C81, 00100C82, 00100C83, 00100C84, 0010724E, 0010724F, 00107250, 00107251, 00107252, 00107253, 0010B186, 0010B187, 0010B188, 0010B189, 0010B18A, 0010B18B, 0010B249, 0010B24A, 0010B24B, 0010B24C, 0010B24D, 0010B24E, 0013B9B7, 0013B9B8, 0013B9B9, 0013B9BA, 0013B9BB, 0013B9BC, 001665CB, 001665CC, 001665CD, 001665CE, 001665CF, 001665D0, 0017272D, 001B1F0A, 001B1F0B, 001B1F0C, 001B1F0D, 001B1F0E, 001B1F0F, 001D345B, 001D345C, 001D345D, 001D345E, 001D345F, 001D3460, 001F3686, 001F3687, 001F3688, 001F3689, 001F368A, 001F368B, 0020559F, 002055A0, 002055A1, 002055A2, 002055A3, 002055A4, 0020D1CD, 0020D1CE, 0020D1CF, 0020D1D0, 0020D1D1, 0020D1D2, 0020D1D5, 0020D1D6, 0020D1D7, 0020D1D8, 0020D1D9, 0020D1DA, 00215449, 0021544A, 0021544B, 0021544C, 0021544D, 0021544E, 0023B212, 0023B213, 0023B214, 0023B215, 0100B3FE, 0100B3FF, 0100B400, 0100B401, 0100B402, 0100B403, 0100C48C, 0100C48D, 0100C48E, 0100C48F, 0100C490, 0100C491, 0100CC75, 0100CC76, 0100CC77, 0100CC78, 0100CC79. 0100CC7A, 030492A3, 030492A4, 030492A5, 030492A6, 030492A7, 030492A8, 0304FAA8, 0304FAA9, 0304FAAA, 0304FAAB, 0304FAAC, 0304FAAD, 03050454, 03050455, 03050456, 03050457, 03050458, 03050459: Misplaced Nuka-Cola bottles in vending machines. (Bug #27017, Bug #26998, Bug #26989, Bug #26986, Bug #26981, Bug #26971, Bug #26955, Bug #26945, Bug #26940, Bug #26931, Bug #26883, Bug #26879, Bug #26864, Bug #26532, Bug #26480, Bug #26419, Bug #26318, Bug #26316, Bug #26251, Bug #26240)
- 000277AC, 00022BAE, 0002320B, 0002A8DE, 0003AE48, 0003B9A4, 0003C34C, 00047B88, 00047B9B, 00047D3B, 00049734, 00054EDE, 00061A20, 0006ADF1, 0006ED4B, 0006ED61, 0006ED94, 000751AE, 000751DF, 0007520B, 00075286, 000753E8, 0007540F, 00075410, 00075428, 0007D354, 0007D355, 0007D365, 0007D366, 0007D37A, 0007D431, 0007D42F, 000828A1, 000849D0, 00093EF5, 000AB960, 000AFB9A, 000BD7CD, 000D01E4, 000E07DA, 000E59FA, 000E5BA7, 000E5E8C, 000F1B0C, 00107938, 0010794F, 0010ACA9, 00130621, 0014E105, 00166595, 00166596, 00166853, 00167E14, 00167E15, 0016D073, 001719A0, 0017D5CE, 0017D61F, 0017D674, 0017D6AE, 0017E5F7, 0017D667, 0017E61C, 0017E644, 0017E67B, 0017E67C, 001916D5, 00191C10, 0019556E, 0019556F, 00195BC8, 00197CFE, 00197D3C, 00019E02, 00019E05, 0019E2A4, 001A7F67, 001ACE30, 001AD2E7, 001AD304, 001AF0FA, 001AF0FB, 001AF127, 001AF1B6, 001AF275, 001AF276, 001B20F0, 001B20F1, 001B5666, 001B5667, 001B5668, 001B8B6E, 001CAB9C, 001CAD99, 001CBEF9, 001CEE90, 001CEE91, 001CEE92, 001CEE93, 001CEE94, 001CEE95, 001CEE96, 001CEE97, 001CEE98, 001CEE99, 001CEE9A, 001CEE9B, 001D2260, 001D36DB, 001D6930, 001D9770, 001D9774, 001DF6C3, 001F8235, 001F82DE, 001F84F0, 001F866C, 001F866D, 001F86CE, 001F86CF, 001F86D0, 001FE3F5, 001FE3F6, 00215455, 00215491, 0022BE8E, 002300A7, 00247F1A, 00247F1B, 0100CC9E, 0300D09C, 030121A7, 030148E3, 0301B203, 0301BDF0, 0301BDF4, 0301F5C2, 03024981, 0302F353, 03030B23, 03030B47, 03030B49, 03030B4B, 030311C9, 0303121D, 030313E3, 0303516C, 03035237, 03037F35, 03037FCA, 0303800D, 0303BAAE: Misplaced static trash cans. (Bug #27017, Bug #27016, Bug #27015, Bug #27014, Bug #27013, Bug #27012, Bug #27011, Bug #27007, Bug #27006, Bug #27004, Bug #26997, Bug #26995, Bug #26991, Bug #26988, Bug #26985, Bug #26983, Bug #26958, Bug #26954, Bug #26953, Bug #26950, Bug #26949, Bug #26945, Bug #26936, Bug #26931, Bug #26923, Bug #26919, Bug #26916, Bug #26914, Bug #26905, Bug #26900, Bug #26883, Bug #26881, Bug #26879, Bug #26873, Bug #26862, Bug #26855, Bug #26674, Bug #26586, Bug #26532, Bug #26522, Bug #26480, Bug #26380, Bug #26318, Bug #26316, Bug #26251, Bug #26240, Bug #26230, Bug #26208)
- 00029DB1, 0002A681, 00061DF2, 00063B1F, 00072867, 000816D2, 0008CC5D, 000B3B1E, 000E4661, 000E96FF, 000FC920, 000FC941, 001263E7, 001263EA, 001263EB, 001263ED, 001263EF, 001E61B3, 0020F00B, 0022DA52, 0022DA53, 002394E7, 002394E8, 03003B10, 0300F466, 0300F467, 03027716, 05005DC3, 05005DC4, 05005DC5, 05005DC6: Various misplaced furniture items. (Bug #27017, Bug #26995, Bug #26988, Bug #26984, Bug #26950, Bug #26929, Bug #26924, Bug #26923, Bug #26915, Bug #26910, Bug #26902, Bug #26866, Bug #26865, Bug #26586, Bug #26568, Bug #26532, Bug #26480, Bug #26449)
- 0002A600, 000556CD, 000556CF, 000556D1, 00084A5E, 00084A5F, 00093376, 00093377, 000C97CE, 0010FC7C, 001274F8, 00132396, 001916C8, 0019D747, 0019D748, 001A6852, 001C142E, 001C145C, 001C1463, 001C1478, 010084A9, 010084AA, 010084B3, 0303E3D4, 0303E3E6, 03056E8E, 03056E8F, 03056E95, 03056FA8: Misplaced ammo. (Bug #27017, Bug #27011, Bug #26994, Bug #26992, Bug #26988, Bug #26984, Bug #26983, Bug #26910, Bug #26889, Bug #26881, Bug #26879, Bug #26869, Bug #26861, Bug #26860, Bug #26573, Bug #26568, Bug #26316, Bug #26208)
- 0003C6C7, 000BB7A0, 00115955, 00240CED, 00240CFA, 0304360E, 05004766, 05004767, 05004768: Misplaced spawn markers. (Bug #27017, Bug #26945, Bug #26915, Bug #26909, Bug #26579)
- 00075615, 000D310F, 0013A23D, 0013A23E: Misplaced construction barriers. (Bug #27017, Bug #26955)
- 00077636, 000960AF, 000D92D0, 001897C9, 00193E00: Misplaced static barrels. (Bug #27017, Bug #27004, Bug #26988, Bug #26942, Bug #26737)
- 00094A96, 000C1B6A, 000CAE2B, 000D34AC, 000D34A3, 00161046, 00161047, 00161048, 001E396D, 001E396E, 001E69E6, 001FAB8D: Misplaced tires. (Bug #27017, Bug #26974, Bug #26957)
- 000A0E62, 000D04ED, 0017B5F5, 0017B63B, 0017B649, 001916E6, 001916E8, 001916E9, 001916EA, 0019561F, 0019FB36, 001D1D2D, 001D1D2E, 001D1D2F, 001D1D30, 001D1D31, 001D1D32, 001D1D56, 001D1D57, 0023C1F4, 0023C1F5, 00240CE8, 00240CE9: Misplaced clothing and armor items. (Bug #27017, Bug #27016, Bug #26994, Bug #26933, Bug #26917, Bug #26869, Bug #26568, Bug #26316)
- 000AD80A, 000AD80E, 000AD810, 001D37CE, 001D37CF, 0020BB11, 0023FCAC, 0023FCAD, 0023FCAE, 0023FCAF, 0023FCB0, 0023FCB1: Misplaced bottle caps. (Bug #27017, Bug #26995, Bug #26956, Bug #26942)
- 000C97BD, 000C97BE, 000C97BF, 000C97C0, 000C97C1, 000C97C2, 000C97C3, 000C97C4, 000C97C5: Misplaced newspaper articles. (Bug #27017)
- 000D34AE, 000FC973, 000FEDDF, 001B23F9: Misplaced shopping carts. (Bug #27017, Bug #26953, Bug #26866, Bug #26532)
- 000E09FC, 000E09FD, 000E09FF, 0018190C, 0018190D, 0018191D, 0018191E, 00210BEE, 00210BEF, 00210BF0, 00210BF1, 0023A404: Misplaced explosives. (Bug #27017, Bug #26983, Bug #26942, Bug #26860)
- 001C62CD, 001C63AE: Floating rubble piles. (Bug #27017)
- 001CAB83, 001CAB84, 001CAB89, 001CAB8A, 001CAB8B: Misplaced lobster floats. (Bug #27017)
- 001E424D, 001E88AD: Floating plants. (Bug #27017, Bug #26994)
- 0002359F, 0002C3C5, 0002C40C, 0002C40D, 0002C427, 0002E4CC, 00037312, 00037354, 0003C707, 0003C708, 0003C70A, 000453AC, 000454DD, 000454DE, 00045B76, 00047B95, 00047CED, 00049C63, 00054ED5, 00054F60, 000556B3, 000556B4, 000556BB, 000556C7, 0005DF3E, 0005E000, 000610C2, 00061C68, 00063B1D 0006ADC8, 0006ADCF, 0006ADE2, 0006AEA3, 0006AEA4, 0006AEA5, 0006AEA6, 0006AEA7, 0006EDC6, 0007202E, 0007430C, 0007525A, 0007525B, 0007525D, 0007527F, 00075425, 00075BEB, 0007762E, 00077630, 0007D2F7, 0007D2FC, 0007E0C3, 0007E13B, 0008609C, 000887DE, 000932AA, 0009334A, 0009365E, 00093994, 000948EC, 00094A9C, 00095953, 00095954, 00095FAD, 000A5981, 000A599C, 000A8ABD, 000AEAF1, 000B011A, 000B1477, 000B14B7, 000B14C9, 000B15C5, 000B15FA, 000B2497, 000B2600, 000B7F54, 000BB72C, 000BB002, 000BB731, 000BD683, 000BE1A0, 000C0345, 000C06DB, 000D01E7, 000D0224, 000D806F, 000D887E, 000D887F, 000D8880, 000D97BC, 000D97BD, 000E0B18, 000E0B1A, 000E1382, 000E138A, 000E2461, 000E2701, 000E4658, 000E4673, 000E4680, 000E59FD, 000E5A4E, 000E5A67, 000E5B97, 000EC2E2, 000EC699, 000EFF7D, 000EFF7E, 000F0C7B, 000F1B04, 000F75F4, 000FC8AD, 000FCFBB, 000FD004, 000FE068, 000FFB5C, 00100E88, 001086AF, 001086B0, 0010AB5B, 0010AC57, 0010AEE6, 0010AEE7, 0010AFC2, 0010E885, 0010F1DD, 001157FF, 001158D0, 001158F9, 00115911, 00115915, 00122EE9, 00125634, 00132391, 00132394, 00134CC6, 00134CC8, 0013616D, 0013A239, 0013A36E, 00133A66, 0013AE57, 0013AF80, 0013B96E, 0013C9A8, 0013C9C9, 0013CA36, 0014365E, 00143024, 0015314A, 00153154, 001531E0, 001531F2, 0015327F, 0015328D, 0015B925, 001665D2, 00169497, 0016BE55, 00171186, 001711B9, 00171219, 00171EB6, 001726C0, 0017C90B, 00180F70, 00180F80, 00182F18, 001866CF, 0018910E, 0018E929, 0018F9BA, 00191683, 00191685, 0019188A, 0019395D, 00193980, 00197CAD, 00198FFC, 0019C54B, 0019D845, 001A454A, 001A666B, 001A7BF0, 001A8EB6, 001A8ED3, 001ACC91, 001ACDCE, 001ACE15, 001ACE16, 001ACE17, 001ACE77, 001A8DEF, 001B1188, 001B1F14, 001B1F20, 001B2784, 001B3DE9, 001B3DEA, 001B3E92, 001B3E93, 001B4AA0, 001B4DCB, 001B4EA8, 001B4F89, 001B5AA4, 001B619D, 001BBBDC, 001BBBE4, 001C2D50, 001C3628, 001C362A, 001C6D59, 001CAE66, 001CC5BE, 001CC5BF, 001CEECE, 001D0365, 001D0369, 001D038B, 001D1D66, 001D267D, 001D3CC9, 001D4B46, 001D6D7D, 001D714B, 001D7960, 001D97FA, 001DE7B0, 001E3332, 001EC5C3, 001F37D5, 001F5979, 001F7B6F, 001F84E4, 001F8515, 001F8626, 001F8627, 001F8C21, 00204751, 0020333C, 002062B3, 0020D566, 0020D570, 0020EB35, 0020F009, 00215450, 00217565, 0021A718, 00223C91, 00223D26, 002259B3, 0022C498, 0022F2EE, 0022F2FC, 0023C6B9, 0023C6BA, 0023D96D, 010083B5, 010084A6, 01008D64, 0100ADDB, 0100ADDF, 0100CC4C, 0100FF98, 03003B68, 0300A46D, 0300AC6C, 0300BC1A, 0300BF1A, 0300BF1B, 0300C51F, 0300F467, 0300F733, 03010C3E, 03010CF8, 03011EDF, 03012160, 030121CC, 03014613, 030148CE, 0301A76C, 0301F5BB, 03020D05, 03023196, 030234F1, 03023574, 03023952, 03023953, 03023E71, 030245CD, 03024923, 0302528F, 03026DC5, 03027004, 03027369, 0302736E, 03027BBA, 030282D7, 030285A5, 0302AB8D, 0302CA2E, 0302CA37, 0302CA38, 0302CA3A, 0302DF45, 0302DF51, 0302E2D0, 0302EA95, 030301CD, 03030C6B, 03030E77, 03030E79, 03031210, 0303140F, 03033496, 03033F27, 0303515F, 030359CF, 030359D0, 030359D1, 030359D2, 03036BEE, 03037713, 0303771A, 03037DED, 03039172, 030394AD, 030399A8, 03039E04, 03039E66, 03039EBE, 0303FB93, 0303B576, 0303D3B1, 0303D670, 0303E186, 0303E3BE, 0303E3D5, 0303E3D6, 0303F09F, 030423B8, 030423C4, 0304246D, 030431A0, 03044868, 030451E1, 030451E2, 030464BD, 030464D5, 0304663B, 0304673A, 030485A3, 03048799, 03048DEB, 03048DEE, 03048DEF, 03048DF0, 030495C8, 0304A39E, 0304A3BB, 0304D49F, 03034D79, 0304DD40, 0304DDDD, 0304DDDF, 0304DE08, 0304DE6B, 0304E464, 0304E46E, 0304ECEB, 0304EDC8, 0304EDCA, 0304EDEC, 0304EE32, 0304F312, 0304F31B, 0305009D, 03053E05, 030542C5, 0305441D, 030562A4, 03056C60, 03056CC8, 03056FBE: Various misplaced containers. (Bug #27018, Bug #27017, Bug #27016, Bug #27015, Bug #27014, Bug #27012, Bug #27011, Bug #27010, Bug #27009, Bug #27008, Bug #27007, Bug #27006, Bug #27005, Bug #27004, Bug #27002, Bug #26999, Bug #26995, Bug #26993, Bug #26991, Bug #26990, Bug #26988, Bug #26987, Bug #26985, Bug #26983, Bug #26980, Bug #26979, Bug #26973, Bug #26969, Bug #26968, Bug #26967, Bug #26964, Bug #26963, Bug #26962, Bug #26961, Bug #26960, Bug #26958, Bug #26956, Bug #26955, Bug #26953, Bug #26951, Bug #26949, Bug #26945, Bug #26944, Bug #26943, Bug #26942, Bug #23939, Bug #26938, Bug #26937, Bug #26936, Bug #26934, Bug #26933, Bug #26932, Bug #26931, Bug #26930, Bug #26926, Bug #26923, Bug #26922, Bug #26920, Bug #26918, Bug #26914, Bug #26913, Bug #26912, Bug #26911, Bug #26910, Bug #26908, Bug #26907, Bug #26906, Bug #26903, Bug #26902, Bug #26901, Bug #26900, Bug #26899, Bug #26895, Bug #26891, Bug #26890, Bug #26888, Bug #26887, Bug #26884, Bug #26883, Bug #26881, Bug #26879, Bug #26878, Bug #26874, Bug #26872, Bug #26869, Bug #26866, Bug #26864, Bug #26863, Bug #26861, Bug #26860, Bug #26855, Bug #26674, Bug #26611, Bug #26596, Bug #26586, Bug #26579, Bug #26573, Bug #26568, Bug #26565, Bug #26532, Bug #26522, Bug #26514, Bug #26480, Bug #26449, Bug #26443, Bug #26419, Bug #26380, Bug #26386, Bug #26318, Bug #26316, Bug #26251, Bug #26249, Bug #26240, Bug #26230, Bug #26229, Bug #26228, Bug #26210, Bug #26209, Bug #26208, Bug #26202, Bug #26192)
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00200019, 0020001A, 002062BC, 002062BD, 002062C2, 002062C3, 002062C5, 002062C8, 00208E4A, 00208E4C, 0020E897, 00215F53, 00215FB8, 0020BAEE, 0020BAFC, 0020BB09, 0020BB0B, 0020BB0C, 0020BB0D, 0020BB2B, 0020BB2E, 0020BB30, 0020BB3C, 0020BB3D, 0020D20A, 0020EB3E, 0020EB40, 0020F011, 0020F012, 0021272C, 0021272D, 00217502, 0021B823, 0021FBA0, 0021FBBF, 0021FBC1, 0021FBC4, 0021FBC5, 0021FC3D, 0021FC3E, 002219D3, 00221A04, 00221A05, 00221B3E, 0022513C, 0022513D, 0022513F, 002257AE, 002257E8, 0022582B, 0022582C, 00225839, 00225843, 0022584A, 00225858, 0022585B, 0022585E, 00225860, 0022586A, 0022586B, 0022586D, 0022586E, 0022586F, 00225870, 00225873, 00225874, 00225875, 00225876, 00225877, 00225878, 00225879, 0022587A, 0022587B, 0022590A, 0022590B, 0022590C, 0022590D, 0022590E, 00225910, 00225911, 00225912, 00225913, 00225914, 00225915, 002259A6, 002259B4, 002259B5, 002259B6, 002259B7, 002259B8, 002259BF, 002259C4, 002259C6, 002259C7, 002259CA, 002259CD, 00226032, 0022770C, 0022C4F9, 0022F1FA, 00223D45, 00223D65, 00223D6E, 00223D78, 00223D79, 00223D81, 00223D84, 00223D90, 00223D96, 00223D97, 00223D9A, 00223D9B, 00223D9C, 00223D9D, 00223DA2, 00223DA7, 0022B9AD, 0022B9AF, 0022C49A, 0022FA1B, 002308C6, 00230BE1, 00230BF7, 00230BF8, 00230BFA, 00237832, 0023808E, 00238106, 0023815C, 00238167, 0023816E, 00238176, 00238190, 00238191, 00238192, 0023A01B, 0023B218, 0023B560, 0023B56D, 0023B56F, 0023B572, 0023B583, 0023C1FC, 0023D018, 0023D027, 0023FCAB, 002467AF, 00246801, 00247ED7, 00247EE2, 00247F00, 00247F0C, 00247F0D, 00247F0E, 00247F14, 00247F15, 00225DDD, 010084AE, 01008EDE, 0100A123, 0100DE0A, 0100DE0B, 0100FEEB, 0100FEF8, 0100FEF9, 03002AD7, 03002AFE, 03003580, 03003581, 03003B6C, 03003B6D, 03003B6E, 03008917, 03008918, 0300A46F, 0300AC6E, 0300B118, 0300B1F2, 0300B1F3, 0300B1F4, 0300BF09, 0300BF11, 0300BF18, 0300BF1C, 0300BF22, 0300BF23, 0300BF25, 0300BF26, 0300C687, 0300D7FE, 0300D801, 0300F68E, 03010C2C, 03010C35, 03010C41, 03010C5D, 03010C63, 03010C64, 03010CFC, 03010CFD, 03011CC6, 03012168, 03012169, 0301216A, 030121BC, 030121CD, 030121CE, 030121F1, 030121F2, 030121F3, 030121F4, 030121F7, 030121F9, 03012201, 03012202, 03012204, 03012205, 0301220D, 0301220E, 0301220F, 03012210, 03012211, 03012212, 030124BB, 030124BC, 030124C4, 03014876, 030148D8, 03018FF0, 03018FF9, 03019009, 0301900E, 03019011, 03019012, 03019013, 0301C740, 0301FB75, 0301FF14, 0301FF1A, 0301FF2C, 0301FF37, 0301FF48, 0301FF4B, 0301FF4F, 0301FF51, 03020919, 0302091F, 03020921, 03023590, 03023E62, 03023E64, 03023E65, 0302470F, 03024710, 03024711, 03024712, 03024717, 03024718, 0302499C, 030249F9, 030249FD, 03024A01, 03024A02, 03024A04, 03024A05, 03024A06, 03024A07, 03024A08, 03024A09, 03024A0A, 03024A0B, 03024E9F, 03027CB3, 03027CB6, 03027CB8, 03027CB9, 03027CBA, 03027CBC, 03027CC2, 03027CCD, 03027CCE, 03027CCF, 03027CD0, 03027CD1, 03027CD9, 03027D05, 03028F5F, 03028F60, 030296EA, 030296EB, 03029701, 03029707, 03029708, 0302970A, 0302970B, 03029A4C, 0302BC49, 0302BC4A, 0302BC4C, 0302BC4E, 0302BC4F, 0302CA2A, 0302CA69, 0302CA6E, 0302CA6F, 0302CA71, 0302CA85, 0302CAC1, 0302CADC, 0302CAE3, 0302CAE6, 0302D51A, 0302DF4A, 0302E993, 0302EA92, 0302EA94, 0302EA96, 0302F844, 030309D9, 030309DA, 030309DB, 03030B6D, 03030B86, 03030BB5, 03030BB6, 03030BD0, 030311C8, 030311CF, 0303130A, 030317A2, 03032652, 03032F0B, 03032F71, 03032D6F, 030335DA, 030335E3, 03036B6D, 03036B85, 03036B86, 03036BEF, 03036C0E, 03036C0F, 03036C10, 03036C14, 0303771C, 03037721, 03037722, 03037732, 03037748, 03037749, 0303774F, 03037758, 03037782, 03038032, 0303993E, 0303993F, 03039940, 03039E57, 0303B465, 0303B466, 0303B467, 0303B468, 0303B469, 0303B46A, 0303B46F, 0303B473, 0303BAC6, 0303BAC8, 0303BAC9, 0303BACA, 0303BF02, 0303E37A, 0303E37D, 0303E3E4, 0303E3E5, 0303E417, 0303E418, 0303E5FF, 0303E600, 0303E614, 0303E615, 0303F043, 0303F045, 0303F046, 03043512, 030439D8, 030439D9, 030439DA, 03039FB0, 03042E54, 030430C5, 030430C8, 030430FE, 030435F1, 030435F2, 030435F3, 030435F1, 030435F4, 03043F09, 03043F0A, 0304418B, 0304419A, 0304419B, 0304419D, 03044779, 030447DB, 03044824, 03044825, 03044851, 03044852, 03044D3B, 03044D3C, 03044D68, 03044D69, 03044D6A, 03044D6B, 03044D78, 03044D79, 03044D7C, 03044DB0, 03044DB1, 03044DB4, 03044FAC, 03044FAD, 03044FAE, 03044FAF, 03044FB0, 03044FB8, 03044FB9, 030451E3, 030451E4, 030451E5, 0304526B, 0304526F, 03045270, 03045272, 03045276, 03045278, 0304527A, 0304527C, 03045855, 03045856, 030463F6, 030463FA, 03048FF0, 03048FF1, 03048FF2, 03048FF3, 03048FF4, 03048FF5, 03048FF6, 03048FF7, 030492EB, 03049337, 03049355, 0304939B, 0304939C, 030493C7, 030493CE, 03049483, 0304948A, 030495BB, 030495D9, 03049A39, 03049A4C, 03049F5D, 03049F67, 03049F73, 03049F74, 0304A38E, 0304A398, 0304A399, 0304A39F, 0304A3AB, 0304A5D7, 0304A608, 0304A609, 0304A61C, 0304A8D2, 0304A8D3, 0304A8D4, 0304ADBA, 0304ADBB, 0304BD67, 0304BD73, 0304BD76, 0304BD77, 0304BD78, 0304BD79, 0304BD7A, 0304BEAB, 0304BEAE, 0304BEF7, 0304D208, 0304D489, 0304D48A, 0304D492, 0304D493, 0304D494, 0304D499, 0304D4DE, 0304D4DF, 0304D4E1, 0304D4E3, 0304D801, 0304D803, 0304D806, 0304D807, 0304DC79, 0304DE0A, 0304DE0B, 0304DE0C, 0304DE0D, 0304E465, 0304EDC2, 0304E4C6, 0304E4C7, 0304EDFC, 0304EDFD, 0304EE45, 0304EE46, 0304EEA1, 0304EEA2, 0304F144, 0304F145, 0304F146, 0304F147, 0304F14D, 0304F14E, 0304F1CC, 0304F1CD, 0304F1CE, 0304F1CF, 0304F2EB, 0304F1D0, 0304F1D1, 0304F242, 0304F243, 0304F248, 0304F249, 0304F24A, 0304F24B, 0304F24C, 0304F259, 0304F315, 0304F316, 0304F318, 0304F319, 0304F31A, 0304F3CE, 0304F3CF, 0304F3D0, 0304F3D3, 0304F3D4, 0304F3D8, 03050021, 03050022, 03050025, 0305009F, 030500A1, 030543F3, 030543F7, 06042307, 06047D93: Various misplaced junk items. (Bug #27018, Bug #27017, Bug #27016, Bug #27014, Bug #27013, Bug #27012, Bug #27011, Bug #27010, Bug #27007, Bug #27006, Bug #27005, Bug #27004, Bug #27003, Bug #27001, Bug #26997, Bug #26995, Bug #26991, Bug #26990, Bug #26988, Bug #26983, Bug #26980, Bug #26978, Bug #26975, Bug #26971, Bug #26970, Bug #26968, Bug #26966, Bug #26965, Bug #26963, Bug #26962, Bug #26958, Bug #26956, Bug #26955, Bug #26954, Bug #26953, Bug #26951, Bug #26950, Bug #26949, Bug #26948, Bug #26944, Bug #26943, Bug #26942, Bug #26940, Bug #26939, Bug #26938, Bug #26937, Bug #26936, Bug #26933, Bug #26931, Bug #26930, Bug #26927, Bug #26925, Bug #26924, Bug #26923, Bug #26922, Bug #26920, Bug #26917, Bug #26916, Bug #26914, Bug #26913, Bug #26909, Bug #26907, Bug #26906, Bug #26905, Bug #26904, Bug #26903, Bug #26902, Bug #26901, Bug #26900, Bug #26899, Bug #26898, Bug #26893, Bug #26892, Bug #26891, Bug #26890, Bug #26888, Bug #26887, Bug #26886, Bug #26885, Bug #26883, Bug #26881, Bug #26880, Bug #26879, Bug #26878, Bug #26877, Bug #26876, Bug #26875, Bug #26874, Bug #26873, Bug #26872, Bug #26871, Bug #26869, Bug #26868, Bug #26867, Bug #26866, Bug #26865, Bug #26861, Bug #26860, Bug #26859, Bug #26858, Bug #26856, Bug #26737, Bug #26735, Bug #26674, Bug #26596, Bug #26586, Bug #26579, Bug #26573, Bug #26568, Bug #26565, Bug #26532, Bug #26522, Bug #26500, Bug #26480, Bug #26449, Bug #26443, Bug #26419, Bug #26386, Bug #26380, Bug #26305, Bug #26251, Bug #26240, Bug #26231, Bug #26230, Bug #26229, Bug #26228, Bug #26227, Bug #26226, Bug #26225, Bug #26216, Bug #26212, Bug #26211, Bug #26210) Bug #26208, Bug #26204, Bug #26203, Bug #26202, Bug #26201, Bug #26195, Bug #26192)
- 00036616, 00061928, 00061BA5, 0009D9FB, 000F088F, 000F089C, 000F08B6, 000FC976, 00100C7E, 0010724D, 0012FD1E, 001B1F10, 001DE76D, 001F3687, 0020D1D3, 00211103, 0021544F, 03027003, 0302BFDA, 0302CA03, 03032D65, 030335D6, 030342A1, 0304A332, 0304FAAE, 0305045A: Misplaced vending machines. (Bug #27018, Bug #27017, Bug #27012, Bug #26955, Bug #26931, Bug #26922, Bug #26906, Bug #26903, Bug #26901, Bug #26883, Bug #26866, Bug #26864, Bug #26862, Bug #26419, Bug #26318, Bug #26316, Bug #26240, Bug #26209)
- 000375A1, 00049957, 00049958, 00049959, 00059FAE, 00059FAF, 000610B0, 000672B8, 000672BC, 000672C3, 000751AF, 00075200, 00075201, 00075223, 000752A4, 000752A5, 00075392, 0007539D, 000753B7, 00075430, 0008820F, 00088210, 000887E5, 0008F6D7, 00092F7C, 00093EBB, 00093EC6, 00093ECD, 00093EF6, 00093EF7, 00094A40, 00094A5D, 00094A5E, 00094A5F, 00094A8D, 00094A91, 00094A9E, 00094AAB, 00094AB5, 000960AE, 000960CD, 000960E8, 00096115, 00096120, 0009613D, 00096148, 0009614C, 000A4FCB, 000A9B13, 000ADA87, 000C5439, 000C97BC, 000D8087, 000F9008, 000F9009, 000F900A, 00101363, 0013235A, 0016313E, 001667D5, 0017B602, 0017D633, 0017E646, 0017E647, 0017E649, 0017E669, 0017E66D, 0017E678, 0017E690, 001916D0, 001916D4, 001916EC, 001956D4, 001956DA, 001956DB, 001956DC, 001956DD, 001956E0, 001956E1, 001956E2, 001956E3, 001956E4, 001956E5, 001958D1, 00197454, 0019AF7D, 0019B086, 0019D846, 0019E8B9, 0019F664, 0019FAB1, 0019FACF, 001A7F6D, 001AD1CB, 001AD34E, 001AD3B5, 001AD3B9, 001AD3C9, 001AF105, 001AF1D9, 001AF1DA, 001AF2AF, 001AF2D2, 001AF317, 001AF3BE, 001AF3C9, 001AF3F3, 001B267D, 001B2691, 001B2692, 001B26D6, 001B26DA, 001B26F5, 001B2604, 001B2B80, 001B2B81, 001B2BC5, 001B2BC6, 001B2BCD, 001B2BE9, 001B3A2F, 001B3A39, 001B3A3A, 001B4DE7, 001B997F, 001BBAF8, 001BDD60, 001B20E7, 001BE77F, 001BE858, 001BE859, 001BE85A, 001BE85B, 001CEEBC, 001D3747, 001D37CD, 001D37E5, 001D37E6, 001D384F, 001D386E, 001D55EF, 001D715D, 001D715F, 001D71B2, 001E5963, 001E7210, 001EB314, 001E3B16, 001EB317, 001EBC51, 001F829F, 001F823B, 001F832A, 001F833C, 001F8486, 001F849E, 001F84AF, 001FE401, 002062C1, 0020B612, 0020B7FD, 0020BAF6, 0020BAF7, 00215F52, 00215FB4, 0021FA90, 0021FA91, 0021FBF5, 002219FC, 00223DB0, 00223DB2, 0022583B, 00226030, 00239B8E, 00239B8F, 0100CBDE, 0100FEE4, 030121D6, 030121D8, 03031308, 03031408, 03014840, 030148E0, 0301FF5B, 03020913, 03023588, 03023589, 0302358A, 0302358B, 03027589, 0302CB06, 0302CB0A, 0302F352, 0302F355, 03038033, 030389B4, 0303909D, 03039EC5, 03039FAF, 0303BAB2, 0303D062, 0303FDFF, 03044850, 03044CEE, 03044CEF, 03044CF0, 03044D21, 03044D22, 03044FB7, 030451B3, 030451BF, 030451EA, 0304861C, 03048FE6, 030494A0, 030495D3, 030495E5, 03049F3A, 03049F4F, 0304A607, 0304A616, 0304BEB2, 0304BEB6: Misplaced baskets, bins, boxes, and crates. (Bug #27018, Bug #27017, Bug #27016, Bug #27012, Bug #27010, Bug #27004, Bug #27003, Bug #26997, Bug #26995, Bug #26988, Bug #26980, Bug #26977, Bug #26956, Bug #26955, Bug #26954, Bug #26948, Bug #26942, Bug #26938, Bug #26931, Bug #26930, Bug #26917, Bug #26914, Bug #26913, Bug #26910, Bug #26903, Bug #26900, Bug #26898, Bug #26894, Bug #26888, Bug #26887, Bug #26886, Bug #26883, Bug #26879, Bug #26878, Bug #26873, Bug #26868, Bug #26864, Bug #26861, Bug #26859, Bug #26596, Bug #26586, Bug #26568, Bug #26532, Bug #26480, Bug #26459, Bug #26419, Bug #26386, Bug #26380, Bug #26316, Bug #26251, Bug #26229, Bug #26228, Bug #26227, Bug #26210, Bug #26208, Bug #26204)
- 000375BF, 000375C0, 000375C1, 000375C2, 000375C3, 000375C4, 00045353, 0005568D, 000556B0, 000556B1, 000556DF, 000556E0, 000556E2, 000556EC, 000556EE, 000586FD, 00058700, 00058702, 00058704, 00058708, 00058CA4, 00058CB1, 00058CB2, 0006108D, 0006108E, 0006108F, 00061990, 000619A5, 00061A28, 00061A29, 00061A2A, 0006465F, 0006A59D, 0006ADD4, 0006ADD5, 00065ADD6, 0006ADDA, 0006ADDB, 0006ADE4, 0006ADE5, 0006ADED, 0006ADF9, 0006AE01, 0006EC46, 000751C8, 000751C9, 000751CA, 000753BF, 000775BA, 000775BB, 000775BC, 000775BD, 000775BE, 000775BF, 000775C0, 000775C1, 000775C2, 0007D38D, 000816CD, 000816CE, 00086808, 00088211, 00088212, 00088213, 00088214, 00088215, 00088216, 00088217, 00088218, 00088219, 0008821A, 0008821B, 0008821C, 0008821D, 0008CC94, 0008CC95, 0008CC96, 0009301E, 000940C4, 0009484F, 00094A49, 00094A4F, 00094AA2, 00094AA3, 00095958, 00095959, 0009595A, 00096118, 00096119, 00096130, 00096155, 0009ABCE, 0009ABCF, 000A07B7, 000A4EE6, 000A508A, 000ABB7E, 000ABB89, 000AD85D, 000AD85E, 000AD85F, 000AD860, 000AD861, 000ADA91, 000ADACB, 000B14D4, 000B14D5, 000B14D6, 000B14D8, 000B14D9, 000B14DD, 000B14DE, 000B14DF, 000B14E1, 000B14E2, 000B14E3, 000B14E5, 000B14E8, 000B14E9, 000B14EA, 000B14EF, 000B14F0, 000B14F3, 000B14F4, 000B14F5, 000B14F6, 000B14F7, 000B1501, 000B1502, 000B1503, 000B1504, 000B1507, 000B1509, 000B150B, 000B150C, 000B150F, 000B1510, 000B1516, 000B1517, 000B1518, 000B151E, 000B151F, 000B152D, 000B152E, 000B152F, 000B1530, 000B1534, 000B1535, 000B1537, 000B1539, 000B153C, 000B153D, 000B153E, 000B1543, 000B1549, 000B154B, 000B154C, 000B154D, 000B15A7, 000B15B7, 000B15B8, 000B15B9, 000B15BA, 000B15CE, 000B15CF, 000B15D1, 000B15D3, 000B15D5, 000B15D8, 000B15DA, 000B15DC, 000B15DD, 000B15DE, 000B15E0, 000B15D2, 000B15D3, 000B15D4, 000B15D6, 000B15D7, 000B1629, 000B162B, 000B162C, 000B1631, 000B1632, 000B1633, 000B1634, 000C06D8, 000E46A1, 000E46A2, 000EC327, 000EC328, 000EC638, 000EC639, 000EC63D, 000EC63E, 000EC640, 000ECA39, 000ECAB1, 000ECAB2, 000F12FF, 000F1306, 000F9004, 000F9005, 000F9007, 000FE04E, 000FE04F, 000FE051, 001019A3, 0010AB53, 0010AB56, 0010AD4B, 0010AD4C, 0010AF53, 0010AF5B, 0010AF5C, 0010AF5D, 0010AF5E, 0010AF5F, 0010AF60, 0010AF61, 0010AFE8, 0010AFE9, 0010AFEA, 0010AFEB, 0010AFEC, 0010FC7B, 001157ED, 0011F700, 0011F701, 00124360, 00124362, 00124363, 00124369, 00125639, 001274A0, 001274A1, 0015277D, 0015B8FB, 0015BF33, 0015BF34, 0015BF35, 0015BF36, 0015BF37, 0015BF38, 0015BF39, 0015BF3A, 00172057, 00172075, 00172076, 0017207A, 0017207B, 0017207C, 0017207D, 0017207E, 0017B604, 0017B608, 0017B6FC, 0017C423, 0017D563, 0017D98B, 0017D98C, 0017D98F, 0017D990, 0017D991, 0017D992, 0017D993, 0017D998, 0017E711, 0017E712, 0018E3A6, 0018FB84, 001916C9, 001916CA, 001916CB, 001956E6, 001956E7, 001956E8, 001956E9, 00195BC3, 00197495, 00197496, 0019B21E, 0019B21F, 0019D73E, 0019D73F, 0019D741, 0019D742, 0019D743, 0019D785, 0019D786, 0019D7BF, 0019FB67, 0019FB68, 0019FB69, 001A4C3C, 001A4DBD, 001A4DBF, 001A4DC0, 001A4DC1, 001A4DC3, 001A4DC4, 001A4DC5, 001A4DC6, 001A4DC7, 001A4DC8, 001A4DCA, 001A4DCC, 001A4DCE, 001A4DCF, 001A4DD1, 001A4DD3, 001A4DD4, 001A4DD9, 001A4DDA, 001A4DDC, 001A4DDE, 001A4DDF, 001A4DE0, 001A4DF9, 001A4E61, 001A6798, 001A67BF, 001A7F9D, 001A7F9E, 001AF0FC, 001B22C6, 001B22CB, 001B297D, 001B2BEA, 001B3A3B, 001B3A3C, 001B3A3D, 001B3A3E, 001B5ABA, 001B5ABB, 001BA589, 001BD90C, 001D1D38, 001D1D39, 001D1D3A, 001D1D3B, 001D1D65, 001D1D66, 001D1DA8, 001D1DA9, 001D1DB1, 001D338B, 001D37CA, 001D5F9A, 001D5F9B, 001E396A, 001E61BD, 001E80A8, 001E80A9, 001EB19B, 001EB19C, 001EBC4B, 001F4D5A, 001F8F02, 001F8F03, 001F966D, 001F966E, 001FAB89, 0020D248, 00218FFB, 00223D71, 00225842, 002258F6, 002258F7, 002258F8, 00227710, 0022C49B, 0022C49C, 0022DC46, 0022DC47, 0022DC48, 0022F201, 0022F2F3, 0022F2F5, 0022F2F6, 0022F9E4, 0022FA4E, 002306C4, 002306C5, 002306C6, 002308BC, 00230BE0, 00230BE2, 00238103, 00238104, 00238195, 002326A8, 00238790, 00239B8D, 0023D2E1, 0023D2E2, 0024676B, 0024676C, 002471CA, 002471CB, 0100FEE7, 03003B76, 03010D03, 03010D04, 03010D06, 030121E8, 030121E9, 03014615, 0301F855, 0301F856, 03027002, 030278C6, 03028F68, 03028F69, 03028F6A, 03028F6B, 0302EA4E, 03032D6A, 03032D6E, 03036B7F, 03036B81, 03036BE1, 03036BEA, 03036BEB, 03036C11, 03038034, 03038065, 03038066, 03039E56, 030439D1, 0304319E, 0304319F, 030485BC, 030485BD, 030485C3, 030485C4, 030485C5, 03049338, 03049F31, 03049F32, 0304A333, 0304A3B2, 0304A602, 0304A61E, 0304D49A, 0304D4C8, 0304D7DA, 0304F314, 03053E66, 03054512, 03054513, 0305674C, 0305674D, 0305674E, 0305674F, 03056750, 03056DBF, 03056DC0, 03056DC1, 03056E89, 03056E8A, 03056FAB, 03056FAC, 03056FAD, 0602011B, 0602011C: Various misplaced consumables. (Bug #27018, Bug #27017, Bug #27016, Bug #27014, Bug #27012, Bug #27006, Bug #27004, Bug #27003, Bug #27000, Bug #26995, Bug #26992, Bug #26991, Bug #26990, Bug #26988, Bug #26987, Bug #26983, Bug #26965, Bug #26962, Bug #26956, Bug #26955, Bug #26952, Bug #26950, Bug #26944, Bug #26943, Bug #26942, Bug #26940, Bug #26939, Bug #26938, Bug #26937, Bug #26936, Bug #26934, Bug #26930, Bug #26927, Bug #26924, Bug #26923, Bug #26922, Bug #26917, Bug #26914, Bug #26910, Bug #26903, Bug #26902, Bug #26892, Bug #26889, Bug #26888, Bug #26887, Bug #26884, Bug #26883, Bug #26882, Bug #26878, Bug #26877, Bug #26874, Bug #26873, Bug #26869, Bug #26868, Bug #26867, Bug #26866, Bug #26865, Bug #26860, Bug #26735, Bug #26674, Bug #26596, Bug #26586, Bug #26579, Bug #26573, Bug #26568, Bug #26565, Bug #26522, Bug #26480, Bug #26452, Bug #26449, Bug #26443, Bug #26419, Bug #26386, Bug #26316, Bug #26305, Bug #26251, Bug #26240, Bug #26229, Bug #26228, Bug #26215, Bug #26212, Bug #26211, Bug #26210, Bug #26208, Bug #26204, Bug #26203, Bug #26201, Bug #26195)
- 00049720, 00054F67, 000672D8, 000672DE, 000672E2, 0008E720, 000AD839, 000ADA93, 00145D28, 00145D29, 0014722E, 0017E660, 0017E661, 001958E9, 00195B53, 00195B54, 00197450, 00197451, 00197C6F, 0019FAB9, 001B20ED, 001CAE5A, 001E3B1B, 001E3B1C, 001E3B1D, 001E3B1E, 001F8380, 001FD9F7, 001FD9F8, 00247EC5, 03010C05, 0302CAB1, 0302CAB2, 03032F55, 030430C6, 030430C7: Misplaced folders. (Bug #27018, Bug #27016, Bug #27014, Bug #27011, Bug #27006, Bug #26997, Bug #26958, Bug #26942, Bug #26938, Bug #26933, Bug #26890, Bug #26872, Bug #26586, Bug #26568, Bug #26386, Bug #26251, Bug #26208)
- 00058CAD, 000610C5, 0006236D, 00062451, 000670F3, 00075618, 00096140, 00096149, 000975C3, 000975C4, 000975C5, 000A9AEA, 000A9AEB, 000A9BFD, 000A9BFE, 000ABA86, 000AF0B6, 000AF0B7, 000AF0B8, 000AF0B9, 000AF0BA, 000B1575, 000C9682, 000C9683, 000D3C44, 0013A23F, 0013A240, 0013A255, 00171183, 00171268, 0017B62C, 0017B62D, 0017B62E, 0017B654, 0017B733, 0017E67D, 0017E68D, 0017E68E, 0019007C, 0019C2CE, 0019CA17, 0019D87A, 0019D87B, 0019D87C, 0019DA11, 0019E327, 0019E328, 001AE0FE, 001AE0FF, 001AE100, 001AE101, 001AE102, 001AF10E, 001BD5B5, 001BD5B6, 001BD5B7, 001BD5CA, 001D95FB, 001D95FC, 00208A6D, 00208A93, 00208D1A, 00208D1F, 00208D20, 00208EBA, 00208EBB, 00208EBC, 0020C995, 0020C999, 0020C99A, 0020C99B, 0021BA86, 0021BA87, 0021BA88, 0021BA89, 0021BAC8, 0021BAC9, 0021BACA, 0022445D, 0100A124, 0100A125, 0100A126, 0100A23A, 0100A23B, 0100A23C, 0100A23D, 0100A23E, 0100A4E3, 0100A4E4, 0100A4E5, 0100A4E6, 0100A4E7, 0100A4E9, 0100A4EA, 0100A4EB, 0100A4EC, 0100B025, 0100B026, 0100B028, 0100B03A, 0100B03B, 0100B03C, 0100B03D, 0100B03E, 0100B03F, 0100B040, 0100B041, 0100B080, 03023593, 0303BAA0, 030495DF: Misplaced traffic cones. (Bug #27018, Bug #27017, Bug #27010, Bug #27004, Bug #26994, Bug #26985, Bug #26972, Bug #26955, Bug #26946, Bug #26943, Bug #26936, Bug #26917, Bug #26880, Bug #26586, Bug #26532, Bug #26522, Bug #26480, Bug #26419, Bug #26380, Bug #26251, Bug #26227, Bug #26210)
- 0006ADCB, 0006ADF7, 000AD811, 000D51D2, 000E465C, 000E46A7, 000EC3D5, 000EC3D6, 000FA56D, 000FA56E, 000FA56F, 000FA577, 0010E097, 0015A18C, 00191D24, 0019536F, 00196491, 00198920, 00198921, 001996DD, 0019B091, 0019D797, 001A4E4A, 001AC436, 001D1D50, 001EB19D, 0020D210, 00223D1B, 0022C1ED, 0023FCAA, 03056A2B: Misplaced caps stashes. (Bug #27018, Bug #27017, Bug #27014, Bug #27006, Bug #27004, Bug #26996, Bug #26959, Bug #26956, Bug #26949, Bug #26947, Bug #26942, Bug #26930, Bug #26877, Bug #26874, Bug #26869, Bug #26855, Bug #26674, Bug #26638, Bug #26573, Bug #26568, Bug #26316, Bug #26251, Bug #26240, Bug #26229)
- 00074360, 00094022, 000C97CD, 00113990, 0015B667, 0015BE03, 00183066, 00183067, 001B5ABD, 001C9642, 001D1D41, 001D1D42, 002308D4, 0303FDCF, 03056C96, 03056DC7, 03056E8D, 03056E90: Misplaced weapons. (Bug #27018, Bug #27017, Bug #27014, Bug #26990, Bug #26894, Bug #26892, Bug #26889, Bug #26869, Bug #26860, Bug #26500, Bug #26305, Bug #26201)
- 000910F2, 000910F3, 000910FD, 000910FE, 001743A8, 001743A9, 001B61D0, 001B61D0, 0024765A, 0024765B, 03003B79, 03003B7A, 030148A5, 0304F30F, 0304F310, 0304F3CA, 03056387: Misplaced oil lamps and their light sources. (Bug #27018, Bug #27017, Bug #26945, Bug #26937, Bug #26923, Bug #26900, Bug #26229)
- 00097538, 0011CFA8, 0015B053, 0017189B, 001B6349, 001B86B2, 001BE45D, 001C753F, 001D3396, 001E2E36, 001EA95B, 001F405E, 0020C765, 0020D3EE, 03005155, 03023071, 03028C79, 0304BEF7: Misplaced vehicles. (Bug #27018, Bug #27017, Bug #26982, Bug #26957, Bug #26924, Bug #26896, Bug #26874, Bug #26579, Bug #26230)
- 0009ABC8, 0009ABC9, 000B1500, 000FA567, 00100164, 001015BB, 001021E3, 0015BF3D, 0017E6BA, 00197449, 00198549, 0019FE86, 001AD35A, 001AF348, 001B20E9, 001D1D54, 001D1D55, 0302DA51: Misplaced bobby pin boxes. (Bug #27018, Bug #27006, Bug #26983, Bug #26975, Bug #26869, Bug #26864, Bug #26586, Bug #26568, Bug #26522, Bug #26204)
- 000AF2C9, 001715EA, 00180A26, 00185CDF, 00185CE3, 00185CE7, 00195837, 0019583B, 0019583D, 00195843, 00195872, 00195873, 00195874, 001958FB, 00197457, 00197458, 0019745D, 00197460, 00197465, 00197466, 0019AF60, 0019B121, 0019B122, 001B22C5, 001B5AA8, 001CAA16, 001CAE57, 001CAE90, 001CB6C3, 001CC668, 001D227F, 001D36BA, 001D3845, 001D3849, 001D384B, 001D385D, 001E80AB, 0001F98B, 0001F98C, 0001F98D, 0020E896, 0020EB42, 002258E9, 0022F1F6, 0022F1F7, 0022F1F8, 0022F1F9, 0022F1FB, 0022F1FC, 00230DE8, 0023A019, 0023A01A, 0023B4FE, 00240CFD, 0300AC12, 0300D0A1, 030296D6, 030296D8, 030296EC, 030296ED, 030296EE, 030296EF, 030296F4, 030296F5, 030296F8, 0302CA74, 0302CA77, 0302CA78, 0302CA79, 0302CAA4, 0302CAA5, 0302CAA7, 0302CAB7, 0302E403, 0302E404, 030486C5, 030486C7: Misplaced books, comics, magazines, and notes. (Bug #27018, Bug #27017, Bug #27004, Bug #26995, Bug #26991, Bug #26990, Bug #26987, Bug #26958, Bug #26949, Bug #26944, Bug #26942, Bug #23936, Bug #26931, Bug #26923, Bug #26905, Bug #26892, Bug #26873, Bug #26872, Bug #26868, Bug #26674, Bug #26586, Bug #26573, Bug #26568, Bug #26316, Bug #26305, Bug #26208, Bug #26203, Bug #26202, Bug #26195)
- 001AB6D2, 03027965, 03043139, 03044F0B: Misplaced chemistry stations. (Bug #27018, Bug #27004, Bug #26891)
- 0301A9F1, 0301A9F2, 0302E538, 0302E539, 03045812, 0304581B, 03045828, 03045829: Misplaced blight mushroom clusters and their light sources. (Bug #27018, Bug #26897, Bug #26446)
- 0302CE64, 0302CE65: Misplaced refrigerator and refrigerator door. (Bug #27018)
- 0302CE6F, 03044184: Misplaced stoves. (Bug #27018)
- 0304F150, 0304F152, 0304F153, 0304F155, 0304F15E, 0304F15F, 0304F160, 0304F161, 0304F162, 0304F163, 0304F16A, 0304F16B, 0304F16C, 0304F16E, 0304F16F, 0304F171, 0304F176, 0304F178, 0304F179, 0304F17A, 0304F17C, 0304F17D, 0304F17E, 0304F17F, 0304F180, 0304F181, 0304F182, 0304F183, 0304F184, 0304F185, 0304F186, 0304F187, 0304F188, 0304F18B, 0304F18C, 0304F18D, 0304F18F, 0304F190, 0304F191, 0304F192, 0304F193, 0304F19A, 0304F19B, 0304F19C, 0304F19D, 0304F19E, 0304F19F, 0304F1A0, 0304F1A1, 0304F1A2, 0304F1A3, 0304F1A4, 0304F1A5, 0304F1A6, 0304F1A7, 0304F1A8, 0304F1A9, 0304F1AA, 0304F1AB, 0304F1AC, 0304F1AD, 0304F1AE, 0304F1AF, 0304F1B0, 0304F1B1, 0304F1B2, 0304F1B4, 0304F1B5, 0304F1B6, 0304F1B8, 0304F1B9, 0304F1BA, 0304F1BB, 0304F1BC, 0304F1BD, 0304F1BE, 0304F1BF, 0304F1C0, 0304F1C1, 0304F1C2, 0304F1C3, 0304F1C4, 0304F1C6, 0304F1C9, 0304F1CA, 0304F1CB, 0304F1D2, 0304F1D3, 0304F1D4, 0304F1D5, 0304F1D6, 0304F1D7, 0304F1D8, 0304F1D9, 0304F1DA, 0304F1DB, 0304F1DC, 0304F1DD, 0304F1DE, 0304F1DF, 0304F1E1, 0304F1E2, 0304F1E3, 0304F1E4, 0304F1E5. 0304F1FF, 0304F200, 0304F201, 0304F202, 0304F203, 0304F204, 0304F205, 0304F206, 0304F207, 0304F208, 0304F20B, 0304F20C, 0304F20D, 0304F20E, 0304F20F, 0304F212, 0304F213, 0304F214, 0304F215, 0304F216, 0304F217, 0304F218, 0304F219, 0304F21A, 0304F21B, 0304F21C, 0304F21D, 0304F21E, 0304F21F, 0304F232, 0304F233, 0304F234, 0304F235, 0304F236, 0304F237, 0304F238, 0304F239, 0304F23A, 0304F23B, 0304F23C, 0304F23D, 0304F23E, 0304F23F, 0304F240, 0304F241, 0304F244, 0304F245, 0304F24E, 0304F24F, 0304F250, 0304F251, 0304F252: Various misplaced crafting components. (Bug #27018)
Text Fixes
- Several inconsistently named creatures and items have been addressed. (Bug #26254)
- DLC04GZVaultTec_ControlRoomTerminal02 [Menu Items; Item ID 1]: "We're using the Blue Grade Holotape suggestions, simple stuff like "take off your hat," "you have an itch on your nose," "blink your eyes a few times..." stuff like that." > "We're using the Blue Grade Holotape suggestions, simple stuff like "take off your hat," "you have an itch on your nose," "blink your eyes a few times..." stuff like that." (Bug #26175)
- DLC04GZVaultTec_ControlRoomTerminal01 [Menu Items; Item ID 6]: "I don't know what's real anymore and what isn't." > "I don't know what's real anymore and what isn't." (Bug #26175)
- DLC01MQPostQuestRadiantParent [0100851E]: "Oh right. Let me see if I can pick up a signal." > "Oh, right. Let me see if I can pick up a signal." (Bug #26191)
- [01008520]: "Ah yes. I can. I mean, I am. I'll locate one for you." > "Ah, yes. I can. I mean, I am. I'll... I'll locate one for you."
- DN036_Post [0010E69B]: "Well the surface is a pretty harsh place, she may have just cracked a bit, poor thing. But we'll send a Courser to make sure." > "Well, the surface is a pretty harsh place. She may have just cracked a bit. Poor thing. But we'll send a Courser to make sure." (Bug #26200)
- [0010E69C]: "Ugh, again? Probably nothing, but we can never be too careful I guess. I'll send a Courser for clean up." > "Again? It's probably nothing, but we can never be too careful, I guess. I'll send a Courser for cleanup." / "I guess you want something for your trouble? Fine, here. Take it and go." > "I guess you want something for your trouble? Fine. Here. Take it and go."
- [00115BB2]: "Hm... doesn't sound like anyone from our lists, but we'll send an agent to see if we can help her." > "Hmm... That doesn't sound like anyone from our lists, but we'll send an agent to see if we can help her."
- [001163CE]: "Hey Phyllis." > "Hey, Phyllis."
- DN140_TerminalGuard [Menu Items; Item ID 2]: "All personnel are required to vacate sub-station levels for the duration of the procedure." > "All personnel are required to vacate substation levels for the duration of the procedure." / "Due to the high volume of signal intercept traffic, Intel officers will be on-site daily until further notice, and will require access to the Intel Room." > "Due to the high volume of signal intercept traffic, intel officers will be on-site daily until further notice, and will require access to the intel room." / [Menu Items; Item ID 3]: "WARNING: Access to Intel Room strictly prohibited to Intel officers, analysts, and senior officers." > "WARNING: Access to intel room restricted to intel officers, analysts, and senior officers." (Bug #26206)
- DLC04WorldsLargestFireHydrantPlaqueMessage: "Before you sits the World's Largest Fire Hydrant. Standing at over 30 feet tall and weighing near 250 tons. This Hydrant was built to withstand a direct hit from a tornado, but it's creator, artist Thomas Denton III, claims that "This thing could survive a nuclear apocalypse!". > "Before you sits the world's largest fire hydrant. Standing at over 30 feet tall and weighing near 250 tons. This hydrant was built to withstand a direct hit from a tornado, but its creator, artist Thomas Denton III, claims that "This thing could survive a nuclear apocalypse!"" / "So, grab a snack, an Ice Cold Nuka-Cola, and sit back and relax knowing you're looking at the World's Largest Fire Hydrant!"" > "So, grab a snack, an Ice Cold Nuka-Cola, and sit back and relax knowing you're looking at the world's largest fire hydrant!"" (Bug #26214)
- DialogueGenericRaider [0006F15F]: "What the...!? No, no it's nothing..." > "What the...!? No, no, it's nothing…" (Bug #26218)
- FFDiamondCity03 [0004760A]: "Mutated Fern. Hear it's dynamite for makin' radiation meds. Did you find some?" > "Mutated fern. Hear it's dynamite for makin' radiation meds. Did you find some?" (Bug #26219)
- [00047610]: "Good luck finding that Mutated Fern, man." > "Good luck finding that mutated fern, man."
- Min02 [Stage 170]: "Preston Garvey and the Minutemen are attacking the Castle. Our first objective is to clear the Mirelurks from the fort's courtyard." > "Preston Garvey and the Minutemen are attacking the Castle. Our first objective is to clear the mirelurks from the fort's courtyard." (Bug #26221)
- [Stage 200]: "Preston Garvey and the Minutemen are attacking the Castle. Our first objective is to clear the Mirelurks from the fort's courtyard." > "Preston Garvey and the Minutemen are attacking the Castle. Our first objective is to clear the mirelurks from the fort's courtyard."
- [Stage 260]: "We've eliminated the Mirelurks from the Castle courtyard. The next step is to find and destroy their eggs before they can hatch." > "We've eliminated the mirelurks from the Castle courtyard. The next step is to find and destroy their eggs before they can hatch."
- [Stage 305]: "While we were clearing the Mirelurk eggs from the Castle, we seem to have attracted the angry attention of a huge Mirelurk Queen." > "While we were clearing the mirelurk eggs from the Castle, we seem to have attracted the angry attention of a huge mirelurk queen."
- [Stage 400]: "We managed to kill the Mirelurk Queen. Now to finish the job of clearing the Mirelurks from the Castle." > "We managed to kill the mirelurk queen. Now to finish the job of clearing the mirelurks from the Castle."
- [Stage 500]: "We've finished clearing out the Mirelurks. The Castle is back under the control of the Minutemen." > "We've finished clearing out the mirelurks. The Castle is back under the control of the Minutemen."
- FFDiamondCity03Greetings [00047611]: "Hey, you find any Mutated Fern for me? Got a lot of plans for that plant." > "Hey, you find any mutated fern for me? Got a lot of plans for that plant." (Bug #26222)
- Min02 [0007800C]: "Holy shit, what should we do, General?" > "Holy shit. What should we do, General?" (Bug #26223)
- [000780A2]: "She's hurting now! Don't let up!" > "She's hurtin' now! Don't let up!"
- [000780CA]: "How are we going to stop that thing?" > "How are we gonna stop that thing?"
- [000780D6]: "Look at all these nests... they're not going to give up this place easy." > "Look at all these nests... they're not gonna give up this place easy."
- [0007814E]: "Don't worry, General. We're not afraid those mirelurks." > "Don't worry, General. We're not afraid of those mirelurks."
- [0009DF8F]: "So should I have an assault force assemble near the Castle?" > "So, should I have an assault force assemble near the Castle?"
- [000AA78A]: "Wow! We really did it! I've been watching the Minutemen fall to pieces for so long, I just... this is really something." > "Wow! We really did it! I've been watchin' the Minutemen fall to pieces for so long, I just... this is really something."
- [000B0F88]: "What are we waiting for? Let's just get in there and shoot those lobsters!" > "What are we waitin' for? Let's just get in there and shoot those lobsters!"
- [000B0F91]: "No. If we split up, we can flank them from both sides. It'll be like shooting fish in a barrel." > "No. If we split up, we can flank 'em from both sides. It'll be like shootin' fish in a barrel."
- [000B0F90]: "Alright, head out when you're ready and we'll get in position." > " Alright. Head out when you're ready, and we'll get in position."
- [000B0F9A]: "We'll split up and you can join which ever side you think needs the extra support." > "We'll split up, and you can join which ever side you think needs the extra support."
- [000B0FA5]: "Set up a firing line and I'll draw them out." > "Set up a firing line, and I'll draw them out."
- [000B0FAB]: "Had another look? So, what's the plan?" > "Had another look? So what's the plan?"
- [000B0FAE]: "Let's not over-complicate this. Just get in there and hit them with everything we've got." > "Let's not overcomplicate this. Just get in there and hit them with everything we've got."
- [000B32D8]: "All right. Good work people, but we aren't done yet." > "All right. Good work, people... but we aren't done yet." / "The General and I are going to have a look at the radio to see what shape it's in." > "The General and I are gonna have a look at the radio to see what shape it's in." / "The rest of you... clear out any remaining Mirelurks or eggs you find." > "The rest of you... clear out any remaining mirelurks or eggs you find."
- [000B32DD]: "We've got to run some power to the transmitter." > "We've gotta run some power to the transmitter."
- [001243C2]: "See what you can do with it. I'm going to go see what else is left around this old place." > "See what you can do with it. I'm gonna go see what else is left around this old place."
- [0012A20E]: "Alright, people, you heard the General. Let's move out." > "Alright, people. You heard the General. Let's move out."
- [0012A20F]: "Damn, looks like they've been nesting. We're gonna have to take out these eggs or they'll be back before we know it." > "Damn. Looks like they've been nesting. We're gonna have to take out these eggs, or they'll be back before we know it."
- [0012A210]: "Lurks like to hole up inside old buildings, so the walls are probably full of 'em." > "'Lurks like to hold up inside old buildings, so the walls are probably full of them."
- [0012BAAA]: "I've got to hand it to you General, that's the best news I've heard in a while." > "I've got to hand it to you, General. That's the best news I've heard in a while."
- [0012C0B2]: "Yes sir." > "Yes, sir."
- [0012C0B5]: "Sure looks that way... Here's how we're going to play this." > "Sure looks that way... Here's how we're gonna play this."
- [0016A12B]: "That's a better plan that just charging in." > "That's a better plan than just charging in."
- [0016A319]: "Oh come on, let's just do this already." > "Oh, come on. Let's just do this already."
- [0016A31F]: "Damn it, I hate waiting." > "Damn it. I hate waiting."
- [0016A320]: "Well, I don't think those Lurks are going anywhere." > "Well, I don't think those 'lurks are going anywhere."
- [0016A34D]: "Oh no. My guess is you mean, "we'll draw them out". Yay." > "Oh no. My guess is you mean, "we'll draw them out." Yay."
- [0016A34E]: "Hey, now. Don't think you're having all the fun." > "Hey, now. Don't think you're havin' all the fun."
- [001776ED]: "Mirelurks will be a pleasure to kill... another mutated creature thanks to man tampering with nature." > "Mirelurks will be a pleasure to kill... another mutated creature thanks to man's tampering with nature."
- [001776EE]: "I can't believe I'm doing this." > "I can't believe I'm doin' this."
- [001776F1]: "Walking into a confined space overrun by Mirelurks? What did you get me into?" > "Walking into a confined space overrun by mirelurks? What did you get me into?"
- [001939DC]: "A bunch of mirelurks aren't going to stop the Minutemen." > "A bunch of mirelurks aren't gonna stop the Minutemen."
- [001A6D7D]: "Since we already cleared that place out, just say the word and I'll round up a garrison to put it back under Minutemen control." > "Since we already cleared that place out, just say the word, and I'll round up a garrison to put it back under Minutemen control."
- DN040_BossTerminal [Menu Items; Item ID 1]: "I sent out a crew, see if anyone could find where she went, but I'm fearing the worst." > "I sent out a crew to see if anyone could find out where she went, but I'm fearing the worst." / [Menu Items; Item ID 3]: "I'm gonna send one of my boys to sign up, see if he can't figure out what's going on." > "I'm gonna send one of my boys to sign up, and see if he can't figure out what's going on." / [Menu Items; Item ID 7]: "Thank god she got moved before it happened." > "Thank God she got moved before it happened." (Bug #26224)
- BoSM04 [00166981]: "For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride." > "For your service, allow me to offer you a new helm for your power armor. Wear it with pride." (Bug #26232)
- [00166A0B]: "His... ah." > "His... uh."
- BoSM04_Player_NoLongerASupermutant [001669D6]: "Virgil is no longer a Super Mutant. His cure worked. He's no threat to us." > "Virgil is no longer a super mutant. His cure worked. He's no threat to us." (Bug #26233)
- MS02Donny [000724F5]: "My dad died a while back. Now I just fish for food and try to stay away from the Mirelurks." > "My dad died a while back. Now I just fish for food and try to stay away from the mirelurks." (Bug #26234)
- [0007252C]: "It swallowed me. I used a knife to cut it's heart out." > "It swallowed me. I used a knife to cut its heart out."
- [0007252D]: "Well, thanks for killing it I guess." > "Well, thanks for killing it, I guess."
- [0007252E]: "It's a submarine, not a sea monster. Sorry kid." > "It's a submarine, not a sea monster. Sorry, kid."
- PlayerDoctorNeutralShared01: "Think I soaked up some Rads out there." > "Think I soaked up some rads out there." (Bug #26235)
- MinDestBoS [000E0195]: "The trick is we need to target it from multiple directions, to overwhelm their defenses." > "The trick is, we need to target it from multiple directions, to overwhelm their defenses." (Bug #26245)
- [000E019F]: "I agree. But it's going to be tough to fight their airship." > "I agree. But it's gonna be tough to fight their airship."
- [000E37BC]: "Yes sir." > "Yes, sir."
- [000E37BD]: "Yes ma'am." > "Yes, ma'am."
- [000E37C3]: "Yes, sir. We've transmitted the coordinates. All batteries are reporting Code Red, meaning they're ready to fire on our signal." > "Yes, sir. We've transmitted the coordinates. All batteries are reporting "code red," meaning they're ready to fire on our signal."
- [000E37C4]: "Yes, ma'am. We've transmitted the coordinates. All batteries are reporting Code Red, meaning they're ready to fire on our signal." > "Yes, ma'am. We've transmitted the coordinates. All batteries are reporting "code red," meaning they're ready to fire on our signal."
- [000E37C6]: "Yes sir!" > "Yes, sir!"
- [000E37C7]: "Yes ma'am!" > "Yes, ma'am!"
- [0017A609]: "The Minutemen can do anything when we stand together." > "The Minutemen can do anything... when we stand together."
- [0017A617]: "I had no idea we could do something like this." > "I had no idea we could do somethin' like this."
- [0017A61D]: "I gotta hand it to you, General. The old Minutemen could never have pulled off something like that." > "I gotta hand it to you, General. The old Minutemen could never have pulled off somethin' like that."
- [0017A620]: "So many people... And so much technology lost." > "So many people... and so much technology lost."
- [0017A624]: "Whew! That thing's going down faster than I thought. Nice shooting." > "Whew! That thing's going down faster than I thought. Nice shootin'."
- [0017A625]: "All those people." > "All those people..."
- [0017BEEB]: "This is the Castle. Deliberate Phoenix: Code White. Repeat: hold at Code White." > "This is the Castle. Deliberate Phoenix: code white. Repeat: Hold at code white."
- [001832A3]: "All batteries. Prepare to fire on my mark." > "All batteries: Prepare to fire on my mark."
- [001832A4]: "All batteries, report status." > "All batteries: report status."
- [001832A7]: "This is the Castle. We have authorization for Deliberate Phoenix: Code Blue. Repeat. Deliberate Phoenix: Code Blue. On my signal." > "This is the Castle. We have authorization for Deliberate Phoenix: code blue. Repeat. Deliberate Phoenix: code blue. On my signal."
- [001832A8]: "Batteries 3 and 4, status blue, I copy." > "Batteries 3 and 4... status blue... I copy."
- [001832AA]: "Battery 2, roger that." > "Battery 2... roger that."
- [001ABC13]: "Holy shit. Here they come." > "Holy shit. Here they come!"
- [001ABC15]: "Brotherhood vertibirds incoming! Take cover and get ready for the fight of your lives! Time to finish the job on these sons-of-biscuit-eaters." > "Brotherhood vertibirds incoming! Take cover and get ready for the fight of your lives! Time to finish the job on these sons of biscuit eaters."
- [001B4451]: "So, if you ever need a lift in an emergency, just use one of these smoke grenades and we'll send a vertibird to pick you up as quick as we can." > "So if you ever need a lift in an emergency... just use one of these smoke grenades, and we'll send a vertibird to pick you up as quick as we can."
- MinDestBoSSharedPrestonVertibirdIntro: "I have some news I think you're going to like." > "I have some news I think you're gonna like." (Bug #26246)
- MinDestBoS [Stage 580]: "We then, defeated the Brotherhood's desperate counter-attack on the Castle." > "We then defeated the Brotherhood's desperate counter-attack on the Castle." (Bug #26247)
- BoS_AirportTerminal_LibertyPrimeWarehouseSub01 [Menu Items; Item ID 1]: "Now that all the crates have been unloaded and I'm looking at the wreckage of Liberty Prime, I'm just starting to grasp the daunting task ahead." > "Now that all the crates have been unloaded, and I'm looking at the wreckage of Liberty Prime, I'm just starting to grasp the daunting task ahead." / [Menu Items; Item ID 2]: "Unfortunately, the metalworking, the electrical wiring and the limb assembly - all of that's the easy part." > "Unfortunately, the metalworking, the electrical wiring, and the limb assembly - all of that's the easy part." / "I've shorted out two CPUs already and they don't exactly grow on trees." > "I've shorted out two CPUs already, and they don't exactly grow on trees." / [Menu Items; Item ID 3]: "Now, Prime's CPU has a nice, steady flow of power that should remain stable when we fire up his fusion core." > "Now Prime's CPU has a nice, steady flow of power that should remain stable when we fire up his fusion core." / [Menu Items; Item ID 4]: "Prime's old arms and legs ran off of a liquid-feed hydraulic system." > "Prime's old arms and legs ran off of a liquid feed hydraulic system." / "Unfortunately, we've resigned the arms and legs to accommodate his new frame and they're almost twice as heavy." > "Unfortunately, we've resigned the arms and legs to accommodate his new frame, and they're almost twice as heavy." / [Menu Items; Item ID 5]: "The last step is starting up his fusion core with a Beryllium Agitator." > "The last step is starting up his fusion core with a beryllium agitator." (Bug #26248)
- DLC01DialogueQuest [0100AEFC]: "Oh ok." > "Oh, okay…" (Bug #26250)
- [0100AF04]: "I just wanted to say, I'm really happy... thankful, that you've let me stick around here." > "I just wanted to say... I'm really happy... thankful... that you've let me stick around here." / "And in order to show you that I'm done with the past... I want you to have this, as a sort of promise I guess." > "And in order to show you that I'm done with the past... I want you to have this... as a sort of promise, I guess." / "It's the Mechanist suit I made." > "It's the... Mechanist suit I made."
- [0100AF05]: "That's ok. Maybe later? If you change your mind, you... know where to find me." > "That's okay. Maybe later? If you change your mind, you... know where to find me."
- [0100AF13]: "Great. Here goes..." > "Great. Here it goes..."
- [0100B278]: "The Mechanist is defeated, but my Radar Beacon is still picking up several signals." > "The Mechanist is defeated, but my radar beacon is still picking up several signals."
- [0100C2E8]: "Ah, right then. Gotta work on those people skills." > "Ah. Right, then. Gotta work on those people skills."
- [0100C2E9]: "Um, Isabel. That's my name, Isabel Cruz." > "Um... Isabel. That's my name. Isabel Cruz."
- [0100DE29]: "Take that!" > "Take... that!"
- [0100E3A2]: "This ends now." > "This ends now!"
- [0100EB0F]: "I found the idea, this... drawing, at a ransacked caravan." > "I found the idea, this... drawing... at a ransacked caravan."
- [0100EB13]: "It's a little silly." > "It's... a little silly."
- [0100EB1A]: "Those walking trash bots? Hardly." > "Those walkin' trash bots? Hardly."
- [0100EB1C]: "Not... bad. Not good? Coming to terms I suppose." > "Not... bad. Not... good? Coming to terms, I suppose."
- [0100EB22]: "Hope those robots aren't giving you too much trouble." > "I hope those robots aren't giving you too much trouble."
- [0100EB28]: "But... I did, so I did what I knew best. I built amazing robots and hoped to save the Commonwealth. And I guess you know the rest of that story." > "But... I did, so I did what I knew best. I built amazing robots and hoped to save the Commonwealth. And... I guess you know the rest of that story."
- [0100EB2B]: "So tell me: why the Mechanist? How'd you come up with that?" > "So tell me, why the Mechanist? How'd you come up with that?"
- [0100EB30]: "Right, but... I'm just not used to making mistakes. I'm usually... very precise about these things." > "Right, but... I'm just not used to making mistakes. I... I'm usually... very precise about these things."
- [0100EB35]: "Try Me?" > "Try Me" / "Try me? I can be pretty understanding." / "Try me. I can be pretty understanding."
- [0100EB40]: "I guess... I'm still here? Alive, that is. It helps. Knowing that you're out there. And I'm still glad you've given me a second chance." > "I guess... I'm still here. Alive, that is. It helps... knowing that you're out there. And I'm still glad you've given me a second chance." / "It's just... hard, still. You know?" > "It's just... hard... still. You know?"
- [0100F42E]: "Don't worry. I'm going to put a stop to them." > "Don't worry. I'm gonna put a stop to them."
- [0100F436]: "Thanks. You've no idea how... relieved I am that you're doing this." > "Thanks. You have no idea how... relieved I am that you are doing this."
- [0100F438]: "Hardly. Against those "scrapbots"?" > "Hardly. Against those "scrap bots"?"
- [0100F43F]: "Oh. Yes. I didn't meant to say you couldn't handle them. I'm just... glad they aren't a problem." > "Oh. Yes. I didn't mean to say you couldn't handle them. It's just, I'm... glad they aren't a problem."
- [0100F441]: "You hanging in there?" > "You hangin' in there?"
- [01010C84]: "Anyway, I better get back to doing... something." > "Anyway, I... I better get back to... doing... something."
- [01010C8B]: "Oh yeah. I haven't heard that one yet. Really." > "Oh yeah. I... I haven't heard that one yet. Really."
- [01010C8E]: "I did. I thought, "Who could be trusted more than a robot?" but...yeah. At least I still have Sparks." > "I did. I thought, "Who could be trusted more than a robot?" But...yeah. At least I still have Sparks."
- IntroSceneDiamondCityWater [00028E8B]: "Every drop of water comes out of that filter 100% pure. Why's a legitimate business man like myself always gotta be hassled by city regulation, huh?" > "Every drop of water that comes out of that filter is 100% pure. Why's a legitimate businessman like myself always gotta be hassled by city regulation, huh?" (Bug #26258)
- DialogueDiamondCitySchoolhouse [00047E66]: "Oh don't mind me. I can be so clumsy with my retractable fingers. Now, who can count to three?" > "Oh, don't mind me. I can be so clumsy with my retractable fingers. Now, who can count to three?" (Bug #26259)
- [00047E69]: "Now, now, if you spend any more time here, I'll have to assign you a desk. *laughs*" > "Now, now. If you spend any more time here, I'll have to assign you a desk. *laughs*"
- [0005710B]: "Mister Zwicky says I talk to much, but I hardly talk ever." > "Mister Zwicky says I talk too much, but I hardly talk, ever."
- [001456E7]: "Mister Zwicky is training me to teach some classes on my own, but... I prefer when he is here." > "Mister Zwicky is training me to teach some classes on my own, but... I prefer when he's here."
- [001456F0]: "Do you know that radiation is why Brahmin have two heads? It's true!" > "Do you know that radiation is why brahmin have two heads? It's true!"
- [001456F1]: "If you drink water out in the Commonwealth, you get sick. That's what my friend Sheng told me." > "If you drink water out in the Commonwealth, you'll get sick. That's what my friend Sheng told me."
- [001456B1]: "Yayyyyy!" > "Yay!"
- [001456C7]: "I am detecting a high degree of fatigue in all our little scholars. Perhaps the quiz can wait?" > "I'm detecting a high degree of fatigue in all our little scholars. Perhaps the quiz can wait?"
- [001456CA]: "I have one more question before you leave. It's not another quiz. I just... don't get to talk to many adults." > "I have one more question before you leave. It's not another quiz. I just... I don't get to talk to many adults."
- [001456CF]: "No one! Just... imagine one is tall, and handsome, and smart. And one is... gentle but a bit... metallic." > "No one! Just imagine one is tall, and handsome, and smart. And one is... gentle but a bit... metallic."
- [001456DE]: "Yayyyyy!" > "Yes!"
- ConvDiamondCitySchoolhouseZwickyChild01 [0014AE4A]: "I don't know... I'd rather be a Security officer. That way I can hit people who deserve it!" > "I don't know... I'd rather be a security officer. That way I can hit people who deserve it!" (Bug #26260)
- [0014AE4B]: "That's... well... I suppose enthusiasm is a good trait to have for Security, but I really want you to keep the Science Center in mind." > "That's... well... I suppose enthusiasm is a good trait to have for security, but I really want you to keep the Science! Center in mind."
- [0014AE4E]: "Miss Reische, your math scores this year have been excellent. You really should consider joining the Science Center when you're older." > "Miss Reische, your math scores this year have been excellent. You really should consider joining the Science! Center when you're older."
- ConvDiamondCitySchoolhouseZwickyChild02 [0014EBD6]: "Oh, a Mirelurk! That would be a great villain for the next chapter. "Super Mutant Joe versus The Fish King!"" > "Oh, a mirelurk! That would be a great villain for the next chapter. "Super Mutant Joe versus the Fish King!"" (Bug #26261)
- [0014EBD8]: "There's not one mention of Brahmin, Radstags, or even Mirelurks in here." > "There's not one mention of brahmin, radstags, or even mirelurks in here."
- MQ00MamaMurphy [0018333B]: "He's somewhere... deep... and dark. Surrounded by folks with nothin' but cruel intentions." > "He's somewhere... deep and dark. Surrounded by folks with nothing but cruel intentions." / "When you meet the fat man, and the angry woman, tell them to "remember the Quarry and Lilly June on the rocks", and they'll let you and your friend pass." > "When you meet the fat man, and the angry woman, tell them to "remember the Quarry and Lilly June on the rocks," and they'll let you and your friend pass." (Bug #26262)
- [00183CFA]: "You're walking into a sea, but it's not water you're afraid of drownin' in. It's something... invisible... but... radiant..." > "You're walking into a sea, but it's not water you're afraid of drowning in. It's something... invisible... but... radiant..."
- [00184AA5]: "And whether you want it or not... You're gonna have to decide which ways of life keep going in the Commonwealth... and which end..." > "And whether you want it or not... you're gonna have to decide which ways of life keep going in the Commonwealth... and which end..."
- COMPrestonSharedRelationshipHatred05: "I don't know what to say to you any more." > "I don't know what to say to you anymore." (Bug #26263)
- Min03PrestonIntro: "Apparently the Castle has been trying to get you on the radio. Some kind of situation over there. Better go see what's going on." > "Apparently, the Castle's been tryin' to get you on the radio. Some kind of situation over there. Better go see what's goin' on." (Bug #26264)
- Min03PrestonIntro02: "Apparently the Castle has been trying to get a hold of you. Some kind of situation over there. Better go see what's going on." > "Apparently, the Castle has been trying to get a hold of you. Some kind of situation over there. Better go see what's going on." (Bug #26265)
- COMPrestonSharedRelationshipNeutral02: "I'm glad I ran into you in Concord. I think you're going to turn out to be the right choice to lead the Minutemen." > "I'm glad I ran into you in Concord. I think you're gonna turn out to be the right choice to lead the Minutemen." (Bug #26266)
- Min03RonnieIWasAMinuteman: "Yeah, I was. Back before Joe Becker got himself killed and the idiots took over." > "Yeah, I was. Back before Joe Becker got himself killed and the idijits took over." (Bug #26267)
- Min03RonnieCommonwealthMinutemen: "As least I was. Back before Joe Becker got himself killed and the idiots took over." > "As least I was. Back before Joe Becker got himself killed and the idjits took over." (Bug #26268)
- Min03RonnieSomethingMoreSpecific: "Yeah, you're not kidding. But I had something more specific in mind." > "Yeah, you're not kiddin'. But I had somethin' more specific in mind." (Bug #26269)
- Min03SharedRonnieBuiltArtillery: "Gosh darn, it's good to see artillery here again." > "Ah. Gosh darn, it's good to see artillery here again." (Bug #26270)
- Min03RonnieHeardGoodThings2: "But, I've heard some good things about what you've been doing. Wouldn't be here otherwise." > "But, I've heard some good things about what you've been doin'. Wouldn't be here otherwise." (Bug #26271)
- COMPrestonTalk [000FA36B]: "I hope you don't think that you can do whatever you want just because I'm not around." > "I hope you don't think that you can do whatever you want just 'cause I'm not around." (Bug #26272)
- [001A0D47]: "I'll be honest, I'm still trying to figure you out. But I haven't given up on you, if that's what you're asking." > "I'll be honest, I'm still tryin' to figure you out. But I haven't given up on you, if that's what you're asking."
- [001A2FE3]: "Ask me again in a week or so. I'm still trying to figure out what makes you tick." > "Ask me again in a week or so. I'm still tryin' to figure out what makes you tick."
- DialogueGraygardenBrownWhite [00106E0F]: "Jolly good. Just let me know if we need a new power unit and I'll see if can't make a trade for one." > "Jolly good. Just let me know if we need a new power unit, and I'll see if can't make a trade for one." (Bug #26273)
- MS10_RadioTowerNote: "It has come to our attention that your station is in close proximity to one of the tower sites in our newly planned Relay Tower network." > "It has come to our attention that your station is in close proximity to one of the tower sites in our newly planned relay tower network." (Bug #26275)
- DialogueWRVR [000AF8E0]: "I wish you could meet Rex too, but he went and got himself in trouble. Again." > "I wish you could meet Rex, too, but he went and got himself in trouble. Again." (Bug #26276)
- [000F47BF]: "Rex is my friend and mentor. I'm not going wash my hands of him just like that." > "Rex is my friend and mentor. I'm not going to wash my hands of him just like that."
- [000F47C6]: "Why mount a rescue, of course." > "Why... mount a rescue, of course." / "Gather together what men you can and storm their lair. I should think 30 or 40 would do." > "Gather together what men you can and storm their lair. I should think thirty or forty should do."
- [000F47CA]: "Why thank you for offering. I'm ever so grateful." > "Oh, why, thank you for offering. I'm ever so grateful."
- [000F47CD]: "Is that some kind pun about super mutants being green?" > "Is that some kind of pun about super mutants being green?"
- [000F47D5]: "It is fortunate for you that I am not a man of temper. Or else I would set upon you right here and now." > "It is fortunate for you that I am not a man of temper, or else I would set upon you right here and now."
- [000F47DB]: "Now where did I put my script." > "Now where did I put my script?"
- [000F47DC]: "Ahem. She sells sea shells by the sea shore. Drat. These warm ups never get easier." > "Ahem. She sells sea shells by the sea shore. Drat, these warm-ups just never get any easier."
- [000F47DD]: "I should do some vocal warm ups. Bah bah bah bah, la la la la, da da da da." > "I should do some vocal warm-ups. Bah bah bah bah, la la la la, da da da da."
- [000F47E4]: "I'm Anne Hargreaves. George and Rex and I run this radio station." > "I'm Anne Hargraves. George and Rex and I run this radio station."
- [000F47E6]: "It's a pleasure to see you again." > "It is a pleasure to see you again."
- [001A8B06]: "I used to be a seamstress, but there isn't much call for costumes in a radio play." > "I used to be a seamstress, but there isn't much call for costumes in radio plays."
- [001A8B07]: "George? I don't think so. He's not my type." > "George? I don't think so. He's... he's not my type."
- [001A8B08]: "So am I. Are you blushing? That's so adorable." > "Oh, so am I. Are you blushing? That's so adorable."
- [001A8B14]: "So what do you do here?" > "So, what do you do here?"
- DialogueBunkerHillSharedInfo01JoeRRIntro: "Hey you. Talk some sense into my numbskull son. Getting involved with the Railroad is just trouble." > "Hey, you. Talk some sense into my numbskull son. Gettin' involved with the Railroad is just trouble." (Bug #26279)
- DialogueBunkerHillSharedInfo01_YouThere: "You there! Caravan or Raider?" > "You there! Caravan or raider?" (Bug #26280)
- CreatureSynth: "Institute synths come in a variety of models, from the skeletal Gen 1 to the advanced Gen 3, which is indistinguishable from a human." > "Institute synths come in a variety of models, from the skeletal Gen-1 to the advanced Gen-3, which is indistinguishable from a human." (Bug #26281)
- DN159 [001AB5D8]: "He wasn't that young, probably around 18 or so. Anyway, after hanging out with him for a while, it started to get dark so I built a fire." > "He wasn't that young, probably around 18 or so. Anyway, after hangin' out with him for a while, it started to get dark, so I built a fire." (Bug #26282)
- [001AB5D9]: "As soon as he told me that, I thought of something. I quickly apologized for hitting him and told him it's nothing to be ashamed of." > "As soon as he told me that, I thought of somethin'. I quickly apologized for hitting him, and told him it's nothin' to be ashamed of."
- [001AB5DA]: "That is crazy! I bet he overcame his fear of fire. Hah! "Trial by Fire."" > "That is crazy! I bet he overcame his fear of fire. Hah! "Trial by Fire?""
- [001AB5DB]: "I just told you he was afraid of fire. You keep interrupting me, it's irritating." > "I just told you he was afraid of fire. You keep interrupting me - it's irritating."
- [001AB5DD]: "Hah! He was afraid of fire?" > "Hah! Oh man. He was afraid of fire?"
- [001AB5DE]: "At this point the flames were huge! Imagine what it must've been like for him, waking up, not knowing where he was and all he sees is fire." > "At this point the flames were huge! Imagine what it must've been like for him, waking up, not knowing where he was, and all he sees is fire." / "The kid tries to stand up, but can't get his footing on the soggy mattress. At this point, I am laughing so hard I fall down." > "The kid tries to stand up, but can't get his footing on the soggy mattress. At this point, I'm laughing so hard I fall down."
- [001AB5E1]: "Shh, I'm telling a story. So yeah, he knocks the match out of my hand." > "Shh. I'm telling a story. So, yeah, he knocks the match out of my hand." / "I was so surprised that I swung and broke his nose. He said he was sorry and, get this, he said he was afraid of fire." > "I was so surprised that I swung and broke his nose. He said he was sorry, and get this... He said he was afraid of fire."
- [001AB5E2]: "So yeah, we tied all these mattresses together and then we placed one mattress in the middle and put the kid on it." > "So yeah, we tied all these mattresses together, and then we placed one mattress in the middle and put the kid on it." / "We doused all the mattress with gas except his and lit them on fire and pushed them down into the water." > "We doused all the mattresses with gas except his, and then lit them on fire and pushed them down into the water." / "After five minutes we realized the kid wasn't going to wake up so we all started throwing rocks at him. After a couple hits, the kid wakes up." > "After five minutes we realized the kid wasn't going to wake up, so we all started throwing rocks at him. After a couple of hits, the kid's awake."
- [001AB5E3]: "Didn't see that coming." > "Didn't see that comin'."
- FFDiamondCity05 [0004823C]: "Yeah. I have this Bloatfly Gland. You asked for it." > "Yeah. I have this bloatfly gland. You asked for it." (Bug #26300)
- [0004824C]: "Hmm... Don't recall. That might have been before or after I had to vent out an awful lot of semi-toxic gas from the lab..." > "Hmm... I don't recall. That might have been before or after I had to vent out an awful lot of semi-toxic gas from the lab..."
- [00048257]: "Dissecting a Bloatfly can be fun. Just avoid getting stung to death, and you'll be a junior scientist in no time." > "Dissecting a bloatfly can be fun. Just avoid getting stung to death, and you'll be a junior scientist in no time."
- [00048259]: "Come back once you have that Bloatfly Gland, and you'll earn that prize." > "Come back once you have that bloatfly gland, and you'll earn that prize."
- [0004825C]: "Ah, hello there. Um... did you need something?" > "Hello there. Um... did you need something?"
- [00173C46]: "All right, then! Take care." > "All righty, then! Take care."
- WeaponMod04GunSlots: "At a Weapons Workbench, you can change the mods in the Receiver, Barrel, Grip, Magazine, Sight and Muzzle slots of most guns." > "At a Weapons Workbench, you can change the mods in the Receiver, Barrel, Grip, Magazine, Sight, and Muzzle slots of most guns." (Bug #26308)
- BoS_DN130_GarageTerminal [Menu Items; Item ID 1]: "Array was damaged by Super Mutant assault. Replaced destroyed transmitter with Deep Range Transmitter acquired from ArcJet Systems." > "Array was damaged by super mutant assault. Replaced destroyed transmitter with deep range transmitter acquired from ArcJet Systems." / [Menu Items; Item ID 2]: "At Knight Rhys's suggestion, I've added several high-powered security spotlights to various strategic points on the exterior of the police station. The lights tend to deter attacks from Ferals and will provide additional visibility should the station come under fire." > "At Knight Rhys' suggestion, I've added several high-powered security spotlights to various strategic points on the exterior of the police station. The lights tend to deter attacks from ferals and will provide additional visibility should the station come under fire." (Bug #26310)
- MS07c_CambridgePDTerminal_C [Menu Items; Item ID 2]: "STATUS: In Cambridge Police evidence lock-up - S03-B11." > "STATUS: In Cambridge Police evidence lockup – S03-B11." (Bug #26311)
- dn097_subterminal01 [Menu Items; Item ID 3]: "They work into the late hours of the night, I can't escape their constant hammering and digging." > "They work into the late hours of the night. I can't escape their constant hammering and digging." / [Menu Items; Item ID 4]: "I hope all of them do! Then maybe then I could get some peace and quiet around here." > "I hope all of them do! Then maybe then I could get some peace and quiet around here." / "Then started taking out some of the crabs scurrying around river." > "Then started taking out some of the crabs scurrying around the river." (Bug #26312)
- BoS_DN130_HaylenTerminalSub02 [Menu Items; Item ID 8]: "I heard the island was completely cleansed of Super Mutants, and that we have our new recruit to thank for it." > "I heard the island was completely cleansed of super mutants, and that we have our new recruit to thank for it." / [Menu Items; Item ID 10]: "I've talked to him, I've bled with him and I've called him my friend." > "I've talked to him, I've bled with him, and I've called him my friend." / [Menu Items; Item ID 12]: "I just hope that some day, Maxson will realize he made the wrong choice and at least give Danse the proper "memorial" that he's due." > "I just hope that someday, Maxson will realize he made the wrong choice and at least give Danse the proper "memorial" that he's due." (Bug #26313)
- BoS_DN130_GladiusTerminal [Menu Items; Item ID 1]: "Recon Squad Gladius's current orders are as follows:" > "Recon Squad Gladius' current orders are as follows:" (Bug #26314)
- BoS_DN130_LockupTerminal [Menu Items; Item ID 2]: "Notes: Due to Knight Rhys's recent acts of uncommon valor, all charges have been dropped." > "Notes: Due to Knight Rhys' recent acts of uncommon valor, all charges have been dropped." (Bug #26315)
- CreatureDialogueSuperMutant [00138B76]: "Aggh, human, you let them get away!" > "Aggh, human. You let them get away!" (Bug #26317)
- MS14 [00019335]: "Ugh. I will try and fix this situation which you have made mess of. In meantime, I need you to not kill anyone and help with rest of plan." > "Ugh. I will try and fix this situation which you have made mess of. In meantime, I need you to not kill anyone and help with the rest of plan. Okay?" (Bug #26327)
- [00019337]: "Are you kidding? You have set back whole plan for helping Travis, and you want to know what is next. Unbelievable." > "Are you... kidding? You have set back whole plan for helping Travis, and now you want to know what is next? Unbelievable."
- [00019338]: "Who cares about them. What's next?" > "Who cares about them? What's next?"
- [0001933D]: "It can't happen again, because they were only two guys I knew willing to do this. You have screwed this up, big time." > "It can't happen again, because they were the only two guys I knew willing to do this. You have screwed this up... big time."
- [0001934F]: "Apparently I also need to say "please do not be killing anyone." Okay? This is for helping Travis, not murdering for fun." > "Apparently, I also need to say "please do not be killing anyone." Okay? This is for helping Travis, not murdering for fun."
- [00028D36]: "Someone needs to get rid of him. We need a new DJ for the radio." > "Someone needs to... get rid of him. We need a new DJ for the radio." / "I don't think many would notice if he... you know, disappeared." > "I don't think many would notice if he... you know... disappeared."
- [00028D4A]: "It's true. Don't you listen to my brother." > "It's true. Don't listen to my brother."
- [00028D50]: "Quiet, Yefim. All right, you. Tell me. Diamond City Radio -- It's terrible, yes? Makes you want to cut your own ears off?" > "Quiet, Yefim. All right, you. Tell me. Diamond City Radio - it's terrible, yes? Makes you want to cut your own ears off."
- [0002E11F]: "Oh, right. Okay then. I, uhh... I guess I'll just wait to hear from you, then." > "Oh, right. Okay, then. I, uhh... I... I guess I'll just wait to hear from you, then?"
- [0002E120]: "I, uhh, I guess. Yes, yes I'm... I'm interested." > "I, uhh, I guess. Yes, yes. I'm... I'm... I'm interested."
- [0002E123]: "Well, that's... uhh, that's kind of blunt." > "Well, that's... uhh... that's kind of blunt." / "I mean, I... I've heard it before. I.. I'm trying, I just... I know I'm not very good." > "I mean, I... I... I've heard it before. I'm... I'm... I'm trying, I just... I know I'm not very good."
- [0002E124]: "What're You Doing?" > "What Are You Doing?" / "What're you doing with yourself? What are you trying to do?" > "What are you doing with yourself? What are you trying to do?"
- [0002E127]: "Yeah, I... I know. I'm really trying... I, I just don't do very well with public speaking." > "Yeah, I know. I'm really trying... I... I just don't do very well with... public speaking."
- [0002E12A]: "Oh, wow. Okay, I guess. "We?" So, uhh, there's other people... involved? Hmm. I mean, uhh, I guess that's okay." > "Oh, wow. Okay, I guess. "We?" So, uhh, there's other people... involved? Hahaha. I mean, uhh, I guess... guess that's okay."
- [0002E12C]: "Oh, we're working on a plan. Just needed to know you were willing." > "Oh, we're workin' on a plan. Just needed to know you were willing."
- [0002E12D]: "You, uhh, you mean with the... the radio, don't you." > "You, uhh, you... you mean with the... the... the radio, don't you?"
- [0002E12E]: "I guess... Maybe, yeah. Maybe I could." > "I guess... Maybe, yeah. Maybe... maybe I could."
- [0002E12F]: "You mean the radio, huh. I... I knew it. I mean, uhh, I know I'm..." > "You mean the radio, huh. I... I knew it. I mean, uhh, I know that I'm..."
- [0002E130]: "I thought... I mean, uhh, I thought it would go better than... well, than this. You know?" > "I thought... I mean, I thought it would go better than... well, than this. You know?" / "Like, if I didn't have to, uhh, see the people... The people I'm talking to, I mean. I thought it would be, uhh, easier." > "Like, if I didn't have to, uhh, see the people... The people I'm talking to, I mean. I thought it would be... easier." / "Only, well... It's, it's not." > "Only, well... It's... it's not." / "So if you're offering... I mean, did you, uhh, did you have something in mind? Something, uhh, specific, I mean?" > "So if you're offering... I mean, did you, uhh, did you have something in mind? Something, uhh, specific... I mean?"
- [0002E131]: "Well, uhh, yes. I mean, if you're not just, you know, pulling my leg or something." > "Well, uhh... yes. I mean, if you're not just, you know, pulling my leg... or something."
- [0003F46C]: "I have... contacts. People I can count on. Real tough looking, but they will take dive for money." > "I have contacts. People I can count on. Real tough looking, but they will take a dive for money."
- [00043378]: "I don't... I have no idea what I did to deserve this." > "I don't... I have no idea... what I did to deserve this."
- [00043379]: "Does it look okay? Because... no, it's not." > "Does it look okay? Because... no, it is not."
- [0004337F]: "L... Look, I don't want any trouble." > "L... Look... Look, I don't want any trouble."
- [00043380]: "Can't you... just leave me alone?" > "Can't you just... can't you just leave me alone?"
- [00043381]: "Wh... What's this about?" > "Wh... What... What's this about?"
- [00043382]: "I'm just... I'm only here for a drink." > "I'm just... I'm... I'm only here for a drink."
- [00043383]: "Aww, what's wrong? Not so tough once you're not on the air?" > "Aww, what's wrong? Not so tough once you're not on the air."
- [00043384]: "Maybe I don't like your little radio program. What you have to say about that?" > "Maybe I don't like your little radio program. What ya have to say about that?"
- [00043385]: "I don't like you, and I don't like your radio. What're you gonna do about it?" > "I don't like you, and I don't like your radio. What you gonna do about it?"
- [00043386]: "I... uhh, I mean... I'm not really looking to cause, y'know... trouble." > "I... uhh, I... I mean... I'm not really looking to cause, you know... trouble."
- [00047137]: "Look at the smart guy we got here! Except... if you really were smart, you'd take a hike right about now." > "Look at the smart guy we got here! Except, if you really were... smart, you'd take a hike right about now."
- [00047138]: "It's not that bad. I can... just deal with this." > "It's not that bad. I can just... I can... I can just deal with this."
- [00047139]: "With these men, it could... Well, it could turn violent." > "With these men, it could... Well, it could... it could turn violent."
- [0004713B]: "Sounds like you were thinkin' about saying "Or else." Were ya, Travis? Were you gonna say "or else?"" > "Sounds like you were thinkin' about saying "or else." Were ya, Travis? Were you gonna say "or else?"" / "I'm wonderin' what comes after that. What're you gonna do, little man?" > "I'm wonderin' what comes after that. What you gonna do, little man?"
- [0004713C]: "Come on, man. Take a stand. Don't chicken out here." > "Come on, man. Take a stand. Don't chicken out, here."
- [0004713F]: "Everything okay here?" > "Everything okay, here?"
- [00047141]: "O.... Okay. That's... Well, that's enough." > "Oh... Okay. That's... Well... That's enough."
- [00047144]: "I don't think I could... do that.... thing, that you'd describing... heh." > "I... I don't think I... I could, uhh... do that.... thing, that you're describing... hehe."
- [00047147]: "Why are you getting' involved in somethin' that don't matter to you?" > "Why are you gettin' involved in somethin' that don't matter to you?"
- [0004714A]: "No! I mean... No, that would be bad." > "No! I mean... No... That would be bad."
- [0004714E]: "No, no. I... That might end badly." > "No, no. I... I... That might end badly."
- [0004714F]: "Haha, look at you..." > "Hahaha, look at you..." / "Lemme think about it for a second... Nah, I don't think so." > "Hmm... Lemme think about that for a second... Nah, I don't think so."
- [00047150]: "Yes, but..." > "Yes... but..."
- [00047152]: "You could resolve this if you try." > "You could resolve this, if you try."
- [00047156]: "I'm sorry, you say somethin'?" > "Oh. I'm sorry. You say somethin'?"
- [0004715E]: "That doesn't seem like... a good idea." > "Uhh... That, uhh, that doesn't... that doesn't seem like a... a good idea."
- [0004736F]: "I don't know... I mean, wow. Just... wow." > "I don't know... I mean... wow. Just... wow." / "...Wow. Hey, listen. I, uhh... Thanks. That was, well, it was really something. I think maybe I should go lie down now." > "...Wow. Hey, listen. I, uhh... Thanks. That was, well, that was really something. I think maybe I should go lie down now."
- [00047372]: "I guess... Maybe it does, huh? I just never thought I could do... anything like that." > "I guess... Maybe it does, huh? I... I just never thought I could do... anything like that." / "Boy, I just... Well, I don't even know what to say. I think maybe I... I need some time to think. About all of this." > "Boy, I... I just... Well, I don't even know what to say. I... I think maybe I... I need some time to think. About all of this."
- [00047373]: "I can't believe it. You were right!" > "I can't... I can't believe it. You were right!" / "I... I've got things to do now. Listen, really, I can't thank you enough." > "I... I've got things to do now. Listen... really, I... I can't thank you enough."
- [00047374]: "Yeah, I guess not. But still... I mean, I never thought I could do that." > "Yeah, I guess not. But still... I... I mean... I never thought I could do that." / "I just never thought I had it in me... I... I need some time to think about this." > "I just... I just never thought I had it in me... I... I need some time to think about this."
- [00048531]: "Of course not... but... but that doesn't matter. And you're here, so that's... well that's something, right? Let's just go." > "Of course not... but... but that doesn't matter. And you're here, so that's... well that's something... Right? Let's just go."
- [0004853C]: "I talked to Yefim... I heard about what happened. I... came here to find Vadim. How did you get here?" > "I talked to Yefim... I heard about what happened. I... I came here to find Vadim. How did you get here?"
- [0004853F]: "Well I'm... I'm coming with you. Vadim is my friend... he's, well... he's one of the only friends I have." > "Well I'm... I'm coming with you. Vadim is my friend... he's, well... he's... he's one of the only friends I have."
- [00048543]: "Wow, okay... that's... well that's pretty good hunching." > "Oh, okay... that's... well, that's pretty good hunching."
- [00048546]: "Vadim is... he's my friend. I don't have many friends. So if he's in trouble, then I'm gonna help." > "Vadim is... he's my friend. I... I don't have many friends. So if he's in trouble, then... I'm gonna help." / "So I'm coming with you, and I'm not taking 'no' for an answer." > "So I'm coming with you, and I'm not taking "no" for an answer."
- [00048549]: "You're not doing this without me..." > "You're not doin' this without me..."
- [0005224C]: "I heard about the fight. Travis was... Well, he was very brave." > "I heard about the fight. Travis was... Well, he was brave."
- [00052253]: "I mean, I've definitely noticed him. Maybe... No, I couldn't just go over there." > "I mean, I've definitely noticed him. Maybe... No. No, I couldn't just go over there."
- [00054BBA]: "...and then we can bring Vadim back and everything will be okay. Right?" > "...and then we can bring Vadim back... and everything will be okay. Right?" / "I'll... I'll get a gun and I'll meet you there. We'll settle this." > "I'll... I'll get a gun, and I'll meet you there. We'll settle this."
- [000AF8F2]: "These idiots had caps and chems just lying around... They did not notice when I filled my pockets. You deserve what I took." > "These idiots had caps and chems just lying around... They... They did not notice when I filled my pockets. You deserve what I took."
- [000AF8F3]: "Haha, yeah!" > "Hahaha, yeah!"
- [000AF8F4]: "You tell 'im!" > "You tell him!"
- [000D38C3]: "Not really, no. But... I mean... I guess... I'm still alive. It wasn't, uhh, wasn't the end of the world." > "Not really, no. But... I mean... I guess, you know... I'm still alive. It wasn't... it wasn't the end of the world."
- [000D38C6]: "Yeah, I guess..." > "Yeah. I guess..."
- [000D38C7]: "Look on the bright side: they're not bothering you now." > "Look on the bright side. They're not bothering you now."
- [000D38C9]: "I'm sorry! I'm no good at punching, or fighting or... or anything, really." > "I'm sorry! I'm no good at punching, or fighting, or... or... or anything, really."
- [000D38CD]: "I'm gonna go now, but, uhh... thanks. Thanks for, y'know, sticking up for me." > "I'm gonna go now, but, uhh... thanks. Thanks for, you know... sticking up for me."
- [000E2E4F]: "You're not having second thoughts about doing this?" > "You're not having second thoughts, are you?"
- [000E2E50]: "Of course I am! But... But Vadim needs us. C'mon, let's go." > "Of course I am! But... But Vadim needs us. Come on, let's go."
- [000E2E51]: "Any, uhh... Any last-minute advice? I've never done anything like this." > "Any, uhh... Any last minute advice? I've never done anything like this."
- [000E2E53]: "Okay, okay. Good. I mean, I can do this. Totally." > "Okay, okay. Good. I mean, I can do this... Totally."
- [000E2E54]: "Just stay calm. Don't go crazy in there." > "Just... stay calm. Don't go crazy in there."
- [000E2E55]: "Right. Calm. I can do calm. Okay, can we just get in there before I totally lose my nerve?" > "Right. Calm. I can do calm. Calm, calm, calm, calm. Calm. Okay, can we just get in there before I totally lose my nerve?"
- [000E2E56]: "Not likely. Chances are at least one of us won't make it out of this alive." > "Not likely. Chances are at least one of us won't make it out of there."
- [000E2E57]: "Oh. Okay... Not, uhh, not exactly the pep-talk I was looking for..." > "Oh. Okay... Not, uhh, not exactly the pep talk I was looking for, but umm..."
- [000E2E5E]: "So, this is it." > "So this is it."
- [000E2E61]: "You know anything else about this Brewery?" > "You know anything else about this brewery?"
- [000E3557]: "Yes, yes. I would very much like to go home." > "Yes. Yes. I would very much like to go home."
- [000E355B]: "I didn't know if anyone would come. I thought perhaps this is the end." > "I didn't know if anyone would come. I thought perhaps... this is the end."
- [000E355C]: "Fine. Was not smartest move ever. But is all better now." > "Fine. Was... not smartest move ever. But... all is better now."
- [000E355F]: "You're welcome, Vadim. We weren't going to leave you to these guys." > "You're welcome, Vadim. We weren't gonna leave you to these guys."
- [000E3561]: "Ha! You are full of surprises, my friend." > "Haha! You are full of surprises, my friend."
- [000E3565]: "Are there more of them? Are they going to come after you again?" > "Are there more of them? Are they gonna come after you again?"
- [000E356A]: "Thank you. You are true friend." > "Thank you. Thank you. You are true friend."
- [000E4467]: "Well, that's what I've been thinking about." > "Well... That's what I've been thinking about."
- [000E4468]: "What are you going to do now?" > "What are you gonna do now?"
- [000E7636]: "No, no. He was only kidding. Right Vadim?" > "No, no. He... he was only kidding. Right, Vadim?"
- [000E763E]: "Sorry, we were just joking around a bit." > "Sorry, we were just... joking around a bit."
- [000E7643]: "So are you actually trying to do something about it?" > "So, are you actually trying to do something about it?"
- [000E7646]: "Right, we're all just having a laugh." > "Right, we're all just havin' a laugh."
- [000E7647]: "I tell Yefim that I have plan. He does not believe me. You, you and I work on plan." > "I tell Yefim that I have plan. He does not believe me. You... you and I work on plan."
- [000E7648]: "All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town..." > "All right! Now, it has to be done quietly, with no fuss. Maybe... lead him out of town..."
- [000E7649]: "He makes all the customers unhappy so we must turn off radio." > "He makes all the customers unhappy, so we must turn off radio."
- [000E764B]: "Poor Travis... He means well, but he does not have the confidence he needs for that job. Or anything else, really." > "Poor Travis. He... he means well, but he does not have the confidence he needs for that job. Or anything else, really."
- [000E7651]: "I tell you, it would be easier than you think. You just talk him into following you out of town..." > "I tell you, it would be easier than you think. You just have talk to... you just have to talk him into following you out of town..."
- [000E7653]: "We weren't trying to trick you or anything. Vadim just likes to joke." > "We weren't trying to trick you or anything. Vadim just... likes to joke."
- [000E7654]: "Exactly! This is what I am telling Yefim." > "Exactly! This is what I'm telling Yefim."
- [000E836E]: "I'm gonna be back... this ain't over, you hear me!" > "This ain't over, you hear me?"
- [000E85B3]: "Oh, no problem." > "Uhh... no problem."
- [000EAD37]: "Okay, okay. But listen: Travis would get great confidence from winning a bar fight, yes? You've been in fair share of them, I can tell!" > "Okay, okay. But listen - Travis would get great confidence from winning bar fight, yes? You've been in fair share of them, I can tell!"
- [000EAD3B]: "Ready for next part of fool-proof plan?" > "Ready for next part of foolproof plan?"
- [000EAD3E]: "I'm just waiting to hear your idea." > "I'm just waitin' to hear your idea."
- [000EAD4A]: "So what did you have in mind? I'm gonna need some more in the way of details." > "So, what did you have in mind? I'm gonna need some more in the way of details."
- [000EAD54]: "Is too late today for me to arrange. Come back tomorrow evening, after 6, and everything will be ready." > "Is too late today for me to arrange. You come back tomorrow evening, after 6 o'clock, and everything will be ready."
- [000EAD55]: "Ha, I knew I could count on you!" > "Ha! I knew I could count on you!"
- [000EAD56]: "I want to stage fight here in Dugout. Nothing too serious, we make sure Travis wins and feels good about himself after." > "I want to stage fight here in Dugout. Nothing too serious. We make sure Travis wins and feels good about himself after."
- [000EAD5F]: "The last part wasn't so fool-proof." > "The last part wasn't so foolproof."
- [000EAD64]: "You want to be a part of it, you show up after 6. Otherwise we do it without you." > "You want to be a part of it, you show up after 6. Otherwise, we do it without you."
- [000EAD65]: "You want to be a part of it, you show up tomorrow evening after 6. Otherwise we do it without you." > "You want to be a part of it, you show up tomorrow evening after 6. Otherwise, we do it without you."
- [000EAD69]: "All right, fine. You get cut as well, 100 caps." > "All right, fine. You get cut as well. 100 caps."
- [000EAD6B]: "Okay, I have this all thought out." > "Okay. I have this all thought out."
- [000EAD6E]: "Think about it. I am Scarlett's boss. I tell her she needs to go see Travis. Suddenly she is thinking she is no longer just waitress." > "Think about it. I am Scarlett's boss. I tell her she needs to go see Travis. Suddenly she is thinking... she is no longer just waitress."
- [000EAE79]: "Find Travis. Maybe he knows where they took Vadim. Please, hurry!" > "Find Travis. Maybe he knows where they took Vadim. Please. Please, hurry!"
- [000EAE81]: "Please, I am begging you. He's my only brother. I know he's stupid, but he's family. I can't lose him." > "Please, I am begging you. He's my only brother. I know he's stupid, but... he's family. I can't lose him."
- [000EAE85]: "Hey man, this isn't my problem." > "Hey, man. This isn't my problem."
- [000EAE88]: "Are you some kind of psycho? God, fine, I'll go!" > "Are you some kind of psycho? God. Fine, I'll go!"
- [000EAE8E]: "Not exactly, but it wouldn't hurt to check on him and see how he's doing." > "Not exactly, but it wouldn't hurt to check on him and see how he's doin'."
- [000EAE90]: "I have no idea what's going on here, Yefim." > "I have no idea what's going on here."
- [000EAE96]: "No, I don't know! He's the one that has always dealt with them; I've tried to avoid them." > "No, I don't know! He's the one that's, uh... has always dealt with them. I've tried to avoid them."
- [000EAE98]: "There's 20 caps in it for you if you do go pay him a visit." > "There's twenty caps in it for you if you just go pay him a visit."
- [000EAE9A]: "No, I just don't think I could do that." > "No. I just don't think I could do that."
- [000EAE9C]: "He wouldn't pay, and they grabbed him and said they'd make him pay... And then they just dragged him out!" > "He... He wouldn't pay, and then they grabbed him and said they would make him pay... And then they just dragged him out!"
- [000EAE9E]: "Very funny. Okay, fine. I'll go talk to him." > "Very funny. Okay. Fine, I'll go talk to him."
- [000EAEA0]: "Well, yeah, I guess I would." > "Well, yeah. I guess I would."
- [000ED660]: "Big mistake, Travis. I'm gonna destroy you and your friend here." > "Big mistake, Travis. I'm gonna destroy you... and your friend, here."
- [000F4843]: "What? Come on, that's... that's not funny." > "What? Come on, that... that's not funny."
- [000F935D]: "It's probably going to be dangerous. I expect things will get ugly." > "It's probably gonna be dangerous. I expect things will get ugly."
- [000F9364]: "Yes. This is absolutely your fault, and it's on your head if something happens to Vadim. So start talking." > "Yes. This is absolutely your fault, and it's on your head if something happens to Vadim. So start talkin'."
- [000F9368]: "All right, I'd welcome the help." > "All right. I'd welcome the help."
- [000F936A]: "Haha... Wait, what? Really?" > "Hahaha... Wait, what? Really?"
- [000F936B]: "Look... I don't really... I mean, I don't have a lot of friends." > "Look... I don't... I don't really... I mean... I don't have a lot of friends." / "If Vadim is missing, or in trouble or whatever... Then I'm going to help get him back." > "If Vadim is missing, or in trouble, or whatever... then I'm gonna help get him back."
- [000F936C]: "You think this is a joke? It's not. I'm serious." > "You think this is a joke?"
- [000F936D]: "You're talking about... About killing people, aren't you?" > "You're talking about... about killing people, aren't you?"
- [000F9373]: "I'm not... I'm not stupid. I know that." > "I'm not... I... I'm not stupid. I know that."
- [001689DB]: "" > "*grunt*"
- [001689DC]: "You can bet it's a new day for you now." > "You can bet it's a new day for ya now."
- [00168A3F]: "No "buts", Travis! Now's the time to act." > "No "buts," Travis! Now's the time to act."
- [00168A09]: "Always in self defense, I'm sure." > "Always in self-defense, I'm sure."
- [00168A68]: "All right... I'm going to stop you there. We're not amateurs you know." > "All right... I'm gonna stop you there. We're not amateurs, you know."
- [00168A75]: "Good. We get the drop on them, this should be a piece of cake." > "Good. We get the drop on 'em, this should be a piece of cake."
- [00168A80]: "All right... I'm going to stop you there. We're not amateurs you know." > "All right... I'm gonna stop you there. We're not amateurs, you know."
- [00168A87]: "Guess what, welcome to real life." > "Guess what? Welcome to real life."
- [00168A9A]: "You're right, but you really think you're up for this?" > "You're right, but... you really think you're up for this?"
- [00168AA5]: "Yeah, you screwed this one up good, Travis." > "Yeah... you screwed this one up good, Travis."
- [00168AD8]: "Don't think. Fight!" > "Don't think. Fight."
- [00168AEB]: "You're not pulling punches." > "You're not pullin' punches."
- [00168AED]: "If you know, then do something about it. Act like a man for god's sake." > "If you know, then do somethin' about it. Act like a man for god's sake."
- [00168AF9]: "All right... I'm going to stop you there. We're not amateurs you know." > "All right... I'm gonna stop you there. We're not amateurs, you know."
- [00168AFB]: "We're still talking about a radio DJ who annoys you, right?" > "We're still talkin' about a radio DJ who annoys you, right?"
- [00168B0D]: "Breath. Get plenty of oxygen into your blood. It will help." > "Breathe. Get plenty of oxygen into your blood. It will help."
- [00168B10]: "Hey, you need to listen to that. Don't think. Just act." > "Hey, you need to listen to that. Don't think. Just act."
- [00168B1D]: "All right... I'm going to stop you there. We're not amateurs you know." > "All right... I'm gonna stop you there. We're not amateurs, you know."
- [00168B1F]: "You're not seriously thinking about going along with this?" > "You're not seriously thinkin' about going along with this?"
- [00168B33]: "This is going to be good." > "This is gonna be good."
- [00168B35]: "We're going to regret bringing this guy, aren't we." > "We're gonna regret bringing this guy, aren't we?"
- [00168B36]: "That's a good attitude. Because in a minute, you're going to have to." > "That's a good attitude. Because in a minute, you're gonna have to."
- [00168B39]: "Hey, you can do this." > "Hey. You can do this."
- [00168B59]: "It's about freaking time you showed some backbone." > "It's about freakin' time you showed some backbone."
- [00168B6B]: "Oh come on... they would've walked all over your sorry arse forever." > "Oh, come on... they would've walked all over your sorry arse forever."
- [00168B6F]: "You do the best with the info you got. It's OK, kid." > "You do the best with the info you got. It's okay, kid."
- [00168B71]: "Okay fine, you win... it's your fault. Now help us fix it, dummy." > "Okay, fine, you win... it's your fault. Now help us fix it, dummy."
- [0018C313]: "Right, yeah! Sure! O-okay!" > "Right, yeah! Sure... okay!"
- [00183C1B]: "Oh, I just... Well, I thought maybe we could talk. You know... alone." > "Oh, I just... Well, I thought maybe we could... talk. You know... alone."
- [00186B21]: "Have the two of utterly lost hold of your senses?" > "Have the two of you utterly lost hold of your senses?"
- [0019B4CB]: "You want to be a part helping Travis, you show up after 6. Otherwise we do it without you." > "You want to be part of helping Travis, you show up after 6. Otherwise, we do it without you."
- [0019B4CC]: "You want to be a part of helping Travis, you show up tomorrow evening after 6. Otherwise we do it without you." > "You want to be part of helping Travis, you show up tomorrow evening after 6. Otherwise, we do it without you."
- [001C4047]: "Okay, fine. You walk away. But if you want to help me help Travis, you come talk to me." > "Okay, fine. You walk away. But if you want to help Travis, you come talk to me."
- MS14ScarlettTravisResponse: "T...Travis? Really?" > "Travis? Really?" (Bug #26328)
- MS14Greetings [0005225D]: "How goes the match-making?" > "Haha. So, how goes the matchmaking?" (Bug #26329)
- [00054B96]: "Hey there... what's going on?" > "Hey there... what's goin' on?"
- [000D38CE]: "Okay.... not quite what I expected, but we move on." > "Okay... not quite what I expected, but we move on."
- [000E1774]: "Woah..." > "Whoa..."
- [000E3568]: "Please, save me!" > "Please... save me!"
- [000EAD66]: "I think that went well..." > "Hahaha. I think that went well..."
- [00148B6B]: "Man, what a day, huh?" > "Man... what a day, huh?"
- [0018C314]: "Hey, could you, uhh... y'know... leave?" > "Hey, uhh, could you, uhh... you know... leave?"
- [0018C315]: "Can you just... kind of, uhh... give us a minute? Or two?" > "Can you just... kind of... give us a minute? Or two?"
- MS14 [Stage 65]: "Vadim has been kidnapped; Travis may know where he's been taken." > "Vadim has been kidnapped. Travis may know where he's been taken." (Bug #26330)
- REChokepointMS13Marowski [00084E79]: "Jesus, you're really going to play dumb? Marowski, does a nice little chems business out of Goodneighbor." > "Jesus, you're really going to play dumb? Marowski does a nice little chems business out of Goodneighbor." (Bug #26336)
- [00084E9E]: "Well that's one way to play it. He wants to talk to you about some missing chems. Like, a lot of missing chems." > "Well, that's one way to play it. He wants to talk to you about some missing chems. Like, a lot of missing chems."
- REChokepointRJ01 [001AC21E]: "Guess we're doing this the hard way, then..." > "Guess we're doin' this the hard way, then…" (Bug #26364)
- [001AC220]: "You want to pay. Trust me." > "Oh, you want to pay. Trust me."
- [001AC222]: "Then my instructions are to terminate any civilian agitators. That means I kill you." > "Then my instructions are to terminate any civilian agitators. That means I kill you."
- [001AC232]: "Uh, here you go." > "Uh... here you go."
- [001AC23A]: "Look it's not my place, but I can probably let you go for 1500." > "Look it's... it's not my place, but I can probably let you go for 1500."
- [001AC23F]: "There is no way I can take less than 250." > "Okay, there is no way I can take less than... 250."
- REChokepointRJ01SharedInfo03: "That's it, please move along, civilian." > "That's it. Please move along, civilian." (Bug #26365)
- REChokepointRJ01SharedInfo04: "Everything seems in order. Please be on your way." > "Well, everything seems to be in order. Please be on your way." (Bug #26366)
- DLC03_V118_PlaqueKeith_BaseballBat: "Baseball bat used by award winning actor Keith McKinney in "Swing For The Fence"." > "Baseball bat used by award winning actor Keith McKinney in "Swing For The Fence."" (Bug #26367)
- DLC03FarHarborBerthaNote: "Only docks are clean. Mariner almost kicked everyone out but Avery stepped in." > "Only the docks are clean. Mariner almost kicked everyone out, but Avery stepped in." (Bug #26382)
- GraygardenWorker01Ref, GraygardenWorker02, GraygardenWorker03: "Mr Handy" > "Mr. Handy" (Bug #26384)
- DLC03DialogueNakanoResidence [03019D45]: "We don't have much, but we'll have a reward for you once Kasumi is safely back home." > "We do not have much, but we'll have a reward for you once Kasumi is safely back home." (Bug #26385)
- [03019D46]: "Bring my daughter home. Please." > "Bring my daughter home... please."
- [03019D4A]: "Please. Bring Kasumi home." > "Please... bring Kasumi home."
- [0302BC1E]: "I found Kasumi. She's safe and sound, but she won't think about coming back until I help with some problems up North." > "I found Kasumi. She's safe and sound, but she won't think about coming back until I help with some problems up north."
- [0302BC1F]: "Kasumi is all right, but there's some problems up North she wants me to deal with before she'll think about coming home." > "Kasumi is all right, but there's some problems up north she wants me to deal with before she'll think about coming home."
- [0302BC21]: "Thank god she's all right. But she needs help? Please, do everything you can for her. Just make sure she comes home safely when it's over." > "Thank God she's all right. But she needs help? Please, do everything you can for her. Just make sure she comes home safely when it is over."
- [0302BC22]: "Thank you for letting me know my daughter is at least safe. Now if you could just bring her home..." > "Thank you for letting me know my daughter is at least safe. Now, if you could just bring her home..."
- [0302BC23]: "It's such a relief to know Kasumi is still alive. Please. Find some way to bring her home." > "It's such a relief to know Kasumi is still alive. Please... find some way to bring her home."
- [03049675]: "I never realized before what I put Kenji and Rei through... How much they've lost..." > "I never realized before what I put Kenji and Rei through... how much they've lost..."
- [0304B1D3]: "It's good to be back. I had a lot of projects in the boathouse. Now I'll get to finish them." > "It's... good to be back. I... had a lot of projects in the boathouse. Now I'll get to finish them."
- [0304B1D9]: "It's not going to be easy... being a reminder of the daughter they lost... but I'll do everything I can to take care of them." > "It's not going to be easy... being a reminder of the daughter they lost, but... I'll do everything I can to take care of them."
- [0304B1DA]: "We're a family again... I think Kenji and Rei will need some time, but I'm glad I'm back... This was the right thing to do." > "We're a family again... I think Kenji and Rei will need some time, but... I'm glad I'm back... This was the right thing to do."
- [0304B1E0]: "My daughter is dead... I've lost my little girl..." > "My daughter is dead... I have lost my little girl..."
- [0304B1E7]: "You gave me my family back. I'll never forget this." > "You gave me my family back. I will never forget this."
- [0304B1F5]: "We're a family again. It's... more complicated than it was before, but we'll make it work." > "We're a family again. It's more complicated than it was before, but we'll make it work."
- DLC03_V118_QuestSI_BertScared: "I don't want to talk about this any more. Please just go." > "I don't want to talk about this anymore. Please just go." (Bug #26390)
- DN008HouseTerminal [Menu Items; Item ID 1]: "I'm not sure they need to know quite yet though." > "I'm not sure they need to know quite yet, though." / [Menu Items; Item ID 3]: "Ok, the ventilation is set up, but I'm having issues with the generator." > "Okay, the ventilation is set up, but I'm having issues with the generator." (Bug #26395)
- DN125_CheckpointBravoTerminal [Menu Items; Item ID 1]: "Upon the detection of any contraband (as listed in the field manual), please contact Military Police immediately and detain vehicle's passengers until arrival. Means of detainment are subject to the discretion of the highest ranking officer on-site." > "Upon the detection of any contraband (as listed in the field manual), please contact military police immediately and detain vehicle's passengers until arrival. Means of detainment are subject to the discretion of the highest ranking officer on site." (Bug #26396)
- DN133SharedSentry01: "Movement Detected." > "Movement detected." / "Sentrybot designation SARGE powering up." > "Sentry bot designation SARGE powering up." (Bug #26397)
- DN133 [0012C03D]: "Well I'll be. I would've never guessed the Sarge would still be down here." > "Well, I'll be. I would've never guessed the Sarge would still be down here." (Bug #26398)
- DN133_ArmoryDoorTerminalSubLogs [Menu Items; Item ID 1]: "The only thing I can think of large enough to do that kind of damage is a Behemoth, and if Super Mutants have taken the courtyard, I can't risk the artillery falling into their hands." > "The only thing I can think of large enough to do that kind of damage is a behemoth, and if super mutants have taken the courtyard, I can't risk the artillery falling into their hands." / [Menu Items; Item ID 2]: "I don't like to think about Super Mutants using our artillery against helpless settlements. I'm running low on water, but I still hope that the survivors will regroup and mount a counter-attack in time." > "I don't like to think about super mutants using our artillery against helpless settlements. I'm running low on water, but I still hope that the survivors will regroup and mount a counterattack in time." (Bug #26399)
- MS13SharedPaulConfrontationGetOutOfHere: "Hell, I gotta get out of here. You should too before someone walks in here and pins this on us." > "Hell, I gotta get out of here. You should, too, before someone walks in here and pins this on us." (Bug #26400)
- BoS200 [0002BF75]: "We're not soldiers of fortune. We're an army and we've dedicated our lives to uphold a strict code of ethics." > "We're not soldiers of fortune. We're an army, and we've dedicated our lives to uphold a strict code of ethics." (Bug #26407)
- [0002BFBC]: "You don't have prove anything else to me. Getting that transmitter was enough." > "You don't have to prove anything else to me. Getting that transmitter was enough."
- [0002BFCA]: "Too bad, I was getting used to the thought of you leaving." > "Too bad. I was getting used to the thought of you leaving."
- [0002BFCC]: "I was never good at following the rules." > "I never was good at following the rules."
- [0002BFD2]: "Yeah you do. You need to prove that you aren't gonna put a round in my back the minute I turn around." > "Yeah, you do. You need to prove that you aren't gonna put a round in my back the minute I turn around."
- [0002BFE8]: "You can play it however you want, tough guy. It's going to take a lot more than completing one mission to impress me." > "You can play it however you want, tough guy. It's gonna take a lot more than completing one mission to impress me."
- [0002BFED]: "Recon, eh? So what are we looking for?" > "Recon, huh? So, what are we lookin' for?"
- [0002BFEF]: "You going to teach me this "code of ethics?"" > "You gonna teach me this "code of ethics?""
- [0002BFFB]: "Maybe. Got enough trouble stomping muties and ferals... I don't need something else to worry about." > "Maybe. Got enough trouble stompin' muties and ferals... I don't need somethin' else to worry about."
- [0017152C]: "You'd have access to advanced military weapons, as well as your own personal suit of Power Armor." > "You'd have access to advanced military weapons, as well as your own personal suit of power armor."
- [00171532]: "Haylen, Rhys...it's time to welcome our newest recruit to the recon team." > "Haylen, Rhys... it's time to welcome our newest recruit to the recon team."
- [00171539]: "You can play it however you want, tough girl. It's going to take a lot more than completing one mission to impress me." > "You can play it however you want, tough girl. It's gonna take a lot more than completing one mission to impress me."
- [0017154A]: "Sorry to hear that, but I respect your decision." > "Oh. Sorry to hear that, but I respect your decision."
- [001826D4]: "I'm going to recommend you be awarded the rank of Knight." > "I'm going to recommend you to be awarded the rank of Knight."
- [001826E9]: "Haylen, Rhys...it's time to welcome our newest recruit to the Brotherhood." > "Haylen, Rhys... it's time to welcome our newest recruit to the Brotherhood."
- BoSR01_RhysOffer01: "Looking to clear another location of trash?" > "Lookin' to clear another location of trash?" (Bug #26415)
- BoSR01_RhysOffer04: "I hope you're finally prepped for another mission, 'cause I've got just the place." > "I hope you're finally prepped for another mission, 'cause I've got just the place." (Bug #26416)
- BoSR01 [Stage 20]: "I need to find the location and eliminate any synths, Ferals, Super Mutants, and Atom worshipping cultists that I can find." > "I need to find the location and eliminate any synths, ferals, super mutants, and Atom worshipping cultists that I can find." (Bug #26417)
- BoSR01 [0002D9B4]: "Taking out the garbage: Mutants, synths, and every other freak byproduct of those damn nukes." > "Taking out the garbage. Mutants, synths, and every other freak byproduct of those damn nukes." (Bug #26418)
- [0002D9B6]: "Clearing trash, Mutants, Ghouls... it's all the same to me. All waiting to be exterminated." > "Clearing trash. Mutants, ghouls... it's all the same to me. All waiting to be exterminated."
- [0002D9B7]: "Wiping them straight off the map. Ghouls, synths, Mutants..." > "Wiping them straight off the map. Ghouls, synths, mutants..."
- [0002D9BC]: "The obvious answer is "yes". Now, if you're done asking stupid questions..." > "The obvious answer is "yes." Now, if you're done asking stupid questions..."
- [0002D9BF]: "And Haylen thinks I got an attitude?" > "And Haylen thinks I got an attitude."
- [0002D9C1]: "I don't care what you "think". I want to hear what you "know". Now get back out there, and don't come back until the op's done." > "I don't care what you "think." I want to hear what you "know." Now get back out there, and don't come back until the op's done."
- [0002D9C8]: " I don't want to see your face until that place is clear." > "I don't want to see your face until that place is clear."
- [00046C78]: "Hope you're ready to purge another target. Can't let those abominations keep thinking they own the place." > "Hope you're ready to purge another target. Can't let those abominations keep thinkin' they own the place."
- [00046C7D]: "Are you done screwin' around? Because there's plenty of vermin out there that need exterminating." > "Are you done screwing around? Because there's plenty of vermin out there that need exterminating."
- [00064ED5]: "Either way, until you tuck a few of these assignments under your belt, I'm going to be keeping my eye on you." > "Either way, until you tuck a few of these assignments under your belt, I'm gonna be keepin' my eye on you."
- [0006D118]: "Danse has authorized me to reimburse you." > "Danse... has authorized me to reimburse you."
- [000920AC]: "Well, are you ready for your mission now... or what?" > "Well, are you ready for your mission now, or what?"
- [00097F2D]: "Right. But I better not catch you screwin' around when there's work to be done out there." > "Right... I better not catch you screwing around when there's work to be done out there."
- [00098172]: "This op is simple. I'm going to send you to a target and you're going to terminate everything that calls it home." > "This op is simple. I'm gonna send you to a target and you're gonna terminate everything that calls it home."
- [001A867C]: "I'm talking about wiping out Mutants, Ghouls, synths... you name it." > "I'm talkin' about wiping out mutants, ghouls, synths... you name it."
- [001A867F]: "Quit wasting my time then." > "Quit wasting my time, then."
- [001A8681]: "It's a simple mission, soldier. If you can't handle it, maybe you ought to rethink your enlistment." > "It's a simple mission, soldier. If you can't handle it, maybe you ought to... rethink your enlistment."
- DLC03CoA_FFNucleus02 [0302C8E6]: "You haven't done it yet, have you? Just please let me have the note and I swear, we don't ever have to discuss this again. Our little secret. Please?" > "You haven't done it yet, have you? Just... please let me have the note and I swear, we don't ever have to discuss this again. Our little secret. Please? (Bug #26423)
- [0302C8EB]: "My note. L-listen. I-I was mad. High Confessor's a good man. I wouldn't... please, please just let me have it back and I'll get rid of it." > "My note. Uh... listen. I... I was mad. High Confessor's a good man. I... I wouldn't... please, please just... just let me have it back and... and I'll get rid of it."
- CIS_ENL_ConvenantTopic [00173C16]: "This place is actually quite quaint. Minus the prison walls of course!" > "This place is actually quite quaint. Minus the prison walls, of course!"
- [00173C19]: "Covenant. For a new settlement, it's looking pretty good. I've been meaning to pay a visit." > "Covenant. For a new settlement, it's lookin' pretty good. I've been meaning to pay a visit." (Bug #26424)
- [00173C1C]: "Always thought something was a bit... off, about Covenant. I mean, what good's an entry exam against Raiders?" > "Always thought something was a bit... off about Covenant. I mean, what good's an entry exam against raiders?"
- [00173C1D]: "This place seems to be doing all right on it's own. Makes you wonder what kind of deals they've made." > "This place seems to be doin' all right on its own. Makes you wonder what kind of deals they've made."
- CIS_ENL_BostonAirportTopic [0009BF03]: "Brotherhood of Steel thinks Ghouls are all monsters. Let's see 'em make a move. I'll show 'em who the monster is." > "Brotherhood of Steel thinks ghouls are all monsters. Let's see 'em make a move. I'll show 'em who the monster is." (Bug #26425)
- [0016CA82]: "The airport, huh? You sure you want to waltz through Brotherhood HQ with a Synth at your side?" > "The airport, huh? You sure you want to waltz through Brotherhood HQ with a synth at your side?"
- [001717AC]: "Ah the airport. Once a bustling hub of activity... now a glorified scrap yard." > "Ah, the airport. Once a bustling hub of activity... now a glorified scrapyard."
- [001717AD]: "Ahh, the airport. Can we fly to Los Angeles? I hear it is most lovely there." > "Ah, the airport. Can we fly to Los Angeles? I hear it is most lovely there."
- [001717B0]: "The airport, huh? Really seein' the sights, aren't we." > "The airport, huh? Really seein' the sights, aren't we?"
- [001717B1]: "It's not the flying that would make me nervous, it's the crashing part." > "It's not the flying that would make me nervous. It's the... crashing part."
- [001717B3]: "Man... just look at all these old planes... it's hard to believe they could actually fly." > "Man... just look at all these old planes... It's hard to believe they could actually fly."
- CIS_ENL_BunkerHillTopic [00173C39]: "Diamond City thinks it's got a lock on trade in the Commonwealth. But watch out for Bunker Hill. It has a lot of potential." > "Diamond City thinks it's got a lock on trade in the Commonwealth, but watch out for Bunker Hill. It has a lot of potential." (Bug #26426)
- [00173C3A]: "Heard Bunker Hill pays off the Raiders instead of just shootin' them. Where's the sport in that?" > "Heard Bunker Hill pays off the raiders instead of just shooting them. Where's the sport in that?"
- [00173C3D]: "It's going to be tough persuading Bunker Hill to join up with the Minutemen. They've always been go-it-alone types." > "It's gonna be tough persuading Bunker Hill to join up with the Minutemen. They've always been go-it-alone types."
- CIS_ENL_CabotHouseTopic [001717F3]: "Okay, what the hell is a buildin' that nice doin' in a rundown city like this?" > "Okay... What the hell is a buildin' that nice doin' in a rundown city like this?" (Bug #26427)
- [001717F9]: "I've got a very bad feeling about this place." > "I've got a very bad feelin' about this place."
- [001717FE]: " We've got very little intel on this place. The more we can learn, the better." > "We've got very little intel on this place. The more we can learn, the better."
- CIS_ENL_CombatZoneTopic [0016FC0E]: "Please don't tell me you intend on staying here. I daresay a place named "Combat Zone" may have ramifications for your well being." > "Please don't tell me you intend on staying here. I dare say a place named "Combat Zone" may have ramifications for your well-being." (Bug #26428)
- [0016FC11]: "Used to be wannabe gladiators bashed each other's skulls in here. Now it's full of raiders. So, no change." > "Used to be wannabe gladiators bashed each other's skulls in here. Now it's full of raiders, so... no change."
- [0016FC13]: "Damn Raiders. Ruined a perfectly good cage fighting arena. What's the world coming to anyway?" > "Damn raiders. Ruined a perfectly good cage fighting arena. What's the world comin' to anyway?"
- CIS_ENL_DiamondCity [0016FC01]: "If we're looking for some action, I'm bettin' we'll find it here." > "If we're lookin' for some action, I'm bettin' we'll find it here." (Bug #26429)
- [0016FC02]: "So this is the famous Diamond City. I suppose I hoped to find more of a gem than a dusty home base. Civilization "in the rough" if you will." > "So, this is the famous Diamond City. I suppose I hoped to find more of a gem than a dusty home base. Civilization "in the rough," if you will."
- [0016FC04]: "It's a shame these people have to live in fear, sheltering in this old stadium when all those perfectly good buildings are still standing outside." > "It's a shame these people have to live in fear... sheltering in this old stadium when all those perfectly good buildings are still standing outside."
- [0016FC06]: "Diamond City, huh? You know they ain't real fond of Ghouls in this town." > "Diamond City, huh? You know they ain't real fond of ghouls in this town."
- [0016FC07]: "Haven't been to Diamond City in years, but I'll tell you... nothing's changed." > "I haven't been to Diamond City in years, but I'll tell ya... nothin's changed."
- [0016FC08]: "It's big, loud, full of corrupt officials and brown-nosing citizens. But it's home." > "It's big, loud, full of corrupt officials, and brown-nosing citizens... but it's home."
- [00183D1B]: "Things are looking up around here now that McDonough's gone." > "Things are lookin' up around here now that McDonough's gone."
- CIS_ENL_GoodneighborTopic [0016FBF6]: "Goodneighbor indeed. Certainly, no one here is trying to win any awards for cleanliness." > "Goodneighbor, indeed. Certainly, no one here is trying to win any awards for cleanliness." (Bug #26430)
- [0016FBFB]: "Ugh. Nothing says welcome like the stench of urine-soaked garbage." > "Ugh. Nothin' says welcome like the stench of urine-soaked garbage."
- CIS_ENL_JamaicaPlainTopic [00171801]: "Exciting. I wonder if the exhibit, "Treasures of the Jamaica Plain", is still open. Maybe it is precious artwork? Oh, or a mummy!" > "Exciting. I wonder if the exhibit, "Treasures of the Jamaica Plain," is still open. Maybe it is precious artwork? Oh, or a mummy!" (Bug #26431)
- [00171805]: "Oh come on, we're here? Don't tell me you actually believe that buried treasure nonsense." > "Oh, come on. We're here? Don't tell me you actually believe that buried treasure nonsense."
- [00171807]: "I know a lot of people that came looking for treasure up here. I don't know any of them that ever came back." > "I know a lot of people that came lookin' for treasure up here. I don't know any of them that ever came back."
- [00171809]: "Hey, this is Jamaica Plain. Stay sharp. Lot of Raiders end up here, looking for that lost treasure." > "Hey, this is Jamaica Plain. Stay sharp. Lot of raiders end up here, looking for that lost treasure."
- CIS_ENL_LibertaliaTopic [00171793]: "You know how much I hate these Raiders, so I'll just thank you for bringin' me here in advance." > "You know how much I hate these fuckin' raiders, so I'll just thank you for bringin' me here in advance." (Bug #26432)
- [00171798]: "Libertalia. The only place in the Commonwealth that could benefit from an outbreak of Mirelurks." > "Libertalia. The only place in the Commonwealth that could benefit from an outbreak of mirelurks."
- [00171799]: "Libertalia, huh? Well, if you ever wanted to throw a party for a few dozen Raiders, this would be the place." > "Libertalia, huh? Well, if you ever wanted to throw a party for a few dozen raiders, this would be the place."
- [0017179A]: "Blue, folks in Libertalia really don't take too kindly to... anyone, honestly." > "Blue... Folks in Libertalia don't really take too kindly to... anyone, honestly."
- [0017179B]: "If you want to try clearing out these scumbags, I'm game. I hope you brought plenty of ammo, though. We're going to need it." > "If you want to try clearin' out these scumbags, I'm game. I hope you brought plenty of ammo, though. We're gonna need it."
- [0017179C]: "Boats. Strong not like boats." > "Hmm... boats. Strong not like boats."
- CIS_ENL_ParsonsStateTopic [001717C1]: "Not sure they're taking new wards, but for us, they might make an exception." > "Not sure they're taking new wards, but for us... they might make an exception." (Bug #26433)
- CIS_ENL_SentinelSiteTopic [001717A3]: "Our favorite wacky cultists love this place. And if its good in the Cult of Atom's book you know what that means, right? Yeah, me neither." > "Our favorite wacky cultists love this place, and if it's good in the Cult of Atom's book you know what that means, right? Yeah, me neither." (Bug #26434)
- [001717A5]: "I could tell you what's inside this building, but what would be the point? Ha ha... cause it's a pyramid... never mind." > "I could tell you what's inside this building, but, uh, what would be the point? Heh. 'Cause... it's a pyramid. Never mind."
- CIS_ENL_TheCastleTopic [001717EB]: "When I was here last, oh, sixty or so years ago, this whole place was just crawling with Minutemen." > "When I was here last, oh, sixty years ago or so, this whole place was just crawlin' with Minutemen." (Bug #26435)
- [00183D29]: "The only thing I'm looking for while we're here is one of those funny-looking hats. Always wanted one of them." > "The only thing I'm lookin' for while we're here is one of those funny lookin' hats. Always wanted one of them."
- [00183D2A]: "Now everyone in the Commonwealth will know, the Minutemen are back." > "Now everyone in the Commonwealth will know... the Minutemen are back."
- [00183D2B]: "I never thought I'd see our flag flying over the Castle again." > "I never thought I'd see our flag flyin' over the Castle again."
- CIS_ENL_TrinityTowerTopic [001717DC]: "The wonders of mankind. War is a harsh mistress indeed." > "Wonders of mankind. War is a harsh mistress, indeed."
- [001717DE]: "It's going to take years to get the stench of Super Mutant out of here after we've exterminated them." > "It's gonna take years to get the stench of super mutant out of here after we've exterminated them." (Bug #26436)
- [001717D0]: "Sure you don't just want to explore the lobby?" > "Sure you just don't want to, uh, explore the lobby?"
- [001717E1]: "Sigh. You're going to make us climb all the way to the top of this deathtrap, aren't you." > "*sigh* You're gonna make us climb all the way to the top of this death trap, aren't ya."
- [001717E5]: "Trinity Tower. Thirty stories of Super Mutants." > "Trinity Tower. Thirty stories of super mutants."
- CIS_ENL_Vault81Topic [001717C3]: "This is the only Vault I know that people still call home. Kind of weird that they want to stay out here all by themselves." > "This is the only vault I know that people still call home. Kind of weird that they want to stay out here all by themselves." (Bug #26437)
- [001717C4]: "Another Vault? I must admit my excitement. I've been curious about them ever since that fateful day." > "Ah. Another vault. I must admit my excitement. I've been curious about them ever since that fateful day."
- [001717C5]: "Ah, my Vault. Please, let's go elsewhere." > "Ah, my vault. Please, let's go elsewhere."
- [001717C7]: "Vault 81. The mad hermits as I like to call them. It's usually sealed up, although you find the occasional patrol." > "Vault 81. The mad hermits as I like to call them. It's usually sealed up, although you do find the occasional patrol."
- [001717C8]: "Heh. Pretty sure the Vaults were built to keep riff-raff like us out." > "Heh. Pretty sure the vaults were built to keep riffraff like us out."
- [001717C9]: "I spent my childhood living right next to a Vault. Those are some seriously bad memories I wish I could forget." > "I spent my childhood living right next to a vault. Those are some seriously bad memories I wish I could forget."
- [001717CB]: "Oh, this is one of those Vaults. Like you came out of, right?" > "Oh, this is one of those vaults. Like you came out of, right?"
- [001717CD]: "Vault 81, friendliest Vault in all the Commonwealth. Because here, they don't shoot on sight." > "Vault 81... friendliest vault in all the Commonwealth. Because here, they don't shoot on sight."
- CIS_ENL_YangtzeTopic [001717CF]: "Why anyone would want to live on one of these things for months at a time is beyond me." > "Why anyone would want to live in one of these things for months at a time is beyond me." (Bug #26438)
- [001717D5]: "Nothing sounds safer to me than riding in a metal coffin with thousands of gallons of water above your head." > "Nothin' sounds safer to me than riding in a metal coffin with thousands of gallons of water above your head."
- [001717D7]: "You're not thinking about actually going in that thing, are you?" > "You're not thinkin' about actually goin' in that thing, are you?"
- [001717D9]: "A two-hundred-year old submersible, huh? What could go wrong?" > "A two-hundred-year-old submersible, huh? What could go wrong?"
- DialogueCovenant_CheckUp [001BE404]: "The leg's still on the mend. Do you have anything for the pain?" > "The, uh... The leg's still on the mend. Do you have anything for the pain?" (Bug #26450)
- [Menu Items; Item ID 2]: "NOTE: Wait for guests to be return from the Vim Ambassador station and seat them at the tasting table." > "NOTE: Wait for guests to be return from the Vim! Ambassador station and seat them at the tasting table." / "This concludes our tour of the Vim Pop Factory." > "This concludes our tour of the Vim! Pop Factory." / "And if you've never had the chance to try Vim before, don't worry because we will no be giving you all a special taste testing, so you can help us develop exciting new flavors, such as Captain's Blend!" / "And if you've never had the chance to try Vim! before, don't worry because we will not be giving you all a special taste testing, so you can help us develop exciting new flavors, such as Captain's Blend!" / [Menu Items; Item ID 3]: "Bottles of Vim should be poured into pitchers before being served so participants are not sure which beverage they are drinking." > "Bottles of Vim! should be poured into pitchers before being served so participants are not sure which beverage they are drinking." (Bug #26458)
- CreatureGunner: "The Gunners are the Commonwealth's most well organized mercenary group." > "The Gunners are the Commonwealth's most well-organized mercenary group." (Bug #26466)
- DLC03IntroSceneSmallBertha [03005C3D]: "I'm giving you the one warning. Tony gets his boots back." > "I'm giving you one warning. Tony gets his boots back." (Bug #26470)
- [03005C40]: "You might be thinking I'm just a stupid girl, thinking you can take me. But... Everyone's got to sleep." > "You might be thinking I'm just a stupid girl, thinking you can take me. But everyone's got to sleep."
- [03005C52]: "Tony's got no right to be here no more. You can't take care of yourself, better you take the Long Walk." > "Tony's got no right to be here no more. You can't take care of yourself... better you take the Long Walk."
- [03005C5A]: "Hey, Mister. Those aren't your boots." > "Hey, mister. Those aren't your boots."
- CaravanBase [0012FCB1]: "If it can chamber, cock, and spit out lead -- then I sell it. I sell slashers and clobberers, too, for those maniacs that like it up close." > "If it can chamber, cock, and spit out lead, then I sell it. I sell slashers and clobberers, too, for those maniacs that like it up close." (Bug #26476)
- DialogueAbernathyFarmBlakeLucy2 [00072DAB]: "It's funny, just for a moment there, I thought you were your sister." > "It's funny, just for a moment there I... thought you were your sister." (Bug #26496)
- DialogueAbernathyFarmBlakeLucy1 [00072C4E]: "Don't you worry, little darling, we'll be heading there soon." > "Don't you worry, little darlin', we'll be headin' there soon." (Bug #26497)
- BoS_DN130_GladiusTerminalSub01: [Menu Items; Item ID 1]: "Soon after, my squad was ambushed by Raiders. Knight Keane's Power Armor was destroyed and we lost some of our supplies." > "Soon after, my squad was ambushed by raiders. Knight Keane's power armor was destroyed and we lost some of our supplies." / [Menu Items; Item ID 3]: "I had Dawes do a site survey and he discovered it was being held by a large force of Raiders." > "I had Dawes do a site survey, and he discovered it was being held by a large force of raiders." / [Menu Items; Item ID 4]: "We've been attempting to contact Scabbard with the energy reading Haylen has collected, but the police station's high-gain antenna was damaged by a Super Mutant rocket attack and we can't transmit the data." > "We've been attempting to contact Scabbard with the energy reading Haylen has collected, but the police station's high-gain antenna was damaged by a super mutant rocket attack and we can't transmit the data." / [Menu Items; Item ID 5]: "The airport was almost completely abandoned, but Fort Strong turned out to be infested by Super Mutants." > "The airport was almost completely abandoned, but Fort Strong turned out to be infested by super mutants." (Bug #26498)
- DLC03_GardenGnome01: "Garden Gnome" > "Blue Garden Gnome" (Bug #26402)
- DLC03_GardenGnome02: "Garden Gnome" > "Red Garden Gnome" (Bug #26402)
- DLC03_GardenGnomeDestroyed: "Garden Gnome" > "Destroyed Garden Gnome" (Bug #26402)
- DialogueGoodneighborHancockSpeech [00111F06]: "Hey Daisy, glad you could make it. How's my favorite girl doing? Didn't I see you on a date with Marowski the other day?" > "Hey, Daisy, glad you could make it. How's my favorite girl doin'? Didn't I see you on a date with Marowski the other day?" (Bug #26503)
- [00111F0C]: "Hey, we all know I got my own personal beef with that lard-head, but stay focused!" > "Hey. We all know I got my own personal beef with that lard head, but stay focused!"
- [00111F12]: "Now, I know you all are doing your own thing. But I don't want anyone here to forget what matters..." > "Now, I know y'all are doin' your own thing, but I don't want anyone here to forget what matters..."
- [00111F23]: "Now what out there in our big, friendly Commonwealth would want to drive us apart?" > "Now, what out there in our big, friendly Commonwealth would want to drive us apart?" / "What kind of twisted, un-neighborly boogeyman would want to hurt our peaceful community?" > "What kind of twisted, unneighborly boogeyman would want to hurt our peaceful community?"
- [00111F25]: "The Institute! They're the real enemy! Not the Raiders, not the Super Mutants, not even those tools over in Diamond City." > "The Institute! They're the real enemy! Not the raiders, not the super mutants, not even those tools over in Diamond City."
- [00111F27]: "Now who's scared of the Institute?" > "Now, who's scared of the Institute?"
- [00111F2D]: "He wishes!" > "Hmph. He wishes!"
- [00111F32]: "Quiet. Hancock's making a speech..." > "Quiet. Hancock's makin' a speech…"
- DLC03WorkshopRadiantOwned03SharedAttackResponse: "Good. No point in waiting around for them to attack us again." > "Good. No point in waitin' around for them to attack us again." (Bug #26504)
- DLC03WorkshopRadiantOwned03SharedCombat03: "I've been looking forward to this." > "I've been lookin' forward to this." (Bug #26505)
- DLC03WorkshopRadiantOwned03SharedTrappersDeadResponse: "Good. Nothing else to do with scum like that." > "Good. Nothin' else to do with scum like that." (Bug #26506)
- DLC03WorkshopRadiantOwned03 [Stage 100]: "I should help defend from Trappers." > "I should help defend from trappers." (Bug #26507)
- [Stage 150]: "I should help defend from the Trappers." > "I should help defend from the trappers."
- [Stage 200]: "The Trapper attack on was defeated." > "The trapper attack on was defeated."
- [Stage 410]: "The Trappers from have been raiding . I need to eliminate the threat to the settlement." > "The trappers from have been raiding . I need to eliminate the threat to the settlement."
- [Stage 415]: "The Trappers from have been raiding . A settler has agree to help me eliminate the threat to her settlement." > "The trappers from have been raiding . A settler has agreed to help me eliminate the threat to her settlement." / "The Trappers from have been raiding . A settler has agree to help me eliminate the threat to his settlement." > "The trappers from have been raiding . A settler has agreed to help me eliminate the threat to his settlement."
- DLC03WorkshopRadiantOwned03 [0303995E]: "We've seen Trappers nearby! I'm sure they're getting ready to attack." > "We've seen trappers nearby! I'm sure they're gettin' ready to attack." (Bug #26508)
- [03039961]: "Good! Those bastards aren't getting us!" > "Good! Those bastards aren't gettin' us!"
- [03039962]: "Calm down. We can deal with Trappers." > "Calm down. We can deal with trappers."
- [03039967]: "I took care of those Trappers for you." > "I took care of those trappers for you."
- [03048E36]: "You know where these Trappers came from?" > "You know where these trappers came from?"
- [03048E38]: "Already done. Those Trappers are history." > "Already done. Those trappers are history."
- [03048E39]: "I'll teach those Trappers not to mess with my friends." > "I'll teach those trappers not to mess with my friends."
- [03048E51]: "See if you can cover any gaps in the defenses. If they're going to hit us, it's going to be soon." > "See if you can cover any gaps in the defenses. If they're gonna hit us, it's going to be soon."
- [03049707]: "These Trappers have it coming, that's for damn sure." > "These trappers have it comin', that's for damn sure."
- [0304A68F]: "You're not scared to go up against a whole gang of Trappers?" > "You're not scared to go up against a whole gang of trappers?"
- [0304A691]: "Sure, you can come along if you want." > "Sure. You can come along if you want."
- [0304A692]: "Not with you along. I've seen what you can do to Trappers." > "Not with you along. I've seen what you can do to trappers."
- [0304A696]: "Keep an eye out for Trappers." > "Keep an eye out for trappers."
- [0304A698]: "Why won't these Trappers just leave us alone?" > "Why won't these trappers just leave us alone?"
- PlayerDoctorNegativeShared01: "Actually, nevermind, doc." > "Actually... nevermind, Doc." (Bug #26516)
- RETravelKMK04 [0002F5E7]: "Thank you. Report any suspected Communists to the proper authorities immediately. Have a nice day." > "Thank you. Report any suspected communists to the proper authorities immediately. Have a nice day." (Bug #26520)
- [0002F5E8]: "Identity check - failed. Commencing apprehension with deadly force." > "Identity check: failed. Commencing apprehension with deadly force."
- [0002F5F3]: "Report suspected Communist infiltrators to the proper authorities." > "Report suspected communist infiltrators to the proper authorities."
- DialogueQuestSwansPond [00019699]: "Error. Response not recognized." > "Error: Response not recognized." (Bug #26521)
- [000196AC]: "Feast your ears and learn more about the historic Freedom Trail and learn the history of Boston Common." > "Feast your ears and learn more about the historic Freedom Trail, and learn the history of Boston Common."
- [0010819B]: "Led by General Thomas Gage, they seek to quell the growing tide of Revolution." > "Led by General Thomas Gage, they seek to quell the growing tide of revolution."
- [0010819F]: ""Lieutenant Colonel Smith, gather 21 companies of our best men and carry them with the utmost expedition and secrecy to Concord."" > ""Lieutenant Colonel Smith, gather twenty-one companies of our best men and carry them with the utmost expedition and secrecy to Concord."" / ""Once there you will seize and destroy all artillery, ammunition, provisions, tents, small Arms, and all military stores."" > ""Once there you will seize and destroy all artillery, ammunition, provisions, tents, small arms, and all military stores.""
- [001081A0]: "And thus the Revolutionary War began.Continue on the trail to walk through more of our great city's history." > "And thus the Revolutionary War began. Continue on the trail to walk through more of our great city's history."
- DialogueVault114 [00102262]: "Who's crazier, huh? Malone for keeping that gumshoe alive, or his moll for wanting to torture the poor sap to death?" > "Who's crazier, huh? Malone for keepin' that gumshoe alive, or his moll for wanting to torture the poor sap to death?" (Bug #26527)
- [00102265]: "Because they weren't planning to use it, you moron. We used to pull this kind of con all the time back before the war." > "Because they weren't plannin' to use it, you moron. We used to pull this kind of con all the time back before the war."
- [00102267]: "So, I got a question. Why the hell would anyone build a Vault out of a subway station? This place is like... the opposite of air-tight." > "So, I got a question. Why the hell would anyone build a vault out of a subway station? This place is like the opposite of airtight."
- [00102268]: "Well don't let his new girl hear that. She'll start swinging that bat of hers at your face until there ain't no face left." > "Well, don't let his new girl hear that. She'll start swingin' that bat of hers at your face until there ain't no face left."
- [00102269]: "I hear that. What's that thing my ma always told me growing up? "Watch out for the person who's perfect for you in all the wrong ways?"" > "I hear that. What's that thing my ma always told me growing up? "Watch out for the person who's perfect for you in all the wrong ways.""
- DN142_VaultTecTerminal [Menu Items; Item ID 1]: "This fits perfectly with the Vault's observational studies, which will be revealed in a future memorandum." > "This fits perfectly with the vault's observational studies, which will be revealed in a future memorandum." / [Menu Items; Item ID 2]: "All others must exit this terminal immediately and report your infraction to the Overseer or a member of Vault-Tec Security. Thank you." > "All others must exit this terminal immediately and report your infraction to the overseer or a member of Vault-Tec Security. Thank you." / "As mentioned in your briefing, Vault 114 will be hosting high ranking members of local and state government, local luminaries, business people, and their families." > "As mentioned in your briefing, Vault 114 will be hosting high-ranking members of local and state government, local luminaries, business people, and their families." / "In addition, we are currently interviewing for the Overseer position from many candidates." > "In addition, we are currently interviewing for the overseer position from many candidates." / "As such, please do not undermine the new Overseer's authority at all during the experiment, even (and especially) if it may cause physical discomfort, embarrassment, or harm to residents." > "As such, please do not undermine the new overseer's authority at all during the experiment, even (and especially) if it may cause physical discomfort, embarrassment, or harm to residents." (Bug #26528)
- DN142_OverseerTerminal [Menu Items; Item ID 1]: "Your appointment as Overseer came with high recommendations from our interviewers and we hope you will be the perfect fit that everyone believes you to be." > "Your appointment as overseer came with high recommendations from our interviewers, and we hope you will be the perfect fit that everyone believes you to be." / "Please do not be nervous, as we have chosen you based on your natural qualities, decision making skills, and unique personality. We believe that you possess innate abilities as a leader that will bring this Vault into the new world nuclear war creates." > "Please do not be nervous, as we have chosen you based on your natural qualities, decision-making skills, and unique personality. We believe that you possess innate abilities as a leader that will bring this vault into the new world nuclear war creates." (Bug #26530)
- DN142_CheckInTerminal [Name]: "Check In Terminal" > "Check-in Terminal" / [Body Text; Index 1]: "2) Change into Vault Suits immediately" > "2) Change into vault suits immediately" / "3) Save all questions for Orientation" > "3) Save all questions for orientation" / [Menu Items; Item ID 2]: "Baker Family: Ralph, fiance Sarah, dog "Spike" (Do Not Allow)" > "Baker Family: Ralph, fiance Sarah, dog "Spike" (do not allow)" / [Menu Items; Item ID 4]: "O'Brien Family: Kevin, wife Megan, sons Ryan, Brandon, Logan, daughters Molly, Anna, Kayla, Brenna (infant)" > "O'Brien Family: Kevin, wife Megan, sons Ryan, Brandon, and Logan, daughters Molly, Anna, Kayla, and Brenna (infant)" (Bug #26531)
- SugarBombs_PreWar: "Sugar Bombs" > "Preserved Sugar Bombs" (Bug #26533)
- SalisburySteak_PreWar: "Salisbury Steak" > "Preserved Salisbury Steak" (Bug #26534)
- BlamcoMacAndCheese_PreWar: "Blamco Brand Mac and Cheese" > "Preserved Blamco Brand Mac and Cheese" (Bug #26535)
- FancyLadSnackCakes_PreWar: "Fancy Lads Snack Cakes" > "Preserved Fancy Lads Snack Cakes" (Bug #26536)
- MS07Intro [00028324]: "Hmph. You keep laughing at death, some day, death's going to laugh back." > "Hmph. You keep laughin' at death, someday, death's gonna laugh back." (Bug #26537)
- [00068FEE]: "You know, if you're looking for work, and don't mind putting on the detective hat, Nick sure could use a new partner..." > "You know, if you're lookin' for work, and don't mind putting on the detective hat, Nick sure could use a new partner..."
- [00190CDD]: "Yeah? Go diving into scary prewar ruins all the time then, do ya?" > "Yeah? Go diving into scary pre-war ruins all the time, then, do ya?"
- MS07cPostQuestSharedInfo01: "That is, if you're still interested in traveling together. Wouldn't blame ya if you wanted some time on your own after all this." > "Yeah, that is, if you're... if you're still interested in traveling together. I wouldn't blame ya if you wanted some time on your own after all this." (Bug #26538)
- MS07cPostQuest [00046CB2]: "Guess I'll head on home then." > "Guess I'll head on home, then." (Bug #26538)
- [00188191]: "Go seperate ways" > "Go separate ways"
- [0018863B]: "Come on. Let's get out of here. And hey. Thanks." > "Come on. Let's get out of here. And hey... thanks."
- COMCurieQuestSharedInfo01_AmariPreWarRobot: "A Pre-War robot with your knowledge and skills plus human cognition." > "A pre-war robot with your knowledge and skills plus human cognition." (Bug #26546)
- COMCurieQuestSharedInfo01_BreathingTinCan: "But would she want to become a walking breathing tin can?" > "Yeah, but would she want to become a walking breathing tin can?" (Bug #26547)
- MS07aEarlSterlingCase: "Twenty-five year-old bartender at the Dugout Inn." > "25-year-old bartender at the Dugout Inn." / "Vadim came into my office, half-drunk with a sob story about how he and Earl went way back, and that he just can't believe that Earl would get snatched up by the boogeyman." > "Vadim came into my office, half drunk with a sob story about how he and Earl went way back, and that he just can't believe that Earl would get snatched up by the boogeyman." (Bug #26554)
- MQ105SharedInfo01: "Ooooh, look who it is. What brings you to the Mayor's office, huh?" > "Ooh, look who it is. What brings you to the mayor's office, huh?" (Bug #26555)
- CA_CustomEvent_PlayerEncumbered_Curie [00183F16]: "Surely you do not need all of that?" > "Surely, you do not need all of that?" (Bug #26556)
- DN169_TestingLabHolotape: "4n1m4L's test logs" > "4n1m4L's Test Logs" (Bug #26557)
- RESceneKMK08 [001942FD]: "Oh, good. I didn't really want to sell her anyway." > "Oh... good. I didn't really want to sell her anyway." (Bug #26560)
- [001942FE]: "I'm guess I'm not very good at selling dogs. But I just need a straight answer - do you want to buy her or not?" > "I guess I'm not very good at sellin' dogs. But I just need a straight answer. Do you want to buy her or not?"
- [00194300]: "Yeah, I know, I just... when it comes down to it, I always have trouble actually selling them, you know?" > "Yeah, I know, I just... when it comes down to it, I always have trouble actually selling 'em, you know?"
- [00194304]: "Well, I would if I had the money." > "Well, I... I would if I had the money."
- [00194306]: "How many different ways do you need me to say yes?" > "How many different ways do you need me to say "yes?""
- [00194308]: "You... you be a good girl. Bye-bye." > "You... You be a good girl. Bye-bye."
- [00194309]: "Oh, okay. See you later." > "Oh... okay. See you later."
- [0019430C]: "Yeah, I know, I don't actually end up selling a lot of dogs." > "Yeah, I know. I don't actually end up selling a lot of dogs."
- [0019430D]: "Oh, I don't want to. But, I love dogs, and I gotta make a living somehow, so I raise 'em and sell 'em." > "Oh... I don't want to. But I love dogs, and I gotta make a living somehow, so I raise 'em and sell 'em."
- [00194316]: "I... I changed my mind. She's not for sale anymore." > "I... changed my mind. She's not for sale anymore."
- [00194318]: "I'm not really sure what you're talking about, but I think you're making fun of me. Which is fine. I get that all the time." > "I'm not really sure what you're talking about, but I think you're makin' fun of me? Which is fine. I get that all the time."
- [00194319]: "Oh, that's fine. I sell dogs for a living, but I always hate to actually have to sell them. I will though, if you change your mind." > "Oh, that's fine. I sell dogs for a living, but I always hate to actually have to sell them. I will, though, if you change your mind."
- [0019431A]: "Not any more" > "Not anymore" / "Not any more." > "Not anymore."
- [0019431D]: "Okay, girl. This is your, uh, new owner. He... he's gonna give you a new home. Go on now." > "Okay, girl. This is your, uh... new owner. He... he's gonna give you a new home. Go on now."
- [0019431F]: "Yeah... okay, you look like you won't eat her or anything. So... you really want to buy her?" > "Yeah... okay. You look like you won't eat her or anything. So... you really want to buy her?"
- [00194323]: "Oh, did you, uh, change your mind? You... you want to buy her after all?" > "Oh, did you, uh... change your mind? You... You want to buy her after all?"
- [00194325]: "It's up to you. You were the one who offered to sell me the dog, remember." > "It's up to you. You were the one who offered to sell me the dog, remember?"
- DN116PatrollingDefendAllShared: "Current Objective: Patrol immediate area and neutralize any hostiles that pose a possible threat to the US Military and/or its citizens." > "Current objective: Patrol immediate area and neutralize any hostiles that pose a possible threat to the U.S. Military and/or its citizens." (Bug #26561)
- DN116 [0003D3B2]: "South Boston Checkpoint detected as requiring assistance. Engaging navigation routine." > "South Boston Checkpoint detected as requiring assistance. Engaging navigation routine." (Bug #26562)
- [0003D3B3]: "Revere Satellite Array detected as requiring assistance. Engaging navigation routine." > "Revere Satellite Array detected as requiring assistance. Engaging navigation routine."
- [0003D3B4]: "Fort Hagan detected as requiring assistance. Engaging navigation routine." > "Fort Hagan detected as requiring assistance. Engaging navigation routine."
- [0010B9DD]: "All citizens please clear the area and find cover. There is an 95.23 percent chance of collateral damage." > "All citizens please clear the area and find cover. There is a 95.23 percent chance of collateral damage."
- [0010C026]: "Initiating defensive procedures. Checking mapping protocol for nearby Military emplacements that require assistance." > "Initiating defensive procedures. Checking mapping protocol for nearby military emplacements that require assistance."
- [0010C027]: "Self destruction sequence complete in 3, 2, 1" > "Self-destruction sequence complete in 3... 2... 1..."
- [0010C028]: "Destination reached. Patrolling perimeter" > "Destination reached. Patrolling perimeter."
- [0010C029]: "USAF Satellite Station Olivia detected as requiring assistance. Engaging navigation routine." > "U.S. Air Force Satellite Station Olivia detected as requiring assistance. Engaging navigation routine."
- DN088_MayorsSubTerminalCouncil [Menu Items; Item ID 1]: "claims the settlement is in possession of valuable prewar tech" > "Claims the settlement is in possession of valuable pre-war tech" / "heard that it was found by a girl, Jacqueline Spencer?" > "Heard that it was found by a girl, Jacqueline Spencer?" / "Meeting Adjourned" > "Meeting adjourned" / [Menu Items; Item ID 2]: "Meeting adjourned" > "Meeting adjourned" (Bug #26567)
- REChokepointSC01 [001ABF9E]: "Pay up, or you're the one who's going to get hurt." > "Pay up, or you're the one who's gonna get hurt." (Bug #26569)
- [001ABFA9]: "Get 'im!" > "Get him!"
- [001ABFAA]: "Get 'er!" > "Get her!"
- REChokepoint01Greetings [0003A553]: "Not another step. We'll let you through for 500 caps." > "Not another step. We'll let you through for... 500 caps." (Bug #26570)
- GoodneighborKleoTerminal [Menu Items; Item ID 6]: "Wait until Super Mutant or Raider attack." > "Wait until super mutant or raider attack." (Bug #26576)
- FiddlersGreenLocation: "Fiddler's Green" > "Fiddler's Green Trailer Estates" (Bug #26577)
- DialogueGraygardenWhiteGreene [00106E0B]: "Oh, I'm so sorry but that is the wrong answer." > "Oh, I'm so sorry, but that is the wrong answer."
- [00106E17]: "Well I simply can't agree, darling. Call it a woman's intuition if you like, but this crop is ready now." > "Well, I simply can't agree, darling. Call it a woman's intuition if you like, but this crop is ready now." (Bug #26580)
- RECampKMK_MQ104Skinny [001478DA]: "My crew threw me outta the Vault. Me! Skinny Malone." > "My crew threw me outta the vault. Me! Skinny Malone."
- [001478DC]: "I'll be back. One day, Skinny Malone's gonna be king of the castle again." > "I'll be back. One day, Skinny Malone's gonna be the king of the castle again." (Bug #26582)
- DN011SharedInfoNoTime01: "I don't have time for this. I'm going in." > "I don't have time for this. I'm goin' in." (Bug #26587)
- DN011SharedInfoNoTime02: "The Library is currently closed." > "The library is currently closed." (Bug #26588)
- DN011IntercomGreeting02: "The Library is currently closed." > "The library is currently closed." (Bug #26589)
- DN011SharedInfoSecurityBreachFront: "Attention. Security breach near rear entrance." > "Attention: Security breach near rear entrance." (Bug #26590)
- DN011SharedInfoSecurityBreachSubway: "Attention. Security breach near subway entrance." > "Attention: Security breach near subway entrance." (Bug #26591)
- DN011 [000FF3D8]: "I'm sorry, but there are no appointments scheduled for today. Please call and book an appointment for a later date. Thank you." > "I'm sorry, but there are no appointments scheduled for today. Please call and book an appointment for a later date. Thank you." (Bug #26592)
- [000FF3E0]: "The Library is experiencing some technical difficulties. Please check our hotline for more details." > "The library is experiencing some... technical difficulties. Please check our hotline for more details."
- [000FF3E4]: "I work here, let me in." > "I work here. Let me in."
- [000FF3EF]: "My ID number is, um... 123456?" > "My ID number is, um... 12345... 6?"
- CA_Event_RadDamage_Deacon [000F9523]: "You know that staticky sound. It means we should get the hell out of here." > "You know that staticky sound? Yeah, it means we should get the hell out of here." (Bug #26594)
- [000F9524]: "Ahh, radiation, you unbelievable bastard." > "Ah... radiation. You unbelievable bastard."
- [000F9526]: "We're sucking up rads here." > "We're suckin' up rads here."
- [000F9527]: "Unless you want me to stick you on top of the Railroad's christmas tree, let's go." > "Look. Unless you want me to stick you on top of the Railroad's Christmas tree, let's go."
- DLC01MQPostQuestPlayerGreetingCodsworth01: "Ada, are you picking up a signal from any more of the rogue robots?" > "Ada. Are you picking up a signal from any more of the rogue robots?" (Bug #26598)
- DLC01MQPostQuestPlayerGreetingMechanist01: "Isabel, are you tracking any more of your rogue bots?" > "Isabel. Are you tracking any more of your rogue bots?" (Bug #26599)
- DLC03_V118_PearlHiring [0303678A]: "Ok, I'll help" > "Okay, I'll help" / "Ok, I'll help." > "Okay, I'll help." (Bug #26600)
- [030367B1]: "Oh thank goodness. Shall I guide you to the Cliff's Edge Hotel now?" > "Oh, thank goodness. Shall I guide you to the Cliff's Edge Hotel now?"
- DLC03_COMOldLongfellowSharedInfo16: "Your leg! Damnit!" > "Your leg! Dammit!" (Bug #26601)
- DLC03Vim_CaptainsBlend_Cold: "Ice Cold Vim Captains Blend" > "Ice Cold Vim! Captain's Blend" (Bug #26602)
- MQ201Piper [00072C81]: "Supposedly, they help runaway Synths escape the Institute. But they're secretive. Ultra-paranoid." > "Supposedly, they help runaway synths escape the Institute, but... they're secretive... ultra-paranoid." / "The only thing I have is a rumor. A code-phrase. "Follow the Freedom Trail."" > "The only thing I have is a rumor. Uh... a code phrase. "Follow the Freedom Trail."" (Bug #26608)
- [00072DC7]: "The Brotherhood of Steel doesn't do subtle. From what I've heard, they take whatever they want. Especially if it's high-tech." > "Eh, the Brotherhood of Steel doesn't do subtle. From what I've heard, they take whatever they want... especially if it's high-tech."
- [00072DF7]: "They're a volunteer army, dedicated to protecting the Commonwealth from things like the Institute. Things that make people afraid." > "They're a volunteer army... dedicated to protecting the Commonwealth from things like the Institute. Things that make people afraid." / "But they're not around anymore. A lot of petty infighting. People lost faith, and well, you can't have a volunteer army without volunteers." > "But... they're not around anymore. A lot of petty infighting. People lost faith, and well, you can't have a volunteer army without volunteers."
- [00161C24]: "You know, the Institute has a lot of enemies. The Minutemen tangled with them once, the Railroad still does. I've even got some notes on these new guys. The Brotherhood of Steel." > "You know, the Institute has a lot of enemies. The Minutemen tangled with them once. The Railroad still does. I've even got some notes on these new guys: The Brotherhood of Steel."
- CA_Event_EnterPowerArmor_Deacon [000F959F]: "Now there's a fashion statement." > "Wow. Now there's a fashion statement." (Bug #26609)
- [000F95A1]: "My, how armored you look." > "My, my, how... armored you look."
- DLC03WorkshopRadiantOwned01 [0303EF1F]: "I just noticed that some of the Fog Condensers are on the fritz." > "I just noticed that some of the fog condensers are on the fritz." (Bug #26618)
- [0303EF21]: "How exactly do the Fog Condensers keep you safe?" > "How exactly do the fog condensers keep you safe?"
- [00048E48]: "Well... glad that's over." > "Glad that's over."
- [03048E4A]: "This place is going to be a magnet for the island's creatures until we get them fixed." > "This place is gonna be a magnet for the island's creatures until we get them fixed."
- [03048E4B]: "There's no telling what might come out of the Fog. We've got to get them fixed." > "There's no tellin' what might come out of the Fog. We've got to get them fixed."
- [03048E6B]: "Some of our Fog Condensers are broken." > "Some of our fog condensers are broken."
- [00048E6C]: "Looks like we've got some Fog Condensers down." > "Looks like we've got some fog condensers down."
- [03048E72]: "They're not going to stop as long as the Fog Condensers are down!" > "They're not gonna stop as long as the fog condensers are down!"
- [03048E73]: "Are the Fog Condensers fixed yet?" > "Are the fog condensers fixed yet?"
- [03048E75]: "We've got to get the Fog Condensers fixed!" > "We've got to get the fog condensers fixed!"
- [03048E7C]: "The creatures shouldn't bother us much now that the Fog Condensers are working again." > "The creatures shouldn't bother us much now that the fog condensers are working again."
- [03048E7D]: "The Fog Condensers should keep us safe enough, as long as they keep working." > "The fog condensers should keep us safe enough, as long as they keep working."
- [03048E7E]: "We should be safe enough with the Fog Condensers all working again." > "We should be safe enough with the fog condensers all working again."
- DLC03WorkshopRadiantOwned01 [Stage 100]: "Fog Condensers are down at . I should help repair them before the fog creatures attack." > "Fog condensers are down at . I should help repair them before the fog creatures attack." (Bug #26619)
- [Stage 110]: "Fog Condensers are down at . I should help repair them before the fog creatures attack." > "Fog condensers are down at . I should help repair them before the fog creatures attack."
- [Stage 120]: "The Fog Condensers at are now repaired. I should help defend the settlement from the attacking creatures." > "The fog condensers at are now repaired. I should help defend the settlement from the attacking creatures."
- [Stage 150]: "Fog Condensers are down at . I should help repair them before the fog creatures overwhelm the defenses." > "Fog condensers are down at . I should help repair them before the fog creatures overwhelm the defenses."
- DLC03_9-12Poem: "I wish you were here to share this beautiful morning with me, I look forward to the day we are together once again. I will never forget you Bridget." > "I wish you were here to share this beautiful morning with me. I look forward to the day we are together once again. I will never forget you, Bridget." (Bug #26620)
- ADV08_Vim_Terminal_RD [Menu Items; Item ID 2]: "Vim Recipes" > "Vim! Recipes" (Bug #26627)
- ADV08_Vim_Terminal_RD_SubLogs [Menu Items; Item ID 1]: "After firing off a couple of angry letters, I decided to to try to show them just how stupid this idea was. We took bottles of Vim classic and brewed it up with fiddleheads, lobster shells, and a couple other extracts and I was sure this was going to be absolutely disgusting. The thing is, it definitely taste kind of weird, but it's actually not as terrible as I thought." > "After firing off a couple of angry letters, I decided to try to show them just how stupid this idea was. We took bottles of Vim! classic and brewed it up with fiddleheads, lobster shells, and a couple other extracts, and I was sure this was going to be absolutely disgusting. The thing is, it definitely tastes kind of weird, but it's actually not as terrible as I thought." [Menu Items; Item ID 2]: "So this is really happening" > "So, this is really happening" / "Apparently they are going to call it Captain's Blend." > "Apparently, they are going to call it Captain's Blend." / [Menu Items; Item ID 4]: "Well that's weird" > "Well, that's weird" / "I mean I'm not really surprised, there is a looot of lobster in there. But it get's weirder than that." > "I mean I'm not really surprised, there is a lot of lobster in there. But it gets weirder than that." (Bug #26628)
- ADV08_AttackersTerminal_SubPlans [Menu Items; Item ID 1]: "Place out of order signs on Vim machines, replace cases in stores with tainted bottles, plaster over Vim posters with Nuka posters. The goal is to disrupt local confidence in the Vim brand." > "Place out of order signs on Vim! machines, replace cases in stores with tainted bottles, plaster over Vim! posters with Nuka posters. The goal is to disrupt local confidence in the Vim! brand." / [Menu Items; Item ID 2]: "Meanwhile, Madison continues to point out the losses to the board of directors and provides me with a list of Vim's investors to give Vernon Conroy." > "Meanwhile, Madison continues to point out the losses to the board of directors and provides me with a list of Vim!'s investors to give Vernon Conroy." / [Menu Items; Item ID 3]: "Things have had to change after Vim has developed a new soda that is testing really well. It's not enough to run them out of business now, my superiors at Nuka want me to get the recipe for this new Captain's Blend." > "Things have had to change after Vim! has developed a new soda that is testing really well. It's not enough to run them out of business now. My superiors at Nuka want me to get the recipe for this new Captain's Blend." (Bug #26630)
- ADV08_Vim_Terminal_PAStation: "Vim Ambassador Terminal" > "Vim! Ambassador Terminal" (Bug #26631)
- ADV08_Vim_Terminal_TasteTest [Menu Items; Item ID 1]: "This is our Taste Testing area." > "This is our taste testing area." / [Menu Items; Item ID 2]: "NOTE: Wait for guests to be return from the Vim Ambassador station and seat them at the tasting table. Double check head count to make sure no one got lost during the tour." > "NOTE: Wait for guests to return from the Vim! Ambassador station and seat them at the tasting table. Double-check head count to make sure no one got lost during the tour." / "This concludes our tour of the Vim Pop Factory." > "This concludes our tour of the Vim! Pop Factory." / "And if you've never had the chance to try Vim before, don't worry because we will no be giving you all a special taste testing, so you can help us develop exciting new flavors, such as Captain's Blend!" > "And if you've never had the chance to try Vim! before, don't worry because we will now be giving you all a special taste testing, so you can help us develop exciting new flavors, such as Captain's Blend!" / [Menu Items; Item ID 3]: "Bottles of Vim should be poured into pitchers before being served so participants are not sure which beverage they are drinking." > "Bottles of Vim! should be poured into pitchers before being served so participants are not sure which beverage they are drinking."(Bug #26632, Bug #26458)
- ADV08_Vim_Terminal_BrewingProtectron_SubMail [Menu Items; Item ID 2]: "[DReed] - I believe you Willis" > "[DReed] - I believe you, Willis" / ">> I believe you Willis" > ">> I believe you, Willis" / "I believe you about Alex, I'm making some calls and I'll front the bail money." > "I believe you about Alex. I'm making some calls and I'll front the bail money." / [Menu Items; Item ID 3]: "[MYoung] - Hazard Pay?" > "[MYoung] - Hazard pay?" / ">> Hazard Pay?" > ">> Hazard pay?" / "We're one of the largest employers on the island, of course it it is going to look like more things happen to our employees than others." > "We're one of the largest employers on the island. Of course it is going to look like more things happen to our employees than others." (Bug #26633)
- ADV08_Vim_Terminal_Marketing_SubPlans [Menu Items; Item ID 1]: "Vim Ambassador" > "Vim! Ambassador" / "The Vim Ambassador program was going well for a while, but recently our staff have been having problems with crime." > "The Vim! Ambassador program was going well for a while, but recently our staff have been having problems with crime." / [Menu Items; Item ID 2]: "Despite initial protest by the R&D team at our request for a drink that captured "The taste of Maine", the test formula they have developed seems to be very popular with tasters. Very strange considering the #1 term used to describe the flavor so far has been "fishy"." > "Despite initial protest by the R&D team at our request for a drink that captured "The Taste of Maine," the test formula they have developed seems to be very popular with tasters. Very strange considering the number one term used to describe the flavor so far has been "fishy."" / [Menu Items; Item ID 3]: "Market studies are showing that 87% of test group subjects feel "Excited" and "Intrigued" by the print ads. 56% said they would be likely to buy a bottle of Vim after seeing these ads." > "Market studies are showing that 87% of test group subjects feel "excited" and "intrigued" by the print ads. 56% said they would be likely to buy a bottle of Vim! after seeing these ads." (Bug #26634)
- ADV08_Vim_Terminal_CEO [Menu Items; Item ID 2]: "We've finally got everything nearly in place, we just need to get over the last few hurdles and we can compete on a large scale." > "We've finally got everything nearly in place. We just need to get over the last few hurdles and we can compete on a large scale." / [Menu Items; Item ID 3]: "I've locked myself in my office but the reports I've heard on the radio are not good." > "I've locked myself in my office, but the reports I've heard on the radio are not good." / "Shit I just heard an explosion outside the building! It can't be them, why the hell would they attack a pop factory!" > "Shit. I just heard an explosion outside the building! It can't be them! Why the hell would they attack a pop factory?" (Bug #26635)
- ADV08_Vim_Terminal_Legal_SubMail [Menu Items; Item ID 1]: "He doesn't have the recipe because we haven't even finished half our cycle of taste testing yet." > "He doesn't have the recipe, because we haven't even finished half our cycle of taste testing yet." / [Menu Items; Item ID 2]: "And if you EVER go behind my back again to set up meetings with our competitors your employment with Vim will immediately be terminated." > "And if you EVER go behind my back again to set up meetings with our competitors, your employment with Vim! will immediately be terminated." / [Menu Items; Item ID 4]: "[WRudd] - Hazard Pay" > "[WRudd] - Hazard pay" / ">> Hazard Pay" > ">> Hazard pay" / "That was the 3rd truck that was hit this week! I'm telling you, someone is out to get us and I can't ask the guys to risk their safety for standard pay." > "That was the third truck that was hit this week! I'm telling you, someone is out to get us, and I can't ask the guys to risk their safety for standard pay." (Bug #26636)
- DN020_StaffMemosSubTerminal [Menu Items; Item ID 1]: "Since leadership starts at the top, I will be accepting Administrative Officer of the Year award at next month's School District Meeting." > "Since leadership starts at the top, I will be accepting Administrative Officer of the Year award at next month's school district meeting." / [Menu Items; Item ID 3]: "In addition, all students in Mr. Wellborn's History class will be graded on a scale of A to A- instead of the usual A to F." > "In addition, all students in Mr. Wellborn's history class will be graded on a scale of A to A- instead of the usual A to F." (Bug #26639)
- DN020_PrincipalSubTerminal [Menu Items; Item ID 2]: "Ok, the plan is all set up." > "Okay, the plan is all set up." / [Menu Items; Item ID 4]: "And with that, we are done with the Spring semesters and it is time for Summer." > "And with that, we are done with the spring semesters and it is time for summer." (Bug #26640)
- MS01 [000285F8]: "That's a scary idea. I want to look for my Mom and Dad." > "That's a scary idea. I want to look for my mom and dad." (Bug #26656)
- [000285FD]: "I just wanna find out what happened to my Mom and Dad." > "I just wanna find out what happened to my mom and dad."
- [00028607]: "So what's the story with you and that fridge?" > "So, what's the story with you and that fridge?"
- [0002860F]: "Hey, you can't just leave me here!" > "Hey! You can't just leave me here!"
- [00028611]: "I gotta find out what happened to my Mom and Dad." > "I gotta find out what happened to my mom and dad."
- [00028623]: "But there isn't a handle on the inside. And it's really dark in here." > "But there isn't a handle on the inside, and it's really dark in here."
- [00028629]: "I hate to tell you this, but your parents are probably dead." > "I hate to tell you this... but your parents are probably dead."
- [00028D8B]: "Look, I don't want any trouble." > "Look. I don't want any trouble."
- [00028D9E]: "Just tryin' to make a living." > "Just tryin' to make a livin'."
- [00028DA0]: "You son of bitch! I'll get you for this!" > "You son of a bitch! I'll get you for this!"
- [00028DA2]: "Come on, kid. I've got some holes that need diggin'." > "Come on, kid. I got some holes that need diggin'."
- [00029507]: "You... you're just going to leave me here?" > "You... you're just gonna leave me here?"
- [0002A729]: "So how did you end up as ghouls?" > "So, how did you end up as ghouls?"
- [0002A734]: "I love you too, mom." > "I love you, too, Mom." / "I've missed you guys. It's been so long." > "I missed you guys. It's been so long."
- [0002A739]: "We didn't make it to the shelter in time." > "We... didn't make it to the shelter in time."
- [0002A744]: "Yes, Billy that's why." > "Yeah, Billy. That's why." / "Although it's really more why you look like us." > "Although, it's really more why you look like us."
- [0002A74D]: "We've been living here ever since. Not really anywhere else to go." > "We've been livin' here ever since. Not really anywhere else to go."
- [00059780]: "You're starting to get on my nerves." > "You're startin' to get on my nerves."
- [00059782]: "I hope we find out what happened to my Mom and Dad." > "I hope we find out what happened to my mom and dad."
- [0005E122]: "Know anyone that would want to adopt Billy?" > "Know anyone who would want to adopt Billy?"
- [0006F111]: "And we're going to find them." > "And we're gonna find them."
- [000704FE]: "I miss my Mom." > "I miss my mom."
- [00070500]: "My Dad's gonna kill me for locking myself in that fridge." > "My dad's gonna kill me for locking myself in that fridge."
- [00070504]: "We're going the wrong way. You aren't taking me home, are you." > "We're going the wrong way. You aren't taking me home, are you?"
- [000DF22C]: "Thanks mister. You're all right." > "Thanks, mister. You're all right."
- [000DF22D]: "Thanks lady. You're all right." > "Thanks, lady. You're all right."
- [000DF238]: "A long time though. A really long time." > "A long time, though. A really long time."
- [00102B67]: "Hey! Don't walk away from me. I ain't done talking to you." > "Hey! Don't walk away from me. I ain't done talkin' to you." / "You can't take care of that kid on your own you know." > "You can't take care of that kid on your own, you know."
- [00102B68]: "The door is stuck. You're going to have to shoot it off." > "The door is stuck. You're gonna have to shoot it off."
- [00102B69]: "You're just going to leave me in here?" > "You're just gonna leave me in here?"
- [00102B6C]: "I think it's stuck. You might have to shoot it off." > "Uh, I think it's stuck. You might have to shoot it off."
- [00106C7D]: "You can have them. Why should I risk my life?" > "You can have 'em. Why should I risk my life?"
- [00106C7E]: "You want to steal my baseball cards or something?" > "You want to steal my baseball cards or somethin'?" / "We weren't rich. You aren't going to find anything to steal there." > "We weren't rich. You aren't gonna find anything to steal there."
- [00106C80]: "You're going to show me where you lived so I can loot it." > "You're gonna show me where you lived so I can loot it."
- [00106C81]: "You can give them up peaceful like, or die trying to save them." > "You can give 'em up peaceful like, or die tryin' to save 'em."
- [00106C83]: "No point in buying what I can just take." > "No point in buyin' what I can just take."
- [00106C85]: "Can we go to my house now? I want to find out what happened to my Mom and Dad." > "Can we go to my house now? I want to find out what happened to my mom and dad."
- [00106C86]: "I'll keep him." > "I'll keep him"
- [00106C8B]: "You're sharper than you look. 250 and I'll save you the hassle of carting him all over the Commonwealth." > "You're sharper than you look. 250, and I'll save you the hassle of cartin' him all over the Commonwealth."
- [00106C8C]: "All right, all right. 300. And not a cap more." > "All right, all right. 300, and not a cap more."
- [00106C8D]: "Damn you drive a hard bargain. Here's 350. I'm taking the kid." > "Damn, you drive a hard bargain. Here's 350. I'm takin' the kid."
- [00106C8E]: "You're trying to pull a fast one on ol' Bullet?" > "You tryin' to pull a fast one on ol' Bullet?" / "Kid must be lame or something. Deals off." > "Kid must be lame or somethin'. Deal's off."
- [00106C93]: "Fine. Let's go home and find out what happened to my Mom and Dad." > "Fine. Let's go home and find out what happened to my mom and dad."
- [00106C9A]: "They won't take us Carol. At least not alive." > "They won't take us, Carol. At least not alive."
- [00106C9B]: "God damn it. All right boys, we're heading south. Double time!" > "God damn it. All right boys, we're headin' south. Double time!"
- [001081B0]: "Don't hurt the ghouls. We need them." > "Don't hurt the ghouls. We need 'em."
- [0014118D]: "But, mum, he's only a child? You can't simply abandon him." > "But, mum, he's only a child. You can't simply abandon him."
- [00148B2C]: "Changed your mind, huh? I'm still willing to buy that kid from you." > "Changed your mind, huh? I'm still willin' to buy that kid from ya."
- [00148B2F]: "It was a trick! Thank goodness. I thought you really agreed to give us to him." > "It was a trick? Oh, thank goodness. I thought you really agreed to give us to him."
- [00148B33]: "Don't make me regret buying you." > "Don't make me regret buyin' you."
- [00148B34]: "Hope you like digging. It's all you're going to do for a few years." > "Hope you like diggin'. It's all you're gonna do for a few years."
- [00148B35]: "Keep walking, kid." > "Keep walkin', kid."
- [0016B9F7]: "There's some chance they could've ended up Ghouls like you and me, maybe made it to one of the Vaults. But that ain't the likely outcome." > "There's some chance they could've ended up ghouls like you and me, maybe made it to one of the vaults, but... that ain't the likely outcome."
- [0016B9F8]: "Losing family's never easy, but you'll pull through... hang in there, buddy." > "Losing family's never easy, but you'll pull through... Hang in there, buddy."
- [0016B9FB]: "Life hard. Death comes to all. Best that little human learn now." > "Life hard. Death come to all. Best that little human learn now."
- [0016B9FC]: "This a discussion the kid has to have right now?" > "This is a discussion the kid has to have right now?"
- [0016B9FE]: "Great, now we have to watch this little brat?" > "Great. Now we have to watch this little brat."
- [0016BA6A]: "Yeah, kid... welcome to the real world." > "Yeah, kid... Welcome to the real world."
- [0016BA6B]: "But, sir, he's only a child? You can't simply abandon him." > "But, sir, he's only a child. You can't simply abandon him."
- [0016BA6C]: "Are we not supposed to protect the young? Well, he's old... But he's still young." > "Are we not supposed to protect the young? Well, he's old... but he's still young."
- [0016BA70]: "Yeah, sorry kid... no excess baggage on this flight." > "Yeah, sorry kid... No excess baggage on this flight."
- [001843F3]: "It's really bright out. I haven't seen the sun in so long." > "Ugh. It's really bright out. I haven't seen the sun in so long."
- [001843F4]: "Whoa, it's night time and it's still kinda bright! It was always pitch black in the fridge." > "Whoa, it's nighttime and it's still kinda bright! It was always pitch black in the fridge."
- [00184418]: "I feel kinda stupid getting locked inside that fridge." > "I feel kinda stupid for getting locked inside of that fridge."
- [00184430]: "Cindy's dad always told her to stay away from old refrigerators. Told her they were dangerous. Boy was he right." > "Cindy's dad always told her to stay away from old refrigerators. Told her they were dangerous. Boy, was he right."
- [0019FFB4]: "Smart move not going up against us." > "Smart move not goin' up against us."
- [001A4B05]: "Hah! You can't stop me." > "Heh! You can't stop me."
- [001A4B08]: "Now we just have each other. No point in going anywhere else." > "Now we just have each other. No point in goin' anywhere else."
- [001A4B0C]: "Not very friendly, are you." > "Not very friendly, are you?"
- MS01 [Stage 12]: "After releasing Billy the ghoul child from an abandoned refrigerator, I decided to leave him to fend for himself." > "After releasing Billy, the ghoul child, from an abandoned refrigerator, I decided to leave him to fend for himself." (Bug #26657)
- [Stage 200]: "I rescued Billy the ghoul child from an abandoned refrigerator on the side of the road. I've agreed to help him find his former home." > "I rescued Billy, the ghoul child, from an abandoned refrigerator on the side of the road. I've agreed to help him find his former home."
- [Stage 400]: "I rescued Billy from an abandoned refrigerator. He asked me to take him to his old home. A gunner named Bullet has offered to buy him from me instead." > "I rescued Billy from an abandoned refrigerator. He asked me to take him to his old home. A Gunner named Bullet has offered to buy him from me instead."
- [Stage 500]: "I rescued Billy from an abandoned refrigerator. He asked me to take him to his old home. Instead I sold him to a gunner named Bullet." > "I rescued Billy from an abandoned refrigerator. He asked me to take him to his old home. Instead, I sold him to a Gunner named Bullet."
- BoSLancerCaptainKells: "Lancer Captain Kells" > "Lancer-Captain Kells" (Bug #26659)
- DN135_GwinnettBarTerminal [Menu Items; Item ID 2]: "Employees please take notice that we will have contractors in the first week of November to repair in the kitchen wall." > "Employees please take notice that we will have contractors in the first week of November to repair the kitchen wall." (Bug #26660)
- DN135_GwinnettBreweryTerminal3 [Menu Items; Item ID 1]: "We're just going to have to use the main control console in the rooftop pods for the time being till I can get technician out here." > "We're just going to have to use the main control console in the rooftop pods for the time being till I can get a technician out here. / The main OS seems to be operating correctly, and I've checked the full length of the wired connections and they are fine too, but it can't seem to connect to the brewing vats…" > "The main OS seems to be operating correctly, and I've checked the full length of the wired connections and they are fine too, but it can't seem to connect to the brewing vats..." (Bug #26662)
- DLC01Lair_CC_ObservationTerminal [Menu Items; Item ID 1]: "I firmly believe having the U.S. Military working side-by-side with these brilliant scientists will yield some amazing results." > "I firmly believe having the U.S. Military working side by side with these brilliant scientists will yield some amazing results." (Bug #26669)
- BoS_Prydwen_Terminal_Maxson [Menu Items; Item ID 1]: "We've picked up some disturbing news regarding a rise in Super Mutant activity near the Commonwealth, and Paladin Hudson has bravely volunteered to single-handedly investigate." > "We've picked up some disturbing news regarding a rise in super mutant activity near the Commonwealth, and Paladin Hudson has bravely volunteered to single-handedly investigate." / "This mission will take the Paladin deep into hostile territory so he'll need all the support we can provide. I'm having Teagan give Paladin Hudson an ample supply of ammunition, and making sure Ingram certifies that his Power Armor is in peak condition." > "This mission will take the Paladin deep into hostile territory, so he'll need all the support we can provide. I'm having Teagan give Paladin Hudson an ample supply of ammunition, and making sure Ingram certifies that his power armor is in peak condition." / [Menu Items; Item ID 2]: "I have several recon teams searching for Artemis's whereabouts, but so far, they've been unsuccessful." > "I have several recon teams searching for Artemis' whereabouts, but so far, they've been unsuccessful." / [Menu Items; Item ID 4]: "Before the Prydwen left the Capital Wasteland, I spent six months helping her design the Power Armor frame she's using to enhance her mobility." > "Before the Prydwen left the Capital Wasteland, I spent six months helping her design the power armor frame she's using to enhance her mobility." / [Menu Items; Item ID 5]: "You'll be pleased to know that work on the armored reinforcement plating for your jacket is complete and I'll be more than happy to send up a scribe to retrieve it when you're ready. The plating is fairly strong but I think you'll appreciate how lightweight the entire jacket will feel once the modification is made." > "You'll be pleased to know that work on the armored reinforcement plating for your jacket is complete, and I'll be more than happy to send up a scribe to retrieve it when you're ready. The plating is fairly strong, but I think you'll appreciate how lightweight the entire jacket will feel once the modification is made." / [Menu Items; Item ID 6]: "More disturbingly, the facility is currently held by a Super Mutant contingent of unknown size." > "More disturbingly, the facility is currently held by a super mutant contingent of unknown size." / "I'm certain I don't have to remind you that the Super Mutants are smart enough to utilize the weapons, and that the Prydwen is well within a Fat Man launcher's range." > "I'm certain I don't have to remind you that the super mutants are smart enough to utilize the weapons, and that the Prydwen is well within a Fat Man launcher's range." / [Menu Items; Item ID 11]: "With Liberty Prime's construction fully completed, and the Beryllium Agitator in hand, we're ready to proceed to the final phase of our operation." > "With Liberty Prime's construction fully completed, and the beryllium agitator in hand, we're ready to proceed to the final phase of our operation." (Bug #26676)
- BoS_Prydwen_Terminal_OutgoingMail [Menu Items; Item ID 1]: "I don't know how long this tour will last, but I promise to come back safe. Love you." > "I don't know how long this tour will last, but I promise to come back safe. Love you." / [Menu Items; Item ID 3]: "Hey Mom, they're letting me send out a message before we initiate radio silence. I'm working with a pretty decent officer, a guy named Kells. He treats us well as long as we do what we're told." > "Hey Mom, they're letting me send out a message before we initiate radio silence. I'm working with a pretty decent officer, a guy named Kells. He treats us well as long as we do what we're told." / [Menu Items; Item ID 4]: "Chalk up two more dead Ferals." > "Chalk up two more dead ferals." / "When I get back from this tour, I'm going to take you Feral hunting." > "When I get back from this tour, I'm going to take you feral hunting." (Bug #26677)
- BoS_LvlMrGutsy: "Brotherhood Mr Gutsy" > "Brotherhood Mr. Gutsy" (Bug #26678)
- VaultTecOffice_WaltersTerminal [Menu Items; Item ID 1]: "I told Martin he should probably back off a bit because I know Mr. Davidson has a temper. I saw him break a pool que over Roger's head because he stood too close to the table when Mr. Davidson was taking his shot." > "I told Martin he should probably back off a bit, because I know Mr. Davidson has a temper. I saw him break a pool cue over Roger's head because he stood too close to the table when Mr. Davidson was taking his shot." / [Menu Items; Item ID 2]: "She's been out for a couple of days and it's just not the same here without her." > "She's been out for a couple of days, and it's just not the same here without her." (Bug #26679)
- BoS_Prydwen_Terminal_Crew [Menu Items; Item ID 2]: "Scribe Neriah's Mole Rat subjects are not pets." > "Scribe Neriah's mole rat subjects are not pets." / [Menu Items; Item ID 3]: "Due to increased Raider activity, all leave requests to off-base sites have been temporarily suspended." > "Due to increased raider activity, all leave requests to off-base sites have been temporarily suspended." (Bug #26681)
- DN031 [000E75E0]: "I'm not going to ask you again. Leave now or else." > "I'm not gonna ask you again. Leave now or else."
- [001A7323]: "I'm coming to see what that was! So if you're like a ghost or whatever just leave me alone!" > "I'm comin' to see what that was! So if you're like a ghost or whatever just leave me alone!"
- [001A7324]: "If I find you, I'm putting a fucking bullet in your head! I don't care if you're already dead!" > "If I find you, I'm puttin' a fuckin' bullet in your head! I don't care if you're already dead!" (Bug #26686)
- DialogueFinchDanielJake [0010DF1A]: "I blamed dad, for that and a lot of other things." > "I blamed Dad, for that... and a lot of other things." (Bug #26723)
- [0010DF1C]: "There's something I've been wanting to ask you." > "There's somethin' I've been wanting to ask you."
- [0010DF20]: "Why'd you do it? Why'd you turn your back on us. on your family?" > "Why'd you do it? Why'd you turn your back on us, on your family?"
- DialogueFinchAbigailAbraham2 [0010D4C5]: "Are my eyes playing tricks on me, or did that scrap heap of yours get about ten pieces of junk larger since last week?" > "Are my eyes playin' tricks on me, or did that scrap heap of yours get about ten pieces of junk larger since last week?"(Bug #26724)
- [0010D4C6]: "One of these days, you're going to find out that you aren't half as clever as you think you are." > "One of these days, you're gonna find out you aren't half as clever as you think you are." / "When that happens, it's ain't just going to be you that suffers, it's going to be all of us." > "When that happens, it ain't just gonna be you that suffers, it's gonna be all of us."
- [0010D4C9]: "You've got nothing to worry about, Abbey." > "You've got nothin' to worry about, Abbey." / "I've been going there since long before those gunners took over." > "I've been goin' there since long before those Gunners took over." / "I know every secret tunnel, hiding spot and escape route there is." > "I know every secret tunnel, hiding spot, and escape route there is."
- [0010D4CC]: "Don't you play coy with me, husband. There ain't been any traders by here with that much scrap, not lately." > "Don't you play coy with me... husband. There ain't been any traders by here with that much scrap, not lately." / "If those gunners catch you stealin' their metal, you know what they'll do." > "If those Gunners catch you stealin' their metal, you know what they'll do."
- [0010D4CF]: "What uh... what makes you think that, sweetheart?" > "What, uh... what makes you think that, sweetheart?"
- [0010D4D0]: "That's enough, now. I haven't been caught yet, and I ain't going to be." > "That's enough, now. I haven't been caught yet, and I ain't gonna be."
- DialogueFinchAbigailAbraham [0010C876]: "What I want to know is, how big is too big? Because I'm thinking it's too big already." > "What I want to know is, how big is too big? Because I'm thinkin' it's too big already." (Bug #26725)
- [0010C87B]: "Fine, fine. I'll get to moving it when my day ain't filled from sun-up to sun-down with all the other work that goes on around here." > "Fine, fine. I'll get to movin' it when my day ain't filled from sunup to sundown with all the other work that goes on around here."
- [0010C880]: "Oh, why do I even bother." > "Oh, why do I even bother?"
- [0010C881]: "Abraham Finch, just how big do you plan to let that junk pile of yours get?" > "Abraham Finch. Just how big do you plan to let that junk pile of yours get?"
- [0010C886]: "Woman, I must've told you a dozen times by now, if it gets too big, I'll start a new pile down by the razorgrain patch." > "Woman, I must've told you a dozen times by now... if it gets too big, I'll start a new pile down by the razorgrain patch."
- Caps001: "Bottlecaps" > "Bottle Caps" (Bug #26728)
- SunshineTidingsCoopLocation, SunshineTidingsCoopMapMarker: "Sunshine Tidings Co-op" > "Sunshine Tidings Co-Op" (Bug #26729)
- Chems09Daytripper: "A pre-war chem favored by those looking for a "happy escape," Daytripper raises both Charisma and Luck, but lowers Strength, for a limited period of time." > "A pre-war chem favored by those looking for a "happy escape," Daytripper raises both Charisma and Luck, but lowers Strength for a limited period of time." (Bug #26737)
- DayTripper: "Day Tripper" > "Daytripper" (Bug #26738)
- Armor_BoS_Officer_Underarmor: "BOS Officer Uniform" > "BoS Officer Uniform" (Bug #26740)
- DN097_Note02: "Park Sign In" > "Park Sign-In" (Bug #26742)
- BoSM02_Note_SupplyLog: "Two crates noted as missing in yesterday's report (vacuum tubes) located and re-filed." > "Two crates noted as missing in yesterday's report (vacuum tubes) located and refiled." (Bug #26743)
- ValentineCaseFile_MysteriousStranger: "A Ghoul with minimal scarring?" > "A ghoul with minimal scarring?" (Bug #26744)
- DialogueAbernathyFarmBlakeConnie2 [00072C3F]: "That's our daughter you're talking about!" > "That's our daughter you're talkin' about!" (Bug #26745)
- [00072C43]: "Sure, but he was charging so much I could sell him Lucy and that still wouldn't cover it." > "Sure, but he was chargin' so much I could sell him Lucy and that still wouldn't cover it."
- [00072C47]: "Damn Mole Rats have been at the tatoes again." > "Damn mole rats have been at the tatos again."
- [00072C4A]: "Wasn't there that trader came through? Selling traps?" > "Wasn't there that trader came through? Sellin' traps?"
- [00072C4C]: "Just telling you how it is, dear." > "Just tellin' you how it is, dear."
- DialogueAbernathyFarmBlakeConnie1 [00072C4D]: "For you to quit nagging me about it, that's what." > "For you to quit naggin' me about it, that's what." (Bug #26747)
- [00072C4F]: "We're going to need more salt soon. You better get on back to Diamond City before long." > "We're gonna need more salt soon. You better get on back to Diamond City before long."
- DialogueAbernathyFarmBlakeLucy3 [00072DA7]: "Yes darling, I do, but after what happened with Mary, well... let's just give things time to settle down, okay?" > "Yes, darlin', I do, but after what happened with Mary, well... let's just give things time to settle down, okay?" (Bug #26748)
- [00072DA9]: "I've been thinking about what happened to Mary." > "I've been thinking... about what happened to Mary."
- [00072DAA]: "You understand, don't you daddy?" > "You understand, don't you, Daddy?"
- [00072DAD]: "Besides, your mother would never forgive you." > "Besides, your mother would never forgive ya."
- MinRecruit07PlayerGhoulsDealtWith: "Took care of those ghouls that were giving you trouble." > "Took care of those ghouls that were givin' you trouble." (Bug #26748)
- MinRecruit07GhoulProblem01: "If more of them start wandering out this way we may be overrun." > "If more of them start wandering out this way, we may be overrun." (Bug #26749)
- MinRecruit07 [00018668]: "Get to the point. What what do you need?" > "Get to the point. What do you need?" (Bug #26750)
- [0018666E]: "Glad to hear it General. It's hard enough out here without people having to worry about ghouls in their back yard." > "Glad to hear it, General. It's hard enough out here without people having to worry about ghouls in their backyard."
- MinRecruit07 [Stage 100]: "A nearby pack of Feral Ghouls has been terrorizing ." > "A nearby pack of feral ghouls has been terrorizing ." (Bug #26751)
- [Stage 200]: "I was able to take out the leader of the Feral Ghoul pack." > "I was able to take out the leader of the feral ghoul pack."
- Armor_BoS_Knight_UnderarmorHelmet: "BOS Hood" > "BoS Hood" (Bug #26752)
- PA_T60_Material_BOSSentinel: "BOS Sentinel Paint" > "BoS Sentinel Paint" (Bug #26753)
- PA_T60_Material_BOSPaladin: "BOS Paladin Paint" > "BoS Paladin Paint" (Bug #26754)
- PA_T60_Material_BOSKnight: "BOS Knight Paint" > "BoS Knight Paint" (Bug #26755)
- DialogueCovenantGenericNPCs [000EECA1]: "People mucking around the shore at all hours. Scaring my fish." > "People are muckin' around the shore at all hours. Scarin' my fish." (Bug #26765)
- [000EECA2]: "Go find your own fishing spot. Clear out." > "Go find your own fishin' spot. Clear out."
- [0017FC92]: "Whoever took care of the Institute, whether its the Railroad or Martians, they're good in my book." > "Whoever took care of the Institute, whether it's the Railroad or martians, they're good in my book."
- [0017FC96]: "So many of those power armored fellas around these days. But they did defeat the Institute." > "So many of those power-armored fellas around these days. But they did defeat the Institute."
- [0018F94C]: "I've never seen Power Armor this close before." > "I've never seen power armor this close before."
- [0018F94D]: "We don't get many Vault Dwellers visiting us. I hope the outside world isn't too much of a disappointment." > "We don't get many vault dwellers visiting us. I hope the outside world isn't too much of a disappointment."
- RECampKMK03 [001A95AB]: "Yeah, of course, whatever I've got's for sale." > "Yeah, of course. Whatever I got's for sale." (Bug #26766)
- [001A95AC]: "I'll hook up a friend in need, don't worry. Not for free of course. I don't know you that well." > "I'll hook up a friend in need, don't worry. Well, not for free, of course. I don't know ya that well."
- [001A95AD]: "If you're asking whether I'll sell you my chems, the answer is yes." > "If you're askin' whether I'll sell you my chems, the answer is yes."
- [001A95AE]: "Yeah, that's right. Whatever you need, I can hook you up. I mean... my selection's a bit limited, but what's mine is yours, know what I mean?" > "Yeah, that's right. Whatever you need, I can hook you up. I mean... my selection's a bit limited, but what's mine is yours. Know what I mean?"
- [001A95B0]: "Uh, yeah, I can sell you whatever I've got left. Sure." > "Uh, yeah. I can sell you whatever I got left, sure."
- [001A95F8]: "Woah... is it morning already?" > "Whoa... Is it morning already?"
- [001A95FA]: "Go away. It's the middle of the night... oh hi..." > "Go away. It's the middle of the night... Oh, hi..."
- [001A95FC]: "Hey man... you need some chems?" > "Hey, man... You need some chems?"
- [001A95FD]: "Hey there, sister. You looking for chems?" > "Hey there, sister. You lookin' for chems?"
- [001A95FE]: "What's happening? You looking to buy?" > "What's happenin'? You lookin' to buy?"
- MS17RaiderReports: "Turrets repelled another two Raider attacks." > "Turrets repelled another two raider attacks." / "No massive threats (yet) but worried we'll be targeted soon." > "No massive threats (yet), but worried we'll be targeted soon." / "Recommend: Once Compound team recovers from Stockton retrieval, take out the "Fog Hill" Raiders. Need a permanent Raider solution, though." > "Recommend: Once Compound team recovers from Stockton retrieval, take out the "Fog Hill" raiders. Need a permanent raider solution, though." (Bug #26767)
- DN062PrincipalTerminalLogs [Menu Items; Item ID 1]: "Happy Friday All!" > "Happy Friday all!" / "I wish I did not have to address this, but enough have spoke up that I have to say there are absolutely no psychological or physical side effects from participation in NAPP." > "I wish I did not have to address this, but enough have spoken up that I have to say there are absolutely no psychological or physical side effects from participation in NAPP. / "This is principal Hudson, signing off." > "This is Principal Hudson, signing off." / [Menu Items; Item ID 2]: "Good Morning teachers and students!" > "Good morning teachers and students!" / "The Glee Club is having their seasonal bake sale today, so stop by and show your support so we can send our team to Regionals! Remember, actual baked goods are forbidden on school grounds, so the Glee club will be selling colorful wrappers you can eat your food paste out of." > "The Glee Club is having their seasonal bake sale today, so stop by and show your support so we can send our team to the regionals! Remember, actual baked goods are forbidden on school grounds, so the Glee Club will be selling colorful wrappers you can eat your food paste out of." / "This is principal Hudson, signing off." > "This is Principal Hudson, signing off." (Bug #26768)
- DN062PrincipalTerminal [Menu Items; Item ID 1]: "Again I thank you for your school's willingness to participate in the Nutritional Alternative Paste Program, or NAPP for short." > "Again, I thank you for your school's willingness to participate in the Nutritional Alternative Paste Program, or NAPP for short." / "Noncompliance will result in funds revoked, so please make sure your faculty and students remain obedient." > "Non-compliance will result in funds revoked, so please make sure your faculty and students remain obedient." (Bug #26769)
- InstM01_BillsLetter: "My name is Bill Sutton and I'm the foreman at Warwick Homestead. We got a little synth problem here and I'm looking for a hired gun to take care of it." > "My name is Bill Sutton, and I'm the foreman at Warwick Homestead. We got a little synth problem here, and I'm looking for a hired gun to take care of it." / "I plan to take over the farm when Roger's gone and I need it to look legitimate." > "I plan to take over the farm when Roger's gone, and I need it to look legitimate." / "I want this done soon, or I'm going to take matters in to my own hand and then you missed your chance at a even bigger haul then what you already got." > "Don't take your time, either. I want this done soon, or I'm going to take matters into my own hands and then you missed your chance at an even bigger haul then what you already got." (Bug #26770)
- REObjectCT05 [0018206D]: "I'm just going to stay here a bit to regain my strength." > "I'm just gonna stay here a bit to regain my strength." (Bug #26771)
- [00182072]: "Oh thank you! You just saved my life." > "Oh, thank you! You just saved my life."
- MS10bSharedInfo01RadioLine: "Help. Or Mayday, or whatever it is one says on a radio." > "Help. Or mayday, or whatever it is one says on a radio." / "I'm setting this to repeat. Oh shit! Got to sign off. One of the super mutants is coming." > "I'm setting this to repeat. Ah, shit! Got to sign off. One of the super mutants is coming." (Bug #26776)
- ConvDiamondCitySchoolEdnaChildZwickyPreWed01 [0013FE57]: "What about Mister Zwicky? Is he like family to? Like a husband?" > "What about Mister Zwicky? Is he like family too? Like a husband?" (Bug #26783)
- DLC04MQ01 [060415FD]: "This girl? Are you sure Gage?" > "This chick? Are you sure, Gage?" (Bug #26790)
- DLC04MQ01 [060201FB]: "This guy? Are you sure Gage?" > "This guy? Are you sure, Gage?" (Bug #26794)
- DialogueFarmGeneric3 [0018BA86]: "You hear the news from Abernathy farm?" > "You hear the news from Abernathy Farm?" (Bug #26821)
- [0018BAAF]: "Damn vultures... it's better to just let them take what they want." > "Damn vultures... It's better to just let them take what they want."
- DN072_LighthouseTerminal [Menu Items, Item ID 1]: "The beacon" > "The Beacon" (Bug #26838)
- Armor_BoS_Soldier_Underarmor: "BOS Uniform" > "BoS Soldier Uniform" (Bug #26852)
- Armor_BoS_Knight_Underarmor: "BOS Uniform" > "BoS Knight Uniform" (Bug #26853)
- Vault75OverseerTermDirectives [Menu Items; Item ID 1]: "Adults aged 17 and older will be isolated and disposed of by the Head of Security." > "Adults aged 17 and older will be isolated and disposed of by the head of security." / "As Overseer, you are responsible for introducing the children to the caretaker robots and their sleeping facilities." > "As overseer, you are responsible for introducing the children to the caretaker robots and their sleeping facilities." / "It is recommended that you participate directly in routine storytimes each evening." > "It is recommended that you participate directly in routine story times each evening." / [Menu Items; Item ID 2]: "III. Residents of average genetic promise but high intelligence and docility may be recruited to the Research staff at Overseer discretion." > "III. Residents of average genetic promise but high intelligence and docility may be recruited to the research staff at overseer discretion." / "IV. All other Residents to be removed must be culled." > "IV. All other residents to be removed must be culled." / [Menu Items; Item ID 3]: "New research personnel may be selected annually from the Vault population at Overseer discretion. Residents are to be informed that these persons have vacated the Vault." > "New research personnel may be selected annually from the vault population at overseer discretion. Residents are to be informed that these persons have vacated the vault." / [Menu Items; Item ID 4]: "Vault 75 has been built within the township of Malden, and all families with children aged 5-16 have been offered subsidized admittance to the Vault program here." > "Vault 75 has been built within the township of Malden, and all families with children aged 5-16 have been offered subsidized admittance to the vault program here." / [Menu Items; Item ID 5]: "This will be done annually, on a date specified by the Overseer and Chief Scientist." > "This will be done annually, on a date specified by the overseer and chief scientist." / "Appropriate ceremonies should be conceived of and performed by Overseer staff, with outgoing subjects being removed one-by-one from the main living area." > "Appropriate ceremonies should be conceived of and performed by overseer staff, with outgoing subjects being removed one by one from the main living area." / "Subjects with EXCELLENT and SUPERIOR intellect ratings (but not aggregate) will be offered positions as Overseer of Research staff, per discretion of the Overseer and Chief Scientist." > "Subjects with EXCELLENT and SUPERIOR intellect ratings (but not aggregate) will be offered positions as overseer of research staff, per discretion of the overseer and chief scientist." (Bug #26854)
- BobbleHead_LockPicking: "Lock Picking Bobblehead" > "Lockpicking Bobblehead" (Bug #26870)
- AO_Comment_Dialogue [000863C1]: "And of course the crater comes with its own welcoming party of Feral Ghouls." > "And of course the crater comes with its own welcoming party of feral ghouls." (Bug #27020)
- [001805BF]: "Blue, we're walking right into Boston Common." > "Blue, we're walkin' right into Boston Common."
- [0018919C]: "What was this place for... storytime or something?" > "What was this place for... story time or somethin'?"
- BoS201 [000486C7]: "The Institute Scientists have created a weapon that transcends the destructive nature of the atom bomb." > "The Institute scientists have created a weapon that transcends the destructive nature of the atom bomb." / "The notion that a machine could be granted free will is not only offensive, but horribly dangerous." > "This notion that a machine could be granted free will is not only offensive, but horribly dangerous." (Bug #27021)
- [0016AC62]: "Deep into that darkness peering, long I stood there, wondering, fearing." / "Deep into that darkness peering. Long I stood there. Wondering. Fearing."
- [001906CE]: "I wish everyone down there believed in our cause but they've been blinded by rumors and misinformation." > "I wish everyone down there believed in our cause, but they've been blinded by rumors and misinformation." / "Every man, woman and child below is in mortal danger." > "Every man, woman, and child below is in mortal danger." / "Cleansing the Commonwealth is our duty and I will gladly spill my own blood if it ensures our victory." > "Cleansing the Commonwealth is our duty, and I will gladly spill my own blood if it ensures our victory."
- [001906D1]: "We're going to need that edge when we take on the Institute." > "We're gonna need that edge when we take on the Institute." / "They've already proven that they're technologically superior, which means there's no telling what types of weapons they have in their arsenal." > "They've already proven that they're technologically superior, which means there's no telling what types of weapons they'll have in their arsenal."
- BoS201Greetings [000486DD]: "Cavalry's arrived and it looks like they sent in the big guns." > "Cavalry's arrived... and it looks like they sent in the big guns." (Bug #27022)
- BoSDialogueGenericHellos [001739A1]: "Carry food with you or you'll end up eating some pretty questionable things to stay alive." > "Carry food with you, or you'll end up eating some pretty questionable things to stay alive." (Bug #27026)
- [0018EABE]: "If you want me to keep making more X111 Compound, you're going to have to bring me more blood samples." > "If you want me to keep making more X-111 Compound, you're going to have to bring me more blood samples."
- [0018EABF]: "I could still use more of those viable blood samples if you want me to synthesize some X111 Compound." > "I could still use more of those viable blood samples if you want me to synthesize some X-111 Compound."
- BoSDialoguePoliceStation [00044959]: "Recon's always coming in." > "Recon's always comin' in." (Bug #27027)
- [00044976]: "Here's your payment. Nothing like a successful mission." > "Here's your payment. Nothin' like a successful mission."
- [00072AB0]: "Seeing eye-to-eye" > "Seeing eye to eye" / "I wish we could see eye-to-eye." > "I wish we could see eye to eye."
- [00087392]: "Now, report to Paladin Danse-- he said he had a mission for you." > "Now, report to Paladin Danse - he said he had a mission for you."
- [000920C3]: "Look, I'm going to cut you some slack because Danse trusts you." > "Look, I'm gonna cut you some slack because Danse trusts you."
- BoSDialoguePrydwen [000440CD]: "Oh, well, all right then." > "Oh, well. All right, then." (Bug #27028)
- [0008B299]: "What can you do for my Power Armor?" > "What can you do for my power armor?"
- [00096488]: "X111 Compound" > "X-111 Compound" / "Have you synthesized any more of the X111 Compound?" > "Have you synthesized any more of the X-111 Compound?"
- [00169CC6]: "*Sigh* Sometimes I feel the Brotherhood has such a narrow view when executing its operations." > "*sigh* Sometimes I feel the Brotherhood has such a narrow view when executing its operations."
- [00169CC7]: "Maxson's informed me that you're continuing your tour aboard the Prydwen so I was hoping you could assist me with a long-term problem." > "Maxson's informed me that you're continuing your tour aboard the Prydwen, so I was hoping you could assist me with a long-term problem." / "I can stay ahead of the repairs, and we have plenty of fuel to keep the fusion reaction sustained, but we're short on Reactor Coolant." > "I can stay ahead of the repairs, and we have plenty of fuel to keep the fusion reaction sustained, but we're short on reactor coolant."
- [00169CD0]: "This victory cost us a lot of lives. So you'll have to forgive me if I don't jump for joy." > "This victory cost us a lot of lives. So, you'll have to forgive me if I don't jump for joy."
- [0017BD48]: "Never head of it." > "Never heard of it."
- [00180BA7]: "I've decided to call it the X111 Compound... I thought it was fitting." > "I've decided to call it the X-111 Compound... I thought it was fitting."
- [00180BC9]: "Well, they're an important part of my research if that's what you mean." > "Well, they're an important part of my research, if that's what you mean."
- BosR02 [000C7DB3]: "Great. I'll get this documented and and ready to send off." > "Great. I'll get this documented and ready to send off." (Bug #27029)
- [0017152F]: "All the scientific research, the repairs, the tactical planning, you name it... we do all of the technical work." > "All the scientific research, the repairs, the tactical planning, you name it... We do all of the technical work." / "Of course, I'm a field scribe, so I'm boots on the ground with the soldiers... but I kind of like pulling the trigger once in a while." > "Of course, I'm a field scribe, so I'm boots on the ground with the soldiers... but I kind of like pullin' the trigger once in a while."
- CISChatWithNPC_X6 [00188B4C]: "Carla. It's been awhile." > "Carla. It's been a while." (Bug #27030)
- COMCait [00140B67]: "I was hopin' we'd see eye-to-eye on this. You know, share the same feelin's about our friendship." > "I was hopin' we'd see eye to eye on this. You know, share the same feelin's about our friendship." (Bug #27031)
- COMCodsworth [000514BF]: "So you can imagine the distress I felt when the bombs fell, after you fled to the Vault." > "So, you can imagine the distress I felt when the bombs fell, after you fled to the vault." (Bug #27032)
- [000F7403]: "Feral Ghouls!" > "Feral ghouls!"
- COMCodsworthIdles [001A0DF5]: "Mother Nature never ceases to amaze... Through all the post war devastation, the sunrise is still quite impressive." > "Mother Nature never ceases to amaze... Through all the post-war devastation, the sunrise is still quite impressive." (Bug #27033)
- COMCurie [0010BB7F]: "I believe the term is, "Yahoo"?" > "I believe the term is... "yahoo"?" (Bug #27034)
- [0010BB82]: "Messieurs Enemies have been dispatched." > "Enemies have been dispatched."
- [0010F0C8]: "You OK?" > "You okay?"
- [0010F10D]: "So how are you going to do that?" > "So how are you gonna do that?"
- [0010F11C]: "Everything OK?" > "Everything okay?"
- [00164680]: "My control of feelings is worse than before. And you, you are no help. With your teasing of poor little Curie." > "My control of feelings is worse than before. And you... you are no help... with your teasing of poor little Curie." / "But it is not just you. Sometimes a simple compliment, "Nice hair" and I am flustered. Confused." > "But it is not just you. Sometimes a simple compliment... "Nice hair" and I am flustered... confused." / "Other times, people suggest the strangest and most lurid things. And I am even more confused. Why do people do this?" > "Other times, people suggest the strangest and most lurid things... and I am even more confused. Why do people do this?"
- COMCurieQuest [0016469C]: "You might be feeling grief. For a friend." > "You might be feeling grief... for a friend." (Bug #27035)
- [00164707]: "It's an... interesting problem. The memories wouldn't be hard." > "It's an interesting problem. The memories wouldn't be hard." / "We translate those from the brain to computers and back all the time here. It's how the Loungers work." > "We translate those from the brain to computers and back all the time here. It's how the loungers work."
- [0016471C]: "I. I feel. I feel so strange." > "I... I feel... I feel so strange."
- [00164725]: "She sounds good, doc." > "She sounds good, Doc."
- [00164775]: "Are you OK?" > "Are you okay?" / "Are you OK, Curie?" > "Are you okay, Curie?"
- COMDeacon [000F782F]: "It's nice to get out of the Church. You can really get stir crazy down there." > "It's nice to get out of the church. You can really get stir crazy down there." (Bug #27036)
- [000F7871]: "One time, I got a face change and was a girl for a few months. You should've seen the looks back at HQ." > "One time, I got a face change and was a girl for a few months. Yeah, you should've seen the looks back at HQ."
- [000F9557]: "Don't mean to make you nervous. But I don't think we're alone." > "Don't mean to make you nervous, but I don't think we're alone."
- [000F96BC]: "You're going down... Yow Gee? You Guys? Whatever you are, you're going down." > "You're goin' down... Yow gee? Yow gee-nee? You guys? Whatever you are, you're goin' down."
- COMDeaconIdles [000F7867]: "I never really much cared for the Minutemen. The idea sounds great. But you give small men big power and sometimes you'll pay for it." > "I never really much cared for the Minutemen. The idea sounds great, but you give small men big power and sometimes you'll pay for it." (Bug #27037)
- [000F788E]: "The lowest level of Hell is reserved for Raiders. And liars. Uh oh." > "The lowest level of Hell is reserved for raiders. And liars. Uh oh."
- [000F788F]: "Any time you want to take on more Raiders, I'm in." > "Any time you want to take on more raiders, I'm in."
- [000F789C]: "Some jackasses call ferals "ghouls". Like ghouls don't have enough problems." > "Some jackasses call ferals "ghouls." Like ghouls don't have enough problems."
- [000F95D4]: "Brr... Deathclaws." > "Oh... deathclaws."
- [000F95D5]: "I do not like 'Claws. Those fast, car flipping, ahh... They just get to me." > "I do not like 'claws. Those fast, car flippin'... They just get to me."
- [000F95D6]: "If we're hunting Deathclaws, care to tag in Glory? Please?" > "If we're hunting deathclaws, care to tag in Glory? Please?"
- [000F95D7]: "Another Deathclaw down, and another of my 9 lives burned. Yay." > "Another deathclaw down, and another of my nine lives burned. Yay."
- [000F95D8]: "Deathclaws, love them or leave them, they'll still tear your face off." > "Deathclaws... love 'em or leave 'em, they'll still tear your face off."
- [000F95E2]: "Super Mutants hit like a mac truck." > "Super mutants hit like a mac truck."
- [000F95E3]: "Sometimes it's best to just sidestep the 'Muties. They don't have the best eyesight." > "Sometimes it's best to just sidestep the muties. They don't have the best eyesight."
- [000F95E4]: "Head shots work best against Super Mutants. A lot a lot of head shots." > "Head shots work best against super mutants. A lotta lotta head shots."
- [000F95E6]: "I understand why Glory hates wasting Gen 1s and 2s. A very fuzzy line." > "I understand why Glory hates wastin' Gen-1s and 2s. A very fuzzy line."
- [000F95E8]: "Tinker records every place we find the early gen synths. He says it'll reveal the Institute's "Master Plan". Yeah, right." > "Tinker records every place we find the early gen synths. He says it'll reveal the Institute's "master plan." Yeah, right."
- [000F95F8]: "When you're covered in Super Mutant blood, coming off the Jet DTs, and you're one step ahead of the Institute - it's Beantown Brown time!" > "When you're covered in super mutant blood, coming off the Jet DTs, and you're one step ahead of the Institute - it's Beantown Brown time!"
- [0018B122]: "Desdemona - hell I - won't take kindly to giving those power armored bigots a super weapon." > "Desdemona... hell, I won't take kindly to giving those power-armored bigots a super weapon."
- COMHancock [0012CE5E]: "Yeah. Course. This ain't pressing." > "Yeah. 'Course. This ain't pressing."
- [0012EEB9]: "Yeah, of course. I'm not going anywhere." > "Yeah, of course. I'm not goin' anywhere."
- [001A89D5]: "And sure, you and me, we haven't always seen eye-to-eye. But lately, lately things have just felt... right." > "And sure, you and me, we haven't always seen eye to eye. But lately... lately things have just felt... right."
- COMHancock [0012CE5E]: "Yeah. Course. This ain't pressing." > "Yeah. 'Course. This ain't pressing." (Bug #27038)
- [0012EEB9]: "Yeah, of course. I'm not going anywhere." > "Yeah, of course. I'm not goin' anywhere."
- [001A89D5]: "And sure, you and me, we haven't always seen eye-to-eye. But lately, lately things have just felt... right." > "And sure, you and me, we haven't always seen eye to eye. But lately... lately things have just felt... right."
- COMHancockIdles [0012626F]: "So, you got a ride of choice? I'm usually a Mentats Ghoul myself. Makes me feel intellectual." > "So, you got a ride of choice? I'm usually a Mentats ghoul, myself. Makes me feel intellectual." (Bug #27039)
- [0016FC36]: "You know, we figure out how to turn you Ghoul, we could do this long term. Something to think about." > "You know, we figure out how to turn you ghoul, we could do this long term. Somethin' to think about."
- [0016FC3B]: "So a Ghoul walks into a bar. Bartender says, "We don't serve Ghouls here." Ghoul says, "That's fine. Is the human fresh?"" > "So a ghoul walks into a bar. Bartender says, "We don't serve ghouls here." Ghoul says, "That's fine. Is the human fresh?""
- COMMacCready [0011CD8C]: "But you. You're different. We see eye-to-eye on almost everything." > "But you. You're different. We see eye to eye on almost everything." (Bug #27040)
- [0013654E]: "If you still love me, you'll change... if you don't... well... we'll just remain friends." > "If you still love me, you'll change... and if you don't... well... we'll just remain friends."
- COMMacCreadyTalk [001A2E8C]: "We're doing pretty good... starting to see eye-to-eye on a lot of things. Hope it lasts." > "We're doin' pretty good... startin' to see eye to eye on a lot of things. Hope it lasts." (Bug #27041)
- COMNick [00157839]: "All right then." > "All right, then." (Bug #27042)
- [0015FC42]: "I got some old memories, pre-war, faded to all heck, of guys dressed like this, doin' what I do." > "I got some old memories, pre-war, faded to all heck, of guys dressed like this... doin' what I do."
- [0015FC7E]: "This was long before I'd moved to town, but apparently, some gentleman-type shows up in Diamond City, heads down to Power Noodles." > "This was long before I'd moved to town, but apparently some gentleman type shows up in Diamond City, heads down to Power Noodles."
- [0015FCCD]: "So, who are you, Nick?" > "So... who are you, Nick?"
- [0015FCEE]: "Long story, but I hope it helps. You wanna get moving?" > "That was a long story, but I hope it helps. You wanna get movin'?"
- [0015FD11]: "They've cut you loose. Welcome to the Brave New World... with such people in it." > "They've cut you loose. Welcome to the brave new world... with such people in it."
- [001CB242]: "For as long as I can remember, I've been getting these... flashes." > "For as long as I can remember, I've been getting these, um... flashes." / "They're not bad. They're just..." > "They're not bad. They're just, um..." / "They're just this inescapable reminder. That I'm not the person I think I am. That I'm not a person at all." > "They're just this inescapable reminder... that I'm not the person I think I am. That I'm not a person at all." / "I'm just a machine, pretending to be human." > "I'm just a machine... pretending to be human."
- [03042FD0]: "Come to think of it, that was probably just after DiMA and I had fought... It was a confusing couple of weeks, all-around." > "Come to think of it, that was probably just after DiMA and I had fought... It was a confusing couple of weeks, all around."
- COMOldLongfellowIdle [0300F153]: "I'll be happy to carry any spirits you got. Course, I can't promise you'll get 'em back." > "I'll be happy to carry any spirits you got. 'Course, I can't promise you'll get 'em back." (Bug #27043)
- [0300F162]: "I'm so used to huntin' in the fog back home, sometimes I forget what a clear night looks like." > "I'm so used to huntin' in the Fog back home, sometimes I forget what a clear night looks like."
- [0300F176]: "Best way to take down a Deathclaw is to aim for the head. From a long way away, of course." > "Best way to take down a deathclaw is to aim for the head. From a long way away, of course."
- [0300F177]: "Everythin' you need to know 'bout a Deathclaw is right there in its name." > "Everything you need to know about a deathclaw is right there in its name."
- [0300F178]: "Not all Deathclaws are the same. They're all nasty, but some of 'em are real devils." > "Not all deathclaws are the same. They're all nasty, but some of 'em are real devils."
- [0300F19D]: "The Super Mutants with the bombs are the worst. One of them comes at you, start runnin'." > "The super mutants with the bombs are the worst. One of them comes at you, start a runnin'."
- [0300F19E]: "Thinkin' of Super Mutants as mindless brutes is a quick way to get dead." > "Thinkin' of super mutants as mindless brutes is a quick way to get dead."
- [0300F1A0]: "Best way of dealin' with Super Mutants is to slip past 'em." > "Best way of dealin' with super mutants is to slip past 'em."
- [0300F1B4]: "*Sniff* Foul down here, ain't it?" > "*sniff* Foul down here, ain't it?"
- [0300F84C]: "I'd rather die than be stuck in one of these rat-holes." > "I'd rather die than be stuck in one of these ratholes."
- [0300F864]: "Might just make a Far Harbor woman out of you yet cap'n." > "Might just make a Far Harbor woman out of you yet, cap'n."
- [03011E74]: "*Coughing*" > "*coughing*"
- [03011E75]: "*Heavy coughing* Damn fog's got in my lungs again." > "*heavy coughing* Damn Fog's got in my lungs again."
- COMPreston [000DDF0E]: "I know we haven't always seen eye-to-eye on everything. But I thought we'd gotten past that." > "I know we haven't always seen eye to eye on everything. But I thought we'd gotten past that." (Bug #27045)
- [000FAEBF]: "Since we've met, you've done some things that made me wonder if I had made a mistake in trusting you. I think I've been pretty clear about that." > "Since we've met, you've done some things that made me wonder if I'd made a mistake in trusting you. I think I've been pretty clear about that."
- COMQCIdles [0021A541]: "Turning yourself into a Super Mutant to survive the Glowing Sea. Can't say Doctor Virgil lacks ingenuity." > "Turning yourself into a super mutant to survive the Glowing Sea? Can't say Doctor Virgil lacks ingenuity." (Bug #27046)
- [0021C99C]: "You OK, boss? You're still you, right? You never know, Amari can really do a number on people's noggins." > "Hey. You okay, boss? You're still you, right? You never know, Amari can really do a number on people's noggins."
- COMStrongIdle [001339BB]: "Ugh, so bored. Strong want to smash something, anything!" > "Ugh... so bored. Strong want to smash something. Anything!" (Bug #27047)
- [001339C3]: "Look, human, useless human things. You like useless human things." > "Look, human... useless human things. You like useless human things."
- [001339DA]: "Not time to be careful, best to just keep moving." > "Not time to be careful. Best to just keep moving."
- [001339DB]: "Too many streets and buildings, sometimes Strong get confused." > "Too many streets and buildings. Sometimes Strong get confused."
- ConvGenericRaiderDungeonCleared [0009206D]: "Sounds like someone cleaned house over at Quincy Quarries. Slough and his Ghouls. They're gonna be picking up pieces of those folks for weeks." > "Sounds like someone cleaned house over at Quincy Quarries. Slough and his ghouls - they're gonna be picking up pieces of those folks for weeks." (Bug #27049)
- DialogueBunkerHill [0005FCF8]: "You give Raiders protection money?" > "You give raiders protection money?" (Bug #27050)
- [0005FCFF]: "So Bunker Hill just buys it's way out of problems?" > "So Bunker Hill just buys its way out of problems?"
- [00180110]: "World's a changing. But my deals aren't." > "World's a changin'. But my deals aren't."
- [0018010E]: "If it ain't the general of the whole god-damned Minutemen. Should I salute? Surely, you can spare some caps at my little store." > "If it ain't the General of the whole goddamned Minutemen. Should I salute? Surely, you can spare some caps at my little store?"
- DialogueCovenant [0008B3FD]: "You're going to like it here. Everyone in Covenant is so friendly and really wants to help." > "You're gonna like it here. Everyone in Covenant is so friendly and really wants to help." (Bug #27051)
- DialogueDiamondCity [0001DA84]: "A synth. As in, "synthetic person"? Those... things the Institute makes?" > "A synth. As in "synthetic person." Those... things the Institute makes." (Bug #27052)
- [0001DAAA]: "We buy and sell anything and everything. Seven days a week. Twenty-four hours a day." > "We buy and sell anything and everything. 7 days a week. 24 hours a day."
- [0005677C]: "Diamond City Surplus! Open twenty-four hours!" > "Diamond City Surplus! Open 24 hours!"
- [00056780]: "Twenty-four hour service, only at Diamond City Surplus!" > "24 hour service, only at Diamond City Surplus!"
- [00085118]: "What a rat hole..." > "What a rathole..."
- [00141936]: "I'm looking for work." > "I'm lookin' for work."
- DialogueDiamondCityGenericNPCs [00017C02]: "If you don't live here, you ain't nobody, got it?" > "If you don't live here, you ain't nobody. Got it?" (Bug #27053)
- DialogueDiamondCitySharedQuestion [0001DA53]: "What kind of business you running here, anyway?" > "What kind of business are you running here, anyway?" (Bug #27054)
- DialogueDrinkingBuddy [001A00CB]: "Oi- we don't serve your type in here!" > "Oi, we don't serve your type in here!" (Bug #27055)
- DialogueFinchFarm [00045BE5]: "Gonna be hard letting go of Jake." > "Gonna be hard lettin' go of Jake." (Bug #27056)
- [00045BE6]: "Only thing worse than the Raiders is those Forged fanatics at the ironworks." > "Only thing worse than the raiders is those Forged fanatics at the ironworks."
- [00045BE8]: "You know what farming is? Back-breaking work from dawn to dusk." > "You know what farmin' is? Backbreaking work from dawn to dusk."
- [00045BEA]: "Jake was such a solitary boy, growing up. I should have done more to reach out to him." > "Jake was such a solitary boy growin' up. I should have done more to reach out to him."
- [0011A088]: "Mister Finch." > "Mr. Finch."
- [00161F04]: "Looking to trade? Or did you come here to admire the Commonwealth's largest collection of junk?" > "Lookin' to trade? Or did you come here to admire the Commonwealth's largest collection of junk?"
- DialogueGenericDoctors [0005FC17]: "I need some supplies, doctor." > "I need some supplies, Doctor." (Bug #27057)
- [0005FC1C]: "Hey again. Working on a slogan for the surgery. Thinking, "The doctor is in. Pain is out." Hmm... might be false advertising. Let's just talk shop." > "Hey again. Workin' on a slogan for the surgery. I'm thinkin', "The doctor is in. Pain is out." Eh... that might be false advertising. Let's just talk shop."
- [0005FC1D]: "Hello again. Let me take a look at you. See where it hurts." > "Hey. Let me take a look at you... and see where it hurts."
- [00079253]: "Hear anything, doctor?" > "Hear anything, Doctor?"
- [00079254]: "What's new, doc?" > "What's new, Doc?"
- [00079255]: "Any news out there, doctor?" > "Any news out there, Doctor?"
- [000BDA83]: "I'm very busy, unless you need my medical expertise - please bother someone else." > "I'm very busy. Unless you need my medical expertise - please bother someone else."
- [0012FCA1]: "You have some sort of medical problem here? Or are you just yanking my chain." > "You have some sort of medical problem here, or are you just yankin' my chain?"
- [0012FCC7]: "Am I doctor? Let me show you my degree from the school of "Saving Wise Asses Like You."" > "Am I a doctor? Let me show you my degree from the school of "Saving Wise Asses Like You.""
- [0013A053]: "Do you get a lot of patients in the Vault?" > "Do you get a lot of patients in the vault?"
- DialogueGenericPlayer [000179DE]: "Uch.." > "Uch…" (Bug #27059)
- [000179DF]: "*Sigh*" > "*sigh*"
- DialogueGoodneighbor [00024AED]: "I've got a weapon here for every situation. Hunting, protection, cold blooded murder, hot blooded murder." > "I've got a weapon here for every situation. Hunting, protection, cold-blooded murder, hot-blooded murder." (Bug #27062)
- [00065F4B]: "Where did the Memory Loungers come from, you ask? *chuckle* Well, a girl's gotta have her secrets." > "Where did the memory loungers come from, you ask? *chuckle* Well, a girl's gotta have her secrets."
- [00075119]: "Ghoul? What's a Ghoul?" > "Ghoul? What's a ghoul?"
- [0007511A]: "What's it like, you know, being a Ghoul?" > "What's it like, you know, being a ghoul?"
- [00075E80]: "Who..? What.. are you?" > "Who...? What are you?"
- [00075E81]: "You're an Assaultron?" > "You're an assaultron?"
- [00075E82]: "So what kind of weapons do you have?" > "So, what kind of weapons do you have?"
- [00108F4F]: "The Memory Loungers are complex pieces of equipment. Please don't lean on, jump on, or kick them." > "The memory loungers are complex pieces of equipment. Please don't lean on, jump on, or kick them."
- [00108F51]: "Don't bother asking me about how the Memory Loungers work. I don't have time to teach the years of neural physiology it would take to understand." > "Don't bother asking me about how the memory loungers work. I don't have time to teach the years of neural physiology it would take you to understand."
- [0010B66A]: "Actually, I already took care of those Super Mutants." > "Actually, I already took care of those super mutants."
- [0010B66F]: "Tangle with Super Mutants? No thanks." > "Tangle with super mutants? No thanks."
- [0010B670]: "Super Mutants have taken over the old Boston Public Library. I got a lot of fond memories of that place from when I was a girl and... human..." > "Super mutants have taken over the old Boston Public Library. I got a lot of fond memories of that place from when I was a girl and... human..."
- [0010B674]: "What's a Super Mutant?" > "What's a super mutant?"
- [0010B678]: "Sorry. Not enough. Guess that library's going to be Super Mutant central from now on." > "Sorry. Not enough. Guess that library's gonna be super mutant central from now on."
- [0010B67F]: "A lot of those prewar buildings have automated security. Robots, turrets, that kind of thing. Lot of computers too." > "A lot of those pre-war buildings have automated security. Robots, turrets, that kind of thing. Lot of computers too." / "Hope you take the job. You might not believe this, but I was a shy child. Books were like my best friends growing up." > "Hope you take the job. You might not believe this, but I was a shy child. Books were like my best friends growin' up."
- [0016A47D]: "No accounting for taste, I guess." > "No accountin' for taste, I guess."
- [001AC130]: "I... don't think that would be a good idea. Something else I can help you with?" > "I don't think that would be a good idea. Something else I can help you with?"
- DialogueGoodneighborGenericNPCs [0017DAA3]: "You see that big explosion? Over at CIT? They say that's where the Institute got started..." > "You see that big explosion? Over at C.I.T.? They say that's where the Institute got started…" (Bug #27063)
- DialogueGoodneighborGuards [0017DAA6]: "So, the big kaboom hits old CIT. I hope the stories are true, and the Institute got what was comin' to 'em." > "So, the big kaboom hits old C.I.T. I hope the stories are true, and the Institute got what was comin' to 'em." (Bug #27064)
- DialogueInstituteShaunKid [00163276, 001AB240, 001AB241, 001AB242, 001AB243, 001AB244, 001AB245, 001AB246, 001AB247]: "Already Have One" > "Already have one" (Bug #27066)
- [00163277]: "Sure Thing" > "Sure thing"
- DialogueInstituteShaunKid [00163278]: "Hey dad, can you do something for me?" > "Hey, Dad. Can you do something for me?" (Bug #27066)
- [00163279]: "Hey mom, can you do something for me?" > "Hey, Mom. Can you do something for me?"
- [0016329F]: "I'd love to have a Biometric Scanner to take apart." > "I'd love to have a biometric scanner to take apart."
- [001632A1]: "If you could find me a Hot Plate, I'd love to take it apart." > "If you could find me a hot plate, I'd love to take it apart."
- [001632A3]: "If you could bring me a Sensor Module, I could take it apart and use it for stuff." > "If you could bring me a sensor module, I could take it apart and use it for... stuff."
- [001632A4]: "I could really use an old telephone. They've got all sorts of neat parts in 'em." > "I could really use an old telephone. They've got all sorts of neat parts in them."
- [001632A5]: "Think you could find an old vacuum tube? I'm building something and that might be helpful." > "Think you could find me an old vacuum tube? I'm building something, and it might be helpful."
- [001632A6]: "Thanks dad!" > "Thanks, Dad!"
- [001632A7]: "Thanks mom!" > "Thanks, Mom!"
- [001632AA]: "Sorry kid. I've got more important things to worry about." > "Sorry, kid. I've got more important things to worry about."
- [001632AE]: "Next time you're above ground, can you look for something for me? I wanna try building some new stuff." > "Next time you're above ground, can you look for something? I wanna try building some new stuff."
- [001632AF]: "Next time you're out doing stuff, can you look for something for me? I wanna try building some new stuff." > "Next time you're out doing stuff, can you look for something? I wanna try building some new things."
- [001AC342]: "Never mind, I guess. We can talk about it some other time." > "Never mind, I guess. We could talk about it some other time."
- [001AC343]: "Before I forget... Father, uhh, he told me to give this to you. I didn't listen to it, so I dunno what it says, but I think it's important." > "Oh, before I forget... Father, uh, he told me to give this to you. I didn't listen to it, so I don't know what it says, but I think it's important."
- DialogueInstShaunKidSharedGreet001: "I just wanted you to know... I love you, mom." > "I just wanted you to know... I love you, Mom." (Bug #27067)
- DialogueInstShaunKidSharedGreet002: "I just wanted you to know... I love you, dad." > "I just wanted you to know... I love you, Dad." (Bug #27068)
- DialogueInstShaunKidSharedGreet003: "I sure do miss you when you leave, mom. But it's always great when you come back!" > "I sure do miss you when you leave, Mom. But it's always great when you come back!" (Bug #27069)
- DialogueInstShaunKidSharedGreet004: "I sure do miss you when you leave, dad. But it's always great when you come back!" > "I sure do miss you when you leave, Dad. But it's always great when you come back!" (Bug #27070)
- DialogueInstShaunKidSharedGreet007: "Can't you feel it, mom? It's like everyone has... hope. Like everything's just going to be okay." > "Can't you feel it, Mom? It's like everyone has... hope. Like everything's just gonna be okay." (Bug #27071)
- DialogueInstShaunKidSharedGreet008: "Can't you feel it, dad? It's like everyone has... hope. Like everything's just going to be okay." > "Can't you feel it, Dad? It's like everyone has... hope. Like everything's just gonna be... okay." (Bug #27072)
- DialogueInstShaunKidSharedCOM002: "Deacon's cool... and tough. He's just like you, dad!" > "Deacon's cool... and tough. He's just like you, Dad!" (Bug #27073)
- DialogueInstShaunKidSharedCOM019: "I really hope Dogmeat has puppies some day! But first he'd need to meet a lady dog, right?" > "I really hope Dogmeat has puppies someday! But first he'd need to meet a lady dog, right?" (Bug #27075)
- DialogueRailroad [00066EF7]: "You guys are all... well, no one's ever stuck their neck out for me." > "It's just that... You guys are all... Well, no one's ever stuck their neck out for me." (Bug #27078)
- [0018465D]: "Our safe houses are bursting with synths. If you're up for it, we could use your help in smuggling them out of the Commonwealth." > "Our safehouses are bursting with synths. If you're up for it, we could use your help in smuggling them out of the Commonwealth."
- [0018468F]: "Synths OK?" > "Synths okay?" / "Did the synths make it out OK?" > "Did the synths make it out okay?"
- [001846B0]: "Everyone's all, "You've been hittin' the chems way too hard." But I got my eyes open, I see." > "Everyone's all, "You've been hittin' the chems way too hard." But I got my eyes open. I see."
- DialogueRailroadGenericNPCs [0017FCD5]: "I... I.. It's a real pleasure to me you." > "I... It's a real pleasure to meet you." (Bug #27079)
- DialogueSanctuaryHills [00157F40]: "Don't take offense to Marcy, she's working through the loss in her own way." > "Don't take offense to Marcy. She's working through the loss in her own way." (Bug #27080)
- [0015BDF1]: "This place is really coming together, huh? I can't take all the credit." > "This place is really comin' together, huh? I can't take all the credit."
- DialogueTheSlog [00047805]: "It quite a place, isn't it?" > "It's quite a place, isn't it?" (Bug #27081)
- DialogueVault81 [000D3FBA]: "All right then. But come back if you change your mind." > "All right, then. But come back if you change your mind." (Bug #27082)
- [0010922D]: "Fusion Cores? Must be for somethin' high tech. I was hopin' for a crate of Mutfruit myself." > "Fusion cores? Hmph. Must be for somethin' high-tech. I was hopin' for a crate of mutfruit myself." / "Quickest way to boost morale around here? Have my Mary whip up a bunch of her famous Mutfruit pies." > "Quickest way to boost morale around here? Have my Mary whip up a bunch of her famous mutfruit pies."
- [0010922E]: "I gave some Fusion Cores to the Overseer." > "I gave some fusion cores to the Overseer."
- [00109235]: "I figured someone put in a request with her if we got a new face in the Vault." > "I figured someone put in a request with her if we got a new face in the vault."
- [0010923A]: "Another new face in the Vault, eh? What is it we're needin' now, fella?" > "Another new face in the vault, eh? What is it we're needing now, fella?"
- [0010923E]: "Ha! Gwennie let in a good one. That sense of humor is just what this Vault needs." > "Haha! Gwennie let in a good one. That sense of humor is just what this vault needs."
- [00163A31]: "Ok, but I don't want to catch you wasting away." > "Okay, but I don't want to catch you wasting away."
- [0016C8B6]: "Another new face in the Vault, eh? What is it we're needin' now, missy?" > "Another new face in the vault, eh? What is it we're needing now, missy?"
- [0016D7DD]: "Well, I best be getting' back to it. Don't want the old lady on me again. 62 years old and still fiery as ever." > "Well, I best be gettin' back to it. Don't want the old lady on me again. 62 years old and still fiery as ever."
- [0019CDB9]: "Hey, you try telling that to Erin and breaking a little girl's heart. I didn't realize my wife was so cold blooded." > "Hey, you try tellin' that to Erin and breakin' a little girl's heart. I didn't realize my wife was so cold-blooded."
- [001B2D7C]: "Well, I best be getting' back to it." > "Well, I best be gettin' back to it."
- DLC01COMRObotCompanionTalk [01001050]: "Warning: there will be an irreversible ten-second countdown followed by detonation. Recommend moving to a safe distance." > "Warning: There will be an irreversible ten second countdown followed by detonation. Recommend moving to a safe distance." (Bug #27083)
- DLC03AcadiaM01 [030169DF]: "I've told you everything I know, alright? You think I wanted this to happen? Well I didn't!" > "I've told you everything I know, alright? You think I wanted this to happen? Well, I didn't!" (Bug #27084)
- [030169EE]: "Okay, I believe you, but keep it down, alright? That's real private information." > "Okay, I believe you... but keep it down, alright? That's real private information."
- [030169F6]: "Yeah? Well that's not something I talk about with outsiders, so you can either buy something, or move along." > "Yeah? Well, that's not somethin' I talk about with outsiders, so you can either buy somethin' or move along."
- DLC03AcadiaDialogue [0300720B]: "Hell-hole" > "Hellhole" / "The term "Hell-hole" comes to mind." > "The term "hellhole" comes to mind." (Bug #27085)
- [030381BA]: "It was originally a place of science. I like that about it; feels like home, in a way." > "It was originally a place of science. I like that about it... feels like home, in a way." / "I don't mean the Institute when I say "home"... More that, oh I don't know... that abstract feeling of belonging someplace." > "I don't mean the Institute when I say "home"... More that, oh, I don't know... that abstract feeling of belonging someplace."
- [03049228]: "Those poor, misguided souls. Following "atom" into what... a big glowing cloud of nothing. Such a pity." > "Those poor, misguided souls. Following "Atom" into what... a big glowing cloud of nothing. Such a pity."
- [0304B235]: "I did notice a locked chest that I couldn't open. Maybe the last one was in there - do you have the key?" > "I did notice a locked chest that I couldn't open. Maybe the last one was in there. Do you have the key?"
- [0304EACB]: "You... You already told her, didn't you? That's why she won't come back in, why she won't look me in the eye." > "You... You already told her, didn't you? That's why she won't come back in... why she won't look me in the eye."
- [0304EACC]: "Do me a favor: don't say anything to her. I can live with the guilt; she shouldn't have to." > "Do me a favor... don't say anything to her. I can live with the guilt... she shouldn't have to."
- [0304EACE]: "I don't have Institute-level technology here. There were complications. And now... Well, now she's Jule. She's broken, but she's alive." > "I don't have Institute level technology here. There were complications. And now... Well, now she's Jule. She's broken, but she's alive."
- [0304F100]: "Maybe some day, more places in the world will accept us for who we are." > "Maybe someday, more places in the world will accept us for who we are."
- DLC03Acadia_RR [030203E6]: "Beyond that... Well, it'd be enough to know we have someplace we can send synths looking for a way out of the Commonwealth." > "Beyond that... well, it'd be enough to know we have someplace we can send synths looking for a way out of the Commonwealth." (Bug #27086)
- DLC03AcadiaM01 [03027B68]: "Fresh meat crawling in from the Fog? Don't care if it's Mirelurk or man..." > "Fresh meat crawlin' in from the Fog? Don't care if it's mirelurk or man…" (Bug #27087)
- DLC03AcadiaM02 [030404B8]: "Somethin' she did the last time she was in the Commonwealth got the Institute's attention, and they're on her trail." > "Something she did the last time she was in the Commonwealth got the Institute's attention... and they're on her trail." (Bug #27088)
- DLC03AcadiaM03 [0004B209]: "I'm not entirely sure, to be honest. Trappers, Fog Crawlers... there's no end to what's out there. And what might still be out there." > "I'm not entirely sure, to be honest. Trappers, fog crawlers... there's no end to what's out there. And what might still be out there." (Bug #27089)
- DLC03AcadiaM04 [0304BA58]: "All right, spill it. What's going on?" > "All right, spill it. What's goin' on?" (Bug #27090)
- [0304D140]: "All right, look. This is a real shit-show, but telling Jule... It doesn't do her any good. Just hand over the note you found, and let's call this a day." > "All right, look. This is a real shitshow, but tellin' Jule... it doesn't do her any good. Just hand over the note you found, and let's call this a day."
- [0304D193]: "Shit. This is not what I wanted.... Okay, fine. Tell her, see what happens. Live with that guilt." > "Shit. This is not what I wanted... Okay, fine. Tell her, see what happens. Live with that guilt."
- DLC03_ADV017 [0302F070]: "Hm.. maybe." > "Hmm... maybe?" (Bug #27091)
- [0302F094]: "Just let it go. No point crying over what's done." > "Just... let it go. No point in cryin' over what's done."
- [0302F0A5]: "Hm..." > "Hmm..."
- [0302F0A7]: "Yeah, you're good." > "Yeah... you're good."
- [0302F0A9]: "Yeah. As guard dogs. Not all can be trained though. Most are used to being kicked or shot at." > "Yeah. As guard dogs. Not all can be trained, though. Most are used to bein' kicked or shot at." / "I can only manage a few at a time though, so unless I find a new home for one of them, I can't really take on any more." > "I can only manage a few at a time, though, so unless I find a new home for one of 'em, I can't really take on any more."
- [0302F0D8]: "Appologize about dogs" > "Apologize about dogs"
- [0304E75D]: "I just... started seeing things differently when we came to the island and I couldn't stand how the other super mutants act to humans." > "I just... started seein' things differently when we came to the island, and... I couldn't stand how the other super mutants act to humans." / "I keep to my self up here and train my dogs. Do a bit of trade with people too. At least those that don't open fire on me." > "I keep to myself up here and train my dogs. Do a bit of trade with people too. At least those that don't open fire on me."
- [0304E767]: "Started seeing things more clearly when we came here. Who knows, maybe it's the fog. I just don't see what the point of us all killing each other is." > "Started seein' things more clearly when we came here. Who knows, maybe it's the Fog. I just don't see what the point of us all killin' each other is."
- DLC03CoA_DialogueNucleus [03006BAE]: "Far Harbor's a hell hole. I'd wipe it out." > "Far Harbor's a hellhole. I'd wipe it out." (Bug #27092)
- [03007594]: "All right then. Take care of yourself." > "All right, then. Take care of yourself."
- DLC03CoA_DialogueNucleusArchemist [0304D57A]: "Ah. The latest addition to... our little family. Welcome, child. If you are in need of aid... you've come to the right place." > "Ah. The latest addition to our, uh... little family. Welcome, child. If you are in need of aid you've come to the right place." (Bug #27093)
- DLC03_COMOldLongfellow [03015400]: "Well, I've got my gun, my drink an' my wits. That's all I've ever needed." > "Well, I've got my gun, my drink, an' my wits. That's all I've ever needed." (Bug #27094)
- [030154E3]: "Hm." > "Hmm…"
- DLC03DialogueFarHarbor [03005C23]: "Free beer for you. Ha!" > "Free beer for ya. Haha!" (Bug #27095)
- [03005C47]: "It's alive. You walk inland, and it'll blanket you up in no time. And if the clickety-click of the geiger don't get you..." > "It's alive. You walk inland, and it'll blanket you up in no time. And if the clickety-click of the Geiger don't get you..."
- [03005C4E]: "Instead we let them in. And all in secret from wherever they're holed up, they've been feeding the Fog. Getting it stronger." > "Instead, we let 'em in. And all in secret from wherever they're holed up, they've been feeding the Fog. Getting it stronger." / "Strong enough to push all of us out of our homesteads, further and further until it's a wonder we're not all drowned in the ocean." > "Strong enough to push us all out of our homesteads... further and further until it's a wonder we're not all drowned in the ocean."
- [03005C4F]: "Look, in my daddy's time, the Fog was a nuisance. Something you avoided." > "Look, in my daddy's time, the Fog was a nuisance. Somethin' you avoided."
- [03007F53]: "This island... It... it has taken my husband. It has taken everything." > "This island... It has taken my husband. It has taken everything."
- [03007F86]: "You heard what? Ha. That's hilarious." > "You heard what? Heh. That's hilarious."
- [03007F87]: "I have no idea what you're talking about. Sorry." > "I have no idea what you're talkin' about. Sorry."
- [03007F88]: "Just a guy trying to make a few caps." > "Just a guy tryin' to make a few caps." / "Speaking of which... Buying anything?" > "Speakin' of which... Buyin' anything?"
- [0303F9D8]: "Don't let the island catch you offguard. Buy my guns!" > "Don't let the island catch you off guard. Buy my guns!"
- [0303F9E3]: "Fortify your gut against the Fog... with whiskey. Ha!" > "Fortify your gut against the Fog... with whiskey. Haha!"
- [03044A0B]: "What? Oh yes, trade." > "What? Oh yeah, trade."
- [030450ED]: "The island plays no favorites. Just ask the Children of Atom that. Ha!" > "The island plays no favorites. Just ask the Children of Atom that. Hahaha!"
- DLC03DialogueFarHarborGenericNPCs [030089DA]: "You're one of them Vault people? With the funny suits?" > "You're one of them vault people? With the funny suits?" (Bug #27096)
- [030089DF]: "Woah. Now that's some firepower there." > "Whoa. Now that's some firepower there."
- [030089E7]: "You think the Fog's bad during the day. Night time... Whew." > "You think the Fog's bad during the day. Nighttime... Whew."
- [030089EB]: "Never look a Trapper in the eyes. They're... somethin' else." > "Never look a trapper in the eyes. They're... somethin' else."
- [030089EC]: "A mainlander like you stands no chance against the Crawlers." > "A mainlander like you stands no chance against the crawlers."
- [030450AC]: "I hope Avery - or whatever she was - does alright." > "I hope Avery... or whatever she was... does alright."
- [03014214]: "The Mirelurks got nothing on the Fog. Don't say I didn't warn you." > "Mirelurks got nothing on the Fog. Don't say I didn't warn you."
- DLC03DialogueV118 [03044B74]: "Hello Detective, did you need something?" > "Hello, Detective. Did you need something?" (Bug #27097)
- [030493DC]: "Ok, I'll let you go" > "Okay, I'll let you go" / "Ok, I'll let you go." > "Okay, I'll let you go."
- [0304B148]: "Yes of course it matters! The man is a murderer, we need to know if he is still at large!" > "Yes, of course, it matters! The man is a murderer, we need to know if he is still at large!"
- [0304B160]: "Ah, it appears the jig, as they say, is up." > "Ah. It appears the jig, as they say, is up."
- [0304B16F]: "Something sounded exciting, Detective." > "Ooh. Something sounded exciting, Detective."
- [0304F086]: "Thank goodness that's over. Did you need something Detective?" > "Thank goodness that's over. Did you need something, Detective?"
- [0304F087]: "That was quite the commotion. Did you need something Detective?" > "That was quite the commotion. Did you need something, Detective?"
- DLC03FarHarborFF01 [03025042]: "You must not be big on earnin' caps either, cause I was about to offer you a job. Oh well, too bad for you." > "You must not be big on earnin' caps either, 'cause I was about to offer you a job. Oh well, too bad for you." (Bug #27098)
- [03025048]: "Oh, you think that now, but by the time you've heard my tale, you might not be so sure." > "Oh... you think that now, but by the time you've heard my tale, you might not be so sure."
- [0302504B]: "But you, you're new here. It'll never see you coming." > "But you, you're new here. It'll never see you comin'."
- [03025051]: "You're that mainlander who just got here. Better watch yourself, cause this island sees and hears everything you do." > "You're that mainlander who just got here. Better watch yourself, 'cause this island sees and hears everything you do."
- [03025052]: "You want to take your time thinking about it, fine, just tell me when it's done." > "You want to take your time thinkin' about it? Fine. Just tell me when it's done."
- [03025055]: "It was lumber and fishing that made the Daltons rich, but they got greedy. Took too much from the island." > "It was lumber and fishin' that made the Daltons rich, but... they got greedy. Took too much from the island."
- [0302505A]: "Petey was my cousin. He was a good lad, never caused trouble. He thought all those freckles brought him luck but... well, not so much." > "Petey was my cousin. He was a good lad, never caused trouble. He thought all those freckles brought him luck, but... well, not so much." / "Course those ferals are still out there, waiting to kill the next poor fool who comes along. Damn shame, that." > "'Course those ferals are still out there, waiting to kill the next poor fool who comes along. Damn shame, that."
- [0302505B]: "Let me guess: I'm the mysterious stranger who's going to help you avenge your family." > "Let me guess... I'm the mysterious stranger who's gonna help you avenge your family."
- [0302E05B]: "Ah, but now our story takes an unexpected turn. A mysterious stranger comes to Far Harbor, someone strong, someone capable." > "Ah... but now our story takes an unexpected turn. A mysterious stranger comes to Far Harbor. Someone strong, someone capable." / "With the stranger's help. the last living Dalton finally has a chance to avenge her bloodline once and for all!" > "With the stranger's help, the last living Dalton finally has a chance to avenge her bloodline once and for all!"
- [0302E05C]: "I should know. I watched the island tear down the greatest family that ever set foot in Far Harbor. It's a tale of greed, blood and vengeance." > "I should know. I watched the island tear down the greatest family that ever set foot in Far Harbor. It's a tale of greed, blood, and vengeance."
- [0302F576]: "My late husband Daniel was the best fisherman this island ever saw. He and his crew had a favorite fishing spot out by Brooke's Head Lighthouse." > "My late husband, Daniel, was the best fisherman this island ever saw. He and his crew had a favorite fishing spot out by Brooke's Head Lighthouse." / "One day, a day I'll never forget, I see Danny's boat pulling up with his crewmen all shouting and carrying on." > "One day, a day I'll never forget, I see Danny's boat pullin' up with his crewmen all shoutin' and carryin' on." / "Turns out some Trappers moved into the lighthouse, no doubt because the island told them to. They're all crazier than a bag of Molerats." > "Turns out some trappers moved into the lighthouse, no doubt because the island told them to. They're all crazier than a bag of mole rats." / "Their leader was having a little target practice. Shot Danny right between the eyes. Killed him just like that." > "Their leader was havin' a little target practice. Shot Danny right between the eyes. Killed him just like that." / "You go get that son of a bitch. You make him pay for doing the island's bidding!" > "You go and get that son of a bitch. You make him pay for doin' the island's bidding!"
- DLC03FarHarborFF02 [03023B14]: "I was hoping you might go have a look. If... the worst happened, maybe you could get those Fog Condensers back online." > "I was hoping you might go have a look. If... the worst happened, maybe you could get those fog condensers back online." (Bug #27099)
- [03023B1A]: "Those Fog Condensers are back online." > "Those fog condensers are back online."
- [03023B1B]: "We had a bad storm not long before you got here, and it must have damaged the Fog Condensers that protect the road to the purifier." > "We had a bad storm not long before you got here, and it must have damaged the fog condensers that protect the road to the purifier." / "I sent Howard Dunbar out to fix them. He was out there when the Mirelurks hit us, and I'm afraid they might have got him, too." > "I sent Howard Dunbar out to fix them. He was out there when the mirelurks hit us, and I'm afraid they might have got him too."
- [0302F4FF]: "What exactly are these Fog Condensers? How do they work?" > "What exactly are these fog condensers? How do they work?"
- [0302F500]: "The Fog Condensers need their power modules replaced, but Howard took the only spares we had." > "The fog condensers need their power modules replaced, but Howard took the only spares we had." / "Either way, you're going to have to find him first." > "Either way, you're gonna have to find him first."
- [0302F501]: "Am I going to need any tools or parts if I have to make these repairs on my own?" > "Am I gonna need any tools or parts if I have to make these repairs on my own?"
- [03030EAD]: "Remember, head south out of town. You'll find the Fog Condensers along the road. You can't miss them." > "Remember, head south out of town. You'll find the fog condensers along the road. You can't miss them."
- [03030EB1]: "We need those Fog Condensers working as soon as possible." > "We need those fog condensers working as soon as possible."
- DLC03FarHarborFF03a [0300AA97]: "And keep those blasted crabs out for good." > "And keep those blasted crabs out... for good." (Bug #27100)
- [03045FAA]: "Keep looking then!" > "Keep looking, then!"
- [03045FAC]: "He left the Harbor recently, so every thing that's there is fair salvage." > "He left the Harbor recently, so everything that's there is fair salvage."
- DLC03FarHarborM01 [0300F0F0]: "So in my book, he's not a mainlander any more." > "So in my book, he's not a mainlander anymore." (Bug #27101)
- [0300F0F1]: "So in my book, she's not a mainlander any more." > "So in my book, she's not a mainlander anymore."
- DLC03FarHarborS01 [0300AA85]: "Mitch sent him some of the... Fog Condensers? So he might still be alive; he's safe from the Fog." > "Mitch sent him some of the... fog condensers? So he might still be alive. He's safe from the Fog." (Bug #27102)
- [0300AA87]: "Crazier than a bag full of starved Mole Rats, he is." > "Crazier than a bag full of starved mole rats, he is."
- DLC03HolotapesQuest [03008AEA]: "My handle is going to be... Let's go with Ohm's Law." > "My handle is going to be... Let's go with... Ohm's Law." (Bug #27103)
- [03008B16]: "Project log. Radiation King television. Mom says these things actually used to broadcast pictures and sounds back before the War." > "Project log. Radiation King television. Mom says these things actually used to broadcast pictures and sounds back before the war." / "Of course she wasn't too happy when I asked if we could make a trip out there. *sigh* I'm getting off track." > "Of course, she wasn't too happy when I asked if we could make a trip out there. *sigh* I'm getting off track." / "I managed to repair the vacuum tubes and got the power working again, but, well it's not like there's any working signal for this thing to receive." > "I managed to repair the vacuum tubes and got the power working again, but... well, it's not like there's any working signal for this thing to receive." / "I'm just going to start stripping this thing for parts moving forward." > "I'm... just going to start stripping this thing for parts moving forward."
- [030098F3]: "Project log. Um... Myself. I never really thought about who or... what I am, but... God, where do I start?" > "Project log. Um... myself. I never really thought about who or... what I am, but... God, where do I start?" / "The radio. I was right about the range. I managed to get a signal. A strong signal, from up north." > "The radio. I was right about the range. I managed to get a signal. A strong signal from up north." / "There's a group of people up there. They say they're all synths, synthetic people. Made by the Institute." > "There's a group of people up there. They say they're all synths... synthetic people. Made by the Institute." / "It sounds wonderful, but ... then they started asking about me. And some questions came up. Questions I don't have answers to." > "It sounds wonderful, but ... then they started asking about me, and... some questions came up. Questions... I don't have answers to." / "I... I'm going to go. To meet with these synths. I... I have to know the truth about myself." > "I... I'm going to go. To meet these synths. I... I have to know the truth about myself." / "They've told me to sail up North to a town called Far Harbor. I can make my way to them from there." > "They've told me to sail up north to a town called Far Harbor. I can make my way to them from there."
- [0301E402]: "I've discovered a curious record inside the prewar data files of this submarine base." > "I've discovered a curious record inside the pre-war data files of this submarine base."
- [0301FAF4]: "Is it... is it going to be painful?" > "Is it... Is it going to be painful?"
- [0302F2F9]: "I'm ready. I just... wish I could say goodbye to everyone." > "I'm ready. I just... I wish I could say goodbye to everyone."
- [0302F2FC]: "Did she have to die? The woman I'm replacing? God... She looks so peaceful lying there..." > "Did she have to die? The... the woman I'm replacing? God... she looks so peaceful lying there..."
- [0302BF08]: "After we closed up for the night, Matt and I split a couple of pitchers while cleaning the pinsetters and we got to talking about Thomas." > "After we closed up for the night, you know, Matt and I split a couple of pitchers while cleanin' the pinsetters, and we got to talkin' about Thomas." / "I just can't believe he's gonna be stuck in a wheelchair for the rest of his life." > "I... I just can't believe he's gonna be stuck in a wheelchair for the rest of his life." / "And now he ain't never gonna have the chance to bowl that perfect game he's been so close ta." > "And now... he ain't never gonna have the chance, you know, to bowl that perfect game he's been so close ta." / "So it's like quarter of three and we're shootin the balls back up the return and checking the motors and all and we get this this really good idea!" > "So it's like quarter of three and we're shootin' the balls back up the return and checkin' the motors and all and we get this... you know, this really good idea!" / "Thomas's arms still work. So maybe we could use one them ball returns, but hook it up to a stronger motor and mount it on a board or something." > "Well, Thomas's arms still work. So maybe we could use one them ball returns, but hook it up to a stronger motor and mount it on a board or somethin'." / "He could launch the balls out of it and down the lane! It'd be like an awesome bowling gun!" / "He could launch the balls out of it, yeah, and down the lane! It'd be like a... like an awesome bowling gun! Yeah... Yeah..."
- [0303675A]: "Additional data appended. "Armor Shipments Tracking Information." Coordinates downloaded." > "Additional data appended. "Armor shipments tracking information." Coordinates downloaded."
- DLC03MQ01 [0300A189]: "I only made the trip to Far Harbor once, when I was a boy. All I remember is that my father didn't want to stay long. Something about the air being bad." > "I only made the trip to Far Harbor once... when I was a boy. All I remember is that my father did not want to stay long. Something about the air being bad." (Bug #27104)
- [03016E0A]: "But why would she leave without telling us? Maybe we... No... never mind... I don't want to waste your time..." > "But why would she leave without telling us? Maybe we... No, never mind. I don't want to waste your time..."
- [030185F9]: "Did you find where Kasumi went, detective?" > "Did you find where Kasumi went, Detective?"
- DLC03MQ02 [030145FC]: "Mainlanders ain't nothing but trouble." > "Mainlanders ain't nothin' but trouble." (Bug #27105)
- [03016646]: "Another Commonwealth traveler looking for Acadia, then." > "Ah, another Commonwealth traveler looking for Acadia, then."
- [03016650]: "Some sort of detective, huh? Well, she came through, all right." > "Some sort of detective, huh? Well, she came through here, all right."
- [03016653]: "But Allen's got a point, not all visitors have good intentions. So, what's your business here?" > "But Allen's got a point... not all visitors have good intentions. So, uh, what's your business here?"
- [03016655]: "*sigh* Sorry, you've caught us during a... difficult time." > "Uh, sorry. You've caught us during a... a difficult time."
- [03016661]: "Are you lost? This is Far Harbor. We... don't get many visitors around here." > "Are you lost? This is Far Harbor. We... we don't get many visitors around here."
- [030167D7]: "They've done some good turns for us islanders. The Fog Condensers, most especially." > "They've done some good turns for us islanders. The fog condensers, most especially."
- [030167FD]: "Figured I'd have to take care of the lot of them. Might just make a proper Far Harborman out of you. *Chuckle*" > "Figured I'd have to take care of the lot of them. Might just make a proper Far Harborman out of you. *chuckle*"
- [030167FE]: "Figured I'd have to take care of the lot of them. Might just make a proper Far Harborwoman out of you. *Chuckle*" > "Figured I'd have to take care of the lot of them. Might just make a proper Far Harborwoman out of you. *chuckle*"
- [03016801]: "Please... Lend a hand around town, if you're able. Even if it's slapped away, people like the Mariner and Cassie and others need help." > "Please... lend a hand around town, if you're able. Even if it's slapped away, people like the Mariner and Cassie and others need help."
- [03016813]: "*sigh* But for your help when we needed it, you deserve this." > "And for your help when we needed it, you deserve this."
- [03016821]: "Things live in the Fog. Thrive. You think what attacked the Harbor's bad? There's far worse further inland." > "Things live in the Fog. Thrive. You think what attacked the Harbor's bad? Oh, there's far worse further inland."
- [0302E071]: "We used to have a peace with them, until a certain hothead menace named Allen Lee-" > "We used to have a peace with 'em, until a certain hothead menace named Allen Lee..."
- [0302E079]: "The Fog's been here forever. There are good years when it recedes and the island's almost normal." > "Oh, the Fog's been here forever. There are good years when it recedes and the island's almost normal." / "Then there are times where it spreads all over. And people have to cling to any patch of land free of the Fog." > "Then there are times when it spreads all over... and people have to cling to any patch of land free of the Fog."
- [0302E08C]: "The Fog's not going to end us today." > "The Fog's not gonna end us today."
- [0302E08D]: "It just keeps getting worse and worse here." > "It just keeps gettin' worse and worse here."
- [03042394]: "The Condensers are a tricky bit of science. They keep the Fog away." > "The condensers are a tricky bit of science. They keep the Fog away." / "Powered by the Wind Farm the synth fellas got up and running." > "Powered by the wind farm the synth fellas got up and running."
- [03042EA8]: "Hm. Alright, why the hell not. Beats drinkin' alone." / "Hmm... hmm. Alright, why the hell not? Beats drinkin' alone."
- DLC03MQ03 [0302B673]: "If we're lucky, the prewar defenses have kept the Children of Atom at bay, but that means you've have to get past them yourself." > "If we're lucky, the pre-war defenses have kept the Children of Atom at bay, but that means you'll have to get past them yourself." (Bug #27106)
- [0303A2F1]: "Then my plan is simple: Pose as a recruit and infiltrate the Children of Atom. Gain access to their base." > "Then my plan is simple. Pose as a recruit and infiltrate the Children of Atom. Gain access to their base." / "In the old command center, guarded by some prewar security measures, you'll find my memory banks." > "In the old command center, guarded by some pre-war security measures, you'll find my memory banks."
- DLC03MQ05 [0301CFF6]: "And then without us, the Fog Condensers will eventually fall into disrepair. Everyone will die." > "And then without us, the fog condensers will eventually fall into disrepair. Everyone will die." (Bug #27107)
- [0301D033]: "This path you want leads to murder. Cold blooded murder." > "This path you want leads to murder. Cold-blooded murder."
- [0301D034]: "I say we end this bastard and then burn his whole god damned Acadia to the ground!" > "I say we end this bastard and then burn his whole god damn Acadia to the ground!"
- DLC03MQPostQuest [0304B0D8]: "I know, mom. I'm sorry. I was just so... confused. I wanted to go somewhere. Anywhere." > "I know, Mom. I'm sorry. I was just... so confused. I wanted to go... somewhere. Anywhere." (Bug #27108)
- [03045CC6]: "Hello Detective. Did you need something?" > "Hello, Detective. Did you need something?" (Bug #27109)
- [03049620]: "I've speculated for some time that the issues we had with our hm... recruited subjects are due to the brain attempting to preserve a sense of self." > "I've speculated for some time that the issues we had with our, um... recruited subjects... is due to the brain attempting to preserve a sense of self."
- [03049627]: "Oh wonderful! No one else here really wants to talk about it." > "Oh, wonderful! No one else here really wants to talk about it." / "Functionally this model is more or less the same as the previous versions I worked on, but without the neural inhibitor and reconditioning." > "Functionally, this model is more or less the same as the previous versions I worked on, but without the neural inhibitor and reconditioning." / "But that's easily solved with regular tune ups." > "But that's easily solved with regular tune-ups."
- [0304B15D]: "Oh god, I don't know. When we first met him he was just so mysterious and exciting." > "Oh god, I don't know. When we first met him he was just so... mysterious and exciting."
- [0304D574]: "If she would just let me give the regulator a tune up I'm sure she would be back to normal." > "If she would just let me give the regulator a tune-up, I'm sure she would be back to normal."
- [0304DC25]: "No, you won't Detective, because there isn't one." > "No, you won't, Detective... because there isn't one."
- [0304DC29]: "I- I don't have to justify myself to you. There's no motive and you know it." > "I... I don't have to justify myself to you. There's no motive and you know it."
- [0304DC2A]: "I- I would never harm Ezra, Detective. I was... in love with him." > "I... I... I would never harm Ezra, Detective. I was... in love with him."
- [0304E6FD]: "Well, I was in my lab at the time so I didn't hear it, but Julianna has always been rather critical of Mr. Parker." > "Well, I was in my lab at the time so I didn't... didn't hear it, but Julianna has always been rather critical of Mr. Parker." / "I think she found something in the overseer's office... I wasn't listening when she told me about it. I kind of had my head in my research." > "I think she found something in the overseer's office... I wasn't listening when she told me about it. I... I kind of had my head in my research."
- [0304E709]: "My wife has always been a very harsh woman, Detective. I don't know who it is in our room, but that is not my wife, Detective." > "My wife has always been a very harsh woman, Detective. I don't know who it is in our room, but that is not my wife, Detective."
- DLC03WorkshopParent [03048E3C]: "All right then." > "All right, then." (Bug #27110)
- [03048E58]: "Are you going to be okay now?" > "Are you gonna be okay now?"
- [0304AB58]: "Not enough clean water to go around. People are getting tired of it." > "Not enough clean water to go around. People are gettin' tired of it."
- [0304AB73]: "I used to be scared of Super Mutants, but we taught them a lesson this time." > "I used to be scared of super mutants, but we taught them a lesson this time."
- [0304AB7A]: "Damn Trappers. Why won't they just leave us alone?" > "Damn trappers. Why won't they just leave us alone?"
- [0304AB7B]: "We've got to do something to stop these Trapper attacks." > "We've got to do somethin' to stop these trapper attacks."
- [0304AB7D]: "Those Trappers will think twice before attacking us again." > "Those trappers will think twice before attacking us again."
- [0304AB7E]: "Maybe those Trappers will finally leave us alone." > "Maybe those trappers will finally leave us alone."
- DLC03WorkshopRadiantOwned05Starter [03040BFE]: "Just tell me how to find this "Shipbreaker", and I'll take care of her." > "Just tell me how to find this "Shipbreaker," and I'll take care of her." (Bug #27111)
- [03040C03]: "Haven't heard of her yet? The biggest and meanest Fog Crawler on the island. Wiliest one, too." > "Haven't heard of her yet? The biggest and meanest fog crawler on the island. Wiliest one too."
- [03040C08]: "I don't know if you've heard of that Fog Crawler that Old Longfellow's been hunting, but we think she might be somewhere nearby." > "I don't know if you've heard of that fog crawler that Old Longfellow's been hunting, but we think she might be somewhere nearby."
- [03040C0B]: "I've never heard of this "Shipbreaker"." > "I've never heard of this "Shipbreaker.""
- [03044024]: "He calls her "Shipbreaker". Been tracking her for years, but so far she's been too wily to catch." > "He calls her "Shipbreaker." Been trackin' her for years, but so far she's been too wily to catch."
- DLC04RaidCoerce [060190AA]: "More where that came from unless you get outta here, understand?" > "More where that came from unless you get outta here... understand?" (Bug #27112)
- [060192ED]: "Look, I'm, I'm sure we can figure this out." > "Look, I'm... I'm sure we can figure this out."
- DLC04_RQ_Manager [060471E5]: "All right then." > "All right, then." (Bug #27113)
- DLC04SettlementDoctor [0601F920]: "I need some supplies, doctor." > "I need some supplies, Doctor." (Bug #27114)
- DN019JoinCult [000C5149]: "Well you came in here, didn't you?" > "Well, you came in here, didn't you?" (Bug #27115)
- DN036 [0011552E]: "Hey Phyllis." > "Hey, Phyllis." (Bug #27116)
- DN049 [00157A13]: "From chores to childcare, errands to entertaining, 'No task is too big for Mr. Handy to handle'!" > "From chores to childcare, errands to entertaining, "No task is too big for Mr. Handy to handle!"" (Bug #27117)
- DN054 [000BF66A]: "I used to run with a raider gang a while back. Just didn't know any other way, ya know?" > "I, uh... used to run with a raider gang a while back. Just... didn't know any other way, ya know?" (Bug #27118)
- DN112_EugeneTerminal [Menu Items; Item ID 2]: "He needs me, and that means what I say goes: we are escaping SOUTH." > "He needs me, and that means what I say goes. We are escaping SOUTH." / "And for what? To head North, of all places." > "And for what? To head north, of all places." (Bug #27119)
- DNMasterQuest [000E2126]: "Getting hungry? Try a Yawk Brat once this whole thing blows over." > "Getting hungry? Try a yawk brat once this whole thing blows over." (Bug #27120)
- GenericBrawl [0001D7DA]: "Aw, god... my jaw..." > "Aw... god, my jaw…" (Bug #27122)
- [000AC056]: "I enjoyed that. Come on. get up. Maybe now we can talk." > "I enjoyed that. Come on. Come on, get up. Maybe now we can talk?"
- FFDiamondCityEndGameDialogue [0017D874]: "Guess we're not going to be short of recruits now, eh General?" / "Guess we're not gonna be short of recruits now, eh, General?" (Bug #27123)
- FFGoodneighbor07 [0013247B]: "You already tried to knock over someone else's stash, so I know we see eye-to-eye on the "getting your hands dirty" part of life." > "You already tried to knock over someone else's stash, so I know we see eye to eye on the "getting your hands dirty" part of life." / "So what'd ya say?" > "So, what'd ya say?" (Bug #27124)
- HolotapesQuest [0001D377]: "If you keep running your mouth off, he's going to make an example of you to show that he's still in charge." > "If you keep running your mouth off, he's gonna make an example of you to show that he's still in charge." / "Why do you think he picked you to deal with those scorps down at Super Duper Mart?" > "And why do you think he picked you to deal with those scorps down at Super-Duper Mart?" / "Maybe you got away with that shit back when you were running with raiders, but Gunners stick to the chain of command." > "Now maybe you got away with that shit back when you were running with raiders, but Gunners stick to the chain of command." (Bug #27125)
- [0001D378]: "Fuck you Baker. It's been over three years since I was in the gang, and I've been working my ass off, same as you." > "Fuck you, Baker. It's been over three years since I was in the gang, and I've been workin' my ass off, same as you."
- [0001F96F]: "You've been giving me mentats to distribute to the students quietly and under the nose of the faculty. I have. Because of this, test scores have skyrocketed." > "You've been giving me Mentats to distribute to the students quietly and under the nose of the faculty. I have. Because of this, test scores have skyrocketed." / "You've been skimming off the top and pocketing most of the funds. I want fifty percent of what you're embezzling, or I go to Superintendent Marcello with this." > "You've been skimming off the top and pocketing most of the funds. Hmm... I want fifty percent of what you're embezzling, or I go to Superintendent Marcello with this."
- [0001F97A]: "All right, Burton. I'm here. Hurry up, out with it, I have a lot of plans for this summer and none of them involve chatting with you." > "All right, Burton. I'm here. Hurry up. Out with it. I have a lot of plans for this summer and none of them involve chatting with you."
- [0001F983]: "What are you talking about...Wait, is that a holotape? You son of a...!" > "What are you talking about... Wait, is that a holotape? You son of a...!"
- [0008C38D]: "I don't see anything about that in my records, what was it you said you wanted again?" > "I don't see anything about that in my records. What was it you said you wanted again?"
- [0008C38E]: "Oh god, Jacqueline." > "Oh god... Jacqueline."
- [0008C38F]: "Look, just let me talk to her, see if she actually has this data or not." > "Look. Just let me talk to her, see if she actually has this data or not."
- [0008C390]: "Yesterday I received a very disturbing visitor. I managed to record part of the conversation, it's probably best if you all hear it." > "Yesterday, I received a very disturbing visitor. I managed to record part of the conversation. It's probably best if you all hear it."
- [0008C391]: "Look, I'm a reasonable man, but the Institute wants that data. You've got two days to get it for me then we do this the hard way." > "Look, I'm a reasonable man, but the Institute wants that data. You got two days to get it for me and then we do this the hard way."
- [0008C392]: "Bullshit, I overheard her talking to that trader last week. Something about getting ten times the price for something if she sold it in Diamond City." > "Bullshit. I overheard her talkin' to that trader last week. Something about getting ten times the price for something if she sold it in Diamond City."
- [0008C39B]: 'Bert what is all this about? I've got wheat that needs bringing in." > "Bert, what is all this about? I've got wheat that needs bringin' in."
- [0008C39C]: "I really have no idea what data you think we have, we're just farmers and fishers." > "I... I really have no idea what data you think we have. We're just farmers and fishers."
- [0008C39F]: "As head of the town council I call this meeting to order." > "As, uh, head of the town council I call this meeting to order."
- [0008C3A0]: "Don't toy with me. We know a girl here found some prewar data related to energy research and you're going to give it to us." > "Don't toy with me. We know a girl here found some pre-war data related to energy research, and you're gonna give it to us."
- [0008C3A1]: "What has your daughter done Gerald?" > "What has your daughter done, Gerald?"
- [0008C3A2]: "I need you all to keep this to yourselves for now, the last thing we need is to start a panic." > "I need you all to keep this to yourselves for now. The last thing we need is to start a panic."
- [000CAB39]: "Dammit, what's going on?" > "Dammit, what's goin' on?"
- [000CAB44]: "Oh god..." > "Oh, god..."
- [000CAB50]: "Mayday, Mayday, Mayday, Boston Tower, Skylanes One Eight Nine One. Lost engines. We're breaking up!" > "Mayday, mayday, mayday, Boston Tower, Skylanes One Eight Nine One. Lost engines. We're... we're breaking up!"
- [00145027]: "Happy Friday All!" > "Happy Friday all!" / "This is principal Hudson, signing off." > "This is Principal Hudson, signing off."
- [00145029]: "The Glee Club is having their seasonal bake sale today, so stop by and show your support so we can send our team to Regionals!" > "The Glee Club is having their seasonal bake sale today, so stop by and show your support so we can send our team to the regionals" / "Oh. Also, we will be having a school assembly during second period tomorrow on the dangers of strangers by Jangles the Moon Monkey himself!" > "Oh, also, we will be having a school assembly during second period tomorrow on the dangers of strangers by Jangles the Moon Monkey himself!" / "This is principal Hudson, signing off. Have a great day!" > "This is Principal Hudson, signing off. Have a great day!"
- [00147D4B]: "Nicky, you old bucket of bolts, it's Marty. I know it's been a while, but I came across a little mystery I thought might get your circuits firing." > "Nicky, you old bucket of bolts, it's Marty. I know it's been a while, but I came across a little mystery I thought might get your circuits firin'." / "I don't expect that name means anything to you, but the guy was a coppersmith way back when folks did shit like that." > "I don't expect that name means anything to ya, but the guy was a coppersmith way back when folks did shit like that." / "Apparently this note leads straight to the old guy's stash. I don't know what's in it, but I'd sure like to know if it's still there." > "Apparently, this note leads straight to the old guy's stash. I don't know what's in it, but I'd sure like to know if it's still there."
- [001AC025]: "I can sum up living on the Prydwen in four words - I miss field assignments." > "I can sum up living on the Prydwen in four words: I miss field assignments." / "Don't get me wrong, the research we're doing is exciting stuff but life on this ship is a nightmare." > "Don't get me wrong, the research we're doing is exciting stuff, but life on this ship is a nightmare." / "I'm trapped in this metal tube eighteen hours a day, I still can't decide who smells worse, the soldiers or the Mole Rats..." > "I'm trapped in this metal tube 18 hours a day. I still can't decide who smells worse, the soldiers or the mole rats..." / "...and what passes for conversation among the grunts makes Mutants seem scholarly. I'm going to speak to Proctor Quinlan." > "...and what passes for "conversation" among the grunts makes mutants seem scholarly. I'm gonna speak to Proctor Quinlan."
- [001AC026]: "...the sheer volume of complaints you have filed implicating your brothers and sisters as Synth agents has done irreparable harm to ship morale..." > "...the sheer volume of complaints you have filed implicating your brothers and sisters as synth agents has done irreparable harm to ship morale..."
- [001AC286]: "I have no reason to believe you'll honor the request I'm about to make, but I feel compelled to try anyway." > "I have no reason to believe that you'll honor the request I'm about to make, but I feel compelled to try anyway."
- [001AC291]: "I would ask only that you give him a chance. A chance to be part of whatever future awaits the Commonwealth." > "I would only ask that you give him a chance. A chance to be part of whatever future awaits the Commonwealth."
- [001AC29A]: "He has been re-programmed to believe he is your son. It is my hope that you will take him with you." > "He has been reprogrammed to believe... he is your son. It is my hope that you will take him with you."
- Inst302 [001766C7]: "You know, in all my years, I've never set foot outside the Institute. Not once, since the day they brought me here. I've never had a reason." > "You know... in all my years, I've never set foot outside the Institute. Not once... since the day they brought me here. I've never had a reason." (Bug #27126)
- Inst303 [000459DF]: "Really? There's no shame in being out of the loop, as it were. The project has been classified for quite a long time." > "Really? Well, there's no shame in being out of the loop, as it were. The project has been classified for quite a long time." (Bug #27127)
- Min03 [0006400D]: "Alright, let's get going. Don't forget to grab some smoke grenades, too." > "Alright, let's get goin'. Don't forget to grab some smoke grenades too." (Bug #27128)
- [000AC04B]: "You're right about that. I feel like some of these you've got still may need their diapers changed." > "Eh. Well, you're right about that. I feel like some of these you've got still may need their diapers changed."
- [000B8853]: "That explains all the landmines. This is, well... was, General McGann. He had your job back when I first joined up." > "That explains all the landmines. This is, well... was, General McGann. He had your job back when I first joined up."
- [000BAF67]: "Alright, grab that schematic and let's get going. Don't forget to grab some smoke grenades, too." > "Alright, grab that schematic and let's get goin'. Don't forget to grab some smoke grenades too."
- [000BAF7E]: "Well what are you waiting for? Get that artillery set up." > "What are you waitin' for? Get that artillery set up."
- Min03PlayerWinsBrawl: "Now maybe we can talk." > "Now, maybe we can talk." (Bug #27129)
- Min03PlayerLosesBrawl: "Now maybe we can have an adult conversation." > "Now, maybe we can have an adult conversation." (Bug #27130)
- MinRadiantOwned03ChangeLocOnly [00046421]: "This has got to stop." > "This has gotta stop." (Bug #27131)
- [00186A30]: "We've got a problem. Super Mutants grabbed one of our traders." > "We've got a problem. Super mutants grabbed one of our traders."
- [00186A3F]: "Not sure if we can trust Super Mutants to keep their word, but it's worth a shot." > "Not sure if we can trust super mutants to keep their word, but it's worth a shot."
- MinRadiantOwned03Branch [0018BC84]: "There's nothing to worry about. We'll get him back." > "There's nothin' to worry about. We'll get him back." (Bug #27132)
- [0018BC85]: "There's nothing to worry about. We'll get her back." > "There's nothin' to worry about. We'll get her back."
- MinRecruit05 [00160443]: "You're back... any luck clearing out that trouble spot?" > "You're back... Any luck clearing out that trouble spot?" (Bug #27133)
- MinRecruit07 [0018668F]: "A pack of feral ghouls has wandered in nearby. It's too risky to have them so close and we need someone to clear them out." > "A pack of feral ghouls has wandered in nearby. It's too risky to have them so close, and we need someone to clear them out. (Bug #27134)
- MinutemenCentralQuest [0014AEB7]: "It's such a relief not to have to worry about the Institute any more." > "It's such a relief not to have to worry about the Institute anymore." (Bug #27135)
- [0014AEB9]: "It was you Minutemen that finally did for the Institute, huh? That was some overdue payback." > "It was you Minutemen that finally did in the Institute, huh? That was some overdue payback."
- [0014AED7]: "The Brotherhood never saw it coming, huh General?" > "The Brotherhood never saw it coming, huh, General?"
- [00160442]: "It's going to be all right then, I'm sure of it." > "It's going to be all right, then. I'm sure of it."
- MinVsInst [0009A653]: "I don't think that's a good idea... sir." > "I don't think that's a good idea…" (Bug #27136)
- [0009A65D]: "Thank you... sir." > "Thank you..."
- [0009E58D]: "All right then. Let's go!" > "All right, then. Let's go!"
- MQ104 [00083588]: "Hey, you. I don't know who you are, but we got three minutes before ole' muscles-for-brains comes back. Get this door open." > "Hey, you. I don't know who you are, but we got three minutes before ol' muscles-for-brains comes back. Get this door open." (Bug #27137)
- [00083ACA]: "Hey, you. I don't know who you are, but we got three minutes before they realize muscles-for-brains ain't coming back. Get this door open." > "Hey, you. I don't know who you are, but we got three minutes before they realize muscles-for-brains ain't comin' back. Get this door open."
- [00083F85]: "Nicky? What're you doin'? You come into my house. Shoot up my guys. You have any idea how much this is gonna set me back?" > "Nicky? What are you doin'? You come into my house, shoot up my guys. You have any idea how much this is gonna set me back?"
- [00083F96]: "There they are. How do you want play this?" > "There they are. How do you want to play this?"
- [000F0CE2]: "Awww... poor little, Valentine. Ashamed you got beat up by a girl? I'll just run back home to daddy, shall I?" > "Aw... poor little, Valentine. Ashamed you got beat up by a girl? I'll just run back home to daddy, shall I?"
- [000F0CE3]: "Should've left it alone, Nicky. This ain't the old neighborhood. In this Vault, I'm king of the castle, you hear me?" > "Should've left it alone, Nicky. This ain't the old neighborhood. In this vault, I'm king of the castle. You hear me?"
- MQ105 [00065EE7]: "Yeah, I've heard it all before. "You're a freak", "You've got something to hide," blah blah blah." > "Yeah, I've heard it all before. "You're a freak," "You've got somethin' to hide," blah blah blah." (Bug #27138)
- [00065EEA]: "So we're talking about a group of cold-hearted killers, but they waited until something went wrong to resort to violence." > "So, we're talking about a group of cold-hearted killers, but they waited until something went wrong to resort to violence."
- [00065EF0]: "He's more than just a mercenary. He's a professional. Quick, clean, thorough. Has no enemies, because they're all dead... Except you." > "He's more than just a mercenary. He's a professional. Quick, clean, thorough. Has no enemies, because they're all dead... except you."
- [00065EF7]: "So we're talking a small team. Professionals. The kind that know to keep their lips tight when they're on the job. Not sure what "the backup" means though..." > "So we're talking a small team. Professionals. The kind that know to keep their lips tight when they're on the job. Not sure what "the backup" means, though..."
- [00065F07]: "The woman was dressed in... I think it was a kind of hazard suit. The man had... some sort of metal brace on his arm." > "The woman was dressed in a... I think it was a kind of hazard suit. The man had... some sort of metal brace on his arm."
- [00065F3D]: "The man that... killed my wife. He had a handgun. I didn't get a clear look at it, but that sound..." > "The man who... killed my wife. He had a handgun. I didn't get a clear look at it, but that sound..."
- [00065F3E]: "The man that... killed my husband. He had a handgun. I didn't get a clear look at it, but that sound..." > "The man who... killed my husband. He... had a handgun. I... I didn't get a clear look at it, but... that sound..."
- [00065F0D]: "A good question. Why your family in particular, and why an infant? Someone would be taking on all of his care, and a baby needs a lot of it." > "Good question. Why your family in particular, and why an infant? Someone would be taking on all of his care, and a baby needs a lot of it."
- [000E17BC]: "The Mayor is receiving visitors, as long as they aren't members of the press. Did you need help?" > "The mayor is receiving visitors, as long as they aren't members of the press. Did you need help?"
- [0012FAD4]: "I got it. There's someone I know. A tracker. Never know where he might be, but I can get him here." > "I got it. There's someone I know. A tracker. I never know where he might be, but I can get him here."
- MQ106 [0008B60F]: "Okay, you made it. I'm just up ahead. My synths are standing down. Let's talk." > "Okay. You made it. I'm just up ahead. My synths are standing down. Let's talk." (Bug #27139)
- [0008B610]: "Hmph. Never expected you to come knocking on my door. Gave you 50/50 odds of making it to Diamond City. After that? Figured the Commonwealth would chew you up like jerky." > "Hmph. Never expected you to come knockin' on my door. Gave you 50/50 odds of making it to Diamond City. After that? Figured the Commonwealth would chew you up like jerky."
- [0008B612]: "Look. You're pissed off. I get it. I do. But whatever you hope to accomplish in here? It is not going to go your way." > "Look. You're pissed off. I get it. I do. But whatever you hope to accomplish in here. It's not gonna go your way."
- [0008B613]: "If it isn't my old friend, the frozen TV dinner. Last time we met, you were cozying up to the peas and apple cobbler." > "Well, if it isn't my old friend, the frozen TV dinner. Last time we met, you were cozying up to the peas and apple cobbler."
- [0008B614]: "You've got guts and determination, and that's admirable. But you are in over your head in ways you can't possibly comprehend." > "You got guts and determination. That's admirable. But you are in over your head in ways you can't possibly comprehend."
- [001000DD]: "God, you're persistent. I give you credit. It's the way a father should act. The way I'd be acting if I were in your place, I like to think. Even if it is useless." > "God, you're persistent. I give you credit. It's the way a father should act. The way... I'd be acting if I were in your place, I like to think. Even if it is useless."
- [001000DE]: "The Institute? Well I'll find him, no matter where he is. Nothing will stop me." > "The Institute? Well, I'll find him, no matter where he is. Nothing will stop me."
- [001000E3]: "Oh I'm ready. Question is - are you?" > "Oh, I'm ready. Question is - are you?"
- [0014E65A]: "Oh I'm ready. Question is - are you?" > "Oh, I'm ready. Question is - are you?"
- MQ106Investigations [000895D3]: "We're at the old Army base. Is he hiding out here?" > "We're at the old army base. Is he hiding out here?" (Bug #27140)
- [001476EB]: "...al signs. Alert: Critical..." > "Alert: Critical signs... Alert: Critical signs."
- [001476EC]: "..ention, assailant, ... your weapons imme..." > "Attention, assailant. Lower your weapons immediately."
- [001476ED]: "... Known Mercenary ... Exercise Extr..." > "Tracking known mercenary. Exercise extreme caution."
- [001678D1]: "Looks like another one of Kellogg's pit-stops. Keep your eyes open." > "Looks like another one of Kellogg's pit stops. Keep your eyes open."
- MQ201 [00067F8B]: "Let's see... I guess we're going to need a piece of Kellogg's brain. Enough gray matter to bring to Amari and find out if this is going to work..." > "Let's see... I guess we're gonna need a piece of Kellogg's brain. Enough gray matter to bring to Amari and find out if this is going to work…" (Bug #27141)
- [00067FB3]: "I know it's grisly, but what choice do we have? We got no leads. Nothing. That old merc's brain just might have all the secrets we need to know." > "I know it's grisly, but what choice do we have? We got no leads. Nothin'. That old merc's brain just might have all the secrets we need to know."
- [00067FB9]: "Hmm... I guess we're going to need a piece of Kellogg's brain. Enough gray matter to bring to Amari and find out if this is going to work..." > "Hmm... I guess we're gonna need a piece of Kellogg's brain. Enough gray matter to bring to Amari and find out if this is going to work..."
- [00067FBD]: "He wasn't going to talk. Even if I had a way of bringing him alive." > "He wasn't gonna talk. Even if I had a way of bringing him alive."
- [0007C616]: "Exactly. But there's one person who must know, right? The guy who just handed them Shaun." > "Exactly. But there's one person who has to know, right? The guy who just handed them Shaun."
- MQ202 [00054DB8]: "Tell me you have a way past this, doctor." > "Tell me you have a way past this, Doctor." (Bug #27142)
- [000553E8]: "Just sit in the Memory Lounger when you're ready." > "Just sit in the memory lounger when you're ready."
- [000553EA]: "We'll begin as soon as you sit down in the Memory Lounger." > "We'll begin as soon as you sit down in the memory lounger."
- MQ302 [0010A33A]: "Seriously? All the enemies you've created, you can't imagine why I'd be standing here?" > "All the enemies you've created, you can't imagine why I'd be standing here?" (Bug #27144)
- [001574F7]: "Right, of course. I'm your mother." > "Right... of course, I'm your mother."
- [0017696F]: "You're not Shaun. You're a robot, made to think you're real." > "You're not Shaun! You're not Shaun. You're a robot, made to think you're real."
- [00178E9E]: "Right, of course. I'm your father." > "Right... of course, I'm your father."
- MQ302Min [00166104]: "I can't override it from here; looks like the command can only come from the Director's personal terminal." > "I can't override it from here; looks like the command can only come from the director's personal terminal." (Bug #27145)
- [001C2C7A]: "Well, sorry, boss, I was a bit busy decrypting the Institute's data and getting ready to blow up a fusion reactor I'd never seen." > "Well... sorry, boss, I was a bit busy decrypting the Institute's data and getting ready to blow up a fusion reactor I'd never seen."
- [001C2C7C]: "Hey, I've got to do something to keep busy while you're out saving the world." > "Hey, I got to do somethin' to keep busy while you're out savin' the world."
- [001C2C7D]: "Oh, I've been messing with it for quite a while. Nothing was really working until suddenly, it just did. You know how that goes." > "Oh man, I wish. I was born a couple of centuries too late, I guess."
- [001C2C81]: "Oh, man, I wish. I was born a couple of centuries too late, I guess." > "Oh man, I wish. I was born a couple of centuries too late, I guess."
- MQ302RR [001800EE]: "Our safe houses will be bursting with synths seeking a better life outside the Commonwealth." > "Our safehouses will be bursting with synths seeking a better life outside the Commonwealth." (Bug #27146)
- MS05B [0004AB6A]: "You waiting on a delivery? Of some Deathclaw eggs, maybe?" > "You waitin' on a delivery? Of some deathclaw eggs, maybe?" (Bug #27147)
- MS10b [0016DA7C]: "Now if you'll excuse me, I think it's time I left this awful place." > "Now, if you'll excuse me, I think it's time I left this awful place." (Bug #27147)
- MS13 [00039DA9]: "You smug bastard. You keep away from my wife, godammit!" > "You smug bastard. You keep away from my wife, goddammit!" (Bug #27148)
- [00039DAF]: "God, Paul, why do you always have to make a scene?" > "God, Paul. Why do you always have to make a scene?"
- [00039DB2]: "Dammit, Darcy, I just want you to come home." > "Dammit. Darcy, I just want you to come home."
- [0003A9E9]: "Aren't you all high and mighty, then? Why don't you get lost so I can drink in peace." > "Aren't you all high and mighty, then. Why don't you get lost so I can drink in peace?"
- [0003B2B9]: "You'd better get out of here. Before you do something stupid." > "You'd better get out of here... before you do something stupid."
- [000433BE]: "So, we're good? I give up Marowski's lab, and I never saw you before in my life?" > "So, we're good? I give up Marowski's lab... and I never saw you before in my life."
- [00066E97]: "You don't have to kill me. I won't talk, I swear!" > "You don't have to kill me. I won't talk... I swear!"
- [000880C5]: "Cooke won't be bothering Darcy any more." > "Cooke won't be bothering Darcy anymore."
- [0019549D]: "I'm not going to be pushed around any more!" > "I'm not gonna be pushed around anymore!"
- [0019A7D6]: "Henry won't let me in the Taphouse any more. So here I am." > "Henry won't let me in the Taphouse anymore. So here I am."
- [0019A7D8]: "I don't know what Paul did, but Henry won't even let me in his bar any more." > "I don't know what Paul did, but Henry won't even let me in his bar anymore."
- [0019A7DF]: "My life's really turned around since our little adventure." > "My life's really turned around since our little... adventure."
- [0019A7E1]: "Hey, how are you doin'?" > "Hey. How are you doin'?"
- MS13PaulSeeYouAround: "Anyway... thanks for your help. I'll, uh, see you around." > "Anyway... thanks for your help. I'll, uh... see you around." (Bug #27149)
- MS13PaulDivideSpoilsHello: "So it's just the two of us. 50-50 seems fair to me." > "So, it's just the two of us. 50-50 seems fair to me." (Bug #27150)
- MS13CookeTougherThanYou: "I've left tougher than you bleeding in the dirt. You'd better turn yourself around before you find out what the hard way really means." > "I've left tougher than you bleeding in the dirt. You better turn yourself around before you find out what the "hard way" really means." (Bug #27151)
- MS13PaulIntroHelpConfrontCooke: "I'm going to go back and talk to him and I want you to come with me." > "I'm going to go back and talk to him, and I want you to come with me." (Bug #27152)
- MS17 [00037031]: "Hey, rules are rules. You ready?" > "Hey, rules are rules. You ready?" (Bug #27153)
- [00037033]: "Yeah, we're a real up and comer. A pit stop on the road for traders and such. We're not that big but we got the bargains." > "Yeah, we're a real up and comer. A pit stop on the road for traders and such. We're not that big, but we got the bargains."
- [00053764]: "Their last stop was here so I've been trying to put together the story. But I keep getting the run around." > "Their last stop was here, so I've been trying to put together the story. But I keep getting the run around."
- [00053772]: "All the fake smiles and fancy talking puts me on edge. The sooner I'm out of here the better." > "All the fake smiles and the fancy talking puts me on edge. Sooner I'm out of here, the better."
- [000537A7]: "If the Compound did do something to his precious caravan, they had reasons for it. Better reasons than a man like him..." > "If the Compound did do something to his precious caravan, they had reasons for it. Better reasons than a man like him... Hmm..." / "You know, honey, I was just shooting off at the mouth. Just forget anything I said about that. And the Compound. I have to go." > "You know, honey, I... I was just shooting off at the mouth. Just forget anything I said about that. And... and the Compound. I have to go."
- [000ED45A]: "Everyone that passes the test is welcome to visit. But we are particular on who can live here." > "Everyone that passes the test is welcome to visit, but we are particular on who can live here."
- [000ED4AE]: "This place almost looks Pre-War. How do you manage that?" > "This place almost looks pre-war. How do you manage that?"
- RETravelJS02 [001A9502]: "Oh, well thank you for taking the time." > "Oh, well, thank you for taking the time." (Bug #27155)
- [001A9507]: "I do not have much, but for your service I will give you what I can." > "I don't have... much, but for your service I'll give you what I can."
- [001A9508]: "I am sorry, but I do not have enough to spare." > "I am sorry, but I don't have enough to spare."
- [001A950B]: "I cannot divulge my reasons, but I need to get there urgently." > "I can't divulge my reasons, but I need to get there... urgently."
- [001A950D]: "It is alright. I am sure I can find it on my own. Thank you anyway." > "It... it is alright. I'm sure I can find it... on my own. Thank you, anyway."
- [001A9695]: "Thank you for your help. I am heading over to Bunker Hill now." > "Thank you for your help. I'm heading over to Bunker Hill now."
- [001A9697]: "I have arrived. Thank you for getting me here." > "I've arrived. Thank you for getting me here."
- RETravelJS02Greeting [001A950E]: "Excuse me, Sir." > "Excuse me, uh, sir." (Bug #27156)
- [001A950F]: "Excuse me, Ma'am." > "Excuse me, ma'am."
- RRM01 [0005FE65]: "I have a geiger counter built into my Pip-Boy." > "I have a Geiger counter built into my Pip-Boy." (Bug #27157)
- [0005FE7F]: "There's more of them raiders behind me. Afraid we need a little more help." > "Oh, listen. There's more of them raiders behind me. Afraid we need a little more help."
- [0005FEA3]: "If you ever need grub, bullets, or just a power-nap take the elevator up to Ticon. My house is yours." > "If you ever need grub, bullets, or just a power nap take the elevator up to Ticon. My house is yours."
- [0005FEAF]: "Hey you. You OK?" > "Hey, you. You okay?"
- RRM01Greetings [0005FEE5]: "Ah, are you here about the geiger counter?" > "Ah, are you here about the Geiger counter?" (Bug #27158)
- [00112EDE]: "Welcome, my friend. Might I ask, do you have a geiger counter?" > "Welcome, my friend. Might I ask, do you have a Geiger counter?"
- RRR08 [0013A44F]: "I miss Glory, too, Desdemona." > "I miss Glory, too, Dez." (Bug #27160)
- [0013A4C9]: "I only wish she was her for this. *sigh*" > "I only wish she was here for this."
- RRR09 [00146044] "Hopefully you can find time from resting on your laurels to help a synth that's been captured." > "Hopefully, you can find time from resting on your laurels to help a synth that's been captured." (Bug #27161)
- V81_00_Intro [000B8552]: "Yep, pretty good observation there, genius. Now, about that Pip-Boy?" > "Yeah, pretty good observation there, genius. Now, about that Pip-Boy?" (Bug #27162)
- V81_03 [001AC3D2]: "I never wanted any of this to happen, ok? I fucked up. I know it." > "I never wanted any of this to happen, okay? I fucked up. I know it." (Bug #27163)
- WorkshopParent [0002A192]: "Attention Commonwealth residents. Are you looking for a safe place to settle?" > "Attention: Commonwealth residents. Are you looking for a safe place to settle?" (Bug #27164)
- [00052386]: "The Castle armory is at your service, General. What do you need?" > "Castle armory is at your service, General. What do ya need?"
- [00052387]: "Running low on supplies, General?" > "Runnin' low on supplies, General?"
- [0005238A]: "Looking to resupply?" > "Lookin' to resupply?"
- [0005E1DE]: "Okay! Maybe this will be a fresh start?" > "Okay! Maybe this'll be a fresh start."
- [0005E1E5]: "No... I don't think I could handle it..." > "Nah... I don't think I could handle it..."
- [0005E1EB]: "Wh-why's that funny? *sigh*" > "Wh- why is that funny? *sigh*"
- [00078566]: "This isn't going to do anything without power." > "This isn't gonna do anything without power."
- [0010C926]: "You know what? Since we talked, I'm feeling swell! Look at the two of us, here in Sanctuary. "Prepared for the future!"" > "You know what? Since we talked, I'm feelin' swell! Look at the two of us, here in Sanctuary. "Prepared for the future!""
- [0010C952]: "A job? F-for me? Really?" > "A job? F- for me? Really?"
- [0010CBC0]: "Of all the things to bring up... No, no I'm not going to let that get to me anymore... it's in the past..." > "Of all the things to bring up... No, no, I'm not gonna let that get to me anymore... it's in the past..." / "I'll take that job, and I'll show you what a fully accredited Vault-Tec Representative can really do!" > "I'll take that job, and I'll show you what a fully accredited Vault-Tec representative can really do!"
- [0010D563]: "Ah, it's you. Are you looking to buy some armor?" > "Ah, it's you. Are you lookin' to buy some armor?"
- [00112037]: "Some said it was a return to our ancient traditions. Maybe so. But things are not necessarily better simply because they are ancient." > "Some said it was a return to our ancient traditions. Maybe so. But things are not necessarily better simply because they're ancient."
- [0011E299]: "I'm confused." > "I'm... confused."
- [0011E2AA]: "You interested in coming to work for me? I have a good spot you could set up shop." > "You interested in comin' to work for me? I have a good spot you could set up shop."
- [0013AD7A]: "We showed the Institute we're not afraid of them any more." > "We showed the Institute we're not afraid of them anymore."
- [0013AD7B]: "Institute think they can keep us down with their damn synths. We taught them different." > "Institute thinks they can keep us down with their damn synths. We taught them different."
- [0013AD81]: "I used to be scared of Super Mutants, but we taught them a lesson this time." > "I used to be scared of super mutants, but we taught them a lesson this time."
- [0019099C]: "Anyplace you want me to pitch in?" > "Any place you want me to pitch in?"
- [001909A2]: "Hi, how are you. I'm new around here." > "Hi. How are ya? I'm new around here."
- [001909A5]: "Alright then." > "Alright, then."
- [00190E3F]: "What are you doing, yanking my chain again?" > "What are you doing, yankin' my chain again?"
- [00192342]: "You look thirsty. Can I set you up with somethin'?" > "You look thirsty. Can I set ya up with somethin'?"
- [0019FE1C]: "Oh, okay, sure. I feel ya. Maybe later then." > "Oh. Okay, sure. I feel ya. Maybe later, then."
- [0019FE29]: "Wha... what do you think, it's stolen, or somethin'?" > "Wha- what do you think, it's stolen, or somethin'?" / "Nah, she's mine. Of course she's mine. Could be yours too, for a very reasonable price." > "Nah, she's mine. Of course she's mine. Could be yours, too, for a very reasonable price."
- [0019FFCE]: "Hey, I got a question for you." > "Hey, I got a question for ya."
- [0019FFD0]: "Oh hey... did you think it over and change your mind?" > "Oh, hey... did you think it over and change your mind?"
- [001A0A4B]: "Give me a few days - week tops - and I'll be ready to do business again." > "Give me a few days - a week tops - and I'll be ready to do business again."
v2.0.7 (2019-03-13) [FO4 1.10.130]
UFO4P Fixes
- Defend The Castle (MinDefendCastle) was getting stuck and not advancing the attack waves after the first due to a bad edit to the death tracker on one of the quest aliases. (Bug #25860)
- For reasons unknown, the animation fix for Railroad Stealth Boys was causing the game to remove a regular Stealth Boy from your inventory instead of the correct one. (Bug #26170)
- Fixes done in TrapThistleScript have been reworked due to the fact that they appear to be leaving behind radiation traps that were deleted. This modifies Bug #23367 and Bug #20688.
- An old edit to fix a gap at Croup Manor was breaking the precombs there and has been removed. To cover the gap, which is too large to ignore, a flat rock of sufficient size was placed to cover it instead. (Bug #26304)
Audio Fixes
- One of Parker Quinn’s audio lines mistakenly merged the second part of the dialogue topic in with the first, which resulted in three sentences being played twice. The audio for the first part of the dialogue topic has been trimmed to fix this issue. (Sound\Voice\Fallout4.esm\NPCMParkerQuinn\00083F77_1.fuz) (Bug #25690)
- Minutemen Radio audio line that had the last word partially cut off. This has been corrected by replacing it with a duplicate audio sample in the game that didn’t have this issue. (Sound\Voice\Fallout4.esm\NPCMMinuteMenRadioVoice\00217A93_5.fuz) (Bug #25758)
- One of the female player character's audio lines that can play when trading with a companion didn’t match the subtitle text or the corresponding male player character’s audio line. This has been corrected by replacing it with a duplicate audio sample in the game that didn’t have this issue. (Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0011CD97_1.fuz) (Bug #25901)
- Diamond City security guard audio line that would say "Really, pal. Stealing?" instead of "Really? Stealing?" like the sample for the other voice actor. It was also intended for the female player character, so having the "pal" part in the audio recording was done in error. (Sound\Voice\Fallout4.esm\GuardMaleDiamondCity01\000D1513_1.fuz) (Bug #25961)
Item Fixes
- Inst302SynthRoomTrigger did not have the Health property filled in as required. (Bug #25833)
- Right Leg Barbaric Staggering Plate (DLC01Bot_Legs_Sentry_Armor_Wasteland08_Right) was missing the knockdown effect it's supposed to have to match the left leg. (Bug #25385)
- Right Leg Warmonger Staggering Plate (DLC01Bot_Legs_Sentry_Armor_Wasteland10_Right) was missing the knockdown effect it's supposed to have to match the left leg. (Bug #25385)
- DLC01Bot_Torso_Sentry_Shoulder_Null_Right should be labeled as "No Right Shoulder Mod" and also should not be stating it launches cluster bombs since it does no such thing. (Bug #25384)
- LoadElevatorPanelHiTech, LoadElevatorPanelPublic, LoadElevatorPanelUtility, LoadElevatorPanelVault: these items were missing the "deactivated message" property on LoadElevatorPanelScript (Bug #25574).
- TrapRadiation: The script on this trap was missing a property for the items to be added to the player's inventory upon disarming the trap. This fix also required a modification to TrapRadiationScript because it was expecting a MiscItem property and thus did not accept the (already existing) leveled list that specified these items (Bug #25639).
- Child of Atom Simple Rags (ClothesChildofAtom2), Short Rags (ClothesChildofAtom3), Long Brown Rags (ClothesChildofAtomBrown), Brown Rags (ClothesChildofAtomBrown2), Short Brown Rags (ClothesChildofAtomBrown3), Long Green Rags (ClothesChildofAtomGreen), Green Rags (ClothesChildofAtomGreen2), and Short Green Rags (ClothesChildofAtomGreen3) did not return any cloth when scrapped. They should return one piece like other similar clothing items. (Bug #25995)
- Gunner Harness (Armor_GunnerRaider_Underwear2) and Gunner Guard Outfit (Armor_GunnerGuard_UnderArmor) did not return any leather when scrapped. They should return one piece like other similar clothing items. (Bug #26078)
Location Fixes
- WestingEstateExt, WRVRBroadcastCenterExt, Wilderness (0000E597), Wilderness (0000E598): Worldspace cells that had incorrect water type settings. (Bug #25700)
Mesh Fixes
- The Cryolater's fusion core is inserted backward. (meshes\weapons\Cryolator\CryolatorLoad.nif, meshes\weapons\Cryolator\Cryolator_1.nif) (Bug #24743)
Quest and Dialogue Fixes
- If the player is kicked out of the Institute after reporting back to Father in The Battle of Bunker Hill (Inst302) the residents of Bunker Hill will be stuck in the cowering position forever because the secondary combat tracker is never shut down. (Bug #25869)
- Invalid DN084_MassFusion02_LabWindowEnableMarker property removed from DN084. (Bug #25848)
- Invalid DialogueInstituteLokenAyo1 property removed from InstM03. (Bug #25837)
- Invalid DialogueInstituteLokenAyo1 property removed from InstM03Starter. (Bug #25835)
- A scene involving Vertibirds during The Battle of Bunker Hill (Inst302Combat) was not able to complete properly because the game was trying to change the value on a global variable that had been incorrectly marked as a constant. (Bug #25830)
- Invalid SynthPortal1 property removed from Inst302Combat. (Bug #25829)
- Invalid property removed from MinutemenCentralQuest dialogue. (Bug #25991)
- BoSKickOut: Flagged an alias as optional, so the scripts can clear it as intended (Bug #25723).
- BoSM04: Fixed a null-pointer property (Bug #25722).
- BoS301: Removed some lines from the stage 90 fragment that were referencing a non-existing objective (Bug #25692).
- DialogueInstituteReactScene: Fixed a quest property that was erroneously pointing to a wall safe and removed a line from the stage 5 fragment that tried to set a stage on a non-existing quest (Bug 25339).
- DLC04_NUK001_CrowdManager: Fixed several null-pointer properties (Bug #25643).
- DLC04GZMainQuest: Fixed several null-pointer properties (Bug #25649).
- DLC04MQ01: Fixed a null-pointer property (Bug #25632).
- DLC04GZNukaGalaxy: Fixed three null-pointer properties (Bug #25650).
- DLC04MQ01Gauntlet: Fixed an issue where the quest script tried to animate an elevator in unloaded area. The script now sets a bool on the elevator script that lets the elevator run the required animations if it loads for the next time (Bug #25645).
- DLC04RECampCT03: Fixed three null-pointer properties (Bug #25655).
- DNMasterQuest: Fixed an issue with the condition checks on ElevatorGoingUpDownScene that could result in the wrong announcer message being played (i.e. "going up" if the elevator was going down and vice versa) (Bug #25517).
- FFGoodneighbor07: Fixed several lines in the quest fragments that were mistakenly calling ChangeAnimArchetype() instead of ChangeAnimFaceArchetype() to change the AnimFaceArchetypes on various actors (Bug #24838).
- InstSynthCreation: Missing 3D check added on scene fragment SF_InstSynthCreationScene_001AC0CE (Bug #25340).
- InstM01: Flagged an alias as optional, so the scripts can clear it as intended (Bug #25765).
- MQ206: Fixed two null-pointer properties and removed a line from the stage 50 fragment that tried to start a non-existing scene (Bug #25337).
- MQ302Min: Modified the fill conditions on three aliases to fix an issue where these aliases remained empty because they were setup to fill with actors from aliases on another quest that had not started running when this quest did (Bug #25420).
- REAssaultSC15_FactionBoSvsInstRelay, REAssaultSC10_FactionMMvsInstRelay: Missing properties added on quest aliases (Bug #25699).
- RR201: Fixed an issue in the stage 500 fragment where two script functions were called in the wrong order (Bug #25611).
- Vault81Tour: Invalid properties removed (Bug #25544).
- Vault81Tour: Removed an invalid property from scene TourHydroponicScene (Bug #25546).
- InstM01Post [00198B8E, 00198B8F]: Two hello topics have incorrect condition checks that were intended to make sure the Sole Survivor is female before playing. (Bug #25817)
- DialogueDiamondCitySecurity [000D1513]: Dialog topic with an incorrect condition check that was intended for the female Sole Survivor instead of the male Sole Survivor. (Bug #25961)
- Inst305Post [000FB0DF]: A hello topic with a missing condition check to make sure that Dr. Li has not left the Institute before it plays. (Bug #25867)
Papyrus Fixes
- PerkMagHuntsmanScript: Due to a failed safeguard and some really stupid unnecessary math operations, the script was allowing the ExtraMeatChance to drop by 100 every time the Wasteland Survival Guide #9 was activated. This caused the perk to fail to work correctly. (Bug #26274)
- Inst302InteriorTriggerScript: No sanity check to make sure the alias is filled before being checked for a dead actor. (Bug #25870)
- QF_Inst305_000A274B: Stage 60 is not making sure the LawrenceHiggs alias is filled before attempting to perform operations on it. (Bug #25858)
- QF_MinVsInst_00055BE4: Stage 60 is attempting to disable a non-existent object. (Bug #25856)
- BoS303ReactorTriggerScript: No sanity check on BoS303IngramAlias before trying to evaluate an AI pack. (Bug #25854)
- QF_DN084_0006D646: Stage 360 is trying to shut down a scene that doesn't exist. (Bug #25853)
- QF_InstMassFusion_0015BD39: Stage 50 is trying to complete a non-existent objective. (Bug #25851)
- QF_MS13Thugs_000838AD: Stage 10 was attempting to enable NPCs in a reference collection but was using the wrong index values to do this. (Bug #25820)
- DN136_RemoveRadiationTriggerScript: Script was incorrectly set up to use integers for healing radiation on the player when it should be computing it in floats. This causes fractional radiation values to fail to heal properly. (Bug #25784, Bug #24102)
- AbLegendaryScript: Check added to avoid event registration for unbound script instances (Bug #25921).
- DeathclawRaceScript: Checks added to bail out if the magic effect this script is running on expires (Bug #25962).
- Default2StateActivator: Check added to bail out of the setup function if the reference this script is running on is disabled (Bug #25638).
- DLC03:CreatureAreaAttackFXScript: Checks added to bail out if the magic effect this script is running on expires (Bug #25658).
- DLC04:DLC04_GZStarCorePanelScript: Fixed an animation graph error (Bug #25653).
- DLC04:DLC04MQ01GauntletQuestScript: Added sanity checks and fixed an issue where an array was cleared before the script had finished with running stuff on the elements in that array (Bug #25640).
- DLC04:DLC04RideControllerGenericScript: Removed several lines that tried to stop a sound instance which was always invalid (Bug #25634). Also added a missing 3D check (Bug #25651).
- HackerHolotapeMaster: Added checks to stop any further actions (and avoid errors) in cases where the player inserts a holotape into a non-matching terminal (e.g. using the turret override holotape on a terminal with no turrets linked etc.) (Bug #25610).
- InstituteTeleportQuestAliasScript: Added sanity checks for 'none' locations (Bug #25542).
- InstKickOutQuestScript: Added a check to prevent this script from trying to delete an input enable layer that was never created (Bug #25415).
- MQ302Script: Removed several lines that were registering for events that cannot be handled by this script (Bug #25419).
- REScript: Check added to bail out of the dead count tracking procedures if the array required for this purpose has not been set up. This was necessary because some quests are misusing the 'Track Death' flag on the RE alias scripts to flag aliases for dead count tracking by other procedures than those provided by REScript (Bug #26106).
- SynthCrippleMeleeScript: Checks added to bail out if the magic effect this script is running on expires (Bug #25570).
Terminal Fixes
- DLC04MQ00ControlTerminal: Removed two invalid properties (Bug #25631).
- DN056_ExamRoomTerminal: Fixed a null-pointer property (Bug #25543).
- DN136_BioTerminalSub02: Fixed a null-pointer property (Bug #25600).
- MQ206HolotapeTerminalEntry: Fixed a null-pointer property (Bug #25411).
- MQ206HolotapeTerminalEntry_RR: Fixed a null-pointer property (Bug #25338).
Placement/Layout/Ownership and other World Object Fixes
- 05005301, 05004C43: Static collections with erroneously applied Havok disable script. (Bug #26014) [NR]
- 0600A188: Power generator that should not have had the FusionGeneratorSCRIPT attached to it since it does not have its own fusion core. (Bug #25642)
- 001829FB: Dr. Priscilla Penske's sandbox marker in the Hydroponics Lab was extended too far below the floor causing her to get stuck in it sometimes. (Bug #25619)
- 001103AA: Removed invalid property. (Bug #25545)
- 00181781: Bad ragdoll data on the object caused it to fall to the ground in an unnatural way. (Bug #25279)
- 001F9F18: Car sitting too low on a bridge and falling through because of it. (Bug #25220)
- 071533A1: Brick wall duplicated to cover a piece of floating dirt. (Bug #23799)
- 0003EFEF: Chained door missing necessary sound properties. (Bug #25998)
- 0604C797, 0604C798: Properties modified on AttractionObjectScript to avoid errors if the script tries to enable or disable these references (Bug #25652).
- 0602941E: Invalid script properties removed from a protectron (Bug #25648).
- 00190B5A: Spotlight light that was mistakenly enable-parented (Bug #25541).
- 002170FF: Bottom floor property corrected on elevator (Bug #23149).
- 0020E213, 03049283: Obsolete triggers that have been permanently disabled (Bugs #25656, #25698).
- 03018F48, 0302D0BA, 0302DAC2, 03050187, 06029CC3, 0602F365, 060381CA, 06039052, 06039095, 0604064F, 06040650, 06041454, 06041455, 06041456, 06041457, 06050DAB, 06050DAD, 06050DAE, 06050DAF, 06050DB2, 06050DB3, 06050DB4, 06050DB5: Static objects with a DisableHavokOnLoadScript attached. These scripts have been removed (Bug #25636). [NR]
- 0010B97C, 0010B97D, 0010B97E, 0010B97F: Misplaced high-tech file cabinets. (Bug #25582) [NR]
- 000B37D0, 000B37D1, 000B37E1: Misplaced hard hats. (Bug #25625)
- 07027E57, 07027E58, 07027E59, 07027E5A: Wood pallets placed underneath floating crates. (Bug #25625)
- 001A6989: Floating mining helmet. (Bug #25896)
- 0023819A: Misplaced auto part seat. (Bug #25896)
- 00248FF9: Misplaced super mutant armor. (Bug #25900)
- 000EBE07, 000F4332, 000F4338: Misplaced keys. (Bug #25919, Bug #25537)
- 000AF0FC, 00227502, 00227503, 00227504, 00227505, 00227506, 00227507, 00227508, 00227509: Misplaced caps. (Bug #25947, Bug #25919)
- 00227446, 0022744A: Misplaced mods boxes. (Bug #25947)
- 000A2CB0: Misplaced bobby pin. (Bug #25952)
- 001B5DC5: Misplaced locker. (Bug #25968)
- 000855C0: Misplaced chems box. (Bug #25971)
- 001BA4B4, 00218201: Misplaced plastic bins. (Bug #25983, Bug #25968)
- 001E8271, 001E8272: Misplaced hubflower plants. (Bug #25989)
- 001FB9CD: Misplaced motorcycle. (Bug #25990)
- 0009BCE7, 0009BCE8, 0009BCED, 0015A0B6: Misplaced oil lamps and their light sources. (Bug #25997)
- 001008A3, 00182875, 0020BB8E: Misplaced oxygen tanks. (Bug #26000, Bug #25996) [NR]
- 000707CE, 001A8F8A: Misplaced footlockers. (Bug #26023, Bug #25896)
- 00098621, 00098A01, 000A2CB1, 000BEF4E, 00183D97: Floating bobby pin boxes. (Bug #26024, Bug #25983, Bug #25952, Bug #25548)
- 0604AA52, 0604AA53: Misplaced fluid storage units. (Bug #26025) [NR]
- 06020CAD: Misplaced cigarette machine. (Bug #26028)
- 0005568F, 000F4333, 000A7E86, 001440F0, 0019536D, 001A7670, 002194E6: Misplaced caps stashes. (Bug #26030, Bug #25997, Bug #25983, Bug #25919, Bug #25896, Bug #25737)
- 001A4B28, 001A7678, 001BA482, 001BA483, 00209BBD, 0020B5B9, 0020B5BA, 0020B5BB: Misplaced books and magazines. (Bug #26030, Bug #25996, Bug #25968)
- 002176B7: Misplaced Vault-Tec lunchbox. (Bug #26030)
- 000986D6, 060426D6: Misplaced lunch pails. (Bug #26036, Bug #25983)
- 00209169: Floating auto part steering wheel. (Bug #26039)
- 0001D39A, 0008EEF1, 0008EEF2, 0008EEF3, 0008EEF4, 0008EEF5, 0008EEF6, 0008EEF7, 0008EEF8, 0008EEF9, 0019B244, 0019B245, 001C143E: Misplaced ammo. (Bug #26044, Bug #25900, Bug #25896, Bug #25540)
- 000EFB1F, 00124616, 00125575, 0022B39B: Misplaced wooden crate containers. (Bug #26048, Bug #25548)
- 001CACD7: Misplaced lobster float. (Bug #26050)
- 00024340, 0007DB86, 0007DB9A, 001505F5, 06032701, 06032721: Misplaced Nuka-Cola vending machines. (Bug #26054, Bug #26008, Bug #25696, Bug #25625)
- 07027E5B, 07027E5C: Trash piles placed underneath floating crates. (Bug #26055)
- 00021A49, 00021A56: Misplaced office file cabinets. (Bug #26057)
- 001084B8: Floating static wooden crate. (Bug #26057)
- 001A0CDA, 001AB81C, 001AB871, 001AB876: Misplaced weapons and armor workbenches. (Bug #26057, Bug #26044, Bug #25896)
- 0006F0A8, 0016501F, 001667AB, 00209179: Misplaced folders. (Bug #26058, Bug #26039, Bug #25891)
- 0001D399, 0003B71C, 0008023A, 00086698, 000866A9, 000866AA, 000866F4, 0008EF6C, 0009463A, 0009466C, 00094697, 000946E2, 000946EC, 000946F2, 00094AFE, 00098CDC, 0009FA5B, 000AF035, 000FB0DF, 000FB159, 000FE6BB, 000FE6BC, 00165150, 00165151, 0017B740, 0017B643, 00182823, 0018284B, 00182858, 001876BC, 001876C4, 0019B0EC, 00208A59, 00209167, 00209168: Misplaced wooden boxes. (Bug #26066, Bug #26065, Bug #26064, Bug #26063, Bug #26046, Bug #26044, Bug #26039, Bug #26030, Bug #26008, Bug #26000, Bug #25988, Bug #25983, Bug #25896, Bug #25540, Bug #25537)
- 00063780, 00082411, 0008AD6E, 000EDF3F, 001A5605: Misplaced coolers. (Bug #26067, Bug #26035, Bug #25896, Bug #25539, Bug #25537)
- 000EE010: Misplaced explosives box. (Bug #26067)
- 000EE013, 000FAE2F, 0020C2A1: Misplaced corpses. (Bug #26067, Bug #26063, Bug #25549) [NR]
- 000EDED6, 000EDED7, 000EDEF4, 000EDF19, 000EDF1A: Misplaced washers and dryers. (Bug #26067)
- 000A2CF8, 000A7E81, 000EE012, 0012559D, 0019D7C3, 001BFBD0: Misplaced ammo boxes. (Bug #26070, Bug #26067, Bug #26045, Bug #26041, Bug #25983, Bug #25548)
- 0009D112, 0018284E, 0018285C, 0018285D, 00182891, 001C239F: Misplaced traffic cones. (Bug #26072, Bug #26000, Bug #25983)
- 00186373, 001BFC84, 0603B3CE: Misplaced news stands. (Bug #26072, Bug #26054, Bug #26038)
- 0013BF1E, 00156CD6, 00191684, 0024870A: Misplaced trunks. (Bug #26073, Bug #26061, Bug #26029, Bug #25900)
- 0001B058, 0001B05E, 0001B05F, 0001B060, 0001B061, 0001B062, 0001B068, 0001B06D, 0001B08B, 0001B08C, 0001B08D, 0001B08E, 0001B0A4, 0001B0B7, 0001B0B8, 0001B0C5, 001B5A60, 0001B6A7, 0001B6A8, 0001D39B, 0001FEEB, 0001FEEC, 00021A47, 00021A52, 00021A53, 00021A54, 00027F65, 00027F66, 00027F68, 0002D27B, 0003A84E, 0003A84F, 0003A861, 0003A8CA, 0003ABE6, 0003ACEC, 0003ACED, 0003ADFF, 0003AE4A, 0003AE5C, 0003AE5D, 0003AE62, 0003AE63, 0003AE69, 0003AE6C, 000EAE6E, 000EAE6F, 0003AE70, 0003AE9D, 0003AE9E, 0003AE9F, 0003AEA0, 0003AEA9, 0003AEB9, 0003AF3D, 0003AF71, 0003AF72, 0003AF73, 0003AF75, 0003AF79, 0003AF85, 0003B170, 0003B240, 0003B242, 0003B4E7, 0003B549, 0003B558, 0003B559, 0003B561, 0003B563, 0003B564, 0003B566, 0003B567, 0003B56B, 0003B56C, 0003B56D, 0003B56F, 0003B570, 0003B574, 0003B576, 0003B57A, 0003B57C, 0003B57D, 0003B580, 0003B581, 0003B582, 0003B611, 0003B63C, 0003B649, 0003B64A, 0003B64C, 0003B64D, 0003B671, 0003B71F, 0003B720, 0003B721, 0003B724, 0003B731, 0003B844, 0003B847, 0003B99F, 0003BA74, 0003BA76, 0003BA7C, 0003BA84, 0003BA85, 0003BA94, 00045350, 0004538B, 00045795, 0004648B, 00049EA0, 0004A08A, 0004A08C, 00055690, 00055692, 00055694, 00055695, 00055696, 00055697, 00055698, 00055770, 00055771, 00056BC5, 00057AAF, 00057AB3, 00065537, 000610AF, 000646D7, 000646D9, 000661D9, 0006B5DB, 0006B5DC, 0006B5DF, 0006B5E0, 0006B5E1, 0006C1AE, 0006F0AA, 0006F0AD, 0006F0AE, 0007332B, 00073386, 00074335, 000743A4, 000743E6, 000743E9, 0007555C, 0008017B, 00080239, 0008023E, 0008023F, 00080242, 00080243, 00080244, 00080252, 00080253, 0008280A, 00086618, 00086619, 0008661A, 0008661B, 0008661C, 000866B7, 000866FA, 000866FB, 000866FC, 000866FD, 000866FE, 000866FF, 000870F5, 000870F8, 00087165, 0008ADB2, 0008ADB4, 0008ADB6, 0008ADB9, 0008ADBA, 0008ADBC, 0008ADC0, 0008ADC1, 0008ADC2, 0008ADC3, 0008B5A7, 0008B5A9, 0008B5AB, 0008EE3B, 0008EE3C, 0008EE3D, 0008EEDE, 0008EEDF, 0008EF40, 0008EF41, 0008EF44, 0008EF6E, 0008EF70, 0008EF72, 0008FD75, 00093646, 00093EFC, 00093EFF, 00093F00, 00093F10, 00094697, 000946B8, 000946C8, 000946DE, 000946DF, 000946F5, 000946F6, 00094716, 00094717, 00094719, 0009471A, 0009605D, 000961BA, 0009859D, 000985BA, 000985BC, 00098671, 0009867B, 00098684, 00098685, 000986B6, 000986B8, 000986B9, 000986BB, 000986D4, 00098A77, 00098ABF, 00098AC1, 00098B68, 00098C26, 00098CE1, 00098DCB, 00098DEF, 0009D14A, 0009D156, 0009D15A, 0009D1ED, 0009D1EE, 0009D1FF, 0009D24C, 0009D24F, 0009D250, 0009D252, 0009F9E8, 0009F9ED, 0009FAA9, 0009FA01, 0009FAD9, 0009FADA, 0009FB01, 000A2CAF, 000A7E41, 000ACA47, 000ACA4E, 000ACA4F, 000ADA49, 000ADA55, 000ADCD7, 000ADCD8, 000ADCD9, 000ADCF0, 000ADCF1, 000ADD12, 000ADD15, 000ADD16, 000AEFA4, 000AEFA5, 000AF0AF, 000AF123, 000AF12C, 000AF282, 000B017F, 000B0198, 000B01EA, 000B01EF, 000B01F0, 000B01F1, 000B01F2, 000B01F3, 000B01F4, 000B01F6, 000B01F7, 000B01FB, 000B01FE, 000B01FF, 000B0209, 000B020A, 000B025D, 000B025F, 000B0260, 000B3816, 000B3817, 000B3818, 000B381A, 000B381B, 000B381C, 000B381D, 000B381E, 000B381F, 000B3820, 000B382F, 000B3853, 000B3854, 000B3855, 000B3856, 000B3857, 000B3858, 000B3859, 000B3860, 000B3862, 000B3863, 000B3865, 000B3867, 000B3868, 000B3869, 000B386B, 000B3BD8, 000B3C1A, 000B3D86, 000B8692, 000B86B5, 000BAFBA, 000BEF38, 000BEF3B, 000BEF3C, 000BEF3D, 000BEF3E, 000BEF3F, 000BEF40, 000BEF41, 000BEF42, 000D613B, 000E0DC9, 000E0DCB, 000E0DE3, 000E0DEC, 000E0DED, 000E0DEE, 000E0DEF, 000E0DF9, 000E721F, 000EB578, 000EB579, 000EB5F0, 000EB5F1, 000EB5F2, 000EDED8, 000EDEE7, 000EFBE2, 000EFBE4, 000EFBE5, 000EFBE6, 000FB047, 000FB0E0, 000FB104, 000FB109, 000FB112, 001008BF, 001008C0, 001008C3, 001008C4, 001008C7, 001008CC, 0010C7C2, 0010C7C4, 0010C7C5, 001233B0, 001233B1, 001233B2, 001233B3, 001233B4, 001233B5, 001233B7, 00128B68, 00128B6B, 00128B76, 001239C2, 001239C3, 0012DCB9, 0013BED7, 0013F790, 0013F793, 0013F798, 001440F3, 001440F4, 0014724D, 0014726B, 00147275, 0015A1B1, 0015A1B2, 0015A1B5, 0015A1B6, 0015A1C5, 0015A1C6, 0015A1C9, 0015B82D, 0015B840, 0015B842, 0015D583, 0015DCD5, 0015F75A, 0016501D, 00165020, 00165021, 00165041, 00165042, 0016504B, 0016504D, 00165055, 00165093, 00165094, 00165098, 00165099, 00165152, 00165153, 00165154, 00165155, 00165156, 0016516B, 00165173, 001667A7, 001667A9, 001667AA, 001667C2, 001667D2, 001667AA 00166818, 0016681A, 0016681B, 0016681D, 0016681E, 0016681F, 00166820, 00166821, 00166839, 0016683A, 0016683B, 00166873, 00166885, 00166887, 00171756, 00171757, 00171758, 00173F5F, 00173F60, 0017B637, 0017B63B, 0017B643, 0017B644, 0017B645, 0017B646, 0017B6FD, 0017B741, 0017B742, 001827F4, 00182804, 0018280C, 00182830, 00182835, 00182846, 00182848, 0018284F, 00182851, 00182865, 00182866, 00182867, 00182869, 0018286A, 0018286B, 0018286C, 0018286D, 00182885, 00182887, 00182894, 001828A0, 00183D94, 00183DA6, 00183F7D, 0018BD3E, 0018BD3F, 0018EBB5, 0019749D, 001974AB, 00199018, 0019AF40, 0019AF45, 0019AF46, 0019AF80, 0019AF81, 0019AF82, 0019B0EC, 0019B0ED, 0019B0EE, 001A54CA, 001A54D5, 001A54E5, 001A54E6, 001A54E7, 001A54EA, 001A550E, 001A550F, 001A5510, 001A610D, 001A6119, 001A611E, 001A612B, 001A612C, 001A6130, 001A6183, 001A6188, 001A6841, 001A6842, 001A68F7, 001A7671, 001A7673, 001A7CDB, 001AB81D, 001AB872, 001AB873, 001AB877, 001AB878, 001AD872, 001AEEF4, 001AEEF5, 001AEEF6, 001AEEF7, 001B5AB8, 001B5D9A, 001B5D9F, 001B5DF3, 001B8BB2, 001B989F, 001B98A0, 001B9A6E, 001B9A9F, 001B9AA2, 001BA4D6, 001BA4DE, 001BA585, 001C619E, 001C619F, 001C6C79, 001C6C7A, 001C6C7B, 001C6C7C, 001C6C7D, 001C6C7F, 001C6C81, 001C8F46, 001C8E9E, 001C8E9F, 001C8FA4, 001CAF6D, 001CAF81, 001CB71D, 001D1A3F, 001D1A40, 001D1A41, 001D1A42, 001D28B5, 001EB181, 001EB182, 001EB183, 001EC49C, 001EC4A1, 001EC4A2, 001EC4A6, 001EC4A7, 001EC4A9, 001EC4AA, 001EC4B9, 001EC4C1, 001EC4C2, 001EC4C3, 001EC4C4, 001EC4E5, 001EC4E6, 001EC4E7, 001EC4E8, 001EC4E9, 001EC4F6, 001F06A9, 001F06AA, 001F06AB, 001F2B79, 001F2B7A, 001F2B7B, 001F2B7C, 001F2B7D, 001F2B83, 001F2B88, 001F2B89, 001F2BF9, 001F2BFA, 001F2C12, 001F2C1E, 001F2C1F, 001F2C29, 001F2C35, 001F2C44, 001F2C55, 001F2C56, 001F2C45, 001F2C57, 001F2C58, 001F2C59, 001F2C87, 001F2C94, 001F2CCF, 001F2CD0, 001F2CE4, 001F2CF4, 001F2D0B, 001F2D0C, 001F2D0D, 001F2D2A, 001F2D2B, 001FB9A5, 001FB9A9, 001FE470, 001FE471, 001FE472, 001FE477, 001FE478, 001FE48C, 001FFE1B, 001FFE1F, 001FFE24, 002080A5, 002080A7, 002080A8, 002080BD, 002080BE, 002084B9, 00208A4C, 00208A4D, 00208A4E, 00208A4F, 00208A50, 00208A55, 00208A7B, 00208A7F, 00208A7D, 00208AEA, 00208AEB, 00208AEF, 00208C99, 00208C9A, 00208E4E, 00208E4F, 00208E50, 00209143, 00209163, 0020916A, 0020916B, 0020916C, 0020916D, 0020916E, 00209144, 00209145, 00209161, 00209162, 0020917A, 0020917B, 002091B2, 002091B4, 002091BB, 002091BC, 00209BC0, 0020BAA3, 0020BAAA, 0020BAAE, 0020BAB3, 0020BAB4, 0020BAC7, 0020BACD, 0020BAD9, 0020BAF2, 0020BAF3, 0020BAF8, 0020BAFF, 0020BB03, 0020BB35, 0020BB48, 0020BB5B, 0020BB7C, 0020CC4A, 0020CCC5, 00210F5C, 00210FDC, 00210FDF, 00210FED, 00210FEE, 00210FEF, 00211026, 00211027, 0021102F, 00218E1E, 00218E21, 00218E22, 002194B7, 0021983E, 00220F6C, 00222B96, 00223252, 00223270, 0022743E, 0022743F, 00227440, 00227442, 00227444, 00227445, 00227448, 00227449, 0022744C, 00227455, 00227456, 00227457, 00227470, 00227471, 00227472, 00227473, 00227474, 00227475, 00227476, 00227480, 00227485, 00227486, 002274FD, 002274FE, 002274FF, 00227500, 00227501, 0022B9B4, 0022C60B, 0022C60C, 0022C60D, 0022C60E, 0022C60F, 0022DDD6, 0022DDD9, 0022DFE1, 0022DFE2, 00230CCD, 00238748, 00238749, 0023D0FC, 0023D0FD, 0023D0FE, 0023D0FF, 0023D100, 0023D101, 0023D102, 0023D103, 0023D105, 0023D107, 0023D10D, 0023D111, 0023D117, 0023D141, 0023D143, 0023D144, 0023D148, 0023D149, 0023D154, 06022B1D, 06022C4E, 0603BA9B, 060426E4, 060426E5, 0604281E, 060469AD, 060469AE, 0604C7DF, 0604C7E0: Various misplaced junk items. (Bug #26074, Bug #26073, Bug #26071, Bug #26068, Bug #26067, Bug #26065, Bug #26064, Bug #26063, Bug #26060, Bug #26059, Bug #26058, Bug #26057, Bug #26056, Bug #26055, Bug #26054, Bug #26053, Bug #26052, Bug #26048, Bug #26047, Bug #26046, Bug #26045, Bug #26044, Bug #26042, Bug #26039, Bug #26037, Bug #26036, Bug #26034, Bug #26033, Bug #26031, Bug #26030, Bug #26029, Bug #26027, Bug #26024, Bug #26023, Bug #26008, Bug #26006, Bug #26000, Bug #25997, Bug #25996, Bug #25990, Bug #25988, Bug #25983, Bug #25970, Bug #25968, Bug #25967, Bug #25952, Bug #25947, Bug #25946, Bug #25919, Bug #25900, Bug #25896, Bug #25891, Bug #25625, Bug #25581, Bug #25548, Bug #25540, Bug #25539, Bug #25538, Bug #25537)
- 0003A849, 0003AE49, 0004639F, 000985D7, 000985D8, 000986A3, 00098A43, 00098B14, 00098B2F, 00098CBF, 00098CC0, 00098E0F, 0009D203, 000A7E3E, 000B8605, 000B864F, 000EDEF3, 0010794F, 0019AF93, 0019AF9A, 001B5E2F, 001B5E31, 001B8B6C, 001BA48E, 001CB8DA, 001D966E, 00208E86, 0020B856, 0020BAE6, 0020BB4D, 0020CC13, 0020CC15, 00210FD9, 00218219, 00219399: Misplaced static trash cans. (Bug #26074, Bug #26067, Bug #26043, Bug #26039, Bug #26030, Bug #26027, Bug #26000, Bug #25996, Bug #25983, Bug #25896, Bug #25625, Bug #25540)
- 0003E2BC, 000ACB69, 000BEF39, 0012F038, 0013BF12, 001715C3, 001A6886, 001A6887, 001A6888, 001A6889, 001A688A, 001A688B, 001A688C, 001A68D3, 001A68D4, 001A698C, 001A698D, 00220F6D: Misplaced clothing items. (Bug #26074, Bug #26073, Bug #26044, Bug #26024, Bug #25952, Bug #25896, Bug #25891, Bug #25625)
- 00046A3A, 00046A3C, 000855BE, 0008ADB3, 0008ADB5, 0008ADB7, 0008ADBB, 0008ADBD, 0009BCD0, 0009BCD1, 000B85B5, 000B85B6, 000EDE73, 000EDE9E, 0011E3CF, 0011E3D0, 001255B5, 001255B7, 00172979, 001A3212, 001EB15E, 001F2B90, 001F2B91, 0023981F: Misplaced furniture. (Bug #26074, Bug #26070, Bug #26067, Bug #26006, Bug #25997, Bug #25952, Bug #25946, Bug #25896, Bug #25625, Bug #25548)
- 00055691, 00063772, 00064834, 0008EF6F, 00091099, 00098B63, 0009BCD2, 0009D152, 000ECABC, 000FE612, 00100897, 0011E44B, 001D1097, 00208C7F, 00208DFC, 00224079: Misplaced toolboxes. (Bug #26074, Bug #26070, Bug #26068, Bug #26044, Bug #26039, Bug #26032, Bug #26008, Bug #26000, Bug #25997, Bug #25983, Bug #25896, Bug #25548, Bug #25540, Bug #25536)
- 00055693, 0013F785, 00166838, 001B989E, 00223153: Misplaced cardboard boxes. (Bug #26074, Bug #25968, Bug #25947, Bug #25896, Bug #25891)
- 0008241B, 0018FA6F, 0018FA70, 0018FAB0, 0018FAB1, 0018FAB5, 00191681, 00210FF4: Misplaced suitcases. (Bug #26074, Bug #26061, Bug #26060, Bug #26035)
- 00096255, 0009625C, 000F1D5C, 000F1D5D, 00134CEC, 0013A05F, 001B2829, 001F5EC2, 001FAE4B, 00209B4C, 0602C70B, 060366BF, 0603B166, 06040541, 06046DB4: Misplaced trash can containers. (Bug #26074, Bug #26071, Bug #26069, Bug #26062, Bug #26055, Bug #26054, Bug #26052, Bug #26026, Bug #26025, Bug #25996, Bug #25968, Bug #25581)
- 00098AC4, 001D42A0, 001D42A1, 0023F425, 0023F436, 0023F437: Misplaced explosives. (Bug #26074, Bug #26030, Bug #25983, Bug #25737)
- 00186372, 0023D651: Misplaced mailboxes. (Bug #26074, Bug #26072)
- 001B359C: Misplaced milk vending machine. (Bug #26074)
- 0020316F: Misplaced mutfruit plant. (Bug #26074)
- 0022FA03, 0022FA04: Floating cash registers. (Bug #26074)
- 00046488, 000986C5, 000E56D8, 0015DCD6, 0018287F, 001C144E, 001D28C4, 001D8F71, 001D8F77, 0021A148: Misplaced weapons. (Bug #26075, Bug #26074, Bug #26063, Bug #26057, Bug #26051, Bug #26047, Bug #26000, Bug #25983, Bug #25968)
- 0001FF59, 0001FF5B, 0001FF5E, 0001FF64, 0001FF6A, 0001FF71, 00024341, 00024342, 00024343, 00024344, 00024345, 00024346, 0002FF30, 0002FF31, 0002FF32, 0002FF37, 0002FF3B, 0002FF3F, 00077B1F, 00077B20, 00077B21, 00077B22, 00077B23, 00077B24, 0007BD94, 0007BD95, 0007BD96, 0007BD97, 0007BD98, 0007BD99, 0007DB87, 0007DB88, 0007DB89, 0007DB8A, 0007DB8B, 0007DB8C, 000801E0, 000801E1, 000801E2, 000801E3, 000801E4, 000801E5, 0009F9F0, 0009F9F1, 0009F9F2, 0009F9F3, 0009F9F4, 0009F9F5, 0010B8F6, 0010B8F7, 0010B8F8, 0010B8F9, 0010B8FA, 0010B8FB, 0011ABEB, 0011ABEC, 0011ABED, 0011ABEE, 0011ABEF, 0011ABF0, 0011AC07, 0011AC09, 0011AC0A, 0011CC8E, 0011CC91, 001505EF, 001505F0, 001505F1, 001505F2, 001505F3, 001505F4, 00165141, 001651452, 001651453, 001651454, 00165145, 00165146, 001C64C5, 001C64C6, 001C64C7, 001C64C8, 001C64C9, 001C64CA, 0602654B, 0602654C, 0602654D, 0602654F, 06026550, 0602844A, 0602844B, 0602844C, 0602844D, 0602844E, 0602844F, 060284F1, 060284F2, 060284F3, 060284F4, 060284F5, 060284F6, 0602B77B, 0602B77C, 0602B77D, 0602B77E, 0602B77F, 0602B780, 0603267A, 0603267B, 0603267C, 0603267D, 0603267E, 0603267F, 060326FB, 060326FC, 060326FD, 060326FE, 060326FF, 06032700, 0603271B, 0603271C, 0603271D, 0603271E, 0603271F, 06032720, 0603B109, 0603B10A, 0603B10B, 0603B10C, 0603B10D, 0603B10E, 0603BCEB, 0603BCEC, 0603BCED, 0603BCEF, 0603BCF0, 0603FAE2, 0603FAE3, 0603FAE4, 0603FAE6, 0603FAE7, 06042841, 06042842, 06042843, 06042844, 06042845, 06042846: Nuka-Cola bottles misplaced in vending machines. (Bug #26076, Bug #26055, Bug #26054, Bug #26039, Bug #26035, Bug #26008, Bug #25600, Bug #25996, Bug #25983, Bug #25737, Bug #25625, Bug #25582, Bug #25581)
- 0001B05B, 0001B05C, 0002BD0A, 0002FF26, 0003ACEE, 0003AD43, 0003AD44, 0003AE67, 0003AE68, 0003B57B, 0003B57E, 0003B57F, 0003B64E, 00046EEB, 00046EED, 00046EF2, 00046EF9, 00046EFA, 00046EFE, 00046F03, 00046F04, 00046F05, 000646DD, 00070539, 0007053A, 0007053B, 000743CF, 000743D1, 000743D2, 000743D3, 000743D4, 00080255, 00083408, 000870F1, 000870F3, 000870F4, 000870FE, 0008AD6F, 0008AD70, 0008AD71, 0008AD8A, 0008AD8B, 0008AD8D, 0008AD8E, 0008AD8F, 0008ADC5, 0008ADC6, 0008ADCA, 0008ADCB, 0008ADCC, 0008ADCD, 0008ADD1, 0008EEB3, 0008EEB4, 0008EF44, 0008EF45, 000946F3, 000946F4, 00096A76, 000985DC, 00098915, 00098916, 00098B67, 00098B7B, 00098B8A, 0009BCD6, 0009BCD7, 0009FA04, 0009FA05, 000ACA51, 000ADA5D, 000ADA5E, 000ADCEE, 000ADCEF, 000ADD2C, 000B0183, 000BEC97, 000BEF48, 000BEF49, 000BEF4A, 000BEF4C, 000E0DF7, 000E5599, 000E55AA, 000E56BF, 0010C7C3, 001233AF, 0012EF6A, 0013F79B, 0013F7B7, 0013F7B8, 0015A1C7, 0015A1C8, 0015D580, 0016687B, 0016687C, 0017B647, 0019B232, 001A6840, 001B8BD8, 001B8BDA, 001B8BDC, 001B98A1, 001BA4BF, 001D28B6, 001D28C6, 001D28C7, 001D28C8, 001D28C9, 001E3C10, 001E3C11, 001F2C50, 001F2C51, 001F2C52, 001F2C53, 001F2CDF, 001FE4B3, 001FE4B4, 001FE4B5, 0020602E, 00208A81, 0020BACB, 002110C4, 0021633F, 00227441, 0022744D, 0022744E, 00227451, 0022745B, 0022745C, 0022745D, 0022745E, 0022745F, 00227460, 00227477, 00227478, 00227479, 0022747A, 0022747E, 00227481, 00227482, 002274FC, 0022C605, 0022C608, 0023819E, 0023D116, 0023D118, 0023D119, 0023D11A, 0023D12F, 0023D130, 0603BEED, 0603BEEF, 0603BEF1, 0603BF17, 06043D24, 06043D8D, 06043D8E, 0604C7DE: Various misplaced consumables. (Bug #26077, Bug #26074, Bug #26071, Bug #26065, Bug #26064, Bug #26063, Bug #26059, Bug #26058, Bug #26054, Bug #26049, Bug #26048, Bug #26047, Bug #26044, Bug #26042, Bug #26039, Bug #26035, Bug #26030, Bug #26027, Bug #26024, Bug #26023, Bug #26008, Bug #26000, Bug #25997, Bug #25996, Bug #25983, Bug #25968, Bug #25967, Bug #25947, Bug #25946, Bug #25919, Bug #25900, Bug #25896, Bug #25891, Bug #25625, Bug #25582, Bug #25581, Bug #25540, Bug #25537)
Text Fixes
- COMPiper [00162D46]: "You're all bravado, no brains, aren't ya?" > "You're all bravado and no brains, aren't ya?" (Bug #25535)
- Weapons01GammaGun: "The Gamma Gun emits radiation that is deadly to humans, but ineffective against almost all Ghouls, robots and Wasteland creatures." > "The Gamma Gun emits radiation that is deadly to humans, but ineffective against almost all ghouls, robots, and Wasteland creatures." (Bug #25547)
- ConvBunkerHillGenericNPC01 [0018F9F8]: "You know my rifle, belonged to my grandpappy." > "You know, my rifle... belonged to my grandpappy." (Bug #25550)
- [0018F9F9]: "But he stopped doing it for good the day he saw Ol' Peg. with his own two eyes." > "But he stopped doin' it for good the day he saw Ol' Peg, with his own two eyes."
- [0018FA00]: "You've covered enough miles to know first-hand that radiation ravages all living things in its own way." > "You've covered enough miles to know firsthand that radiation ravages all living things in its own way."
- [0018FA01]: "He stood still for a long time and the fog cleared for a brief moment. And that's when he saw the outline of the great behemoth." > "He stood still for a long time. The fog cleared for a brief moment, and that's when he saw the outline of the great behemoth."
- [0018FA02]: "Ask any of the old timers and they'll all agree - something ancient and terrifying haunts the sea." > "Ask any of the old timers and they'll all agree - somethin' ancient and terrifying haunts the sea."
- [0018FA08]: "Ol' Peg? Is that supposed to mean something?" > "Ol' Peg? Is that supposed to mean somethin'?"
- [0018FA09]: "Like nothing he ever heard before or since." > "Like nothin' he'd ever heard before or since."
- [0018FA0A]: "As the fog gathered, he saw that great beast submerge back into the deep." > "Yeah. As the fog gathered, he saw that great beast submerge back into the deep."
- DLC03Acadia_Institute [03013F63]: "Learn whatever you can about them; I'll talk to Advanced Systems about re-calibrating the Relay and putting a team together." > "Learn whatever you can about them. I'll talk to Advanced Systems about re-calibrating the Relay and putting a team together." (Bug #25555)
- GoodneighborIrmaTerminal [Menu Items; Item ID 5]: "Reminder to myself: Daisy may not look it now, but there's a reason she's lived to be such a ripe, old age." > "Reminder to myself: Daisy may not look it now, but there's a reason she's lived to be such a ripe old age." / "I don't need a reason for the hellion side of her coming out, looking for pay back." > "I don't need a reason for the hellion side of her coming out, looking for payback." (Bug #25577)
- CreatureRaider: "Raiders are the scourge of the Wasteland, in the Commonwealth and everywhere else." > "Raiders are the scourge of the Wasteland, in the Commonwealth, and everywhere else." (Bug #25578)
- InstituteSRBTerminal3Sub [Menu Items; Item ID 1]: "Refrain from discussing any sensitive information, especially the ongoing investigation involving the gen 3 synths." > "Refrain from discussing any sensitive information, especially the ongoing investigation involving the Gen-3 synths." / [Menu Items; Item ID 5]: "I'm starting to wonder if M7-62 (the Infiltrator unit "McDonough") hasn't begun to outlive its usefulness." > "I'm starting to wonder if M7-62 (the infiltrator unit "McDonough") hasn't begun to outlive its usefulness." / "A mem wipe would kill any psychological weaknesses attributed to self-perceived old age, but that body?" > "A mem-wipe would kill any psychological weaknesses attributed to self-perceived old age, but that body?" / "Given its relative age and physical condition (not to mention the danger inherent in an Infiltrator unit's discovery), further lifespan estimated at two weeks maximum." > "Given its relative age and physical condition (not to mention the danger inherent in an infiltrator unit's discovery), further lifespan estimated at two weeks maximum." (Bug #25579)
- InstM02RoboticsTerminal2Sub1 [Menu Items; Item ID 1]: "As you are all aware, from time to time one of our Gen 3 synths assigned to surface duty will malfunction and go off assignment." > "As you are all aware, from time to time one of our Gen-3 synths assigned to surface duty will malfunction and go off assignment." / "Please answer his questions as completely as you can, and provide Dr. Ayo with any logs, materials or other items he requests." > "Please answer his questions as completely as you can, and provide Dr. Ayo with any logs, materials, or other items he requests." / [Menu Items; Item ID 2]: "Gen1 phase-out" > "Gen-1 Phase Out" / "Per Father's plans as discussed at the recent Directorate meeting, we will soon begin to phase out our Gen 1 synth units within the Institute, with the intention of relegating all remaining units to surface duties only." > "Per Father's plans as discussed at the recent Directorate meeting, we will soon begin to phase out our Gen-1 synth units within the Institute, with the intention of relegating all remaining units to surface duties only."/ "Our first generation synths have served admirably and exceeded their design specifications in virtually every category, but the remarkable breakthroughs in synth design and production that have led to our latest, more aesthetically-pleasing models herald a time for change." > "Our first generation synths have served admirably and exceeded their design specifications in virtually every category, but the remarkable breakthroughs in synth design and production that have led to our latest, more aesthetically pleasing models herald a time for change." / "Over the next several years, we expect to replace all Gen 1 units with Gen 3 units, and in time, we will enact a similar plan with the Gen 2 units as well." > "Over the next several years, we expect to replace all Gen-1 units with Gen-3 units, and in time, we will enact a similar plan with the Gen-2 units as well." / [Menu Items; Item ID 3]: "In select Gen 3 units, the synthetic brain is indeed capable of accepting specific enhancements to the visual cortex, basal ganglia and right parietal cortex." > "In select Gen-3 units, the synthetic brain is indeed capable of accepting specific enhancements to the visual cortex, basal ganglia, and right parietal cortex." (Bug #25593)
- InstM02SRBTerminal [Menu Items; Item ID 2]: "Location: Libertalia Raider stronghold" > "Location: Libertalia raider stronghold" (Bug #25594)
- DialogueAbernathyFarm_LucyCaps: "Yeah, like bottle caps? And because it's money? At least it is here in the Commonwealth." > "Yeah, like bottle caps? And because it's money? Uh, at least it is here in the Commonwealth." (Bug #25595)
- DLC01COMRobotCompanion [01000F17]: "Switching to close-range combat." > "Switching to close range combat." (Bug #25596)
- [010014C6]: "Warning: Multiple malfunctions detected." > "Warning: multiple malfunctions detected."
- [010014CB]: "I'm afraid I don't have much left...ma'am." > "I'm afraid I don't have much left... ma'am."
- [010014D1]: "No problem, I'll be right behind you." > "No problem. I'll be right behind you."
- [01006E2A]: "Certainly, help yourself, sir." > "Certainly. Help yourself, sir."
- [01006E2B]: "Certainly, help yourself, ma'am." > "Certainly. Help yourself, ma'am."
- [01006E34]: "Search mode... active." > "Search mode: active."
- [01006E46]: "Violence protocols... engaged!" > "Violence protocols engaged!"
- [01006E70]: "Hostility mode, activated!" > "Hostility mode activated!"
- [01006E73]: "Weapon systems, online!" > "Weapon systems online!"
- [01006E91]: "Shut down... imminent..." > "Shutdown... imminent..."
- [01006EB5]: "Engine compartment, damaged badly!" > "Engine compartment damaged badly!"
- [01006EBB]: "Sensors recalibrating." > "Sensors re-calibrating."
- [01006ED5]: "Threat level, zero." > "Threat level: zero."
- [01006EF0]: "Recalibrating detection circuits." > "Re-calibrating detection circuits."
- [01006F08]: "Visual sensors recalibrating!" > "Visual sensors re-calibrating!"
- [01006F09]: "Warning: Enemy using visual countermeasures!" > "Warning: enemy using visual countermeasures!"
- [01008BCB]: "Error: terminal security bypass failure. Repeating attempt." > "Error: Terminal security bypass failure. Repeating attempt."
- [01008BCF]: "Report: this unit is unable to bypass the locking mechanism." > "Report: This unit is unable to bypass the locking mechanism."
- [0100EB97]: "Error: terminal security holding. Repeating attempt." > "Error: Terminal security holding. Repeating attempt."
- DLC03AcadiaLabTerminalSub01 [Menu Items; Item ID 1]: "Internal motors re-worked to correct problems with units becoming off-balance" > "Internal motors reworked to correct problems with units becoming off balance" / [Menu Items; Item ID 2]: "Vacuum tubes re-sealed after corrosion noted in multiple locations" > "Vacuum tubes resealed after corrosion noted in multiple locations" / "Too much more of this and he risks over-working himself." > "Too much more of this and he risks overworking himself." (Bug #25597)
- MQ206TinkerTomTerminal [Menu Items; Item ID 2]: "So to my hopefully worthy successor, you got to know about the Circuit Analyzer." > "So to my hopefully worthy successor, you got to know about the circuit analyzer." / "The Circuit Analyzer's got built in all the tricks I picked up on scanning their chips and circuit boards." > "The circuit analyzer's got built in all the tricks I picked up on scanning their chips and circuit boards." / "Their tech is constantly evolving so in time you'll have to make updates to my baby." > "Their tech is constantly evolving, so in time you'll have to make updates to my baby." / [Menu Items; Item ID 3]: "Active hypotheses" > "Active Hypotheses" / [Menu Items; Item ID 4]: "Disproved theories" > "Disproved Theories" / [Menu Items; Item ID 5]: "Field test log" > "Field Test Log" (Bug #25601)
- InstituteAdvSysTerminal01Sub1 [Menu Items; Item ID 1]: "magnetic confinement field calculations refined" > "Magnetic confinement field calculations refined" / [Menu Items; Item ID 2]: "New skin added per Director's specifications" > "New skin added per director's specifications" / [Menu Items; Item ID 3]: "frequency modifications per Watson.E" > "Frequency modifications per Watson.E" / "new housings fabricated" > "New housings fabricated" (Bug #25602)
- InstituteBioScienceTerminal1Sub [Menu Items; Item ID 2]: "The Warwick Homestead Initiative was conceived to facilitate field testing of various genetically-modified specimens in the unique climate of the Commonwealth." > "The Warwick Homestead Initiative was conceived to facilitate field testing of various genetically modified specimens in the unique climate of the Commonwealth." / "We of the BioScience division are in full agreement on the following hypothesis: subjected to the proper levels of ambient radiation and soil ph such as those found in the exceptionally fertile soil at Warwick Homestead, our modified seed specimens are likely to exhibit accelerated growth rate and a two-fold increase in size." > "We of the BioScience division are in full agreement on the following hypothesis: subjected to the proper levels of ambient radiation and soil pH such as those found in the exceptionally fertile soil at Warwick Homestead, our modified seed specimens are likely to exhibit accelerated growth rate and a twofold increase in size." (Bug #25603)
- InstituteFEVTerminal01Sub2 [Menu Items; Item ID 1]: "Latest round of subjects show results similar to previous test runs over last 5 years." > "Latest round of subjects show results similar to previous test runs over the last 5 years." / [Menu Items; Item ID 4]: "All inquiries about this project should now go straight to the Director." > "All inquiries about this project should now go straight to the director." (Bug #25604)
- Holotapes_DN154_5: "Mommy says you're helping all the horsies find good homes. Take care of them, ok?" > "Mommy says you're helping all the horsies find good homes. Take care of them, okay?" (Bug #25605)
- Holotapes_DN154_7: "Hmm? Oh, Buttercup says she loves you, too." > "Hmm. Oh, Buttercup says she loves you too." (Bug #25606)
- BoS203HolotapeSharedInfo01: "I'm going to make sure the whole program is shut down. If not for good, then at least for years to come. After that..." > "I'm gonna make sure the whole program is shut down. If not for good, then at least for years to come. After that..." (Bug #25607)
- InstituteAdvSysTerminal02Sub01 [Menu Items; Item ID 3]: "Modification to Relay assembly allowing for extra parameters when re-materializing, specifically to explore recalibrating object size and density." > "Modification to Relay assembly allowing for extra parameters when re-materializing, specifically to explore re-calibrating object size and density." (Bug #25608)
- InstituteAdvSysTerminal03 [Menu Items; Item ID 2]: "Security systems need to be reviewed by Facilities Division ASAP. Given recent events it is extremely important that the Institute be prepared for any conceivable situation, no matter how unlikely." > "Security systems need to be reviewed by Facilities division ASAP. Given recent events, it is extremely important that the Institute be prepared for any conceivable situation, no matter how unlikely." (Bug #25609)
- DN015_DirectorsSubTerminalLogs [Menu Items; Item ID 1]: "Project Thesis" > "Project thesis" / "He asked what the status on the project was and when I explained that we were still behind schedule he didn't seem angry like he normally would. All he said was that it was very important that I keep the team working in the lab today and that I contact him as soon as the project was complete. It almost feels like he was trying to tell me something but I can't imagine what." > "He asked what the status on the project was, and when I explained that we were still behind schedule, he didn't seem angry like he normally would. All he said was that it was very important that I keep the team working in the lab today, and that I contact him as soon as the project was complete. It almost feels like he was trying to tell me something, but I can't imagine what." / [Menu Items; Item ID 2]: "I need to find a way to get ahold of Col. Kemp to see if they can extract us to a safe location." > "I need to find a way to get a hold of Col. Kemp to see if they can extract us to a safe location." / "Maybe if I can get ahold of a ham radio I can try to reach them on an open channel." > "Maybe if I can get a hold of a ham radio, I can try to reach them on an open channel." / [Menu Items; Item ID 3]: "Between that and the radiation sickness the past 36 hours have been hell. I finally managed to find the right frequency and get through to a military liaison, but he said that Kemp had left orders that they could only spare an extraction team for assets vital to war effort." > "Between that and the radiation sickness, the past 36 hours have been hell. I finally managed to find the right frequency and get through to a military liaison, but he said that Kemp had left orders that they could only spare an extraction team for assets vital to the war effort." / "I have to keep them in the lab, we have to finish the project." > "I have to keep them in the lab. We have to finish the project." (Bug #25614)
- MS04ComicProducerTerminal [Menu Items; Item ID 1]: "She especially loves the outfit, you got the shots of that, right?" > "She especially loves the outfit. You got the shots of that, right?" / [Menu Items; Item ID 2]: Vivi got ahold of me before she left." > "Vivi got a hold of me before she left." (Bug #25615)
- DN015_BergmanSubTerminalMail [Menu Items, Item ID 1]: "Yes, the doors through the clean room will open, but the first thing through them will be a wave of robots to kill every living "Intruder" in the lab!" > "Yes, the doors through the clean room will open, but the first thing through them will be a wave of robots to kill every living "intruder" in the lab!" / "If you do this you are more likely to get us all killed than set us free!" > "If you do this, you are more likely to get us all killed than set us free!" / [Menu Items; Item ID 2]: "Good morning everyone, I know you've all been here over night and everyone is tired but I need everyone to push through just a little longer." > "Good morning everyone. I know you've all been here overnight and everyone is tired, but I need everyone to push through just a little longer." / "Dr. Elwood-Woolum has said that you are very close to cracking the problem with the Nucleostrictive lining project and I have a good feeling that today will be the day. > "Dr. Elwood-Woolum has said that you are very close to cracking the problem with the Nucleostrictive Lining Project, and I have a good feeling that today will be the day." / [Menu Items; Item ID 4]: "I got a network alert the moment you took control of the Isotope Containment." > "I got a network alert the moment you took control of the isotope containment." / "Locking Ericka and the rest of the team out of the Isotope Containment just to spite me doesn't accomplish anything." > "Locking Ericka and the rest of the team out of the isotope containment just to spite me doesn't accomplish anything." (Bug #25616)
- DN015_ErickaSubTerminalProject [Menu Items; Item ID 1]: "Initial studies have lead us to hypothesize that by taking a known piezoelectric material, Lead Zirconium Titanite (PZT), and properly applying a polymer of Gold and Lithium Hydride that a localized conversion of ionizing radiation to electrical energy might be achieved. This method of compact energy harvest may prove suitable for application to preexisting Power Armor currently in use by US armed forces." > "Initial studies have lead us to hypothesize that by taking a known piezoelectric material, Lead Zirconium Titanite (PZT), and properly applying a polymer of Gold and Lithium Hydride, that a localized conversion of ionizing radiation to electrical energy might be achieved. This method of compact energy harvest may prove suitable for application to pre-existing power armor currently in use by U.S. armed forces." / [Menu Items; Item ID 3]: "We've taken a slight hit to the harvest efficiency, but extended the static material lifetime from a matter of days to a several years." > "We've taken a slight hit to the harvest efficiency, but extended the static material lifetime from a matter of days to several years." / [Menu Items; Item ID 4]: "Wil started talking with some of the others about going at the problem from "a more oblique angle", which got me to thinking about the thermal dissipation problem when it dawned on me." > "Wil started talking with some of the others about going at the problem from "a more oblique angle," which got me to thinking about the thermal dissipation problem when it dawned on me." / "If we change dosing pattern so it isn't producing nanoholes perpendicular to the surface but instead at an angle, we might be able to reflect the most direct radioactive particles and trapping only those coming in at an oblique angle to the material." > "If we change the dosing pattern so it isn't producing nanoholes perpendicular to the surface but instead at an angle, we might be able to reflect the most direct radioactive particles and trap only those coming in at an oblique angle to the material." (Bug #25617)
- DN015_OtherSubTerminalMail [Menu Items; Item ID 1]: "Good morning everyone, I know you've all been here over night and everyone is tired but I need everyone to push through just a little longer. Dr. Elwood-Woolum has said that you are very close to cracking the problem with the Nucleostrictive lining project and I have a good feeling that today will be the day." > "Good morning everyone. I know you've all been here overnight and everyone is tired, but I need everyone to push through just a little longer. Dr. Elwood-Woolum has said that you are very close to cracking the problem with the Nucleostrictive Lining Project, and I have a good feeling that today will be the day." / [Menu Items; Item ID 3]: "Yes as you've heard by now, I have locked you out of the clean room." > "Yes, as you've heard by now, I have locked you out of the clean room." / "As soon as I have the data for a successful prototype I will unlock the doors and everyone will be free to go home." > "As soon as I have the data for a successful prototype, I will unlock the doors and everyone will be free to go home." (Bug #25621)
- DN015_ErickaSubTerminalMail [Menu Items; Item ID 1]: "Please do not share this with anyone else, it may start a panic." > "Please do not share this with anyone else; it may start a panic." / [Menu Items; Item ID 2]: "Good morning everyone, I know you've all been here over night and everyone is tired but I need everyone to push through just a little longer. Dr. Elwood-Woolum has said that you are very close to cracking the problem with the Nucleostrictive lining project and I have a good feeling that today will be the day." > "Good morning everyone. I know you've all been here overnight and everyone is tired, but I need everyone to push through just a little longer. Dr. Elwood-Woolum has said that you are very close to cracking the problem with the Nucleostrictive Lining Project, and I have a good feeling that today will be the day." / [Menu Items; Item ID 3]: "I've gotten through his updated security subroutines and it's only a matter of time till I get control of the Facility Defenses. He's so busy trying to keep me out of the Clean Room Controls, he probably hasn't realized that by triggering a Facility Breached sweep, all the doors will open to allow the robots access." > "I've gotten through his updated security subroutines and it's only a matter of time till I get control of the facility defenses. He's so busy trying to keep me out of the clean room controls, he probably hasn't realized that by triggering a facility breached sweep, all the doors will open to allow the robots access." (Bug #25622)
- DN015_BergmanTerminal [Menu Items; Item ID 1]: "Password request (Archive)" > "Password Request (Archive)" / [Menu Items; Item ID 2]: "Latest patch notes" > "Latest Patch Notes" / "Minor tweaks to the brute force counter-measures." > "Minor tweaks to the brute force countermeasures." (Bug #25623)
- DN015_CleanRoomInternalTerminal [Menu Items; Item ID 5]: "Function currently unavailable due to security lock down." > "Function currently unavailable due to security lockdown." / [Menu Items; Item ID 6]: "Function currently unavailable due to security lock down." > "Function currently unavailable due to security lockdown." (Bug #25624)
- DN015_Note: "Everyone else left tried to get into Bergman's lab to get the password for the Isotope Containment, but he rigged up some kind of gun." > "Everyone else who left tried to get into Bergman's lab to get the password for the isotope containment, but he rigged up some kind of gun." (Bug #25629)
- Workshop03: "They will then share food, water and any resources needed for building." > "They will then share food, water, and any resources needed for building." (Bug #25662)
- BoS204 [0002B099]: "Nah, of course not. Just me poking my nose into your business for no particular reason." > "Nah, of course not. Just me pokin' my nose into your business for no particular reason." (Bug #25663)
- [0002B09A]: "Oh yeah? Why, what have you got cooking?" > "Oh yeah? Why? What have you got cookin'?"
- [0002B0AB]: "Hmm, the Brotherhood, huh? I sure hope you know what you're doing." > "Hmm, the Brotherhood, huh? I sure hope you know what you're doin'."
- [0013C692]: "A device like the Signal Interceptor is way out of my league." > "A device like the signal interceptor is way out of my league."
- [0013C6B5]: "In the meantime, your mission to recruit Dr. Li still needs to be completed. I believe Elder Maxson gave you all of the details." > "In the meantime, your mission to recruit Dr. Li still needs to be completed. I believe Elder Maxson gave you all of the details?"
- [0018B91E]: "So, I'll bet your eager to get your hands dirty on our new project. How much has Maxson told you about it?" > "So, I bet you're eager to get your hands dirty on our new project. How much has Maxson told you about it?"
- [0028B922]: "We're pouring every resource we have into this thing and we can't risk tipping off the Institute." > "We're pouring every resource we have into this thing. We can't risk tipping off the Institute."
- BoS204SharedInfos [001AC332]: "Everyone is waiting for you to bring that holotape back. Don't let us down." > "Everyone's waiting for you to bring that holotape back. Don't let us down." (Bug #25664)
- BoS204Greetings [0002B094]: "Sturges, remember that holotape with all the Institute data? I need it back." > "Sturges. Remember that holotape with all the Institute data? I need it back." (Bug #25665)
- DLC03LoreVim01: "Vim! was a prewar soda pop native to New England. Residents considered it a point of pride to drink it over the more nationally recognized Nuka Cola brand." > "Vim! was a pre-war soda pop native to New England. Residents considered it a point of pride to drink it over the more nationally recognized Nuka-Cola brand." (Bug #25668)
- DLC03_ADV08_VimCEOPassword: "Vim CEO's Password" > "Vim! CEO's Password" (Bug #25669)
- DLC03_VimMarketingScematicMessage: "Vim Marketing schematics added." > "Vim! Marketing Schematics added." (Bug #25670)
- DLC03_VimPaintjobScematicMessage: "Vim Power Armor schematics added." > "Vim! Power Armor Schematics added." (Bug #25671)
- DLC03Vim_Cold: "Ice Cold Vim" > "Ice Cold Vim!" (Bug #25672)
- DLC03Vim_Refresh_Cold: "Ice Cold Vim Refresh" > "Ice Cold Vim! Refresh" (Bug #25673)
- DLC03Vim_Quartz_Cold: "Ice Cold Vim Quartz" > "Ice Cold Vim! Quartz" (Bug #25674)
- DLC03Vim_CaptainsBlend: "Vim Captains Blend" > "Vim! Captain's Blend" (Bug #25675)
- DLC03Vim: "Vim" > "Vim!" (Bug #25676)
- DLC03Vim_Refresh: "Vim Refresh" > "Vim! Refresh" (Bug #25677)
- DLC03_VimColaMachine: "Vim Machine" > "Vim! Machine" (Bug #25678)
- DLC03_VimDrinkRecipesMessage: "Vim Recipes added." > "Vim! Recipes added." (Bug #25679)
- InstituteSRBTerminal3 [Menu Items; Item ID 2]: "ITEMS: 1 count Rifle Armament" > "ITEMS: 1 count rifle armament" (Bug #25680)
- DN036_Phyllis_ThinkAboutIt: "Hm... I'll think about it." > "Hmm... I'll think about it." (Bug #25681)
- DN036_WhatsASynthResponse: "But instead of gears and motor, it's synthetic blood and guts. They could be anyone. For all I know, you're one of them." > "But instead of gears and motor, it's synthetic blood and guts. They could be anyone. For all I know, you're one of 'em." (Bug #25682)
- DN036_StayOutOfMyStuff: "Fine, just do whatever you came here to do and get the hell out of here. And stay out of my stuff." > "Fine. Just do whatever you came here to do and get the hell out of here. And stay out of my stuff." (Bug #25683)
- DLC04_GunnerFreewayTerminalSubIntel [Menu Items; Item ID 1]: "Considering leading a tag & bag to add to our dwindling supply." > "Considering leading a tag and bag to add to our dwindling supply." / [Menu Items; Item ID 3]: "Low chance of high-value salvage." > "Low chance of high value salvage." / [Menu Items; Item ID 4]: "Recon scouts have reported the location of a substantial Raider encampment." > "Recon scouts have reported the location of a substantial raider encampment." (Bug #25684)
- DN036_ViolenceChallengeFailed: "I warned you kid." > "I warned you, kid." (Bug #25685)
- DN036_ResolveStaying: "Look, I- I'm sorry I drew my weapon on you, kid." > "Look, I - I'm sorry I drew my weapon on you, kid." (Bug #25686)
- DN036_ResolveMovingOn: "I'm going to take care of a few things here, but then I'll be moving on." > "I'm gonna take care of a few things here, but then I'll be moving on." (Bug #25687)
- InstituteSRBTerminal4 [Menu Items; Item ID 2]: "ITEMS: 1 count Rifle Armament" > "ITEMS: 1 count rifle armament" (Bug #25688)
- Inst308PostSharedInfoWatsonCondolences: "Father and I used to have long talks every week over dinner.I'm going to miss those conversations." > "Father and I used to have long talks every week over dinner. I'm gonna miss those conversations." (Bug #25689)
- Inst308PostSharedInfoLiCondolences: "We've lost a great leader, but you've lost a son.You have my deepest sympathies." > "We've lost a great leader, but you've lost a son. You have my deepest sympathies." (Bug #25691)
- MS07c_CoastGuardPDTerminal_C [Menu Items; Item ID 2]: "OBJECT: 53x "Jangles" dolls, knock-offs" > "OBJECT: 53x "Jangles" dolls, knockoffs" / [Menu Items; Item ID 3]: "STATUS: Collected by Maj. Newton, US Army." > "STATUS: Collected by Maj. Newton, U.S. Army." / [Menu Items; Item ID 4]: "STATUS: In evidence lock-up, Natick Police." > "STATUS: In evidence lockup, Natick Police." (Bug #25701)
- DLC04_GiftShopTerminal [Menu Items; Item ID 3]: "We recently had an incident where an employee swapped out Nuka-Cola branded items for offbrand knock-offs." > "We recently had an incident where an employee swapped out Nuka-Cola branded items for off-brand knockoffs." / "We operate with the approval of the Nuka-Cola Corporation, so any cheap, knock-off quality products are not tolerated and will result in immediate termination." > "We operate with the approval of the Nuka-Cola Corporation, so any cheap, knockoff quality products are not tolerated and will result in immediate termination." / "How to tell if an item is offbrand:" > "How to tell if an item is off-brand:" (Bug #25702)
- InstR02Shared1: "Well, I suppose you'll just cut off some of its flesh, store it however you like and then bring it to me." > "Well, I suppose you'll just cut off some of its flesh, store it however you like, and then bring it to me." (Bug #25703)
- InstR02 [000EB292]: "I believe we can improve the growth rates of our crops by using mutated cells such as those found in Super Mutants." > "I believe we can improve the growth rates of our crops by using mutated cells, such as those found in super mutants." / "To test this theory, I'll need a tissue sample from a particularly strong Super Mutant." > "To test this theory, I'll need a tissue sample from a particularly strong super mutant." (Bug #25704)
- [000EB293]: "Now remember, only a particularly hardy Super Mutant will fit the bill for this experiment." > "Now remember, only a particularly hardy super mutant will fit the bill for this experiment."
- [000EB296]: "You need a tissue sample from a strong Super Mutant. Got it." > "You need a tissue sample from a strong super mutant. Got it."
- [000EB29B]: "Yes, this will do nicely. I hope those Super Mutants didn't give you too much trouble." > "Yes, this will do nicely. I hope those super mutants didn't give you too much trouble."
- [000EB29E]: "Another time maybe." > "Another time, maybe."
- [000EB2A4]: "Director! Good, I'm glad you're here. I'm hoping you can assist with me an experiment." > "Director! Good. I'm glad you're here. I'm hoping you can assist with me an experiment."
- [000EB2A5]: "I could use some more tissue samples, if you have the time to collect them." > "I could use some more tissue samples, if you have time to collect them."
- [000EB2AA]: "I suppose that's a fair request." > "I suppose that's a... fair request."
- [000EB2AC]: "You are persistent, aren't you?" > "Huh. You are persistent, aren't you?" / "Here, take these. That's all I have for now." > "Uh, here. Take these. That's all I have for now."
- [000F287A]: "Super Mutants can be pretty dangerous, so take whatever precautions you need to." > "Super mutants can be pretty dangerous, so take whatever precautions you need to."
- [000F287B]: "Remember, you're looking for a Super Mutant that's tougher and stronger than the average one." > "Remember, you're looking for a super mutant that's tougher and stronger than the average one."
- [000F287C]: "I hate to send you into harm's way, but in this case, there's no way around it." > "I hate to send you into harm's way, but in this case, there's no other way around it."
- InstR02 [Stage 100]: "To aid in one of his experiments, Doctor Holdren of the BioScience division asked me to obtain a tissue sample from a particularly tough Super Mutant." > "To aid in one of his experiments, Doctor Holdren of the BioScience division asked me to obtain a tissue sample from a particularly tough super mutant." (Bug #25705)
- [Stage 200]: "I've obtained the Super Mutant tissue sample that Doctor Holdren requires for his experiment, and now I need to deliver it to him." > "I've obtained the super mutant tissue sample that Doctor Holdren requires for his experiment, and now I need to deliver it to him."
- [Stage 1000]: "I collected a tissue sample from a tough Super Mutant to help with one of Dr. Holdren's experiments." > "I collected a tissue sample from a tough super mutant to help with one of Doctor Holdren's experiments."
- ADV08_Vim_Terminal_PAStation [Menu Items; Item ID 1]: "Vim Ambassador Program" > "Vim! Ambassador Program" / "The Vim Ambassador program is a ground level advertising campaign to bring Vim directly to consumers." > "The Vim! Ambassador Program is a ground level advertising campaign to bring Vim! directly to consumers." / "Dressed in custom painted suits of power armor, our Vim Ambassadors will hand out bottles of Vim, Vim Refresh, and Vim Quartz." > "Dressed in custom-painted suits of power armor, our Vim! ambassadors will hand out bottles of Vim!, Vim! Refresh, and Vim! Quartz." / [Menu Items; Item ID 2]: "Vim Paint Job Schematics" > "Vim! Paint Job Schematics" / [Menu Items; Item ID 3]: "In this area, we paint and maintain the suits of power armor used by our Vim Ambassadors! These stalwart friends carry the message of Vim's great taste to your local communities! Be on the look out for them in your home town, where they may be coming soon to give away free bottles of Vim pop!" > "In this area, we paint and maintain the suits of power armor used by our Vim! ambassadors. These stalwart friends carry the message of Vim!'s great taste to your local communities. Be on the lookout for them in your hometown, where they may be coming soon to give away free bottles of Vim! pop." (Bug #25707)
- DLC03Vim_Quartz: "Vim Quartz" > "Vim! Quartz" (Bug #25708)
- DLC01Bot_Arm_RoboBrain_Limb_Left: "RoboBrain Left Arm" > "Robobrain Left Arm" (Bug #25709)
- miscmod_DLC01Bot_Arm_RoboBrain_Limb_Left: "RoboBrain Left Arm" > "Robobrain Left Arm" (Bug #25710)
- InstituteAdvSysTerminal01 [Menu Items; Item ID 1]: "Notes: Review of Phase Three project status" > "Notes: Review of Phase Three Project status" / "Notes: update diagnostic tools for child synth project" > "Notes: Update diagnostic tools for Child Synth Project" / [Menu Items; Item ID 3]: "Facilities has nothing; they simply refer me to the Director." > "Facilities has nothing; they simply refer me to the director." (Bug #25711)
- InstMQ302ShaunTerminal [Menu Items; Item ID 5]: "- Hydroponics Programs functional" > "- Hydroponics programs functional" "- Child synth project under quarterly review" > "- Child Synth Project under quarterly review" / "- Weapons Diagnostics ongoing" > "- Weapons diagnostics ongoing" (Bug #25712)
- InstituteAdvSysTerminal02 [Menu Items; Item ID 1]: "Notes: submitting research projects for approval" > "Notes: Submitting research projects for approval" / "Notes: update diagnostic tools for child synth project" > "Notes: Update diagnostic tools for Child Synth Project" (Bug #25713)
- InstM02MaintenanceTerminal [Menu Items; Item ID 1]: "Operation: Cleaning supply inventory." > "Operation: Cleaning supply inventory" / [Menu Items; Item ID 3]: "Operation: Cleaning supply inventory." > "Operation: Cleaning supply inventory" (Bug #25714)
- InstM02RoboticsTerminal1Sub1 [Menu Items; Item ID 4]: "It has been brought to my attention that some of you are displeased with the methods and practices employed by the SRB division in its ongoing investigation into the missing third-generation synths." > "It has been brought to my attention that some of you are displeased with the methods and practices employed by the SRB division in its ongoing investigation into the missing Gen-3 synths." / [Menu Items; Item ID 5]: "As production of our gen-3 synths continues apace, I would like to take this opportunity to formalize our categorization." > "As production of our Gen-3 synths continues apace, I would like to take this opportunity to formalize our categorization." (Bug #25715)
- InstituteSS4 [001C6416]: "I can't argue with that. Even so, I'm ready to see the full gen-3 rollout." > "I can't argue with that. Even so, I'm ready to see the full Gen-3 rollout." (Bug #25716)
- DialogueInstituteSRB5 [00169163]: "Doctor Secord, I've just been informed that a Courser in grid J-twelve has stumbled across a rogue synth completely by accident." / "Doctor Secord, I've just been informed that a Courser in grid J-12 has stumbled across a rogue synth completely by accident." (Bug #25717)
- [001691EC]: "A gen-3, designation S1-14. The report indicates that it has no memory of the Institute or that it is a synth." > "A Gen-3, designation S1-14. The report indicates that it has no memory of the Institute or that it is a synth."
- DialogueInstituteRobotics6 [0016919D]: "SRB doesn't agree. Statistically, the gen-threes have shown an increase in autonomic behavior, suggesting a malfunction in the latest models." > "SRB doesn't agree. Statistically, the Gen-3s have shown an increase in autonomic behavior, suggesting a malfunction in the latest models." (Bug #25718)
- [001691A5]: "I assure you Doctor, that is not a malfunction." > "I assure you, doctor, that is not a malfunction."
- [001691C9]: "In light of recent events, we've been asked to take a look at the behavioral mapping in the gen-3s." > "In light of recent events, we've been asked to take a look at the behavioral mapping in the Gen-3s."
- [001691F3]: "I see...Another of Doctor Ayo's manipulative power plays. Well he's wrong. The Gen-threes are functioning just as designed." > "I see... Another of Doctor Ayo's manipulative power plays. Well, he's wrong. The Gen-3s are functioning just as designed."
- [001691F4]: "Regardless of what she might believe, she's wrong. The gen-threes are functioning perfectly." > "Regardless of what she might believe, she's wrong. The Gen-3s are functioning perfectly."
- Clothes_InstituteWorker: "Cleanroom Suit" > "Clean Room Suit" (Bug #25719)
- Clothes_InstituteWorkerwithHelmet: "Hooded Cleanroom Suit" > "Hooded Clean Room Suit" (Bug #25720)
- DN015 [00028EF0]: "Do you possess previous experience with Polymer Synthesis?" > "Do you possess previous experience with polymer synthesis?" (Bug #25726)
- [00028EF2]: "Sounds like you need me regardless, so lets get down to brass tacks." > "Sounds like you need me regardless, so let's get down to brass tacks."
- [00028EFD]: "Polymer Synthesis? What are you talking about?" > "Polymer synthesis? What are you talking about?"
- [0002A070]: "I have been instructed to inform you that Director Elwood has issued mandatory overtime due to uncompleted milestones." > "I have been instructed to inform you that Director Elwood has issued mandatory overtime... due to uncompleted milestones." / "Please report to the project lead, Dr. Elwood-Woolum for specific research assignment." > "Please report to the project lead, Dr. Elwood-Woolum, for specific research assignment." / "Starting Decontamination Sequence." > "Starting decontamination sequence."
- [0002A071]: "Due to staffing needs, we can forgo the Orientation at this time." > "Due to staffing needs, we can forgo the orientation at this time."
- [0002A078]: "Decontamination Complete." > "Decontamination complete."
- [0002A07A]: "The genesis of Cambridge Polymer Labs lies in the research of a group brilliant graduate students." > "The genesis of Cambridge Polymer Labs lies in the research of a group of brilliant graduate students." / "In the spring of 2074 the company was founded, with a generous grant provided by the Defense Experimental Research Project Initiative." > "In the spring of 2074, the company was founded, with a generous grant provided by the Defense Experimental Research Project Initiative." / "The research produced here has resulted in several of components used in the Liberty Prime project that led to the successful defense of Anchorage." > "The research produced here has resulted in several of the components used in the Liberty Prime Project that led to the successful defense of Anchorage."
- [0002A07B]: "No, let's just move it along" > "No, let's just move it along."
- [0002A07F]: "No Contamination Detected. Please exit the Clean Room." > "No contamination detected. Please exit the clean room."
- [0002A080]: "Contamination Detected. Initiating Decontamination Sequence." > "Contamination detected. Initiating decontamination sequence."
- [0002A081]: "Would you like the Orientation before beginning your work in the labs?" > "Would you like the orientation before beginning your work in the labs?"
- [00020A85]: "I could bust your chassis open and we could see what Polymers you've got in there." > "I could bust your chassis open and we could see what polymers you've got in there."
- [0002A08E]: "Please enter the Clean Room." > "Please enter the clean room."
- [0002A08F]: "The Orientation is intended to provide the new employee with a history of the company to enrich their working experience." > "The orientation is intended to provide the new employee with a history of the company to enrich their working experience."
- [0002A517]: "Here is your lab coat and clip board." > "Here is your lab coat and clipboard."
- [0002A518]: "Sales staff are provided with a business suit, the cost of which will be deducted from your first commission." > "Sales staff are provided with a business suit; the cost of which will be deducted from your first commission."
- [0002AEFE]: "Sure, the world may have ended, but why not sit at a desk all day?" > "Sure. The world may have ended, but why not sit at a desk all day?"
- [0002CC20]: "The director will want to see this immediately. Please follow me." > "The director will want to see this immediately. Please, follow me."
- [0002CC23]: "I must apologize for the Director. He hasn't been himself lately. Must be the office flu." > "I must apologize for the director. He hasn't been himself lately. Must be the office flu."
- [0002CC27]: "Let me out of here you stupid robot!" > "Let me out of here, you stupid robot!"
- [0002CC2B]: "We do not want another incident like we had with the secretary. Please keep your hands to yourself." > "We do not want another incident like we had with the secretary. Please, keep your hands to yourself."
- [0002CC2C]: "Director Elwood, HR has requested that I remind you to respect employee's personal space." > "Director Elwood, HR has requested that I remind you to respect employees' personal space."
- [0002CC31]: "This is not a reflection on your work and we will be happy to provide you with a positive reference." > "This is not a reflection on your work, and we will be happy to provide you with a positive reference."
- [0002CC34]: "Here is your bonus minus taxes and benefits." > "Here is your bonus, minus taxes and benefits."
- DN015Greetings [0002CC2D]: "I have been instructed to inform you that Director Elwood has issued mandatory overtime due to uncompleted milestones." > "I have been instructed to inform you that Director Elwood has issued mandatory overtime... due to uncompleted milestones." (Bug #25727)
- GlowingSeaPOIDB02Note: "Mrs. Hart" > "Mrs. Hart," (Bug #25735)
- FollowersCaitOutOfBobbyPins: "I'm out of bobby pins. Have any on you?" > "I'm out of bobby pins. Have any on ya?" (Bug #25738)
- FollowerGetOutPowerArmor: "I need you to get out of your Power Armor." > "I need you to get out of your power armor." (Bug #25739)
- BoSM01_Brandis_FarewellThankYou: "Goodbye. And... and... thanks." > "Goodbye. And, uh... and... thanks." (Bug #25744)
- BoSM01_Brandis_Brotherhood: "No, no, no, it can't be. They aren't here! They're... they're too far away. They left me. All... all alone." > "No, no, it can't be. They're... They aren't here! They're... they're... they're too far away. They... they... they left me. All... all alone." (Bug #25745)
- BoSM01_Brandis_Greet01: "You still here?" > "You... you still here?" (Bug #25746)
- BoSM01_Brandis_HowdYouGetIn: "Who are you? Who sent you? How'd you get in here?" > "Who are you? Who sent you? How did you get in here?" (Bug #25747)
- BoSM01_Brandis_TriedToGoBack2: "I thought so. I tried to go back for them, you know, but there was... there was nothing I could do, not alone." > "I thought so. I... I... I tried to go back for them, you know, but... there was... there was nothing... I could do... not alone." (Bug #25748)
- BoSM01_Brandis_SureYouDont2: "Then... then what do you want? Who are you working for? How did you find me?" > "Well then... what do... what do you want? Who are you workin' for? How did you find me?" (Bug #25749)
- BoSM01_Brandis_SureYouDont1: "What? No! You... you just hacked the door! You have your gun out!" > "What? No! No! You... you just hacked the door! You had your gun out!" / "Who are you working for? What do you want from me?" > "Who are you... Who are you workin' for? What do you want from me?" (Bug #25750)
- BoSM01_Brandis_Brotherhood2: "No, no, no, it can't be. They're... they're too far away. They wouldn't send you. ...Would they?" > "No, no, no, it can't be. They're... they're... they're too far away. They wouldn't send you. ...Would they?" / "Let's... let's say I believe you. How did you find me?" > "Let's, uh... let's say I believe you. How did you find me?" (Bug #25751)
- BoSM01_Brandis_DontBelieveYou: "No! No, no, no! I can't trust you! I can't trust you!" > "No! No! No, no, no! I can't trust you! I can't trust you!" (Bug #25752)
- BoSM01_Brandis_Reward: "I've collected a lot over the years. Technology. Odds and ends. If you see anything you want, take it, take it." > "I've collected a lot over the years. Technology, odds and ends. If you see anything you want, take it, take it." (Bug #25753)
- BoSM01_Brandis_CantTrustYou: "I... I... no! No! What are you doing here?" > "I... no! No! No! What? What are you doing here?" (Bug #25754)
- BoSM01 [0008738A]: "There is that. But I hoped we could persuade him to return. He was a fine soldier, once. But he would never be the same." > "There is that. But I hoped we could persuade him to return. He was a fine soldier once. But he would never be the same." (Bug #25755)
- [000B336C]: "All right. I'll... I'll get my things together." > "All right. I'll, uh... I'll get my things together."
- [000B336D]: "All right. I'll... I'll get my things, head to the airport." > "All right. I'll, uh... I'll get my things... head to the airport."
- [000B338B]: "I could let you sleep here too, I suppose. That's all right. Or... or try the food. I don't have much, but if you're hungry..." > "I could let you sleep here, I suppose. That's all right. Or, uh... or try the food. I don't have much, but if you're hungry..." / "The only other thing I have is my gun, and... and... no, no I still need it. I... I can't let you have it." > "The only other thing I have is my gun, and... no, no I still need it. I... I can't let you have it."
- [000B338C]: "My team... we were on a recon mission. But the Brotherhood is far away. Too far... too far to help us." > "My team, we were... we were on a recon mission. But... the Brotherhood is... far away. Too far... too far to help us."
- [000B338D]: "I... I'll... I'll manage. I'm so used to hiding. And fighting. Everyone. Everything." > "I'll... I'll manage. I'm so used to hiding. And fighting. Everyone. Everything."
- [000B33A9]: "Are you going to be all right?" > "Are you gonna be all right?"
- [000B33C0]: "I... can't. It's been too long. I... I wouldn't be of any use." > "I... I... I can't. It's... it's been too long. I... I wouldn't be of any use."
- [000B35AD]: "What? No, no, I couldn't. Not after everything that's happened." > "What? No. No, I couldn't. Not... not after everything that's happened."
- [000B3BE0]: "I... I tried to do some recon. Explore a little. But I'm... I'm all alone. It was... it was just too much. Too much of a risk." > "I... I tried to do some recon. Explore a little. But... I'm... I'm all alone. It was... it was just... too much. Too much of a risk." / "So, I've been hiding. So long... three years? Yes, yes, about that. Too long." > "So, I've been hiding. So long... three years? Yes, yes, yes, about that. Too long."
- [000B3D4B]: "I... I asked you a question! Why are you here? Why are you here?" > "I asked you a question! Why are you here? Why are you here?"
- [000B3D5D]: "You... you did? Thank you. This... this really means a lot to me." > "You... you... you did? Thank you. This... this really means a lot to me." / "I... I tried to go back for them, you know. There was nothing I could do, not alone. But... I had hoped..." > "I tried to go back for them, you know. There was nothing I could do, not alone. But... but I'd hoped..."
- [000B3D65]: "It's going to take me a while." > "It's gonna take me a while."
- [000B3D66]: "Move along, move along." > "Move along. Move along. You're in the way."
- [000B3D70]: "...Danse? No... no, no, no, that can't be. Why... why are you here?" > "...Danse? No... no, no, that can't be. Why... why are you here?"
- [000B4163]: ""Gone native"?" > ""Gone native?""
- [000B4183]: "There is that. But I hoped we could persuade him to return. He was a fine soldier, once. But he would never be the same." > "There is that. But I hoped we could persuade him to return. He was a fine soldier once. But he would never be the same."
- [000B4228]: "The whole team, wiped out... even Brandis?" > "The whole team wiped out... even Brandis?"
- [000B6ECB]: "Over here. This is Brotherhood Power Armor. Look, you can still see the insignia." > "Over here. This is Brotherhood power armor. Look, you can still see the insignia."
- [000B6ECC]: "It's Brotherhood Power Armor. Look, you can still make out the insignia. The recon team was here." > "It's Brotherhood power armor. Look, you can still make out the insignia. The recon team was here."
- [000B6ECE]: "They should have fortified their camp, made it a proper outpost. But they must not have had time. And Astlin paid the price." > "They should have fortified their camp, made it a proper outpost. They must not have had time. And Astlin paid the price."
- [000B6ED3]: "That uniform. A Brotherhood Field Scribe? Here?" > "That uniform. A Brotherhood field scribe? Here?"
- [000BA8D1]: "They must have come to the satellite array for the comm system. Probably trying to send word back to the Prydwen. But they were ambushed." > "They must have come to the satellite array for the comm system. Probably trying to send word back to the Prydwen. They were ambushed." / "He broke the first rule of small-group tactics. Stick together. Always stick together." > "He broke the first rule of small group tactics. Stick together. Always stick together."
- [001419E1]: "Look, just... just take what you need and go." > "Look, just, uh... just take what you need and go."
- [001419E3]: "If you're tired, there's... there's a bed over there. In the corner." > "If you're tired, there's a... there's a bed over there in the corner."
- [001419E4]: "Just... just leave me in peace." > "Just leave me in peace."
- [0014324D]: "He's lost his drive, his discipline. Even if he decided to return to the Brotherhood, he would never be the same." > "He lost his drive, his discipline. Even if he returned to the Brotherhood, he would never be the same."
- [0014398E]: "I've been here too long. I'm... I'm not myself. Would they still take me?" > "I've been here too long. I'm... I'm... I'm not myself. Would they still take me?"
- [0014398F]: "Unless I go back, their sacrifices... everything we went through... it'll be forgotten. I... I can't let that happen. I'll do it. For them." > "Unless I go back, their... their sacrifices... everything we went through... it'll be forgotten. I can't let that happen. I'll do it. For them."
- [0014560A]: "The Scribes haven't detected any transmissions from there, but it's worth investigating." > "The scribes haven't detected any transmissions from there, but it's worth investigating."
- [00145627]: "There's more." > "There's more?"
- [001455AC]: "The previous team went was dispatched three years ago. They never reported back. Officially, they're missing, presumed dead." > "The previous team was dispatched three years ago. They never reported back. Officially, they're missing, presumed dead."
- [0014565C]: "You're 'sorry'? Then you still have a lot to learn about the Brotherhood." > "You're "sorry?" Then you still have a lot to learn about the Brotherhood." / "They knew the risk. They faced it with courage. And we honor their sacrifice. We don't feel 'sorry' for them." > "They knew the risk. They faced it with courage. And we honor their sacrifice. We don't feel "sorry" for them."
- [00184392]: "Better to pass here than be torn to shreds by Ferals." > "Better to pass here than be torn to shreds by ferals."
- [00184396]: "Doesn't even look like the guy put up a real fight. Shame. Could do some real damage from up here." > "Doesn't even look like the guy put up a fight. Shame. Could do some real damage from up here."
- [00184397]: "Hm, sniper's nest. I used to set these up myself when I wanted to take my targets out at long range. Looks like they found him though." > "Hmm, sniper's nest. I used to set these up myself when I wanted to take my targets out at long range. Looks like they found him though."
- [0018439C]: "Hm... not a bad vantage point. Still didn't save him, though." > "Hmm... not a bad vantage point. Still didn't save him, though."
- [001843A7]: "At least she went down swinging." > "At least she went down swingin'."
- [001AC4AD]: "The Brotherhood has sent Recon Teams to the Commonwealth before, right?" > "The Brotherhood has sent recon teams to the Commonwealth before, right?"
- [001AC4EC]: "Over the years, the Brotherhood has sent several Recon Teams to the Commonwealth." > "Over the years, the Brotherhood has sent several recon teams to the Commonwealth."
- [001AC4EE]: "*Sigh*" > "*sigh*"
- MinRecruitPlayerSuperMutantsAlreadyDoneNeutral: "I took care of those Super Mutants for you." > "I took care of those super mutants for you." (Bug #25759)
- MinRecruitPlayerSuperMutantsAlreadyDonePositive: "Those Super Mutants are already taken care of." > "Those super mutants are already taken care of." (Bug #25760)
- MinCentralRadioTopic [000A02BF]: "All quiet, which is how we like it. Stay safe out there people." > "All quiet, which is how we like it. Stay safe out there, people." (Bug #25761)
- MS13PaulDivideTheSpoils: "Great. Then you take the money from Nelson, I'll take the chems and we'll call it even." > "Great. Then you take the money from Nelson, I'll take the chems, and we'll call it even." (Bug #25762)
- Inst308Post [001574ED]: "We've lost a great leader, but you've lost a son.You have my deepest sympathies." > "We've lost a great leader, but you've lost a son. You have my deepest sympathies." (Bug #25763)
- [001AC5EE]: "Well, that's... unfortunate. I suppose it' just as well he isn't able to hear that sentiment. Moving on..." > "Well, that's... unfortunate. I suppose it's just as well he isn't able to hear that sentiment. Moving on..."
- [001AC5EF]: "Father and I used to have long talks every week over dinner. I'm going to miss those conversations." > "Father and I used to have long talks every week over dinner. I'm gonna miss those conversations."
- [001AC5F0]: " I'll see to it that Requisitions is re-stocked, and have them add in some additional items to be used at your discretion." > "I'll see to it that Requisitions is restocked, and have them add in some additional items to be used at your discretion."
- [001AC5F4]: "Thank you, that's kind of you." > "Thank you. That's kind of you."
- [001AC5F5]: "Obviously, the Director's quarters are now yours." > "Obviously, the director's quarters are now yours."
- [001AC5F6]: "Don't tell me... He's gone, isn't he." > "Don't tell me... He's gone, isn't he?"
- [001AC5FB]: "Good luck, Director." > "Good luck, director."
- [001AC5FD]: "He mentioned you... Said he always trusted you." > "He mentioned you... said he always trusted you."
- [001AC603]: "We've lost a great leader, but you've lost a son.You have my deepest sympathies." > "We've lost a great leader, but you've lost a son. You have my deepest sympathies."
- [001AC605]: "Father and I used to have long talks every week over dinner. I'm going to miss those conversations." > "Father and I used to have long talks every week over dinner. I'm gonna miss those conversations."
- [001AC619]: "Why don't you go see Dr. Filmore. I'll take care of things here." > "Why don't you go see Dr. Filmore. I'll take care of... things... here."
- DN036_PhyllisSamuelStoryShared: "There's nothing else to tell. Everyone came running out, but it was just me and Samuel. No raiders. No gunners. Just blood." > "There's nothing else to tell. Everyone came running out, but it was just me and Samuel. No raiders. No gunners. Just... blood." (Bug #25768)
- InstR05Shared2 [000F167E]: "Mm hm." > "Mm hmm." (Bug #25770)
- DialogueGraygarden [00045BFC]: "Wow, look at this, folks! We've got a special guest!" > "Wow! Look at this, folks! We've got a special guest!" (Bug #25777)
- [00045C02]: "Do you think it's easy, being this beautiful? I assure you, it is not." > "Do you think it's easy being this beautiful? I assure you, it is not."
- [00063D03]: "Uh, sure, okay." > "Uh, sure... okay."
- [00063D0F]: "However, if you're ready to wheel and deal, then I'm just the 'bot you're looking for!" > "However, if you're ready to wheel and deal, then I'm just the bot you're looking for!"
- [00106E3D]: "Ladies and gentlemen, let's bid a fond farewell to a our contestant." > "Ladies and gentlemen, let's bid a fond farewell to our contestant."
- [001091CB]: "We supervisors - that is, myself, Greene and Brown - possess sophisticated cognition processors." > "We supervisors - that is, myself, Greene, and Brown - possess sophisticated cognition processors." / "We are capable of complex analysis and decision-making, a testament to the genius of our creator, Doctor Edward Gray." > "We are capable of complex analysis and decision making, a testament to the genius of our creator, Doctor Edward Gray."
- [001091D5]: "I think you're a little confused darling. You simply can't have been alive back then." > "I think you're a little confused, darling. You simply can't have been alive back then."
- [001091D6]: "You seem a bit confused, darling." > "You seem... a bit confused, darling."
- [0015E963]: "I'm going to hold on to these mutfruits." > "I'm gonna hold on to these mutfruits."
- [0016C4F9]: "It would be pretty strange if you let these 'bots do whatever they wanted." > "It would be pretty strange if you let these bots do whatever they wanted."
- [0016C4FB]: "From what I have seen of human decision making, perhaps you are not one to throw stones. I said it right, yes?" > "From what I've seen of human decision making, perhaps you are not one to throw stones. I said it right, yes?"
- [0016C4FD]: "Or at least a sane decision. No offense, but some robots these days... are really colorful." > "Or at least a sane decision. No offense, but some robots these days are really... colorful."
- [0016C501]: "I always thought so, too, but then... what's going on here?" > "I always thought so, too, but then... what's goin' on here?"
- [0016C503]: "I think you're forgetting a couple lapses in human decision-making." > "I think you're forgetting a couple lapses in human decision making."
- [0016C589]: "Well, at least you know that they won't be slackin' off on you." > "Well, at least you know that they won't be slackin' off on ya."
- [0016C58F]: "Robots working on a farm, huh? Now I've seen it all." > "Robots workin' on a farm, huh? Now I've seen it all."
- [0016C642]: "She's does have a lot of charm for a bot." > "She does have a lot of charm for a bot."
- [0016C646]: "Robot talk almost as much as humans. Shut up metal man!" > "Robot talk almost as much as humans. Shut up, metal man!"
- DialogueGraygardenShared1: "Well that's just dandy. Let's get started, then shall we?" > "Well, that's just dandy. Let's get started then, shall we?" (Bug #25778)
- DialogueGraygardenShared4: "Oooh, I hate to say it but that is the wrong answer." > "Oooh, I hate to say it, but that is the wrong answer." (Bug #25779)
- MQ206MinGreetingMin01: "So do you believe in these visions she has?" > "So, do you believe in these visions she has?" (Bug #25782)
- DN058 [0002CB23]: "You don't think I will? I'm tired of sitting on my ass anyway." > "You don't think I will? I'm tired of sittin' on my ass anyway." (Bug #25786)
- [0002CB2A]: "Hey! I told you to bring them in through the basement!" > "Hey! I told you to bring 'em in through the basement!"
- [00095920]: "No, I was out doing my rounds. What about him?" > "Oh no, I was out doin' my rounds. What about him?"
- [00095921]: "That's fuckin nuts! Did you guys take him out?" > "That's fuckin' nuts! Did you guys take him out?"
- [00095922]: "Don't be stupid. We have two guys back there. I thought I told you to shut up?" > "Don't be stupid. We got two guys back there. I thought I told you to shut up?"
- [00095923]: "You see that last one we tried to pulled in? With all the "grenades"?" > "You see the last one we tried to pull in? With all the "grenades"?"
- [00095925]: "That's the thing! Turns out they weren't grenades at all!" > "That's the thing! It turns out they weren't grenades at all!" / "They were just rocks! He was making the sounds with his mouth. Pins being pulled, the whole nine yards!" > "They were just rocks! He was makin' the sounds with his mouth. Pins bein' pulled, the whole nine yards!"
- [00095927]: "I don't know. There are some lunatics out there though." > "I don't know. There's some lunatics out there, though."
- [00095928]: "What's taking so long? I know I just saw someone out there." > "What's takin' so long? I know I just saw someone out there."
- [0009592A]: "What? What'd you guys do?" > "What? What... what'd you guys do?"
- [0009592B]: "Hey. I told you to stop talking. Say another word and I'll make sure you don't annoy me ever again." > "Hey hey hey. Told you to stop talking. Say another word and I will make sure you don't annoy me ever again."
- [0009592D]: "This one looked like a good mark. So just shut up and wait." > "This one looked like a good mark, so just shut up and wait."
- [0009592E]: "He must have got spooked or something, because he suddenly starts throwing grenades everywhere!" > "He must have got spooked or somethin', because he suddenly starts throwing grenades... everywhere!"
- [0009592F]: "Seriously though. What if they.. Hey! No, don't!" > "Seriously, though. What if... Hey! No, don't!"
- [00095930]: "No, we just stood there. Couldn't believe what we were seeing." > "No, we just stood there. We couldn't believe what we were seein'." / "After he threw about half a dozen rocks near the back of the store he started making machine guns noises and backing toward the door." > "After he threw about half a dozen rocks near the back of the store, he started makin' machine guns noises and backin' toward the door." / "Once he got outside it sounded like he pretended to get on a motorcycle." > "Once he got outside, it sounded like he pretended to get on a motorcycle." / "Which, of course, didn't "start" right away. Then he took off toward the freeway at what sounded like full throttle. "Shifting" gears and everything." / "Which, of course, didn't "start" right away. Then he took off toward the freeway at what sounded like full throttle. "Shiftin'" gears and everything."
- DLC01MQ01 [0100FD84]: "Our built in modifications would be desired pieces of salvage." > "Our built-in modifications would be desired pieces of salvage." (Bug #25787)
- [0100FD9A]: "Are You Ok?" > "Are You Okay?" / "Are you ok?" > "Are you okay?"
- [0100FD9E]: "Perhaps if I had more Sentry Bot based defenses, I could have successfully defended my friends against those robots." > "Perhaps if I had more sentry bot based defenses, I could have successfully defended my friends against those robots."
- [0100FD9F]: "They roam the Commonwealth and claim to be restoring order. We've seen them fighting Raiders, but they've also attacked innocents." > "They roam the Commonwealth and claim to be restoring order. We've seen them fighting raiders, but they've also attacked innocents."
- [01010BA9]: "I am heavily modified, but at my core, I am an Assaultron." > "I am heavily modified, but at my core, I am an assaultron."
- DN151_WhiteItsGhastly: "It's ghastly, that's what it is. Simply ghastly." > "Oh, it's ghastly. That's what it is. Simply ghastly." (Bug #25788)
- DN151 [0004B771]: "Why, yes. That's what I was getting at, dear. The water - it's simply ghastly!" > "Why... yes. That's what I was getting at, dear. The water - it's simply ghastly!" (Bug #25790)
- [0004B782]: "Ugh, I don't even want to think about what you must have gone through." > "Ugh. I don't even want to think about what you must have gone through."
- [0004B783]: "Men! Take it from me, dear, it's ghastly. Simply ghastly." > "Men! Take it from me, dear. It's ghastly. Simply ghastly."
- [0004B784]: "Surely you aren't serious, dear? Why, it'll melt that makeup right off your... adequate little face." > "Hmph. Surely you aren't serious, dear? Why, it'll melt that makeup right off your... adequate little face."
- [0004B789]: "Oh. Such a gentleman, too! I simply must give you something." > "Oh. Such a gentleman too! I simply must give you... something."
- [0004B78D]: "Here, you can have some of our produce." > "Here. You can have some of our produce."
- [000AEF98]: "Huh. I guess I never thought of robots being Minutemen, but... why not? If they're willing, I guess we can use them." > "Huh. I guess I never thought of robots being Minutemen, but why not? If they're willin', I guess we can use them."
- [000E6AD9]: "Yes, yes of course." > "Yes. Yes, of course."
- [000E6ADA]: "You deserve something for all of your hard work." > "You deserve something for all your hard work."
- [000E6ADB]: "Trust me, darling, I can make it worth your while." > "Trust me, darling. I can make it worth your while."
- [000E6ADC]: "Be a dear and pay it a visit, hmm? See what you can do? Maybe tidy up the place? It must be filthy." > "Be a dear and pay a visit, hmm? See what you can do? Maybe tidy up the place? It must be filthy."
- FFDiamondCity12SharedInfo01: "I'm... I'm not a synth. I told him. I kept telling him. Why didn't he listen to me?" > "I'm... I'm not a synth. I... I told him. I kept telling him. Why didn't he listen to me?" / "I... I need a minute..." > "I, uh... I need a minute…" (Bug #25795)
- FFDiamondCity12 [0014BF62]: "I swear. I'm not a Synth! Don't shoot! For God sakes, we're family!" > "I swear. I'm not a synth! Don't shoot! For God sakes, we're family!" (Bug #25796)
- [00153731]: "Okay, show's over! There are no Synths in Diamond City, hear me? Just you folks and your damn paranoia!" > "Okay, show's over! There are no synths in Diamond City, hear me? Just you folks and your damn paranoia!"
- [00153735]: "What you didn't hear the shouting? Guy pulls a gun on his own brother, thinking he's a synth." > "What, you didn't hear the shouting? Guy pulls a gun on his own brother, thinkin' he's a synth." / "It's that newspaper's fault. Got people all riled up, thinking their own family might be replaced by machines." > "It's that newspaper's fault. Got people all riled up, thinkin' their own family might be replaced by machines."
- [00153736]: "You got bricks for ears? I said get the hell out of here. Now." > "You got bricks for ears? I said get the hell out of here, now."
- [0015373C]: "Oh don't even start with me. I got a dead body in the middle of the damn street. Now follow orders and get out of here." > "Oh, don't even start with me. I got a dead body in the middle of the damn street. Now, follow orders and get outta here."
- [00153740]: "You shut your mouth. We're risking our lives every day to keep assholes like you safe." > "You shut your mouth. We're riskin' our lives every day to keep assholes like you safe." / "Now move along." > "Now, move along."
- [00153747]: "Hey, who hasn't engaged in a little friendly attempted fratricide in their life?" > "Hey. Who hasn't engaged in a little friendly attempted fratricide in their life?"
- [00153757]: "Whoa. Something heavy is going down..." > "Whoa. Somethin' heavy is goin' down..."
- [00153759]: "Holy moley. What's going on?" > "Holy moley. What's goin' on?"
- [0015375A]: "He's going to shoot him. Just you watch." > "He's gonna shoot him. Just you watch."
- [00153760]: "Glad Security took care of that madman." > "Glad security took care of that madman."
- [00153764]: "Hey, uh, come back later huh? What a mess..." > "Uh, hey. Come back later, huh? What a mess..."
- [00153765]: "Well that nonsense just ruined my whole day..." > "Well, that nonsense just ruined my whole day..."
- [0015376B]: "Look, thanks for the help, but I gotta mess to deal with. Get going." > "Look, thanks for the help, but I got a mess to deal with. Get goin'."
- [0015376D]: "Told you to move along. Find somewhere else to gawk." > "Hey. Told you to move along. Find somewhere else to gawk."
- [00153773]: "He... He pulled a gun on me. My own brother..." > "He... he pulled a gun on me. My own brother..."
- [0015DE69]: "I'm not a Synth!" > "I'm not a synth!"
- [0015DE6C]: "Kyle! It's me! I'm not a Synth!" > "Kyle! It's me! I'm not a synth!"
- [00182959]: "My own brother... If you hadn't shown up... He would've killed me..." > "My own brother... If you hadn't shown up... He... he would've killed me..."
- [001C98A9]: "What's everyone still standing around for? Go back to your own damn business!" > "What's everyone still standin' around for? Go back to your own damn business!"
- DialogueConcordArea [0001A4C1]: "Dumb mutt's going to get me killed." > "Dumb mutt's gonna get me killed." (Bug #25797)
- [0001A4C3]: "So he's your dog?" > "So, he's your dog?"
- [0001A4C6]: "He led you to us cause he knew we needed your help. Dogmeat's thoughtful like that." > "He led you to us 'cause he knew we needed your help. Dogmeat's thoughtful like that." / "And now he's gonna stick by you. I saw it." > "And now he's gonna stick by ya. I saw it."
- [0001A4C7]: "Oh he ain't my dog. No sir. Dogmeat, he's what you'd call his own man." > "Ah, he ain't my dog. No sir. Dogmeat, he's what you'd call his own man."
- [0001A4C8]: "Just listen to me, actin' the crazy old lady. It's the chems, you see. They give ole Mama Murphy the "Sight." Been that way since I was a girl." > "Just listen to me, actin' the crazy old lady. It's the chems, you see. They give ol' Mama Murphy the "Sight." Been that way since I was a girl."
- [0001A4CA]: "Oh, I know what you're thinkin'. This old lady, she's out of her mind. But it's the chems. They give ole Mama Murphy the "Sight."" > "Ah ha ha. I know what you're thinkin'. This old lady, she's out of her mind. But it's the chems. They give ol' Mama Murphy the "Sight.""
- [0001A4CB]: "It's the chems, kid. They give ole Mama Murphy the "Sight." Been that way for as long as I can remember." > "It's the chems, kid. They give ol' Mama Murphy the "Sight." Been that way for as long as I can remember."
- [0001A4CD]: "Ain't nothin' wrong with a bit o' kick. Don't let nobody tell you otherwise." > "Ain't nothin' wrong with a bit o' kick. Don't let nobody tell ya otherwise."
- [0001A4CF]: "It's comin'. Here soon." > "It's comin'. Here. Soon."
- [0001A4DF]: "Now where did I put those Mentats..." > "Now, where did I put those Mentats..."
- [0001A4E6]: "Oh, I wish I could help you, kid. But the Sight ain't always clear. I'll... keep concentrating." > "Oh, I wish I could help you, kid. But the Sight ain't always clear. I'll... keep concentratin'."
- [0001A4E7]: "But anyway, the two of us been jawin' long enough. You've got a job to do..." > "But anyway, the two of us been yakkin' long enough. You've got a job to do..."
- [0001A4E9]: "I'm... I'm sorry, kid, but I just don't know. The Sight ain't always clear. But believe me when I tell you it ain't a Raider." > "I'm... I'm sorry, kid, but I just don't know. The Sight ain't always clear. But believe me when I tell you it ain't a raider." / "Ah, but I'm tired, now. And if I ain't mistaken', you've got a job to do..." > "Ah, but I'm tired now. And if I ain't mistaken', you've got a job to do..."
- [0001A90E]: "There are more of you. Right?" > "There're more of you. Right?"
- [0001A91F]: "Juice up the suit of Power Armor, and then you'll be able to heft that minigun." > "Juice up the suit of power armor, and then you'll be able to heft that minigun."
- [0001A920]: "Yeah, I know what you're thinking. This guy's huge. Bet he could lift that minigun without stupid power armor. Nuh-uh. No thanks. I don't do guns." > "Yeah, I know what you're thinkin'. This guy's huge. Bet he could lift that minigun without stupid power armor. Nuh-uh. No thanks. I don't do guns."
- [0001A921]: "That armor may be old, but it's got a standard interface. Just jack the Fusion Core in." > "That armor may be old, but it's got a standard interface. Just jack the fusion core in."
- [0001A934]: "Well, looks like one of its passengers left behind a seriously sweet goody. We're talking a full suit of cherry T-45 Power Armor. Military issue." > "Well, looks like one of its passengers left behind a seriously sweet goody. We're talkin' a full suit of cherry T-45 power armor. Military issue."
- [0001B111]: "New guy. Hello." > "New guy. Hello?"
- [0001B116]: "Get the suit, you can rip the minigun right off the vertibird. Do that, and those Raiders get an express ticket to Hell. You dig?" > "Get the suit, you can rip the minigun right off the vertibird. Do that, and those raiders get an express ticket to hell. You dig?"
- [0001B514]: "Change your mind, tough guy? You gonna help us get that Fusion Core?" > "Change your mind, tough guy? You gonna help us get that fusion core?"
- [0001BAA2]: "That Fusion Core will do the job, trust me." > "That fusion core will do the job, trust me."
- [0001C23F]: "Listen... When we first met... You said we owed you. For helping us out. I guess you've earned it, so here. It may not be a chest full of emeralds, but it'll have to do." > "Listen... When we first met... You said we owed you for helpin' us out. I guess you've earned it, so here. It may not be a chest full of emeralds, but it'll have to do."
- [0001C240]: "Listen... When we first met... You said you were just passing through. Well, maybe this'll help you reconsider. Ain't much, but... it's the best we can do. And you've earned it." > "Listen... When we first met... You said you were just passin' through. Well, maybe this'll help you reconsider. Ain't much, but it's the best we can do. And you've earned it."
- [0001C242]: "That was... a pretty amazing display. I'm just glad you're on our side." > "That was... a pretty amazin' display. I'm just glad you're on our side."
- [0001D1F6]: "You hear what I'm saying?" > "You hear what I'm sayin'?"
- [0001DC5E]: "You don't know the half of it. Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea." > "You don't know the half of it. Anyway, we figured Concord would be a safe place to settle. Those raiders proved us wrong. But... well, we do have one idea."
- [0001DC62]: "So what's the solution?" > "So, what's the solution?"
- [0001DC6D]: "What makes that Power Armor so special?" > "What makes that power armor so special?"
- [0001DC72]: "Don't see why not. It'll have a manual trigger. Just aim it at the bad guys, and do the ole' "spray and pray."" > "Don't see why not. It'll have a manual trigger. Just aim it at the bad guys, and do the ol' "spray and pray.""
- [0001DC74]: "A West Tek internalized servo-system, that's what. Inside that baby, super is the new normal. You'll be stronger, tougher, resistant to rads. And..." > "A West Tek internalized servo system, that's what. Inside that baby, super is the new normal. You'll be stronger, tougher, resistant to rads, and..."
- [0001DC76]: "You think I don't know that? The things I've seen... The things I've done... Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea." > "You think I don't know that? The things I've seen... The things I've done... Anyway, we figured Concord would be a safe place to settle. Those raiders proved us wrong. But... well, we do have one idea."
- [0001DC82]: "Heh heh heh heh, yeah, I thought you might. Protection, with an added bonus." > "Heh heh heh heh. Yeah, I thought you might. Protection with an added bonus."
- [0001DC85]: "Full-on feral. Radiation completely rotted their brains. We barely made it out alive. Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea." > "Full-on feral. Radiation completely rotted their brains. We barely made it out alive. Anyway, we figured Concord would be a safe place to settle. Those raiders proved us wrong. But... well, we do have one idea."
- [0001DC8A]: "Just folks lookin' for a new home. A fresh start. I've been with 'em since Quincy. Lexington looked good for a while, but the Ghouls drove us outta there. A month ago, there were 20 of us. Yesterday there were 8. Now, we're 5. It's just me, the Longs - Marcy and Jun - that's old Mama Murphy on the couch. And this here's Sturges." > "Just folks lookin' for a new home. A fresh start. I've been with 'em since Quincy. Lexington looked good for a while, but the ghouls drove us outta there. A month ago, there were twenty of us. Yesterday, there were eight. Now, we're five. It's just me, the Longs - Marcy and Jun - that's old Mama Murphy on the couch. And this here's Sturges."
- [0001DC8F]: "And I can use the minigun like a... rifle?" > "And I can use the minigun like a rifle?"
- [0001DC94]: "Well if that's true, we could use some more good will. As you can see, we're in a bit of mess here." > "Well, if that's true, we could use some more good will. As you can see, we're in a bit of mess here."
- [0001DCA0]: "Thanks. It's... good to meet someone who really cares. Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea." > "Thanks. It's good to meet someone who really cares. Anyway, we figured Concord would be a safe place to settle. Those raiders proved us wrong. But... well, we do have one idea."
- [0001DCA3]: "Actually, I already grabbed the Fusion Core. We're set." > "Actually, I already grabbed the fusion core. We're set."
- [0001DCAC]: "Fair enough. But the enemy of my enemy is my friend, right? And those Raiders want us all dead. Including you." > "Fair enough. But the enemy of my enemy is my friend, right? And those raiders want us all dead. Including you."
- [0001DCAE]: "What're you looking for again?" > "What are you looking for again?"
- [0001ED13]: "Sorry, but this door stays closed 'till those Raiders are dead." > "Sorry, but this door stays closed till those raiders are dead."
- [0001ED14]: "Can't open the door 'til all the Raiders are dealt with." > "Can't open the door till all the raiders are dealt with."
- [0001ED15]: "I got people in here! The door ain't openin' until those Raiders are cleared out!" > "I got people in here! The door ain't openin' until those raiders are cleared out!"
- [0001E675]: "Listen... When we first met... You were in such a hurry I thought we'd never see you again, but you did right by us. So here, for sticking around." > "Listen... When we first met... You were in such a hurry I thought we'd never see you again, but you did right by us. So here, for stickin' around."
- [0001F378]: "Ah, we'll have no problem gettin' where we're headed, now. Sanctuary. That's our new home. I saw it." > "Ah, we'll have no problem gettin' where we're headed now. Sanctuary. That's our new home. I saw it."
- [0001FA1F]: "I've got a group of settlers inside! The Raiders are almost through the door! Grab that Laser Musket and help us! Please!" > "I've got a group of settlers inside! The raiders are almost through the door! Grab that laser musket and help us! Please!"
- [0002CB76]: "So you ain't gonna help us, huh? Fine. I'll think of something on my own, then. Just you see." > "So you ain't gonna help us, huh? Fine. I'll think of somethin' on my own, then. Just you see."
- [0002CB7A]: "Awww, shucks. I knew you had it in you. I knew it." > "Aw, shucks. I knew you had it in ya. I knew it."
- [0002CB7B]: "Woo boy, never seen Raiders tear out that fast." > "Woo boy, never seen raiders tear out that fast."
- [0002CB94]: "We'll be moving on, soon. Hopefully Sanctuary's as quiet as they say." > "We'll be movin' on soon. Hopefully, Sanctuary's as quiet as they say."
- [000329B7]: "I see... I see... Oh, it's... it's horrible, kid. Claws and teeth and horns. The very face of death itself." > "I see... I see... Oh... it's... it's... horrible, kid. Claws and teeth and horns. The very face of death itself."
- [000329B9]: "The Sight?" > "The "Sight?"" "What's the Sight?" > "What's the "Sight?""
- [00034CF4]: "Ghouls? What are Ghouls?" > "Ghouls? What are ghouls?"
- [00034CF6]: "Wow, you really aren't from around here, are you? Ghouls are... irradiated people. Most are just like you and me. They look pretty messed up, and live for a long time, but they're still just... people. The ones I'm talking about are different. The radiation's rotted their brains. Made them feral. They'll rip you apart, just as soon as look at you. Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea." > "Wow. You really aren't from around here, are you? Ghouls are... irradiated people. Most are just like you and me. They look pretty messed up, and live for a long time, but they're still just people. The ones I'm talkin' about are different. The radiation's rotted their brains, made them feral. They'll rip you apart, just as soon as look at you. Anyway, we figured Concord would be a safe place to settle. Those raiders proved us wrong. But... well, we do have one idea."
- [0003E087]: "Careful, kid. There somethin' comin'. And it is... angry." > "Careful, kid. There's somethin' comin'. And... and it's... it's angry."
- [0004DE01]: "New gal. Hello." > "New gal. Hello?"
- [0004DE05]: "Change your mind, tough girl? You gonna help us get that Fusion Core?" > "Change your mind, tough girl? You gonna help us get that fusion core?"
- [0005DF07]: "I just saw you go toe-to-toe with a twenty foot tall irradiated lizard. You telling me you can't keep an open mind after that?" > "I just saw you go toe-to-toe with a twenty foot tall irradiated lizard. You tellin' me you can't keep an open mind after that?"
- [0005DF08]: "Before you leave, kid. A word. About the journey you're about to start on. 'Cause I've seen your destiny, and I know your pain." > "Before you leave, kid. A word. About the journey you're about to start on. 'Cause I've seen your destiny. And I know your pain."
- [0005DF0C]: "Well, that much is true. Cause I've seen your destiny, and I know your pain." > "Well, that much is true. 'Cause I've seen your destiny, and I know your pain."
- [0005DF11]: "You know, you remind me of my friends. The other Minutemen, the ones who gave their lives for something bigger than themselves." > "You know, you remind me of my friends. The other Minutemen, the ones who gave their lives for somethin' bigger than themselves."
- [0005DF1F]: "Look, kid, I know how I sound. The Sight, it's weird. And it ain't always clear. But your son's out there." > "Look, kid. I know how I sound. The Sight, it's weird. And it ain't always clear. But your son's out there."
- [0005DF25]: "It's all right, Preston. Not everyone understands the Sight. But I don't need you to believe, I just need you to listen... " > "It's all right, Preston. Not everyone understands the Sight. But I don't need you to believe. I just need you to listen... "
- [0005DF26]: "You'd need to stay strong. Like you been. Cause there's more to your destiny. I've seen it. And I know your pain." > "You'd need to stay strong. Like you been. 'Cause there's more to your destiny. I've seen it. And I know your pain."
- [0006C500]: "Look... I fix stuff. I tinker. Bypassing security ain't exactly my forte. You could give it a shot." > "Look... I fix stuff. I tinker. Bypassin' security ain't exactly my forte. You could give it a shot."
- [0006D337]: "I've been trying to hack this console, but no dice." > "I've been tryin' to hack this console, but no dice."
- [00075F50]: "Oh, I like you. You're just what this Commonwealth needs. And I hope your heart stays true. 'Cause you're gonna walk a long, hard road. I saw it." > "Ah, I like you. You're just what this Commonwealth needs. And I hope your heart stays true. 'Cause you're gonna walk a long, hard road. I saw it."
- [00075F54]: "Hmph. Maybe. But pickles like this? You're gonna find yourself in plenty of 'em. Lots of chances to play hero. Or not. Oh, it's true. I saw it." > "Hmph. Maybe. But pickles like this? You're gonna find yourself in plenty of 'em. Lots of chances to play hero. Or not. Oh, it's true. I... I saw it."
- [00075F58]: "Hail the conquering hero. He he he he." > "Hail the conquerin' hero. He he he he."
- [00075F4E]: "Me? Oh that's simple: lead these here people to a land of safety and sanctuary. Now your tale... That's a winding one. Oh yes. It's true. I saw it." > "Me? Oh, that's simple: lead these here people to a land of safety and sanctuary. Now your tale... That's a winding one. Oh yes. It's true. I saw it."
- [00075F4F]: "Now kid. That's nonsense and we both know it. Affecting people's lives is always a "big deal." And you're gonna be doing a lot of it. I saw it." > "Now, kid. That's nonsense and we both know it. Affecting people's lives is always a "big deal." And you're gonna be doing a lot of it. I saw it."
- [00092AD9]: "Actually, I already grabbed a Fusion Core. We're set." > "Actually, I already grabbed the fusion core. We're set."
- [000ADA22]: "Please, Mama Murphy, I'm working from nothing. I need more." > "Please, Mama Murphy. I'm working from nothing. I need more."
- [000CA9CB]: "Like I was saying... you should join us in Sanctuary. We could really use your help." > "Like I was sayin'... you should join us in Sanctuary. We could really use your help."
- [000CA9CD]: "The Minutemen? I'm afraid you're looking at them. It's just me now. And as you can see, we're in a bit of a mess here." > "The Minutemen? I'm afraid you're lookin' at them. It's just me now. And as you can see, we're in a bit of a mess here."
- [000D22B7]: "Change your mind? You gonna grab that minigun? Help us clear out those Raiders?" > "Change your mind? You gonna grab that minigun? Help us clear out those raiders?"
- [000D22BA]: "I had a whole fancy plan about fixing up a suit of Power Armor, and here you are, walking in like some kind of metal miracle." > "I had a whole fancy plan about fixin' up a suit of power armor, and here you are, walkin' in like some kind of metal miracle." / "Well, it's got a minigun, and it seems to be intact. Wearing that armor, you could rip it right off. Then those Raiders get an express ticket to Hell. You dig?" > "Well, it's got a minigun, and it seems to be intact. Wearin' that armor, you could rip it right off. Then those raiders get an express ticket to hell. You dig?"
- [000E7466]: "Look, kid, I'm tired now. Maybe you'll bring me some chems later, the Sight will paint a clearer picture." > "Look, kid. I'm tired now. Maybe you'll bring me some chems later; the Sight will paint a clearer picture."
- [000E7468]: "The Great, Green Jewel of the Commonwealth. Diamond City. The biggest settlement around." > "The Great Green Jewel of the Commonwealth. Diamond City. The biggest settlement around."
- [00118061]: "Alright folks. Thanks to our friend here, it's safe to move out." > "Alright, folks. Thanks to our friend here, it's safe to move out." / "We're heading for that place Mama Murphy knows about: Sanctuary. It's not far." > "We're heading for that place Mama Murphy knows about - Sanctuary. It's not far."
- [00179F54]: "We need help, and we get a Vault Dweller? What are you going to do in that stupid jumpsuit? Bleed to death?" > "We need help, and we get a vault dweller? What are you going to do in that stupid jumpsuit? Bleed to death?"
- [00193870]: "I've got a group of settlers inside! The Raiders are almost through the door!" > "I've got a group of settlers inside! The raiders are almost through the door!"
- PrestonIntroShared1: "A month ago, there were 20 of us. Yesterday there were 8. Now, we're 5. First it was the Ghouls in Lexington and now this mess." > "A month ago, there were twenty of us. Yesterday, there were eight. Now, we're five. First, it was the ghouls in Lexington, and now this mess." (Bug #25798)
- PrestonIntroShared5: "Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea." > "Anyway, we figured Concord would be a safe place to settle. Those raiders proved us wrong. But... well, we do have one idea." (Bug #25799)
- Preston_Shared_Question: "A Fusion Core. It's kind of a fancy battery." > "A fusion core. It's kind of a fancy battery." (Bug #25800)
- Preston_Shared_Maybe: "Well, it's not a no... Look, if you can get to the Fusion Core, jack it into that Power Armor and grab the minigun. Then those Raiders'll know they picked the wrong fight. Good luck." > "Well, it's not a "no"... Look, if you can get to the fusion core, jack it into that power armor and grab the minigun. Then those raiders'll know they picked the wrong fight. Good luck." (Bug #25801)
- PlayerToPrestonShared01: "The answer's no. I'm out." > "The answer's "no." I'm out." (Bug #25802)
- PrestonShared03: "Stay safe - maybe at least one of us will survive this." > "Stay safe. Maybe at least one of us will survive this." (Bug #25803)
- PrestonShared02: "Well all right. Maybe our luck's finally turning around. Once you jack the Core into the Power Armor and grab that minigun, those Raiders'll know they picked the wrong fight. Good luck." > "Well, all right. Maybe our luck's finally turnin' around. Once you jack the core into the power armor and grab that minigun, those raiders'll know they picked the wrong fight. Good luck." (Bug #25804)
- PrestonShared01: "What you'll need is an old pre-war F.C., a standardized Fusion Core." > "What you'll need is an old pre-war F.C., a standardized fusion core." (Bug #25805)
- GrandmaMonkShared01: "And right now I can see there's something coming. Drawn by the noise, and the chaos." > "And right now I can see there's somethin' comin'. Drawn by the noise, and the chaos." (Bug #25806)
- PrestonShared_No_3: "Get up on the roof, pull the minigun off the vertibird, then take care of those Raiders. Hopefully, with that Power Armor you're wearing, it'll be easy." > "Get up on the roof, pull the minigun off the vertibird, then take care of those raiders. Hopefully, with that power armor you're wearing, it'll be easy." (Bug #25807)
- PrestonShared_No_4: "Well all right. Maybe our luck's finally turning around. Once you, that Power Armor, and that minigun show up outside, those Raiders'll know they picked the wrong fight. Good luck." > "Well, all right. Maybe our luck's finally turnin' around. Once you, that power armor, and that minigun show up outside, those raiders'll know they picked the wrong fight. Good luck." (Bug #25808)
- PrestonShared_No_5: "Well, it's not a no... Look, if you can grab that minigun, then those Raiders'll know they picked the wrong fight. Good luck." > "Well, it's not a "no"... Look, if you can grab that minigun, then those raiders'll know they picked the wrong fight. Good luck." (Bug #25809)
- DialogueConcordAreaSharedInfo01: "Hold up a sec, hotshot. That's suit's outta juice. There's a Fusion Core locked up in the basement. Trust me -- you'll want to grab it." > "Hold up a sec, hotshot. That's suit's outta juice. There's a fusion core locked up in the basement. Trust me, you'll want to grab it." (Bug #25810)
- CA_Event_EnterPowerArmor_Piper [00162C95]: "That's one heck of a get-up, Blue." > "That's one heck of a getup, Blue." (Bug #25815)
- MS09Intro [0006D2E1]: "You sure? I was going to offer you a job. Pays pretty well, too." > "You sure? I was gonna offer you a job. Pays pretty well too." (Bug #25823)
- [000732E9]: "I'm always looking for people who know how to handle themselves in dangerous situations." > "I'm always lookin' for people who know how to handle themselves in dangerous situations."
- [000732F0]: "You may remember shooting up a place called Parsons State Insane Asylum." > "You may remember shootin' up a place called Parsons State Insane Asylum."
- [000732F7]: "And you got my attention by poking your nose into my business. Specifically by shooting up a place called Parsons State Insane Asylum." > "And you got my attention by poking your nose into my business. Specifically, by shootin' up a place called Parsons State Insane Asylum."
- [000732FA]: "You will be well-paid, I can promise you that." > "You will be well paid, I can promise you that."
- [000E75C9]: "I took the trouble of tracking you down because I'm always looking for people that can handle themselves in dangerous situations." > "I took the trouble of tracking you down, because I'm always looking for people that can handle themselves in dangerous situations."
- [000E75D1]: "Nice." > "Real nice."
- [000E75D7]: "No. But you got my attention by poking your nose into my business. Specifically by shooting up a place called Parsons State Insane Asylum." > "No. But you got my attention by poking your nose into my business. Specifically, by shootin' up a place called Parsons State Insane Asylum."
- MS09IntroEdwardNeedToTalkToJack: "Come down to Cabot House in Beacon Hill and ask to talk to Jack. I'll let him know you're coming." > "Come down to Cabot House in Beacon Hill and ask to talk to Jack. I'll let him know you're comin'." (Bug #25824)
- MS09IntroEdwardNotInterested: "You know your own business." > "Well, you know your own business." (Bug #25825)
- MS09IntroEdwardDontKnowYet: "I don't know yet. Whatever needs to be done once my boss has had a look at you." > "I don't know yet. Whatever needs to be done once my boss has had a look at ya." (Bug #25826)
- FFDiamondCity01 [Stage 30]: "I've managed to mix a can of Green Paint, the same color as the Wall in Diamond City. Abbot will be happy about this." > "I've managed to mix a can of green paint, the same color as the Wall in Diamond City. Abbot will be happy about this." (Bug #25827)
- FFDiamondCity01 [00017B89]: "You ready to help out, now? Get that paint from Hardware Town." > "You ready to help out now? Get that paint from Hardware Town." (Bug #25828)
- [00017B9B]: "Good luck getting that paint." > "Good luck gettin' that paint."
- [0001DBE3]: "Mmmhmm. That's a good shade of green. The Wall sure seems happy with it." > "Mmm. That's a good shade of green. The Wall sure seems happy with it."
- [0002389D]: "Hardware Town. Ruined store close by to the west. Bring back a can of paint, and it'll be 100 caps in your pocket. How’s that sound?" > "Hardware Town. Ruined store close by to the west. Bring back a can of paint, and it'll be 100 caps in your pocket. How does that sound?"
- [000238A0]: "You think people are going to be upset?" > "You think people are gonna be upset?"
- [000238A6]: "No one's broken through the Wall. Never. Least we can do for her in return is keep her looking pristine." > "No one's broken through the Wall. Never. Least we can do for her in return is keep her lookin' pristine."
- [000238A9]: "Well, let's hope so. I guess it's better than her going into disrepair, but... damn. That's over 200 years of tradition we're moving away from." > "Well, let's hope so. I guess it's better than her going into disrepair, but... damn. That's over 200 years of tradition we're movin' away from."
- [000238B2]: "Mind your manners. This isn't just some shack I'm painting. This is the Wall, and the great green guardian ain't to be touched." > "Mind your manners. This isn't just some shack I'm painting. This is the Wall. The great, green guardian ain't to be touched."
- [000238B4]: "But we gotta make do with what we got, don't we? And I ain't letting her fall into disrepair on account of the color." > "But we gotta make do with what we got, don't we? And I ain't lettin' her fall into disrepair on account of the color."
- [000238CA]: "Raiders moved in a ways back. Security says they can't handle them. That's why I'm running low." > "Raiders moved in a ways back. Security says they can't handle 'em. That's why I'm runnin' low."
- [000238CF]: "I'm working on it." > "I'm workin' on it."
- [000238D0]: ""Whatever?" You don't know what this is, do you? This is the Wall, the great green guardian." > ""Whatever?" You don't know what this is, do you? This is the Wall - the great green guardian."
- [000238DA]: "Good. The Wall keeps out the bad guys, so I appreciate you not messing her up none." > "Good. The Wall keeps out the bad guys, so I appreciate you not messin' her up none."
- [00023BAC]: "Thinking you need a little education. Maybe a bit of community service, what do you say?" > "Thinkin' you need a little education. Maybe a bit of community service. What do you say?"
- [000238D3]: "Yeah, yeah, make with the jokes, but you still helped." > "Yeah, yeah. Make with the jokes, but you still helped."
- [0003DE3F]: "Here's your payment and a little bonus for getting the right shade of green. Don't do anything with it I wouldn't do." > "Here's your payment and a little bonus for gettin' the right shade of green. Don't do anything with it I wouldn't do."
- [0003DE40]: "Here's your payment. Now get going. I got work to do." > "Here's your payment. Now get goin'. I got work to do."
- [0003DE41]: "Don't worry. I won't." > "Don't worry, I won't."
- [0006AF43]: "Driving a hard bargain. 150 caps." > "Drivin' a hard bargain, huh? 150 caps."
- [0006AF44]: "Got me by the short hairs, here. 200 caps, but that's all I have." > "Got me by the short hairs, here. 200 caps. That's all I have."
- [00136160]: "Well work faster." > "Well, work faster."
- PublickOccurrencesArticle01: "The barman's name was Henry, and that night, he facilitated the shared human experiences of drinking, smoking, talking and laughing." > "The barman's name was Henry, and that night, he facilitated the shared human experiences of drinking, smoking, talking, and laughing." / "There aren't many among us who are even old enough to remember that evening - although some of the city's Ghoul residents certainly could have, had they not been forcibly removed, thanks to Mayor McDonough's anti-Ghoul decree of 2282." > "There aren't many among us who are even old enough to remember that evening - although some of the city's ghoul residents certainly could have, had they not been forcibly removed, thanks to Mayor McDonough's anti-ghoul decree of 2282." / "He reached inside his coat, took out a revolver, and then 'Blam!' - He shot Henry, the barman, right in the head." > "He reached inside his coat, took out a revolver, and then 'blam!' - He shot Henry, the barman, right in the head." / "But his cheek never did stop twitching. Let me tell you, all Hell broke loose after that."" > "But his cheek never did stop twitching. Let me tell you, all hell broke loose after that."" / "What Eustace is describing is, of course, is the infamous event known as the "Broken Mask," when the people of the Commonwealth learned for the first time that the Institute, the shadowy scientific organization responsible for the creation of combat androids, had actually succeeded in creating a model so advanced, it could effortlessly infiltrate human society." > "What Eustace is describing, of course, is the infamous event known as the "Broken Mask," when the people of the Commonwealth learned for the first time that the Institute, the shadowy scientific organization responsible for the creation of combat androids, had actually succeeded in creating a model so advanced, it could effortlessly infiltrate human society." / "Like I said, all Hell broke loose." > "Like I said, all hell broke loose." / "The guards came running, they opened fire, and Mr. Carter he kept shooting, and throwing people around left and right." > "The guards came running, they opened fire, and Mr. Carter, he kept shooting, and throwing people around left and right." (Bug #25842)
- DmndPiperTerminal [Menu Items; Item ID 1]: "Former Mayor McDonough was a Synth; an agent in the pocket of the Institute, who used his power and influence to do untold damage to Diamond City and the lives within it." > "Former Mayor McDonough was a synth; an agent in the pocket of the Institute, who used his power and influence to do untold damage to Diamond City and the lives within it." / "Will the position of Mayor ever be entrusted to someone else?" > "Will the position of mayor ever be entrusted to someone else?" / [Menu Items; Item ID 2]: "The barman's name was Henry, and that night, he facilitated the shared human experiences of drinking, smoking, talking and laughing." > "The barman's name was Henry, and that night, he facilitated the shared human experiences of drinking, smoking, talking, and laughing." / "There aren't many among us who are even old enough to remember that evening - although some of the city's Ghoul residents certainly could have, had they not been forcibly removed, thanks to Mayor McDonough's anti-Ghoul decree of 2282." > "There aren't many among us who are even old enough to remember that evening - although some of the city's ghoul residents certainly could have, had they not been forcibly removed, thanks to Mayor McDonough's anti-ghoul decree of 2282." / "He reached inside his coat, took out a revolver, and then 'Blam!' -- He shot Henry, the barman, right in the head." > "He reached inside his coat, took out a revolver, and then 'blam!' -- He shot Henry, the barman, right in the head." / "But his cheek never did stop twitching. Let me tell you, all Hell broke loose after that."" > "But his cheek never did stop twitching. Let me tell you, all hell broke loose after that."" / "What Eustace is describing is, of course, is the infamous event known as the "Broken Mask," when the people of the Commonwealth learned for the first time that the Institute, the shadowy scientific organization responsible for the creation of combat androids, had actually succeeded in creating a model so advanced, it could effortlessly infiltrate human society." > "What Eustace is describing, of course, is the infamous event known as the "Broken Mask," when the people of the Commonwealth learned for the first time that the Institute, the shadowy scientific organization responsible for the creation of combat androids, had actually succeeded in creating a model so advanced, it could effortlessly infiltrate human society." / "Like I said, all Hell broke loose." > "Like I said, all hell broke loose." / "The guards came running, they opened fire, and Mr. Carter he kept shooting, and throwing people around left and right." > "The guards came running, they opened fire, and Mr. Carter, he kept shooting, and throwing people around left and right." / [Menu Items; Item ID 3]: "Before the Super Mutant and the Feral Ghoul and the Synth." > "Before the super mutant and the feral ghoul and the synth." / "So, as fortune often has it, I crossed paths with . Vault Dweller." > "So, as fortune often has it, I crossed paths with . Vault dweller." / "Is Diamond City the "Great, Green Jewel" we have always claimed it to be?" > "Is Diamond City the "Great Green Jewel" we have always claimed it to be?" / "To my surprise, did not have much to say about life in the Vault at all." > "To my surprise, did not have much to say about life in the vault at all." / "That's right, isn't just a Vault Dweller, 's an original Vault Dweller." > "That's right, isn't just a vault dweller, 's an original vault dweller." / [Menu Items; Item ID 4]: "Before the Super Mutant and the Feral Ghoul and the Synth." > "Before the super mutant and the feral ghoul and the synth." / "So, as fortune often has it, I crossed paths with . Vault Dweller." > "So, as fortune often has it, I crossed paths with . Vault dweller." / "Is Diamond City the "Great, Green Jewel" we have always claimed it to be?" > "Is Diamond City the "Great Green Jewel" we have always claimed it to be?" / "In speaking to , stressed that time inside the Vault was normal. But what is normal for a Vault?" > "In speaking to , stressed that time inside the vault was normal. But what is normal for a vault?" / [Menu Items; Item ID 5]: "Before the Super Mutant and the Feral Ghoul and the Synth." > "Before the super mutant and the feral ghoul and the synth." / "So, as fortune often has it, I crossed paths with . Vault Dweller." > "So, as fortune often has it, I crossed paths with . Vault dweller." / "Is Diamond City the "Great, Green Jewel" we have always claimed it to be?" > "Is Diamond City the "Great Green Jewel" we have always claimed it to be?" / " began our interview joking about time in the Vault." > " began our interview joking about time in the vault." (Bug #25843)
- PublickOccurrencesArticle02: "Will the position of Mayor ever be entrusted to someone else?" > "Will the position of mayor ever be entrusted to someone else?" (Bug #25844)
- IntroSceneDiamondCityDugoutExt [00028E89]: "Can't believe you eat that food. Only one thing worth buying in the Dugout Inn, and that's the booze." > "I can't believe you eat that food. Only one thing worth buyin' in the Dugout Inn, and that's the booze." (Bug #25845)
- Workshop04: "Every Workbench, Crafting Station and Modding Station in a single settlement shares resources." > "Every Workbench, Crafting Station, and Modding Station in a single settlement shares resources." (Bug #25846)
- Inst301Post [0019CDF1]: "Unit B5-92 is undergoing the reclamation process as we speak. Before long, he'll be back in the work force." > "Unit B5-92 is undergoing the reclamation process as we speak. Before long, he'll be back in the workforce." (Bug #25861)
- InstM03Post [00198CC7]: "I can't believe I let Lawrence talk me into that scheme." > "I can't believe I let Lawrence talk me into that... scheme." (Bug #25862)
- RECampKMK_InstM03 [00168612]: "Time will prove that we were right, you'll see!" > "Time will prove that we were right. You'll see!" (Bug #25863)
- [00168613]: "Well I hope you're happy with yourself." > "Well, I hope you're happy with yourself."
- InstM03 [000B8895]: "I know these men, and I can assure you they're completely serious." > "I know these men, and I can assure you they are completely serious." (Bug #25864)
- [000B88AA]: "Oh, what's the use." > "Oh, what's the use..."
- [000B88B0]: "Well I'm sorry you've been inconvenienced, but solving personnel issues is part of an administrator's job." > "Well, I'm sorry you've been inconvenienced, but solving personnel issues is part of an administrator's job."
- [000B8A66]: "No, you're wrong. You see, I've tried talking. For years I've suggested that we do things differently here, but nobody listens." > "Oh, you're wrong. You see, I've tried talking. For years I've suggested that we do things differently here, but nobody listens."
- [000BA864]: "You're a stubborn fool, and you're not going to like how this ends." > "You're a stubborn fool, and you're not gonna like how this ends."
- [000BA870]: "A chance? Hm." > "A chance? Hmm."
- [000BBF5B]: "Remember, they control the defense systems. Be careful" > "Remember, they control the defense systems. Be careful."
- [000BBF5E]: "Made it past the guards, hm? Impressive." > "Made it past the guards, hmm? Impressive."
- [000BE7C7]: "I'm starting to get used to that." > "I'm startin' to get used to that."
- [000BE7DB]: "You're beaten, Doctor Higgs. Your plan failed, Now open the door." > "You're beaten, Doctor Higgs. Your plan failed. Now open the door."
- [00130BAD]: "I could , but that would be a missed opportunity for you to show that you can be the leader these people need." > "I could, but that would be a missed opportunity for you to show that you can be the leader these people need."
- [00130BB2]: "In all my years, I have never seen such nerve!" > "All my years... I've never seen such nerve!"
- [00134193]: "For what it's worth, I have every confidence in you. Higgs and Loken do not speak for all of us." > "For what it's worth, I have every confidence in you. Higgs and Loken don't speak for all of us."
- [0013A027]: "Father's heir apparent. He made it past your impenetrable defenses." > "Father's heir apparent. He made it past your "impenetrable" defenses."
- [0013A028]: "Father's heir apparent. She made it past your impenetrable defenses." > "Father's heir apparent. She made it past your "impenetrable" defenses."
- [001AC85F]: "You're cleared to proceed, sir." > "You are cleared to proceed, sir."
- [001AC860]: "You're cleared to proceed, ma'am." > "You are cleared to proceed, ma'am."
- InstM03Shared7: "And if I may add, the way you've handled this proves to me that you might just be up for the job of Administrator." > "And if I may add, the way you've handled this proves to me that you might just be up for the job of administrator." (Bug #25865)
- InstM03Shared6: "The answer is no. We will not back down." > "The answer is "no." We will not back down." (Bug #25866)
- Followers [000F4B88]: "For the love of... Stupid lock!" > "Oh, for the love of... Stupid lock!" (Bug #25878)
- [000F4B8E]: "Hm. Looks doable. I'll give it a try." > "Hmm. Looks doable. I'll give it a try."
- [000AEF4A]: "Not happening." > "Not happenin'."
- [000AEF4B]: "Stupid lock. Tumblers are rusted shut or something." > "Stupid lock. Tumblers are rusted shut or somethin'."
- [000AEF4D]: "Nope, not goin' to happen." > "Nope, not gonna happen."
- [001694DB]: "This one is gonna need a key." > "This one's gonna need a key."
- [00174115]: "Hmm. Was sure that was going to do it." > "Hmm. Was sure that was gonna do it."
- [00174118]: "Hmmm..." > "Hmm..."
- [001760E3]: "Darn. Not gonna budge." > "Darn. It's not gonna budge."
- [0017E519]: "Hm, this isn't the easiest lock I've ever seen." > "Hmm, this isn't the easiest lock I've ever seen."
- [00181A30]: "Huh. Now how did you structure... I see." > "Huh. Now how did you structure... Ah, I see."
- [00181A31]: "Oh. Oh now that is clever. But if I..." > "Oh. Oh, now that is clever. But if I..."
- [00181A34]: "Goodness. They've got this locked down tighter than a... hmm..." > "Goodness. They've got this locked down tighter than a... huh..."
- [00181A35]: "What on Earth? How are they... oh... oh" > "What on Earth? How are they... oh... oh..."
- [00181A61]: "Damn. Sorry, not happening." > "Damn. Sorry, it's not happening."
- [00181A62]: "Sorry. Can't bust it." > "Sorry. I can't bust it."
- [00189897]: "That was easy. How about a challenge next time." > "That was easy. How about a challenge next time?"
- [00189899]: "I got it. You can thank me anytime now." > "I got it. You can thank me any time now."
- [001CF3D0]: "Hey Nick. Got a sec?" > "Hey, Nick. Got a sec?"
- [001CF3D3]: "Excuse me. Piper." > "Excuse me, Piper."
- [001CF3D5]: "Hey Mayor." > "Hey, Mayor."
- FollowersSayCommandDistanceFar [0008444C]: "Sure, I'll keep my distance." > "Sure. I'll keep my distance." (Bug #25880)
- [0008444D]: "Sure thing. Should be easier to spot trouble from back there." > "Sure thing. Should be easy to spot trouble from back there."
- [0010D63F]: "Roger that, moving to long range." > "Roger that. Moving to long range."
- [0011A6E5]: "Wide spacing, yes sir." > "Wide spacing. Yes, sir."
- FollowersSayCommandDistanceMedium [00084407]: "Middle distance, got it." > "Middle distance. Got it." (Bug #25881)
- [0010D627]: "Roger that, changing to medium range." > "Roger that. Changing to medium range."
- [0010F150]: "I can stay at a intermediate distance." > "I can stay at an intermediate distance."
- [0010F153]: "Sure, medium range works for me." > "Sure. Medium range works for me."
- [0010F154]: "If you wanted me any closer that'd make me nervous." > "If you wanted me any closer... that'd make me nervous."
- FollowersSayCommandDistanceNear [0008444F]: "Okay, I'll stay close." > "Okay. I'll stay close." (Bug #25882)
- [0010D6A3]: "Close range, got it." > "Close range. Got it."
- [0010D6A5]: "Moving into close, roger that." > "Moving into close. Roger that."
- [0010F1BA]: "Yes, close range." > "Yes. Close range."
- [0010F1BD]: "How close we talking about? Do you just want a hug?" > "How close are we talking about? Do you just want a hug?"
- FollowersSayCommandGoHome [00083C1E]: "Good, I think I might hit a few pubs on the way back." > "Good. I think I might hit a few pubs on the way back." (Bug #25883)
- [0010F19F]: "I have so much data, I have much to do once I am home." > "I have so much data. I have much to do once I am home."
- [0010F1A3]: "Can do. I got some errands to take care of. Meet you back at base." > "Yeah. Can do. I got some errands to take care of. Meet you back at base."
- FollowersSayCommandStanceAggressive [00083C03]: "Anythin' gets in our way, I'll flatten it." > "Anything gets in our way, I'll flatten it." (Bug #25884)
- [0010D658]: "Permission to drop hostiles, roger that." > "Permission to drop hostiles. Roger that."
- FollowersSayCommandStanceDefensive [00084669]: "Sure, I've played bodyguard before." > "Sure. I've played bodyguard before." (Bug #25885)
- [0010D679]: "Switching to defensive, roger that." > "Switching to defensive. Roger that."
- FollowersSayDefensiveCombatOverrideChange [00084661]: "Hang tight, I've got you." > "Hang tight. I've got you." (Bug #25886)
- [000F1F3E]: "Too close for comfort. Ayyyeeee!" > "Too close for comfort!"
- [0010D62A]: "Can't stay back, we're getting overrun!" > "Can't stay back... we're getting overrun!"
- [0010D62B]: "Too dangerous, I'm in this one!" > "Too dangerous. I'm in this one!"
- [0010F15C]: "To hell with that, I'm coming." > "To hell with that. I'm coming."
- [0011E2CD]: "No more stupid defense!" > "No more stupid defense! Rrrraaaggh!"
- FollowersSayDefensiveCombatOverrideStart [0010D619]: "Look alive, we've got company." > "Look alive. We've got company." (Bug #25887)
- [0010F1D1]: "Woah, we got hostiles." > "Whoa. We got hostiles."
- [0011A6D9]: "Watch it, we've got hostiles." > "Watch it. We've got hostiles."
- DialogueDrinkingBuddy [00097F40]: "Okay, lets head in." > "Okay. Let's head in." (Bug #25888)
- [001761E4]: "Like pisswater" > "Like piss water" / "Like pisswater, you dumb machine. Don't you have anything harder?" > "Like piss water, you dumb machine. Don't you have anything harder?"
- [001761E6]: "Change of plans, I've decided to keep you myself." > "Change of plans. I've decided to keep you myself."
- [001761EB]: "Acknowledged. Starting internal recalibration of flavor sensors." > "Acknowledged. Starting internal re-calibration of flavor sensors."
- [00178A7B]: "Understood, returning to standby mode." > "Understood. Returning to standby mode."
- [00178A80]: "The bartender says, "Sorry, but we don't serve minors in here."" > "The bartender says, "Sorry, but we don't serve minors in here." Ha ha ha."
- [00178A85]: "The default location where I will begin normal operation. Home can be reassigned after normal operation has begun." > "The default location where I will begin normal operation. HOME can be reassigned after normal operation has begun."
- [00178A89]: "Home?" > ""Home?"" / "What do you mean by home?" > "What do you mean by "home?""
- [00178A8C]: "Hey Buddy, I found a recipe for you." > "Hey, Buddy. I found a recipe for you."
- [00178A8D]: "Hey Buddy, some recipes for you." > "Hey, Buddy. Some recipes for ya."
- [00178A8E]: "Hey Buddy." > "Hey, Buddy."
- [00178A8F]: "Greetings, New Owner." > "Greetings, new owner."
- [00178A98]: "Attempted Murder." > "Attempted murder."
- [00178A99]: "There is a band called one thousand and twenty three megabytes." > "There is a band called one thousand and twenty-three megabytes."
- [00178A9E]: "A Neutron walks into a bar and asks, "How much for a drink?"" > "A neutron walks into a bar and asks, "How much for a drink?""
- [00178AA2]: "Charles Dickens walks into a bar and orders a Martini." > "Charles Dickens walks into a bar and orders a martini." / "The bartender turns to him and asks, "Olive or twist?"" > "The bartender turns to him and asks, "Olive or twist?" Ha ha ha."
- [00179629]: "Hey there, buddy, you look like you could use a drink." > "Hey there, buddy. You look like you could use a drink."
- [0017D530]: "Here for a laugh? Or did you want a cold beverage?" > "Here for a laugh, or did you want a cold beverage?"
- [00198E1C]: "I'm working on it." > "I'm workin' on it."
- [00198E1D]: "Understood. Temporarily bypassing HOME parameter set up." > "Understood. Temporarily bypassing HOME parameter setup."
- [001A00C8]: "Nevermind it's just too cheesy." > "Nevermind. It's too cheesy."
- DialogueDrinkingBuddySI_WhatAreYouA: "I am a modified RobCo Protectron, designation Drinkin' Buddy." > "I am a modified RobCo protectron, designated Drinkin' Buddy." (Bug #25889)
- DialogueDrinkingBuddyTellMeAJoke: "Tell me a joke" > "Tell me a joke." (Bug #25890)
- DLC01REObjectSC01_Note: "If this thing works, I'm gonna be rich-- just need to hire some mercs to tail the EyeBot and snag whatever it finds. Suppose I'll have to give them a cut-- ten or twenty percent oughta be enough." > "If this thing works, I'm gonna be rich -- just need to hire some mercs to tail the eyebot and snag whatever it finds. Suppose I'll have to give them a cut -- ten or twenty percent oughta be enough." (Bug #25892)
- DN109_TerminalSturges [Menu Items; Item ID 4]: "Maybe if we can get these suits of Power Armor back in order it'll convince her to cool it." > "Maybe if we can get these suits of power armor back in order it'll convince her to cool it." (Bug #25893)
- DN109_TerminalHollis [Menu Items; Item ID 1]: "He even has a couple suits of Power Armor." > "He even has a couple suits of power armor." / [Menu Items; Item ID 2]: "I politely informed him that there was not a chance in Hell of that happening, and what I would do to his traitorous ass if he showed up again." > "I politely informed him that there was not a chance in hell of that happening, and what I would do to his traitorous ass if he showed up again." / [Menu Items; Item ID 3]: "I've had Sturges working on getting some walkways set up across the rooftops, figure if they manage to breach the wall, we may be able to retreat up there for a counter-attack." > "I've had Sturges working on getting some walkways set up across the rooftops; figure if they manage to breach the wall, we may be able to retreat up there for a counterattack." (Bug #25894)
- DN109_TerminalLongs [Menu Items; Item ID 1]: "I can't believe Mayor Jackson is actually trying to get the Minutemen out here based on Mama Murphy's drug crazed-hallucinations." > "I can't believe Mayor Jackson is actually trying to get the Minutemen out here based on Mama Murphy's drug-crazed hallucinations." / "Now we're going to have to board and feed a bunch of freeloaders with Laser Muskets, for nothing in return." > "Now we're going to have to board and feed a bunch of freeloaders with laser muskets, for nothing in return." / [Menu Items; Item ID 3]: "To make matters worse, while Kyle was following the Minutemen patrols around he caught a bullet in the leg." > "To make matters worse, while Kyle was following the Minutemen patrols around, he caught a bullet in the leg." (Bug #25895)
- DN102 [000AF894]: "*Laughs*" > "*laughs*" (Bug #25897)
- [000AF899]: "*Giggles*" > "*giggles*"
- [000AF8A0]: "The voices... they... they say...." > "The voices... they... they say..."
- [000AF8A2]: "The voices... they... they say...." > "The voices... they... they say..."
- [000AF8A3]: "I have to... have to..." > "I have to... I have to..."
- [000AF8AA]: "No! No, this... this isn't real! It isn't real!" > "No! No no no! No! No! This isn't real... this isn't real... this isn't real!"
- [000AF89B]: "Where'd you go... where'd you go...?" > "Where'd you go... where'd you go... where'd you go...?"
- [000AF8A6]: "Die. Die. Die. Die. Die. *Giggles*" > "Die. Die. Die. Die. Die. *giggles*"
- [000AF8A8]: "*Sobbing*" > "*sobbing*"
- [000AF8AE]: "*Panting*" > "*panting*"
- [000E61F8]: "HalluciGen's Irradicator provides your forces with a state-of-the-art field decontamination solution." > "HalluciGen's Irradicator provides your forces with a state of the art field decontamination solution."
- [000E61F9]: "Criminal scum? Don't get a gun. Try The Suppressor from HalluciGen-- a safe, reliable, and effective way to paralyze even armored targets." > "Criminal scum? Don't get a gun. Try HalluciGen's Suppressor -- a safe, reliable, and effective way to paralyze even armored targets."
- [000E61FE]: "InvisiWave is an exciting new advance in the field of stealth technology, capable of doing away with cumbersome personal generators forever." > "InvisiWave from HalluciGen is a new advance in the field of stealth technology, capable of doing away with cumbersome personal generators forever."
- [000E6201]: "Some subjects may become inaudible and/or intangible. Effects may be permanent. Additional research is ongoing." > "Some subjects may become inaudible and/or intangible. Effects may be permanent. Further research is ongoing."
- [000E697A]: "HalluciGen Gas can stop a riot faster than any other product on the market-- and without the messy side effects of our competitors' offerings." > "HalluciGen Gas can stop a riot faster than any other product on the market -- and without the messy side effects of our competitors' offerings."
- [000E6987]: "Davey? Davey, what are you doing here? You're dead! Dead! *giggles*" > "Davey? Davey, what are you doing here? You're dead! You're dead! *giggles*"
- [000FF145]: "Smash! Smash! *Laughs*" > "Smash! Smash! *laughs*"
- [000FF146]: "*Snarl*" > "*snarl*'
- [00189203]: "*Giggling*" > "*giggling*"
- DN102_GoAway: "No! No no no, you're trying to trick me. Go away! Go away!" > "No! No no no no no! You're trying to trick me. Go away! Go away!" (Bug #25898)
- RECampKMK_DN079A [0014CE7B]: "Oh... god.... sorry. Probably better if you get going. If it's anything like last time, it's about to get kinda messy..." > "Oh... god.... sorry. Probably better if you get goin'. If it's anything like last time, it's about to get kinda messy…" (Bug #25899)
- [0014CE7C]: "Don't worry, I'm not going to hurt you." > "Don't worry, I'm not gonna hurt you."
- [0014CE7D]: "Here, have the rest of it. I'm never touching the stuff again as long as I live. Assuming I live through the day." > "Here, have the rest of it. I'm never touchin' the stuff again as long as I live. Assuming I live through the day."
- [0014CE7F]: "Nah, nothing like that. It's just... well, I think I ate a bad can of meat." > "Nah, nothin' like that. It's just... well, I think I ate a bad can of meat."
- [0014CE85]: "Speaking of passing through... I think I ate a bad can of meat." > "Speakin' of passin' through... I think I ate a bad can of meat."
- DialogueFarmGeneric [00159C5A]: "I saw a Deathclaw once. It was far away, but I saw it." > "I saw a deathclaw once. It was far away, but I saw it." (Bug #25903)
- DialogueGenericRaider [00020A55]: "Minigun! Fuckin' Minigun!" > "Minigun! Fuckin' minigun!" (Bug #25906)
- [00021B25]: "Well what the fuck you waitin' for?" > "Well, what the fuck you waitin' for?"
- [00021B6C]: "*gasp* No!" > "No!"
- [00021BDF]: "I must have a concussion. I'm fucking seeing things." > "I must have a concussion. I'm fuckin' seeing things."
- [00021C08]: "Ain't nothin!" > "Ain't nothin'!"
- [00021CAB]: "I'm done playin' peek a boo!" > "I'm done playin' peek-a-boo!"
- [00021CB4]: "It's a meat-grinder! Fall back!" > "It's a meat grinder! Fall back!"
- [00021CB6]: "Tearing us up like a chew-toy. Move back!" > "Tearing us up like a chew toy. Move back!"
- [0002F14E]: "I got ya covered! Go around!" > "I got you covered! Go around!"
- [0003070B]: "I'm coming for your little dog, next!" > "I'm comin' for your little dog, next!"
- [00032876]: "Bugging out!" > "Buggin' out!"
- [000328B1]: "Oh fuck me. Bullet in the knee..." > "Oh, fuck me. Bullet in the knee..."
- [000328B5]: "Ugh...What? What happened?" > "Ugh... What? What happened?"
- [000478B7]: "...keep telling 'em we're running low on supply... need to take more risks... caravans ain't that well guarded..." > "...keep tellin' 'em we're runnin' low on supply... need to take more risks... caravans ain't that well guarded..."
- [000478B9]: "...can't believe they're only giving me half a share... this outfit's way worse than the last one..." > "...can't believe they're only givin' me half a share... this outfit's way worse than the last one..."
- [0006D4D0]: "Oh fuck this!" > "Oh, fuck this!"
- [0006F154]: "Awww man, come back! I was havin' fun!" > "Aw, man. Come back! I was havin' fun!"
- [0006F15A]: "Only a fuckin' coward hides." > "Only a fucking coward hides."
- [00084750]: "I... I'm blind!" > "I'm blind!"
- [00084751]: "Can't... can't see!" > "I can't... I can't see!"
- [00084753]: "Can't...can't breathe!" > "Can't... can't breathe!"
- [000F78E9]: "Still kicking? Jesus!" > "Still kickin'? Jesus!"
- [000FDED8]: "Power Armor!" > "Power armor!"
- [000FDED9]: "Power Armor? Bring it!" > "Power armor? Bring it!"
- RRR04 [00184A16]: "Before you get into that, PAM. I have an idea." > "Before you get into that, P.A.M. I have an idea." (Bug #25907)
- MS13CookeDies [0008C122]: "How about the direct approach, then." > "How about the direct approach, then?" (Bug #25910)
- [0008C128]: "I'm in town looking for Henry Cooke. Do you know where I might find him?" > "I'm in town lookin' for Henry Cooke. Do you know where I might find him?"
- [0008C129]: "Well pull up a chair then." > "Well, pull up a chair, then."
- [0008C978]: "I wasn't actually looking for a date. I do have a question for you though." > "I wasn't actually looking for a date. I do have a question for you, though."
- [0008C979]: "Get out of here before I change my mind." > "Get outta here... before I change my mind."
- [0008C97F]: "I'm his daughter. So now are you going to answer my question? How did he die?" > "I'm his daughter. So, now are you gonna answer my question? How did he die?"
- [0008C980]: "Oh, Christ. That figures. I guess he kinda had it coming. That son-of-a-bitch." > "Christ. That figures. I guess he had it comin'. Son of a bitch."
- [0008C981]: "No. It's not worth it. He was no saint. There are all sorts of ways he could have gotten himself killed, the way he lived." > "No. It's not worth it. He was no saint. There're all sorts of ways he could have gotten himself killed, the way he lived."
- [0008C983]: "He got caught in the cross-fire while we were double-crossing some chem dealers." > "He got caught in the crossfire while we were double-crossing some chem dealers."
- [0008C98D]: "Goodbye, Dad. I'm going to find who did this." > "Goodbye, Dad. I'm gonna find who did this."
- [0008C98E]: "You're sorry? I ought to-" > "You're sorry? I ought to..."
- [0008C98F]: "Pretty convenient for you, huh? I ought to-" > "Pretty convenient for ya, huh? I oughta..."
- [0008C993]: "You going to sit down? Kind of awkward looking up at you like this." > "You gonna sit down? Kind of awkward lookin' up at you like this."
- [0008C995]: "I think you know something, and you're going to tell me. Now." > "I think you know something, and you're gonna tell me. Now."
- [0008C998]: "You're right. He's dead. Nothing's going to bring him back." > "You're right. He's dead. Nothin's gonna bring him back." / "Thanks for letting me know that he's... dead. Better to know." > "Thanks for lettin' me know that he's... dead. Better to know."
- [0008C999]: "No, no. You're not walking away that easy." > "No, no. You're not walkin' away that easy."
- [0008C99B]: "I'm not actually looking for a date, sailor. Sorry to disappoint." > "I'm not actually lookin' for a date, sailor. Sorry to disappoint."
- [0008C99C]: "I'm not actually looking for a date, sister. Sorry to disappoint." > "I'm not actually lookin' for a date, sister. Sorry to disappoint."
- [0008C9A5]: "Okay... well, thanks for letting me know. I'd better go. Bye." > "Okay... um... well... thanks for letting me know. I'd better go. Bye."
- [0008C9B0]: "You're right. He's dead. Nothing's going to bring him back." > "You're right. He's dead. Nothin's gonna bring him back."
- [0008C9B1]: "Shut up, you murdering son-of-a-bitch." > "Shut up, you murdering son of a bitch."
- [0008C9B2]: "You're going to tell me what you know or it's going to turn into a very bad day for you." > "You're gonna tell me what you know, or it's gonna turn into a very bad day for you."
- [0008CA5D]: "Well that sounds like him." > "Well, that sounds like him."
- [0008CA68]: "Huh. If you say so. Thanks for the tip, anyway. I'll be seeing you around." > "Hmph. If you say so. Thanks for the tip, anyway. I'll be seeing you around."
- [0008EA2C]: "I'm making it my business. Now answer the question." > "I'm making it my business. Now, answer the question."
- [0008EA3B]: "Well that sounds like him." > "Well, that sounds like him."
- [0008EA3D]: "The thing is, I don't believe you. Now, either you answer my questions or this gets ugly." > "Yeah yeah yeah. The thing is, I don't believe you. Now, either answer my questions or this gets ugly."
- [0008EA4D]: "And then you'll make up some new story? No, I'm done with your games." > "And then you'll make up some new story. Hmph. No, I'm done with your games."
- [0008EA62]: "That sounds like my dad, alright. Damn it. Then this was all a wild goose chase." > "That sounds like my dad, all right. Dammit. Then this was all a wild-goose chase."
- [0008EA64]: "I still don't believe you. I think you killed him." > "You know what? I still don't believe you. I think you killed him."
- [0008EA66]: "That's not good enough. You tell me what you know or this is going to get ugly." > "That's not good enough. You tell me what you know or this is gonna get ugly."
- [0008EA69]: "I know what you told me. But you wouldn't tell me why, and that makes me wonder if I should believe you." > "Yeah. Yeah. I know what you told me. But you wouldn't tell me why, and that makes me wonder if I should believe you."
- [0008EA6A]: "Really. A mighty convenient story to be coming out now. How do you happen to know about it?" > "Really? A mighty convenient story to be comin' out now. How do you happen to know about it?"
- [0008F633]: "I mean, I not a violent person. So... just from the standpoint of who's more likely to succeed... I think it should be you." > "I mean, I not a violent person. So, just from the standpoint of who's more likely to succeed... I think it should be you."
- [0008F63C]: "Easy for you to say. I have my family to think about. I'll just to have to deal with her myself." > "Oh. Easy for you to say. I have my family to think about. I'll just to have to deal with her myself."
- [0008F63E]: "The question is, what are we going to do about her?" > "The question is, what are we gonna do about her?"
- [0008F656]: "I don't think so. She seems like a very dangerous person. Possibly irrational." > "I don't think so. She seems like a very dangerous person... possibly irrational."
- [0008F673]: "Oh. Well, I, uh... I guess that means I don't have to worry about her coming after me, one way or another." > "Oh. Well, I, uh... I guess that means I don't have to worry about her comin' after me, one way or another."
- MS13CookeDiesGreetings [0008CA64]: "I've still got a question for you." > "I've still got a question for ya." (Bug #25911)
- [0008F645]: "Have you run into that woman looking for Cooke?" > "Have you run into that woman lookin' for Cooke?"
- DN024_LonnieTerminal01: [Menu Items; Item ID 4]: "Luckily the boys can hold their liquor and were able to still shoot straight." > "Luckily, the boys can hold their liquor and were able to still shoot straight." / [Menu Items; Item ID 5]: "He's been pouring way too much time and caps into trying to figure out this "sight" thing, when what we need to be doing is securing this place." > "He's been pouring way too much time and caps into trying to figure out this "Sight" thing, when what we need to be doing is securing this place." (Bug #25915)
- DN024_BossTerminal01 [Menu Items; Item ID 1]: "Setting up Shop" > "Setting Up Shop" / "But now Lexington is secure, I can finally get to work." > "But now that Lexington is secure, I can finally get to work." / [Menu Items; Item ID 2]: "The Raiders burning the town, killing the parents, stealing the kids." > "The raiders burning the town, killing the parents, stealing the kids." / "If I could get that sort of power, that sight, the Commonwealth, the other gangs." > "If I could get that sort of power, that "Sight," the Commonwealth, the other gangs." / [Menu Items; Item ID 3]: "They're just a trigger for the sight." > "They're just a trigger for the Sight." / "Wish I'd realized it before my arms looked like pin-cushions, but at least it's a new lead." > "Wish I'd realized it before my arms looked like pincushions, but at least it's a new lead." / [Menu Items; Item ID 4]: "Still no successes but the rumor of free chems has brought plenty of new recruits." > "Still no successes, but the rumor of free chems has brought plenty of new recruits." / [Menu Items; Item ID 5]: "Some joker in a cowboy hat with a laser musket, three civilians and one frail old woman dressed like a fortune teller." > "Some joker in a cowboy hat with a laser musket, three civilians, and one frail old woman dressed like a fortune teller." (Bug #25916)
- InstM01Post [0018F9C4]: "Our hero returns! Hope you're doing well." > "Our hero returns! Hope you're doin' well." (Bug #25918)
- [0018F9C5]: "You see that new gourd in the patch? The colors are really something." > "You see that new gourd in the patch? The colors are really somethin'."
- [0018F9C8]: "Hope the Warwick family's doing alright." > "Hope the Warwick family's doin' alright."
- [0018F9CA]: "Think I'll just lay low here 'til the caps run out." > "Think I'll just lay low here till the caps run out."
- [0018F9D2]: "You should take a look at the gourd patch. We've got a prize-winner for sure." > "You should take a look at the gourd patch. We've got a prizewinner for sure."
- COMPiperIdles [00165A27]: "Nice being on the move again... fewer papercuts than back home." > "Nice being on the move again... fewer paper cuts than back home." (Bug #25924)
- [00165A28]: "Nothing stays hidden forever. Least, not if I have my say." > "Nothing stays hidden forever. 'Least, not if I have my say."
- [00165A41]: "Hey Blu--" > "Hey, Blu--"
- COMPiperGenericShared04: "Woah, woah. Not okay." > "Whoa, whoa. Not okay." (Bug #25925)
- COMPiperGenericShared06: "H-How did you even... wow." > "How... How did you even... wow." (Bug #25926)
- ADV002_EdenMeadowsRadio [0304DF58]: "The giant man-lizard is back and this time he's facing the sizeable synthetic simian in "Manzilloid versus Roborilla." When they fight, we all lose." > "The giant man-lizard is back and this time he is facing the sizeable synthetic simian in "Manzilloid versus Roborillo."... -rilla... Roborilla... When they fight, we all lose." (Bug #25927)
- [0304DF5A]: "It's a love triangle at the zoo in "Animal Magnetism!" You'll go bananas...really?... for this mad cap comedy hit from the makers of "The Nut Factory."" > "It's a love triangle at the zoo in "Animal Magnetism!" You'll go bananas... really?... for this mad cap comedy hit from the makers of "The Nut Factory.""
- [0304DF5B]: "A savage land, filled with ancient magic and killer beasts awaits you in "Into the Hollow Earth." Filmed in glorious DinoVision." > "A savage land, filled with ancient magic and killer beasts await you in "Into the Hollow Earth." Filmed in glorious... DinoVision?"
- [0304DF5D]: "Grab your pistols and get ready for a old fashioned stand off as the Fightin' Furies return in "Last Stand at Fort McGee"" > "Grab your pistols and get ready for an old-fashioned stand off as the Fightin' Furies return in "Last Stand at Fort McGee.""
- [0304DF5F]: "Yee Haw, y'all. All that western action made me hungry. Why not rustle up some hot dogs, available at the concessions stand." > "Yee-haw, y'all. All that western action made me hungry. Why not rustle up some hot dogs, available at the concessions stand."
- [0304DF60]: "What a rootin' tootin good time. Speaking of "rootin," why not head to the snack bar for one of our delicious root beer floats, available now." > "What a rootin' tootin' good time. Speakin' of "tootin'"... "rootin'," why not head to the snack bar for one of our delicious root beer floats, available now."
- [0304DF61]: "Hungry, "pardner?" Why not mosey up to the concession stand and rustle up some grub? Our corral is more than just OK." > "Hungry, "pardner?" Why not mosey up to the concession stand and rustle up some grub? Our corral is more than just okay."
- [0304DF62]: "Boy that sounded exciting, but not as exciting as what's playing this weekend at Eden Meadows Drive-In Cinemas." > "Boy, that sounded exciting, but not as exciting as what's playing this weekend at Eden Meadows Drive-In Cinemas."
- [0304DF63]: "Wow, what an exciting line up we have coming soon. But none of them can possibly beat what's playing now on Screen B." > "Wow, what an exciting line-up we have coming soon. But none of them can possibly beat what's playing now on Screen B."
- [0304DF64]: "You're listening to the Eden Meadows Drive In Cinemas Radio Broadcast." > "You're listening to the Eden Meadows Drive-In Cinemas Radio Broadcast."
- [0304DF65]: "But why just listen to the movies when you could see them in glorious high definition cinematic splendor. Here's what's playing now..." > "But why just listen to movies when you could see them in glorious high-definition cinematic splendor. Here's what we're playing now..."
- [0304DF68]: "Ooo, how thrilling. Send chills up my spine. The excitement never stops at Eden Meadows Cinemas. Here's what's coming soon." > "Ooo, how thrilling. Send chills up my spine. The excitement never stops at Eden Meadows Cinema. Here's what's coming soon."
- [0304DF69]: "If you thought that sounded great, what until you get a load of what's coming soon at Eden Meadows Cinema" > "If you thought that sounded great, what until you get a load of what's coming soon at Eden Meadows Cinema."
- [0304DF6C]: "Leave the kiddies at home for this next one. "Night of the Fish Men's Revenge" will have them shaking in their socks." > "Leave the kiddos at home for this next one. "Night of the Fish Men's Revenge" will have them shaking in their socks."
- MS13ColetteOhOkayThanks: "Oh. Okay. Thanks for letting me know." > "Oh. Okay. Thanks for lettin' me know." (Bug #25928)
- MS13ColetteHesMyFather: "Fair question. He's my father. I hadn't heard from him in a while, so I came to town to check up on him." > "Fair question. He's my father. I haven't heard from him in a while, so I came to town to check up on him." (Bug #25929)
- MS13ColetteTimeToMoveOn: "I guess it's time to move on. I'm not going to find my dad here." > "I guess it's time to move on. I'm not gonna find my dad here." (Bug #25930)
- MS13ColetteYouMustHaveYourReasons: "Well. Okay. You must have your reasons. I do appreciate you letting me know that he's still alive." > "Well, okay. You must have your reasons. I do appreciate you letting me know that he's still alive." (Bug #25931)
- MS13PaulIfYouWontHelp: "Okay, if you won't help, I will do it. I'm not afraid anymore." > "Okay. If you won't help, I'll do it. I'm not afraid anymore." (Bug #25932)
- MS13PaulNoWeCantDoThat: "No, no. We can't do that. She hasn't actually done anything. I just think we should be on our guard." > "No. We can't do that. She hasn't actually done anything. I just think we should be on our guard." (Bug #25933)
- MS13PaulSeemsDrastic: "You do what you think is best. I trust you'll make the right call." > "You do what you think is best. I'll trust you to make the right call." (Bug #25934)
- ParkerQuinnQuest [00083F68]: "Interesting? A work of art's interesting. This is frigging revolutionary." > "Interesting? A work of art's interesting. This is friggin' revolutionary." (Bug #25935)
- [00083F6A]: "You remind me of this guy I knew from Dorchester. But I regress." > "You remind me of this guy I knew from Dorchester. Ah, but I regress."
- [00083F73]: "Fair question. Totally fair. To which I say - yes. I am not standing out here freezing my balls of talking to some random stranger for no reason." > "Fair question. Totally fair. To which I say - yes. I am not standing out here freezin' my balls off talkin' to some random stranger for no reason." / "Not saying that's never happened, but it's definitely not happening right now." > "Not sayin' that's never happened, but it's definitely not happenin' right now."
- [00083F77]: "I do. I do say so. Cause man, I look at you, and I swear to God - no lie - and I say, "This guy. He is no friggin' joke."" > "I do. I do say so. 'Cause man, I look at you, and I swear to God - no lie - and I say, "This guy. He is no friggin' joke."" / "He walks down the street like he was born here. And nobody's born here - cause Ghouls, if anything, probably eat babies." > "He walks down the street like he was born here. And nobody's born here - 'cause ghouls, if anything, probably eat babies."
- [00083F8F]: "Every day, you gotta buy stuff. Food, ammo, beer, whatever. And you pay with caps. Caps. Bottle caps. What is this, fuckin' 1612?" > "Every day, you're gonna buy stuff. Food, ammo, beer, whatever. And you pay with caps. Caps. Bottle caps. What is this, fuckin' 1612?" / "A bunch of losers blow up the world 200 years ago, and we have to lug around piles of bottle caps. Are you friggin' kidding me?" > "A bunch of losers blow up the world 200 years ago, and we have to lug around piles of bottlecaps. Are you friggin' kidding me?" / "So that's why I've been working with every single shop in the Commonwealth to get RID of caps." > "So that's why I've been workin' with every single shop in the Commonwealth to get RID of caps." / "Introducing the only form of currency you'll ever need." > "Introducin' the only form of currency you'll ever need."
- [00084065]: "I can't believe you just asked me that. What, I'm a charlatan? You think I got this far in life by ripping people off?" > "I can't believe you just asked me that. What, I'm a charlatan? You think I got this far in life by rippin' people off?"
- [00084067]: "Look... Because you're obviously a busy, dangerous, and exceedingly intelligent person, I'm going to cut right to it." > "Look... Because you're obviously a busy, dangerous, and exceedingly intelligent person, I'm gonna cut right to it." / "I'm going to make you a proposition so spectacular, you can't possibly say no. You ready?" > "I'm gonna make you a proposition so spectacular, you can't possibly say no. You ready?"
- [00084068]: "Something super special, that's what." > "Somethin' super special, that's what."
- [0008406A]: "Okay, good. Cause then I'd want you to tell me how I'm going to die, and it would be a huge mistake." > "Okay, good. 'Cause then I'd want you to tell me how I'm gonna die, and it would be a huge mistake." / "It would be like, "In two days you're going to get ripped in half by a fucking Super Mutant."" > "It'd be like, "In two days you're gonna get ripped in half by a fuckin' super mutant.""
- [0008406B]: "Cause I got something you need. Seriously. I can TELL you need it. You know how I know? Just cause you're here." > "'Cause I got something you need. Seriously. I can TELL you need it. You know how I know? Just 'cause you're here." / "If a guy stays alive in the Commonwealth - enough to go walking through Southie - he got his affairs in order. You know your shit." > "If a guy stays alive in the Commonwealth - enough to go walkin' through Southie - he got his affairs in order. You know your shit."
- [00084075]: "I'll tell you. You're being so patient, thank you so much." > "I'll tell you. You're bein' so patient, thank you so much." / "Cause I don't like that misanthropic garbage. A girl can do anything a man can." > "'Cause I don't like that misanthropic garbage. A girl can do anything a man can."
- [00084076]: "I will! That's why we're having this discourse." > "I will! That's why we're havin' this discourse."
- [00084077]: "I apologize expectorantly if you're feeling that way. Definitely not my intention." > "I apologize expectorantly if you're feelin' that way. Definitely not my intention."
- [00084083]: "No fuckin' shit. So you already knew you were going to meet me, and have the best day of your life? Now I'm jealous." > "No fuckin' shit. So you already knew you were going to meet me and have the best day of your life? Now I'm jealous."
- [000843D9]: "What? What did you call me? You calling me a thief? Do you know who I am? Do you have any idea who I am or who I know?" > "What? What did you call me? You callin' me a thief? Do you know who I am? Do you know who I am... and who I know?" / "Oh my God, the look on your face! I'm totally fucking with you." > "Oh my god, the look on your face! I'm totally fuckin' with you."
- [000843DA]: "Oh my God, you're wise ass. No, it's all right. I come from a long line of wiseasses. Also, violent drunks." > "Oh my god, you're a wise ass. No, it's all right. I come from a long line of wise asses. Also, violent drunks."
- [000843DB]: "Jesus! You kiss your mother with that mouth? I'm just trying to be nice, here. No need to get conformational." > "Jesus! You kiss your mother with that mouth? I'm just tryin' to be nice, here. No need to get conformational."
- [000843DC]: "You're welcome. See, look at us. Being all polite. Just two people, having a talk, being civil. It's nice isn't it?" > "You're welcome. See, look at us. Bein' all polite. Just two people, having a talk, bein' civil. It's nice isn't it?" / "Cause I think we both know most conversations these days are like, "Hello." And then someone gets stabbed in the liver." > "'Cause I think we both know most conversations these days are like, "Hello." And then someone gets stabbed in the liver." / "And then it's all, "Ah, help me, I'm bleedin', somebody get a doctor!" Seriously." > "And then it's all, "Ah, help me, I'm bleedin'. Somebody get a doctor!" Uhh. Seriously."
- [000843E4]: "Well I guess that answers my question, because if you was psychic, you would know that I am definitely NOT kidding you." > "Well, I guess that answers my question, because if you was psychic, you would know that I am definitely NOT kidding you."
- [00084AA4]: "Well this is ironic. I'm trying to help free you from the burden of carrying too many caps when really... you're poor. So, come back when you're not." > "Well, this is ironic. I'm tryin' to help free you from the burden of carrying too many caps when really... you're poor. So, come back when you're not."
- [00084AA7]: "No refunds or exchanges." > "Uh, no refunds or exchanges."
- [000843E5]: "Ahhh... You're a smart one. I respect that. I respect that. But how do you know you're not interested if you don't what I was going say." > "Ahhh... You're a smart one. I respect that. I respect that. But how do you know you're not interested if you don't what I was gonna say?"
- [00225F78]: "Oh my God. I think I got a punctured liver." > "Oww. Oh my God. I think I got a punctured liver."
- [0023CD74]: "Cause I got something you need. Seriously. I can TELL you need it. You know how I know? Just cause you're here." > "'Cause I got something you need. Seriously. I can TELL you need it. You know how I know? Just 'cause you're here." / "If a lady stays alive in the Commonwealth - enough to go walking through Southie - she got her affairs in order. You know your shit." > "If a lady stays alive in the Commonwealth - enough to go walkin' through Southie - she got her affairs in order. You know your shit."
- [0023D7C9]: "I do. I do say so. Cause lady, I look at you, and I swear to God - no lie - and I say, "This chick. She is no friggin' joke."" > "I do. I do say so. 'Cause lady, I look at you, and I swear to God - no lie - and I say, "This chick. She is no friggin' joke."" / "She walks down the street like she was born here. And nobody's born here - cause Ghouls, if anything, probably eat babies." > "She walks down the street like she was born here. And nobody's born here - 'cause ghouls, if anything, probably eat babies."
- ParkerQuinnQuestGreetings [000843D7]: "Pardon me, sir. Parker Quinn. I just wanted to say, it's a good thing you came by my corner." > "Pardon me, sir. Parker Quinn. I just wanted to say, it's a good thing you came by my corner." (Bug #25936)
- [00084A87]: "Pardon me, ma'am. Parker Quinn. I just wanted to say, it's a good thing you came by my corner." > "Pardon me, ma'am. Parker Quinn. I just wanted to say, it's a good thing you came by my corner."
- DialogueAbernathyFarm [0001A9B5]: "That big, two-headed animal in the pen with patchy fur? That's a Brahmin. That's our Clara." > "That big, two-headed animal in the pen with patchy fur? That's a brahmin. That's our Clara." (Bug #25937)
- [0001A9B6]: "Clara was our Brahmin. We'd had her longer than I can remember. She was like... part of the family." > "Clara was our brahmin. We'd had her longer than I can remember. She was like... part of the family."
- [0001A9C9]: "You're a real piece of work, aren't you?" > "You're a real piece of work, aren't ya?"
- [0001A9CA]: "And... what's a Brahmin?" > "And... what's a brahmin?"
- [0001AB4E]: "It's okay. I'm friendly. Not looking to cause any trouble." > "It's okay. I'm friendly. Not lookin' to cause any trouble."
- [0001AB52]: "Neither do I. Just passing through." > "Neither do I. Just passin' through."
- [00027F21]: "Wow, anyone who doesn't know what a Brahmin is sure isn't from around here." > "Wow, anyone who doesn't know what a brahmin is sure isn't from around here."
- [00027F22]: "Clara's our Brahmin. I like to consider her just as much a part of the family as Maisie." > "Clara's our brahmin. I like to consider her just as much a part of the family as Maisie."
- [0006C50B]: "Damn Raiders. There's nothing they won't try to take from you, including your life." > "Damn raiders. There's nothin' they won't try to take from ya, including your life."
- [0006C50F]: "Got no handouts, if that's what you're looking for." > "Got no handouts, if that's what you're lookin' for."
- [0006C510]: "Around here folks work for what they've got." > "Around here folks work for what they got."
- [0006C511]: "What are you looking at? Never seen hard work before?" > "What are you lookin' at? Never seen hard work before?"
- [0006D381]: "Mostly tatos so far, but we're starting on melons." > "Mostly tatos so far, but we're startin' on melons."
- [0006D382]: "My father would have told you it's the three L's: Land, Labor and Love." > "Well, my father would have told you it's the three L's: Land, Labor and Love." / "Any one who doesn't ain't goin' to last long." > "Anyone who doesn't, ain't gonna last long."
- [0006D38D]: "Well, good luck to you then." > "Well, good luck to you, then."
- [0006D38E]: "Yeah, but they're the best-armed bastards in the Commonwealth." > "Yeah, but they're the best armed bastards in the Commonwealth."
- [0006D392]: "Bastards, all of them." > "Bastards, all of 'em."
- [0006D394]: "Well, it was good talkin' to you. There's work to be done, so I'll say goodbye." > "Well, it was good talkin' to ya. There's work to be done, so I'll say goodbye."
- [0006D395]: "Well, it was good talkin' to you. It's late, so I'll say goodbye." > "Well, it was good talkin' to ya. It's late, so I'll say goodbye."
- [0006D399]: "You're a real son of a bitch, aren't you?" > "You're a real son of a bitch, aren't ya?"
- [00086144]: "It's very rude, just standing there like that." > "It's very rude, just standin' there like that."
- [00086145]: "So, uh..." > "So, um..."
- [00086146]: "I guess you've probably got better things to do." > "I guess you've probably got better things to do?"
- [000A006C]: "I'd say sure, but who knows. Without those rules, maybe somethin' worse happens." > "I'd say sure, but... who knows. Without those rules, maybe somethin' worse happens."
- [000A006F]: "It's not everyday a stranger comes along and helps us out the way you did." > "It's not every day a stranger comes along and helps us out the way you did." / "Like I said, if you need somethin', just let me know." > "Like I said, if ya need somethin', just let me know."
- [0011605C]: "Mister Abernathy." > "Mr. Abernathy."
- [0016A725]: "Well, that was charming. What's gotten into you?" > "Well, that was... charming. What's gotten into you?"
- [0016A73B]: "An all-too-common tale in the Commonwealth, I'm afraid." > "An all too common tale in the Commonwealth, I'm afraid."
- [001989EF]: "Connie will rest easier knowing she's got that locket back." > "Connie will rest easier knowin' she's got that locket back."
- [001989F0]: "If only you'd been here when those raiders first showed up. Mary may still be alive." > "If only you'd been here when those raiders first showed up... Mary may still be alive."
- [001989F5]: "I don't know what you risked to get it, but havin' that locket back... it's like havin' a piece of Mary back, too." > "I don't know what you risked to get it, but havin' that locket back... it's... it's like havin' a piece of Mary back too."
- [0019B27E]: "Careful around the crops with that Power Armor." > "Careful around the crops with that power armor."
- [0019B280]: "That Vault suit must be pretty comfortable. Me? I like my clothes with a little room to breathe." > "That vault suit must be pretty comfortable. Me? I like my clothes with a little room to breathe."
- [0019B283]: "Nice jumpsuit, but somethin' tells me your style ain't gonna be catching on." > "Nice jumpsuit, but somethin' tells me your style ain't gonna be catchin' on."
- [0019B284]: "I've never seen working Power Armor before. I can't believe how big it makes you look." > "I've never seen working power armor before. I can't believe how big it makes you look."
- [0019B285]: "Whoa, what's that on your arm? That probably costs more caps than I'll see in my whole life." > "Whoa. What's that on your arm? That probably costs more caps than I'll see in my whole life."
- [0019B286]: "I'd like to see daddy try and pull off your look. I'd die if I saw him in a Vault suit." > "I'd like to see daddy try and pull off your look. I'd die if I saw him in a vault suit."
- [0019C5D7]: "You really are new to these parts. Best-armed bastards in the Commonwealth. You have something they want? They won't hesitate to take it." > "You really are new to these parts. Best armed bastards in the Commonwealth. You have somethin' they want? They won't hesitate to take it."
- [0019C5DB]: "New here? Well, if you've got anything worth trading, you can talk to me." > "New here? Well, if you've got anything worth tradin', you can talk to me."
- [001A007B]: "Great. Maybe next time you can get right to the point instead of wasting my time." > "Great. Maybe next time you can get right to the point instead of wastin' my time."
- [001A02DF]: "Why ya think I'm selling ammo and meds? You can't protect yourself? The Commonwealth will swallow you right up." > "Why ya think I'm sellin' ammo and meds? You can't protect yourself? The Commonwealth will swallow you right up."
- [001A4D1A]: "Thanks to you? Better." > "Thanks to you, better."
- DialogueAbernathyFarm_BlakeIntroTrade: "You lookin' to trade, you can talk to my wife. She's up by the house, but be warned. You try anything, you're asking for a fight." > "You lookin' to trade, you can talk to my wife. She's up by the house, but be warned. You try anything, you're askin' for a fight." (Bug #25938)
- DialogueAbernathyFarm_BlakeIntroNice: "Let me tell ya, farming ain't easy. Out in the field, all day, everyday? And every minute of it spent watching your back." > "Let me tell ya, farmin' ain't easy. Out in the field, all day, every day? And every minute of it... spent watchin' your back." (Bug #25939)
- DialogueAbernathyFarm_PCCaps: "Did you say caps? Why would I want those?" > "Did you say "caps?" Why would I want those?" (Bug #25940)
- DialogueAbernathyFarm_LucyPayment: "Three caps per melon. Not a bad deal if you ask me." > "Three caps per melon. Not a bad deal, if you ask me." (Bug #25941)
- DialogueAbernathyFarmCatLucy [00176DC0]: "Meow" > "(meow)" (Bug #25942)
- [00176DC1]: "Meow" > "(meow)"
- [00176DC3]: "I can't play with you right now, Maisie. Why don't you ask someone else for a change?" > "I can't play with you right now, Maisie. Why don't you ask someone else for a change?"
- [00176DC4]: "Well I just brushed you yesterday, so you're going to have to wait." > "Well, I just brushed you yesterday, so you're going to have to wait."
- [00176DC5]: "I gave you my answer, little miss. Now go hunt for mice or something." > "I gave you my answer, little miss. Now go... hunt for mice or something."
- [00176DC6]: "Yes, well, I don't care how cute you are, it's not happening. Go on now, shoo." > "Yes, well, I don't care how cute you are, it's not happening. Go on now. Shoo."
- [00176DC7]: "Oh really? That's very interesting, but I'm still not changing my mind. Off you go, now." > "Oh really? Well, that's very interesting, but I'm still not changing my mind. Off you go, now."
- DialogueInstituteThompsonHome2 [0016918C]: " I don't understand what the issue is. He is as real as any child I've ever seen." > "I don't understand what the issue is. He is as real as any child I've ever seen." (Bug #25945)
- [001691B2]: "No I know, but I can't stop thinking about him. He's supposed to be an exact replica of a child but that's all he'll ever be. It feels wrong." > "No, I know, but I can't stop thinkin' about him. He's supposed to be an exact replica of a child, but that's all he'll ever be. It just feels wrong."
- [001691B8]: "He'll be a child forever...Sometimes I feel we have no right to do the things we do, just because we can is not a reason. I think we made a mistake." > "He'll be a child forever... Sometimes I feel we have no right to do the things we do. Just because we can is not a reason. I think we made a mistake."
- [001AC63C]: "Janet, don't say things like that. Someone might not understand, and take it the wrong way." > "Janet, don't say things like that. Someone might not understand and take it the wrong way."
- [001AC63E]: "Nothing... I saw the synth Shaun today. There's something about him that just makes me sad." > "Nothing. I... I saw the synth Shaun today. There's something about him that just makes me... sad."
- RECampKMK02 [001A95DC]: "I keep thinking it's about time to pack it in, and then I think - why?" > "I keep thinkin' it's about time to pack it in, and then I think – why?" (Bug #25955)
- [001A95EF]: "You said something there, no doubt about it." > "You said somethin' there, no doubt about it."
- [001A95F3]: "That's what I've been trying to say all night." > "That's what I've been tryin' to say all night."
- CaravanBase [000AB352]: "Got to love the Commonwealth. So much death and destruction, I'll never be out of work." > "Gotta love the Commonwealth. So much death and destruction, I'll never be out of work." (Bug #25956)
- [000DC90F]: "But I'll tell you what, wiseass. You made an old girl smile, and that ain't easy. You want to do some trading, I'll give you a discount." > "But I'll tell you what, wise ass. You made an old girl smile, and that ain't easy. You want to do some tradin', I'll give ya a discount."
- [000DC910]: "But I'll tell you what, beautiful. You made an old girl smile, and that ain't easy. You want to do some trading, I'll, uh, give you a discount." > "But I'll tell you what, beautiful. You made an old girl smile, and that ain't easy. You want to do some trading, I'll, uh, give ya a discount."
- [000DC916]: "This ain't my first muggin', and I'm just going to say it: you're not that scary. Why don't you run along?" > "This ain't my first muggin', and I'm just gonna say it: You're not that scary. Why don't you run along?"
- [000DC918]: "Just a bit of everything. You'd be surprised what people leave behind on the old roads. Gotta keep your eyes pealed for the good stuff." > "Just a bit of everything. You'd be surprised what people leave behind on the old roads. Gotta keep your eyes peeled for the good stuff."
- [000DC925]: "Ah, the would-be robber. You're gonna have to shoot me, 'cause I ain't giving you shit." > "Ah, the would-be robber. You're gonna have to shoot me, 'cause I ain't givin' you shit."
- [0012FCA7]: "Eh, there'll be other customers. Always are." > "Eh. There'll be other customers. Always are."
- [00130B54]: "You keep traveling and I'm sure we'll do business by and by." > "You keep travelin' and I'm sure we'll do business by and by."
- [00130B64]: "Been selling armor to smart wastelanders for years. The dumb ones walk away empty-handed." > "Been sellin' armor to smart wastelanders for years. The dumb ones walk away empty-handed."
- [00130B6E]: "Mmmm-mmm." > "Mm-hmm.
- [00130B71]: "Speak up if you want something then." > "Speak up if you want something, then."
- [001679BA]: "Yeah, yeah, keep your shirt on." > "Yeah, yeah. Keep your shirt on."
- CarlaShared01: "Directions. Hmph. Figures. Just keep goin' until you see the skyline, across the river." > "Directions. Hmph. Figures. Just keep going until you see the skyline, across the river." (Bug #25957)
- DialogueWarwickHomestead [00018F32]: "I'm not looking to sell anything right now." > "I'm not lookin' to sell anything right now." (Bug #25958)
- [00018F66]: "If you want to pitch in, pick some tatos and bring 'em here. I'll give you two caps for each." > "If you want to pitch in, pick some tatos and bring 'em here. I'll give ya two caps each."
- [00047051]: "Well, no offense, but I'll believe it when I see it." > "No offense, but I'll believe it when I see it."
- [00047810]: "It's a full time job keeping those little scamps of mine out of trouble." > "It's a full-time job keepin' those little scamps of mine out of trouble."
- [00047811]: "It's a good life we've got here, and we're grateful for it." > "It's a good life we got here, and we're grateful for it."
- [00047816]: "It's a lot of work to keep this place running, but there's nothing I'd rather do." > "It's a lot of work to keep this place runnin', but there's nothin' I'd rather do."
- [0004781C]: "The mutfruit's really sweet this year. You should try one." > "Mmm. The mutfruit's really sweet this year. You should try one."
- [0004781D]: "One of our gourds is a totally different color. Weird." > "One of our gourds is a totally different color. It's weird."
- [00070D4B]: "We ran out of food after some Super Mutants wrecked the farm. We... almost didn't make it." > "We ran out of food after some super mutants wrecked the farm. We... almost didn't make it."
- [00070D4C]: "It's Alright" > "It's alright"
- [00070D4D]: "He used to drink all day and he never did any work, then one day, everything changed." > "He used to drink all day and he never did any work, and then one day everything changed."
- [00070D53]: "Do you mind if I ask you something? I need an honest opinion and I figure you've got no reason to lie to me." > "Do you mind if I ask you something? I need an honest opinion, and I figure you've got no reason to lie to me."
- [00070D77]: "Even if we could feed, bunk and pay them, we'd still have to find people we could trust." > "Even if we could feed, bunk, and pay them, we'd still have to find people we could trust."
- [00070D7A]: "Yeah, some Super Mutants came through and tore the place up. We damn near starved to death." > "Yeah, some super mutants came through and tore the place up. We damn near starved to death."
- [00070D96]: "Sitting around drunk all day is no way to support a family. Good thing he snapped out of it." > "Sittin' around drunk all day is no way to support a family. Good thing he snapped out of it."
- [00070DA7]: "I've got a son, Shaun. I... lost my wife." > "I've got a son, Shaun. I... I lost my wife."
- [00070DAA]: "Uh, sure, I guess." > "Uh, sure. I guess."
- [00070DB3]: "Sorry, I can see I've hit a nerve." > "Sorry, I... I can see I've hit a nerve."
- [001061EB]: "Besides, it keeps the wild animals and the raiders away." > "Besides, keeps the wild animals and the raiders away."
- [00106E00]: "Now I know what you're thinking. Why set up a farm at a place like this?" > "Now, I know what you're thinkin'. Why set up a farm at a place like this?" / "It might not look like much, and there's that smell... but that's the thing. See, this used to be a sewage plant." > "It might not look like much, and there's that smell... But that's the thing. See, this used to be a sewage plant."
- [00106E02]: "We've got mutfruit and tatos for the time being." > "We got mutfruit and tatos for the time being." / "The crop we have is doing so well, we can barely keep up with it." > "The crop we have is doin' so well, we can barely keep up with it."
- [00106E0C]: "You find something out there that's all good and no bad, please let me know." > "You find somethin' out there that's all good and no bad, please let me know."
- [00106E11]: "Oh god, I'm so sorry. I can't imagine what you must be feeling." > "Oh god. I'm so sorry. I can't imagine what you must be feeling."
- [00106E20]: "I appreciate you saying so." > "I appreciate you sayin' so."
- [00106E24]: "We've got some stuff for trade, if you're interested. My wife June handles that." > "We've got some stuff for trade, if you're interested. My wife, June, handles that."
- [00106E2B]: "Yeah, they really are." > "Yep, they really are."
- [00106E3F]: "Yep, we're all still here, thank God." > "Yep, we're all still here. Thank God."
- [00116025]: "Mister Warwick." > "Mr. Warwick."
- [0016A767]: "You'd be surprised how many dishes you can make with Mutfruit." > "You'd be surprised how many dishes you can make with mutfruit."
- [0016A76C]: "You're up to something, I can tell." > "You're up to somethin', I can tell."
- [0016A76D]: "Don't think I'll trust you just on a friendly word." > "Don't think I'll trust you on a friendly word."
- [0016A771]: "Wouldn't mind a strong drink." > "Would not mind a strong drink."
- [0016A777]: "Bill" > "Bill."
- [0016A778]: "Foreman" > "Foreman."
- [0016A791]: "I expect you're looking to get paid for those tatos." > "I expect you're lookin' to get paid for those tatos."
- [0016C513]: "Does no one have manners any more?" > "Does no one have manners anymore?"
- [0016C516]: "Smells like where unbathed Super Mutants go to die." > "Smells like where unbathed super mutants go to die."
- [0016C519]: "Come on. It's not that bad. I mean... I'm sure you get used to it after a while." > "Come on. It's not that bad. I mean... I'm sure you get used to it... after a while."
- [0016C51B]: "It this bad everyday or did something pass away here recently?" > "It this bad every day or did something pass away in here recently?"
- [0016C5D1]: "So we're literally standin' on a huge pile of shite. Disgustin'." > "So, we're literally standin' on a huge pile of shite. Disgustin'."
- [0016C5D3]: "And Old World fertilizer means your crops would be safer for human consumption." > "And old world fertilizer means your crops will be safer for human consumption."
- [0016C5D5]: "But boy... that smell. But Warwick's food is some of the best." > "Boy... that smell. But Warwick's food is some of the best."
- [0016C5D8]: "Never going to be able to look at one the same again, but they're really coming in well." > "Never gonna be able to look at one the same again, but they're really coming in well."
- [0022B614]: "It could be worse, pal. Trust me, I know." > "Could be worse, pal. Trust me, I know."
- WarwickHomesteadWork1: "We need some help picking the mutfruit. For each one you bring me, I'll pay you two caps." > "We need some help pickin' the mutfruit. For each one you bring me, I'll pay you two caps." (Bug #25959)
- DialogueWarwickHomesteadSharedInfo01: "Oh... I'm sorry. I probably shouldn't have asked. I hope I haven't re-opened any old wounds." > "Oh... I... I'm sorry. I probably shouldn't have asked. I hope I haven't reopened any old wounds." (Bug #25960)
- DLC03WorkshopRadiantOwned02 [030409D8]: "Finally figured out where they're coming from at least. We could use some help clearing them out. What do you say?" > "Finally figured out where they're comin' from at least. We could use some help clearin' them out. What do you say?" (Bug #25972)
- [030409DA]: "Alright then. I can show you the way, if you want some company." > "Alright, then. I can show you the way, if you want some company."
- [030409DF]: "Ok, then. I'll just have to take care of it myself." > "Okay, then. I'll just have to take care of it myself."
- [030409E9]: "Those Super Mutants won't be bothering you anytime soon." > "Those super mutants won't be bothering you any time soon."
- [030409EA]: "We've run into a bit of trouble with Super Mutants lately." > "We've run into a bit of trouble with super mutants lately."
- [03048E47]: "Just point me to them." > "Just point me to 'em."
- [03048E5B]: "I've already dealt with those Super Mutants." > "I've already dealt with those super mutants."
- [03048E7A]: "Are you sure you want to tangle with Super Mutants?" > "Are you sure you want to tangle with super mutants?"
- MinRecruit04Radio [0015B87C]: "Any Minutemen in the area. There's a settlement that's been raided by Super Mutants. Please respond if you can help." > "Any Minutemen in the area. There's a settlement that's been raided by super mutants. Please respond if you can help." (Bug #25973)
- MinRecruit04SharedPlayerOutro1: "Things didn't go well with that Super Mutant problem. The settlers aren't too happy with us." > "Things didn't go well with that super mutant problem. The settlers aren't too happy with us." (Bug #25974)
- MinRecruit04SharedPlayerOutro2: "I took care of those Super Mutants. The settlers were relieved to not have them to worry about any more." > "I took care of those super mutants. The settlers were relieved to not have them to worry about anymore." (Bug #25975)
- MinRecruit04 [0015B87E]: "Thank god. Super Mutants... civilians just don't stand a chance against them." > "Thank God. Super mutants... civilians just don't stand a chance against them." (Bug #25976)
- [0015B8B5]: "I've had some bad news. Super Mutants raided a settlement." > "I've had some bad news. Super mutants raided a settlement."
- [0015B8B9]: "Those Super Mutants won't be bothering you again." > "Those super mutants won't be bothering you again."
- [0015B8BF]: "Super Mutants? No problem." > "Super mutants? No problem."
- [0015CE4A]: "Super Mutants?" > "Super mutants?" / "Super Mutants? Those guys are already taken care of." > "Super mutants? Those guys are already taken care of."
- [0016043A]: "Well, you're still alive... that either means you haven't gone after those Super Mutants yet, or... good news?" > "Well, you're still alive... that either means you haven't gone after those super mutants yet, or... good news?"
- [0018BC75]: "Although, you could redeem yourselves a bit if you took care of those Super Mutants that've been giving us so much trouble." > "Although, you could redeem yourselves a bit if you took care of those super mutants that've been giving us so much trouble."
- [0018BC76]: "Maybe you can help us against these Super Mutants. They've been giving us no end of trouble." > "Maybe you can help us against these super mutants. They've been giving us no end of trouble."
- [0018BC77]: "Super Mutants? I'm sure the General will make short work of them." > "Super mutants? I'm sure the General will make short work of them."
- [0019EE01]: "Damn Super Mutants. Makes me sick to think of the progress I could have made without them around." > "Damn super mutants. Makes me sick to think of the progress I could have made without them around."
- [0019EE06]: "With those Super Mutants gone, I hope I can start over for the last time." > "With those super mutants gone, I hope I can start over for the last time."
- [0019EE09]: "It's about time the Commonwealth had someone who could stand up to those Super Mutants." > "It's about time the Commonwealth had someone who could stand up to those super mutants."
- MinRecruit04 [Stage 100]: "A nearby group of Super Mutants has been terrorizing ." > "A nearby group of super mutants has been terrorizing ." (Bug #25978)
- [Stage 200]: "I was able to take out the leader of the nearby group of Super Mutants." > "I was able to take out the leader of the nearby group of super mutants."
- DLC03WorkshopRadiantOwned02SharedFinal: "That's good to hear. We've got enough trouble around here without having to deal with Super Mutants on top of it." > "That's good to hear. We've got enough trouble around here without having to deal with super mutants on top of it." (Bug #25978)
- DLC03WorkshopRadiantOwned02 [Stage 100]: "A group of Super Mutants holed up in has been terrorizing ." > "A group of super mutants holed up in has been terrorizing ." (Bug #25979)
- [Stage 200]: "The leader of the Super Mutants at is dead." > "The leader of the super mutants at is dead."
- MS01Post [0019EF75]: "Glad you were here when Bullet and his gunners showed up." > "Glad you were here when Bullet and his Gunners showed up." (Bug #25980)
- [0019EF79]: "I never thought I'd see my mom and dad again. Thanks." > "I never thought I would see my mom and dad again. Thanks."
- [0019EF7C]: "I don't care what happens to me any more. My mod and dad are both dead." > "I don't care what happens to me anymore. My mom and dad are both dead."
- Publick_Interview_01A: "Before the Super Mutant and the Feral Ghoul and the synth." > "Before the super mutant and the feral ghoul and the synth." / "So, as fortune often has it, I crossed paths with . Vault Dweller." > "So, as fortune often has it, I crossed paths with . Vault dweller." / "Is Diamond City the "Great, Green Jewel" we have always claimed it to be?" > "Is Diamond City the "Great Green Jewel" we have always claimed it to be?" / "To my surprise, did not have much to say about life in the Vault at all." > "To my surprise, did not have much to say about life in the vault at all." / "That's right, isn't just a Vault Dweller, 's an original Vault Dweller." > "That's right, isn't just a vault dweller, 's an original vault dweller." (Bug #25984)
- Publick_Interview_01B: "Before the Super Mutant and the Feral Ghoul and the synth." > "Before the super mutant and the feral ghoul and the synth." / "So, as fortune often has it, I crossed paths with . Vault Dweller." > "So, as fortune often has it, I crossed paths with . Vault dweller." / "Is Diamond City the "Great, Green Jewel" we have always claimed it to be?" > "Is Diamond City the "Great Green Jewel" we have always claimed it to be?" / "In speaking to , stressed that time inside the Vault was normal. But what is normal for a Vault?" > "In speaking to , stressed that time inside the vault was normal. But what is normal for a vault?" (Bug #25985)
- "Before the Super Mutant and the Feral Ghoul and the synth." > "Before the super mutant and the feral ghoul and the synth." / "So, as fortune often has it, I crossed paths with . Vault Dweller." > "So, as fortune often has it, I crossed paths with . Vault dweller." / "Is Diamond City the "Great, Green Jewel" we have always claimed it to be?" > "Is Diamond City the "Great Green Jewel" we have always claimed it to be?" / " began our interview joking about time in the Vault." > " began our interview joking about time in the vault." (Bug #25986)
- COMPiperTalk [0016CB6F]: "Hey doll." > "Hey, doll." (Bug #25987)
- [0016CB70]: "Hey handsome." > "Hey, handsome."
- DN094_NahantLabTerminal [Menu Items; Item ID 2]: "I can't find the keys to your office and I need to print out more of the signup sheets and info pamphlets for the harbor blockade." > "I can't find the keys to your office, and I need to print out more of the sign-up sheets and info pamphlets for the harbor blockade." (Bug #25999)
- DN094_NahantOfficeTerminal [Menu Items; Item ID 1]: "Remaining staff members, please use the week to coordinate with volunteers to get more sign ups for the blockade." > "Remaining staff members, please use the week to coordinate with volunteers to get more sign-ups for the blockade." / [Menu Items; Item ID 2]: "Here at the Nahant Oceanological Society we strive to save our oceans by researching the long-term effects of radioactive exposure on aquatic life and working with the community to raise public awareness." > "Here at the Nahant Oceanological Society, we strive to save our oceans by researching the long-term effects of radioactive exposure on aquatic life and working with the community to raise public awareness." (Bug #26001)
- DN094 [0007EDCC]: "When threatened, the Puffer Fish will blow itself up to more than twice its original size to scare off predators." > "When threatened, the puffer fish will blow itself up to more than twice its original size to scare off predators." (Bug #26002)
- [0007EDCE]: "The bite of a Great White Shark can exceed forty thousand pounds per square inch." > "The bite of a great white shark can exceed forty thousand pounds per square inch."
- [0007EDCF]: "A Swordfish will use its bill to lash out and stun prey and possess a special organ to heat their brain and eyes." > "A swordfish will use its bill to lash out and stun prey and possess a special organ to heat their brain and eyes."
- [0007EDD0]: "Belcher's Sea Snake is the most venomous snake in the world. A few milligrams of venom is enough to kill hundreds of people." > "Belcher's sea snake is the most venomous snake in the world. A few milligrams of venom is enough to kill hundreds of people."
- [0007EDD1]: "Members of the Scorpaenidae family, such as the Lionfish, possess a sharp dorsal spine coated in a venemous mucus." > "Members of the Scorpaenidae family, such as the lionfish, possess a sharp dorsal spine coated in a venemous mucus."
- DN094_SharedIdle04: "A whale's eyeballs are fixed. To look in a different direction it must turn its whole body." > "A whale's eyeballs are fixed. To look in a different direction, it must turn its whole body." (Bug #26003)
- DN094_SharedIdle03: "Growing to a length of over a meter, the Geoduck is the worlds largest clam. They can live over 150 years." > "Growing to a length of over a meter, the Geoduck is the world's largest clam. They can live for over 150 years." (Bug #26004)
- DN094_SharedIdle01: "A single mouthful of seawater may contain hundreds of thousands of Phytoplankton." > "A single mouthful of seawater may contain hundreds of thousands of phytoplankton." (Bug #26005)
- DN079 [Stage 100]: "After confronting Theodore Collins, I've found out that the canned food from Longneck Lukowski's may be contaminated due to molerats in the machinery." > "After confronting Theodore Collins, I've found out that the canned food from Longneck Lukowski's may be contaminated due to mole rats in the machinery." / [Objective 50]: "Inspect the cannery." > "Inspect the cannery" / [Objective 100]: "Clear out the molerats from Longneck Lukowski's." > "Clear out the mole rats from Longneck Lukowski's" / [Objective 200]: "Confront Theodore Collins." > "Confront Theodore Collins" (Bug #26007)
- DN079_BasementTerminalLogs [Menu Items; Item ID 2]: "Got the robots working but I'm still reading up on how to use the canning retorts." > "Got the robots working, but I'm still reading up on how to use the canning retorts." / [Menu Items; Item ID 3]: "Had to mix in some meat from the molerats I found down here, but who's gonna know the difference?" > "Had to mix in some meat from the mole rats I found down here, but who's gonna know the difference?" / [Menu Items; Item ID 4]: "Molerats" > "Mole rats" / "That book I found on Marketing really seems to be doing the trick." > "That book I found on marketing really seems to be doing the trick." / "I've been having to mix in more and more molerat." > "I've been having to mix in more and more mole rat." (Bug #26009)
- DN026_CraterHouseTerminal [Menu Items; Item ID 2]: "We have sent our faithful to the tower on the cliff. They will create a beacon to call forth Atoms children to rejoin us in the glow." > "We have sent our faithful to the tower on the cliff. They will create a beacon to call forth Atom's children to rejoin us in the glow." (Bug #26110)
- DN079 [0003EF7B]: "Distributors. Always trying to talk their way into a bigger cut of the profit." > "Distributors. Always tryin' to talk their way into a bigger cut of the profit. (Bug #26080)
- [0003EF7D]: "I'll even give you a little something for your trouble." > "I'll even give you a little somethin' for your trouble."
- [0003EF81]: "Are you interested in buying some of Longneck Lukowski's delicious Canned Meat?" > "Are you interested in buying some of Longneck Lukowski's delicious canned meat?"
- [0003EF82]: "We've got a fresh batch of Longneck Lukowski's Canned Meat, just put out yesterday. You looking to buy?" > "We've got a fresh batch of Longneck Lukowski's canned meat, just pulled out yesterday. You lookin' to buy?"
- [0003EF84]: "Seven out of ten people prefer our Longneck Lukowski's Canned Meat over even fresh Brahmin. Looking to try it for your self?" > "Seven out of ten people prefer our Longneck Lukowski's canned meat over even fresh brahmin. Lookin' to try it for yourself?"
- [0003EF85]: "We buy old cans and the best meat the commonwealth has so we can offer the finest product on the market. Looking to take a few cans home with you?" > "We buy old cans and the best meat the Commonwealth has so we can offer the finest product on the market. Looking to take a few cans home with you?"
- [0003EF86]: "People get sick all the time. That has nothing to do with my product." > "People... people get sick all the time. That... that has nothing to do with my product." / "Besides, I'm only selling the meat you people bring me. If there's something wrong with it, it's your own damn fault." > "Besides, I mean, I... I... I'm only sellin' the meat you people bring me. If there's something wrong with it, it's your own damn fault."
- [0003EF87]: "We'll also buy any cans or meat you've got to sell for a good price." > "We'll also buy any cans or meat you've got to sell... for a good price."
- [0003EF89]: "Forget it. The deals off. You want to sell your "Product" to the people out there? Then you can get out there and do it your damned self." > "Forget it. The deals off. You want to sell your "product" to the people out there? Then you can get out there and do it your damned self."
- [0003EF8B]: "What do you mean contaminated?" > "What do you mean "contaminated?""
- [0003EF8C]: "So I can have a look around?" > "So, I can have a look around?"
- [0003EF90]: "I'm sorry but ten cans is all I can commit to right now." > "I'm sorry, but ten cans is all I can commit to right now."
- [0003EF91]: "What? Hey! Aw come on..." > "What? Hey! Aw... Aw, come on..."
- [0003EF95]: "Ten cans? You can't take only ten cans. You know it tastes better than that old Cram or Brahmin that's been sitting out in the sun for days." > "Ten cans? You can't only take ten cans. You know it tastes better than that old Cram or brahmin that's been sittin' out in the sun for days." / "There are people out there who are hungry, you've just got to sell up the product a bit more." > "There... there are people out there who are hungry, you've just gotta sell up the product a bit more."
- [0003EF98]: "Help with molerats" > "Help with mole rats"
- [0003EF9A]: "There might have been some mole rats that got in to the machinery. Couple of cans probably just didn't get sealed right and spoiled." > "There might have been some mole rats that got into the machinery. Couple of cans probably just didn't get sealed right and spoiled." / "But I swear to you that I run a clean shop. If you went back there right now, you wouldn't see a single molerat near the machines." > "But I... I swear to you that I run a clean shop. If you went back there right now, you wouldn't see a single mole rat near the machines." / "Except on the cutting table. But there's nothing wrong with molerat meat. We use a mix to give you the best of everything." > "Except on the cutting table. But there's nothing wrong with mole rat meat. We use a mix to give you the best of everything."
- [00046C8F]: "Fine, screw you then." > "Fine. Screw you, then."
- [00046C9B]: "Oh man. I thought you were going to kill me for sure." > "Oh man. I thought you were gonna kill me for sure." / "Here's your cut. I'll get this place cleaned up and I'll even give you a discount on the meat." > "Here's your cut. I'll get this place cleaned up and... I'll even give you a discount on the meat."
- [00046D00]: "Look, we can run this place together. You look the other way and I'll give you a cut of the profits." > "Look... we can run this place together. You look the other way and I'll... give you a cut of the profits."
- [00046D1D]: "What do you say? You help keep this quiet, I run the cannery. We both make a fortune." > "What... what do you say? You help keep this quiet. I run the cannery. We both make a fortune."
- [00046E24]: "So you can feed people Ghoul meat?" > "So you can feed people ghoul meat?"
- [00046E25]: "We go in on it together. I run the cannery, you bring me meat and cans and make sure nobody starts getting suspicious." > "We go in on it together. I run the cannery, you bring me meat and cans, and make sure nobody gets suspicious." / "I'll give you a discount on whatever you want to buy and a cut of the profits." > "I'll... I'll give you a discount on whatever you want to buy and... a cut of the profits."
- [00046E26]: "Oh uh... yeah. Here's your cut." > "Oh... yeah. Here's your cut."
- [00046E29]: "Like I said, they're no different than Brahmin." > "Like I said, they're no different than brahmin."
- [00096A3B]: "No offense but, you better grow a spine or that guy's gonna walk all over you." > "No offense, but... you better grow a spine or that guy's gonna walk all over you."
- [00096A3E]: "I told you to stay out of the basement. Now that you know my little secret I'll just have to kill you." > "I told you to stay out of the basement. Now that you know my little secret... I'll just have to kill you."
- [00096A43]: "He didn't seem so bad. Its got to be hard trying to run a business out here." > "He didn't seem so bad. It's got to be hard trying to run a business out here."
- [00096A46]: "He's always talking about "upselling the Product" and "establishing brand recognition."" > "He's always talking about "upselling the product" and "establishing brand recognition."" / "Been reading too many of those old books if you ask me. Did people really think like that back then?" > "Been reading too many of those old books, if you ask me. Did people really think like that back then?"
- [00096A4D]: "Anyway... enough about Theo." > "Anyway, enough about Theo."
- [00096A54]: "If you're looking to trade meet me outside, but you'd better make it quick, cause I'm not sticking around." > "If you're looking to trade meet me outside, but you'd better make it quick, 'cause I'm not stickin' around."
- DN079Greetings [0003EF9D]: "Oh uh... Sorry you had to see that. Just some trade negotiations." > "Oh, uh... Sorry you had to see that. Just some trade negotiations." (Bug #26081)
- [0003EF9E]: "Hey there partner." > "Hey there, partner."
- [0003EF9F]: "Couldn't stay away huh?" > "Couldn't stay away, huh?"
- [00046E2C]: "Whoa whoa, look it doesn't have to be this way!" > "Whoa, whoa. Hey, look... look... it... it doesn't have to be this way!"
- [00046E2E]: "Hey there pal, business is good." > "Hey there, pal. Business is... good."
- [00096A56]: "Hey, sorry about giving you the brush off in there. Theo just gets on my last nerve, you know what I mean?" > "Hey, sorry about giving you the brush off in there. Theo just gets on my last nerve. You know what I mean?"
- MQ104 [00083578]: "Ah, my knight-in-shining-armor. But the question is, why does he come all this way, risk life and limb, for an old private eye?" > "Ah, my "knight in shining armor." The question is, why does he come all this way, and risk life and limb, for an old private eye?" (Bug #26082)
- [0008F6AD]: "Gotta love the irony of the reverse damsel-in-distress scenario. Question is, why did our heroine risk life and limb for an old private eye?" > "Gotta love the irony of the reverse "damsel in distress" scenario. Question is, why did our heroine risk life and limb for an old private eye?"
- EE_RaiderAlertToNormalConvScripted01 [000847B5]: "I don't know. Jumping at shadows." > "I don't know. Jumpin' at shadows." (Bug #26083)
- [000847B1]: "Yeah, you're probably right. Gotta cut down on the jet, I guess." > "Yeah, you're probably right. Gotta cut down on the Jet, I guess."
- MQ207 [0019ABAB]: "I have no doubt. I'm afraid I have little experience with those emotions, having lived my life within the Institute." > "I have no doubt. I'm afraid I have very little experience with those emotions, having lived my life within the Institute." (Bug #26084)
- MQ206RR [000B3F15]: "I know PAM was running numbers on a good site for a new safehouse. It's got a workshop, good location, and the full blessings of her predictive algorithms." > "I know P.A.M. was running numbers on a good site for a new safehouse. It's got a workshop, good location, and the full blessings of her predictive algorithms." / "Or you could build your own platform somewhere else, I guess. Your call." > "Or you could build your own platform somewhere else... I guess. Your call." (Bug #26085)
- [000B3F16]: "I heard you and PAM were cooking up a new safehouse, Mercer, right? You might want to move on that. It's got a workshop, good location, and the full blessing of her predictive algorithms." > "I heard you and P.A.M. were cookin' up a new safehouse. Mercer, right? You might want to move on that. It's got a workshop, a good location, and the full blessings of her predictive algorithms." / "Or you could build your own platform somewhere else, I guess. Your call." > "Or you could build your own platform somewhere else... I guess. Your call."
- [000B3F17]: "It should fit over at Mercer Safehouse. PAM's already given that place her full blessing." > "It should fit over at Mercer Safehouse. P.A.M.'s already given that place her full blessing."
- COMQCIdles [00225360]: "Waste of a fully operational gen-3. That's disappointing." > "Waste of a fully operational Gen-3. That's disappointing." (Bug #26086)
- Inst301 [00123BAA]: "Now that you've had a chance to see the Institute first-hand, what do you think?" > "Now that you've had a chance to see the Institute firsthand, what do you think?" (Bug #26087)
- [0012548B]: "A synth?! What the hell are you talking about?" > "A synth?! What the hell are you talkin' about?" / "I remember my whole life. I know where I grew up, and who my parents were." > "I remember my whole life. I know where I grew up and who my parents were."
- [0012548F]: "So tell me, is the Institute so desperate for resources that it's stealing plunder from honest, hard-working Commonwealth gangs?" > "So, tell me. Is the Institute so desperate for resources that it's stealing plunder from honest, hard-working Commonwealth gangs?"
- [0012549A]: "Oh, so you're a funny man, huh? We had one of those for dinner not long ago." > "Oh... so you're a funny man, huh? We had one of those for dinner not long ago." / "Now I'm going to ask you one last time. Why are you here?" > "Now, I'm gonna ask you one last time. Why are you here?"
- [001254A1]: "Okay, okay. I can see we're no match for you guys. Just don't kill us." > "Okay. Okay. I can see we're no match for you guys. Just don't kill us."
- [0016C583]: "Bah, to hell with all this code nonsense. Let's just take it down the old fashioned way." > "Ugh, to hell with all this code nonsense. Let's just take it down the old-fashioned way."
- Inst302 [000D4CE3]: "Usually they are a minor nuisance, but lately they have become more emboldened." > "Usually they are a minor nuisance, but lately they have become more... emboldened." (Bug #26088)
- [000D6040]: "We move in, secure the synths, and I Relay out with them back to the Institute. Clear?" > "We move in, secure the synths, and I relay out with them back to the Institute. Clear?"
- [000D6048]: "The situation appears to have escalated. A covert approach is likely impossible." > "The situation appears to have... escalated. A covert approach is likely impossible."
- [000D60C0]: "Issue the reset codes and we'll Relay back to the Institute. Time is critical." > "Issue the reset codes and we'll relay back to the Institute. Time is critical."
- [000E7084]: "But enough about that. The task is done and you've returned our synth safely to us." > "But enough about that. The task is done, and you've returned our synth safely to us."
- [000E7085]: "While it's unfortunate that the synth was destroyed, the important thing is that you could see some of the good work we do." > "While it's unfortunate that the synth was destroyed, the important thing is you could see some of the good work we do."
- [000FCE27]: "The chances of failing this mission were so astronomically low that yes, it does indeed matter." > "The chances of failing this mission were so astronomically low that yes, it does matter."
- [000FCE2C]: "You can imagine that I find it very hard to believe, given that all the intelligence leading up to this indicated we'd take them by surprise." > "You can imagine that I find that very hard to believe, given that all the intelligence leading up to this indicated we'd taken them by surprise."
- [00176648]: "But now... this just confirms the truth I've always known. The Commonwealth is... dead. There's no future here." > "But now... this just confirms the truth I've always known. The Commonwealth... is dead. There's no future here."
- [0017665E]: "Standing here, I'm reminded of how fortunate I am that I was spared a life in this wasteland." > "Standing here... I'm reminded of how fortunate I am that I was spared a life in this... wasteland."
- [0017666F]: "Perhaps. But at costs too great to be worth it." > "Perhaps. But at a cost too great to be worth it."
- [00176671]: "You Let Me Out" > "You Let Me Out?" / "So it was you. You let me out." > "So it was you. You let me out?"
- [00176675]: "Certainly it was no longer necessary to keep you suspended... I... Well, I suppose I wanted to see what would happen." > "Certainly, it was no longer necessary to keep you suspended... I... Well, I suppose I wanted to see what would happen."
- [00176681]: "I was the perfect candidate; an infant with uncorrupted DNA. But if something were to go wrong... if I died..." > "I was the perfect candidate: an infant with uncorrupted DNA. But if something were to go wrong... if I died..."
- [001766B8]: "I know that to you, I was kidnapped from that Vault. In truth, the Institute rescued me." > "I know that to you, I was kidnapped from that vault. In truth, the Institute rescued me."
- [001766C1]: "But... why re-freeze me?" > "But... why refreeze me?"
- [001766C8]: "It only made sense that my parents should fill that role. So, you were kept alive and safe within the Vault." > "It only made sense that my parents should fill that role. So you were kept alive and safe within the vault."
- [00249AC8]: "to be quite honest: no, I hadn't considered that. It would be such a poor decision on your part, I had not given it much thought." > "To be quite honest, no, I hadn't considered that. It would be such a poor decision on your part. I had not given it much thought."
- Inst303 [000470E6]: "We have, at times, had to rely on drawing power from above-ground installations. It risks personnel and equipment." > "We have, at times, had to rely on drawing power from above ground installations. It risks personnel and equipment." (Bug #26089)
- [00055976]: "We can talk more later. Right now, the future of the Institute is at stake." > "We can talk more... later. Right now, the future of the Institute is at stake."
- [00055BFB]: "Ignoring your borderline-insubordinate tone, I will simply say this." > "Ignoring your borderline insubordinate tone, I will simply say this."
- Inst305 [000A80BD]: "It is time to announce our presence to the Commonwealth, to request they do not interfere with our plans. You should be the one to do it." > "It is time to announce our presence to the Commonwealth, to request that they do not interfere with our plans. You should be the one to do it." (Bug #26090)
- [000AB2CD]: "I've been assured that the necessary parts are on-site. You'll just need to install them to boost the broadcasting power." > "I've been assured that the necessary parts are on site. You'll just need to install them to boost the broadcasting power."
- [000AB715]: "I did good work, didn't I." > "I did good work, didn't I?"
- [0016796B]: "The Railroad won't suddenly decide to stop bothering us, and we all know why the Brotherhood is even in the Commonwealth to begin with." > "We all know why the Brotherhood is even in the Commonwealth to begin with."
- [0016796F]: "We'd like your input on what direction we should take: do we increase synth production or focus on weapons development?" > "We'd like your input on what direction we should take. Do we increase synth production or focus on weapons development?"
- [0016797F]: "As Director, it's up to you in how we focus our efforts in achieving this goal." > "As director, it's up to you in how we focus our efforts in achieving this goal."
- [00167996]: "As the incoming Director, we felt it important to inform you of the decision and get your thoughts on it." > "As the incoming director, we felt it important to inform you of the decision and get your thoughts on it."
- Inst306 [000B9240]: "Trust is a scarce commodity in our organization. Let me answer you like this. I've put our future - and the future of all Synths - in your hands." > "Trust is a scarce commodity in our organization. Let me answer you like this. I have put our future - and the future of all synths - in your hands." / "I didn't do that lightly and you haven't given me a reason to regret that decision." > "I didn't do that lightly, and you haven't given me a reason to regret that decision." (Bug #26091)
- [000B92B3]: "PAM predicted that they would ask you to do that sooner or later." > "P.A.M. predicted that they would ask you to do that sooner or later."
- Inst307Fight [00174029]: "Targeting... parameters...offline. Re-calibrating..." > "Targeting... parameters... offline. Re-calibrating…" (Bug #26092)
- InstMassFusion [0016F89A]: "Anyplace above ground has its risks, but that's why you're in charge. You're there to protect me." > "Any place above ground has its risks, but that's why you're in charge. You're there to protect me." (Bug #26093)
- [0016F89F]: "Head on up to the Relay, and they'll get you over to Mass Fusion in a flash... pun sort-of intended." > "Head on up to the Relay, and they'll get you over to Mass Fusion in a flash... pun sort of intended."
- [0016F8A9]: "Of course! That's why we're talking. Otherwise you'd be up top already." > "Of course! That's why we're talking. Otherwise, you'd be up top already."
- [0016F8AA]: "You're going to the Mass Fusion building to acquire a Beryllium Agitator for us." > "You're going to the Mass Fusion building to acquire a beryllium agitator for us."
- [00216252]: "We don't want them getting the Agitator before we do." > "We don't want them getting the agitator before we do."
- InstM01 [0009C852]: "When Roger asks how your trip was, tell him some Bloodbugs chased you halfway across the Commonwealth." > "When Roger asks how your trip was, tell him some bloodbugs chased you halfway across the Commonwealth." (Bug #26094)
- [000F0DCC]: "Ah, the courier. I hope your journey here was uneventful?" > "Ah, the courier. I hope your journey here was uneventful."
- [000F1491]: "The McDonough synth has another report ready for pick-up. Can you make the trip?" > "The McDonough synth has another report ready for pick up. Can you make the trip?"
- InstR01 [000F7958]: "Can you deal with those Ghouls?" > "Can you deal with those ghouls?" (Bug #26095)
- [000F795F]: "Of course, there are Feral Ghouls hiding all over the Commonwealth." > "Of course, there are feral ghouls hiding all over the Commonwealth."
- [000F7961]: "That's against SRB policy, unfortunately. I'm afraid you're the only option." > "That's against SRB policy, unfortunately. I'm afraid you are the only option."
- [000F7978]: "Someday, we should capture a feral ghoul and bring it here for study." > "Someday, we should capture a feral ghoul and bring it back here for study."
- [000F7980]: "Another of our scavenger teams has come under attack by Feral Ghouls. There seems to be no end to the damn things." > "Another of our scavenger teams has come under attack by feral ghouls. There seems to be no end to the damn things."
- [000F7981]: "Have you changed your mind about that Feral Ghoul problem I mentioned?" > "Have you changed your mind about that feral ghoul problem I mentioned?"
- [000F7982]: "Those Feral Ghouls won't be a problem any more." > "Those feral ghouls won't be a problem anymore."
- [000F7983]: "I cleared out those Feral Ghouls." > "I cleared out those feral ghouls."
- InstR04 [000F00E6]: "I guess those Raiders didn't know what hit them." > "I guess those raiders didn't know what hit them." (Bug #26096)
- InstR05 [000F1689]: "The mayor will be waiting in his office. He'll give you the report, and then you'll bring it back to me." > "The mayor will be waiting in his office. He'll give you the report and then you'll bring it back to me." (Bug #26097)
- MinVsInst [0009A64F]: "Commonwealth citizen lives in that there Observatory. Institute thugs showed up to haul him off, only he spotted them coming." > "Commonwealth citizen lives in that there observatory. Institute thugs showed up to haul him off, only he spotted 'em comin'." (Bug #26098)
- [0009A652]: "These Institute bastards aren't getting away; they'll have to go through us to get out of there." > "These Institute bastards aren't gettin' away. They'll have to go through us to get out of there."
- [0009A654]: "Oh I know exactly what's going on. These assholes think they can kidnap whoever they want, whenever they want." > "Oh, I know exactly what's goin' on. These assholes think they can kidnap whoever they want, whenever they want." / "Well not today. Not while we're here." > "Well, not today. Not while we're here."
- [0009A657]: "You're an unexpected surprise. We could use the back-up." > "You're an unexpected surprise. We could use the backup."
- [0009A658]: "I don't... Are you kidding me?" > "I don't... Are you kiddin' me?"
- [0009A659]: "I thought our whole purpose was to protect the people, to stop shit like this from happening!" > "I thought our whole purpose was to protect the people, to stop shit like this from happenin'!"
- [0009A65D]: "Thank you, uhh, sir." > "Thank you... sir."
- [0009A660]: "So, how do you want to play this? We thought about trying to lure 'em out here, since it'd be easier to kill them..." > "So, how do you want to play this? We thought about trying to lure 'em out here, since it'd be easier to kill 'em..."
- [0009A661]: "We don't know quite what we're up against, but it's good you're here to help. How... how did you hear about this?" > "We don't know quite what we're up against, but it's good you're here to help. Uh... how did you hear about this?"
- [0009A662]: "Not too much. Wallace is his name. Kind of an egg-head type, but real squirrely. Keeps to himself." > "Not too much. Wallace is his name. Kind of an egghead type, but real squirrely. Keeps to himself." / "So... We moving in, or what?" > "So... We movin' in, or what?"
- [0009E58E]: "Why are you so against this? You do know which side you're on, don't you?" > "Why are you so against this? You do know which side you're on, don't ya?"
- [0009E591]: "You're right. Let's go in there and get them." > "You're right. Let's go in there and get 'em."
- [0009E595]: "If we don't do something now, they're going take that poor guy... wherever it is they go, and we'll have failed. Again." > "If we don't do somethin' now, they're gonna take that poor guy... wherever it is they go, and we'll have failed. Again." / "Are you going to order the attack or not?" > "Are you gonna order the attack or not?"
- [0009E59B]: "We have to act now, or else we risk not only letting them get away, but taking one of ours with them. I wouldn't wish that fate on anyone." > "We have to act now, or else we risk not only lettin' them get away, but takin' one of ours with 'em. I wouldn't wish that fate on anyone." / "Are you going to lead us in there, or what?" > "Are you gonna lead us in there, or what?"
- [0019B4D0]: "Oh, thank god you're here." > "Oh, thank God you're here."
- DialogueDiamondCity [00173B3B]: "I, for one, take that as the highest compliment! Science teaches us the lessons we need to survive. Now more than ever." > "I, for one, take that as the highest compliment! Science! teaches us the lessons we need to survive. Now more than ever." (Bug #26099)
- [0001F7A3]: "So what brings you to the Great, Green Jewel?" > "So what brings you to the Great Green Jewel?"
- [0001F8C0]: "Hello again. What brings you to the Great, Green Jewel?" > "Hello again. What brings you to the Great Green Jewel?"
- [0002A02B]: "Oh... well, if you're not... um... I guess I'll just get back to the lab then. *sigh*" > "Oh, well, if you're not... um... I guess I'll just get back to the lab, then. *sigh*"
- [00048255]: "Oh... Well everything was kind of building up to the... never mind. Um, I should get back to the lab." > "Oh, well, everything was kind of building up to the... never mind. Um, I should get back to the lab."
- [0014193E]: "Here's the key. Let me be the first to welcome you as a resident of the Great, Green Jewel!" > "Here's the key. Let me be the first to welcome you as a resident of the Great Green Jewel!"
- [00144A7E]: "Last place I was going to check out was Salem. Real old town far to the north. Never made it, though. Got a bad feeling about that area." > "Last place I was going to check out was Salem. Real old town far to the north. Never made it, though. Got a bad feelin' about that area."
- [001624EE]: "The Great, Green Jewel is safe. As safe as the Commonwealth can be, at least." > "The Great Green Jewel is safe. As safe as the Commonwealth can be, at least."
- [0016347B]: "The Great, Green Jewel. Diamond City is a place where everyone knows everyone, and no one talks to anyone." > "The Great Green Jewel. Diamond City is a place where everyone knows everyone, and no one talks to anyone."
- [00173B45]: "I need more. For science." > "I need more. For Science!"
- [00173B4D]: "Well, if it's for science... 200." > "Well, if it's for Science!... 200."
- DialogueDiamondCityPlayer [00115867]: "Hey Moe..." > "Hey, Moe…" (Bug #26100)
- DialogueDiamondCityGenericNPCs [000A93A1]: "Heard what you said about Diamond City. Glad to see the Great, Green Jewel still shines." > "Heard what you said about Diamond City. Glad to see the Great Green Jewel still shines." (Bug #26101)
- [0017DAA4]: God, did you see that explosion? The old CIT ruins, they're... they're just a big crater now." > "God, did you see that explosion? The old C.I.T. ruins, they're... they're just a big crater now."
- DialogueDiamondCitySecurity [0002D99D]: "Ain't everyday someone picks up the garbage for free..." > "Ain't every day someone picks up the garbage for free…" (Bug #26102)
- [000D1520]: "Code Red! CODE RED!" > "Code red! CODE RED!"
- [000D1522]: "Everyone off the streets!" > "Everyone. Off the streets!"
- [000EB1F2]: "I need some back up over here!" > "I need some backup over here!"
- [0017DAA5]: "That explosion came from the old CIT ruins... I mean, if you believe the stories or the history... Could the Institute really have been destroyed?" > "That explosion came from the old C.I.T. ruins... I mean, if you believe the stories or the history... Could the Institute really have been destroyed?"
- DialogueDiamondCitySecurityExterior [0002B035]: "Commonwealth's a dangerous place. Lucky you're near the Great, Green Jewel." > "Commonwealth's a dangerous place. Lucky you're near the Great Green Jewel." (Bug #26103)
- RadioDiamondCity [00225330]: "At this time we can't confirm the source, but it appears to have come from near the old CIT ruins. I highly recommend everyone stay inside, and stay safe." > "At this time we can't confirm the source, but it appears to have come from near the old C.I.T. ruins. I highly recommend everyone stay inside, and stay safe." (Bug #26104)
- [00068197]: "That sounds a bit like a threat. I'm sure I'm just misunderstanding you, though. Threats aren't advisable for someone in your position." > "That sounds a bit like a threat. I'm sure I'm just misunderstanding you though. Threats aren't advisable for someone in your position."
- DialogueInstitute [0006819F]: "Why don't you trust me?" > "Why? Don't you trust me?" (Bug #26105)
- [0009768C]: "Hey. What did you need?" > "Hey. What do you need?"
- [000B2BFB]: "Hm... this isn't too bad." > "Hmm... this isn't too bad."
- [000C8980]: "Welcome, welcome! It's so good to meet you. I truly hope you'll come to think of the Institute as your home." > "Welcome, welcome! It is so good to meet you. I truly hope you'll come to think of the Institute as your home."
- [000C8982]: "When the lights go down and the stars come out, a man just forgets all his troubles." > "When the lights go down and the stars come out, a man just forgets about all his troubles."
- [000C9AA0]: "It's really exciting, having you here. I can't wait to see what you can do." > "It's really exciting having you here. I can't wait to see what you can do."
- [000D13EB]: "I'm in charge of housing and provisions." > "Oh. I'm in charge of housing and provisions."
- [00116036]: "Doctor Ayo" > "Doctor Ayo."
- [0011603D]: "Evan" > "Evan."
- [00116046]: "Clayton" > "Clayton."
- [00116052]: "Madison" > "Madison."
- [00116056]: "Hey doc." > "Hey, doc."
- [00116058]: "Hi doc." > "Hi, doc."
- [0014AD15]: "Let your surroundings be a reminder of what Science and willpower can accomplish." > "Let your surroundings be a reminder of what science and willpower can accomplish."
- [0014E67A]: "I wish I had more time to spend with Quentin but I can't be in two places at once...we haven't been able to crack that one yet." > "I wish I had more time to spend with Quentin, but I can't be in two places at once... we haven't been able to crack that one yet."
- [0016A05E]: "Good evening. I am at your disposal; would you care for food-based products?" > "Good evening. I am at your disposal. Would you care for food-based products?"
- [001A5D02]: "I heard we lost another gen 3. Doctor Ayo was furious." > "I heard we lost another Gen-3. Doctor Ayo was furious."
- [001A6AE7]: "The SRB constantly monitors our gen-3 synth population, looking for specific traits." > "The SRB constantly monitors our Gen-3 synth population, looking for specific traits." / "Those who show tenacity, fearlessness and independence undergo a rigorous training regimen." > "Those who show tenacity, fearlessness, and independence undergo a rigorous training regimen." / "We teach them armed and unarmed combat, investigative techniques, psychology and mechanical skills." > "We teach them armed and unarmed combat, investigative techniques, psychology, and mechanical skills."
- [001A9577]: "Hm, let's see what's wrong with you." > "Hmm, let's see what's wrong with you."
- [001A957C]: "Now, hold still please." > "Now, hold still... please."
- [001A958E]: "Hm... your injuries aren't serious." > "Hmm... your injuries aren't serious."
- [001A958F]: "Hm... you've definitely seen some action." > "Huh... you've definitely seen some action."
- DialogueRailroad [0005D7CB]: "Woah, woah, woah. Not so fast." > "Whoa whoa whoa whoa whoa. Not so fast." (Bug #26107)
- [0011531F]: "PAM..." > "P.A.M."
- [0017FCAB]: "Recalibrating all predictive models. Variables changed too rapidly." > "Re-calibrating all predictive models. Variables changed too rapidly."
- [0018546F]: "I wholeheartedly agree. PAM's already crunched the numbers on this scenario, though." / "I wholeheartedly agree. P.A.M.'s already crunched the numbers on this scenario, though."
- MinRecruit04RadiantSettlementIntro [0002B9AD]: "There's a gang of Super Mutants that's been preying on anyone who comes near their turf, including traders." > "There's a gang of super mutants that's been preying on anyone who comes near their turf, including traders." (Bug #26108)
- [0004704F]: "Those Super Mutants are still out there somewhere, and they could come back at any time." > "Those super mutants are still out there somewhere, and they could come back at any time.
- MinRadiantOwned02Problem [000A7ACA]: "They said as long as we kept paying them "tribute", they'd leave us alone." > "They said as long as we kept paying them "tribute," they'd leave us alone." (Bug #26109)
- MinRadiantOwned05 [0016043D]: "Super Mutants came through a few days ago. Only a few of them, but they did a lot of damage before we managed to drive them off." > "Super mutants came through a few days ago. Only a few of them, but they did a lot of damage before we managed to drive them off." (Bug #26110)
- BoS203 [0009FFF0]: "We have great plans for Doctor Li, including the resurrection of one of her greatest creations." > "We have great plans for Doctor Li; including the resurrection of one of her greatest creations." / "The last thing we'd want to do is kill the Golden Goose." > "The last thing we'd want to do is kill the golden goose." (Bug #26111)
- [000A002C]: "Hm. That's a shame. Well... given the proper motivation, I'm certain she can be persuaded to see things our way." > "Huh. That's a shame. Well... given the proper motivation, I'm certain she can be persuaded to see things our way."
- [000A002F]: "*Sigh* You really know how to push my buttons, don't you." > "You really know how to push my buttons, don't you?"
- [000D3FF1]: "Thank you. I'm sure that will come in handy." > "Thank you. I'm sure that'll come in handy."
- [000D3FFC]: "I assure you, it's necessary. The Relay is the only access to the surface that we possess" > "I assure you, it's necessary. The Relay is the only access to the surface that we possess."
- [0022B5C6]: "I'm quite disappointed you chose to build the Signal Interceptor without the Brotherhood, Knight." > "I'm quite disappointed you chose to build the signal interceptor without the Brotherhood, Knight." / "However, you've secured passage to and from their facility which was one of our primary goals, so I'm willing to overlook your lapse in judgment." > "However, you've secured passage to and from their facility, which was one of our primary goals, so I'm willing to overlook your lapse in judgment."
- BoS301 [0001B4A4]: "Charming, isn't she." > "Charming, isn't she?" (Bug #26112)
- [000B2EBD]: "Whew, I wish I had your confidence." > "Huh. I wish I had your confidence."
- [000B2FAC]: "You really know how to push my buttons, don't you." > "You really know how to push my buttons, don't you?"
- [000B2FAD]: "All those people dying in the Commonwealth while I was surrounded by food, medicine and comfort." > "All those people dying in the Commonwealth while I was surrounded by food, medicine, and comfort." / "You really know how to push my buttons, don't you." > "You really know how to push my buttons, don't you?"
- BoS302 [0014FE78]: "Where did Danse keep his Power Armor?" > "Where did Danse keep his power armor?" (Bug #26113)
- [0014FE7B]: "His quarters and all his possessions are now yours, including his personal suit of Power Armor." > "His quarters and all his possessions are now yours, including his personal suit of power armor."
- BoS302B [0016B827]: "Our tactical analysis says they could possibly hamper, or harm our operations which is a risk I'm not willing to take." > "Our tactical analysis says they could possibly hamper or harm our operations, which is a risk I'm not willing to take." (Bug #26114)
- BoS302BGreets [0016B847]: "Ah, Paladin. Good. Now that the unfortunate matter regarding Danse has been settled, we can return to our wartime preparations." > "Ah, Paladin. Good. Now that the unfortunate matter regarding Danse has been settled, we can return to our primary mission." (Bug #26115)
- BoSM04 [000AE316]: "A threat? One Super Mutant?" > "A threat? One super mutant?" (Bug #26116)
- [001669F9]: "How many Super Mutants did he create? How many lives have been lost because of his hubris?" > "How many super mutants did he create? How many lives have been lost because of his hubris?"
- [00166A0E]: "He served his purpose. Now, he's just another monster. And a damn dangerous one." > "He served his purpose. Now he's just another monster. And a damn dangerous one."
- BoSR03 [00043996]: "You'll be given a location to purge of post-bomb deviants." > "You'll be given a location to purge of those post-bomb deviants." (Bug #26117)
- BoSR05 [000439D1]: "We don't want any trouble. You'll get your "donation"." > "We don't want any trouble. You'll get your "donation."" (Bug #26118)
- MQ201 [00067FD4]: "The Institute? Hoo boy..." > "The Institute? Oh boy…" (Bug #26119)
- [0015531F]: "The Institute? Hoo-boy..." > "The Institute? Oh boy…"
- RRR03 [000E1663]: "PAM, I took care of the DIA cache." > "P.A.M., I took care of the DIA cache." (Bug #26120)
- [000E1664]: "Cache secured, PAM." > "Cache secured, P.A.M."
- RRR07 [00186CAD]: "Just tell me what you want in English, PAM." > "Just tell me what you want in English, P.A.M." (Bug #26121)
- RR102 [000F1FEB]: "I don't know if we can trust you. But I hope we can. We just survived a hell of a crisis. So we may be just a teeny, weeny bit desperate for new members." > "I don't know if we can trust you, but I hope we can. We just survived a hell of a crisis, so we may be just a teeny, weeny bit desperate for new members." / "If everything was sunshine and bottle caps, we'd probably play a longer "getting to know you" game. But we don't have that luxury." > "If everything was sunshine and bottle caps, we'd probably play a longer "getting to know you" game, but we don't have that luxury." (Bug #26122)
- RR102Greetings [000757B3]: "Oh, thank god. Do you have a geiger counter? Do you have a goddamn geiger counter?" > "Oh, thank God. Do you have a Geiger counter? Do you have a goddamn Geiger counter?" (Bug #26123)
- RR201 [0014DDB9]: "Problem is, I can't even crack version 1. So I need a good old fashion username and a password, and that's nowhere to be found in the Institute." > "Problem is, I can't even crack version 1. So I need a good old-fashioned username and a password, and that's nowhere to be found in the Institute." (Bug #26124)
- [0014F56E]: "Write up a full report on PAM's terminal. After you're done, we'll analyze it and figure out the next step. Get to it." > "Write up a full report on P.A.M.'s terminal. After you're done, we'll analyze it and figure out the next step. Get to it."
- [0014F578]: "Thanks, PAM." > "Thanks, P.A.M."
- [0014F57A]: "Oh. Thank. God." > "Oh. Thank God."
- [0015BD88]: "PAM believes their destruction is absolutely necessary. But the Institute isn't just populated by diabolical scientists." > "P.A.M. believes their destruction is absolutely necessary. But the Institute isn't just populated by diabolical scientists." / "Families live there. Children. If we destroy them, we're going to evacuate more than just Synths." > "Families live there. Children. If we destroy them, we're going to evacuate more than just synths."
- RR301 [0010FA67]: "You've been talking to PAM, haven't you? We have no choice, so we press on." > "You've been talking to P.A.M., haven't you? We have no choice, so we press on." (Bug #26125)
- RRM02 [00049940]: "PAM, will Corby's alternative work?" > "P.A.M., will Corby's alternative work?" (Bug #26126)
- [000A8BED]: "PAM, what if we re-route through Lexington?" > "P.A.M., what if we reroute through Lexington?"
- [00115A65]: "In English, PAM." > "In English, P.A.M."
- AO_Comment_Dialogue [00173D9B]: "Worst part of being lookout in the Obelisk? Forgetting your lunch." > "Worst part of being lookout in the obelisk? Forgetting your lunch." (Bug #26127)
- [0017EFA2]: "Place is nicer without the Raiders. Not much, but nicer." > "Place is nicer without the raiders. Not much, but nicer."
- [0018A2DD]: "*Coughing* Damn... some kind of gas... we've got to get out of here..." > "*coughing* Damn... some kind of gas... we've got to get out of here..."
- [00188381]: "Let's check out the t-shirt stand before we leave." > "Let's check out the t-shirt stand before we leave, eh?"
- [00188B84]: "*Coughing* Can't breathe... this stuff... it smells strange." > "*coughing* Can't breathe... this stuff... it smells strange."
- [00188B85]: "*Coughing* This can't be good. Hope this stuff isn't lethal." > "*coughing* This can't be good. Hope this stuff isn't lethal."
- [00188B86]: "*Coughing* A chemical weapon's been deployed. We need to get out of here." > "*coughing* A chemical weapon's been deployed. We need to get out of here."
- DN053 [0014764B]: "Still, I take your point. This is a significant advance. But only for one strain of FEV." > "Still, I take your point. This is a significant advance, but only for one strain of FEV." (Bug #26128)
- COMCurieIdles [0010BC5C]: "Can you get one of the trains working? It would be interesting to get first-hand data of their acceleration." > "Can you get one of the trains working? It would be interesting to get firsthand data of their acceleration." (Bug #26130)
- COMDanse [0010E272]: "Ad vic...victoriam, brother..." > "Ad... victoriam... brother…" (Bug #26131)
- [0013BFA4]: "It took almost three weeks, but we tracked his team down to a Super Mutant hive." > "It took almost three weeks, but we tracked his team down to a super mutant hive."
- [0013BFA5]: "In the span of a few hours, my identity was ripped from me and my world turned upside-down." > "In the span of a few hours, my identity was ripped from me and my world turned upside down."
- [0019466B]: "Ad vic...victoriam, sister..." > "Ad vic... victoriam, sister..."
- [001CFCB4]: "But I wasn't looking for an evaluation of her performance as a scribe, I wanted to know what you thought of Haylen... as a person." > "But I wasn't looking for an evaluation of her performance as a scribe. I wanted to know what you thought of Haylen... as a person."
- [001CFCC6]: "I signed up to be your sponsor so I teach you everything that I know, but it looks I'm the one that needed the lesson today." > "I signed up to be your sponsor, so I teach you everything that I know. But it looks I'm the one that needed the lesson today."
- [001CFCCF]: "A few months before you found us, one of my men was shot multiple times by Raiders." > "A few months before you found us, one of my men was shot multiple times by raiders."
- COMDanseIdles [0010BEE5]: "Give me a laser rifle and my Power Armor and I'll take on the world." > "Give me a laser rifle and my power armor, and I'll take on the world." (Bug #26132)
- COMDeacon [000F7733]: "I don't know if it's your good old fashion pre-war values or you just won the genetic lottery, but anyone that has you in their corner has an advantage." > "I don't know if it's your good old-fashioned pre-war values or you just won the genetic lottery, but anyone that has you in their corner has an advantage." (Bug #26133)
- [000F7841]: "I'm getting tired of waiting." > "I'm gettin' tired of waiting."
- COMDeaconIdles [000F7860]: "I'm a sucker for those Old World books. It must've been something living back then." > "I'm a sucker for those Old World books. It must've been somethin' livin' back then." (Bug #26134)
- [000F7893]: "Thanks for all those wacky Old World robots, pal. Just, thanks." > "Thanks for all those wacky old world robots, pal. Just... thanks."
- [000F7894]: "You can make some decent caps salvaging robots." > "You can make some decent caps salvagin' robots."
- [000F95E7]: "I'm alright if we have to take out the Gen 1s and 2s. Barely, but alright." > "I'm alright if we have to take out the Gen-1s and 2s. Barely, but alright."
- COMHancock [001260F7]: "All right, let's get eatin'. Kidding, kidding..." > "All right, let's get eatin'. Kiddin', kiddin'…" (Bug #26135)
- [0012EEE6]: "Yeah, course." > "Yeah, 'course."
- [00168FB5]: "Thanks... for hearin' me out... friend." > "Thanks for hearin' me out... friend."
- [00188193]: "Well, thanks. Again. Now, you wanna get this freakshow back on the road?" > "Well, thanks. Again. Now, you wanna get this freak show back on the road?"
- COMHancockIdles [0012619F]: "You know what Mirelurk shell doesn't protect against? Mines." > "You know what mirelurk shell doesn't protect against? Mines." (Bug #26136)
- [001261A3]: "I saw a Mirelurk spawning once. Can't eat shellfish to this day." > "I saw a mirelurk spawning once. Can't eat shellfish to this day."
- [00126229]: "I'd heard Mirelurks were tiny before the bombs. Wonder what else might be plying those waters." > "I'd heard Mirelurks were tiny before the bombs. Wonder what else might be plying those waters."
- COMPiper [00162DC7]: "Come on, lurk. Show us that underbelly." > "Come on, 'lurk. Show us that underbelly." (Bug #26137)
- [00165968]: "I don't think it was anymore than usual. Though that's a pretty high bar." > "I don't think it was any more than usual. Though that's a pretty high bar."
- [00165972]: "Blue, please, this is hard enough without you going and being even more understanding, okay?" > "Blue, please. This is hard enough without you going and being even more understanding, okay?"
- [00181A10]: "Weren't not in any rush to go, are we?" > "We're not in any rush to go, are we?"
- DialogueGoodneighbor [00065F4B]: "Where did the Memory Loungers come from, you ask? *chuckle* Girl's gotta have her secrets." > "Where did the Memory Loungers come from, you ask? *chuckle* Well, a girl's gotta have her secrets." (Bug #26139)
- DialogueFinchFarm [001A94E1]: "Heard you talking with my Pa. Mom still thinks she can straighten stuff out with him and Jake, but I don't know..." > "Heard you talking with my pa. Mom still thinks she can straighten stuff out with him and Jake, but I don't know…" (Bug #26140)
- BoS101 [000E8436]: "Got... cooked by those flames, but... thanks to my power armor I'm still in one piece." > "Got... cooked by those flames, but thanks to my power armor I'm still in one piece." (Bug #26141)
- BoSDialoguePoliceStation [000DB84B]: "Might be more humane to just take you out back and shoot you." > "Might be more humane to just take ya out back and shoot ya." (Bug #26142)
- BoSGenericHellos [0014795C]: "Taking on a Deathclaw without backup is a great way to get yourself killed." > "Taking on a deathclaw without backup is a great way to get yourself killed." (Bug #26143)
- [00147969]: "Oh man, if I'm late for muster one more time, Captain Kells is going to have me do a hundred pushups." > "Oh man, if I'm late for muster one more time, Captain Kells is gonna have me do a hundred pushups."
- [0014797C]: "If it was up to me, I'd take every feral, mutie and synth and shoot them into space." > "If it was up to me, I'd take every feral, mutie, and synth and shoot them into space."
- [00147994]: "I heard you hunted down Paladin Danse. Good... it needed to be done." > "I heard you hunted down Paladin Danse. Good. It needed to be done."
- [0015355B]: "Hungry? Rations are first-come, first serve." > "Hungry? Rations are first come, first serve."
- [00176316]: "You keep track of your Ghoul. I don't want to be the one picking up chunks of it later." > "You keep track of your ghoul. I don't want to be the one picking up chunks of it later."
- [00176318]: "Don't let that Ghoul out of your sight. Who knows the damage it could do?" > "Don't let that ghoul out of your sight. Who knows the damage it could do."
- [00176319]: "If your Ghoul even looks like it's going feral, I'm putting it down." > "If your ghoul even looks like it's going feral, I'm putting it down."
- BoSGenericIdles [0017C637]: "Reactor at one-hundred percent efficiency." > "Reactor at one hundred percent efficiency." (Bug #26144)
- [0017C63C]: "System deltas at one-hundred percent. Secondary deltas standing by." > "System deltas at one hundred percent. Secondary deltas standing by."
- BoSDialoguePrydwen [00180C08]: "Check every building you explore during your patrols very carefully and you might be pleasantly surprised at what you find." > "Check every building you explore during your patrols very carefully, and you might be pleasantly surprised at what you find." (Bug #26145)
- BoSDialoguePrydwenGreetings [0001CBCE]: "Looking to pick a fight? I'll help you end it." > "You lookin' to pick a fight? I'll help you end it." (Bug #26146)
- [00180C10]: "Ah... Paladin. You have technical documents perhaps? Or looking to assist on a research patrol?" > "Ah... Paladin. You have technical documents, perhaps? Or looking to assist on a research patrol?"
- [00180C0F]: "Ah... Knight. You have technical documents perhaps? Or looking to assist on a research patrol?" > "Ah... Knight. You have technical documents, perhaps? Or looking to assist on a research patrol?"
- [0019FCD4]: "Ah... Sentinel. You have technical documents perhaps? Or looking to assist on a research patrol?" > "Ah... Sentinel. You have technical documents, perhaps? Or looking to assist on a research patrol?"
- [001AC82A]: "Look, I'm really busy and not in the mood for talking." > "Look. I'm really busy, and I'm not in the mood for talking."
- DialogueBunkerHill [001236D9]: "Dad, you're not going to send him on that same wild goose chase?" > "Dad, you're not gonna send him on that same wild-goose chase?" (Bug #26147)
- DialogueTraderRylee [00096A52]: "Hm? Never been to 81 I take it? I grew up there, but left to be a trader. Here, let me show you where it is." > "Hmm. Never been to 81, I take it? I grew up there, but left to be a trader. Here, let me show you where it is." (Bug #26148)
- [00096A53]: "Oh you know. Food from the farms, stuff I trade in town, scavenge I find on the way. Bit of everything, really." > "Oh, you know. Food from the farms, stuff I trade in town, scavenge I find on the way. Bit of everything, really."
- [00096A59]: "Where did you get that Vault Suit?" > "Where did you get that vault suit?"
- DialogueTraderRyleeGreetings [00096A48]: "Got some stuff for sale, care to have a look?" > "Got some stuff for sale. Care to have a look?" (Bug #26149)
- HolotapesQuest [000C45A3]: "So join with us in fighting the real enemy: The Institute. Join the Railroad." > "So join with us in fighting the real enemy: the Institute. Join the Railroad." (Bug #26150)
- [0013C000]: "My requests to shut down the FEV program have repeatedly been denied. We've learned nothing useful in the last 10 years; why does Father insist on continuing it?" > "My requests to shut down the FEV program have repeatedly been denied. We've learned nothing useful in the last 10 years. Why does Father insist on continuing it?"
- [0018FA10]: "...approaching Boston from the west. We've got heavy winds, but it shouldn't be a problem. Lining up for runway 2 at heading..." > "...approaching Boston from the west. We've got heavy winds, but it shouldn't be a problem. Lining up for runway 2 at heading..."
- [0018FA11]: "What the hell is that? Some kind of bright light from the north..." > "What the hell is that? Some kind of bright light from the north..."
- [001A776A]: "Jack, this is Perry. What's taking you so long, coz? You should have moved more than half of this stuff by now!" > "Jack, this is Perry. What's takin' you so long, cuz? You should've moved more than half this stuff by now!" / "I've got that sanctimonious prick McDonnell breathing down my neck. Partner my ass..." > "I've got that sanctimonious prick McDonnell breathin' down my neck. Partner my ass..." / "We'll let his dumbass take the fall for this, then come back in a week or so and say our grandma was having health problems down in New York." > "We'll let his dumbass take the fall for this, then come back in a week or so and... and say our grandma was... was havin' health problems down in New York." / "Just make sure you're ready tonight and- who's there? You better show yourself asshole!" > "Just make sure you're ready tonight and... Who's there? You better show yourself asshole!"
- [001C3FF3]: "In point of fact, everything down here is fine... with... one notable exception." > "In point of fact, everything down here is fine... with one notable exception."
- [001CF4A6]: "I know some of the other Divisions have suggested we just cut off all contact; hide underground and pretend nobody's home." > "I know some of the other divisions have suggested we just cut off all contact, hide underground, and pretend nobody's home."
- WorkshopParent [001125EF]: "I can't argue with your timing. Who knows what would have happened to us if you hadn't been here?" > "I can't argue with your timing. Who knows what would have happened to us if you hadn't been here." (Bug #26151)
- DNMasterQuest [000E2129]: "Pulowski! Nuclear Protection on a budget." > "Pulowski! Nuclear protection on a budget." (Bug #26152)
- DN121 [0002C616]: "What? Jake's back? Oh, thank god." > "What? Jake's back? Oh, thank God." (Bug #26153)
- RESceneLC01 [0017E752]: "Oh, thank god." > "Oh, thank God." (Bug #26154)
- MS04 [0016AACA]: "Holy crap... that guy went down like a sack of tatoes." > "Holy crap... that guy went down like a sack of tatos." (Bug #26155)
- MS13 [0003D2BC]: "Jesus, Paul, what now?" > "Jesus, Paul. What now?" (Bug #26156)
- [0003D756]: "Gather round and I'll tell ya." > "Gather 'round and I'll tell ya."
- [00045804]: "Plus there's no plausible way I could explain to Marowski how I wasn't involved in this - unless I "die" here along with everyone else." > "Plus, there's no plausible way I could explain to Marowski how I wasn't involved in this, unless I "die" here along with everyone else."
- [00066E7A]: "The password is "Applejack"." > "The password is "Applejack.""
- [00066E81]: "Oh yeah? What about if the place is overrun by feral ghouls - which don't even look twice at my all-ghoul crew." > "Oh yeah? What about if the place is overrun by feral ghouls - which don't even look twice at my all ghoul crew."
- [00066E82]: "Well... okay. I'm trusting you, right?" > "Well... okay. I'm trustin' you, right?"
- [00066E8A]: "As was putting it in an area overrun by feral ghouls, and then recruiting an all-ghoul crew to run it." > "As was putting it in an area overrun by feral ghouls, and then recruiting an all ghoul crew to run it."
- [00197554]: "There's no plausible way I could explain to Marowski how I wasn't involved in this - unless I "die" here along with everyone else." > "There's no plausible way I could explain to Marowski how I wasn't involved in this, unless I "die" here along with everyone else."
- [00198CAC]: "We'll see. You better not be trying to screw me over again." > "We'll see. You better not be tryin' to screw me over again."
- MinutemenCentralQuest [00217A95]: "We can confirm that the Brotherhood of Steel used their giant war machine, "Liberty Prime", to blast their way into the Institute." > "We can confirm that the Brotherhood of Steel used their giant war machine, "Liberty Prime," to blast their way into the Institute." (Bug #26157)
- MinRadiantOwned01 [000A7AD2]: "Oh, yeah, you can use whatever we've got. Lots of junk piled up, some of it may even be useful." > "Oh, yeah. You can use whatever we've got. Lots of junk piled up. Some of it may even be useful." (Bug #26158)
- MinRadiantOwned08 [00186A50]: "Please just- wait, you're not with the Gunners... Are you here to help us out?" > "Please just- Wait, you're not with the Gunners... Are you here to help us out?" (Bug #26159)
- MinRadiantOwned08SharedPlayerOutro3: "Well that's a few Gunners that won't be attacking our settlements any time soon." > "Well, that's a few Gunners that won't be attacking our settlements any time soon." (Bug #26160)
- DN054Hellos [0005DE19]: "Can't you see there's a race goin on? Quit buggin me." > "Can't you see there's a race goin' on? Quit buggin' me." (Bug #26161)
- [0005DE1A]: "I'm tryin to watch the race. Bug off." > "I'm tryin' to watch the race. Bug off."
- [0019D6B6]: "Nothing gets me fired up like some good old fashioned Rock 'n Roll." > "Nothing gets me fired up like some good old-fashioned rock 'n roll."
- MS14Greetings [000E2E58]: "Oh thank god, you're here." > "Oh, thank God. You're here." (Bug #26162)
- [000E3569]: "Oh thank god, you're here." > "Oh, thank God. You're here."
- AO_Companion_LoiterSearch [00187D75]: "I think someone was using this as a trashcan." > "I think someone was using this as a trash can." (Bug #26164)
- DLC01COMRobotCompanionBleepTalk [0100F6A1]: "Hm. Well... this is certainly going to make having a conversation a challenge." > "Hmm. Well... this is certainly going to make having a conversation a challenge." (Bug #26165)
- DLC04RadioQuest [06040CEC]: "Uhh, Nisha has the following to say to the Pack: "Take one more shit on our lawn, and we'll put you down." Hoo boy! I don't write 'em, folks - I just read 'em." > "Uh... Nisha has the following to say to the Pack: "Take one more shit on our lawn, and we'll put you down." Hoo-boy! I don't write 'em, folks - I just read 'em." (Bug #26166)
- DLC04SafariAdventureQuest [0604241E]: "Wild Goose Chase" > "Wild-Goose Chase" / "This had better not be a wild goose chase, Cito." > "This had better not be a wild-goose chase, Cito." (Bug #26167)
- DLC04DialogueRaiderFactionOperators [0600EFAB]: "Woah! Back the hell off!" > "Whoa! Back the hell off!" (Bug #26168)
- [0600EFAD]: "What the! Get off!" > "What the...! Get off!"
- [0600EFBF]: "Woah! Woah! Incoming!" > "Whoa! Whoa! Incoming!"
- [0600EFC0]: "Jesus-- Watch out!" > "Jesus... Watch out!"
- [0600EFC1]: "What the! Move! Move!" > "What the...! Move! Move!"
- [0600EFD9]: "You ain't getting me too! You hear me!" > "You ain't getting me too! You hear me?"
- DLC04DryRockGulch [060470D0]: "Here. Take some souvenir bottlecaps, courtesy of the Nuka-Cola Janitorial Service Department!" > "Here. Take some souvenir bottle caps, courtesy of the Nuka-Cola Janitorial Service Department!" (Bug #26169)
v2.0.6b (2019-01-05)
UFO4P Fixes
- Reverted the script fix for Defend The Hull from Bug #23912 because for some reason it causes the quest to stall once the second wave of attackers are killed. (Bug #25667)
v2.0.6a (2018-12-26)
UFO4P Fixes
- DLC01_TrackSystemMachine: Two lines in this script were mistakenly in the wrong order. This could result in the tracks staying inactive and the final battle in the Mechanist's Lair not starting (Bug #25620).
- DLC03_MultiCounterAliasColIncOnDeath: Added a missing quest stage check to the function that turns on the auto-removal of dead actors, since this is needed to advance the quest in cases where that functionality is temporarily turned off. Also improved the code on DLC03MQ02FightQuestScript that toggles this functionality (Bug #25580).
v2.0.6 (2018-12-05)
UFO4P Fixes
- The file for the power armor frame fix was in the wrong folder and thus not taking effect.
- The pickup sounds added to Shipment_Steel_250, Shipment_Wood_250, Shipment_Rubber_large, Shipment_Ceramic_large, Shipment_Copper_large had to be restored because they had been inadvertently removed when the shipment script properties on these items were fixed (Bug #25484).
- DLC03:FogCondenserFurnitureScript: The tracking bool added by UFO4P 2.0.1 for Bug #22143 was initialized with a wrong default value (Bug #23910).
Actor Fixes
- Barney (DN083_Barney) is now essential until the player enters the trigger zone around his house, so he will no longer die for unknown reasons before his quest starts running (Bug #20438) [NR].
- Clarabell, the named brahmin at Abernathy Farm (EncBrahminClarabell) did not respond to feeding troughs because she was never formally added to the workshop and thus never got the package to handle that (Bug #20179).
Effect Fixes
- TeleportOutSpellEffect: Invalid property removed from TeleportSpellEffectScript (Bug #25184).
- DLC01LvlMechProtectronPod_AbRaceProtectronEffect: Missing script properties added (Bug #24673).
Item Fixes
- PlayerHouse_KitchenSink01Activator, PlayerHouse_Ruin_KitchenSink01Activator, Vault_Sink_01Activator, DLC06Vault_Sink_01Activator: The scripts on these objects were missing the female drinking sounds and the pointer to the Tutorial quest (Bug #23076).
- DN015LaserEmmitter (sic, it's misspelled): Missing sound property added (Bug #21890).
- DLC01TrackSystem_TrackDummy: Improved the fix for a missing node name from UFO4P 2.0.5 to make it apply retroactively (Bug #24678).
- Armor_RaiderMod_Torso: The sturdy and heavy raider chest pieces did never appear in epic versions because the object templates for the epic items were mistakenly referencing the mod collections for the synth armor chest pieces instead of those for the raider armor chest pieces (Bug #25311).
- Added a "null mod" for ballistic weave and a corresponding construction recipe, to allow the player to remove ballistic weave mods from clothing items. Some vanilla object templates have a null mod specified already but this never worked because that mod is set up to attach to a different slot (Bug #20496).
- LL_Armor_Wastelander_Combined mistakenly returned two armors and a hat instead of selecting from the armors and combining the result with the hat (Bug #25332).
- DLC04_PA_Material_Placeholder: Invalidated the duplicated T-51 Sugar Bombs paint job by removing its mod association keywords, so it will no longer be listed twice in the workbench menu. Items that have this mod attached already will remain unaffected (Bug #23662).
Location Fixes
- Lexington Garage: Fixed a navmesh gap and improved some navmesh sections that were buried below huge dirt piles (Bug #20323).
- Medford Memorial Hospital: Fixed a bad navmesh section in a doorway and corrected a couple of vertices that were floating too far above the ground (#20415).
- Ownership issues arising when the player decides to oppose Dr Chambers in MS17 (The Human Error) are now solved by adding the player to CovenantFaction once he gains control of the workshop. If siding with Dr Chambers, MS17 adds him to that faction anyway, but the quest can't do that in the other case because it shuts down before the player returns to Covenant and no one at Covenant would turn hostile if it did (Bug #20184).
- Once the Covenant workshop is owned by the player, the doors 00020371, 000E0514, 000E0516, 000E053F, 000E0540, 000E5880 that are scripted to get relocked on reload are now swapped for non-scripted versions that do not require a key. The script that handles this swap will also disable the triggers 000786FB, 000786FC, 000786FD, 00078705, 00078718, 000E92A2 that are scripted to close the aforementioned doors once they have been opened (Bug #20369).
- The two generic settlers (CovenantGenericF01, CovenantGenericM01) have been included in the cleanup procedure that handles disabling of the dead bodies after MS17 (Human Error) has stopped running (Bug #24468).
- The turrets at Covenant will now be disabled on unload after they have been destroyed. Using them as workshop turrets is not possible because they are missing the scripts and all other prerequisites to make this work, so they would never add to the defense rating and could not be repaired. To give the player a reason to destroy them, their aggression and confidence data were set to aggressive and foolhardy (like all other turrets in the game), so they will attack now as one would expect it if the player fights the people at Covenant (Bug #20368).
- Spectacle Island: The preplaced dead corpses will now be disabled when the area unloads for the first time after the player has gained control of the workshop (Bug #25297).
Mesh Fixes
- LS_WeaponsWorkbench01: Fixed the position of a glue bottle that was clipping with a metal case (Meshes\SCOL\Fallout4.esm\CM0022B988.nif) (Bug #23294)
Quest and Dialogue Fixes
- RETravelKMK03, RETravelKMK05: These quests were missing checks to prevent them from running again after the actors they made appear in roadside encounters (Smiling Larry and The Scribe) were recruited by the player (Bug #20656).
- DialogueDiamondCity: Solomon's dialogue topics on mutated fern were mistakenly checking whether the start stage of FFDiamondCity03 was completed but this stage was never set when the player already had a fern in his inventory when Solomon asked him for mutated fern for the first time (Bug #20272).
- RETravelSC02: Fixed an issue with the startup of this quest where manipulation of a reference in a quest alias could fail because it was done in a fragment that was running while the quest was still being initialized (Bug #23698). [NR]
- Min02, Min03: Missing properties added (Bug #23653).
- Min03 (Old Guns): The quest will now advance also if Sarge is deactivated with the robotics expert perk rather than killed (Bug #24121) [NR].
- Min01: Missing properties added (Bug #23307).
- Companions will no longer comment about mirelurk hatchlings and hermit crab spawn as if they were radroaches (Bug #19729).
- DogmeatQuest: Invalid property removed from topic info fragment TIF_DogmeatQuest_001AB268 (Bug #23358).
- InstM01: Removed an invalid property (Bug #25412).
- Inst302: Corrected a quest property that was erroneously pointing to a mirelurk nest pile (Bug #25347).
- MinDefendCastle: Cleared a flag on the attacker collection alias script that resulted in the quest trying to track death counts with the help of REScript which MinDefendCastleScript extends, although the quest has not been designed to do it that way and is also missing all other script properties needed to make this work at all. As a result, the scripts ran superfluous code and spilled an error every time an attacker was killed (Bug #25417) [NR].
- Inst301: Added a missing property and corrected an invalid one (Bugs #25348, #25349).
- InstR03NEW: Removed an invalid property (Bug #25414).
- InstR05: Corrected two invalid properties (Bug #25346).
- FFGoodneighbor08: Fixed several issues with this quest's shut down (Bug #23228) [NR].
- REObjectRO3: Fixed an issue with the startup of this quest where starting a scene could fail because the start call came from a fragment that was running while the quest was still being initialized (Bug #23738).
- DLC01MQ02: Removed a line from the stage 2800 fragment that tried to complete a non-existing objective (Bug #23268).
- DN092: Added checks to scene fragment SF_DN092_BossTauntScene_0001F68D to prevent it from trying to initiate combat with dead actors (Bug #23370).
- FFDiamondCity10: Added a line to the quest script to remove ownership of the door to the mayor's office, so it will no longer be considered a crime to open the door to confront McDonough (Bug #23864) [NR].
- FFDiamondCity12: Fixed an issue where this quest tried to set a stage on an event-scoped quest without previously checking whether it was even running (Bug #23091).
- MQ102: Removed a line from the stage 55 fragment that tried to complete a non-existing objective (Bug #23368).
- RRR01b: Removed a line from the stage 100 fragment that never worked and always threw an error because the reference it tried to enable is always in a container when this fragment runs (Bug #24550).
- RRR03: Compiled an OnLocationChange event that lived on the quest fragment script but was not part of any fragment down to a stub because it never worked. It was also not needed because it was supposed to shut down the quest when a specific stage was set but that stage stopped the quest anyway (Bug #25161).
Papyrus Fixes
- LightbulbOnOffScript: This script is handling animated light sources but also runs on objects that are not animated at all. As had to be expected, those references are permanently spilling errors because all animation-related script operations fail on them. Added a property that allows the script to discern whether the object it's running on is animated or not and to skip all animation-related operations if it's not. Set this to 'true' by default and changed it to 'false' on PlayerHouse_Lamp01Off because this is the only unanimated object this script is running on (Bug #24769).
- AssaultronHeadModScript: Added checks to bail out if the magic effect this script is running on expires (Bug #25206).
- BloodbugScript: This script controls the bloodbugs' blood sacks but was mistakenly using the actor value for the bloodbugs' legs to do this. Also fixed an issue where the script forgot to re-register for animation events on reload and a badly constructed condition check that could result in casting a spell while there was no target around (Bug #25160).
- BoSM01DistressPulserAliasScript: Added a check to skip some operations if the pulser is in a container, as they would fail otherwise (Bug #24191).
- Also added some code to disable the corresponding transmitter if the pulser is scrapped at a workshop (Bug #20314) [NR].
- COMDeaconScript: Added numerous missing sanity checks (Bug #25146).
- CompanionActorScript: Added checks to prevent this script from trying to initialize and update affinity data for workbench-built robots, since these are missing all properties to handle this (Bug #22122). This will also stop the log spam from Ada (Bug #25194).
- CryoCorpseScript: Check added to prevent this script from running on disabled references (Bug #22275).
- DefaultCollectionAlias: Modified this script to work around an engine bug that may turn zero length arrays into none arrays upon reload (Bug #23739).
- DLC01:DLC01_EyebotSelfDestructScript, RobotSelfDestructScript: Added checks to bail out if the magic effects these scripts are running on expire. Also added a check for invalid soundIDs to DLC01:DLC01_EyebotSelfDestruct Script (Bug #25204).
- DLC01:DLC01_MechanistDoorControlScript: modified this script to avoid unnecessary script activity and animation graph errors (Bug #24653).
- DLC01:DLC01_MechanistDoorScript: improved 3D checking (Bug #24653).
- DLC01:DLC01_TrackSystemMachine: Added various sanity checks and fixed an issue where this script forgot to save the ref of a spawned object in the corresponding script variable (Bug #25199).
- DLC01:DLC01Lair_Dispatcher: Added a few lines of code to make sure that an array is properly initialized before this script tries to add elements to it (Bug #25211).
- DLC01:DLC01Lair_LaserTripwireScript: Added a check to prevent this script from disarming traps that were disarmed already as this only resulted in unnecessary script activity and a wall of animation graph errors on the papyrus log (Bug #25201).
- DLC01:DLC01MQ00Script: If DLC01 was running from game start, this script was failing its initialization because it tried to access the workshops array on WorkshopParentScript before the workshops had been initialized. It will now wait for stage 20 to be set on WorkshopParent quest (this stage is set once the workshop initialization is complete) before it starts running its own initialization functions (Bug #23355).
- DLC01:DLC01SentryBotOverheatFXScript: Added checks to bail out if the magic effect this script is running on expires (Bug #25205).
- DLC03:DLC03BoatAnimScript: Modified this script to avoid animation graph errors (Bug #23909).
- DLC03:DLC03MQ02FightQuestScript: Corrected a line that tried to remove a 'none' from an alias but actually wanted to remove a reference that is not an actor. Also fixed a threading issue that led to errors because an external script was removing references from an alias collection while this script was looping through it. The latter fix also required a modification to DLC03:DLC03_MultiCounterAliasColIncOnDeath (Bug #23912).
- DLC03:FarHarborFF02CondenserScript, DLC03:FarHarborFF02Condenser02Script, DLC03:DLC03FarHarborFF02Condenser03Script: Modified these scripts to stay inactive once the refs they're running on have been disabled. At this point in the game, these refs are no longer needed but the scripts superfluously continued to run their OnLoad and OnUnload events. The modifications also fix animation graph errors (Bug #23915).
- DLC03:TrapBear: Fixed an issue where the script changed states too slowly to effectively skip trigger events while a previous event was still being handled (#24385).
- DLC04:DLC04HubFF01PlayerAliasScript: Missing sanity check added (Bug #23352).
- DLC04:DLC04HubTradersLoseCollars: Missing sanity check added (Bug #23353).
- DLC05:WeaponRackScript: Fixed a thread lock (Bug #2533).
- DLC06:DLC06CompanionTrackerScript: Added a check to bail out if this script is called before its terminal property has been initialized, as it would otherwise fail all of its operations (Bug #23381). Also improved the UFO4P 2.0.5 fix for certain companions being displayed before the player even met them (Bug #24636).
- DLC06:DLC06OverseerHandlerScript: This script had to be substantially modified to fix some major bugs:
- The terminal could operate on invalid data, because it could access the workshop data at any time. To avoid this, the sensitive terminal functions will no longer be displayed now until the workshop reset has finished running.
- Due to wrong syntax in a condition check, the assignment of settlers to guard duty or farming never worked.
- Even with that check fixed, the terminal would not have properly completed the assignment tasks because the game interpreted the terminal access as the player leaving the workshop, and all checks for the workshop being loaded returned false while the terminal was used. Consequently, the scripts did never update the workshop ratings to reflect the terminal operations because workshop resource recalculations are not possible if a workshop is not loaded. This is usually corrected by subsequent workshop resets, but in the meantime, the player would potentially be left with wrong workshop resource data.
- The terminal did never clear its workshop data. This made a very large number of references needlessly persistent and also could cause problems down the line when any of these objects was scrapped.
- DN015PuzzleScript: Added a check to prevent this script from trying to evaluate text replacement data for missing samples (Bug #21917).
- DN017QuestScript: Missing sanity check added (Bug #23491).
- DN029CannonMasterScript: Added a tracking bool to avoid animation graph errors (Bug #24175).
- DN079_CanneryLidScript: Compiled the OnCellAttach() event down to a stub because it always tried to move the lid into a position it was already in. The only noticeable effect of this operation was a wall of errors on the papyrus log (Bug #23255).
- DN131_SwanAliasScript: Checks added to prevent this script from moving Swan while he has no 3D or his parent cell is not attached, since this would fail with errors otherwise (Bug #22274).
- DN158SubDoorLightController: Added several checks to avoid animation graph errors (Bug #24492).
- ElevatorMasterScript: Added five missing checks for valid sound instances (Bug #25218).
- EMSystemTurfScript: improved 3D checking (Bug #24090).
- FireFightStall_ActorScript: Check added to prevent this script from trying to enable deleted actors (Bug #23768).
- FollowersScript: added some code to the SetAutonomy() function to clear the object array once it is overflowing and to log the objects that are potentially causing this issue (Bug #23394).
- Hardcore:HC_JetUseScript: Added a check to prevent this script from calling the hardcore manager while survival mode is not turned on (Bug #23952).
- IDCardReaderScript: Added a tracking bool to avoid animation graph errors (Bug #24045).
- Inst301Script: Corrected two off-by-one errors (Bug #25344).
- MinDefendCastleAttackScript: Fixed an inappropriate check for the length of an array that always resulted in an error being thrown (Bug #25418).
- MinDefendCastleScript: Added empty event handlers to avoid errors during the initialization of the MinDefendCastle quest (Bug #25416).
- MirelurkHatchableScript: Modified this script to disallow handling of OnActivate events while a previous activation is still being processed, as this did result in errors being thrown. Also fixed an infinite reset loop issue (Bug #22299).
- MQ101KelloggSequenceScript: Missing 3D check added (Bug #25303).
- MQ101RadScannerTriggerScript: Modified this script to disallow animation calls while the references controlled by this script are still busy animating, since they would otherwise fail and throw errors (Bug #23350).
- MQ203BabyScript: Fixed an issue with animation graph errors that were caused by conflicting animation calls from this script and MQ203Script (Bug #25305).
- MQ203Script: Added numerous checks to prevent this script from running operations on disabled actors and calling animations on disabled references (Bug #25214).
- MrHandyFXScript: Added a check to bail out if the effect this script is running on expires (Bug #24193).
- MrHandyScript: Missing 3D checks added (Bug #24652).
- TrapThistleScript: Removed a line that tried to delete a reference that is deleted by the engine already before the script gets to this point (Bug #23367).
- TrapTrigPlate: Removed a line from this script that could lead to unnecessary recursions of the functions that handle the trigger events (Bug #23578).
- WorkshopParentScript:
- The ProduceFood() function has been rewritten again to use a new algorithm that is significantly faster than the vanilla one (Bug #24735).
- A bug in the object unassignment procedures was fixed that could result in objects that exceeded an actor's allowed production limit being not properly unassigned (Bug #25439).
- Improvements to the resource assignment procedures (Bugs #25483, #25264).
- Improvements to the code that handles unassignment of actors from unloaded workshops (Bug #25238).
- Fixed an issue where objects were not properly unassigned from settlers that were sent to another workshop (Bug #25237).
- Fixed an issue where the workshop reset did not start running as expected when returning to a workshop after a previous reset was stopped prematurely (Bug #25221).
- WorkshopParentScript, WorkshopObjectScript: ongoing performance improvements (Bug #25215).
- WorkshopResourceScannerScript: Added 3D checks (Bug #24091).
- WorkshopScript: Added a check to prevent this script from passing invalid actors to WorkshopParentScript (Bug #25195).
- WorkshopTutorialScript: Due to an inappropriate condition check, the "Damaged Object Tutorial" could be started for objects which the player cannot repair and would then never stop to display the "Repair a damaged object" message until the player entered menu mode at a different workshop and started activities that resulted in workshop events being sent (Bug #25243).
Terminal Fixes
- NativeSpotlightTerminal, NativeTurretTerminal: added checks to prevent the spotlight or turret control menus from being displayed on terminals with no spotlights or turrets linked (Bug #20518).
- HackerTurretHolotapeSubMenu: The 'Override Alliance Parameters' option on this terminal adds text replacement data that apparently survive cell resets. As a result, previously hacked terminals may display wrong alliance data if the player returns after their cell has reset. The script also may change faction ownership on individual turrets and these changes are known to survive cell resets too. To solve this, a helper quest has been added to store the data from hacked terminals. The terminal script will pass the turret data to that quest before it modifies them, and the quest will restore them once the terminal resets (Bug #22567).
- DN006_BossTerminal: Added a missing property and removed an invalid one (Bug #23767).
- DLC01Lair_ENT_DeconControlTerminal_ArchControlSubTerminal: Invalid property removed from fragment TERM_DLC01LairENT_DeconHallC_01008B17 (Bug #25200).
- TERM_DN083_SubTerminalPassword: Missing sanity checks added (Bug #23317).
Placement/Layout/Ownership and other World Object Fixes
- 01000D79: Removed two scripts from this reference that were supposed to manipulate a linked reference which does not exist (Bug #24949).
- 001A75C1: Turret missing a link to the terminal it's visually connected to (Bug #22394).
- 00184437: Load door mistakenly set as owned by Nick Valentine (Bug #23627).
- 00212A20, 0021FD4B, 0023954D, 00249097: Duplicated or otherwise obsolete triggers that have been permanently disabled (Bug #25182).
- 000E4D9D: A trigger used as marker by an AI package, but with a script running that tries to manipulate a linked reference which does not exist. To avoid log spam, the unused script has been removed (Bug #25182).
- 0012B940: This trigger was supposed to disable two leveled deathclaws to prevent them from being seen floating on the sides of a building west of Faneuil Hall, but this never worked because the links were set up backwards. This fix also required a modification to DefaultEnableDisableTrigScript because it could not handle more than one linked ref per trigger (Bug #21908).
- 0013038C: A bathroom scale trap that was placed a bit too deep underwater to allow for an activation. Increased its size a little, so as to raise the trigger surface above the water plane (Bug #23752).
- 00183281, 0018328C: Properties modified on AttractionObjectScript to avoid errors if the script tries to enable or disable these references (Bug #25203).
- 0023D713: Sleeping bag in the same place as a mattress from a random encounter spot. The sleeping bag will now remain disabled while the mattress is enabled (Bug #23646).
- 00019B16: Disabled this trigger as it is running a script that tries to start a non-existing scene (Bug #23857).
- 001A583E: A bed at Covenant that was unusable by settlers because it was missing its WorkshopObjectScript (Bug #24951). [NR]
- 00222E9F, 00222EA0: Protectron and its pod in Lexington Garage moved to avoid clipping with a bollard that pushed the unconscious protectron out of the pod. Also updated the navmesh to account for these changes (Bug #20323).
- Added a wall piece to cover a gap between walls 0178A1F and 0178A2A (Bug #23642).
- 0022F7BF: Misplaced robot corpse. (Bug #20449)
- 07004C58, 07004C59, 07004C5A: Rock mounds placed to cover gaps between ceiling pieces. (Bug #23687)
- 07015DAA, 07015DAB, 07015DAC: Trash clumps placed underneath a floating tire pile. (Bug #23839)
- 07004C51, 07004C52, 07004C53, 07004C54, 07004C55: Highway end piece and rocks added to cover holes on two sides of a road piece near Nuka-World Transit Center. (Bug #24309)
- 001C9909: Floating bobby pin box. (Bug #25162)
- 0003A6DE: Chained door with script properties missing. (Bug #25174)
- 001E8845, 001E8847: Misplaced corpses. (Bug #25212)
- 00095952: Misplaced chems box. (Bug #25224)
- 07004C5B: Rock added to cover up a gap between two rock cliff pieces. (Bug #25231)
- 001CA764: Misplaced bench. (Bug #25235)
- 07004C56, 07004C57, 07004C5C: Building pieces placed to cover see-through gaps in a wall. (Bug #25235)
- 000938E3: Misplaced Nuka-Cola machine. (Bug #25236)
- 00197815, 00197817: Misplaced dog spawn markers. (Bug #25285)
- 060319D6: A star core at Nuka-World Junkward was respawning and shouldn't have been. (Bug #25309)
- 001EC5D6, 001EC5AF: Raider spawn markers placed partially below the surface. (Bug #25443)
- 0011D508: Misplaced dish. (Bug #25449)
- 000C2D92, 00172472, 001BCC35: Cars that aren't havok settled properly. (Bug #25444)
- 00175D09: Misplaced traffic cone. (Bug #25457)
- 00178F5E: Misplaced oyxgen tank. (Bug #25457) [NR]
- 001B0F60, 001C5B3D: Misplaced filing cabinets. (Bug #25457) [NR]
- 001B2170, 001FE68B, 001FE68C: Floating cardboard boxes. (Bug #25457, Bug #25235)
- 000866A8, 00126D6D, 00126D70, 00129EEA, 00175D0B, 0017830F, 00178F77, 001C7926: Misplaced wooden boxes. (Bug #25462, Bug #25457, Bug #25162)
- 000816CC, 0009594E, 00123988, 00208EAD: Misplaced ammo boxes. (Bug #25467, Bug #25464, Bug #25445, Bug #25224)
- 0003A51C, 001C23FF: Misplaced cooler. (Bug #25470, Bug #25466)
- 0006245C, 0006245D, 0006245E, 0006245F, 00062460, 00062461, 00067173, 00067174, 00067175, 00067176, 00067177, 00067178, 000938DD, 000938DE, 000938DF, 000938E0, 000938E1, 000938E2, 00125E16, 00125E17, 00125E18, 00125E19, 00125E1A, 00125E1B, 00127271, 00127272, 00127273, 00127274, 00127275, 00127276, 00129F38, 00129F39, 00129F3A, 00129F3B, 00129F3C, 00129F3D, 00129F65, 00129F66, 00129F67, 00129F68, 00129F69, 00129F6A, 001DE767, 001DE768, 001DE769, 001DE76A, 001DE76B, 001DE76C, 001F8F9B, 001F8F9C, 001F8F9D, 001F8F9E, 001F8F9F, 001F8FA0, 002251CE, 002251CF, 002251D0, 002251D1, 002251D2, 002251D3: Nuka-Cola bottles misplaced inside vending machines. (Bug #25470, Bug #25466, Bug #25465, Bug #25442, Bug #25236, Bug #25162)
- 000784CE, 000784CF, 000784D1, 000816CF, 000866D5, 00095957, 0009595D, 000AF0F8, 001C990C, 001F2C4D, 001F2C85, 001F2C86, 001F2C8A, 001F2CC8, 00219739, 0021BD7C: Various misplaced consumables. (Bug #25470, Bug #25467, Bug #25462, Bug #25457, Bug #25449, Bug #25224, Bug #25163, Bug #25162)
- 000C0B0F: Misplaced chair. (Bug #25471)
- 000B1E76, 001E7B83, 001E80AD, 00204722: Misplaced ice coolers. (Bug #25473, Bug #25446)
- 000453E7, 0004B7BA, 00054D15, 00078452, 00093F6B, 00094008, 000D84B6, 00100569, 0013A263, 0013FCB7, 00175CAE, 001783E8, 001B0ED2, 001D1399, 001EAB81, 0020471E, 0020F249, 0022DE1A, 0023938D, 0301EBA1: Misplaced trash cans. (Bug #25474, Bug #25459, Bug #25457, Bug #25451, Bug #25450, Bug #25163)
- 000938B2: Misplaced lunch pail. (Bug #25474)
- 0013CB8C, 0020471D: Misplaced milk vending machines. (Bug #25475)
- 0017C7DF, 00209AF1, 00209AF6, 00209AF8, 00211E14: Misplaced plastic bins. (Bug #25478, Bug #25164, Bug #25162)
- 001418EA: Misplaced shopping cart. (Bug #25479)
- 001763B3: Floating sleeping bag. (Bug #25479)
- 00100C71: Misplaced duffle bag. (Bug #25480)
- 000D5DA8, 000D5DCE, 000E7666, 000FE409, 0011E3A7, 0016ADC8, 001A2A04, 001B3D74, 001C5D1F, 001F1326, 002091AD, 0022CAC6: Misplaced toolboxes. (Bug #25481, Bug #25477, Bug #25476, Bug #25472, Bug #25470, Bug #25464, Bug #25461, Bug #25460, Bug #25445, Bug #25162)
- 000F3944, 000B1E76, 00204720: Misplaced news stands. (Bug #25481, Bug #25459)
- 0020471D: Misplaced mailbox. (Bug #25481)
- 00044AA1, 000488D0, 000488D5, 000488D8, 000488D9, 0005E18D, 000866A3, 000866A6, 000866A7, 000866AE, 000866AF, 000866B5, 000908EE, 0009341E, 00093421, 000B81EA, 000C7ED7, 000D050B, 000E0DF3, 0011D4C6, 0011D505, 0011D506, 0011D507, 0012646C, 00126D58, 0012AEF9, 0012AF01, 0013FC26, 0013FF43, 00152AF7, 00175CC7, 00175CC8, 00175CC9, 00175CDC, 00175CFB, 00175D07, 00175D08, 00175D98, 00175EB3, 00175EB6, 00175EB8, 00178242, 001782D7, 0017830D, 00178315, 00178337, 001783C1, 001783C5, 001783C6, 001783C7, 001783CE, 001783CF, 001783DB, 001783E9, 001783EA, 001783EC, 001783ED, 00178F78, 0017BFE9, 00192488, 00197C02, 0019E18C, 0019E31B, 001B0F59, 001C1969, 001C196A, 001C6184, 001C791D, 001C791F, 001C97BC, 001C97BD, 001C97BE, 001C990A, 001CAF82, 001CAF83, 001CAF85, 001CAF86, 001D4194, 001D4195, 001D4197, 001D4198, 001D41C9, 001D41CB, 001D4225, 001D4226, 001D4228, 001D4229, 001E0394, 001E04F1, 001E3BCB, 001E6555, 001E6556, 001E655A, 001E655E, 001E6560, 001E7E78, 001E7E79, 001E7E7A, 001E7E7B, 001E97C7, 001E97C9, 001E97E3, 001EC49A, 001EC49D, 001EC49F, 001EC4A0, 001EC4AC, 001EC4AD, 001EC4AE, 001EC4AF, 001EC4B2, 001EC4B3, 001EC4B4, 001EC4C6, 001EC4C7, 001EC4C8, 001EC4D4, 001EC4DC, 001EC4E0, 001EC4FD, 001EC501, 001EC507, 001EC508, 001EC509, 001EC50B, 001EC50C, 001EC50D, 001EC4F3, 001EC4F4, 001EC4F8, 001EC52C, 001EC52D, 001F0573, 001F0574, 001F0575, 001F0576, 001F0578, 001F057A, 001F057B, 001F057C, 001F057D, 001F0581, 001F0592, 001F0594, 001F0595, 001F0624, 001F0625, 001F062C, 001F2B74, 001F2B75, 001F2B76, 001F2B7F, 001F2B80, 001F2B81, 001F2BEF, 001F2BF0, 001F2BF1, 001F2BF7, 001F2C02, 001F2C2F, 001F2C30, 001F2C31, 001F2C37, 001F2C88, 001F2C9A, 001F2C9B, 001F2C9C, 001F2CCA, 001F2CCE, 001F2CDC, 001F3CD8, 001F3CD9, 001F3CDA, 001F3CDB, 001F3CDC, 001FE3AF, 001F8EF7, 001FF025, 001FF029, 00208A8B, 00209177, 0020917C, 00211E13, 00214046, 0021404D, 0021404E, 00214055, 00218E19, 0021BD7D, 0021BD7F, 00223D70, 00223D94, 0022C9D6, 0023E8A3, 0023F259, 0023F25A, 0023F262, 002405F6, 05000FC4: Various misplaced junk items. (Bug #25513, Bug #25512, Bug #25481, Bug #25479, Bug #25478, Bug #25477, Bug #25474, Bug #25472, Bug #25471, Bug #25470, Bug #25469, Bug #25467, Bug #23464, Bug #25462, Bug #25461, Bug #25457, Bug #25453, Bug #25449, Bug #25448, Bug #25447, Bug #25445, Bug #25312, Bug #25164, Bug #25162)
Text Fixes
- IntroSceneDiamondCitySalon [0003038B]: "The mayor's secretary? Come on, ma, I cut her hair myself, and I know human hair." > "The mayor's secretary? Come on, ma. I cut her hair myself, and I know human hair." (Bug #25170)
- DN021_EdwinsTerminal_Journal [Menu Items; Item ID 1]: "Whole place has been trashed, though." > "Whole place has been trashed though." / [Menu Items; Item ID 2]: "Bess seems to be settling in well, too." > "Bess seems to be setling in well too." / [Menu Items; Item ID 3]: "Couple of Bloatflies bothering Bess this morning." > "Couple of bloatflies bothering Bess this morning." / [Menu Items; Item ID 5]: I can't lose it, too." > "I can't lose it too." / [Menu Items; Item ID 6]: "All I've got left is her locket, and this old place." > "All I've got left is her locket and this old place." (Bug #25171)
- DialogueDiamondCitySecurityExterior: [0002B027]: "See you got one of those fancy Vault suits." > "See you got one of those fancy vault suits." (Bug #25172)
- [0002B028]: "Now you have the right idea. Power Armor. Only way to travel." > "Now you have the right idea. Power armor. Only way to travel."
- [0002B02A]: "Feral Ghouls like to hide in the dark. Makes night patrol a real fright-fest." > "Feral ghouls like to hide in the dark. Makes night patrol a real fright fest."
- [0002B032]: "Hear the different Raider groups are carving up Concord like Christmas turkey." > "Hear the different raider groups are carving up Concord like Christmas turkey."
- [0002B034]: "Lot of different Raider groups nearby." > "Lot of different raider groups nearby."
- [0002B036]: "Keep moving, scavver." > "Keep movin', scavver."
- DialogueDiamondCitySecurity [000179D5]: "That a real Vault Suit? Damn." > "That a real vault suit? Damn." (Bug #25173)
- [0001821F]: "You need something, scavver?" > "You need somethin', scavver?"
- [00018790]: "Nothing to see here." > "Nothin' to see here."
- [0001DCDF]: "If you're heading outside the Wall, might want to stock up at Commonwealth Weaponry first." > "If you're headin' outside the Wall, might want to stock up at Commonwealth Weaponry first."
- [0002D99A]: "What? You picking up the trash?" > "What? You pickin' up the trash?"
- [0002D99B]: "You know that's junk right?" > "You know that's junk, right?"
- [00085582]: "You keep an eye on that thing. I don't want to hear about anybody getting bit." > "You keep an eye on that thing. I don't want to hear about anybody gettin' bit."
- [000A93A5]: "Hey, you were in the paper, right? Vault Dweller? Huh... you seem pretty normal." > "Hey, you were in the paper, right? Vault dweller? Huh... you seem pretty normal."
- [000A93A6]: "Hey, you were in the paper, right? Vault Dweller with a thousand guinea pigs? What kind of twisted experiment was that?" > "Hey, you were in the paper, right? Vault dweller with a thousand guinea pigs? What kind of twisted experiment was that?"
- [000A95BC]: "I hear there's a bar in the old Theater District that's for Raiders only. The Combat Zone. I'd stay clear if I was you." > "I hear there's a bar in the old Theater District that's for raiders only. The Combat Zone. I'd stay clear if I was you."
- [000D1514]: "Hey. Klepto. Nice try." > "Hey, klepto. Nice try."
- [000D8FAD]: "Listen, um... Your pal there is kinda... scaring the crap outta me..." > "Listen, um... Your pal there is kinda... scarin' the crap outta me..."
- [000D8FAF]: "Chumming around with a merc, huh? I don't want no trouble on my beat." > "Chummin' around with a merc, huh? I don't want no trouble on my beat."
- [000D8FC8]: "Ask you somethin'. Crazy question. You didn't see a... flying ship recently. Did you?" > "Let me ask you somethin'. Crazy question. You didn't see a... flying ship recently. Did you?"
- [000D8FCA]: "Probably nothing, but some guy came into town, said he picked up a weird distress call in the Cambridge ruins." > "Probably nothin', but some guy came into town, said he picked up a weird distress call in the Cambridge ruins."
- [000D8FCB]: "Saw you poking around that abandoned house. I'm going to assume McDonough gave you permission, and leave it at that." > "Saw you pokin' around that abandoned house. I'm gonna assume McDonough gave you permission, and leave it at that."
- [000D8FB1]: "Hey, you know the rules. No Ghouls in Diamond City. Get your friend outta here." > "Hey, you know the rules. No ghouls in Diamond City. Get your friend outta here."
- [000D8FB2]: "Whoa, whoa. No Ghouls in Diamond City. Get that thing outta here." > "Whoa, whoa. No ghouls in Diamond City. Get that thing outta here."
- [000D8FB6]: "What kind of person pals around with a robot. Oh my god... you're not a synth. Are you?" > "What kind of person pals around with a robot? Oh my god... you're not a synth, are you?"
- [000D8FB8]: "I know an ex-Raider when I see one. Make sure your "friend" plays nice inside the Wall, hear me?" > "I know an ex-raider when I see one. Make sure your friend plays nice inside the Wall, hear me?"
- [000D8FC1]: "Dear God. Your friend. He's not a... you know. One of them super things. Is he?" > "Dear God. Your friend. He's not a... you know. One of them super things, is he?"
- [000D8FC2]: "Your Frankenstein friend there ain't gonna start eating people, is he?" > "Your Frankenstein friend there ain't gonna start eatin' people, is he?"
- [000D8FC6]: "Park the car in the yard? How 'bout I hammer you to the heart with a haymaker?" > "Park the car in the yard? How 'bout I hammer you in the heart with a haymaker?"
- [000D8FC7]: "If I didn't know better, I could've sworn I saw you hanging out with a Ghoul. Here in Diamond City. But that's impossible. Right?" > "If I didn't know better, I could've sworn I saw you hangin' out with a ghoul. Here in Diamond City. But that's impossible. Right?"
- [000D8FD9]: "You're getting pretty chummy with that reporter, huh? Be careful, there. The mayor's got it in for her." > "You're gettin' pretty chummy with that reporter, huh? Be careful, there. The mayor's got it in for her."
- [000D8FE1]: "You the one rescued that idiot Rex Goodman? Teaching Super Mutants Shakespeare. Now I heard everything." > "You the one that rescued that idiot Rex Goodman? Teaching super mutants Shakespeare. Now I heard everything."
- [000D8FE3]: "Someone said they saw you with a Ghoul kid. Ain't no such thing, I told him." > "Someone said they saw you with a ghoul kid. Ain't no such thing, I told him."
- [000D8FE5]: "Heard a rumor you tried to rip off the city strong room. Better be just a rumor." > "Heard a rumor you tried to rip off the city strongroom. Better be just a rumor."
- [000D8FE6]: "Heard there was some trouble over at that Vault 81. Something about a quarantine? You know something about that?" > "Heard there was some trouble over at that Vault 81. Somethin' about a quarantine? You know something about that?"
- [000D8FE8]: "So Crocker killed Earl Sterling? And you figured that out? What... you trying to make us look bad?" > "So Crocker killed Earl Sterling? And you figured that out? What... you tryin' to make us look bad?"
- [000D8FEB]: "Ahem. Well hello beautiful." > "Ahem. Well hello, beautiful."
- [000D8FF5]: "Hope you didn't run into any trouble getting here. That bridge across the river - Super Mutants use it as an ambush point." > "Hope you didn't run into any trouble gettin' here. That bridge across the river - super mutants use it as an ambush point."
- [000EB1F8]: "This is our city, you fucking machine!" > "This is our city, you fuckin' machine!"
- [000EB1F9]: "Suck it, you Protectron wannabe!" > "Suck it, you protectron wannabe!"
- [000EB211]: "What the HELL are you doing?" > "What the hell are you doing?"
- [000EB214]: "You keep looking at me like that, I'm gonna start thinking you're a synth..." > "You keep lookin' at me like that, I'm gonna start thinkin' you're a synth..."
- [000F61AB]: "No funny business around the Mayor, got it?" > "No funny business around the mayor, got it?"
- [00174F98]: "You hear about the battle between the Brotherhood and Institute, the one at Bunker Hill? Bunch'a people got killed or something. Total blood bath." > "You hear about the battle between the Brotherhood and Institute, the one at Bunker Hill? Buncha people got killed or something. Total blood bath."
- [00174F9A]: "I was on duty when I seen that airship fall out of the sky. I wonder if anyone survived." > "I was on duty when I seen that airship fall out of the sky. I wonder if anyone survived?"
- [00174F9B]: "The legend himself! Way to give it to the Institute. You're like my hero or something...I dunno. Thanks." > "The legend himself! Way to give it to the Institute. You're like my hero or something... I dunno. Thanks."
- [00174F9C]: "The legend herself! Way to give it to the Institute. You're like my hero or something...I dunno. Thanks." > "The legend herself! Way to give it to the Institute. You're like my hero or something... I dunno. Thanks."
- [00174F9D]: "What the heck was that Institute guy talking about? The above world will cease to exist?...I don't like the sound of that." > "What the heck was that Institute guy talkin' about? The above world will cease to exist? ...I don't like the sound of that."
- [0017DAA5]: "That explosion came from the old CIT ruins... I mean, if you believe the stories, or the history... Could the Institute really have been destroyed?" > "That explosion came from the old CIT ruins... I mean, if you believe the stories or the history... Could the Institute really have been destroyed?"
- [00224D2A]: "Hey, I think those Bobrov brothers are looking for you." > "Hey. I think those Bobrov brothers are lookin' for you."
- DN002SlocumJoesMessage: "Slocum Joe's Basement" > "Slocum's Joe Basement" (Bug #25234)
- COMHancockDiamondCityIdle01: "Folks in a place like Diamond City wouldn't give a Ghoul the time of day." > "Folks in a place like Diamond City wouldn't give a ghoul the time of day." (Bug #25249)
- COMHancockInfToAdm01: "I plan too." > "I plan to." (Bug #25250)
- OMHancockBoSIdle01: "Brotherhood ain't real fond of Ghouls. Course, the feeling's mutual." > "Brotherhood ain't real fond of ghouls. 'Course, the feeling's mutual." (Bug #25251)
- COMHancockBoSIdle02: "Ghouls, synths, Super Mutants. Brotherhood had its way, they'd put us all down." > "Ghouls, synths, super mutants. Brotherhood had its way, they'd put us all down." (Bug #25252)
- COMHancockGenericShared11: "Yup." > "Yep." (Bug #25253)
- COMHancockGenericShared16: "Ain't happening." > "Ain't happenin'." (Bug #25254)
- RRR01bBlackbirdsNote: "Two coursers, unknown number of old-models." > "Two coursers, unknown number of old models." (Bug #25270)
- RESceneRJ02_Note09: "This is not worth it, I don't care how much you're paying me." > "This is not worth it. I don't care how much you're paying me." (Bug #25289)
- 0018673B [Map Marker]: "Nahant Sherrif's Department" > "Nahant Sheriff's Department" (Bug #25302)
- COMMacCreadyGreetings [001965F1]: "This should send a message to the Gunners to stay off my back." > "Well, this should send a message to the Gunners to stay off my back." (Bug #25329)
- COMMacCreadyHellos [0002CDEA]: "Cocked, locked and ready to rock, boss." > "Cocked, locked, and ready to rock, boss." (Bug #25331)
- [0002CDEC]: "Raking in the caps... don't get much better than this." > "Rakin' in the caps... don't get much better than this."
- [0002CDEE]: "Gotta tell you, getting pretty sick of this gig." > "Gotta tell ya, gettin' pretty sick of this gig."
- [0002CDF1]: "That bar in Goodneighbor's starting to look good again." > "That bar in Goodneighbor's startin' to look good again."
- [0002CDF3]: "Standing here talking ain't making us any caps you know." > "Standin' here talkin' ain't making us any caps, you know."
- [0002CDF5]: "This beats sitting around and drinking myself to death." > "This beats sittin' around and drinkin' myself to death."
- [0002F571]: "Still waiting on that transmitter. Quit taking your sweet time." > "Still waitin' on that transmitter. Quit takin' your sweet time."
- TinkerTomSharedInfo_NewHolotape02: "No time for that, though. Let's set you up to contact Patriot." > "No time for that though. Let's set you up to contact Patriot." / "I got here one genuine Tinker Tom special. Just load her up onto a holotape, plug her in any Institute terminal and execute." > "I got here one genuine Tinker Tom special. Just load her up onto a holotape, plug her into any Institute terminal, and execute." (Bug #25362)
- TinkerTomSharedInfo_NewHolotape01: "Oh, man, you were actually there. Inside the belly of the beast." > "Oh, man, you were actually there. Inside the belly of the beast?" (Bug #25362)
- FemaleEvenToneHealingUpPrettyGood: "It's healing up pretty good." > "It's healin' up pretty good." (Bug #25362)
- RRAct3Pickup [00185E8B]: "I need... Shit, I'm already done." > "You know... I need... Shit, I'm already done." (Bug #25365)
- [00185E8D]: "Of course, I'm disappointed. But hopefully in time you'll come around. The fate of the synths depends on it." > "Of course I'm disappointed. But hopefully in time you'll come around. The fate of the synths depends on it."
- [00185E98]: "Take your time. Think it over. But remember: the synth's fate is literally in your hands." > "Take your time. Think it over. But remember, the synths' fate is literally in your hands."
- [00185E9B]: "*sigh* Patriot has sent us one-way communication." > "*sigh* Patriot sends us one-way communications."
- [00185E9F]: "They'd kill them all. Please, think about it time and reconsider." > "They'd kill them all. Please, think about it and reconsider."
- [00185EA0]: "I get you. Infiltrating the Institute, man, I'd turn tail and run. But, if you want to do it I'm here with you." > "I get you. Infiltrating the Institute, man. I'd turn tail and run. But if you want to do it, I'm here with you."
- [00185EA8]: "Why should I help you, instead?" > "Why should I help you instead?"
- [00185EAB]: "No pressure, man. Whenever you're ready." > "No pressure, man. Whenever you are ready."
- [00185EAC]: "So let's put it to the test. We have a vital mission that only you can carry out. You up for it?" > "So let's put it to the test. We have a vital mission that only you can carry out. You up to it?"
- [00185EAE]: "I'll work with you, then." > "I'll work with you then."
- [00185EAF]: "If the Minutemen gave you a custom holotape, that's what I'm looking for. Anything's that's survived Institute security is gold." > "If the Minutemen gave you a custom holotape, that's what I'm looking for. Anything that survived Institute security is gold."
- [00185EB0]: "If the Brotherhood gave you a custom holotape, that's what I'm looking for. Anything's that's survived Institute security is gold." > "If the Brotherhood gave you a custom holotape, that's what I'm looking for. Anything that survived Institute security is gold."
- [00185EB1]: "We can plant a coded message on an Institute terminal and, if all goes well, he'll respond." > "We can plant a coded message on an Institute terminal, and if all goes well, he'll respond."
- [00185EB5]: "The Brotherhood would murder every synth if they could. Please, work with us, instead." > "The Brotherhood would murder every synth if they could. Please, work with us instead."
- [00185EBD]: "Oh man, you were actually inside the Institute. That's insane. You, just you." > "Oh man, you were actually inside the Institute? That's insane. You, just you."
- [00185EBE]: "There's a man, or woman - we're not sure - inside the Institute who helps synths escape to freedom." > "There's a man or woman - we're not sure - inside the Institute who helps synths escape to freedom." / "Dozens of synths owe him their lives. We don't know his name, we've never had a way to contact him. So we gave him the code-name Patriot." > "Dozens of synths owe him their lives. We don't know his name, we've never had a way to contact him. So we gave him the code name Patriot."
- [00185EC0]: "I'll do the mission, then." > "I'll do the mission then."
- DialogueRailroadGenericNPCs [0016C248]: "PAM wants to talk with you. She's in back." > "P.A.M. wants to talk with you. She's in back." (Bug #25367)
- [0016E912]: "PAM needs you in her room." > "P.A.M. needs you in her room."
- [0016E913]: "PAM wants you. She explained why, but I couldn't figure it out." > "P.A.M. wants you. She explained why, but I couldn't figure it out."
- [0017FCD8]: "PAM estimates it'll take years to safely get all the synths out of the 'Wealth." > "P.A.M. estimates it'll take years to safely get all the synths out of the 'Wealth."
- [001B5C86]: "Tom will start stocking signal grenades, too." > "Tom will start stocking signal grenades too."
- Inst302ShaunTerminal [Menu Items; Item ID 5]: "- Aboveground operative terminated" > "- Above ground operative terminated" (Bug #25368)
- DN076_WireTerminal [Menu Items; Item ID 3]: "I tried to get the merchants at Bunker Hill to cut us some slack, to give us something, anything, to eat, but they wouldn't deal. They're in on it, too. I guarantee." > "I tried to get the merchants at Bunker Hill to cut us some slack, to give us something, anything to eat, but they wouldn't deal. They're in on it too. I guarantee." / [Menu Items; Item ID 4]: "Otherwise I'd say cleaning the Mirelurks out of these old hulks went pretty well." > "Otherwise, I'd say cleaning the mirelurks out of these old hulks went pretty well." / [Menu Items; Item ID 5]: "Four new recruits today. Said they heard about all the caps the Raiders in the bay have been pulling in." > "Four new recruits today. Said they heard about all the caps the raiders in the bay have been pulling in." (Bug #25369)
- MQ206SchematicsRumor [000CEA28]: "I still need your help building the Signal Interceptor." > "I still need your help building the signal interceptor." (Bug #25371)
- MinRecruit04RadiantoIntro: "I just got some bad news. Super Mutants raided a settlement." > "I just got some bad news. Super mutants raided a settlement." (Bug #25372)
- MinRecruit06RadiantIntro: "I've got something a bit different for you." > "I've got somethin' a bit different for you." (Bug #25373)
- MQ206MinSturgesGiveMeASecond: "Okay, here you go. I've listed everything we're going to need." > "Okay, here you go. I've listed everything we're gonna need." (Bug #25374)
- MQ206MinSturgesFiguredOutTheRest: "Good. I think I've got a handle on this crazy contraption. At least as much as I can tell, until we actually try to build it." > "Good. I think I got a handle on this crazy contraption. At least as much as I can tell... until we actually try to build it." (Bug #25375)
- MQ206MinSturgesListForPlatform: "Here's a list of what you'll need for the first piece. I'm pretty sure we've got all of that at Sanctuary, if you want to build it there." > "Here's a list of what you'll need for the first piece. I'm pretty sure we've got all that at Sanctuary, if you want to build it there." / "While you're working on that, I'll get busy figuring out how to actually build the rest of this thing." > "While you're workin' on that, I'll get busy figuring out how to actually build the rest of this thing." (Bug #25376)
- MQ206MinSturgesNotReadyResponse: "That's cool, I'll keep tuning this baby. Although we won't know if it's going to work until we actually try it." > "Yeah, that's cool. I'll keep tuning this baby. Although we won't know if it's gonna work until we actually try it." (Bug #25377)
- MQ206Min [00044462]: "That's okay, I'll need time to figure out how to make everything work together." > "That's okay. I'll need time to figure out how to make everything work together." (Bug #25378)
- [00044465]: "Can you explain how this thing is actually going to work?" > "Can you explain how this thing is actually gonna... work?"
- [00044466]: "Let me break it down for you. There's... four main parts to this thing." > "Let me break it down for you. There's, uh... four main parts to this thing." / "One: a Control Console to input the code and process the signal." > "One: a control console to input the code and process the signal." / "Two: what he calls a Relay Dish. That's what intercepts the, uh, teleporter signal." > "Two: what he calls a relay dish. That's what intercepts the, uh, teleporter signal." / "Three: a "Molecular Beam Emitter". Gets pretty technical here, but looks like this is what translates your matter into energy for transmission." > "Three: a molecular beam emitter. Gets pretty technical here, but looks like this is what translates your matter into energy for transmission." / "Four: the "Stabilized Reflector Platform" that you already built... that's what concentrates and reflects the molecular beam." > "Four: the stabilized reflector platform that you already built... that's what concentrates and reflects the molecular beam."
- [00044A65]: "Sounds like Sturges has his hands full with that teleporter you two are putting together." > "Sounds like Sturges has his hands full with that teleporter you two are puttin' together."
- [00044A66]: "Sturges is like a kid in a candy store working on those teleporter plans. I've never seen him more excited about anything." > "Sturges is like a kid in a candy store workin' on those teleporter plans. I've never seen him more excited about anything."
- [00045166]: "Make sure the beam emitter is perfectly aligned with the platform, or this will never work." > "Make sure the beam emitter is perfectly aligned with the platform or this'll never work."
- [000CA975]: "I have plans here to build a Signal Interceptor that can get me inside the Institute." > "I have plans here to build a signal interceptor that can get me inside the Institute."
- [000CA978]: "These are plans for building a Signal Interceptor to get inside the Institute." > "These are plans for building a signal interceptor to get inside the Institute."
- [000CA97D]: "There can't be too many former Institute scientists running around loose. I guess he'd be likely to know what he's talking about." > "There can't be too many former Institute scientists runnin' around loose. I guess he'd be likely to know what he's talkin' about."
- [000CE9F6]: "Wow, what a mess... hmm, looks like... encrypted RF transmissions, okay, so that gets routed through... what the hell?" > "Wow, what a mess. Hmm... looks like, uh... encrypted RF transmissions. Okay, so that gets routed through... what the hell?"
- [000CE9FF]: "Well... yeah, I think so." > "Well... yeah. I think so."
- [000CEA05]: "We're going to need something to translate your molecular and biological information for the transmission... old hospitals seem like the best bet." > "We're gonna need something to translate your molecular and biological information for the transmission... old hospitals seem like the best bet."
- [000CEA09]: "Anyway. The eggheads never think about the nuts 'n bolts of actually making something work, but... looks like it's all here. Yeah." > "Anyway... The eggheads never think about the nuts 'n bolts of actually making something work, but, uh... looks like it's all here. Yeah."
- [000CEA0A]: "Keep in mind - I can already see this is going to take a crazy amount of juice." > "Keep in mind - I can already see this is gonna take a crazy amount of juice." / "Like... if you had a spare nuclear reactor handy, we could probably use it." > "Like if you had a spare nuclear reactor handy, we could probably use it."
- [000CEA0D]: "Not sure how we're going to build this Relay Dish." > "I'm not sure how we're gonna build this relay dish."
- [000CEA14]: "Here's a list of three things that may be harder to find. I think I'll be able to pull together everything else we're going to need." > "Here's a list of three things that may be harder to find. I think I'll be able to pull together everything else we're gonna need." / "I'll meet you over at the building site, and we'll see if we can actually make this thing work." > "I'll meet you over at the building site and see if we can actually make this thing work."
- [000CEA18]: "Seriously? I didn't know you could be an ex-Institute anything and still be breathing." > "Seriously? I didn't know you could be an ex-Institute anything and still be breathin'."
- [000CEA19]: "Don't thank me yet. I think I got the gist of it, but it's going to take some time to work out the details of some of the hairier sections." > "Well, don't thank me yet. I think I got the gist of it, but it's gonna take some time to work out the details of some of the hairier sections."
- [000CEA1A]: "I'll start scanning for an Institute signal to lock on to, then... I fire her up and we see what happens." > "I'll start scannin' for an Institute signal to lock onto, then... I fire her up and we see what happens."
- [000CEA1C]: "How are we going to build the Control Console?" > "How are we gonna build the control console?"
- [000CEA24]: "I'm going to need some time to study this thing. The handwriting is pretty hard to make out." > "I'm gonna need some time to study this thing. The handwriting's pretty hard to make out." / "But you can get started on what he calls a "Stabilized Reflector Platform"..." > "But, uh, you can get started on what he calls a stabilized reflector platform..." / "It'll need some pretty high-grade metals, but it's basically not that different than the lining of a jet engine or something like that." > "It'll need some pretty high-grade metals, but it's basically not that different than the lining of a jet engine or somethin' like that."
- [000CEA26]: "Okay, okay. But you've got to admit, it isn't every day somebody asks me to build them a teleport hijacker." > "Okay, okay. But you gotta admit, it isn't every day somebody asks me to build them a teleport hijacker."
- [000CEA2B]: "Getting cold feet? I don't blame you." > "Gettin' cold feet? I don't blame you."
- [000CEA2F]: "I was just asking. No need for the snide remarks." > "I was just askin'. No need for the snide remarks." / "I think I've got the rest of this contraption figured out..." > "I think I got the rest of this contraption figured out..."
- [000CEA30]: "We're going to need a military-grade circuit board. Check out prewar army bases." > "We're gonna need a military-grade circuit board. Check out pre-war army bases."
- [000CEA36]: "How's it going? Did you find a good spot to build your Signal Interceptor?" > "How's it goin'? Did you find a good spot to build your signal interceptor?"
- [000CEA37]: "You need any help with that Signal Interceptor?" > "You need any help with that, uh, signal interceptor?"
- [000CEA38]: "So I was looking at those plans you gave me. Some pretty crazy stuff... teleportation? You sure this is for real?" > "So, I was lookin' at those plans you gave me. Some pretty crazy stuff... teleportation? You sure this is for real?"
- [000CEA3C]: "There's a giant metal pizza sitting on the ground now, so... Yeah..." > "There's a giant metal pizza sitting on the ground now, so... yeah..."
- [000CEA3D]: "Need to find parts for the Beam Emitter." > "I need to find parts for the beam emitter."
- [000CEA41]: "Well... whoever wrote this does seem to know what they're talking about. Could be a genius or totally insane. Guess we'll find out." > "Well... whoever wrote this does seem to know what they're talkin' about. Could be a genius or totally insane. Guess we'll find out."
- [000CEA4C]: "Just got to make sure we've got enough power." > "Just gotta make sure we've got enough power."
- [000CEA4D]: "Make sure it's all on the same grid. All the parts have got to be able to talk to each other, you know?" > "Make sure it's all on the same grid. All the parts have got to be able to talk to each other, you know."
- [000CEA4E]: "Once we've got everything in place, we'll have to hook it all up to the same power grid." > "Once we got everything in place, we'll have to hook it all up to the same power grid."
- [000CEA54]: "Dammit. Now I've got to calibrate everything all over again." > "Ah, dammit. Now I've gotta calibrate everything all over again."
- [000CEA57]: "Okay. I've got plenty to keep me busy here, don't worry." > "Okay. I got plenty to keep me busy here, don't worry."
- [0012B0C7]: "Okay, hold really still. Don't want any corruption of the molecular beam..." > "Okay, hold really still. I don't want any corruption of the molecular beam..."
- [0013632D]: "By the way, I figured this was a golden opportunity to find out as much as we can about the Institute and what they're up to." > "Oh yeah. By the way, I figured this was a golden opportunity to find out as much as we can about the Institute and what they're up to." / "This holotape's all set with a program that will scan their network and download anything it finds." > "Yeah... this holotape's all set with a program that will scan their network and download anything it finds."
- [0013632E]: "Tracking RF and... got it!" > "Tracking RF... and... got it!"
- [0016F86F]: "Uh oh... Uh... We better hurry. Don't worry about that tubing wiggling around. It's... just there for decoration..." > "Uh oh... Uh... Yeah, we better hurry. Don't worry about that tubing wiggling around. It's, uh... just there for decoration..."
- RRR04 [Stage 100]: "PAM's found a suitable location for a new safehouse. She wants me to secure the site and fortify it." > "P.A.M.'s found a suitable location for a new safehouse. She wants me to secure the site and fortify it." (Bug #25380)
- [Stage 200]: "It looks like PAM has found a decent site for a new safehouse. Now I just need to build some defenses so it's secure." > "It looks like P.A.M. has found a decent site for a new safehouse. Now I just need to build some defenses so it's secure."
- [Stage 300]: "Mercer Safehouse is fortified and clear of hostiles. Time to let PAM know the good news." > "Mercer Safehouse is fortified and clear of hostiles. Time to let P.A.M. know the good news."
- [Stage 400]: "After losing so much, the Railroad is finally recovering with a brand new Safehouse. Hopefully it'll help a lot of Synths in the days to come." > "After losing so much, the Railroad is finally recovering with a brand new safehouse. Hopefully it'll help a lot of synths in the days to come."
- [Objective 300]: "Report back to PAM" > "Report back to P.A.M."
- RRR04 [000B3322]: "Without increasing efficiency of synth traffic flow odds of entire organization being compromised increase daily." > "Without increasing efficiency of synth traffic flow, odds of entire organization being compromised increase daily." (Bug #25381)
- [000B3324]: "Yeah, yeah, just tell me what you want." > "Yeah, yeah. Just tell me what you want."
- [00184A16]: "I'm just spit-balling here, let's call it... Casa del Deacon. No? Well, think about it." > "I'm just spitballin' here. Let's call it... Casa del Deacon. No? Well, think about it."
- MQ206 [Stage 10]: "I have the Courser chip, but I don't know how to decode it. Doctor Amari knows a lot about Synth technology. I should ask her for help." > "I have the Courser chip, but I don't know how to decode it. Doctor Amari knows a lot about synth technology. I should ask her for help." / "I have the Courser Chip, but I don't know how to decode it. The Railroad knows a lot about Synth technology. I should ask them for help." > "I have the Courser chip, but I don't know how to decode it. The Railroad knows a lot about synth technology. I should ask them for help." (Bug #25382)
- [Stage 30]: "The Railroad might be the only people who can help me decode the Courser Chip. I need to take it to them." > "The Railroad might be the only people who can help me decode the Courser chip. I need to take it to them."
- [Stage 60]: "The Railroad might be the only people with a way to decode the Courser Chip, but we're enemies. Maybe there's something in their headquarters I can use." > "The Railroad might be the only people with a way to decode the Courser chip, but we're enemies. Maybe there's something in their headquarters I can use."
- [Stage 100]: "I have all the information I need from the Courser Chip. Now to go back to Virgil and figure out the next step in breaking into the Institute." > "I have all the information I need from the Courser chip. Now to go back to Virgil and figure out the next step in breaking into the Institute."
- [Stage 200]: "The Signal Interceptor should get me inside the Institute, but I'll need help building it." > "The signal interceptor should get me inside the Institute, but I'll need help building it."
- [Stage 1200]: "The Signal Interceptor worked. I'm inside the Institute. Now to find Shaun." > "The signal interceptor worked. I'm inside the Institute. Now to find Shaun."
- [Objective 105]: "(Optional) Talk to PAM about Mercer Station" > "(Optional) Talk to P.A.M. about Mercer Station"
- [Objective 121]: "(Optional) Search military sites for a Circuit Board" > "(Optional) Search Military Sites for a Circuit Board"
- [Objective 131]: "(Optional) Search telecom sites for a Sensor Module" > "(Optional) Search Telecom Sites for a Sensor Module"
- [Objective 141]: "(Optional) Search hospitals for a Biometric Scanner" > "(Optional) Search Hospitals for a Biometric Scanner"
- InstituteAdvSysTerminal03 [Menu Items; Item ID 2]: "SRB recommendations to increase security have over-ridden any normal procedures for allowing Institute scientists to carry firearms." > "SRB recommendations to increase security have overridden any normal procedures for allowing Institute scientists to carry firearms." / [Menu Items; Item ID 3]: "If this were any other situation, I would not have second thoughts about going straight to the Director, but given the circumstances, I shall simply wait it out." > "If this were any other situation, I would not have second thoughts about going straight to the director, but given the circumstances, I shall simply wait it out." (Bug #25388)
- InstM02RoboticsTerminal1Sub1 [Menu Items; Item ID 2]: "I have some ideas that will be discussed in the next Director's meeting." > "I have some ideas that will be discussed in the next director's meeting." (Bug #25389)
- InstituteSRBTerminal3Sub [Menu Items; Item ID 3]: "It has come to my attention that certain colleagues who are dissatisfied with our policies and procedures have, on more than one occasion, tried to circumvent our established process for registering their complaints with Father, and have tried to gain access to our secure facilities in order to complain in more direct manner." > "It has come to my attention that certain colleagues who are dissatisfied with our policies and procedures have, on more than one occasion, tried to circumvent our established process for registering their complaints with Father, and have tried to gain access to our secure facilities in order to complain in a more direct manner." / "Do not allow yourself to be browbeaten, cajoled, intimidated or otherwise manipulated into allowing anyone who lacks the appropriate clearance to enter the SRB." > "Do not allow yourself to be browbeaten, cajoled, intimidated, or otherwise manipulated into allowing anyone who lacks the appropriate clearance to enter the SRB." / [Menu Items; Item ID 4]: "If you require additional power, or any other resources, to carry out your work, then take what you need." > "If you require additional power, or any other resources to carry out your work, then take what you need." / [Menu Items; Item ID 5]: "Given its relative age and physical condition (not to mention the danger inherent in an Infiltrator unit's discovery), further lifespan estimated at two weeks maximum." > "Given its relative age and physical condition (not to mention the danger inherent in an infiltrator unit's discovery), further lifespan estimated at two weeks maximum." (Bug #25390)
- InstM02SRBTerminal [Menu Items; Item ID 1]: "Operation: Update case file 66764-B (Reclamation successful, file closed)" > "Operation: Update case file 66764-B (reclamation successful, file closed)" / [Menu Items; Item ID 2]: "Unit now leads Raider gang based at Libertalia." > "Unit now leads raider gang based at Libertalia." / "Unit destroyed by multiple gunshot wounds, suspect Raiders based out of Saugus Ironworks." > "Unit destroyed by multiple gunshot wounds, suspect raiders based out of Saugus Ironworks." / [Menu Items; Item ID 3]: "Operation: Update case file 66764-B (Reclamation successful, file closed)" > "Operation: Update case file 66764-B (reclamation successful, file closed)" (Bug #25391)
- WorkshopParent [0002F5EA]: "You looking to trade?" > "You lookin' to trade?" (Bug #25393)
- [0002F5EB]: "You looking to trade? Smiling Larry's got what you want." > "You lookin' to trade? Smiling Larry's got what you want."
- [00052382]: "You don't know what you're missing." > "You don't know what you're missin'."
- [0011E292]: "Smiling Larry always has something you need." > "Smiling Larry always has somethin' you need."
- [0011E2B3]: "People want something, Smiling Larry finds it and brings it to them. The whole Commonwealth knows me." > "People want somethin', Smiling Larry finds it and brings it to 'em. The whole Commonwealth knows me." / "Now, what about doing some trading?" > "Now, what about doin' some trading?"
- [0011E2B7]: "Smiling Larry is confused. Did you want to trade, or not?" > "Smiling Larry is confused. Do you want to trade or not?"
- [0019FE1C]: "Oh, okay, sure. I feel you. Maybe later, then." > "Oh, okay, sure. I feel ya. Maybe later then."
- [0019FE27]: "That's a damn shame. I'll be around, you know, if you come into funds." > "Well, that's a damn shame. I'll be around, you know, if ya come into funds."
- [0019FE29]: "Wha... what do you think, it's stolen, or something?" > "Wha... what do you think, it's stolen, or somethin'?"
- [0019FE66]: "You looking to buy a brahmin? Top quality, lowest price, guaranteed." > "You lookin' to buy a brahmin? Top quality, lowest price, guaranteed."
- [0019FEB9]: "Well... whatever you want. Some people use them for farming, I hear. Increases productivity by quite a bit. That's what I hear at least." > "Well... whatever you want. Some people use them for farming, I hear. Increases productivity quite a bit. That's what I hear at least."
- [0019FFCA]: "Good doing business with you, man. I'm sure I'll see you around." > "Good doin' business with you, man. I'm sure I'll see ya around."
- [0019FFCB]: "Good doing business with you, sister. I'm sure I'll see you around." > "Good doin' business with you, sister. I'm sure I'll see ya around."
- MS16 [001277DC]: "You all just broke into Hancock's store room." > "You all just broke into Hancock's storeroom." (Bug #25394)
- BoS101 [000F9E7B]: "The transmitter should be in the control room at the top of the core but it looks like the elevators are dead." > "The transmitter should be in the control room at the top of the core, but it looks like the elevators are dead." (Bug #25395)
- DLC03DialogueFarHarbor [030449AB]: "Well, maybe later, then." > "Well, maybe later then." (Bug #25396)
- MQ207 [Stage 10]: "I need to find my son, and then find a way out." > "I need to find my son and then find a way out." (Bug #25397)
- [Stage 150]: "I've accepted his invitation to join the Institute, and need to introduce myself to the department heads." > "I've accepted his invitation to join the Institute and need to introduce myself to the department heads."
- [Stage 180]: "I've found Shaun, who is now sixty years old and the Director of the Institute. I've turned down his offer to join him, and now have no choice but to leave the Institute." > "I've found Shaun, who is now sixty years old and the director of the Institute. I've turned down his offer to join him and now have no choice but to leave the Institute."
- Min207 [Stage 10]: "All I need to do is run it on any Institute terminal, and then return it to Sturges for analysis." > "All I need to do is run it on any Institute terminal and then return it to Sturges for analysis." (Bug #25398)
- HolotapesQuest [00184647]: "We're working a new route." > "We're workin' a new route." (Bug #25399)
- [001C4048]: "I will be very clear: my legacy as Director will not be tarnished by your division's mistakes." > "I will be very clear: My legacy as director will not be tarnished by your division's mistakes."
- [001C404A]: "I have to convene an emergency Directorate meeting because of this screw-up." > "I have to convene an emergency Directorate meeting because of this screw up."
- [001CF49B]: "Look, Director, I'm going to make the same recommendation I did last time." > "Look, director. I'm gonna make the same recommendation I did last time."
- BoS302B [0016D18B]: "It's an amazing piece of prewar technology that should prove to be quite beneficial to us." > "It's an amazing piece of pre-war technology that should prove to be quite beneficial to us." (Bug #25400)
- DialogueConcordArea [000CA9D5]: "I'd like to help, but I've got to get these folks somewhere safe first. Come with me to Sanctuary and we'll see what we see." > "I'd like to help, but I've got to get these folks somewhere safe first. Come with me to Sanctuary, and we'll see what we see." (Bug #25401)
- DN053 [000B0E3F]: "I ...I don't know. God, what if you're right?" > "I... I don't know. God, what if you're right?" (Bug #25402)
- MS07a [0003C64C]: "Relax...it's all going to be over soon..." > "Relax... it's all going to be over soon..." (Bug #25403)
- DialogueGenericDoctors [0005FCE9]: "All right, but go easy on the Chems." > "All right, but go easy on the chems." (Bug #25404)
- BoSGenericHellos [0016CB07]: "Synths, FEV...who knows what other sick projects the Institute's working on." > "Synths, FEV... who knows what other sick projects the Institute's working on." (Bug #25405)
- ConvBoSGenericNPC12 [00173947]: "Hunting down freaks, cleansing the wasteland...it just seems like too big a job." > "Hunting down freaks, cleansing the wasteland... it just seems like too big a job." (Bug #25406)
- DialogueAbernathyFarm [0019DF71]: "Blake Abernathy. Been ages since I've seen one of those Vault Suits around. You new to these parts?" > "Blake Abernathy. Been ages since I've seen one of those vault suits around. You new to these parts?" (Bug #25407)
- DialogueInstituteHydroponics1 [000C7D89]: "It's remarkable that any child can survive for so long up there." > "It's remarkable that any child can survive for so long up there, don't you think?" (Bug #25408)
- [000C7D8D]: "I... try not to think too much about it." > "I... I try not to think too much about it."
- DialogueVault81 [0016C7F2]: "Gwennie letting people in willie nillie these days?" > "Gwennie letting people in willie-nillie these days?" / "Oh, hold on there. You got yourself a Vault suit." > "Oh, hold on there. You got yourself a vault suit." (Bug #25409)
- [001B2D7D]: "Fusion Cores? Must be for somethin' high tech. I was hopin' for a crate of Mutfruit myself." > "Fusion cores? Must be for somethin' high-tech. I was hopin' for a crate of mutfruit myself."
- DN009_MQ205_IntercomBossShared01: "The Courser's on the second floor. Kill on sight. Send reinforcements to the Lobby in case there are more." > "The Courser's on the second floor. Kill on sight. Send reinforcements to the lobby in case there are more." (Bug #25426)
- DN009_MQ205_SynthShared01: "I guess I don't really have a choice do I..." > "I guess I don't really have a choice, do I?" (Bug #25427)
- DN009_MQ205_SynthShared02: "Thanks again for your help. I'm going to look for supplies before heading out." > "Thanks again for your help. I'm gonna look for supplies before heading out." (Bug #25428)
- MinRadiantOwned11 [001533D8]: "We've seen a lot of those Institute crow-things around - you know, the ones they use to spy on us?" > "We've seen a lot of those Institute crow things around - you know, the ones they use to spy on us?" (Bug #25429)
- CreatureDialogCourser [0014EACD]: "You're authorized to carry weapons, but please keep them stowed." > "You are authorized to carry weapons, but please keep them stowed." (Bug #25430)
- [0015D288]: "Agh" > "Agh."
- [0015D297]: "Ugh" > "Ugh."
- [0015D298]: "Unh" > "Unh."
- [0015D29C]: "Gah" > "Gah."
- InstM02 [000A82B1]: "But you... you're Father's hand-picked successor." > "But you... you're Father's handpicked successor." (Bug #25431)
- FFDiamondCity01 [0006AF45]: "A good Samaritan does the work without nit-picking the details." > "A good Samaritan does the work without nitpickin' the details." (Bug #25432)
- DLC03MQ01 [030456CE]: "A good samaritan? Fine. I'm out of options anyway. If you want to hear about it." > "A good Samaritan? Fine. I'm out of options anyway, if you want to hear about it." (Bug #25433)
- DialogueInstituteCourserSynth1 [0015CE69]: "Yes...I mean no he's not, but I was only..." > "Yes... I mean... no, he's not, but I was only..." (Bug #25434)
- InstR01 [000F7972]: "I'll take care of those Feral Ghouls for you." > "I'll take care of those feral ghouls for you." (Bug #25435)
- [000F7977]: "There's a den of those abominable Feral Ghouls that's been threatening one of our scavenger teams." > "There's a den of those abominable feral ghouls that's been threatening one of our scavenger teams."
- [000F7986]: "Do you know where these Feral Ghouls are coming from?" > "Do you know where these feral ghouls are coming from?"
- RR201 [0013A412]: "Trinity is an encryption system, with a cipher or key cut up into many pieces." > "Trinity is an encryption system with a cipher or key cut up into many pieces." (Bug #25436)
- [0013A418]: "Through hacking. The departments focus their best talent on the hard science. Why waste time on terminal security, right?" > "Through hacking. The departments focus their best talents on the hard science. Why waste time on terminal security, right?" / "But a forged work order from, let's say, BioScience can get a hand-picked synth on surface detail." > "But a forged work order from, let's say, BioScience can get a handpicked synth on surface detail."
- [0013A419]: "Your message was only one word: "Friend". What did you mean by that?" > "Your message was only one word: "friend." What did you mean by that?"
- [0014DD9E]: "Trust is a two way street." > "Trust is a two-way street."
- [0014DDA3]: "It's OK, Z1. He's a friend. He's with the Railroad." > "It's okay, Z1. He's a friend. He's with the Railroad."
- [0014DDA4]: "It's OK, Z1. She's a friend. She's with the Railroad." > "It's okay, Z1. She's a friend. She's with the Railroad."
- [0014DDB8]: "And they gave me a code name, too?" > "And they gave me a code name too?"
- [0014DDB9]: "Problem is I can't even crack version 1. So I need a good old fashion username and password, and that's nowhere to be found in the Institute." > "Problem is, I can't even crack version 1. So I need a good old fashion username and a password, and that's nowhere to be found in the Institute."
- [0014DDBA]: "The old maintenance tunnels that lead there are always sealed. By the SRB." > "It's no good. The old maintenance tunnels that lead there are always sealed... by the SRB."
- [0014DDC1]: "The CIT Ruins were picked clean years ago. But some of the admins had to live off campus." > "The CIT Ruins were picked clean years ago, but some of the admins had to live off campus."
- [0014DDCA]: "If I can find a way to open those doors, could you get your synths to the teleporter room?" > "Hmm. If I can find a way to open those doors, could you get your synths to the teleporter room?"
- [001A7B75]: "You know my Father thinks it's a living hell on the surface." > "You know my father thinks it's a living hell on the surface."
- SPECIALStrength: "It affects how much you can carry, and determines the effectiveness of all melee attacks." > "It affects how much you can carry and determines the effectiveness of all melee attacks." (Bug #25437)
- DN009_MQ205 [00064C78]: "And you think I'll just hand her over? To you. You've been tracking me. What do you really want?" > "And you think I'll just hand her over? To you? You've been tracking me. What do you really want?" (Bug #25485)
- [0006D092]: "I knew they'd send a Courser. I just didn't think he'd find me so fast." > "I knew they'd send a Courser. I just... didn't think he'd find me so fast." / "I think I would have lost him, too." > "I think I would have lost him too."
- [0006D096]: "No, please, you don't have to do this." > "No, please. You don't have to do this."
- [0006D0B8]: "Relax, lady. It's going to be fine." > "Relax, lady. It's gonna be fine."
- [000A5150]: "Oh God...please, no." > "Oh god... please, no."
- [000A5151]: "Okay okay! Just don't shoot. Let me think." > "Okay, okay! Just don't shoot. Let me think."
- [000A5154]: "I don't know the password. I'm telling the truth!" > "I don't know the password. I'm tellin' the truth!"
- [000A5155]: "Oh God, oh God..." > "Oh god, oh god..."
- [000A5156]: "No, please, you don't have to do this." > "No, no... no please. Please... No, you don't have to do this... please."
- [000A9836]: "Maybe we'll meet again, under better circumstances. I... hope we do." > "Maybe we'll meet again, under better circumstances. I hope we do."
- [000D0E1B]: "You already have the password, use it to unlock the terminal!" > "You already have the password. Use it to unlock the terminal!"
- [001684A1]: "Courser Chip" > "Courser chip"
- [001684A3]: "Okay, okay, let me think..." > "Okay, okay. Just... let me think..."
- [001684A8]: "We're on a need to know basis, here. And you don't need to know." > "We're on a need to know basis here. And you don't need to know."
- [001684AD]: "No please, wait. You can have the girl, just let me go." / "No please, wait. You... you can have the girl, just let me go."
- [001684AE]: "Who's the Synth?" > "Who's the synth?"
- [0016FB69]: "It's under some debris, keep looking." > "It's under some debris. Keep looking."
- [0016FB74]: "Thank you. Now if you could give me just a moment?" > "Thank you. Now, if you could give me just a moment?"
- MinDefendCastle [000C2B77]: "We've seen a lot of those Institute crow-things in the area. Looks like they may be gearing up to attack us here at the Castle." > "We've seen a lot of those Institute crow things in the area. Looks like they may be gearing up to attack us here at the Castle." (Bug #25486)
- [001791CA]: "I hear you're working on figuring out how to hit back at those rats. I hope you find a way and soon." > "I hear you're workin' on figuring out how to hit back at those rats. I hope you find a way and soon."
- [001791CB]: "I've got it from here, General. I don't think anyone's going to be testing our mettle again anytime soon." > "I've got it from here, General. I don't think anyone's gonna be testing our mettle again anytime soon."
- [001791E8]: "We've seen a lot of those Institute crow-things sniffing around. Looks like they're getting ready to try to take us out." > "We've seen a lot of those Institute crow things sniffin' around. Looks like they're gettin' ready to try to take us out."
- [001ABC14]: "What happened here today was the most decisive victory I've ever heard of, in the whole history of the Commonwealth." > "What happened here today was the most decisive victory I've ever heard of in the whole history of the Commonwealth." / "I don't think the Brotherhood will be coming back for a second try any time soon." > "I don't think the Brotherhood will be comin' back for a second try any time soon."
- Inst302_RR [000D70D2]: "So, what we'd lose: four synths, Stockton, some of our best agents, and the inevitable civilian casualties. No, not this time." > "So, what would we lose? Four synths, Stockton, some of our best agents, and the inevitable civilian casualties? No, not this time." (Bug #25487)
- Inst302 [000D4CEB]: "The group that calls themselves "The Railroad" has acquired several synths from the Institute, synths that had gone missing in recent months." > "The group that calls themselves "The Railroad" have acquired several synths from the Institute; synths that had gone missing in recent months." (Bug #25488)
- Inst301 [00123BA8]: "Ultimately, all of our knowledge and resources are focused on a single goal. That goal is best summarized by our motto: Mankind - redefined." > "Ultimately, all our knowledge and resources are focused on a single goal. The goal is best summarized by our motto: Mankind - redefined." (Bug #25489)
- [00123BAD]: "Now, you should get moving. Many people are in danger, and a delay could cost lives." > "Now, you should get moving. Many people are in danger and a delay could cost lives."
- [00123DDF]: "As you're about to see, however, they can become... unpredictable when set loose." > "As you're about to see, however, they can become... unpredictable when set loose."
- DialogueInstitute [00013AF0]: "They are highly self-sufficient, trained in combat, infiltration and tracking. In a word, our Coursers are relentless." > "They are highly self-sufficient, trained in combat, infiltration, and tracking. In a word, our Coursers are relentless." (Bug #25490)
- [0001B35B]: "Very well: we've shifted resources off of other projects, like the child synth, to focus on Phase Three." > "Very well. We've shifted resources off of other projects, like the child synth, to focus on Phase Three." / "I'm hoping that the above-ground efforts are successful. I understand those depend heavily on you." > "I'm hoping that the above ground efforts are successful. I understand those depend heavily on you."
- [00043A03]: "As the name implies, the BioScience division specializes in fields of study such as botany, genetics and medicine." > "As the name implies, the BioScience division specializes in fields of study such as botany, genetics, and medicine."
- [000C8990]: "Spend enough time here and you'll be sick to death of the word "synth". I certainly am." > "Spend enough time here and you'll be sick to death of the word "synth." I certainly am."
- [000D1393]: "*Sigh* Honestly, you wouldn't understand them." > "*sigh* Honestly, you wouldn't understand them." / "Now I'm afraid I must end this little chat, although it's been so very diverting." > "Now, I'm afraid I must end this little chat, although it's been so very diverting."
- [0014E66F]: "I used to work exclusively on the synth projects, but lately I prefer less...animated pursuits." > "I used to work exclusively on the synth projects, but lately I prefer less... animated pursuits."
- [0014E673]: "Uh...whatever you think I did, I didn't do it. Alice is a liar!" > "Uh... whatever you think I did, I didn't do it. Alice is a liar!"
- [0014E67E]: "Doctor Watson doesn't think I'm Institute material. I'm going to prove him wrong." > "Doctor Watson doesn't think I'm Institute material. I'm gonna prove him wrong."
- [0014E67F]: "Rosalind is as smart as she is beautiful. Just wish I could get her to notice me." > "Rosalind is as smart as she is beautiful. I just... wish I could get her to notice me."
- [0014E680]: "You're going to have to work pretty hard to impress anyone down here." > "You're gonna have to work pretty hard to impress anyone down here."
- [00182602]: "I have access to a modest selection of arms, armor and other items approved for use in field missions." > "I have access to a modest selection of arms, armor, and other items approved for use in field missions."
- [001A4A8F]: "He's our top biologist, and also serves as the Institute's resident physician." > "He's our top biologist and also serves as the Institute's resident physician."
- [001A6AC7]: "Doctor Zimmer holds that position. He's supervising the retrieval of some of the more... 'high profile' units." > "Doctor Zimmer holds that position. He's supervising the retrieval of some of the more... "high profile" units."
- [001A6ACD]: "I'd like a Progress Report on your division, if you don't mind." > "I'd like a progress report on your division, if you don't mind."
- [001A6ADF]: "Doctor Watson is the Specialist Projects Lead Scientist. He's... how to put it... very organized and precise." > "Doctor Watson is the Specialist Project's lead scientist. He's, um... how to put it, uh... very organized and precise." / "Doctor Orman is the youngest scientists in the Institute, and she's something of a prodigy when it comes to physics." > "Doctor Orman is one of the youngest scientists in the Institute, and she's something of a prodigy when it comes to physics."
- BoS203 [0009FFCB]: "There's the old Brotherhood spirit!" > "Ahh... there's the old Brotherhood spirit!" (Bug #25491)
- [0009FFCF]: "Oh, please. Do you really think a cheap tactic like that is going to work on someone like me?" > "Oh, please. Do you really think a cheap tactic like that is gonna work on someone like me?"
- [0009FFE6]: "Since Father trusts you, I'm going to give you the benefit of the doubt." > "Hmm. Since Father trusts you, I'm going to give you the benefit of the doubt."
- [000A001F]: "So now you're just going to hurl baseless accusations to get what you want?" > "So now you're just gonna hurl baseless accusations to get what you want?"
- [000A0031]: "You're asking me to rejoin them, aren't you." > "You're asking me to rejoin them, aren't you?"
- [0012EFDC]: "A Brotherhood of Steel airship arrives in the Commonwealth, you find a way to intercept our teleport signal and now you show up at my door." > "A Brotherhood of Steel airship arrives in the Commonwealth, you find a way to intercept our teleport signal, and now you show up at my door."
- MQ206 [000B2659]: "All right, little Courser Chip. Let's have the circuit analyzer take a crack at you." > "All right, little Courser chip. Let's have the circuit analyzer take a crack at you." (Bug #25492)
- [000B265B]: "I needed a Courser Chip. I need the code on it." > "I needed a Courser chip. I need the code on it."
- [000B2669]: "Solve for N. Come on, show me that sweet base number. And we got it! We got the code! Hahaha. Let me load that onto a holotape for ya." > "Solve for N. Come on, show me that sweet base number. Come on, baby. And we got it! We got the code! Hahaha. Let me load that onto the holotape for ya."
- [00204C36]: "Here's the simple explanation: you need to build a device that will hijack the signal the Institute uses to teleport Coursers, and send you instead." > "Here's the simple explanation: You need to build a device that will hijack the signal the Institute uses to teleport Coursers and send you instead."
- DialogueRailroad [000AC8AE]: "You got Tom's camera online? The runners are going to find that very useful. PAM, too." > "You got Tom's camera online? The runners are gonna find that very useful. P.A.M. too." (Bug #25493)
- [0016C24A]: "Here's what I got." > "Okay. Here's what I got."
- [001846AF]: "There's more going on than you know. Trust me." > "There's more goin' on than you know. Trust me."
- [001846B0]: "Everyone's all, "You're been hitting the chems way too hard." But I got my eyes wide open, I see." > "Everyone's all, "You've been hittin' the chems way too hard." But I got my eyes open, I see."
- MQ101 [000D3865]: "Just step in here and put your Vault suit on." > "Just step in here and put your vault suit on." (Bug #25494)
- Min01 [000AD467]: "So... there's something I need to ask you." > "So... there's somethin' I need to ask you." (Bug #25495)
- Min207 [00137C7A]: "All the good stuff on here's going to be encrypted, so the first job is to see if I can crack it." > "All the good stuff on here's gonna be encrypted, so the first job is to see if I can crack it." / "After that, well, I'll have to see what I've got. There's no telling what we might have grabbed off their mainframe." > "After that, well, I'll have to see what I've got. There's no tellin' what we might have grabbed off their mainframe." (Bug #25496)
- [00137C83]: Well all right! I'll start digging into this and see if I can make heads or tails of it. > "Well, all right! I'll start digging into this and see if I can make heads or tails of it."
- MinRecruit02 [0009A0FB]: "We asked the Minutemen for help but I didn't really think anyone would come." > "We asked the Minutemen for help, but I didn't really think anyone would come." (Bug #25497)
- MQ101Vault111 [0015E912]: "The Vault suit is designed to be fashionable as well as comfortable." > "The vault suit is designed to be fashionable as well as comfortable." (Bug #25498)
- MQ207 [0002B520]: "I simply ask that you give the Institute.... me... a chance." > "I simply ask that you give the Institute... me... a chance." (Bug #25499)
- [000570A6]: "Decades of research, countless experiments and trials... A shared vision of how science can help shape the future." > "Decades of research, countless experiments and trials... a shared vision of how science can help shape the future."
- [000AE0F6]: "You have traveled very far, and suffered a great deal, to find your son." > "You have traveled very far and suffered a great deal to find your son."
- [0014B044]: "You'll want to introduce yourself to the Division Heads... Doctor Fillmore in Facilities, Doctor Ayo in the SRB... ah, Doctor Holdren in BioScience..." > "You'll want to introduce yourself to the division heads... Doctor Fillmore in Facilities, Doctor Ayo in SRB... Doctor Holdren in BioScience..."
- [001982EB]: "In the Vault, you had no concept of the passage of time. You were released from your pod, and went searching for the son you'd lost." > "In the vault, you had no concept of the passage of time. You were released from your pod and went searching for the son... you'd lost."
- [00198300]: "And here I am. Raised by the Institute, and now its leader." > "And here I am. Raised by the Institute... and now its leader."
- [00198311]: "Fascinating.... but disappointing. The child's responses were not at all what I anticipated." > "Fascinating... but disappointing. The child's responses were not at all what I anticipated."
- [00198315]: "But to the Institute... It made all the sense in the world." > "But to the Institute... it made all the sense in the world."
- [001999E2]: "It wasn't until I became Director that I learned of all the things he'd done... what kind of man he was." > "It wasn't until I became director that I learned of all the things he'd done... what kind of man he was."
- [0019ABA2]: "I won't lie: it's no coincidence your path crossed his." > "I won't lie. It's no coincidence your path crossed his."
- [0019B199]: "I am the acting Director, yes." > "I am the acting director, yes."
- [0019B1AF]: "I've lived my life within these walls, dedicating to science like every other member of the Institute." > "I've lived my life within these walls, dedicated to science like every other member of the Institute."
- [001A2E05]: "I am their Father. Through Science, we are family. The synths, me... and you." > "I am their Father. Through science, we are family. The synths, me... and you."
- COMHancock [0012EDE8]: "You know, I wasn't kidding before, about this being the smartest thing I've ever done." > "You know, I... I wasn't kiddin' before... about this being the smartest thing I've ever done." / "This is the life I'd been looking for. Helping the People, with a friend like you." > "This is the life I'd been lookin' for. Helpin' the people, with a friend like you." (Bug #25500)
- [0012EE69]: "Hell, running from myself is what made me into... into a damn Ghoul." > "Hell, runnin' from myself is what made me into... into a damn ghoul."
- [0012EE78]: "I was just thinking about it and it makes me sound kinda loony." > "I was just thinkin' about it and it makes me sound kinda loony." / "And folks are already pretty well disposed for thinking I'm nuts, you know, being a politician and all." / "And folks are already pretty well disposed for thinkin' I'm nuts, you know, bein' a politician and all." / "So, you're not going to go around blabbing any of that, right?" > "So, you're not gonna go around blabbing any of that, right?"
- [0012EE8E]: "It's like I found a part of myself I never realized was missing... which happens sometimes when you're a Ghoul." > "It's like I found a part of myself I never realized was missing... which happens sometimes when you're a ghoul." / "If I hadn't taken up with you, I'd probably be in a gutter somewhere, getting gnawed on by Radroaches." > "If I hadn't taken up with you, I'd probably be in a gutter somewhere, getting gnawed on by radroaches."
- [0012EED9]: "You're going be discreet with that info, right?" > "You're gonna be discreet with that info, right?"
- [001A4EAF]: "If it isn't my second least...I guess now least favorite Mayor in the Commonwealth." > "Ah, if it isn't my second least... I guess now least favorite mayor in the Commonwealth."
- [001A89B7]: "Thanks Hancock. It's been a hell of a ride." > "Thanks, Hancock. It's been a hell of a ride."
- COMHancockTalk [001A686E]: "I feel like we're seein' eye to eye. And extended eye contact with a Ghoul ain't for the faint of heart." > "I feel like we're seein' eye to eye. And extended eye contact with a ghoul ain't for the faint of heart." (Bug #25501)
- COMHancockIdles [00126272]: "There's no sport to spillin' blood if the person ain't earned." > "There's no sport to spillin' blood if the person ain't earned it." (Bug #25502)
- COMDeacon [000F772A]: "That's interesting." > "That's... interesting." (Bug #25503)
- [000F7733]: "I don't know if it's your good old fashion Pre-War values or you just won the genetic lottery, but anyone that has you in their corner has an advantage." > "I don't know if it's your good old fashion pre-war values or you just won the genetic lottery, but anyone that has you in their corner has an advantage."
- [000F7735]: "The bitch of the problem is recognizing the 90% of the time someone's on the up and up and the 10% of the time you're being played." > "The bitch of the problem is recognizing the 90% of the time someone's on the up and up and the 10% of the time you're bein' played."
- [000F773D]: "Fall for what? Haven't you noticed when I say the word Desdemona does a 180. "Hey, there's an intruder". "No, I vouch for him." "Then welcome."" > "Fall for what? Haven't you noticed that when I say the word Desdemona does a 180. "Hey, there's an intruder." "No, I vouch for him." "Then welcome."
- [000F7751]: "I'm supposed to be showing you the ropes in the Railroad, so let's say this is lesson, well, whatever number we're at." > "I'm supposed to be showing you the ropes in the Railroad, so let's just say this is lesson, well, whatever number we're at."
- [000F7761]: "You're a Synth?" > "You're a synth?"
- [000F7767]: "And at the end of the day you'll need to make a choice. Make it the right one." > "And... at the end of the day you'll need to make a choice. Make it the right one."
- [000F7769]: "There're other organizations out there. And, in time, I'm sure they're going to spoon-feed you their own patented form of bullshit." > "There's other organizations out there. And, in time, I'm sure they're gonna spoon-feed you their own patented form of bullshit." / "What sort of world they'd have you build and how they're going to pay for it." > "What sort of world they'd have you build and how they're gonna pay for it."
- [000F776C]: "I can't keep up with this bullshit." > "We're... Ah, I... I can't keep up with this bullshit."
- [000F7774]: "Sure. Me and Johnny D and Watts. Hell, that was 60? 70 years ago? After awhile you lose count." > "Sure. Me and Johnny D and Watts. Hell, that was 60? 70 years ago? After a while you lose count."
- [000F7777]: "When the Coursers start kicking down doors - they just don't hit Railroad safehouses. Some friends and family have been known to get axed." > "When the Coursers start kicking down doors - they don't just hit Railroad safehouses. Some friends and family have been known to get axed."
- [000F777B]: "I don't like talking about it. I was one of the first synths they did the whole cranium reboot on. So it was a bit of a botch job." > "I don't like talking about it. I was one of the first synths they did the whole cranium reboot on, so it was a bit of a botch job."
- [000F7785]: "We're not about saving the world, too big a job for too few. But we're trying to make it a better one. One synth at a time." > "We're not about saving the world. Too big a job for too few. But we're trying to make it a better one. One synth at a time."
- [000F778A]: "I think I'll wait until the betting pool back at HQ gets higher before I answer that one. When I need some beer money." > "I think I'll wait until the betting pool back at HQ get a little higher before I answer that one. When I need some beer money."
- [000F778E]: "I'm used to flying solo. But I gotta admit, working with you makes me think I've been missing out. Having someone watching your back... is refreshing." > "I'm used to flying solo. But I got to admit, working with you makes me think I've been missing out. Having someone watching your back... is refreshing."
- [000F7792]: "Some people at HQ are jealous. You took the Big Nap and everyone you knew is long gone. Wait, hear me out on the silver lining." > "Some people at HQ are jealous. You took the "big nap" and everyone you knew is long gone. Now, hear me out on the silver lining."
- [000F7796]: "It doesn't matter much to me. I'm a synth. At least that's what they tell me. So I really don't have anything to lose." > "It doesn't matter much to me. I'm a synth. At least that's what they tell me. So, I really don't have anything to lose."
- [000F77A6]: "People think our missions are all about synths. But there's more going on. We're building a better, brighter Commonwealth." > "People think our missions are all about synths, but there's more going on. We are building a better, brighter Commonwealth."
- [000F77AA]: "We're the last and only line of defense between the Institute and the Commonwealth. Hell, maybe even the world." > "We are the last and only line of defense between the Institute and the Commonwealth. Hell, maybe even the world."
- [000F77AE]: "She does what I tell her to because the Railroad's my show. It's been that way since I founded it." > "She does what I tell her to because the Railroad... it's my show. It's been that way since I founded it."
- [000F77BC]: "Just in case it gets stuck in your head. You know, like if I say 'radroach'. Now don't think of 'radroach'. See you thought of it." > "Just in case it gets stuck in your head. You know, like if I say "radroach." Now, don't think of "radroach." See, you thought of it."
- [000F77BE]: "Love the job you're doing with the Minutemen. Historically, they've been little better than policemen, though." > "Love the job you're doin' with the Minutemen. Historically, they've been little better than policemen, though." / "And the Institute. Well, do I really need to answer that? But what I think, doesn't matter. The real question is: what do you think?" > "And the Institute. Well, do I really need to answer that? But what I think doesn't matter. The real question is: what do you think?"
- [000F77C8]: "I got to say, you make it look easy. But you have some built in advantages." > "I gotta say, you make it look easy. But you have some built in advantages."
- [000F77C9]: "Sure. Me and Johnny D and Watts. Hell, that was over 60? 70 years ago? After awhile you lose count." > "Sure. Me and Johnny D and Watts. Hell, that was over 60? 70 years ago? After a while you lose count."
- [000F77D0]: "I was one of the first to get the whole cranium reboot and let's just say it was a learning experience for everyone." > "I was one of the first to get the whole cranium reboot, and let's just say it was a learning experience... for everyone."
- [000F77FD]: "You know, I'm having second thoughts on that whole recall code. Wait. You read it, didn't you?" > "You know, I'm havin' second thoughts on the whole recall code. Wait. You read it, didn't you?"
- [000F77FE]: "I'd still like to talk. If you're interested." > "I'd still like to talk, if you're interested."
- [000F77FF]: "We've been traveling for a spell. I was hoping to have some words with you." > "We've been travelin' for a spell. I was hopin' to have some words with ya."
- [000F7807]: "We've been making the rounds, doing the job. It's time you learn the Big Secret." > "We've been making the rounds, doin' the job. It's time you learn the "big secret.""
- [000F7809]: "Did I have you going? Don't take it personal. I lie to everyone." > "Did I have you goin'? Don't take it personal. Look, I lie to everyone."
- [000F780D]: "I want... If you believe anything, believe this. I'm in your corner. Always have been." > "I want... If you believe anything, believe this: I'm in your corner. Always have been."
- [000F780E]: "Yeah, you got me. But you're going to hear the same sort of lies elsewhere." > "Yeah, you got me. But you're gonna hear the same sort of lies elsewhere."
- [000F7816]: "If the Church gets compromised and the Coursers are on our tail at least you're not putting more people in harm's way. That's all." > "Look, if the Church gets compromised and the Coursers are on our tail at least you're not putting more people in harm's way. That's all."
- [000F781A]: "Why not? I was one of the first to get the good old cranium reboot and it was a learning experience for everyone." > "Why not? I... I was one of the first to get the good old cranium reboot, and it was a learning experience for everyone."
- [000F781E]: "Alright, you got me. No fooling you, huh? Don't take it personally, I lie to everyone." > "Alright, you got me. No foolin' you, huh? Don't take it personally, I lie to everyone."
- [000F781F]: "If you really want proof, you could read that code and find out. Wait a second. Maybe that's not a good idea." > "If you really want proof, you could read that code and find out. Wait a second, uh, maybe that's not a good idea."
- COMPiper [001819CC]: "Did Super Mutants decorate this place?" > "Did super mutants decorate this place?" (Bug #25504)
- CA_Event_Swim_Piper [00162D69]: "Hey look. Blue soup." > "Hey, look. Blue soup." (Bug #25505)
- DialogueSanctuaryHills [0001AAC1]: "Hey Sturges..." > "Hey, Sturges..." (Bug #25506)
- MS11 [0004C981]: "Trust is a two way street." > "Trust is a two-way street." (Bug #25507)
- GeneralGameplay17Doctors: "They can heal all wounds (including crippled limbs), cure radiation damage and cure addiction to chems and alcohol." > "They can heal all wounds (including crippled limbs), cure radiation damage, and cure addiction to chems and alcohol." (Bug #25508)
- DialogueInstituteHiggsCourser1 [00163000]: "I want more patrols, and more rounds." > "I want more patrols and more rounds." (Bug #25509)
- [00163016]: "Right away sir." > "Right away, sir."
v2.0.5b (2018-10-02)
UFO4P Fixes
- Corrected an infinite loop in one of the workshop functions.
- Fixed another annoying door issue causing Bobbi's door to be in the wrong state.
v2.0.5a (2018-09-28)
UFO4P Fixes
- Fixed an unforeseen issue with the security door in the Mechanist's Lair that was causing it to not open under certain conditions. (Bug #25189)
- Reverted the fix for Raider torso armors specifying 01-06 variants as the actual meshes are all the same type with only visual differences that don't matter.
v2.0.5 (2018-09-08)
UFO4P Fixes
- Removed the Guard Gutsy voice fix after it was determined that the robots are invisible for anyone who begins a new game and visits General Atomics Galleria with the fix in place. (Bug #24628)
- Precomb data was accidentally disabled on a cell at The Castle. (Bug #25055)
- The edit locks added by previous UFO4P versions to certain functions on WorkshopParentScript have been re-evaluated, and the locks on the following functions have been removed (Bug #24643)
- HandleActorDeath (regression of UFO4P 2.0 Bug #21899)
- ModifyResourceData, SetResourceData (regression of UFO4P 2.0 Bug #21896)
- RecalculateResourceDamage, RecalculateResourceDamageForResource (regression of UFO4P 1.0.5 Bug #21899)
- WoundActor (regression of UFO4P 2.0 Bug #21898)
Actor Fixes
- The Protectron in Virgil's Lab had an invalid set of script properties set on it. (Bug #24910)
- Dead guards inside Parsons State Insane Asylum were being labeled as Gunners due to an incorrect template setting. (Bug #24944)
- LvlBloodbugAmbush, LvlBloodbugInt and LvlBloodbugIntAmbush were missing a property on BloodbugScript (Bug #25148).
Item Fixes
- Gunner Flannel Shirt and Jeans (Armor_GunnerRustic_Underarmor) was not included on the formlist for scrapping into cloth like other clothing items. (Bug #24744)
- Bourbon was using the wrong version of the put down sound for bottles. (Bug #24739)
- Antibiotics and Curie's Health Pack were not properly flagged as ObjectTypeStimpak. (Bug #24738)
- MS10_RadioTowerNote: Property not set on the book record, resulting in an error when trying to add a map marker. Nearest logicial location based on the note's content is the Coast Guard Pier across the river from it, so the script will now set this marker when the book is read. (Bug #24619) [NR]
- Overdue book tokens should be using the drop sound that matches the pickup sound originally assigned in another bugfix. (Bug #23123)
- Mr Handy Buzz Blades were yielding no scrap when they should return 1 aluminum. (Bug #24908)
- The control item used for the track system in the Mechanist's Lair was not properly setting up the Arc tank bot due to incorrectly set script properties. (Bug #24678)
- The leveled list for T-45 Power Armor B (LL_Armor_Power_T45_Set_B) had 2 chest pieces and was missing the left arm. (Bug #24985)
- Laundered Denim Dress (ClothesPreWarDressBlue) and Laundered Rose Dress (ClothesPreWarDressPink) did not return any cloth when scrapped. They should return 1 piece like other similar outfits. (Bug #24969)
Location Fixes
- Echo Lake Lumber Mill was not set with the Far Harbor world location as its parent. This could lead to incorrectly assigned radiant quests that should go to the Commonwealth instead. It may also have played a part in settlers leaving for Dalton Farm at random times. (Bug #24586)
- Dunwich Borers was not correctly flagged as part of its own location. At the same time, Hugo's Hole nearby was mistakenly flagged as being part of the Dunwich Borers location. (Bug #24668)
- A bad navmesh section over a hole in the bridge at Mass Pike Interchange has been corrected. (Bug #24001)
- Med-Tek Research could not be properly cleared because the Glowing One on the second level was not marked as the location's boss. (Bug #24928)
Mesh Fixes
- The left Voltaic Frame shoulder was not displaying correctly on a Robobrain. (meshes\actors\dlc01\robot\parts\robobrain\RoboBrainConstructionLeftArmArmor_10.nif) (Bug #24742)
Quest and Dialogue Fixes
- It should no longer be possible for PAM to give out Railroad radiant quests if she's been reprogrammed for the Brotherhood of Steel. (Bug #20000)
- Invald properties on DN053 have been removed or corrected. (Bug #24909)
- Emogene Takes a Lover (MS09Mission02) was possible to get stuck because the aliases in The Secret of Cabot House (MS09) were not marked to allow reservations, which was blocking her from filling the required alias. All 3 of her aliases (why she has 3, who knows) have been marked to allow reserved so that this quest will no longer get itself stuck. (Bug #24814) [NR]
- The above fix in 24814 also resolved a scripting error that comes up in MS09 when Emogene is being moved to the amphitheater. (Bug #24774) [NR]
- In Atom Cats Garage (DN054) Zeke has 4 AI packages that have script records attached but the script files themselves don't exist, and apparently never did. (Bug #24759)
- Corrected an invalid alias property in DLC01LairJB. (Bug #24669)
- During Long Road Ahead (COMMacCreadyQuest) when you are told to take MacCready to Med-Tek Research, no quest marker is added to show where the location is despite him telling you where to find it. (Bug #24926)
- DN119Fight: The second scavenger in the Rotten Landfill site encounter did never attack the mole rats because his alias was not registered on DN119FightController script (Bug #25130).
- MQ206: Null pointer property corrected (Bug #24617).
- The player should no longer be able to tell Dima they are a member of the Brotherhood of Steel if they have not actually joined yet. (Bug #25030)
- COMCaitQuest: Once started, this quest could advance up to stage 50 without Cait being anywhere around, because an event and several triggers did not run a follower check. This fix also required modifications to DefaultQuestChange LocationScript (Bug #24694).
- DLC01FortHagenSatelliteArray: Added a klaxon that was expected by this quest, but did not exist, to Fort Hagen satellite array and pointed the respective quest property to the new object (Bug #24547).
- DLC01Lair: Flagged an alias collection as optional, so the quest script can clear it (Bug #25144).
- DLC01Lair: Fixed calls to several doors in the stage 200 fragment as they didn't work if these doors were not loaded, and modified DLC01Lair_SecurityDoorLightScript to skip calls of an unsafe workaround in the stage 201 fragment that caused threading issues on the door scripts and performance issues because all safety lights did needlessly try to open all of the doors on every cell reload (Bug #24675).
- DN083_Barney: invalid quest objective corrected on topic info fragment TIF_DN083_Barney_001243EA (Bug #24580).
- DN120: invalid property removed (Bug #24579).
- MS11: Missing checks for valid sound IDs added to the stage 1399 fragment (Bug #24621).
- MS16: Removed several lines from the stage 65 fragment that were referencing a non-existing objective. Also fixed several errors in the stage 18 and stage 200 fragments (Bugs #24836 and #24837).
- RR102: Modified the quest script to set a bool property on an elevator instead of trying to manipulate it directly, which never worked because the elevator is not loaded while the respective fragments are running (Bug #24634).
Papyrus Fixes
- GenericBrawlAlliesScript, GenericBrawlPlayerScript, GenericBrawlOpponentAliasScript, MS13IntroBrawlAliasScript: Prevented "magic" effects from causing brawls to turn into real fights. Should eliminate problems from a few of the DLC effects. (Bug #24817)
- QF_DN054_00048516: Script attempts to remove alias data from a reference after it's already been cleared from the alias. Obviously this cannot be done. (Bug #24761)
- QF_RRR04_000B26C2: Attempting to set a persist location on a non-created reference (Bug #24971)
- TrapTripwire: If a NONE is passed to the DisarmTrigger function, several errors are set off because of a lack of sanity checking. Automatron intentionally sends a NONE for several references using this script via DLC01:DLC01Lair_LaserTripwireScript. (Bug #24679)
- BugSwarmFXScript: Moved a function call out of the OnInit event since that function would fail to run if OnInit fired before cell attach (Bug #24771).
- DLC01:DLC01_TrackSystemTrapElectricArc: fixed an issue where this script failed to avaluate a target because trigger events running at the same time were modifying the array the target evaluation was running on (Bug #24676).
- DLC01:DLC01LairQuestScript fixed an issue where the MBattle_Phase2_Dispatch1230() function passed an invalid argument that caused array index out of range errors down the line (Bug #24677).
- MQ206Script: check added to prevent this script from trying to complete non-existing objectives (Bug #24620).
- WorkshopObjectScript: removed a superfluous call of the HandleDestruction() function (Bug #24642).
- WorkshopObjectScript: this script did not properly initialize and update the actor value that controls the flora harvest time. As a result, crops could regrow faster than intended, and destroyed crops could regrow immediately after their repair (Bug #24775).
- WorkshopParentScript: removed a superfluous check for caravan actors from the AssignObjectToWorkshop() function that was left from test runs on the UFO4P 2.0.4 modifications (Bug #24596).
- WorkshopParentScript: added safety measures to circumvent an engine issue that causes zero-length arrays to turn into none arrays on reload. As a result, object assignment procedures could temporarily break at a workshop if a save made at that workshop was reloaded (Bug #24603).
- WorkshopParentScript: auto assignment of actors to unassigned resource objects should not run on Dogmeat (Bug #24638).
- WorkshopParentScript: fixed a threading issue with the processing of custom workshop events that could result in quests listening to those events (e.g. minutemen quests) advancing prematurely or not progressing at all if two or more of these quests were active at the same time (Bug #24650).
- WorkshopParentScript, WorkshopObjectScript: further modifications to improve performance (Bug #24637).
- WorkshopParentScript, WorkshopScript: improved the cleanup procedures for work objects of actors that were unassigned while a workshop was not loaded, including support for sending custom workshop events (Bug #25129).
- WorkshopParentScript, WorkshopEventsQuestScript: improved the processing of custom workshop events to limit the number of calls of event handling functions on WorkshopParentScript and thus save performance (Bug #25128).
- DLC01:DLC01Lair_SecurityDoorLightScript: Added animation state tracking to avoid animation graph errors (Bug #24654).
- DLC01:DLC01_RobotLiftLightScript: Added animation state tracking to avoid animation graph errors (Bug #24670).
- DLC01:DLC01LairQuestScript: Fixed an off-by-one error in the CleanupDungeon() function (Bug #24671).
- DLC01:DLC01RadiantQuestScript: Fixed an issue where Enable() and AddItem() were called in the wrong order (Bug #24536).
- DLC06:DLC06CompanionTrackerScript: Fixed an issue where this script used a wrong message object for text replacement (Bug #24636).
- Default2StateActivator: Further modifications were needed to handle cases where a door can be activated by a reference in another cell (i.e. if OnActivate fires while the door is not loaded) (Bug #25149).
- DN051_DelayedAmbushScript: Added checks to bail out after losing the reference of the actor this script is supposed to run on. This appears to happen if that actor is desintegrated (Bug #24428).
- ElevatorMasterScript: Added a hidden property and some code to allow external scripts for making an elevator non-funtional even if the reference is in an unloaded area (Bug #24634).
- FallingRocksandDustActivatorScript: Check added to skip trigger events while a previous event is still running, as this led to animations being called out of order and errors being thrown (Bug #24425).
- FusionGeneratorSCRIPT: Added sanity checks for missing linked lights because some generators in the game are missing them inentionally (Bug #24548).
- GlowingKlaxonLightScript: Added animation state tracking to avoid animation graph errors, and added a check to prevent the script from trying to animate disabled references (Bug #24534).
- LegendaryArmorMagicEffectDisarmScript: Missing sanity check added (Bug #24614).
- RR101CenterActivator: Removed a line that tried to access a non-existing object (Bug #24633).
- ToggleButtonScript: Check added to handle conflicting calls from external scripts. Also imrpoved 3D checking (Bug #23232).
- TrapBase: Check added to prevent this script from running on disabled traps (Bug #23933).
- TrapBreakableWalkway: Added sanity checks for a missing linked reference since there is at least one trap existing in the game that is intentionally missing this reference (Bug #24616).
- VertibirdTurretScript: fixed an issue where one function could clear a reference while another function was trying to run operations on it (Bug #24433).
Terminal Fixes
- Invalid properties removed from DN070_HolotapeCarlTerminal. (Bug #24691)
- RR102ElevatorTerminal: Terminal that was supposed to be allowing holotapes to be used but wasn’t set to do so. (Bug #25138)
Placement/Layout/Ownership and other World Object Fixes
- 00093228, 00100196, 0003E0AF: chained doors with script properties missing (Bug #24553).
- 0018C597, 01022D21: static objects with DefaultDisableHavokOnLoad scripts attached that have been removed. (Bug #24546)
- 00182E08, 00182E09, 00183466, 00183CB1, 00183CB2, 00183CB3, 00183CB7, 00183CB8: properties modified on AttractionObjectScript to avoid errors if the script tries to enable or disable the references it is running on. (Bugs #24772, #24841)
- 00156897: Map marker for Home Plate is not positioned correctly to trigger the discovery reward if the red door is used. (Bug #23159) [NR]
- 0018F39D: Duplicated circuit breaker trigger. (Bug #24911)
- 0018EB27: Encounter management trigger in Hubris Comics that was not set to the expected value. (Bug #24843)
- 0018BB8C: The Grognak costume in Hubris Comics was clipping through the side of a locker. (Bug #24790) [NR]
- 00186C11: Moved a trailer door that was placed inside of the trailer instead of on the back of it like it should have been. (Bug #24532)
- 0003C304, 0003C6FB: Cars that were falling off of an overpass near Hub City due to poor placement. (Bug #24632)
- 001E7F1D, 0023CF48: Lobster floats placed in the air. (Bug #24656)
- 0018BD1F: Misplaced shack door. (Bug #24657)
- 0014A120: Unneeded "don't havok settle" flag removed on dead settler. (Bug #24664)
- 00043C66: Dresser clipping into a wall. (Bug #24667)
- 001D389B: Car that isn't havok settled properly. (Bug #24685)
- 001BE40D: Misplaced cat idle marker. (Bug #24706)
- 001977B3, 001977BD, 001977BE, 001977BF, 001977C0: Misplaced brahmin marker and bloodbug markers. (Bug #24708)
- 07016D04, 07016D05, 07016D06, 07016D07: Leaf piles added to cover a portion of a roof where a doorway is clipping through. (Bug #24716)
- 00075658, 001EE49F: Misplaced traffic cones. (Bug #24726, Bug #24665)
- 00055CEE, 00055CEF: Misplaced Nuka-Cola machine and lid. (Bug #24727)
- 000939BF, 0017CECA: Misplaced fragmentation mines. (Bug #24727, Bug #24601)
- 00061CA8: Misplaced tool case. (Bug #24730)
- 0706B6DF: Trash pile added to cover up a seam between several floor pieces. (Bug #24787)
- 002129E4, 002129E5, 002129E6: Misplaced caps. (Bug #24788)
- 001908DD: Floating baseball bat. (Bug #24792)
- 000BBAA9: Floating skeleton. (Bug #24799)
- 00191A4B: Broken refrigerator door placed underneath the ground that couldn't be scrapped as intended. (Bug #24800)
- 001D1CF8: Misplaced hat. (Bug #24815)
- 000940B4: Misplaced caps stash. (Bug #24825)
- 001944F2: Misplaced chem box. (Bug #24826)
- 00160189: Misplaced lantern. (Bug #24828)
- 0008CD07, 0008CD0D, 0008CD0E, 0008CD0F, 0008CD10, 0008CD11, 00101D8D, 0018AC50, 0018BB8D, 0018BB8E, 0018BBE6, 0018BBE7, 0018BBE8, 0018BBE9, 0018BBEA, 0018BBEB, 0018BBEC, 0018BBEC: Items that don't need the don't havok settle flag set. (Bug #24845)
- 001E82E1: Misplaced hubflower plant. (Bug #24870)
- 0022FA58: Misplaced vehicle seat. (Bug #24918)
- 00084CF4, 00084D78: Floating spawn markers. (Bug #24933)
- 000AED35: Misplaced cigarette machine. (Bug #24933)
- 000BD678, 0023F424, 01004F5D: Misplaced helmets. (Bug #24933, Bug #24703, Bug #24681)
- 00101A8A: Floating patrol marker. (Bug #24933)
- 001BE094: Floating skull. (Bug #24940)
- 00023C27, 0016D001: Floating oil lamps. (Bug #24943, Bug #24701)
- 0002BFB9: Misplaced first aid box. (Bug #24955)
- 0001D773, 0010D2E8, 0019748D, 00197491: Misplaced suitcases. (Bug #24992, Bug #24943, Bug #24645)
- 000AE112, 000D04CF, 000D04D0, 000E0DCF, 00106A80, 00144B36, 0019F10F: Misplaced Nuka-Colas. (Bug #24997, Bug #24933, Bug #24845, Bug #24827)
- 0001D35D, 00047CDE, 0006499A, 0006552C, 00074361, 000ACA32, 000C7F0A, 0010AB05, 0010D2A6, 0010D2E2, 0010D3B4, 00131C19, 0019F4A2, 0019F4A3, 001C6E49: Misplaced toolboxes. (Bug #25008, Bug #24987, Bug #24986, Bug #24966, Bug #24965, Bug #24958, Bug #24843, Bug #24821, Bug #24666, Bug #24645, Bug #24624)
- 0009336D, 00094029: Misplaced coolers. (Bug #25010, Bug #24728)
- 00069030: AI marker that was placed too far above the ground. (Bug #25041)
- 000C19BC: Misplaced bed. (Bug #25050)
- 001D907C: Floating journal. (Bug #25050)
- 000E0D57, 002302C3, 002302D9: Misplaced oxygen tanks. (Bug #25059, Bug #24997) [NR]
- 00095EB1, 000A95CB, 0017CB6A, 001C3624, 001D97F9: Misplaced news stands. (Bug #25064, Bug #25062, Bug #25047, Bug #24956)
- 000FEDC4, 0016053D, 00228828: Misplaced cabinets. (Bug #25066, Bug #25059, Bug #24967)
- 0007EE17, 000829DF: Misplaced coolers. (Bug #25077, Bug #24932)
- 000829DB: Misplaced hard hat. (Bug #25077)
- 0022C528: Misplaced burnt textbook. (Bug #25081)
- 001C145F: Floating mini-nuke. (Bug #25088)
- 0001D341, 000C3B07, 000A4AA7, 000A4AA8, 000ABEBA, 001ADD37: Floating folders. (Bug #25090, Bug #24933, Bug #24645)
- 0001D776, 0001D777, 0001D778, 0001D779, 0001D77A, 0001D77B, 0002BD51, 0002BD52, 0002BD54, 0002BD55, 0002BD56, 000364F2, 00081652, 00081653, 00081654, 00081655, 00081656, 00081657, 000927CE, 000927CF, 000927D0, 000927D1, 000927D2, 000927D3, 000939BC, 000939BD, 000939BE, 000995C0, 000995C1, 000995C2, 000995C3, 000995C4, 000995C5, 000A497A, 000A497B, 000A497C, 000A497D, 000A497E, 000A497F, 000A4A46, 000AC9AC, 000AC9AD, 000AC9AE, 000AC9AF, 000AC9B0, 000AC9B1, 000AED5C, 000AED5D, 000AED5E, 000AED60, 000AED61, 000AED62, 000BA10E, 000BA10F, 000BA110, 000BA111, 000BA112, 000BA113, 000E437A, 000E437B, 000E437C, 000E437D, 000E437E, 000E437F, 000FC064, 000FC065, 000FC066, 000FC067, 000FC068, 000FC069, 00101D5B, 00101D5C, 00101D5D, 00101D5E, 00101D5F, 00101D60, 001AD747, 001AD748, 001AD749, 001AD74A, 001AD74B, 001AD74C, 001C47F9, 001C47FA, 001C47FB, 001C47FC, 001C47FD, 001C47FE, 001D13A6, 001D13A7, 001D13A8, 001D13A9, 001D13AA, 001D13AB, 001E6399, 001E639A, 001E639B, 001E639C, 001E639D, 001E639E, 001E7C39, 001E7C3A, 001E7C3B, 001E7C3C, 001E7C3D, 001E7C3E, 001E98B6, 001E98B7, 001E98B8, 001E98B9, 001E98BA, 001FAE4D, 001FAE4E, 001FAE4F, 001FAE50, 001FAE51, 001FAE52, 0020C9FB, 0020C9FC, 0020C9FD, 0020C9FE, 0020C9FF, 0020CA00, 0020CAC0, 0020CAC1, 0020CAC2, 0020CAC3, 0020CAC4, 0020CAC5, 0020D568, 0020D569, 0020D56A, 0020D56B, 0020D56C, 0020D56D, 002287BA, 002287BB, 002287BC, 002287BD, 002287BE, 002287BF, 0100B3FF, 0100B400. 0100B402, 0100B403, 06023B88, 06023B89, 06023B8A, 06023B8B, 06023B8C, 06023B8D: Bottles not properly placed inside of Nuka-Cola machines. (Bug #25090, Bug #25086, Bug #25085, Bug #25084, Bug #25080, Bug #25079, Bug #25059, Bug #25003, Bug #24990, Bug #24968, Bug #24964, Bug #24933, Bug #24922, Bug #24864, Bug #24845, Bug #24798, Bug #24731, Bug #24729, Bug #24727, Bug #24723, Bug #24681, Bug #24645, Bug #24599, Bug #23639)
- 0003B78F, 00051CF3, 00065523, 0007438F, 00075D35, 0007EE1D, 00082AB1, 00082AB2, 0008668F, 00086690, 00086691, 0008E55B, 000A9E8A, 000AED33, 000AF0CF, 000B0519, 000B229E, 000B22F0, 000C0A6A, 000E0DBF, 0013FAEE, 0016BC73, 0016BC9D, 0016BC9F, 0017BFDD, 001850CD, 00212E38, 0021722E, 0022B3E3, 00231874, 002318D3, 002318D5, 0023C5BF, 0100718E, 0100C1D8, 0100C238, 0100C3FF, 0100C544, 0100D5BC, 0100D5BD, 0100E977: Misplaced bins, boxes, and crates. (Bug #25093, Bug #25090, Bug #25087, Bug #25078, Bug #25059, Bug #25049, Bug #25008, Bug #25007, Bug #25003, Bug #24997, Bug #24956, Bug #24947, Bug #24943, Bug #24933, Bug #24932, Bug #24917, Bug #24866, Bug #24707, Bug #24704, Bug #24681)
- 00046FF3, 00047CDC, 00047CDD, 00047CDC, 00047D03, 00061CA9, 000AC083, 000BDAAD, 000E4D1B, 001274F6, 0023C7C7: Misplaced ammo and ammo boxes. (Bug #25090, Bug #25088, Bug #25087, Bug #24992, Bug #24746, Bug #24730, Bug #24624)
- 0008609B, 000975E2: Misplaced mailboxes. (Bug #25090, Bug #25062)
- 000A563E, 000AC08D, 000AC08E, 000AC090, 001A8E06: Misplaced bobby pins and bobby pin boxes. (Bug #25090, Bug #25045, Bug #24645)
- 000A4ABB: Misplaced suit. (Bug #25090)
- 000E4D1D: Misplaced safe. (Bug #25090)
- 000FF1BB: Floating note. (Bug #25090)
- 0003ABE5, 0003B78F, 00051CF3, 00065523, 0007438F, 00075D35, 0007EE1D, 00082AB1, 00082AB2, 0008668F, 00086690, 00086691, 0008E55B, 000A9E8A, 000AED33, 000AF0CF, 000B0519, 000B229E, 000B22F0, 000C0A6A, 000E0DBF, 0013FAEE, 0016BC73, 0016BC9D, 0016BC9F, 0017BFDD, 001850CD, 00212E38, 0021722E, 0022B3E3, 00231874, 002318D3, 002318D5, 0100718E, 0100C1D8, 0100C238, 0100C3FF, 0100C544, 0100D5BC, 0100D5BD, 0100E977: Misplaced bins, boxes, and crates. (Bug #25093, Bug #25090, Bug #25087, Bug #25078, Bug #25059, Bug #25049, Bug #25008, Bug #25007, Bug #25003, Bug #24997, Bug #24956, Bug #24947, Bug #24943, Bug #24933, Bug #24932, Bug #24917, Bug #24866, Bug #24718, Bug #24707, Bug #24604, Bug #24681)
- 00066288: Floating sleeping bag. (Bug #25093)
- 000AED8D, 000C0B11, 002380BE, 00240AD4: Misplaced chairs. (Bug #25093, Bug #24915, Bug #24821, Bug #24719)
- 00068B31, 001AD74D, 001E6886, 0020C9FA, 0020CABF, 0600ABAF, 06023B8E: Misplaced Nuka-Cola machines. (Bug #25095, Bug #25086, Bug #25084, Bug #25043, Bug #24990, Bug #24964)
- 0002BD9C, 000454E9, 000454EA, 00047B6B, 00047DA7, 0009E137, 000A2F0D, 000A495A, 000A49A8, 000F1B5B, 0013A0A8, 001418C7, 00141906, 00169F84, 001726C7, 001726EC, 0017947F, 0017CBF5, 001C26E9, 001C26EA, 001C26EB, 001C26F0, 001C26F1, 001C3626, 001CA032, 001CA2A8, 001CAC4A, 001E644B, 001EAB80, 001EBE96, 001EBF00, 001F8F99, 00204896, 00204899, 00205E63, 00205E74, 0020B531, 0020B533, 0020B5CC, 0020B85E, 0022B3E1, 00230269, 0023192F, 00231930, 001E0879, 0100700D: Misplaced trash cans. (Bug #25098, Bug #25092, Bug #25091, Bug #25090, Bug #25089, Bug #25088, Bug #25087, Bug #25065, Bug #25060, Bug #25059, Bug #25047, Bug #25042, Bug #24968, Bug #24957, Bug #24956, Bug #24941, Bug #24930, Bug #24929, Bug #24922, Bug #24867, Bug #24722, Bug #24681)
- 0001D299, 0001D29A, 0001D29D, 0001D342, 0001D76C, 001E1F34, 0002011C, 0002015A, 00027F77, 00027F78, 0002BD32, 00035A04, 0003A98F, 0003A9C2, 0003B815, 00046FF8, 00046FF9, 00051CF7, 00051CF8, 00051CF9, 00051CFA, 00051CFB, 00065525, 00065526, 00065530, 00066B90, 00067189, 0006718A, 0006718B, 0007432B, 00074359, 0007435E, 0007439E, 00075D36, 00075D38, 00075D39, 00075D3D, 0007EE1A, 0007EE1C, 0007EE1F, 0007EE20, 0007EE28, 0007EE2C, 00084CA1, 000829DE, 00082B15, 00084CA2, 00084CA3, 00084CA4, 00084CA5, 00084CA6, 00086624, 00086625, 00086626, 00086628, 00086629, 0008662A, 0008667E, 000866AB, 000866AC, 000866AD, 000866B2, 00087A93, 000895EB, 000895EC, 0008CD0B, 0008CD0C, 0008CD12, 0008F8ED, 000924F7, 000940A9, 000940AB, 000940B5, 000940B6, 000940BA, 0009AD19, 000A4AB1, 000A4D39, 000A4D3A, 000A5324, 000A560D, 000A560E, 000A5610, 000A5617, 000A5618, 000A5621, 000A5622, 000A5623, 000A5624, 000A5626, 000A5627, 000A5629, 000A562A, 000A562B, 000A562C, 000A5633, 000A5636, 000A5637, 000A5638, 000ABCF7, 000ABDBE, 000ABDC3, 000ABEB8, 000ABFA6, 000AC00D, 000AC00E, 000ACA33, 000AF0D7, 000AF0D8, 000AF2C6, 000AF2CB, 000B22CA, 000B2358, 000B235B, 000B235C, 000B703C, 000B914B, 000B915C, 000B925F, 000B92A9, 000B92C2, 000B93F7, 000BFA9C, 000BFA9E, 000C3AA0, 000C3AEB, 000C3AEE, 000C3AF8, 000C3B08, 000C46A4, 000E0DBE, 000E0DE2, 000E0DE4, 000E0DE5, 000E0DEA, 000E0DEB, 000FF217, 000FFFAA, 00101D3C, 0010A771, 0010EE73, 0010EED2, 001138F3, 0013C249, 0013F9F9, 0013FA09, 00144A36, 00144A37, 001562BF, 00156333, 00156335, 0015CCF5, 0015CD6D, 0015CD77, 0015CD89, 0015CDE1, 0015CDE2, 0015CDE3, 0015CDEB, 0015CE00, 0015CE01, 0015CE05, 0015CE06, 0015CE07, 0015CE0C, 0015CE17, 0015CE18, 0015CE24, 0015CE31, 0015CE32, 0015CE33, 0015CE44, 00166513, 00166529, 0016652A, 00166538, 00166539, 0016653F, 00166550, 00168654, 00168656, 0016BBA3, 0016BCA1, 00172077, 0018995A, 00189A28, 00189A29, 00189A7A, 00189A7C, 0018A98D, 0018AA48, 0018AA5B, 0018AABB, 0018B6C4, 0018BBEC, 001908CB, 001908D3, 00196447, 00196448, 00196455, 00196458, 00198FFA, 0019F0F3, 0019F499, 001A4842, 001A725E, 001A8E07, 001A8E09, 001B53C0, 001B5A7D, 001BDF83, 001C097F, 001C0BE0, 001C551C, 001E239B, 001E7C28, 001E7C2D, 001EBFCE, 001EBFD2, 001F8F8B, 001F8FD2, 001F8FD3, 001F8FD6, 001FAB66, 001FAB6A, 001FAB6B, 001FAB7B, 001FAB7F, 001FE785, 002060CC, 0020B951, 0020BB49, 00215A32, 0021F4EB, 0021F4EC, 0021F4ED, 0021FC72, 002288B2, 002288B3, 002288B4, 00228AD1, 0022B8FF, 0022C52A, 0022F8D6, 0022FA59, 0022FA85, 0022FA86, 002318D4, 002326D4, 00231737, 00231738, 0023A797, 01007F77, 01007FDE, 0100C436, 0100C25E, 0100D803: Various misplaced junk items. (Bug #25098, Bug #25090, Bug #25088, Bug #25087, Bug #25081, Bug #25077, Bug #25075, Bug #25066, Bug #25063, Bug #25059, Bug #25050, Bug #25045, Bug #25042, Bug #25010, Bug #25008, Bug #25007, Bug #25003, Bug #24997, Bug #24987, Bug #24968, Bug #24967, Bug #24966, Bug #24965, Bug #24963, Bug #24962, Bug #24960, Bug #24947, Bug #24943, Bug #24942, Bug #24940, Bug #24933, Bug #24932, Bug #24920, Bug #24918, Bug #24869, Bug #24867, Bug #24866, Bug #24865, Bug #24845, Bug #24825, Bug #24822, Bug #24815, Bug #24803, Bug #24794, Bug #24792, Bug #24791, Bug #24722, Bug #24713, Bug #24711, Bug #24710, Bug #24707, Bug #24702, Bug #24699, Bug #24697, Bug #24696, Bug #24686, Bug #24684, Bug #24683, Bug #24681, Bug #24645)
- 00093AF1, 000EF58D, 001F8BC1: Misplaced dummy weapons. (Bug #25098, Bug #24963, Bug #24725)
- 001F8F89, 001FACA1: Misplaced tires. (Bug #25098, Bug #24961)
- 000C3DA3, 000C3DA6, 000C3DA8, 000C3D96, 000C3D99, 000C3D7D, 000C3D80, 000C3D82, 000C3D9B, 000C3D84, 000C3D9D, 000C3DA9, 0013CBC9, 0013CBCB, 0013CBCC, 0013CBCE, 000C3DA2, 000C3DA4, 000C3DA5, 000C3DA7, 000C3D95, 000C3D97, 000C3D98, 000C3D9A, 000C3D7C, 000C3D7E, 000C3D7F, 000C3D81: Mirelurk eggs and triggers that were supposed to be enabled by the same marker, but had this marker not properly set up as an enable parent or were missing it entirely. Some also had superfluous links that needlessly made them persistent. Moreover though, harvestable eggs should not have enable parents at all because their scripts stop working if they do, so their enable parents were removed and scripts were added to make their enable states dependent on that of the marker (Bug #24216).
- 001875AB, 001875AF, 001875B4, 001875B5: Traps in Milton General that were linked to an enable parent but should not have been because they stop working as expected if they are. Unlinked them from the enable marker and added a script to make their enable state dependent on that of the marker (Bug #20417).
- 0006ADCB, 000FA574, 000FA577, 000FA579, 000FA57B, 000FA57C, 00112620, 001916DB, 0019891F, 0019D9E2: Caps stashes and bobby pin boxes that should not have been enable parented (Bug #20692).
- 002392FA: Kids' lunch box that should not have been enable parented (Bug #23477).
- 0023D709, 0023D706, 0023D707, 0023D708, 0023A712, 00245C0D, 00178E4B, 00178E4A, 0023A713, 0019355F, 002326CA, 0020E219, 00245C0C, 001F2B86, 001AD3BA, 0020E61D, 0023FCB4, 0022DD48, 000C78F9, 002301D0, 0100832F, 03027044, 030399A7, 060440F0, 06049097, 06049098, 06049099, 06050287, 0605178E, 06040912: Dummies that never spawned anything because they had no leveled lists specified (Bug #25141).
- 00202E6B: Moved a debris pile because it withstood scrapping and ended up floating after the desk it was resting on had been scrapped (Bug #25109).
- 0100B21C: Trigger with keyword property missing (Bug #24674).
Text Fixes
- DN121 [0002A6E2]: "If I were younger I would." > "If I were younger, I would." (Bug #24555)
- [0002A6E7]: "That bastard son of mine, Jake, snuck out in the middle of the night to join them." > "That bastard son of mine, Jake, snuck out in the middle of the night to join 'em."
- [0002A6E8]: "Can you get my Granddad's sword back for me?" > "Can you get my granddad's sword back for me?"
- [0002A6F6]: "A group of them took over the old ironworks, and they'll shoot ya as soon as look at ya." > "A group of 'em took over the old ironworks, and they'll shoot ya just as soon as look at ya."
- [0002A845]: "Out in Saugus Ironworks, you can see it over there past the highway." > "Out in Saugus Ironworks. You can see it over there past the highway."
- [0002A88A]: "Look, I'm being serious here." > "Look, I'm bein' serious here."
- [0002A8A3]: "I see what you're getting' at." > "I see what you're gettin' at."
- [0002A8AF]: "If you don't kill the prisoner before I count to three it's over." > "If you don't kill the prisoner before I count to three, well, it's over."
- [0002A94D]: "You've got that twinkle in your eye, like you're looking for something." > "You've got that twinkle in your eye, like you're lookin' for somethin'."
- [0002A94E]: "You're back huh? Decided to tell me what you're looking for?" > "You're back, huh? Decided to tell me what you're lookin' for?"
- [0002A954]: "You're back huh?" > "You're back, huh?"
- [0002A95A]: "Those Forged guys probably still have those Dampening Rods you're looking for." > "Those Forged guys probably still have those dampening rods you're lookin' for."
- [0002A95C]: "You aren't going to find my Granddad's sword just standing around." > "You aren't going to find my granddad's sword just standin' around."
- [0002A992]: "What are you waiting for?" > "What are you waitin' for?"
- [0002AA19]: "Any luck finding my Granddad's sword?" > "Any luck finding my granddad's sword?"
- [0002C48B]: "You uh... did you.. what happened with Jake?" > "You, uh... did ya... what happened with Jake?"
- [0002C49F]: "Shut up Jake. If I hear anything out of either of you, you'll both be peeling potatoes for the next year." > "Shut up, Jake. If I hear anything out of either of you, you'll both be peelin' potatoes for the next year." / "I have watched you two go at it for years and tried to let you sort it out for yourselves." > "I've watched you two go at it for years and tried to let you sort it out for yourselves." / "Jake, your father and I have been out there and we know it can be dangerous. We just want to make sure you are prepared." > "Jake, your father and I have been out there, and we know it can be dangerous. We just want to make sure you're prepared."
- [0002C563]: "Boy I told you that if you ever showed your face here again I'd-" > "Boy, I told you that if you ever showed your face here again I'd-"
- [0002C591]: "Papa, please. I- I know I screwed up pretty big." > "Papa, please. I... I know I screwed up pretty big." / "I thought if I joined up I could keep them from raiding our farm." > "I... I thought if I joined up I could keep them from raiding our farm." / "I didn't- I don't want to hurt anybody." > "I didn't... I don't want to hurt anybody."
- [0002C614]: "Here goes nothing." > "Here goes nothin'."
- [0002C616]: "What? Jake's back? Oh thank god." > "What? Jake's back? Oh, thank god."
- [0002C619]: "You should be able to just pull it out." > "You... you should be able to just pull it out."
- [0002C61C]: "Abraham Francis Finch that is enough!" > "Abraham Francis Finch. That's enough!"
- [0002C624]: "I- Yeah. I messed up pretty bad. Sorry." > "I, uh. Yeah. I... I messed up pretty bad. I'm sorry."
- [0002C628]: "Here's the caps we agreed on, plus a bit for helping my boy." > "Here's the caps we agreed on, plus a bit for helpin' my boy."
- [0002C62E]: "Abraham, what's going on?" > "Abraham, what's goin' on?"
- [0002C633]: "Does it really matter to you any more?" > "Does it really matter to you anymore?"
- [0002C634]: "You're back huh?" > "You're back, huh?"
- [0002C639]: "She's right. I've been a fool." > "She's right, I've been a fool."
- [0002C86F]: "Thanks again for getting me out of there." > "Thanks again for gettin' me out of there."
- [0002C872]: "You're welcome around my farm any time friend." > "You're welcome around my farm any time, friend."
- [0002D9DF]: "I bet if you bring my Great Granddad's sword, he'll make it worth your while." > "I bet if you bring my great granddad's sword, he... he'll make it worth your while."
- [0002D9EA]: "I don't have time for this, where are the dampening coils?" > "I don't have time for this. Where are the dampening coils?"
- [0002D9EB]: "Why were you trying to join The Forged anyway?" > "Why were you trying to join the Forged anyway?"
- [0002D9EC]: "I'll meet you at the over pass by the farm after you get the sword." > "I'll meet you at the overpass by the farm after you get the sword."
- [0002D9F2]: "So uh.. what... what happened with Jake?" > "So, uh... what... what happened with Jake?"
- [0002D9F4]: "You're going to have to live with that." > "You're gonna have to live with that."
- [0002D9F6]: "There was no other way. It was going to be him or you." > "There was no other way. It was gonna be him or you."
- [0002D9F7]: "I don't know what I was thinking trying to join them..." > "I don't know what I was thinkin' tryin' to join them..."
- [0002DA02]: "Look, I should probably try to go home and make amends." > "Look, I... I should probably try to go home and make amends." / "But I think if you're there to help explain, things with my Dad would go easier." > "But I bet if you're there to explain, things with my dad would go easier."
- [0002DA05]: "I made a mistake, but I'm not just going to let you kill me!" > "I made a mistake, but I'm not just gonna let you kill me!"
- [000461BF]: "I better not show up without that sword." > "I better not try to show up without that sword."
- [000662B2]: "Abraham... Oooh I am gonna wring his neck." > "Abraham... Oooh, I'm gonna wring his neck."
- [000662B5]: "He did mention that Jake stole his sword and joined The Forged." > "He did mention that Jake stole his sword and joined the Forged."
- [000662B6]: "The two of them were at it again and Jake must have taken off to that Ironworks like he was going on about." > "The two of 'em were at it again, and Jake must have taken off to that ironworks like he was goin' on about."
- [000662B7]: "I'm so nervous I feel like I'm gonna throw up." > "I'm so nervous. I... I feel like I'm gonna throw up."
- [000B138D]: "Something else has come up.." > "Somethin' else has come up."
- [00133BF9]: "There, I did what you asked. God I think I'm going to be sick" > "There, I... I did what you asked. God, I think I'm gonna to be sick."
- [00133BFF]: "You said we'd be raiding outside of the Commonwealth." > "You said we'd be raiding outside the Commonwealth."
- [00133C01]: "No going back now." > "No goin' back now."
- [00133C06]: "Though this wonderful sword you brought does put me in the mood to give you one last chance to prove your worth." > "Though this wonderful sword you brought does put me in the mood to give you one last chance to prove your worth. What do you say?"
- [00133C0A]: "Walk away Jake, you don't have to do this." > "Walk away, Jake. You don't have to do this."
- [00133C0C]: "Just- I don't know. I just can't ever manage to live up to his expectations." > "Just... I don't know. I can't ever manage to live up to his expectations."
- [00133C12]: "Stealing things from your family farm doesn't prove your strength boy." > "Stealing things from your family farm doesn't prove your strength, boy."
- [00133C16]: "No! I'm sorry but I'm not going to do this." > "No! I'm sorry, but I'm not gonna do this."
- [00133C17]: "Good. Now - kill the stranger." > "Good. Now. Kill the stranger."
- [00133C19]: "Did- did he send you here to find me?" > "Did... did he send you here to find me?"
- [00133C1A]: "Shooting someone in a gunfight one thing but this..." > "Shooting someone in... in a gunfight is one thing but... but this..."
- [00133C1B]: "I thought if I joined up I could protect my family from raids." > "I... I thought if I... if I joined up I could protect my family from raids."
- [00133C1E]: "But- but I brought everything you asked for." > "But... but I brought everything you asked for."
- [00133C25]: "What is it that you really want out of this Jake?" > "What is it that you really want out of this, Jake?"
- [00133C2C]: "I'm just a hard working man trying to feed my family." > "I'm just a hard workin' man tryin' to feed my family."
- [00133C2F]: "Prove to me you're worth forging." > "Prove to me that you're worth forging."
- [00133C33]: "Times up." > "Time's up."
- [00133C3B]: "I'm sorry, but I've got no choice." > "I'm sorry, but I... I've got no choice."
- [00133EAB]: "Well that's something. Maybe getting a fresh start'll be what he needs." > "Well, that's somethin'. Maybe gettin' a fresh start'll be what he needs."
- [00133EAC]: "I- I knew what the outcome was likely to be when he ran off." > "I... I knew what the outcome was likely to be when he ran off."
- [0015B8CE]: "You want me to take a knife FROM a gunfight? Oh this is a whole new level of stupid." > "You want me to take a knife from a gunfight? Oh, this is a whole new level of stupid."
- [001A94E0]: "Can you tell me anything else about The Forged?" > "Can you tell me anything else about the Forged?"
- [001A94E6]: "Came in from outside of the commonwealth a few months back and started recruiting." > "Came in from outside of the Commonwealth a few months back and started recruitin'." / "Mostly they've just been strong arming folks, but with how quick they've been growing it's just a matter of time till the raids get worse." > "Mostly, they've just been strong armin' folks, but with how quick they've been growin' it's just a matter of time till the raids get worse."
- DN121Abraham_NoSwordReward: "Watch your back with The Forged." > "Watch your back with the Forged." (Bug #24556)
- DN121Abraham_AcceptJob: "You're doing me a big favor and I'll make it up to you as best as I can." > "You're doin' me a big favor, and I'll make it up to you as best as I can." (Bug #24557)
- DN121_BradWeAreYourFamily: "We're your family now Jake." > "We're your family now, Jake." (Bug #24558)
- DN121_DampeningRodsTopicQuestion: "I'm looking for some dampening coils, have you seen any?" > "I'm looking for some dampening coils. Have you seen any?" (Bug #24559)
- DN121_DampeningRodsResponse: "Well, you've got unfortunate timing friend." > "Well, you've got unfortunate timing, friend." / "Group a trumped up raiders called the Forged." > "Group of trumped up raiders called the Forged." (Bug #24560)
- DN121_DampeningRodsTopic: "I'm looking for some Dampening Coils that I think may be near here." > "I'm looking for some dampening coils that I think may be near here." (Bug #24561)
- DN121JakeDampeningRods: "Dampening Coils? They're in the generator by the big furnace." > "Dampening rods... They're in the generator by the big furnace." (Bug #24562)
- DN121JakeWhyJoinTheForged: "Yeah... well... I just..." > "Uh, yeah... huh... well... I just..." (Bug #24563)
- DN121_MeetJakeByFreeway: "Hey, can you meet me over by the freeway supports next to the farm?" > "Hey, can you meet me by the freeway supports next to the farm?" (Bug #24564)
- DN121SiJakeSurrenderPanicked: "Wait wait! I'm sorry, I messed up! I panicked!" > "Wait, wait! I'm sorry. I... I messed up! I panicked!" (Bug #24565)
- DN121JakeCarryHisDecision: "I- Yeah, you're right." > "I, uh... yeah. Yeah, you're... you're right." (Bug #24566)
- DN121JakeWishThereWasAnotherWay: "I- I know, but I just wish there had been another way." > "I... I know, but I just wish there had been another way." (Bug #24567)
- DN121SiForgedA: "Bunch a trumped up raiders." > "Bunch of trumped up raiders." (Bug #24568)
- DN121SharedInfo_SlagNotWorthForging: "Most of them were never going to be worth forging in the first place." > "Most of them were never gonna be worth forging in the first place." (Bug #24569)
- CreatureInvisible: "Some creatures, like the Mirelurk King, Chameleon Deathclaw and Sentry Bot, can utilize stealth to turn themselves almost invisible and ambush unwary prey." > "Some creatures, like the Mirelurk King, Chameleon Deathclaw, and Sentry Bot, can utilize stealth to turn themselves almost invisible and ambush unwary prey." (Bug #24570)
- CreatureBloatfly: "One of the Wasteland's most disgusting creatures, the Bloatfly shoots its maggots as projectiles, and often explodes upon death." > "One of the Wasteland's most disgusting creatures, the Bloatfly, shoots its maggots as projectiles and often explodes upon death." (Bug #24600)
- CreatureDialogueSuperMutant [0006D7B5]: "Die, metalman!" > "Die, metal man!" (Bug #24623)
- [0006E1B6]: "Aggh... It was nothin'." > "Aggh... It was nothing."
- [0006E1B7]: "Bah... I'm hearin' stuff." > "Bah... I'm hearing stuff."
- [0006E1BA]: "Must have been nothin'." > "Must have been nothing."
- [0006E1C8]: "Where'd you go? Huh? Gonna find you... Gonna KILL you!" > "Where'd you go? Huh? Gonna find you... Gonna kill you!"
- [0006E1D7]: "What? I hear somethin'." > "What? I hear something."
- [0006E1EA]: "No more hidin' for you!" > "No more hiding for you!"
- [000EB1E9]: "You... killed... my... BROTHER!" > "You... killed... my... brother!"
- [000EB201]: "Gonna feast.. on... dog meat!" > "Gonna feast... on... dog meat!"
- [000EB20F]: "Ha ha ha! You hit like a Radroach!" > "Ha ha ha! You hit like a radroach!"
- [00138B62]: "Hear that human?" > "Hear that, human?"
- [00138B71]: "Get them human! Smash them. Crush them. Kill them!" > "Get them, human! Smash them. Crush them. Kill them!"
- [00138B75]: "No use human. Them gone now." > "No use, human. Them gone now."
- [00138B80]: "Aggh, come back! Fight Strong coward!" > "Aggh, come back! Fight Strong, coward!"
- [00138B85]: "Duck human. Quick!" > "Duck, human. Quick!"
- [00138B87]: "Watch out human!" > "Watch out, human!"
- [00138B9A]: "Come Deathclaw. Strong will teach you how to die!" > "Come, deathclaw. Strong will teach you how to die!"
- [00138B9B]: "Strong will kill Deathclaw. Strong can kill anything!" > "Strong will kill deathclaw. Strong can kill anything!"
- [00138BA3]: "Stay back human. Sometimes robot shoots fire!" > "Stay back, human. Sometimes robot shoots fire!"
- [00138BA4]: "Give up robot. Strong will rip you apart piece by piece!" > "Give up, robot. Strong will rip you apart piece by piece!"
- [00138BA7]: "Here fishy fishy fishy!" > "Here fishy, fishy, fishy!"
- [00138BAC]: "Go away mole rats. Strong will crush you." > "Go away, mole rats. Strong will crush you."
- [00138BB3]: "Radroaches! Squash them human!" > "Radroaches! Squash them, human!"
- [00138BB5]: "Careful human. Scorpion sting, very strong." > "Careful, human. Scorpion sting, very strong."
- [00138BBB]: "Smash you to pieces robot!" > "Smash you to pieces, robot!"
- [00138BBC]: "Smash it human. Smash it into junk!" > "Smash it, human. Smash it into junk!"
- [00138BC1]: "Ha ha, yes! Strong challenge you brother!" > "Ha ha, yes! Strong challenge you, brother!"
- [00138BC4]: "Careful human. Brothers good at smashing too." > "Careful, human. Brothers good at smashing too."
- [00145507]: "Human time is done! This is the age of the Super Mutant!" > "Human time is done! This is the age of the super mutant!"
- DialogueSuperMutantConversations01 [00173930]: "Not Ghouls." > "Not ghouls." (Bug #24625)
- [0017393D]: "Heh. You're right, brother. Not Ghouls." > "Heh. You're right, brother. Not ghouls."
- [00173950]: "But tasty. Better than Brahmin. Or bugs." > "But tasty. Better than brahmin. Or bugs."
- DialogueSuperMutantConversations03 [0017395D]: "So? I am Super Mutant, too." > "So? I am super mutant too." (Bug #24626)
- [0017395E]: "Yes, you are Super Mutant. I am Super Mutant. We are all... Super Mutant." > "Yes, you are super mutant. I am super mutant. We are all... super mutant."
- [00173960]: "I am happy for you. As I am happy for me. We are Super Mutants, all." > "I am happy for you. As I am happy for me. We are super mutants, all."
- [0017396C]: "Look at me, brother. I am Super Mutant. I am death." > "Look at me, brother. I am super mutant. I am death."
- [0017396D]: "I am Super Mutant. Strong. Deadly." > "I am super mutant. Strong. Deadly."
- [0017396E]: "See me. I am Super Mutant, standing before you." > "See me. I am super mutant, standing before you."
- [0017396F]: "Do you see? I am Super Mutant. I am fear." > "Do you see? I am super mutant. I am fear."
- [00173976]: "Pftt. That day will never come. Fool Super Mutant." > "Pftt. That day will never come. Fool Super Mutant."
- [0017397E]: "You won't say that... when I am Overlord." > "You won't say that... when I am overlord."
- [0017397F]: "One day I will be Master. And will show you all." > "One day, I will be master. And will show you all."
- [0017398A]: "Did you get shot? In head? You're talk is... crazy." > "Did you get shot? In head? Your talk is... crazy."
- DialogueInstitute [0014E668]: "Bet its pretty boring down here, compared to up there." > "Bet it's pretty boring down here, compared to up there." (Bug #24644)
- BoSHolotapeMaxsonWasRight: "Maxson was Right" > "Maxson Was Right" (Bug #24658)
- DLC01Bot_Torso_Misc_Lockpick: "Adds lock picking subroutine." > "Adds lockpicking subroutine." (Bug #24659)
- DN145VaultTecResidentTerminal [Menu Items; Item ID 1, 3]: "Fuck Vault Tec." > "Fuck Vault-Tec." / "The Vault was supposed to be safe." > "The vault was supposed to be safe." (Bug #24660)
- DN145OverseerTerminal [Menu Items; Item ID 1]: "The Overseer of Vault 95 is an elected individual chosen to run the daily meetings and ensure the other residents adhere to the rules of the Vault-Tec Rehabilitation Program." > "The overseer of Vault 95 is an elected individual chosen to run the daily meetings and ensure the other residents adhere to the rules of the Vault-Tec Rehabilitation Program." / "The position of Overseer should not prevent a resident from continuing their own personal journey." > "The position of overseer should not prevent a resident from continuing their own personal journey." / "*Resident Randall reminded the group that adherence to The Program was a condition of living in the Vault." / "Resident Randall reminded the group that adherence to the program was a condition of living in the vault." / "*Resident Patricia wondered if Vault Tec even existed any more." > "*Resident Patricia wondered if Vault-Tec even existed anymore." / "**We may pick up unhealthy habits without the Program." > "**We may pick up unhealthy habits without the program." / "*Issue was put to vote. Vote to continue The Program was unanimous." > "*Issue was put to vote. Vote to continue the program was unanimous." (Bug #24661)
- DN145VaultTecPlantJournalTerminal [Menu Items; Item ID 1]: "Today marks the fifth calendar year since the residents of Vault 95 and I have moved into the Vault." > "Today marks the fifth calendar year since the residents of Vault 95 and I have moved into the vault." / "The Vault-Tec rehabilitation program seems to have helped every subject in this Vault deal with the symptoms of withdrawal and cope with a new life in the Vault environment." > "The Vault-Tec rehabilitation program seems to have helped every subject in this vault deal with the symptoms of withdrawal and cope with a new life in the vault environment." / "Isolation seems to have proved helpful when addictive stimuli are absent; now to see what such stimuli do the the social order we have created over the previous years." > "Isolation seems to have proved helpful when addictive stimuli are absent. Now to see what such stimuli do to the social order we have created over the previous years." (Bug #24662)
- DN145VaultTecPlantTerminal [Menu Items; Item ID 1]: "You are to work with the Overseer Elect on any compliance issues, while ensuring ignorance of your special objectives." > "You are to work with the overseer-elect on any compliance issues, while ensuring ignorance of your special objectives." / "Once it has been discovered, you are to to thoroughly document the response of the community." > "Once it has been discovered, you are to thoroughly document the response of the community." (Bug #24663)
- RR01 [0006E3AD]: "Until I determine you're not a threat, we'll point our weapons wherever we damned well please." > "Until I determine you're not a threat, we'll point our weapons wherever we damn well please." (Bug #24680)
- [0006FA67]: "And you just happened to guess the password to the secret door? Right." > "Hmm. And you just happened to guess the password to the secret door? Right."
- [000AB345]: "The only real evidence most people have they even exist are their crowning achievement: the synths." > "The only real evidence most people have that they even exist are their crowning achievement: the synths."
- [000AB348]: "Uh... Who's the Institute?" > "Umm... Who's the Institute?"
- [0010DF78]: "I'm Desdemona, and I'm the leader of the Railroad. And you..." > "I'm Desdemona, and I'm the leader of the Railroad. And you are..."
- [00106A2D]: "You're having a party. What gives with my invitation?" > "You're havin' a party. What gives with my invitation?"
- [00106A30]: "Wow. News flash, boss, this guy is kind of a big deal out there." > "Wow. News flash, boss. This guy is kind of a big deal out there."
- [00106A32]: "I didn't need to meet you to hear about you. You've made waves, pal." > "I didn't need to meet you to hear about you. You have made waves."
- [00108050]: "So you're vouching for him?" > "So, you're vouching for him?"
- [0010DF77]: "So you're vouching for her?" > "So, you're vouching for her?"
- [0010805D]: "And as if that wasn't enough..." > "And... as if that wasn't enough..."
- [00108067]: "The Railroad owes you a crate, hell a truckload, of Nuka-Cola for what you did to Kellogg. He was our public enemy number one." > "The Railroad owes you a crate, hell, a truckload of Nuka-Cola for what you did to Kellogg. He was our public enemy number one."
- [00108069]: "Dez, seriously, you haven't heard of her? She's the leader of the Minutemen. It seems like the whole Commonwealth is flying her flag." > "Dez, seriously, you haven't heard of her? She's the leader of the Minutemen. It seems like the whole Commonwealth's flyin' her flag."
- [0010806A]: "You're the leader of the Minutemen. I hear you cleared out the Castle. Everyone's talking about that." > "You're the leader of the Minutemen. I hear you cleared out the Castle. Everyone's talkin' about that."
- [0010807C]: "Wow. News flash, boss, this lady is kind of a big deal out there." > "Wow. News flash, boss. This lady is kind of a big deal out there."
- [001A02FC]: "So that's not right." > "So, that's not right."
- [001A0304]: "That changes thing. I don't know what, if anything, you've heard out there about us." > "That changes things. I don't know what, if anything, you've heard out there about us." / "So let's start with the basics." > "So, let's start with the basics."
- REPostman_DN059_CollegeSquare: "If things start to go down, I'm taking my caps and getting the Hell outta here." > "If things start to go down, I'm taking my caps and getting the hell outta here." (Bug #24687)
- RESceneRJ02_Note08: "I don't think they know where you're hiding, and I hope to God this finds you first, but you have to pack up and get the hell out of there, ok?" > "I don't think they know where you're hiding, and I hope to God this finds you first, but you have to pack up and get the hell out of there, okay?" (Bug #24688)
- DN109_TerminalSturges [Name/Header Text/Menu Items; Item ID 1, 2, 3, 4]: "Sturges's Terminal" > "Sturges' Terminal" / "Sturge's Garage" > "Sturges' Garage" / "I was out visiting some friends of mine down at the Atom Cats garage earlier, and they hooked me up with a sweet deal on couple suits of Power Armor." > "I was out visiting some friends of mine down at the Atom Cats garage earlier, and they hooked me up with a sweet deal on couple suits of power armor." / "She got a fresh stash of chems and when I went to make sure she's eating something she said she's been having "the Sight" again." > "She got a fresh stash of chems, and when I went to make sure she's eating something she said she's been having "the Sight" again." / "Marcy's been making a fuss about how few showed up, but the Colonel has been assured us that others will come." > "Marcy's been making a fuss about how few showed up, but the Colonel has been assuring us that others will come." / "Shame that Power Armor is on the fritz again - sure would be a help carrying all that lumber." > "Shame that power armor is on the fritz again - sure would be a help carrying all that lumber." / "Maybe if we can get these suits of Power Armor back in order it'll convince her to cool it." > "Maybe if we can get these suits of power armor back in order it'll convince her to cool it." (Bug #24745)
- ConvGoodneighborFRtoMG01 [0004AC26]: "Yeah, bunch of Raiders came into town and thought they could muscle me." > "Yeah, bunch of raiders came into town and thought they could muscle me." (Bug #24823)
- ConvGoodneighborFRtoMG02: [0004AC11]: "You were the one taking pot shots at that Super Mutant?" > "You were the one taking pot shots at that super mutant?" (Bug #24824)
- PerkLifeGiver: "The Life Giver perk raises your maximum Health, and can even lead to regeneration." > "The Life Giver perk raises your maximum Health and can even lead to regeneration." (Bug #24844)
- DN160_Scavenger02Note: "'Collectors', the boss says." > ""Collectors," the boss says." / "So who's the fool here-- them or us?" > "So, who's the fool here -- them or us?" (Bug #24846)
- DialogueGoodneighborGuards [0008870C]: "Ah, you can keep your lasers and thermo...pulsular..whatchamjiggits." > "Ah, you can keep your lasers and thermo... pulsular... whatchamjiggits." (Bug #24848)
- [00088717]: "What're you lookin' at?" > "What are you lookin' at?"
- [0010C535]: "Could be they start lettin' in Ghouls again..." > "Could be they start lettin' in ghouls again..."
- [0010C53F]: "So you got a robot butler. Well la tee friggin' da." > "So, you got a robot butler. Well, la tee friggin' da."
- [0010C542]: "Well well. Look at Her Ladyship with the robot valet. Ain't you fancy." > "Well, well. Look at Her Ladyship with the robot valet. Ain't you fancy."
- [0010C549]: "What's the matter? He ain't never seen Ghouls before?" > "What's the matter? He ain't never seen ghouls before?"
- [0010C54B]: "Hey, whoa whoa whoa. No sneakin'." > "Hey. Whoa, whoa, whoa. No sneakin'."
- [0010C54C]: "Now come on, none of that. Sneakin' means stealin'. And if shit starts going missing, we're going to have a big problem..." > "Now, come on, none of that. Sneakin' means stealin'. And if shit starts goin' missing, we're gonna have a big problem..."
- [0010C558]: "You know who kicked the Ghouls out of Diamond City, right?" > "You know who kicked the ghouls out of Diamond City, right?"
- [0010C559]: "So not only is Diamond City's mayor dead... turns out he was a synth all along." > "So, not only is Diamond City's mayor dead... turns out he was a synth all along."
- [0010C55B]: "Power Armor? Man, whatchoo plan on fightin'?" > "Power armor? Man, whatchoo plan on fightin'?"
- [0011600D]: "Heard what you did. Saved that Rex Goodman from the Super Mutants? Guess not everyone appreciates the Bard, am I right." > "Heard what you did. Saved that Rex Goodman from the super mutants? Guess not everyone appreciates the Bard, am I right?"
- [0011600E]: "Wait wait wait. So let me get this straight." > "Wait, wait, wait. So let me get this straight."
- [00116013]: "I think Whitechapel Charlie's got some work, if you're looking." > "I think Whitechapel Charlie's got some work, if you're lookin'."
- [00116014]: "Man oh man, wouldn't mind seein' those curves again." > "Man, oh man, wouldn't mind seein' those curves again."
- [00127585]: "Hey. Crimefighter." > "Hey, crimefighter."
- [00146FCA]: "Hate the Institute? "Follow the Freedom Trail", brother." > "Hate the Institute? "Follow the Freedom Trail," brother."
- [00146FCB]: "Hate the Institute? "Follow the Freedom Trail", sister." > "Hate the Institute? "Follow the Freedom Trail," sister."
- [00174F9E]: "Big shitstorm at Bunkerhill huh? As long as the Institute took a licking I'm happy." > "Big shitstorm at Bunker Hill, huh? As long as the Institute took a licking, I'm happy."
- [00174FA0]: "I don't know who had the guts to attack the Brotherhood's blimp but I hope I don't piss them off." > "I don't know who had the guts to attack the Brotherhood's blimp, but I hope I don't piss them off."
- [0017DAA6]: "So the big kaboom hits old CIT." > "So, the big kaboom hits old CIT."
- COMCaitQuest [Stage 90]: "Inside Vault 95, Cait and I have located the "Clean Room," an area dedicated to drug rehabilitation." > "Inside Vault 95, Cait and I have located the "clean room," an area dedicated to drug rehabilitation." (Bug #24854)
- COMCaitQuest [001666E6]: "Colors, sounds... smells, nothin' is like I remember it." > "Colors... sounds... smells. Nothin' is like I remember." / "I... I can't believe it worked. The cravin's, the pain... hell, even the rush... they've disappeared." > "I... I can't believe it worked. The cravings, the pain... hell, even the rush... they've disappeared." (Bug #24855)
- [001666F2]: "I don't know. My body's tellin' me to get it over with." > "I don't know. Me body's tellin' me to get it over with."
- [001666F4]: "You're sayin' that now... but you'll leave the moment I turn on you." > "You're sayin' that now... but you'll leave the moment I turn on ya."
- [001666F5]: "Goddamn it, you're right! I can't let them do that to me. Not after all I've been through." > "Goddammit, you're right! I can't let them do that to me. Not after all I've been through."
- [001666F6]: "You... you'd really miss me, wouldn't you." > "You... you'd really miss me, wouldn't ya?"
- [001666E0]: "Are you kiddin' me? Did you forget everythin' I told you?" > "Are you kiddin' me? Did you forget everythin' I told ya?"
- [001666ED]: "This must be it... the Clean Room." > "This must be it... the clean room."
- [00167A17]: "Never mind Tommy, I did all the work." > "Never mind Tommy. I did all the work."
- [00167A1B]: "Well yeah. My charming personality." > "Well, yeah. My charming personality."
- [00167A1E]: "That sick feelin', the pain? It's gone from stabbin' to dull. I dunno, maybe some of it was in my head." > "That sick feelin', the pain? It's gone from stabbin' to dull. I dunno, maybe some of it was in me head."
- [00167A21]: "Clever old bastard kicked me out of the Combat Zone so I'd clean myself up... and somehow knew you'd be up for the challenge." > "Clever old bastard kicked me out of the Combat Zone so I'd clean meself up... and somehow knew you'd be up for the challenge."
- [00167A22]: "I'm glad you're all right, I was worried about you." > "I'm glad you're all right. I was worried about you."
- [00167D02]: "Look... I'm never going to forget what you did for me today." > "Look... I'm never gonna forget what you did for me today." / "I know I suck at thank you's, but that's the best you're going to get out of me." > "I know I suck at thank you's, but that's the best you're gonna get out of me."
- [00167D03]: "Let's head inside and find the Clean Room... that's where we can get this crap out of me body." > "Let's head inside and find the clean room... that's where we can get this crap out of me body."
- [00167D05]: "Psycho, jet... hell... it's all here. Why would there be a stash in this Vault?" > "Psycho, Jet... hell... it's all here. Why would there be a stash in this vault?"
- [001DE40C]: "*Screaming in pain*" > "*screaming in pain*"
- DialogueVault81 [00195F7F]: "So we got a new visitor today." > "So, we got a new visitor today." (Bug #24856)
- DLC01MQ02 [0100A145]: "The Radar Beacon is receiving a strong encrypted signal but I can't determine the source." > "The radar beacon is receiving a strong encrypted signal, but I can't determine the source." (Bug #24857)
- [0100A147]: "Fortunately, I'm detecting another Robobrain in the Commonwealth that's receiving the same signal." > "Fortunately, I'm detecting another robobrain in the Commonwealth that's receiving the same signal."
- [0100A148]: "Looks like it's Robobrain season." > "Looks like it's robobrain season."
- [0100A14D]: "Are you sure this will work?" > "Are you sure this'll work?"
- [0101026C]: "Are you ready to install the Radar Beacon?" > "Are you ready to install the radar beacon?"
- [010102D7]: "To maintain peak efficiency, I strongly recommend that we remain together until the Radar Beacon is successfully installed." > "To maintain peak efficiency, I strongly recommend that we remain together until the radar beacon is successfully installed."
- [010102D9]: "According to my data banks, it's called the "Robobrain."" > "According to my data banks, it's called the "robobrain.""
- [01010378]: "I'm uploading the location of the Robobrain to your Pip-Boy now..." > "I'm uploading the location of the robobrain to your Pip-Boy now..."
- [0101037E]: "Which means the one I destroyed isn't the only Robobrain under the Mechanist's control." > "Which means the one I destroyed isn't the only robobrain under the Mechanist's control."
- [01010380]: "Another Robobrain? Who cares." > "Another robobrain? Who cares."
- DLC01MQ02 [Stage 2200]: Somehow I need to search this new robot and see if I can find anything that will lead me to the Mechanist. > "Somehow, I need to search this new robot and see if I can find anything that will lead me to the Mechanist." (Bug #24858)
- DLC01MQ02_PlayerStage600Response2: "Well, that's useless. I did all this for nothing?" > "That's useless. I did all this for nothing?" (Bug #24859)
- DLC01MQ02_PlayerStage600Response8: "Are you sure this will work?" > "Are you sure this'll work?" (Bug #24860)
- DLC01MQ02_2400_AdaContinuePoint1: "If my analysis is correct, this is a specialized Radar Beacon." > "If my analysis is correct, this is a specialized radar beacon." / "I suspect it's how the Mechanist was keeping track of the Robobrain you destroyed." > "I suspect it's how the Mechanist was keeping track of the robobrain you destroyed." (Bug #24861)
- DLC01MQ02SharedInfo01: "According to my data banks, it's called the "Robobrain."" > "According to my data banks, it's called the "robobrain."" (Bug #24862)
- DLC01MQ02_2600_AdaOnInstallingBeacon: "Once I'm in the robot workbench, just install the Radar Beacon and I'll do the rest." > "Once I'm in the robot workbench, just install the radar beacon and I'll do the rest." (Bug #24863)
- COMCait [000F2532]: "What am I, a bank? Sigh." > "What am I, a bank? *sigh*" (Bug #24868)
- [00140BCB]: "Sigh. Where do I begin?" > "*sigh* Where do I begin?"
- [0016549C]: "Can your psycho addiction be cured?" > "Can your Psycho addiction be cured?"
- COMCodsworth [000FD0F8]: "Hey Codsworth. Take over keeping an eye on him for me?" > "Hey, Codsworth. Take over keeping an eye on him for me?" (Bug #24871)
- [000FD0F9]: "Hey Codsworth. Take over keeping an eye on her for me?" > "Hey, Codsworth. Take over keeping an eye on her for me?"
- [00187784]: "Hey Codsworth. You sure you're up for this?" -> "Hey, Codsworth. You sure you're up for this?"
- DialoguePlayerAdditional [000199FC]: "You're standing there with your jaw hanging out. Say something." > "You're standin' there with your jaw hangin' out. Say somethin'." (Bug #24873)
- [0001D155]: "Hey Codsworth..." > "Hey, Codsworth..."
- [000835A0]: "Did you, uhh, have something to... Was there something else?" > "Did you have, uh, have something to, uh... Was there something else?"
- [0008480E]: "You have nothing to say?" > "Uh. You have nothin' to say?"
- [00084A00]: "Hurry up you old prune." > 'Hurry up, you old prune."
- [00084A02]: "Spit it out you pile of junk." > "Spit it out, you pile of junk."
- [00084A14]: "You've got nothing to say?" > "Hmph. You got nothin' to say?"
- [00084A27]: "I haven't got all day. I've got a Vault to run." > "I haven't got all day. I've got a vault to run."
- [00084AA1]: "The silent thing's freaking me out. What are you, a serial killer?" > "The silent thing's freakin' me out. What are you, a serial killer?"
- [00085127]: "Can't help staring, huh?" > "Can't help starin', huh?"
- [000858AB]: "I'm... well, I'm still... standing here. You know, waiting.... for... you." > "I'm... uh, well, I'm still... I'm standing here. You know, uh, waiting... for... you."
- [000858AC]: "Umm, were you going to, uhh... say something?" > "Uh, were you... were you going to, uh... say something?"
- [000858AF]: "You gonna say something, or do I have to beat it out of you?" > "You gonna say somethin', or do I have to beat it out of you?"
- [000858B1]: "I hope you're not too overwhelmed." > "I hope you're not too overwhelmed?"
- [00092327]: "Don't mean to rush you, but..." > "I don't mean to rush you, but, um..."
- [00092328]: "You were saying...?" > "You... You were saying...?"
- [00092331]: "Take your time." > "Eh. Take your time."
- [00092333]: "Tick tock." > "Tick-tock."
- [0009233C]: "Mr. Slick himself..." > "Mister Slick himself..."
- [0015532D]: "Mind speaking up?" > "Mind speakin' up?"
- [0016C7FF]: "I sure ain't getting any younger." > "I sure ain't gettin' any younger."
- [001AEFC2]: "Were you gonna say something or what?" > "Were you gonna say somethin' or what?"
- [001AEFC9]: "Take your time. I'm not going anywhere." > "Take your time. I'm not goin' anywhere."
- [001AEFCA]: "Oh god. I hate it when they're awkward." > "Oh, god. I hate it when they're awkward."
- [001AEFCC]: "You got something to say, say it." > "You got somethin' to say, say it."
- BoSM01 [00143B02]: "(Sigh)" > "*sigh*" (Bug #24874)
- HolotapeQuest [0013BE9F]: "No I can't. The guys would never let me in. I could kill them all. No that wouldn't be what it would want." > "No, I can't. The guys would never let me in. I could kill them all. No. No, that... that wouldn't be what it would want." (Bug #24883)
- COMNick [00157744]: "We'll snoop 'em out." > "Yeah, we'll snoop 'em out." (Bug #24885)
- [00157746]: "Now where'd you get to?" > "Now, where'd you get to?"
- [0015776C]: "Guess they got wise and bolted." > "I guess they got wise and bolted."
- [00157776]: "Uph!" > "Ugh!
- [00157777]: "Damn." > "Ugh, damn."
- [0015777B]: "Ah, shit!" > "Ugh, shit!"
- [0015777C]: "Got me good." > "Ugh. Got me good."
- [00157789]: "We playing "Hide and Seek?"" > "We playing "Hide and Seek?""
- [0015778B]: "Damn. I got nothing." > "Damn. I got nothin'."
- [001577F7]: "I'd like to not have to say this again. No." > "I'd like not to have to say this again. No."
- [0015781A]: "That's one way to get the coolant pumping." > "Yeah, that's one way to get the coolant pumping."
- [00157821]: "Won't underestimate us again." > "They won't underestimate us again."
- [0015784E]: "You're playing with the wrong synth." > "You're playin' with the wrong synth."
- [00157854]: "Damn Bloatflies." > "Damn bloatflies."
- [0015785D]: "That's one ticked-off dino." > "That's one ticked off dino."
- [00157860]; "Give a bowling ball an attitude and you get an Eyebot." > "Give a bowling ball an attitude and you get an eyebot."
- [00157864]: "Sorry, folks. Won't be chewing on us." > "Sorry, folks. Won't be chewin' on us."
- [0015786A]: "Don't fire until you see the whites of their eyestalks." > "Don't fire till you see the whites of their eyestalks."
- [0015786D]: "Careful. These Kings like to serenade their supper." > "Careful. These kings like to serenade their supper."
- [00157878]: "Nothing needs that many limbs." > "Nothin' needs that many limbs."
- [00157879]: "Didn't think I could still get the willies." > "I didn't think I could still get the willies."
- [0015787F]: "If you've been saving a pulse grenade, now'd be a good time." > "If you've been savin' a pulse grenade, now'd be a good time."
- [00157884]: "You got this one, right?" > "Uh. You got this one, right?"
- [00157887]: "These are the "Super" mutants? Feel bad for the mediocre ones." > "These are the "super" mutants? Heh. Feel bad for the mediocre ones."
- [0015788B]: "Someone's going to have to dig you one big hole." > "Someone's gonna have to dig you one big hole."
- [00157897]: "Woah! Yao Guai! Move!" > "Yao guai! Move!"
- DialogueDiamondCity [0013CA83]: "Swatters right here! Best skull-bashers in the Commonwealth!" > "Swatters right here! Best skull bashers in the Commonwealth!" (Bug #24886)
- [0013CA86]: "Buy a Swatter! The game-changer!" > "Buy a Swatter! The game changer!"
- Inst302 [000D4D0F]: "We have learned the current location of these synths, and need to re-acquire them before the Railroad can hide them." > "We have learned the current location of these synths and need to re-acquire them before the Railroad can hide them." (Bug #24887)
- CreatureDialogueAssaultron [000C167F]: "Threat re-detected! Engaging!" > "Threat redetected! Engaging!" (Bug #24888)
- [000C1680]: "Enemy combatant re-acquired. Weapons free!" > "Enemy combatant reacquired. Weapons free!"
- MS13NelsonDies [000825BE]: "Diamond City security?" > "Diamond City Security" / "Why not just ask Diamond City security to help?" > "Why not just ask Diamond City Security to help?" (Bug #24889)
- MS16MelsIn: "Could be enough caps there to keep me goin for a long time." > "Could be enough caps there to keep me goin' for a long time." (Bug #24890)
- MS16Greetings [000520EF]: "Hey you. Looking for work?" > "Hey, you. Lookin' for work?" (Bug #24891)
- [000520F0]: "There you are. Was wondering if you were going to show up." > "There you are. Hmph. Was wonderin' if you were gonna show up."
- [000520F8]: "Thanks for getting me out, I guess." > "Thanks for gettin' me out, I guess."
- [000520F9]: "That's what I'm talking about." > "That's what I'm talkin' about."
- [000520FA]: "Well there's good news and bad news." > "Well, there's good news and bad news."
- [000747FA]: "What is going on in my tunnel?" > "What is goin' on in my tunnel?"
- [0011E4B1]: "You got something to say?" > "You got somethin' to say?"
- [0011FC2A]: "Just find a way for us to move forward. Remember, Southwest is best." > "Just find a way for us to move forward. Remember, southwest is best."
- [0011FC2B]: "Back again? Looking for work this time?" > "Back again? Lookin' for work this time?"
- [001277DB]: "Bobbi, what are you doing here?" > "Bobbi, what are you doin' here?"
- [001292C0]: "Almost there, guys. Just keep thinking of the caps." > "Almost there, guys. Just keep thinkin' of the caps."
- [001417BD]: "I'm beginning to wonder what we are going to find in that strongroom." > "I'm beginnin' to wonder what we're gonna find in that strongroom." / "What if there are dead bodies in there or something?" > "What if there are dead bodies in there or somethin'?"
- DialogueSuperMutantConversations04 [0017397B]: "Hah. You deaf and stupid. Useless Mutant. Fight me." > "Hah. You deaf and stupid. Useless mutant. Fight me." (Bug #24892)
- MS16JulesHackerSendOff: "You should get moving, then." > "You should get movin', then." (Bug #24893)
- MS16JulesPlayerFlattery: "I know that you've got the guts to wander outside of the walls." > "I know that you've got the guts to wander outside the walls." (Bug #24894)
- MS16SharedInfoGetTrainKey: "Fahrenheit probably had the key. See if you can find it." > "Huh. Fahrenheit probably had the key. See if you can find it." (Bug #24895)
- MS16SharedInfoMelMirelurks02: "Again with the claws." > "Ugh. Again with the claws?" (Bug #24896)
- MS16SharedInfoMelGhouls01: "Ghouls! Um, the bad ones. Feral Ghouls!" > "Ghouls! Um, the... the bad ones. Feral ghouls!" (Bug #24897)
- MS16SharedInfoMelGhouls02: "We get it, you're zombies." > "Ugh. We get it, you're zombies." (Bug #24898)
- MS16SharedInfoMelToCombat03: "There you are!" > "Ah. There you are!" (Bug #24899)
- MS16 [000C952B]: "Sonya is not your average Eyebot." > "Sonya is not your average eyebot." (Bug #24900)
- [00127603]: "That didn't sound good. I hope Sonya's ok." > "That didn't sound good. I hope Sonya's okay."
- COMNickTalk [0019D3CF]: "Just wanted to check-in, see how you feel things are going between us." > "Just wanted to check in, see how you feel things are going between us." (Bug #24912)
- COMPiperTalk [001A2EC5]: "I just wanted to check-in, make sure things were alright between us." > "I just wanted to check in, make sure things were alright between us." (Bug #24913)
- COMMacCreadyQuest [00027405]: "Look, pal. If you're preaching about the Atom, or looking for a friend, you've got the wrong guy." > "Look, pal. If you're preachin' about the Atom, or lookin' for a friend, you've got the wrong guy." (Bug #24914)
- [000296A6]: "Are you kidding me?" > "Are you kiddin' me?"
- [000296A9]: "You still looking for work, MacCready?" > "You still lookin' for work, MacCready?"
- [000296AC]: "Something wrong with your hearing?" > "Somethin' wrong with your hearing?"
- [0002A214]: "Guess this is goodbye then." > "I guess this is goodbye, then."
- [0002A222]: "Well, I'm not making more than that sitting here and getting drunk." > "Well, I'm not makin' more than that sittin' here and gettin' drunk."
- [0002A2CB]: "Look, lady. If you're preaching about the Atom, or looking for a friend, you've got the wrong guy." > "Look, lady. If you're preachin' about the Atom, or lookin' for a friend, you've got the wrong guy."
- [00034674]: "I was wondering how long it would take your bloodhounds to track me down, Winlock." > "I was wonderin' how long it would take your bloodhounds to track me down, Winlock." / "It's been almost three months... don't tell me you're getting rusty." > "It's been almost three months... don't tell me you're gettin' rusty."
- [00034679]: "So why don't you take your girlfriend and walk out of here while you still can." > "So, why don't you take your girlfriend and walk out of here while you still can."
- [00066DA5]: "Now you're speaking my language." > "Now you're speakin' my language."
- [00066DA6]: "You're joking right?" > "You're joking, right?"
- [00066DAA]: "Maybe. Why don't you tell me who those guys were first." > "Maybe. Why don't you tell me who those guys were first?"
- [00066DAB]: "You have nothing to worry about. Those two are weaker than a housefly, and about half as smart." > "You have nothin' to worry about. Those two are weaker than a housefly and about half as smart."
- [00066DAC]: "It's not like the meter's running. Take your time... I got plenty." > "It's not like the meter's runnin'. Take your time... I got plenty."
- [00066DAE]: "I don't want the stink of Winlock and Barnes rubbing off on me and scaring away my business." > "I don't want the stink of Winlock and Barnes rubbin' off on me and scarin' away my business."
- [00066DB2]: "Got a rep for being crazy... you know, so tightly wound, you'd think they were a cult or something." > "Got a rep for being crazy... you know, so tightly wound, you'd think they were a cult or somethin'." / "Stuck with them for a while cause the money was good, but I never fit in." > "Stuck with 'em for a while 'cause the money was good, but I never fit in."
- [00066DB9]: "Look, I'm tired of playing twenty questions so I'll cut you a deal right now." > "Look, I'm tired of playing twenty questions, so I'll cut you a deal right now."
- [00066DBD]: "A couple of morons looking to climb the ladder of success by stepping on everyone else on the way up." > "A couple of morons looking to climb the ladder of success by steppin' on everyone else on the way up."
- [001965D1]: "For the Gunners, it's always about the bottom line. They just lost this entire waystation and that cost them big." > "For the Gunners, it's always about the bottom line. They just lost this entire waystation and that cost 'em big." / "Anyway, I guess I owe you a favor now. After all, you hired me but I'm the one that dragged you out here." > "Anyway, I guess I owe you a favor now. After all, you hired me, but I'm the one that dragged you out here."
- [001965D6]: "All right, Winlock and Barnes should be here. Let's take them down." > "All right, Winlock and Barnes should be here. Let's take 'em down."
- [001965E7]: "Let's find our way down to the Sub-Level." > "Let's find our way down to the sub-level."
- [0019B309]: "How did you do it?" > "How'd you do it?"
- [0019B30B]: "Let's just say I've had my share of unfriendly customers and MacCready's been there to help me handle the situation." > "Let's just say I've had my share of unfriendly customers, and MacCready's been there to help me handle the situation."
- [0019B312]: "MacCready! I haven't seen you in a while. You haven't been avoiding me, have you?" > "MacCready! I haven't seen you in a while. You haven't been avoiding me, have ya?"
- [0019B313]: "So, what did you need?" "So, what do you need?"
- [0019B314]: "Now all I need to do is get the cure into Duncan's hands. Can you help me?" > "Now all I need to do is to get the cure into Duncan's hands. Can you help me?"
- [0019B318]: "Now how could I stay away from someone as cute as you, Daisy?" > "Now, how could I stay away from someone as cute as you, Daisy?"
- [0019B31C]: "I'll get the sample on the first caravan leaving the Commonwealth. The driver owes me a few favors and he's reliable." > "I'll get the sample on the first caravan leaving the Commonwealth. The driver owes me a few favors, and he's reliable."
- DLC01CreatureDialogueRobobrain [01010183]: "Come on, you useless metal junkpiles." > "Come on, you useless metal junk piles." (Bug #24916)
- COMCodsworthIdles [000E2BFE]: "*Whistling*" > "*whistling*" (Bug #24919)
- [000E2BFF]: "*Humming*" > "*humming*"
- Weapons18PlasmaWeapons: "Plasma rifles and pistols deal even more energy damage than laser weapons, and can "gooify" defeated foes." > "Plasma rifles and pistols deal even more energy damage than laser weapons and can "gooify" defeated foes." (Bug #24921)
- MS09 [00075055]: "Thomas? He wasn't my "boyfriend"." > "Thomas? He wasn't my "boyfriend."" (Bug #24945)
- [00077ED1]: "I'm sorry father. I did everything I could to avoid this." > "I'm sorry, father. I did everything I could to avoid this."
- [000F06C1]: "So either Jack blabbed or you're smarter than the thugs he usually has working for him." > "So either Jack blabbed, or you're smarter than the thugs he usually has working for him."
- [000F06CE]: "Well if Jack already told you there can't be any harm." > "Well, if Jack already told you there can't be any harm."
- [000F06D5]: "Actually there's only one vial of the serum left. Raiders got the rest." > "Actually, there's only one vial of the serum left. Raiders got the rest."
- [000F4954]: "His crimes, back when he was free... It was only because of my family's influence that he ended up here rather than on Death Row." > "His crimes, back when he was free... It was only because of my family's influence that he ended up here rather than on death row."
- [00115BC1]: "Hey Edward" > "Hey, Edward."
- MS09ThomasNotSellingAnything: "I'm not selling anything, neighbor, I'm giving away the secrets of long life, happiness, and prosperity. Giving them away!" > "I'm not selling anything, neighbor. I'm giving away the secrets of long life, happiness, and prosperity. Giving them away!" (Bug #24946)
- DialogueBunkerHill [000C45CB]: "People. There's no people about it. They're Goddamned synths." > "People. There's no people about it. They're goddamned synths." (Bug #24953)
- COMMacCreadyQuest [Stage 160]: "MacCready has given me the password to the Executive Terminal inside of Med-Tek Research. I should use it to cancel the facility's containment alert." > "MacCready has given me the password to the executive terminal inside of Med-Tek Research. I should use it to cancel the facility's containment alert." (Bug #24954)
- BoS_Prydwen_Terminal_Kells [Name]: "Captain Kell's Terminal" > "Captain Kells' Terminal" / [Menu Items, Item ID 3]: "Before the Prydwen left the Capital Wasteland, I spent six months helping her design the Power Armor frame she's using to enhance her mobility." > "Before the Prydwen left the Capital Wasteland, I spent six months helping her design the power armor frame she's using to enhance her mobility." / [Menu Items, Item ID 6]: "According to the patrol, the fort is inhabited by Super Mutants so we're in serious jeopardy of losing the stockpile if something isn't done immediately." > "According to the patrol, the fort is inhabited by super mutants, so we're in serious jeopardy of losing the stockpile if something isn't done immediately." (Bug #24959)
- DialogueCommandPlayer [001C8706]: "Hey Strong." > "Hey, Strong." (Bug #24972)
- [001C8708]: "Got second big guy?" > "Got a second, big guy?"
- [001C870C]: "Hold up sec." > "Hold up a sec."
- DialogueRailroadGenericNPCs [00061BD8]: "Tinker Tom's cooking up something." > "Tinker Tom's cookin' up somethin'." (Bug #24973)
- [00061BDA]: "Up there assume you're being watched. Always." > "Up there, assume you're being watched. Always."
- [00061BDC]: "You from one of those vaults? Got too many teeth to be a scavver." > "You from one of those vaults? You got too many teeth to be a scavver."
- [00061BE0]: "Sorry, Tinker Tom's got me... doing something." > "Sorry, Tinker Tom's got me... doin' somethin'."
- [000B707D]: "Once you take care of the dead drop report in to Dez." > "Once you take care of the dead drop, report in to Dez."
- [000B7083]: "Hey, rook, the name's Drummer Boy." > "Hey, rook. The name's Drummer Boy."
- [000B7089]: "It's my envious job to keep track of all the dead drops and grab incoming agents and tell them where they're needed." > "It's my "envious" job to keep track of all the dead drops and grab incoming agents and tell them where they're needed."
- [000B7094]: "Randolph Safehouse has been MIA since Switchboard. But now we got one of their dead drops tagged." > "Randolph Safehouse has been MIA since Switchboard, but now we got one of their dead drops tagged."
- [000B7096]: "Sure, why not." > "Sure, why not?"
- [000BB16C]: "You're the one that scored the DIA cache, right? Tom's dying to talk to you about it." > "You're the one that scored the DIA cache, right? Tom's dyin' to talk to you about it."
- [000BB16D]: "Heads up. Tom's got more goodies in stock, check with him." > "Heads up. Tom's got more goodies in stock. Check with him."
- [000C87EA]: "I think everyone's daydreamed what if we could get to the Institute. But you actually did it." > "I think everyone's daydreamed "what if we could get to the Institute," but you actually did it."
- [000C87EB]: "Teleportation? You see some crazy shit in the field. But the Institute really has the tech for that?" > "Teleportation? You see some crazy shit in the field, but the Institute really has the tech for that?"
- [0016C270]: "You're going down." > "You're goin' down."
- [0016C27D]: "Everyone OK?" > "Everyone okay?"
- [0016C299]: "Secret base my ass. Enemies!" > "Secret base, my ass. Enemies!"
- [0016E909]: "Desdemona has an op for you." > "Uh, Desdemona has an op for you."
- [0017FCDB]: "I keep telling people the Railroad took out the Prydwen. But nobody believes me." > "I keep telling people the Railroad took out the Prydwen, but nobody believes me."
- [0017FCDD]: "You. You are something else." > "You. You are somethin' else."
- [00183F0C]: "I thought with the Institute out of the way things would get easier." > "I thought with the Institute out of the way, things would get easier."
- [00184670]: "Hey you." > "Hey, you."
- [00184692]: "If a stranger ever comes up to you and gives you a backbreaking bear hug, that's our runner." > "If a stranger ever comes up to you and gives you a backbreakin' bear hug, that's our runner."
- [00184695]: "Even back in the day the Minutemen weren't anything like what you turned them into." > "Even back in the day, the Minutemen weren't anything like what you turned them into."
- [00184697]: "Sure, we worked with the Minutemen once. But in the future, you just know there's going to be problems." > "Sure, we worked with the Minutemen once. But in the future, you just know there's gonna be problems."
- [0018C580]: "Tinker's been pouring over that data from MILA. He won't shut up about it." > "Tinker's been pourin' over that data from MILA. He won't shut up about it."
- [0018C581]: "Mercer's the first safehouse created since Switchboard. Good god-damned job." > "Mercer's the first safehouse created since Switchboard. Good goddamned job."
- [0018C586]: "The Institute's got to be running scared. You kicked their ass at Bunker Hill." > "The Institute's got to be runnin' scared. You kicked their ass at Bunker Hill."
- [0018C58C]: "Might want to flush your system with Rad Away before your hair falls out." > "Might want to flush your system with RadAway before your hair falls out."
- Companion02: "If you'd like to adventure alone, or with someone else, you can dismiss your current companion by speaking with them." > "If you'd like to adventure alone or with someone else, you can dismiss your current companion by speaking with them." (Bug #24974)
- COMDanse [0010E283]: "Hostiles re-acquired!" > "Hostiles reacquired!" (Bug #24975)
- COMDanseTalk [001A2ECF]: "Just wanted to check-in, see how you feel things are going between us." > "Just wanted to check in, see how you feel things are going between us." (Bug #24976)
- AO_Companion_Bar [0016EB09]: "Nick, it looks like you lost a real heated argument with a Deathclaw." > "Nick, it looks like you lost a real heated argument with a deathclaw." (Bug #24977)
- DLC06WorkshopParent [05005421]: "Oh, really? OK... um, sit in the chair and I'll do my best." > "Oh, really? Okay... um, sit in the chair and I'll do my best." (Bug #24978)
- BoSGenericHellos [0014796C]: "The Prydwen is a magnificent ship and we're lucky to have her in our arsenal." > "The Prydwen is a magnificent ship, and we're lucky to have her in our arsenal." (Bug #24979)
- [00147975]: "I can't believe Super Mutants were human once. How could science have gone so wrong?" > "I can't believe super mutants were human once. How could science have gone so wrong?"
- [0014797E]: "I heard that Elder Maxson got that scar on his face from going one-on-one with a Deathclaw." > "I heard that Elder Maxson got that scar on his face from going one-on-one with a deathclaw."
- WorkshopParent [0017632D]: "I hate Super Mutants. I kill any I run across." > "I hate super mutants. I kill any I run across." (Bug #24980)
- [00176333]: "Ever seen a Super Mutant camp? God, I wish I hadn't. Food is what they're after - meaning us." > "Ever seen a super mutant camp? God, I wish I hadn't. Food is what they're after - meaning us."
- DialogueGenericDoctors [0005FCE8]: "I suppose I could spare some Stimpaks." > "I suppose I could spare some stimpaks." (Bug #24981)
- [0013A04C]: "Need Stimpaks? Or I can just heal you." > "Need stimpaks? Or I can just heal you."
- COMQCIdles [0022431F]: "Walking away from a fight with a Deathclaw is no small feat. Nicely done." > "Walking away from a fight with a deathclaw is no small feat. Nicely done." (Bug #24982)
- MS10b [00160149]: "Hey Strong." > "Hey, Strong." (Bug #24983)
- COMStrong [000C462D]: "Stuff everywhere. What humans call messy." > "Stuff everywhere. What humans call "messy."" (Bug #24984)
- [000C4641]: "Strong feels strange. Like enemies watching." > "Strong feel strange. Like enemies watching."
- [00135AC4]: "Give to me human." > "Give to me, human."
- CreatureStingwing: "The fiercest flying insect in the Commonwealth, the Stingwing strikes relentlessly with its poisoned stinger." > "The fiercest flying insect in the Commonwealth, the Stingwing, strikes relentlessly with its poisoned stinger." (Bug #24991)
- ComStrongTalkGreeting [000CF5E6]: "Good meat. Not too fresh. Have some human." > "Good meat. Not too fresh. Have some, human." (Bug #24993)
- Combat08: "Actively blocking against a melee attacker might cause them to recoil, and render their attack useless." > "Actively blocking against a melee attacker might cause them to recoil and render their attack useless." (Bug #24994)
- Combat10: "Actively blocking against a melee attacker might cause them to recoil, and deal no damage." > "Actively blocking against a melee attacker might cause them to recoil and deal no damage." (Bug #24995)
- GeneralGameplay22Shops: "Most shops are open during daylight hours, and closed at night." > "Most shops are open during daylight hours and closed at night." (Bug #24996)
- DialogueRailroad [00100A30]: "Hey Deacon." > "Hey, Deacon." (Bug #24999)
- [00112ED3]: "Hey Doc." > "Hey, Doc."
- [00115321]: "Hey Tom..." > "Hey, Tom..."
- [00115322]: "Hey H2..." > "Hey, H2..."
- DialogueFinchFarm [00164459]: "From now on, I'm going to help people." > "From now on, I'm gonna help people." (Bug #25000)
- DN088_JaqcsSubTerminalJournal [Menu Items; Item ID 1]: "I've gotten so good that the Lurks don't even know I'm there." > "I've gotten so good that the 'lurks don't even know I'm there." / [Menu Items; Item ID 2]: "He was telling stories about her and I kind of mentioned that I don't really remember what she looked like any more." > "He was telling stories about her, and I kind of mentioned that I don't really remember what she looked like anymore." / "Still haven't replaced my secondary hard disk after it blew out last week, may be I can find a new one." > "Still haven't replaced my secondary hard disk after it blew out last week, maybe I can find a new one." / [Menu Items; Item ID 3]: "Oh man this is big." > "Oh man, this is big." / "There was a caravan passing through so I figured I'd see what I might get if I could find the rest of it. He said to the right person, that kind of thing might be worth several hundred caps!" > "There was a caravan passing through, so I figured I'd see what I might get if I could find the rest of it. He said to the right person, that kind of thing might be worth several hundred caps!" / [Menu Items; Item ID 4]: "I haven't been able to make any progress with finding the data, and the Lurks have started laying eggs again." > "I haven't been able to make any progress with finding the data, and the 'lurks have started laying eggs again." (Bug #25004)
- DN088_GeraldsSubTerminalMail [Menu Items; Item ID 1]: "I've told you a thousand times, no good has ever come from messing prewar gobbledygook! If she were MY daughter I would have beaten some sense into her years ago. I'm almost glad Josephine isn't alive to see what a wreck your family has become. Shame on you Gerald Spencer! If my boys come to harm from this I will beat you to death myself!" > "I've told you a thousand times, no good has ever come from messing with pre-war gobbledygook! If she were MY daughter, I would have beaten some sense into her years ago. I'm almost glad Josephine isn't alive to see what a wreck your family has become. Shame on you, Gerald Spencer! If my boys come to harm from this, I will beat you to death myself!" / [Menu Items; Item ID 3]: "Just run for it, leave the commonwealth." > "Just run for it, leave the Commonwealth." (Bug #25005)
- DN088_DeansSubTerminalMail [Menu Items; Item ID 1]: "Well Legal did and said that it's kind of a gray area that his lawyer added during negotiations." > "Well, legal did and said that it's kind of a gray area that his lawyer added during negotiations." / [Menu Items; Item ID 3]: "Sorry Alan, but the deal is done. As Legal has probably told you by now, the military tends gets a bit upset if you try to wiggle out of a contract for them." > "Sorry, Alan, but the deal is done. As legal has probably told you by now, the military tends to get a bit upset if you try to wiggle out of a contract for them." / [Menu Items; Item ID 4]: "I'm sorry sir, but I wasn't able to get Colonel Rosemont on the phone for you." > "I'm sorry, sir, but I wasn't able to get Colonel Rosemont on the phone for you." / "I tried to call back but they said that he's not taking any more calls right now and that if you want to speak with him you'll need to drive out to the base." > "I tried to call back, but they said that he's not taking any more calls right now and that if you want to speak with him you'll need to drive out to the base." (Bug #25006)
- DN137LogsSubMenu [Menu Items; Item ID 2]: "I reworked the design to move the thermal exchanger so the coils wrap around the bottling siphon and that seems to have done the trick. Not only are the gaskets not melting, but it also cools the beer as bottles it." > "I reworked the design to move the thermal exchanger so the coils wrap around the bottling siphon, and that seems to have done the trick. Not only are the gaskets not melting, but it also cools the beer as it bottles it." / "Jack West, the manager over at the Hotel Rexford apparently just came into an inheritance and he could front the cash I need to get the Drinking Buddy into full production." > "Jack West, the manager over at the Hotel Rexford, apparently just came into an inheritance and he could front the cash I need to get the Drinking Buddy into full production." / [Menu Items; Item ID 3]: "Godammit, that's the third set of gasket seals it's blown this week." > " Goddammit, that's the third set of gasket seals it's blown this week." / "The first batch always works like a charm, but if you have to pop the chassis open every couple day to replace the gaskets no one is gonna want to buy one of these things. " > "The first batch always works like a charm, but if you have to pop the chassis open every couple day to replace the gaskets, no one is gonna want to buy one of these things." / [Menu Items; Item ID 4]: "Luckily I know a guy, who knows a guy who has cracked the encryption on their proprietary brewing holotapes, so we've put that code into the subroutines for now." > "Luckily, I know a guy, who knows a guy who has cracked the encryption on their proprietary brewing holotapes, so we've put that code into the subroutines for now." / [Menu Items; Item ID 5]: "West is really starting to get on my nerve." > "West is really starting to get on my nerves." / "First it's the hang up with the recipes, now he says the Drinking Buddy looks to impersonal." > "First, it's the hang up with the recipes, now he says the Drinking Buddy looks to impersonal." / "I'm just going to deliver it to the theater during the intermission on Friday and he'll just have to get over it." > "I'm just going to deliver it to the theater during the intermission on Friday, and he'll just have to get over it." / [Menu Items; Item ID 6]: "I'll stash the bootup password here in the basement till I get the delivery sorted out." > "I'll stash the boot up password here in the basement till I get the delivery sorted out." (Bug #25009)
- DN088_ProfsSubTerminalLecture [Menu Items; Item ID 2]: "Grade vacuum tube circuit layouts and in class review for the midterm." > "Grade vacuum tube circuit layouts and in-class review for the midterm. (Bug #25011)
- RR101OldCornerBookstoreMessage: "Originally the land belonged to Anne Hutchinson, the controversial puritan who was excommunicated and banished from Massachusetts for her "heretical" beliefs and sermons." > "Originally, the land belonged to Anne Hutchinson, the controversial puritan who was excommunicated and banished from Massachusetts for her "heretical" beliefs and sermons." (Bug #25012)
- FFBunkerHill03 [001263AE]: "And you did that by yourself, right? Here's the pay out." > "And you did that by yourself, right? Here's the payout." (Bug #25017)
- COMMacCreadyGreetingsX [0011CDDA]: "Nice to be on the open road. Goodneighbor was starting to wear out its welcome." > "Nice to be on the open road. Goodneighbor was startin' to wear out its welcome." (Bug #25018)
- [0011CDDB]: "Nice to be on the open road. Goodneighbor was starting to wear out its welcome." > "Nice to be on the open road. Goodneighbor was startin' to wear out its welcome."
- [0011CDDE]: "There you are. Almost thought you forgot about me." > "There you are. I almost thought you forgot about me."
- [00136600]: "That's it! You're a dirty liar and I'm done with you." > "That's it! You're a dirty liar, and I'm done with you."
- [0013660B]: "So tell me...what the hell is going on with you?" > "So tell me... what the hell is going on with you?"
- [0014788F]: "You ready to talk now? I promise it won't take long." > "You, uh... you ready to talk now? I promise it won't take long."
- COMMacCreadyHellosX [0011CDFF]: "I'm guessing this will piss me off, but go ahead." > "I'm guessin' this'll piss me off, but go ahead." (Bug #25019)
- [0011CE01]: "Hey, if you need something, I'm all over it." > "Hey, if you need somethin', I'm all over it."
- [0011CE04]: "If something's on your mind, just let me know." > "If somethin's on your mind, just let me know."
- [0011CE08]: "What's going on?" > "What's goin' on?"
- [0011CE0B]: "You look like you have something on your mind." > "You look like you have somethin' on your mind."
- [0011CE0C]: "Hey, how's it going?" > "Hey, how's it goin'?"
- [0011CE0F]: "Need something?" > "Need somethin'?"
- [0011CE10]: "What." > "What?"
- [001464BF]: "I'm through talking with you." > "I'm through talkin' with you."
- COMMacCreadySharedInfo01: "Hey, I never got a chance to properly thank you for helping me take out Winlock and Barnes." > "Hey. I never got a chance to properly thank you for helping me take out Winlock and Barnes." (Bug #25020)
- COMMacCreadyShared05: "Not sure I like what you're doing." > "Not sure I like what you're doin'." (Bug #25021)
- COMMacCreadyShared09: "That how I would have handled it." > "That's how I would have handled it." (Bug#25023)
- COMMacCreadyShared10: "I'm warning you. Don't ever do that again." > "I'm warnin' you. Don't ever do that again." (Bug #25024)
- CA_Event_LootPrewarItem_Cait [000A2AF2]: "Feelin' nostalgic or somethin'? Could always get some caps for that I suppose." > "Feelin' nostalgic or somethin'? Could always get some caps for that I suppose." (Bug #25039)
- [00100270]: "You like old stuff, don't you. Don't see the point... that time's long gone." > "You like old stuff, don't ya? Don't see the point... that time's long gone."
- DN116RoboticsDisposalNotes [Menu Items; Item ID 1]: "We just got these Eyebots in the other day that were actually missing their eyes." / "We just got these eyebots in the other day that were actually missing their eyes." / [Menu Items, Item ID 2]: "Weird, more of those Protectrons with no arms or legs." > "Weird, more of those protectrons with no arms or legs." / [Menu Items; Item ID 3]: "They just dropped some Sentry bots off" > "They just dropped some sentry bots off" / [Menu Items; Item ID 4]: "More of those Protectrons missing everything." > "More of those protectrons missing everything." / [Menu Items; Item ID 5]: "Some weird guys dressed in all black just dropped off a Sentry bot of some kind." > "Some weird guys dressed in all black just dropped off a sentry bot of some kind." / [Menu Items; Item ID 6]: "I was joking about taking one of those Sentry's home." > "I was joking about taking one of those sentries home." / " If those guys dumped it all here they had a good reason, and you probably don't want to get mixed up in it." > " If those guys dumped it all here, they had a good reason, and you probably don't want to get mixed up in it." (Bug #25040)
- Weapons08GaussRifle: "The Gauss Rifle uses magnetic induction to propel a projectile at incredible, and devastating speed." > "The Gauss Rifle uses magnetic induction to propel a projectile at incredible and devastating speed." (Bug #25044)
- RR101OldNorthChurchMessage: "On the night of April 18th 1775, Lieutenant Colonel Smith marched with 700 British soldiers to Concord on a mission to disarm the rebels." > "On the night of April 18th, 1775, Lieutenant Colonel Smith marched with 700 British soldiers to Concord on a mission to disarm the rebels." (Bug #25046)
- RR101PaulRevereHouseMessage: "In 1770 this home was bought by famed patriot Paul Revere." > "In 1770, this home was bought by famed patriot Paul Revere." (Bug #25048)
- Weapons1610mm: "Small, dependable, reasonably powerful and widely available, the 10mm Pistol has been a staple of Wasteland combat since the bombs first fell." > "Small, dependable, reasonably powerful, and widely available, the 10mm Pistol has been a staple of Wasteland combat since the bombs first fell." (Bug #25061)
- Combat05: "Crouching will both improve your accuracy, and activate sneak mode." > "Crouching will both improve your accuracy and activate sneak mode." (Bug #25067)
- CA_CustomEvent_Generous_Strong [0011F7DD]: "Is this kindness? Like milk of human kindness. Show Strong more." > "Is this kindness? Like milk of human kindness? Show Strong more." (Bug #25071)
- CA_CustomEvent_Selfish_Strong [0011F783]: "See how super mutants better than humans. Super mutants not selfish." > "See how super mutants better than humans? Super mutants not selfish." (Bug #25072)
- CA_Event_DischargeWeapon_Strong [00135AFA]: "Haha. Yes, human! Strong has your back." > "Ha ha! Yes, human! Strong has your back." (Bug #25073)
- CabotHouseLorenzoJournal: "He thinks I'm making a laughing-stock of the whole family with these expeditions - has no time for what he calls "ancient superstitions."" > "He thinks I'm making a laughing stock of the whole family with these expeditions - has no time for what he calls "ancient superstitions."" / "We almost despaired of getting through - 3 days of laborious pick-work - I wouldn't risk explosives here of all places! - then, breakthrough into darkness." > "We almost despaired of getting through - 3 days of laborious pick-work - I wouldn't risk explosives here of all places! - then, break through into darkness." (Bug #25076)
- DialogueDoctors [0003200C]: "A new patient. *sigh* A new file to open. Do you have a legitimate medical concern, or this about our Facial Reconstructive services?" > "A new patient. *sigh* A new file to open. Do you have a legitimate medical concern or is this about our facial reconstructive services?" (Bug #25094)
- DialogueDiamondCity [00023BA5]: "I don't care for your tone. Why don't you run along before I make a complaint with Security?" > "I don't care for your tone. Why don't you run along before I make a complaint with security?"
- [00023BAB]: "Oh, don't act like you don't know. There's two types of people in this town. The ones living in the stands, and everyone beneath us." > "Oh, don't act like you don't know. There's two types of people in this town. The ones living in the stands and everyone beneath us." / "I know everyone in the stands, and that doesn't include you." > "I know everyone in the stands and that doesn't include you." (Bug #25096)
- DLC04DialogueHubologists [0600CC84]: "The tools are manmade, but the process is a gift from the Star Father through his prophet, The Hub." > "The tools are man-made, but the process is a gift from the Star Father through his prophet, The Hub." (Bug #25110)
- COMMacCreadyIdles [00119BCA]: "That bar in Goodneighbor is looking real good right now." > "That bar in Goodneighbor is lookin' real good right now." (Bug #25111)
- [00119BCB]: "You ought to quit helping everyone so much and start letting us help ourselves." > "You ought to quit helpin' everyone so much and start letting us help ourselves."
- [00119BD0]: "Congratulations, you've actually managed to suck all of the fun out of our partnership." > "Congratulations, you've actually managed to suck all the fun out of our partnership."
- [00119BD1]: "Here's a little friendly advice for the open road... stop making us look so stupid." > "Here's a little friendly advice for the open road... stop makin' us look so stupid."
- [00119BD3]: "Yeah, yeah... more bright ideas from the braintrust." > "Yeah, yeah... more bright ideas from the brain trust."
- [00119BD9]: "Walk a hundred miles if I knew there was a pile of caps waiting for me at the end." > "Walk a hundred miles if I knew there was a pile of caps waitin' for me at the end."
- [00119BDD]: "Anytime you want me to carry some of that valuable gear you're lugging... you just me know." > "Anytime you want me to carry some of that valuable gear you're lugging... you just, uh, you just let me know."
- [00119BDE]: "Axes to grind? Hell, I have a ton of them." > "Axes to grind? Hell, I have a ton of 'em."
- [00119BE1]: "I hate to admit it, but I'm starting to enjoy this little deal we have going." > "I hate to admit it, but I'm startin' to enjoy this little deal we have going."
- [00119BE2]: "Never thought I'd see the day where someone's watching my back for a change." > "Never thought I'd see the day where someone's watchin' my back for a change."
- [00119BE3]: "All things considered, you're doing a hell of a job." > "All things considered, you're doin' a hell of a job."
- [00119BE4]: "It's about time things starting going my way." > "It's about time things started goin' my way."
- [00119BE6]: "Pocketfuls of caps and all the ammo I can carry? Doesn't get much better than this." > "Pocketfuls of caps and all the ammo I can carry. Doesn't get much better than this."
- [00119BE7]: "Don't mind this hike. Helps being in such good company." > "Don't mind this hike. Helps bein' in such good company."
- [00119BEA]: "I've been having so much fun out here, I almost forgot about my troubles." > "I've been havin' so much fun out here, I almost forgot about my troubles."
- [00119BF0]: "Side by side, we can take on the whole world. And nothing's going to stop us." > "Side by side, we can take on the whole world. And nothin's going to stop us."
- [00119BF1]: "Always knew there was something special about you. Glad I found it." > "Always knew there was somethin' special about you. Glad I found it."
- [00119BF3]: "Hope this little thing we have going lasts forever. Don't want to go back to the way things were." > "I hope this little thing we have going lasts forever. Don't want to go back to the way things were."
- [00119BF5]: "Don't know what you're looking for out here, but I'm going help you find it... or die trying." > "Don't know what you're lookin' for out here, but I'm gonna help you find it... or die tryin'."
- [00119BF8]: "Don't like boats. Prefer to keep my feet planted firmly on dry land." > "I don't like boats. Prefer to keep my feet planted firmly on dry land."
- [00119BFE]: "There has to be something valuable around here." > "There has to be somethin' valuable around here."
- [00119C04]: "Can't imagine what it was like being locked in here with hundreds of other people." > "I can't imagine what it was like being locked in here with hundreds of other people."
- [00119C06]: "Vault-Tec got to choose who lived and who died. That's kind of like playing god if you ask me." > "Vault-Tec got to choose who lived and who died. See, that's kind of like playing god if you ask me."
- [00119C0B]: "Not really much around here, is there." > "Not really much around here, is there?"
- [00119C11]: "Don't like it down here. Not one bit." > "I don't like it down here. Not one bit."
- [00119C12]: "If something steps out of these shadows, I'm going to blow it in half." > "If something steps out of these shadows, I'm gonna blow it in half."
- [00119C15]: "Doing a little window shopping?" > "Doin' a little window shopping?"
- [00119C17]: "Let's look around. Maybe we can find a safe or something." > "Let's look around. Maybe we can find a safe or somethin'."
- [00119C18]: "Used to know a kid named Knick Knack who ran a store like this... kept all sorts of junk laying around." > "Used to know a kid named Knick Knack who ran a store like this... kept all sorts of junk layin' around."
- [00119C21]: "Between you and me, I hate being on the water. Makes me seasick." > "Between you and me, I hate being on the water. It makes me seasick."
- [00119C22]: "Never understood the whole "captain goes down with the ship" thing. Me, I'm smarter than that." > "I never understood the whole "captain goes down with the ship" thing. Me, I'm smarter than that."
- [00119C24]: "This might of been quite a hell of ship once... now it's just a man-made mirelurk nest." > "This might of been quite a hell of a ship once... now it's just a man-made mirelurk nest."
- [00119C27]: "I don't think we're going to find much here. It's a school for god's sake." > "I don't think we're gonna find much here. It's a school for god's sake."
- [00119C28]: "Unless we're looking for books, this is a waste of time." > "Unless we're lookin' for books, this is a waste of time."
- [00119C2B]: "Well this is a nice place to get ambushed. Great choice." > "Well, this is a nice place to get ambushed. Great choice."
- [00119C37]: "Would have been nice to put down roots somewhere like this. Beats living in a cave." > "Would have been nice to put down roots somewhere like this. Beats livin' in a cave."
- [00119C42]: "Growing up underground makes you appreciate places like this." > "Growin' up underground makes you appreciate places like this."
- [00119C43]: "Slim pickings around here. Maybe we should head out." > "Slim pickin's around here. Maybe we should head out."
- [00119C45]: "Why couldn't Lamplight have been a park... sigh..." > "Why couldn't Lamplight have been a park... *sigh*"
- [00119C4B]: "Look on the bright side. If we steal office supplies, who's going to know?" > "Look on the bright side. If we steal office supplies, who's gonna know?"
- [00119C53]: "Every time I visit a place like this, I feel like I'm coming home." > "Every time I visit a place like this, I feel like I'm comin' home."
- [00119C54]: "Idiots died serving their country. I would have been looking for shelter." > "Idiots died serving their country. I would have been lookin' for shelter."
- [00119C61]: "I'm betting nothing good for the world ever came from this place." > "I bet nothing good for the world ever came from this place."
- [00119C7A]: "Only thing I missed when I was living underground was the daylight." > "The only thing I missed when I was living underground was the daylight."
- [00119C7B]: "Nothing yells comfort like sleeping on a rocky floor." > "Nothin' yells comfort like sleeping on a rocky floor."
- [00119C7F]: "Wonder how many bottles a day this brewery churned out." > "Wonder how many bottles a day this brewery churned out?"
- [00119C80]: "Been drinking since I was six. Never looked back." > "Been drinkin' since I was six. Never looked back."
- [00119C81]: "This is a great place to look for loose caps." > "Oh, this is a great place to look for loose caps."
- [00119C83]: "Never been in a plane before. Highest I've ever gotten is taking a hit of Psycho." > "Never been in a plane before. Highest I've ever gotten is takin' a hit of Psycho."
- [00119C91]: "I've seen a Super Mutant rip the limbs off of someone while they're still alive. Never going to get that image out of my head." > "I've seen a super mutant rip the limbs off someone while they're still alive. Never going to get that image out of my head."
- [00119C92]: "Super Mutants didn't just fall out of the ugly tree, they were dropped on it from low orbit." > "Super mutants didn't just fall out of the ugly tree, they were dropped on it from low orbit."
- [00119C93]: "Heard that Super Mutants like to take prisoners. Don't even want to know what happens to them." > "Heard that super mutants like to take prisoners. I don't even want to know what happens to them."
- [00119C94]: "These mutants don't scare me. Been fighting them since I was a kid." > "These mutants don't scare me. Been fighting 'em since I was a kid."
- [00119C95]: "There's nothing dumber than an angry Super Mutant." > "There's nothin' dumber than an angry super mutant."
- [00119C98]: "Heard there are Pre-War robots that are still running. Now that's impressive." > "Heard there are pre-war robots that are still running. Now that's impressive."
- [00119C9E]: "Don't bother reasoning with a Raider. A bullet between the eyes is all they understand." > "Don't bother reasoning with a raider. A bullet between the eyes is all they understand."
- [00119CAB]: "You're going to need some high velocity ammo if you want to punch through mirelurk armor." > "You're gonna need some high velocity ammo if you want to punch through mirelurk armor."
- [00119CAC]: "Hope you brought a mallet and bib with you." > "Hope you brought a mallet and a bib with ya."
- [00119CB6]: "If too much radiation leads to looking like that, I think I'd rather die." > "If too much radiation leads to lookin' like that, I think I'd rather die."
- [00119CB8]: "Oh god, not these walking piles of flesh again." > "Oh god, not these walkin' piles of flesh again."
- [00119CBA]: "Nothing turns your shorts brown faster than a deathclaw charging at you." > "Nothin' turns your shorts brown faster than a deathclaw charging at ya."
- [00119CBD]: "We're doing a bit of big game hunting now, huh?" > "We're doin' a bit of big game hunting now, huh?"
- [00119CBE]: "Seen bullets glance right of a deathclaw's hide before. Better load up with the heavy stuff." > "Seen bullets glance right off a deathclaw's hide before. Better load up with the heavy stuff."
- [00119CC8]: "Don't tell me your afraid of a few bugs." > "Don't tell me you're afraid of a few bugs."
- [00119CCB]: "What I wouldn't give for my own suit of Power Armor..." > "What I wouldn't give for my own suit of power armor..."
- [00119D6B]: "Never could have held a job in a place like this. Doing the same thing day after day? No thanks." > "Never could have held a job in a place like this. Doin' the same thing day after day? No thanks."
- [00146472]: "Nope. Whatever you're selling, I'm not interested." > "Nope. Whatever you're sellin', I'm not interested."
- [00146473]: "Maybe I should head back to the Capital Wasteland. There's nothing here for me now." > "Maybe I should head back to the Capital Wasteland. There's nothin' here for me now."
- [0014647E]: "You standing here for a reason?" > "You standin' here for a reason?"
- [0014647F]: "What's it going to take to get through to you? Go. Away." > "What's it gonna take to get through to you? Go. Away."
- [00148F83]: "Wherever you need to go, I'll be following right behind." > "Wherever you need to go, I'll be followin' right behind."
- [00148F85]: "Going to be a while before you can wipe the smile off my face." > "Going to be a while before you can wipe that smile off my face."
- [00148F88]: "I'll never get tired of this... I'm having too much fun." > "I'll never get tired of this... I'm havin' too much fun."
- [00148F89]: "Hey, have you heard this one? It's about the Super Mutant who wondered why a rock kept getting bigger. Then it hit him. Hehe. No? Hm." > "Hey. Have you heard this one? It's about the super mutant who wondered why a rock kept getting bigger. Then it hit him. Hehe. No? *sigh*"
- [00184F8A]: "Come on, let's go kick some doors down. Time's wasting." > "Come on, let's go kick some doors down. Time's wastin'."
- [001896D2]: "Hey, I've got some ammo for you." > "Hey, I've got some ammo for ya."
- [00189ADF]: "Running low on bullets?" > "Runnin' low on bullets?"
- [0019CC62]: "It's getting late. Maybe we should look for shelter?" > "It's gettin' late. Maybe we should look for shelter?"
- [0019CC63]: "Sun should be up soon. It'll be nice to have the daylight back." > "The sun should be up soon. It'll be nice to have the daylight back."
- [0019CC65]: "Pretty clear out here tonight. Hope the weather holds up." > "It's pretty clear out here tonight. Hope the weather holds up."
- [0019CC66]: "I don't like traveling at night. We could be walking right into an ambush and we'd never see it coming." > "I don't like traveling at night. We could be walking right into an ambush and we'd never see it comin'."
- [0019CC67]: "Nice day today. Perfect for traveling." > "Nice day today. Perfect for travelin'."
- [0019CC68]: "Nothing I love more than hiking in the rain." > "Nothin' I love more than hiking in the rain."
- [0019CC69]: "I've got to be honest with you, I feel more comfortable with a rocky ceiling above my head." > "I've got to be honest with ya, I feel more comfortable with a rocky ceiling above my head."
- [0019CC6A]: "It's quiet out here... too quiet. *Laughs* Oh man, I always wanted to say that." > "It's quiet out here... too quiet. *laughs* Oh man, I always wanted to say that."
- [001AC1B7]: "I'm betting this lovely little vacation spot would give even a Super Mutant a sunburn." > "I'm bettin' this lovely little vacation spot would give even a super mutant a sunburn."
- [001AC1B9]: "Okay, if my hair starts falling out... I'm sending you the bill." > "Okay, if my hair starts fallin' out... I... I'm sending you the bill."
- DialogueSanctuaryHills [0015BDED]: "You can fix just about anything, guns, computers, people. Just gotta have the right tools." > "You can fix just about anything: guns, computers, people. Just gotta have the right tools." (Bug #25112)
- DLC01MQ05 [01004F04]: "It's the truth. I only ever wanted to make the Commonwealth a safer place." > "It is the truth. I only ever wanted to make the Commonwealth a safer place." / "I grew up on a settlement. I've seen how good people struggle against Raiders and Super Mutants." > "I grew up on a settlement. I've seen how good people struggle against raiders and super mutants." (Bug #25113)
- [01007072]: "You may have gained access to my Sanctum, but you'll need better skills than that to defeat me." > "You may have gained access to my sanctum, but you'll need better skills than that to defeat me."
- DLC01DialogueQuest [0100AF02]: "Oh ok. Maybe later then, right? Here's what I have." > "Oh, okay. Maybe later, then. Right? Here's what I have."
- DialogueConcordArea [0006D339]: "You could always try picking the lock downstairs. If you're good at that sorta' thing." > "You could always try pickin' the lock downstairs. If you're good at that sorta thing." (Bug #25114)
- [0006D33B]: "Great. Hacking or lockpicking. Two skills I suck at..." > "Great. Hackin' or lockpickin'. Two skills I suck at..."
- DLC01MQ04 [01008A1E]: "Sometimes I wish that Jackson had programmed me with my personality mode set permanently to disabled so I wouldn't feel so upset." > "Sometimes I wish that Jackson had programmed me with my personality mode set permanently to disabled." (Bug #25115)
- COMHancockTalk [001A6487]: "Work for me. I'll head on home." > "Works for me. I'll head on home." (Bug #25116)
- COMMacCreadyHellos [0002CDEF]: "Yeah, yeah... more bright ideas from the braintrust." > "Yeah, yeah... more bright ideas from the brain trust." (Bug #25117)
- COMMacCreadyTalkGreetings [00189AF8]: "Here, this should help keep you alive." > "Here. This should help keep you alive." (Bug #25118)
- [00189AFA]: "Take this... you're going to need it." > "Take this... you're gonna need it."
- [001A2F5E]: "What are you bothering me about now?" > "What are you botherin' me about now?"
- [001A2F65]: "You need something in particular or are you just bored?" > "You need somethin' in particular or are you just bored?"
- [001A2F69]: "Need something?" > "Need somethin'?"
- [001A2F70]: "You wanted to ask me something?" > "You wanted to ask me somethin'?"
- [001A2F75]: "Is something bothering you?" > "Is something botherin' ya?"
- [001A2F7B]: "Hey, is something the matter?" > "Hey, is somethin' the matter?"
- [001A2F7C]: "If you need something, just say the word." > "If you need somethin', just say the word."
- [001A2F7D]: "If you want to talk, I'm here for you." > "If you want to talk, I'm here for ya."
- COMMacCreadyWaitingForInput [001858D7]: "You off somewhere else or what?" > "You, uh, you off somewhere else or what?" (Bug #25119)
- [001858DB]: "I loooove one-sided conversations." > "I loooove these one-sided conversations."
- [001858DD]: "Hey, we're talking here, right?" > "Hey, we're talkin' here, right?"
- COMMacCreadyTalk [001A2ECF]: "Just wanted to check-in, see how you feel things are going between us." > "Just wanted to check in, see how you feel things are going between us." (Bug #25120)
- [001A2F89]: "I don't really know how we're doing. I guess I need more time to decide." > "I don't really know how we're doin'. I guess I need more time to decide."
- [001A2F8A]: "So far there's nothing to complain about. Nothing to get excited about either." > "So far there's nothin' to complain about. Nothin' to get excited about either."
- COMMacCready [0011B662]: "You're messing with the best!" > "You're messin' with the best!" (Bug #25121)
- [0011B674]: "Oh come on!" > "Oh, come on!"
- [0011B683]: "Have something for ya!" > "Have somethin' for ya!"
- [0011B684]: "I'm feeling eyes on my back." > "I'm feelin' eyes on my back."
- [0011B692]: "Can't find them! Damn it!" > "Can't find 'em! Damn it!"
- [0011B693]: "I got nothing over here!" > "I got nothin' over here!"
- [0011B69B]: "Need something?" > "Need somethin'?"
- [0011B6A8]: "Can't take much more!" > "Ugh. Can't take much more!"
- [0011B6B0]: "Damn... and I was just starting to have fun." > "Damn... and I was just startin' to have fun."
- [0011B6AD]: "Oh no you don't!" > "Oh no, you don't!"
- [0011B6D6]: "Okay. Goood to go." > "Okay. Good to go."
- [0011B6DA]: "Huh. Gone now I guess." > "Huh. Gone now, I guess."
- [0011B6DC]: "Maybe it was nothing after all." > "Maybe it was nothin' after all."
- [0011B6E4]: "Bringing the pain!" > "Bringin' the pain!"
- [0011B6FB]: "Oh come on, we're fighting one of these?" > "Oh, come on, we're fightin' one of these?"
- [0011B702]: "Come on you floating junkpile!" > "Come on, you floating junk pile!"
- [0011B70E]: "Melt the son-of-a-gun!" > "Melt the son of a gun!"
- [0011B722]: "Here comes big, dumb and ugly!" > "Here comes big, dumb, and ugly!"
- [00189ABA]: "*Sneeze* Damn dust is going right up my nose." > "*sneeze* Damn dust is goin' right up my nose."
- [00189ABB]: "Cleaning robot take the day off or something?" > "Cleaning robot take the day off or somethin'?"
- [00189AFE]: "*Sigh* I can't stand getting wet." > "*sigh* I can't stand getting wet."
- [001AC1AD]: "Are you kidding? I can't get to that." > "Are you kiddin'? I can't get to that."
- [001AC1BC]: "Yeah sure, I'll trade with you." > "Yeah, sure, I'll trade with ya."
- [001AC1BD]: "Let's see what you've got." > "Let's see what you got."
- [0020A9E5]: "Good, I was tired of standing around." > "Good. I was tired of standin' around."
- [0020A9E6]: "Yep, I'm right behind you." > "Yep, I'm right behind ya."
- [0020A9E7]: "Okay. Just give me a shout if you need me." > "Okay. Just give me a shout when you need me."
- COMCaitIdle [00115FAA]: "Boys and their toys. Sigh." > "Boys and their toys. *sigh*" (Bug #25122)
- [0019CC7C]: "*Humming*" > "*humming*"
- COMCaitTalk [001A0A8F]: "Just wanted to check-in, see how you feel things are going between us." > "Just wanted to check in, see how you feel things are going between us." (Bug #25123)
- COMCurieTalk [001AB962]: "Just wanted to check-in, see how you feel things are going between us." > "Just wanted to check in, see how you feel things are going between us." (Bug #25124)
- COMDeaconTalk [001AB957]: "Just wanted to check-in, see how you feel things are going between us." > "Just wanted to check in, see how you feel things are going between us." (Bug #25125)
v2.0.4 (2018-05-26)
UFO4P Fixes
- Reverted the edit to the north marker in Vault 88. Internal signs are wrong and there is no correct one to exchange to make things right, so undoing the marker edit was easier. (Bug #24219)
- Removed the fix to a property on topic info fragment TIF_RECamp02_0003D617 (UFO4P 2.0.3 Bug #23162) because it broke the dialogue. To eliminate log spam, the affected topic info fragment has been compiled down to a stub instead. (Bug #23997)
Actor Fixes
- Eve did not drop a synth component when killed even though she is a synth. (Bug #24346)
- Roger Warwick did not drop a synth component when killed even though he is a synth. (Bug #24323)
- Arlen Glass and Deirdre were not flagged as protected. (Bug #24416)
- LCharBloatfly, LCharViciousDog and LCharViciousDogAlpha were missing the 'calculate for each item in count' and 'calculate from all levels <= player's level' flags. (Bug #24229)
- Mutant Hounds being sold by Erickson should not be damaging the player with radiation. (Bug #24006)
Guard Gutsy robots at the General Atomics Galleria have no voices. [UFO4P 2.0.5] (Bug #24043)
Animation Fixes
- The Railroad version of the Stealth Boy did not have proper activation animations like the normal one does. (Bug #23859)
Audio Fixes
- Eddie Winter's line when the player confronts him in Long Time Coming lacked a female response line and was defaulting to a male line. (Bug #24125)
Effect Fixes
- Sabotaging turrets would routinely fail due to the controlling effect being marked as a spell instead of an ability. (Bug #24248)
- abRadstagRaceEffect: The script on this effect was using the wrong actor value to make radstags aggressive. The respective script property has been modified to point to aggression instead of confidence. (Bug #23270)
Item Fixes
- Violent (mod_Legendary_Weapon_DamageLimbRecoil) is described as giving 25% to damage and limb damage but is actually set to give 30 limb damage. This should have been set to 25 as the description calls for. (Bug #24339)
- Reduced the weight of Tato Flowers (TatoWild) from 0.5 to 0.1 units to be consistent with other flowers and blossoms in the game. (Bug #23923)
- Two versions of the Vault 88 Jumpsuit (DLC06Armor_Vault88_UnderwearClean, DLC06Armor_Vault88_Underwear_Dirty) have no value. This is inconsistent with all others in the game which have a value of 20. (Bug #23969)
- Armor_MiningHelmet was missing naming rules to discern the eight color variants. (Bug #24501)
Armor_RaiderMod_Torso was missing naming rules to discern the six light torso variants. (Bug #24258) [UFO4P 2.0.5a]
- Armor_VaultTecSecurity111, Armor_VaultTecSecurity111_Clean, Armor_VaultTecSecurity81 and Armor_VaultTecSecurityCovenant had no instance naming rules specified. (Bug #24321)
- FallingDust activator: missing impact data set property added on FallingRocksAndDustActivatorScript. (Bug #24421)
- FollowersCompanionVertibirdSnapIntoPackage: 3D check missing on package fragment. (Bug #24358)
- LL_Armor_Forged_Helmets: this list mistakenly contained a torso armor item. (Bug #24330)
- Package BoSPAScenePASoldierTravelPackageExit: invalid property removed from package fragment. (Bug #24189)
- Shipment_steel_250, shipment_wood_250, shipment_rubber_large, shipment_ceramic_large, shipment_copper_large, DLC02shipment_Concrete_100 and DLC02shipment_Concrete_200 had wrong scrap amounts specified on ShipmentScript. (Bug #24505)
- Strong's super mutant chains are not intended to be equipped by the player. (Bug #23734)
- T-51 Power Armor was not set up correctly to change the look of the "A" level pieces. (Bug #23972)
- Nuka-World weapons with rocket attachments are missing the proper idles and swing sounds. (Bug #24046)
Location Fixes
- No north markers are present inside Vault 81. (Bug #24124) [NR]
- TrinityTowerLocation: world location marker incorrectly pointing to TrinityPlazaMapMarkerRef. (Bug #24195)
- Outpost Zimonja had its world location marker pointing to Abernathy Farm instead of the marker intended for it at the outpost itself. This resulted in NPCs such as the Caretaker not staying there when they should and ending up trying to get to Abernathy Farm instead. (Bug #20865) [NR]
Mesh Fixes
- Fruit would not disappear when harvesting wild mutfruit. (meshes\landscape\plants\FloraMutFruit02Wild.nif) (Bug #24337)
- It was not possible to harvest wild razorgrain due to missing collision on the object. (meshes\landscape\plants\WildRazorgrain01.nif) (Bug #24336)
- Baseballs had too large a collision block on them which results in floating objects. (meshes\Props\Baseball.nif) (Bug #23628)
- Armor\DCGuardMOutfitGO.nif did not accept material swaps because it had no material name specified. (meshes\Armor\DCGuardMOutfitGO.nif) (Bug #20300)
Quest and Dialogue Fixes
- Father's speech during Institutionalized (MQ207) will claim you got help from the wrong faction to teleport into the Institute. This should now be corrected to check to see who actually helped you teleport in, not just which factions you may have joined as tokens early in the game. (Bug #24406)
- At the end of Duty or Dishonor (BoSM02, BoSM02Postquest) the game needs to determine what to do with Clarke. It appears as though making a GetRef() call during the stage that is starting the quest can result in the call failing and passing a None along to the remainder of the fragment. This then results in several failures in dealing with where to move Clarke to. An added timer event should prevent this from happening again but obviously cannot fix things if this part of the game has already been completed. (Bug #24383)
- Incorrect dialogue conditions allowed two female responses in the male branch during Piper's interview with the player in Diamond City. (Bug #24178)
- After killing the courser in Hunting the Hunter (DLC03AcadiaM02) every NPC the player tries to speak to will result in the player simply saying "Hey, Dejen" until the quest is completed. The greeting in the quest needed a target to make sure that prompt only ran when the NPC is Dejen. (Bug #24096) [NR]
- Diamond City Security officers would sometimes comment about it being a "nice night" during the daytime due to an incorrect condition check on a dialogue topic. (Bug #23818)
- BoS201: removed several lines from the quest script that referenced non-existing objectives on this and other quests. (Bugs #24024, #24434)
- BoS201: removed a line that tried to enable an enable-parented guard whose enable parent was already enabled by an earlier running stage of this quest. (Bug #24356)
- BoS201: added a line to the stop stage fragment to remove BoS201RadioScene from the scene array on DNMasterQuest, in order to avoid log spam from RadioFailsafeScript. (Bug #24055)
- BoS201: added a line to the scene fragment SF_BoS201_02_VertibirdFlight_00121F31 to wait for 3D before calling an animation on the Prydwen's vertibird perch. (Bug #24126)
- BoS201, MQ106: fixed an issue with a door inside Fort Hagen which MQ106 tried to open after BoS201 disabled it. This door will now be handled by MQ106. The line to disable it has been removed from the script of BoS201. (Bug #24039)
- BoSEnable: fixed issues with animation graph errors thrown by two doors at Boston Airport which this quest tried to open while the player was at Fort Hagen. Also removed a line that tried to enable an enable-parented ref whose parent was already enabled by an earlier stage of this quest. (Bug #24021)
- BoSM00: null pointer property corrected on scene fragment SF_BoSM00_Kells_Intro_Initia_00142F87. (Bug #24381)
- BoSM02: corrected three null pointer properties. (Bug #24374)
- BoSR03: fixed an issue where a quest fragment could set the stop stage before it had finished all operations on the quest aliases. (Bug #24475)
- DLC03MQ00: removed invalid properties and restored missing ones. (Bug #23356)
- DLC03MQ01: script property modified to point to an enable marker instead of to a ref that is enable-parented to that marker. (Bug #23911)
- DLC03MQ02Fight: several quest aliases flagged as optional so the quest script can clear them. (Bug #23914)
- DN015: missing property added on scene fragment SF_DN015_RewardScene_0002CC45. (Bug #23989)
- DN033: several quest aliases flagged as optional so the quest script can clear them. (Bug #23932)
- DN119Fight: fixed issues with the scavenger being unresponsive after the mole rat fight and the quest not shutting down properly. (Bug #23807)
- DN130: removed a line from the quest script that referenced a non-existing marker .(Bug #24023)
- FFDiamondCityWanted04: invalid script properties removed. (Bug #23901)
- MinRecruit02: invalid property removed from topic info fragment TIF_MinutemenCentralQuest_000A02BC. (Bug #23802)
- MQ106Investigations: added a script property for a can trap (refID 00137C61) that was mistakenly enable-parented to MQ106InvestigationItemsMarker (this left the trap non-functional), unlinked the trap from the marker, and added a line to the quest script to enable the trap separately. (Bug #24016)
- MQ201: null pointer property corrected. (Bug #24022)
- MS01: object reference property mistakenly pointing to a random encounter quest. Also corrected a null pointer property. (Bug #24093)
- MS01: corrected a quest stage fragment that referenced the wrong objective on quest MS01MiscObj. (Bug #24495)
- MS02: corrected three quest stage fragments that referenced a non-existing objective. (Bug #24476)
- MS10b: the trigger alias on this quest could be filled with a leveled supermutant because the trigger's LocRefType was not unique. Which reference ended up in the alias at quest start was entirely random. (Bug #24115)
- MS10b: removed two superfluous animation calls on the power lift doors that always failed with animation graph errors because the doors had already been moved in the correct position by DN161PowerLiftButton script. (Bug #24116)
- MS11: added a missing sound property. (Bug #24418)
- REAssaultKMK_MQ101: an encounter with named feral ghouls that should not have been repeatable. (Bug #24012)
- RECampSC03: missing property added on topic info fragment TIF_RECamp02_0003D60C. (Bug #23997)
- REChokepointRJ01: invalid properties removed from topic info fragments TIF_REChokepointRJ01_001AC241 and TIF_REChokepointRJ01_001AC242. (Bug #23990)
- The alias for the Vault-Tec Rep was not set to protected status on WorkshopParent. (Bug #24488)
- Several of X6-88's idle comments were referencing the wrong target for gender specific dialogue checks. (Bug #23930)
- Living on the Edge (DLC03FarHarborM02) tries to set invalid objectives during the quest. (Bug #23913)
- To the Mattresses (RRR08) is missing the sound for completing the quest, and two dialogues are missing conditions for the status of the quest when completed. (Bug #24310)
- Erikson uses incorrect dialogue for the player when Longfellow is with you due to the gender check being done on Erikson instead of the player. (Bug #24351)
- WorkshopSynthInfiltrator01: this quest could not be completed due to the infiltrators never becoming hostile because the quest cleared their alias before a subsequent stage could update their faction relationships. (Bug #24539)
Papyrus Fixes
- WorkshopSynthAttackScript: was missing a check for the quest this script was called from, which resulted in leaving the player only one game hour to react after the attack notification had been displayed. (Bug #24537)
- Fragments:Quests:QF_MS05B_0014B717: No check for validity of the companion alias before doing distance calculations on them. (Bug #24424)
- Fragments:Quests:QF_MS05B_0014B717: AddItem will remove the reference from its existing container before putting it in the new one. The line prior to the call moving the Deathclaw egg back into the nest has been commented out as it is not needed. (Bug #24423)
- Fragments:Quests:QF_MS05B_0014B717: Several stages attempting to complete Objective 100, which does not exist. (Bug #24422)
- AttractionObjectScript: corrected a check for deleted references in the OnLoad() event to bail out if a reference is deleted instead of continuing to process the event which then started to throw errors. (Bug #24413)
- BehemothSlamsFXScript: checks added to prevent the script from running after the magic effect has expired. (Bug #20619)
- BirdCritterScript: further modifications to reduce glitches with birds and to improve performance. (#24367)
- BoS302_DisableFastTravelTrigger: missing sanity check. (Bug #23860)
- BoSKellsPAScript: did not check whether the parent quest was running before it tried to start a scene. (Bug #24372)
- BoSVBAliasBoardingScript: missing a check for a non-existing passenger alias, since at least one of the quests that have this script attached to a vertibird alias handle the boarding procedure on a separate script and do not have a passenger alias. (Bug #24357)
- DefaultClearLocationOnTriggerScript: added a bool property to specify whether the trigger should disable itself after the script has run because some triggers running this script have their enable state controlled by enable parents. (Bug #24415)
- DefaultDisableHavokOnLoad: corrections made to prevent this script from trying to run operations on deleted references. (Bug #24194)
- DefaultStartSceneOnActivate: did not check whether the parent quest was running before it tried to start a scene. (Bug #24278)
- DLC01:DLC01_CompanionSelfDestructScript: OnInit() event missing a line to initialize a script property. Also added a check for a valid soundID. (Bug #23749)
- DLC06:DLC06OverseerHandlerScript: sanity check missing for cases where script functions are called without a terminal reference passed in, e.g. during quest initialization. (Bug #23351)
- DLC06:DLC06CompanionTrackerScript: sanity check for 'none' actors missing. (Bug #23621)
- DLC06:WorkshopAutoRepairScript: fixed an issue that caused massive log spam if the vault workshop DLC was installed at game start because the script tried to access data on WorkshopParentScript before they had been initialized. (Bug #23075)
- DN029CannonMasterScript: missing checks for valid sound instances. (Bug #24414)
- DN142_FollowerMoveScript: sanity checks missing for empty follower aliases. (Bug #23978)
- DN161PowerLiftButton: fixed animation graph errors. (Bug #22364)
- FollowersScript was missing a sanity check for 'none' locations. (Bug #24382)
- FXShaderOnDeath: checks added to prevent the script from running after the magic effect has expired. (Bug #23935)
- LoadElevatorPanelScript: 3D check missing. (Bug #24355)
- MagazineRackContainerScript: 3D checks missing. (Bug #23856)
- MirelurkHarvestableScript: corrected an issue that forced all refs with this script attached into an infinite reset loop because the script called Reset() in the OnReset() event. (#24370)
- MQ106InvestgationDummySCRIPT: script property and condition check added to prevent the script from trying to add dead actors and various static objects to the player's inventory. To make this work, script properties had to be updated on the following refs: 00085339, 001342C7, 001342D7, 001342D8, 00137C61, 001476F2, 001476F7, 001476FC, 001476FE, 00147702, 00147704, 00147706, 00147707, 00148233, 0014A136, 00154AB4, 00156937. (Bugs #23756, #24017)
- MQ203Script was causing log spam because it performed condition checks in the wrong order. (Bug #24486)
- MS02InstallItem: added states to avoid more than one activation of the refs this script is attached to, since any subsequent activation failed with animation graph errors due to the animation sequence played upon activation not being repeatable. (Bug #24493)
- OxygenTankScript: missing checks for valid soundID and to prevent it from trying to manipulate disabled references. (Bug #23579)
- POISC12_RobotManagerScript: invalid target passed to the RegisterForHitEvent() function. (Bug #24060)
- REAliasScript, RECollectionAliasScript: checks added to prevent them from calling functions on REParent script to kill actors that were dead already, since this did fail with an error most of the time. Also corrected a bad 3D check in the KillActor() function of REParent script. (Bug #20583)
- REScript: checks added to skip cleanup events received while another cleanup event was being processed already or after the quest was shut down, since handling them could result in quests being restarted by setting the stop stage twice. (Bug #23269)
- ShipmentScript: fixed an exploit that allowed to obtain unlimited scrap and made the script functional again since Bethesda had compiled it down to a stub. (Bug #24169)
- SimpleElevatorMasterScript: more sanity checks added for missing linked refs because some of the objects controlled by that script are not elevators and thus do not possess all elevator parts. (Bug #24426)
- SpotlightTriggerScript: fixed an issue that caused massive log spam because a function that was supposed to return a bool did not return anything due to a badly constructed condition check. (Bug #20876)
- SpotlightTriggerScript: missing check for array indices out of range. (Bug #24056)
- TrapBarnacle: removed a line that tried to delete a reference that is deleted by the engine already before the script gets to this point. (Bug #22216)
- TrapBase: this script was not checking whether a trap was a physical trap before it called the TrapHitBase script which doesn't exist on traps that are not physical traps. (Bug #24220)
- TrapGun: 3D checks missing in several places. (Bug #23606)
- TrapGun: checks added to prevent the script from giving an XP reward if the gun is grabbed after the trap itself has been disarmed already or after the trap has fired. (Bug #23109)
- TrapGun: check added to prevent the script from trying to fire the gun after it was grabbed. (Bug #24485)
- TrapRadiationScript: sanity check missing to handle traps with no trigger sound specified. (Bug #24217)
- TrapTripwire: check added to prevent the script from running on a non-existing reference after the player reloaded a save made in the same area before the trap was triggered. (Bug #23613)
- TrapTripwire: 3D check missing for cases where a trap is rearmed by a call from an external script. Also added checks to avoid animation graph errors in the same situation. (Bugs #24058, #24484)
- TunnelingRaceFX: checks added to prevent the script from running after the magic effect has expired. (Bug #23289)
- WorkshopAttackScript: workshop attacks flagged as night attacks could be delayed for an overly long time because the script did not calculate an appropriate delay. This increased the risk of getting attack messages for two different workshops within a short period of time because the workshop scripts continue to check all workshops for attacks once per game day, irrespective of whether previously triggered attacks have actually started running or not. (Bug #24455)
- WorkshopAttackScript, WorkshopParentScript: improved the reset handling for workshops under attack. (Bug #24503)
- WorkshopObjectScript: sanity check added to handle rare cases where the script tried to enable a deleted reference because of events firing out of order. (Bug #23755)
- WorkshopNPCScript: check added to prevent the script from running on a non-existing actor if the player reloaded a save made before that actor had been created. (Bug #24437)
- WorkshopParentScript: sanity checks added to the GetWorkshop() and UpdateActorsWorkObjects_Private() functions to handle cases where an invalid workshopID is passed in. (Bugs #23803, #23948)
- WorkshopParentScript: a further modification to the ProduceFood() function was necessary because the current version did not produce anything if WorkshopScript called it on a workshop that was never player owned. Also added a workaround for cases where the total food resource value is not equal to the sum of the individual food resource values, by normalizing the production chance values to the grand total. (Bug #23996)
- WorkshopParentScript counted provisioners as unassigned. They are doing a job though and therefore should count as assigned. (Bug #24261)
- WorkshopParentScript: AddActorToWorkshop() called ClearFromOldLocations() only on actors that were tagged as synths, but this function should be called on all in-game created actors. (Bug #24262)
- WorkshopParentScript: there was a rare case where the script could assign a boss LocRefType to an actor who was subsequently removed from a workshop. (Bug #24263)
- WorkshopParentScript: removed some code from the UnassignActorFromObject() and UnassignActor() functions that was needlessly repeating operations that had been carried out already by previously called sub-functions. (Bug #24264)
- WorkshopParentScript: the UnassignObject() function did not properly update an actor's status if some, but not all of his work objects were unassigned. (Bug #24273)
- WorkshopParentScript: modified the SetUnassignedPopulationRating() function to accept an actor array, so the ResetWorkhop() function can pass its own actor array and doesn't have to rely on SetUnassignedPopulationRating() to create a new one. Otherwise, the operation would fail if the workshop had unloaded needlessly so because ResetWorkshop already had a valid actor array. (Bug #24274)
- WorkshopParentScript: due to inappropriate handling of damaged objects, it was possible that an actor could get more work objects assigned than allowed by his production limit. (Bug #24311)
- WorkshopParentScript: To improve performance, the ResetWorkshop() function and the "core functions" that handle actor and object assignment have been completely rewritten. Workshop resets are now 25% faster, on average, which is significant but admittedly only a minor improvement for overly large workshops. The resource assignment procedures however, which run in regular intervals while the player stays at a workshop and also are called every time a resource object is built are more than 90% faster now. This greatly helps in reducing the number of threads that are alive on WorkshopParentScript at the same time and makes script lag issues that could still occur after the reset had finished running less likely. This also required minor modifications to WorkshopScript and WorkshopObjectScript. (Bug #24312)
- WorkshopParentScript assigned beds to robots. (Bug #24408)
- WorkshopParentScript: it was possible that workshop resets were queued if the player quickly fast traveled between workshops, and if they eventually started running, they would have run on workshops that were not loaded anymore. A check has been added to the ResetWorkshop() function to skip resets if the workshop they are supposed to run on is not loaded. (Bug #24411)
- WorkshopScript, WorkshopParentScript: The location check performed by WorkshopScript before running a resource calculation had to be further improved because a bogus location may be returned for the player's current location if the player is in workshop mode. The improved check has also been applied to a function on WorkshopParentScript that checks whether the most recently visited workshop is still loaded. (Bug #24122)
Settlement & Workshop Fixes
- The scrap recipe for certain pieces of wood furniture (workshop_co_ScrapFurnitureWood) erroneously specifies that 20 pieces of wood should be returned when it should only be 2 pieces. (Bug #24257)
- Removed actor ownership from all pre-placed beds in settlements because it broke bed assignment by the workshop scripts. This affected Abernathy Farm, Finch Farm, The Slog and Warwick Homestead. (Bug #24531)
Terminal Fixes
- Invalid properties cleared from DN035_RobotControlTerminal_SelfDestruct. (Bug #24210)
- DN033_Station1Terminal, DN039_SecurityTerminal: Terminals that were supposed to be allowing holotapes to be used but weren’t set to do so. (Bug #24432, Bug #23789)
- East City Downs terminal was not configured to allow hacking even though it has linked turrets. (Bug #24230)
Placement/Layout/Ownership and other World Object Fixes
- 001BD3BC, 001BD3BD, 001BD3BE, 001BD3BF, 001BD3C0: Items missing ownership at Kendall Parking. (Bug #23633)
- 00064ED4, 00064EE2, 00064F01: Tesla traps at The Castle that were the wrong type. (Bug #23106)
- 0021E02A: bool property on DefaultClearLocationOnTriggerScript set to 'false' to prevent this trigger from disabling itself after the script has run because its enable state is controlled by an enable parent. (Bug #24415
- 00129AF9: misplaced wall that left gaps on either side of it. Because that wall is in a precomb, another wall piece has been added to close both gaps. (Bug #23705)
- 00239A20: moved a tire that could end up floating once the road piece it was sitting on got disabled after the Institute had been blown up. (Bug #23829)
- 0003F2BF: leveled mirelurk with properties missing on AmbushArtFX script. (Bug #23988)
- 00181274: leveled raider linked to a distant cloud instead of an EMSystemTurf trigger. (Bug #24308)
- 00190B5D: spotlight light mistakenly enable-parented. (Bug #23891)
- 000E8514, 000E84FA: ghoul corpses added to the Sunhsine Tidings cleanup procedure. (Bug #23763) [NR]
- 000FA720: invalid property removed from DN049_PlayerAtDirectorTriggerScript. (Bug #23699)
- 00157A86, 001B0174, 0011C6D8, 001A76CC, 001D49B8: simple elevators missing a required linked ref to play a sound from .(Bug #20736)
- 0010784D: removed a script from a Pulowski shelter that conflicted with the PulowskShelterScript and did not work anyway because the linked ref it was relying on did not exist. (Bug #23082)
- 00182E0E, 00182E0F, 00182E12, 00182E1A, 00182E1D, 00182E1E, 00182E21, 00183262, 0018326C, 00183274, 0018328A, 00183C6D, 00183C6E, 00183C6F, 00183C70, 00183CA0, 00183CA1, 0018F02F: properties modified on AttractionObjectScript to prevent errors from being thrown if the script tries to enable or disable them. (Bugs #23616, #23618)
- 0003C2FF, 0003C403, 000CAE32, 001322B4, 001E8119, 00204478, 00225E5E, 00225E84, 00225EBB: static objects with a DefaultDisableHavokOnLoad script attached. 001322B4 also had ragdoll data specified. Removed the script and the ragdoll data and also cleared the 'don't havok settle' flag. (Bug #23924)
- 0014770C, 0014A133: triggers mistakenly enable-parented. (Bug #24015)
- 0003A6E2, 000EFF3B, 001344C1: chained doors with script properties missing. (Bug #24019)
- 0021973A: non-functioning spotlight (no trigger) duplicated in the place of a functioning spotlight. Both spotlights were sharing the same light, resulting in massive log spam. Unlinked the light from the non-functioning spotlight and disabled that spotlight. (Bug #24114)
- 00196357: unlinked this marker from its enable parent because the quest BoSPrydwenScene_FlightDeck is handling its enable state. (Bug #24127)
- 00182E34: the ElevatorMasterScript running on this reference failed to start two scenes because the respective script properties were locally flagged as 'removed'. Changed these flags to 'edited'. (Bug #24128)
- 0303251D: unlinked this ref from its enable parent because it's running a script to handle its enable state. (Bug #24176)
- 00180FC0: unlinked this note from its enable parent because the quest BoSM02 is handling its enable state. (Bug #24375)
- 002169D2: invalid property value corrected on DefaultMusicActivateScript. (Bug #24192)
- 00160AEC: missing sound property added on DN144DeathclawDustWalkTrigger script. (Bug #24420)
- 00117FFD: spotlight missing a trigger. Also specified super mutants as owning faction since this spotlight is mounted on a building populated by super mutants. (Bug #24454)
- 00077CF0, 00077CF6: spotlights missing an owning faction. (Bug #24512)
- 00075FE9: removed a script from this ref whose only purpose was to enable a linked ref. Because there is no linked ref existing, it only spilled errors. (Bug #24474)
- 001e479f, 001e4793: Terminal and turrent linked incorrectly, causing the hacking routine to fail. (Bug #24354)
- 00078E42: Incorrect placement of a quest specific container with a unique object. It should have been the generic version of the container. (Bug #24072)
- 0701289A: Trash pile added to cover gap between a wall and the floor. (Bug #20539)
- 0701289C: Cave mound placed underneath a wooden shack floor piece that exposes the worldspace void. (Bug #21439)
- 001D1F28, 001D1F29, 001D1F2A, 001D1F2B, 001D1F2C, 001D1F32: A bed and several other items were marked as owned, but shouldn’t have been. (Bug #22417)
- 0701289E, 0701289F, 070128A0, 070128A1, 070128A2, 070128A3: Trash piles added to cover up a large gap underneath a building. (Bug #22762)
- 0701289B: Rubble piece placed to cover a gap in a wall. (Bug #23688)
- 070128A5, 070128A6: Sand piles placed underneath a floating car. (Bug #23689)
- 0009E5E8: Misaligned door. (Bug #23713)
- 001BE45A: Motorcycle clipping through the wall of a trailer. (Bug #23722)
- 00131E3C: Adjusted a cabinet that was clipping into a wall. The items [Ref 00131E40, 00131E41, 00131E42, 00131E43, 00131E44, 00131E45, 00131E46, 00131E4E, 00131E54] placed on it needed to be adjusted as well. (Bug #23742)
- 00093324: Floating helmet. (Bug #23743)
- 00177A4D: Misplaced barrel. (Bug #23745)
- 001E79AB, 001E79AC, 001E8295, 001E82E2, 001E82E3, 001E8301, 001E8346, 002031EB, 00203232: Misplaced hubflower plants. (Bug #23761)
- 001A8A16: Raised an NPC spawn marker that was placed partially beneath the ground. (Bug #23775)
- 001A857A: Misplaced magazine. (Bug #23781)
- 070128A7: Gravel pile added to hide a gap beneath another gravel pile that is floating. (Bug #23785)
- 06023DBB: Misplaced bobby pin. (Bug #23833)
- 001505F6: Moved a news stand that was clipping into a Nuka-Cola machine. (Bug #23850)
- 0301700F: Adjusted a VIM Machine that would clip with the ground when its door was opened. (Bug #23866)
- 060319F2: Floating gun. (Bug #23886)
- 0300556F, 03005570, 03005571, 03005572, 03005573, 03005574, 0302C23F, 0302C240, 0302C241, 0302C242, 0302C243, 0302C244, 0302C245, 0302C246, 0302C247, 0302C248, 0302C24A, 0302C24B, 0302C24C, 0302C24D, 0302C24E, 0302C24F, 0302C250, 0302C251, 0302C252, 03002C253, 0302C254, 0302C255, 0302C256, 0302C257, 0302C258, 0302C259, 0302C25A, 0302C25B, 0302C25C, 0302C25D, 0302C25E, 0302C25F, 0302C260: A number of bowling pins are marked as owned at Beaver Creek Lanes that shouldn’t be. (Bug #23918)
- 000F130E: Grounded a turret that was floating in the air. (Bug #23926)
- 0302C1B4: Jukebox placed backwards. (Bug #23927)
- 000A2D1A, 000A2D1B, 000A2D1C, 000A2D1D, 000A2D1E, 000A2D1F, 000A2D20, 000A2D21, 000A2D22, 000A2D23, 000A2D24, 000A2D25: Misplaced shopping cart with various other items floating above or below it. (Bug #23953)
- 00159FF0, 00159FF1, 00159FF2, 00159FFE, 001BB28C, 001E4BFB, 001E4BFF: Clipping mutfruit bushes. (Bug #23965, Bug #23701)
- 0021782E, 0021782F, 00217830, 00217831, 00217832, 00217833, 00217834, 00217835, 00217836, 0021783A, 0021783B: Grounded floating idle patrol markers. (Bug #23973)
- 000F1F35, 000F1F36, 000F1F37, 000F1F38, 000F1F39: Misplaced ghoul spawn markers. (Bug #23984)
- 00148D96, 00148D97: Floating patio chairs. (Bug #23992)
- 001C64C2, 001C64C3: Nuka-Cola machines that were the wrong base type. (Bug #23992)
- 0701289D: Cement block piece placed underneath a floating patio table. (Bug #23992)
- 001C64B7: Gunner spawn marker placed partially below the surface. (Bug #23999)
- 00209792: Misplaced suitcase. (Bug #24047)
- 0022F6E7: Misplaced car seat. (Bug #24048)
- 001B372C: Nuka-Cola machine that was clipping with rubble when opened. (Bug #24049)
- 00090B0B: Misplaced lamp. (Bug #24051)
- 0017BFD8: Ice box clipping into a car. (Bug #24074)
- 0017C012: Car that wasn’t havok settled properly. (Bug #24074)
- 00097C15: Misplaced doghouse. (Bug #24182)
- 0019293D: Misplaced rifle. (Bug #24197)
- 00058819: Misplaced caps stash. (Bug #24205)
- 001D1F28: Misplaced sleeping bag. (Bug #24209)
- 001552E2, 001552E3, 00193EF6: Misplaced beds. (Bug #24225, Bug #23883)
- 000556E9, 000EF63C, 0019293B, 0019293C, 0019291A, 0301FB77: Misplaced ammo boxes. (Bug #24226, Bug #24197, Bug #23865)
- 000C4556, 00145860, 001C64A1: Misplaced ammo. (Bug #24226, Bug #24010, Bug #23992)
- 00186762: Misplaced desk. (Bug #24231)
- 001C3394, 001E8BC0: Floating lobster float. (Bug #24231, Bug #24223)
- 0001D35D, 00047CDE, 0006499A, 0006552C, 00074361, 000ACA32, 000C7F0A, 0010AB05, 0010D2A6, 0010D2E2, 0010D3B4, 00131C19, 0019F4A2, 0019F4A3, 001C6E49, 0020C88A: Misplaced toolboxes. (Bug #25008, Bug #24987, Bug #24986, Bug #24966, Bug #24965, Bug #24958, Bug #24943, Bug #24847, Bug #24843, Bug #24821, Bug #24666, Bug #24645, Bug #24624)
- 070128A4: Trash clump added to cover up a gap underneath another trash clump. (Bug #24241)
- 000E0FD2, 00132326, 0013233C, 00132347, 001AF344, 001C99FD, 0021183F, 03018FD3: Misplaced trash cans. (Bug #24244, Bug #24105, Bug #24026, Bug #23780, Bug #23778, Bug #20539)
- 002493D6: Misplaced lunch pail. (Bug #24245)
- 000556DA, 000556DC, 000610C1, 000670C4, 000670C5, 000670C6, 000670C7, 0008ADC4, 0008ADC7, 0008ADC8, 0008ADC9, 0008ADCE, 0009B73A, 0009B73C, 000B0D0B, 000E0DF4, 000EC637, 0012DD69, 00138C5F, 00138C62, 00138C65, 00138C67, 00148D98, 00148D99, 00166A91, 00166A93, 00166A94, 00166A97, 00166A98, 00166AA7, 0017BFEE, 001956ED, 001A4DD0, 001A4DD2, 001A7F01, 001A7F02, 001B266C, 001C2015, 001D1F2A, 001D1F2B, 001D1F2C, 001D83DF, 001D83E0, 03032D6C, 0302BFDB, 0302BFDC, 060442C5: Various misplaced consumables. (Bug #24379, Bug #24249, Bug #24209, Bug #24204, Bug #24197, Bug #24104, Bug #24074, Bug #24050, Bug #24035, Bug #24031, Bug #24010, Bug #23992, Bug #23929, Bug #23887, Bug #23866, Bug #23809, Bug #23795, Bug #23791, Bug #23733, Bug #23661, Bug #23657, Bug #23624)
- 001F99D0, 001F99D1, 001F99D2, 0602E68D, 0602E68F: Misplaced fragmentation mines. (Bug #24442, Bug #23828)
- 0005C206: Raised a bloodbug spawn marker that was placed below the ground. (Bug #24443)
- 00112609, 0011260D, 00112611, 00112615: Misplaced oxygen tanks. (Bug #24446) [NR]
- 00023597, 0003731F, 0003B66A, 0003B66C, 0003B66D, 00060C56, 00060C57, 00086696, 000A2CBF, 000A2CC2, 000A2CC4, 000EF359, 000FEDDA, 0016BC75, 0017BFDC, 0017C7DE, 0017E6B6, 001A7F35, 001B61BD, 001BA6CA, 001BA6F8, 002096E5: Misplaced barrels, baskets, boxes, bins, and crates. (Bug #24448, Bug #24256, Bug #24255, Bug #24226, Bug #24103, Bug #24074, Bug #24026, Bug #23964, Bug #23779, Bug #23762, Bug #23723, Bug #23701)
- 000ACC65: Floating mailbox. (Bug #24449)
- 000C7EF4: Misplaced bobby pin box. (Bug #24450)
- 0003B674, 0003B677, 0003B678, 00056CB9, 000610B8, 000610BA, 000610BB, 000610BC, 000610BD, 000610BE, 000610BF, 000610C0, 0006553B, 000670BF, 000670C0, 000670C1, 00070058, 00072080, 000752AF, 00075380, 00075381, 00075383, 0007E497, 0007E498, 0007E499, 000866B0, 000866B1, 000887D5, 0009376E, 0009469C, 0009469D, 000946A0, 000A2CF7, 000A2CC3, 000AE134, 000AE135, 000B0CE9, 000B157A, 000B157C, 000C26E6, 000D678D, 000E0DF1, 000E0DFB, 000EF34F, 000EF5C7, 000EF5C8, 000EF5C9, 000FF214, 00100FDF, 00100FE0, 00100FE1, 00101001, 00101002, 0011B03D, 001233F4, 001233F5, 0013C0F7, 0013C0F8, 0013C2BD, 0013C2C8, 0013C2E0, 00144D79, 00144D7E, 00144D7F, 00165340, 0016BC29, 0016BC2A, 0016BCB0, 0017E6B9, 00188C37, 00188C38, 00188C3A, 00188C3B, 00190317, 00193EF6, 00193F12, 00193F13, 0019B0A5, 0019B0AB, 0019B0AE, 0019B0AF, 001A7679, 001A7F2F, 001A7F30, 001A7F3C, 001AF2C8, 001A4E0B, 001A4E0C, 001A5BED, 001A749C, 001A856B, 001A856C, 001A856E, 001A856F, 001A8570, 001A8571, 001A8572, 001A8575, 001A8576, 001A8582, 001B0A68, 001B1329, 001BA4D9, 001BDF53, 001BDF54, 001BDF57, 001BE6EB, 001C4B67, 001C64A0, 001C6C7E, 001CB8C0, 00203352, 00203353, 00203354, 002096ED, 002096EE, 0020BAEB, 0020E7FC, 0020E7FD, 0022489E, 002278C5, 0022B99E, 0023D024, 0023D025, 03018FD3, 03038E87, 03042ADA, 03042ADB, 0304B8B8: Various misplaced junk items. (Bug #24451, Bug #24448, Bug #24447, Bug #24440, Bug #24379, Bug #24256, Bug #24255, Bug #24243, Bug #24240, Bug #24233, Bug #24227, Bug #24226, Bug #24224, Bug #24223, Bug #24222, Bug #24207, Bug #24203, Bug #24184, Bug #24106, Bug #24103, Bug #24052, Bug #24051, Bug #24035, Bug #24034, Bug #24027, Bug #24026, Bug #24010, Bug #23992, Bug #23964, Bug #23963, Bug #23949, Bug #23929, Bug #23883, Bug #23878, Bug #23877, Bug #23868, Bug #23834, Bug #23816, Bug #23815, Bug #23796, Bug #23792, Bug #23790, Bug #23781, Bug #23779, Bug #23778, Bug #23677, Bug #23776, Bug #23750, Bug #23744, Bug #23741, Bug #23733, Bug #23723, Bug #23658, Bug #23630, Bug #23628, Bug #23623, Bug #23622)
- 000637CE, 000BB682, 000A9ECB, 000FF33D, 0015345A, 0018B811, 0018B813, 001929AF, 001D0394, 001D0395, 001D63A0, 001E96D4, 001E96D5, 001FACF6, 001FACF7, 002121D2: Misplaced corpses and skeletons. (Bug #24482, Bug #24255, Bug #24244, Bug #24197, Bug #23753, Bug #23721, Bug #23704, Bug #23660, Bug #23643, Bug #23641, Bug #23640)
- 000E852B, 000E852C, 000E852D, 000E852E, 000E852F, 000E8530, 000E8531, 000E933F, 000E9360, 000E9361, 000E9362, 000E9363, 000E9364, 000E9365, 060186EB, 060186EC, 060186ED, 060186EE, 060186EA, 060186EF, 060186F0, 06056D9C, 06056D9D, 06056D9E, 06056D9F, 06056DA0, 06056DA1, 06056DA2: Misplaced Nuka-Cola machines and Nuka-Cola bottles. (Bug #24526, Bug #24444)
Text Fixes
- Mechanic Jumpsuit -> Red Rocket Mechanic Jumpsuit [0005e76c] (Bug #24282)
- Miscmod_DLC01Bot_Hand_Weap_LaserSuper_Left, miscmod_DLC01Bot_Hand_Weap_LaserSuper_Right: items incorrectly named "super laser" mods instead of "sniper laser" mods. (Bug #24099)
- EncMutantHound02AmbushLegendary: "Glowing Mutant Hound" > "Legendary Glowing Mutant Hound" (Bug #20857)
- EncMutantHound02Legendary: "Glowing Mutant Hound" > "Legendary Glowing Mutant Hound" (Bug #20857)
- MS17ShopBook: Some of the note text was misaligned causing some lines to be broken into two that shouldn't have been. (Bug #23125)
- dn045_terminal [Menu Items; Item ID 2]: "Please not that several maintenance test centers have been set up in the West Roxbury station to run diagnostics on monorails." > "Please note that several maintenance test centers have been set up in the West Roxbury station to run diagnostics on monorails." (Bug #23625)
- DialogueDiamondCityGenericNPCs [00018217]: "Gotta reason for bothering me?" > "Got a reason for bothering me?" (Bug #23655)
- [00018223]: "Look, scavver, I ain't buying anything." > "Look, scavver, I ain't buyin' anything."
- [00018224]: "I'm eatin'." > "I'm eating."
- [0001DCD9]: "Huh? I ain't the paper-girl. She's the one on the soap-box." > "Huh? I ain't the paper girl. She's the one on the soap box."
- [0017D946]: "So, the synths are just walking among us now?" > "So, the synths are just walkin' among us now?"
- [0017D948]: "The Minutemen are looking out for us." > "The Minutemen are lookin' out for us."
- DialogueFarmGeneric [001569FB]: "Try not to step on the crops in that thing, would you?" > "Try not to step on the crops in that thing, would ya?" (Bug #23710)
- [00156A02]: "Ain't looking for trouble, I hope." > "Ain't lookin' for trouble, I hope."
- MinRecruit07 [00186666]: "Here I'll mark it for you." > "Here, I'll mark it for you." (Bug #23711)
- [0018668E]: "If more of them start wandering out this way we may be over run." > "If more of them start wandering out this way we may be overrun."
- [001866A8]: "Fellah, you and the Minutemen have our gratitude." > "Fella, you and the Minutemen have our gratitude."
- [00186A33]: "I dunno. Maybe there's more of them lately, but maybe it just feels that way some times." > "I don't know. Maybe there's more of them lately, but maybe it just feels that way sometimes."
- [001866AC]: "We'll that's all I can really expect." > "Well, that's all I can really expect."
- [0019EE0D]: "Pretty sure I'd rather be shot by raiders then torn apart by ghouls." > "Pretty sure I'd rather be shot by raiders than torn apart by ghouls."
- [0019EE14]: "Wish I had the caps to hire someone like you full time around here." > "Wish I had the caps to hire someone like you full-time around here."
- AO_Companion_Bar [0016EA18]: "Uh... whatever you say big fellah." > "Uh... whatever you say big fella." (Bug #23712)
- [0016EAD8]: "Not fellah." > "Not fella."
- DN140_TerminalGuard [Menu Items; Item ID 3]: "Violators will be subject to Court Martial." > "Violators will be subject to court-martial." (Bug #23715)
- DLC03CoA_SubInteriorMemorial [Menu Items; Item ID 3, 4]: "Because if it wasn't, I'm going to file the court martial paperwork myself." > "Because if it wasn't, I'm going to file the court-martial paperwork myself." / "We finally reestablished comms with Mount Desert today and now your XO tells me you haven't checked in in a week." > "We finally re-established comms with Mount Desert today and now your XO tells me you haven't checked in in a week. (Bug #23716)
- DLC03NucleusCCenter_DefaultTerminalConsoleOn [Menu Items; Item ID 3, 4]: "Because if it wasn't, I'm going to file the court martial paperwork myself." > "Because if it wasn't, I'm going to file the court-martial paperwork myself." / "We finally reestablished comms with Mount Desert today and now your XO tells me you haven't checked in in a week." > "We finally re-established comms with Mount Desert today and now your XO tells me you haven't checked in in a week." (Bug #23717)
- WorkshopParent [00047FA0]: "I gave up alcohol after settling down here. Doctors said I shot my liver." > "I gave up alcohol after settlin' down here. Doctor said I shot my liver." (Bug #23718)
- MS11 [0004B410]: "It's a court martialing offense to disobey the orders of a superior officer." > "It's a court-martialing offense to disobey the orders of a superior officer." (Bug #23719)
- [0008C9D4]: "Pay day is coming." > "Payday is comin'."
- [000C3104]: "It's a court martialing offense to disobey the orders of a superior officer." > "It's a court-martialing offense to disobey the orders of a superior officer."
- [000C3110]: "Pay day better be coming soon." > "Payday better be comin' soon."
- DialogueRailroad [000AC8A6]: "Compartmentalization of intel does have it's cost." > "Compartmentalization of intel does have its cost." (Bug #23751)
- REObjectKMK05 [0010C827]: "I'm just going to rest here a bit more until I get my strength back." > "I'm just gonna rest here a bit more until I get my strength back." (Bug #23758)
- COMPiperIdles [00162E0C]: "Hey trouble." > "Hey, trouble."
- [00162E0F]: "What a lovely aroma? I don't know what Mirelurk ate a pile of old socks before it died, but how nice of it to share." > "What a lovely aroma? I don't know what mirelurk ate a pile of old socks before it died, but how nice of it to share."
- [00162E10]: "I had a Radgull snatch a snack cake right out of my hand once in a place like this. Flying roaches." > "I had a radgull snatch a snack cake right out of my hand once in a place like this. Flying roaches."
- [00162E12]: "Every now and then, I get a hint why people thought this was beautiful once. And then, inevitably, a Mirelurk shows up." > "Every now and then, I get a hint why people thought this place was beautiful once. And then, inevitably, a mirelurk shows up." (But #23759)
- [00162E1E]: "They're not going to miss a little, are they?" > "They're not gonna miss a little, are they?"
- [00162E26]: "I wouldn't trust anyone or thing that chooses to live in a place like this." > "I wouldn't trust anyone or anything that chooses to live in a place like this."
- [00162E2A]: "It's like they designed them to fuel nightmares." > "Ugh. It's like they designed them to fuel nightmares."
- [00162E30]: "Oh shoot. Shopping list's in my other notebook." > "Ah shoot. Shopping list is in my other notebook."
- [00162E34]: "How high up you looking to go?" > "How high up you lookin' to go?"
- [00162E3A]: "What do you think got this one? Pirates? Mirelurk Queen? Drunk captain?" > "What do you think got this one? Pirates? Mirelurk queen? Drunk captain?"
- [00162E3B]: "I vote we just let the Mirelurks have this one." > "I vote we just let the mirelurks have this one."
- [00162E42]: "You think this was an "education" type of school or a "reeducation" type of school?" > "You think this was an "education" type of school or a "re-education" type of school?"
- [00162E44]: "Never ceases to amaze me what people'll throw away." > "Never ceases to amaze me what people will throw away."
- [00162E46]: "Seeing the sights, huh?" > "Seein' the sights, huh?"
- [00162E47]: "Because it's... oh nevermind." > "Because it's... nevermind."
- [00162E54]: "Still kinda charming... if you squint your eyes real hard." > "Still kinda charming... if ya squint your eyes real hard."
- [00162E59]: "Takes an awful lot of equipment to dig something like this." > "Takes an awful lot of equipment to dig somethin' like this."
- [00162E68]: "Places like this were supposed to remind us to not repeat the errors of the past." > "Places like this were supposed to remind us not to repeat the errors of the past."
- [00162E6D]: "At the least it was probably fired less." > "At least it was probably fired less."
- [00162E6F]: "Lotta caps went into building this place." > "Lotta caps went into buildin' this place."
- [00162E70]: "Why'd they even build all this if they were just going to nuke it?" > "Why'd they even build all this if they were just gonna nuke it?"
- [00162E74]: "Jumping at shadows." > "Jumpin' at shadows."
- [00162E76]: "Likely because you'd die trying it." > "Likely because you'd die tryin' it."
- [00162E7E]: "Hey. You see any Stims, nab 'em." > "Hey. You see any stims, nab 'em."
- [00162E85]: "If you're on the hunt for something heavy and rusted, you picked the right place." > "You're on the hunt for something heavy and rusted, ya picked the right place."
- [00162E88]: "The wonders of mass production." > "Ah, the wonders of mass production."
- [00162E8D]: "You looking to rest up?" > "You lookin' to rest up?"
- [00162E9E]: "Where do you think ended up?" > "Where do you think they ended up?"
- [00162EA4]: "The Institute sure gives its lackeys some serious firepower." > "Institute sure gives its lackeys some serious firepower."
- [00162EA8]: "You know, I think Super Mutants are smarter than anyone gives them credit for." > "You know, I think super mutants are smarter than anyone gives them credit for."
- [00162EA9]: "You know Mutants take prisoners." > "You know mutants take prisoners."
- [00162EAA]: "I've heard rumors of humans and Mutants living together out west. I assume it's a master/slave sort of thing." > "I've heard rumors of humans and mutants living together out west. I assume it's a master-slave sort of thing."
- [00162EAB]: "Apparently it's what makes Mutants so damn tough. And ugly." > "Apparently, it's what makes mutants so damn tough. And ugly."
- [00162EAC]: "Imagine what the Commonwealth would look like if Mutants were on our side." > "Imagine what the Commonwealth would look like if mutants were on our side."
- [00162EB0]: "When we were kids, we used to steal my Dad's pistol, shoot the Combat Inhibitors off a couple of bots and steer 'em through town. Jeez, that was fun." > "When we were kids, we used to steal my dad's pistol, shoot the combat inhibitors off a couple bots and steer 'em through town. Ah, jeez, that was fun."
- [00162EB1]: "You can usually still get some pretty nice parts off these old models." > "You can usually still get some pretty nice parts off of these old models."
- [00162EB2]: "Just don't let 'em smell your fear, Blue. No, no, that's dogs..." > "Just don't let 'em smell your fear, Blue. No, no, no that's dogs..."
- [00162EB4]: "Wish we could just put these jerks and the Super Mutants in a cage and let 'em ruin each other's day instead of all of ours." > "Wish we could just put these jerks and the super mutants in a cage and let 'em ruin each other's day instead of all of ours."
- [00162EB5]: "Deathclaws, Ferals, even bots. They don't know what they're doing. But Raiders, they choose to be this cruel." > "Deathclaws, ferals, even bots. They don't know what they're doing. But raiders, they choose to be this cruel."
- [00162EB6]: "What kind of whack job would choose this life?" > "What kind of a whack job would choose this life?"
- [00162EB7]: "I don't like having to kill anyone, but for Raiders, I'll almost make an exception." > "I don't like having to kill anyone, but for raiders, I'll almost make an exception."
- [00162EBA]: "A Mole Rat's a pest. A pack of them, well, that's just good eating." > "A mole rat's a pest. A pack of 'em, well, that's just good eating."
- [00162EBB]: "During the thin years, when the harvests didn't pan out, finding a Mole Rat felt like a gift." > "During the thin years, when the harvests didn't pan out, finding a mole rat felt like a gift."
- [00162EBC]: "Rule one of Mole Rats - never get between a Brood Mother and her... anything. Just stay away from them." > "Rule one of mole rats - never get between a brood mother and her... anything. Just stay away from 'em."
- [00162EBE]: "Whew. One of these Rats must be seriously ill." > "Whew. One of these rats must be seriously ill."
- [00162EC0]: "You can make a pretty penny selling Mirelurk eggs, so long as you're not too attached to your fingers." > "You can make a pretty penny selling mirelurk eggs, so long as you're not too attached to your fingers."
- [00162EC2]: "The secret to dealing with Mirelurks? Mines." > "The secret to dealing with mirelurks? Mines."
- [00162EC3]: "With the right spices, Mirelurk meat can taste just like an old shoe." > "With the right spices, mirelurk meat can taste just like an old shoe."
- [00162EC4]: "You know what fact never fails to give me chills when it comes to Mirelurks?" > "You know what fact never fails to give me chills when it comes to mirelurks?"
- [00162EC8]: "They're like Super Mutants without the charm." > "They're like super mutants without the charm."
- [00162EC9]: "Gunners are all based out of the GNN Building downtown." > "Gunners are all based out of the GNN building downtown."
- [00162ECC]: "Nasty cannibals... wait, are Ghouls cannibals? They don't eat each other, right?" > "Nasty cannibals... wait, are ghouls cannibals? They... they don't eat each other, right?"
- [00162ECE]: "Mayor McDonough chased all the Ghouls out of Diamond City." > "Mayor McDonough chased all the ghouls out of Diamond City."
- [00162ED0]: "I don't have to outrun the Ghouls, Blue. I just have to outrun you." > "I don't have to outrun the ghouls, Blue. Just have to outrun you."
- [00162ED2]: "Don't usually get to see Deathclaws this close." > "Don't usually get to see deathclaws this close."
- [00162ED4]: "Knew a trader who dealt solely in Deathclaw goods." > "Knew a trader who dealt solely in deathclaw goods."
- [00162EEF]: "No! This rain is going to ruin my notes." > "Oh no! This rain is gonna ruin my notes."
- [00165A25]: "I've met Raiders better behaved than you... I guess not a lot better." > "I've met raiders better behaved than you... I guess not a lot better."
- [00165A30]: "Nice to see there are still some folks with sense in the Commonwealth." > "Hmm. Nice to see there are still some folks with sense in the Commonwealth." (Bug #23759)
- [00165A33]: "Thanks for letting me tag along, Blue." > "Thanks for lettin' me tag along, Blue."
- [00165A3B]: "Hey dollface." > "Hey, dollface."
- [00165A40]: "Talking about you, Blue." > "Talkin' about you, Blue."
- [0017C10B]: "Look at this place." > "Ah, look at this place."
- COMPiper [00162CAA]: "Seems they had enough sense to run." > "Seems like they had enough sense to run." (But #23760)
- [00162D49]: "Kiss it all good-bye." > "Kiss it all goodbye."
- [00162D7B]: "That's all of them." > "That's all of 'em."
- [00162DA8]: "There's a whole bunch of you, aren't there?" > "There's a whole bunch of ya, aren't there?"
- [00162DC2]: "Poor Ghoul bastards." > "Poor ghoul bastards."
- [00162DC4]: "I am Handy, destroyer of worlds." > "I'm Handy, destroyer of worlds."
- [00162DCB]: "So long, your Highness." > "So long, your highness."
- [00162DCD]: "Hello. Mole Rats!" > "Hello. Mole rats!"
- [00162DD0]: "Just aim for the Combat Inhibitor and watch the fireworks." > "Just aim for the combat inhibitor and watch the fireworks."
- [00162DE3]: "Wow. Someone's been eating their Cram." > "Wow. Someone's been eatin' their Cram."
- [00162DE7]: "We got Mutants. And they look mad. Course, they always look mad." > "We got mutants. And they look mad. 'Course, they always look mad."
- [00162DE8]: "Bye bye, big guy." > "Bye-bye, big guy."
- [00162DE9]: "I'm guess they're not looking to negotiate." > "I guess they're not lookin' to negotiate."
- [00162DF0]: "My hot plate's on the fritz but that damn turret still works after 200 years..." > "My hot plate's on the fritz, but that damn turret still works after 200 years..."
- [00162DF2]: "Naughty naughty." > "Naughty, naughty."
- [001658D4]: "I - I'm sorry, Piper. It won't happen again." > "I'm sorry, Piper. It won't happen again."
- [001658E3]: "There is a very real chance that the city leadership has been infiltrated by an Institute Synth." > "There is a very real chance that the city leadership has been infiltrated by an Institute synth." / "I'd take Raiders at the gate any day of the week over that. Course, making sure folks are actually listening... that's a battle in itself..." > "I'd take raiders at the gate any day of the week over that. 'Course, making sure folks are actually listening... that's a battle in itself..."
- [001658EC]: "Now come on. Let's get outta here." > "Now come on. Let's get outta here."
- [0016590E]: "That's fine, but if this keeps up, you are gonna lose the pleasure of "my" company." > "That's fine, but if this keeps up, you are gonna lose the pleasure of "my" company."
- [0016591A]: "You don't get to tell me how to make MY decisions." > "You don't get to tell me how to make my decisions."
- [0016597A]: "But this person didn't do anything. They weren't a Raider." > "But this person didn't do anything. They weren't a raider."
- [0016598E]: "Thanks Piper. That means a lot to me." > "Thanks, Piper. That means a lot to me."
- [0016599E]: "Our Dad, he was part of the local militia. "Keepin' the Raiders off our backs and the Mirelurks out of our latrines," as he'd describe it." > "Our dad, he was part of the local militia. "Keepin' the raiders off our backs and the mirelurks out of our latrines," as he'd describe it." / "Well one day, our Dad turns up dead. His captain, asshole named Mayburn, claims Raiders must've gotten him on watch." > "Well, one day, our dad turns up dead. His captain, asshole named Mayburn, claims raiders must've gotten him on watch." / "He was going to leave the gates open one night, let a group of Raiders sack the place, and take a cut of the profits." > "He was going to leave the gates open one night, let a group of raiders sack the place, and take a cut of the profits." / "I tried talking to the Mayor but he wouldn't listen." > "I tried talking to the mayor, but he wouldn't listen." / "The Mayor sure wanted to talk after that. The town threw Mayburn out on his ass and were dug-in when a very surprised group of Raiders finally showed." > "The mayor sure wanted to talk after that. The town threw Mayburn out on his ass and were dug-in when a very surprised group of raiders finally showed."
- [001659B5]: "I guess someone had to be, given your sudden lack of judgement. So let me make this one last decree." > "I guess someone had to be given your sudden lack of judgement. So, let me make this one last decree."
- [00186A02]: "Course, making sure folks are actually listening... that's a battle in itself..." > "'Course, making sure folks are actually listening... that's a battle in itself..."
- [00186C08]: "Course, making sure folks are actually listening... that's a battle in itself..." > "'Course, making sure folks are actually listening... that's a battle in itself..."
- [00219B89]: "You know, except of Deathclaws. And mutants. Ferals. Ambitious Mole Rats." > "You know, except of deathclaws. And mutants. Ferals. Ambitious mole rats."
- DialogueDiamondCityEntrance [0001926E]: "I'm standing out in the open here, for crying out loud!" > "I'm standing out in the open here, for cryin' out loud!" (Bug #23764)
- [00019274]: "You gonna open the gate and let us in? Or are you gonna be the one talking to crazy Myrna about losin' out on all this supply?" > "You gonna open the gate and let us in or are you gonna be the one talkin' to crazy Myrna about losin' out on all the supply?"
- [00019276]: "Better head inside quick before ole' Danny catches on to the bluff." > "Better head inside quick before ol' Danny catches on to the bluff."
- [00019295]: "'Cause the mayor's threatening to throw free speech in the dumpster." > "'Cause the mayor's threatened to throw free speech in the dumpster."
- [000192A0]: ""Tyrant mayor shuts down the press?"" > ""Tyrant mayor shuts down the press.""
- [000192A1]: "The.. the level of dishonesty in that paper of yours!" > "The the level of dishonesty in that paper of yours!"
- [00019ABC]: "Look, I-I'm sorry about your boy." > "Look, I - I'm sorry about your boy."
- [00019FCB]: "Ah, you've been saying that for weeks, and the old girl still keeps cranking. Stop worrying so much. I gotta head into the office. You start whistling if you see any angry politicians coming our way." > "Ah, you've been sayin' that for weeks, and the old girl still keeps crankin'. Stop worrying so much. I gotta head into the office. You start whistlin' if you see any angry politicians comin' our way."
- [0001ABF8]: "Just traveling through." > "Just travelin' through."
- [0001DB2C]: "What was that?" > "Wha- what's that?"
- [0001DB5E]: "No no no... You look like Diamond City material." > "No. No, no... You look like Diamond City material." / "Welcome to the great green jewel of the Commonwealth." -> "Welcome to the Great Green Jewel of the Commonwealth."
- [0001DB5F]: "What d'you think?" > "What do you think?"
- [00022D37]: "Oh, you hear that, McDonough? What's Diamond City Security going to do to help this man, huh? This isn't the first missing person's report to come through here, and now we've got an infant who's been taken!" > "Oh, you hear that, McDonough? What's Diamond City Security doin' to help this man, huh? This isn't the first missing persons report to come through here, and now we have an infant who's been taken!"
- [00022D42]: "Look, I gotta go get settled in, but, um, step by my office later." > "Look, I gotta go get settled in, but, um, stop by my office later."
- [0002C066]: "People don't like to admit we're here, but whenever they have problems, just guess who comes knocking." > "People don't like to admit we're here, but whenever they have problems, just guess who comes knockin'."
- [0003067A]: "Again, I apologize that security can't spare any time for you, but I'm sure Mister Valentine charges reasonable rates for his services." > "Again, I apologize that security can't spare time for you, but I'm sure that Mister Valentine charges reasonable rates for his services."
- [00031C12]: "Oh. What is it you're looking for?" > "Oh, uh. What is it you're looking for?"
- [0006557E]: "Diamond City Security going to investigate this? How about all the other kidnapping reports you been ignoring?" > " Diamond City Security gonna investigate this? How about all the other kidnapping reports you've been ignoring?"
- [0006557F]: "Is Diamond City Security just going to stand by while a mother, searches for her infant son, all on her own?" > "Is Diamond City Security just gonna stand by while a mother searches for her infant son all on her own?"
- [00065C8D]: "So, you're looking for an infant boy, huh?" > "So, you're lookin' for an infant boy, huh?"
- [00065C8E]: "Why don't you step by my office, later?" > "Why don't you stop by my office, later?"
- [00076A3D]: ""Just doing your job?" Protecting Diamond City means keeping me out, is that it?" > "Oooh. "Just doing your job?" Protecting Diamond City means keepin' me out, is that it?"
- [00169DDA]: "I tried to read a newspaper once but I couldn't find the funny pages." > "I tried to read a newspaper once, but I couldn't find the funny pages."
- [00169DDE]: "I hear that. Keep me out of the front pages, thank you." > "I hear that. Just keep me out of the front pages, okay?"
- [00169DE2]: "What are you talking about? How else are the people going to find out what's really going on?" > "What are you talkin' about? How else are the people gonna find out what's really goin' on?"
- [00169F1C]: "We use newspapers at the Combat Zone... put it on the floor and it keeps us from slippin' on the blood." > "We use newspapers at the Combat Zone... put it on the floor and it keeps us from slippin' in the blood."
- [001A45B7]: "No no no... You look like Diamond City material." > "No. No, no... You look like Diamond City material." / "Welcome to the great green jewel of the Commonwealth." -> "Welcome to the Great Green Jewel of the Commonwealth."
- CA_Event_SpeechForMoreCaps_Codsworth [00084443]: "Worried about developing a reputation as a push-over, are we, mum?" > "Worried about developing a reputation as a pushover, are we, mum?" (Bug #23769)
- [000E85E1]: "Worried about developing a reputation as a push-over, are we, sir?" > "Worried about developing a reputation as a pushover, are we, sir?"
- [000E85E6]: "Nothing quite like a good shake down, eh?" > "Nothing quite like a good shakedown, eh?"
- CA_CustomEvent_Peaceful_Gage [0602AEC6]: "Don't be such a push-over!" > "Don't be such a pushover!" (Bug #23770)
- DN006_BossTerminal [Menu Items; Item ID 3, 8]: "When I told her we had her sister, Red though I was full of shit." > "When I told her we had her sister, Red thought I was full of shit." / "Much as I hated that chem-hungry bastard, he was no push-over." > "Much as I hated that chem-hungry bastard, he was no pushover." (Bug #23771)
- DN006_EmployeeTerm [Menu Items; Item ID 4]: "Full year capital spending is now estimated to increase over the previous year, thanks to budget tightening and a lowering of quality control in the product, including an increase in the water to wort ratio." > "Full-year capital spending is now estimated to increase over the previous year, thanks to budget tightening and a lowering of quality control in the product, including an increase in the water to wort ratio." / "Gross margins are speculated to increase well into 2078" > "Gross margins are speculated to increase well into 2078." (Bug #23772)
- DLC04NukaWorld_KiddieKingdom01: "Even though it was one of the oldest rides in Kiddie Kingdom, visitors often rode the Ferris Wheel to relax and get a bird's eye view of the brightly-decorated park." > "Even though it was one of the oldest rides in Kiddie Kingdom, visitors often rode the Ferris Wheel to relax and get a bird's-eye view of the brightly decorated park." (Bug #23773)
- DN006_WelcomeCenterTerm [Menu Items; Index 1]: "Guests are treated to a bird's eye view of the brewery from our elevated walkway." > "Guests are treated to a bird's-eye view of the brewery from our elevated walkway." / "Temperature of complimentary tasting is not guaranteed" > "Temperature of complimentary tasting is not guaranteed." (Bug #23774)
- BoSDialoguePrydwen [0001CBB6]: "She was constructed at Adam's Air Force Base just outside of Washington D.C." > "She was constructed at Adams Air Force Base just outside of Washington D.C." (Bug #23788)
- DialogueVault81 [000AFB15]: "I can even say if our Security has seen any real combat." > "Now, I can't even say if our security has seen any real combat." / "But with the hours we're working these days, I'm not even sure where I'd find time to practice." > "But with the hours we're workin' these days, I'm not even sure where I'd find time to practice." (Bug #23798)
- DialogueConcordArea [0019E709]: "I've been to Diamond City, already." > "I've been to Diamond City already." (Bug #23800)
- DialogueVault81 [000AFB05]: "Least with the way the Overseer has us working, 81 will still be around for a while." > "Least with the way the overseer has us workin', 81 will still be around for a while. (Bug #23823)
- [000AFB09]: "Well, I don't want to keep you, and I gotta get back to work." > "Well, I don't want to keep ya, and I gotta get back to work."
- [000AFB0A]: "At the rate we're working these days, maybe sooner than later." > "At the rate we're workin' these days, maybe sooner than later."
- [000AFB0B]: "It's got a lot of offer these days." > "It's got a lot to offer these days."
- [000AFB0C]: "They say it's all the moving parts that have us working 'round the clock these days." > "They say it's all the moving parts that have us workin' 'round the clock these days."
- [000AFB13]: "Hey, an outsider with a Vault suit. There's something you don't see everyday." -> "Hey, an outsider with a vault suit. There's somethin' you don't see everyday."
- [00195F7E]: "Power Armor? There's something you don't see everyday." > "Power armor? There's somethin' you don't see everyday."
- RR201 [0015B0AD]: "Hey, it's Bullseye. Bullseyer's back!" > "Hey, it's Bullseye. Bullseye's back!" (Bug #23831)
- RR201 [0014F5A2]: "As much as we owe Patriot. We can't be certain how committed he is." > "As much as we owe Patriot, we can't be certain how committed he is." (Bug #23832)
- Inst301Post [0019CDF6]: "Unit X6-88 speaks highly of you combat skills." > "Unit X6-88 speaks highly of your combat skills." (Bug #23844)
- InstituteAdvSysTerminal03 [Menu Items; Item ID 2]: "Reconsider inter-departmental network access." > "Reconsider interdepartmental network access." / "Dr. Ayo has requested this for some time, and I am now inclined to agree with him" > "Dr. Ayo has requested this for some time, and I am now inclined to agree with him." (Bug #23847)
- DLC04MS02 [060261B5]: "While I sincerely hope you'll join us, even if you don't I'm in need of a person of action." > "While I sincerely hope you'll join us, even if you don't, I'm in need of a person of action." (Bug #23852)
- DLC03KyeDialogue [03014138]: "I don't think any approved user is going to show up. You can either let me in, and you can keep waiting for eternity." > "I don't think any approved user is gonna show up. You can either let me in, or you can keep waiting for eternity." (Bug #23867)
- MinVsInst [0009A660]: "But then we realized we probably ought to storm the place,to make sure they can't disappear on us." > "But then we realized we probably ought to storm the place, to make sure they can't disappear on us." (Bug #23871)
- DialogueRailroad [0021A532]: "In Capital Wasteland, or elsewhere, the chance discovery is minimal." > "In the Capital Wasteland, or elsewhere, the chance of discovery is minimal." / "But ultimately, the choice is the theirs." > "But ultimately, the choice is theirs." (Bug #23875)
- CreatureDialogueSuperMutant [0006D7AE]: "Why... you... stupid.. humans... always... fight?!" > "Why... you... stupid... humans... always... fight?!" (Bug #23882)
- [00138B64]: "Shh human, Strong heard something." > "Shh, human. Strong heard something."
- [00138B81]: "Good fighting human." > "Good fighting, human."
- [00138B8C]: "Aggh...Human...Stronger" > "Aggh... Human... Stronger."
- [00138B8F]: "Over here Human!" > "Over here, human!"
- [00138BAA]: "Quick kill it for dinner!" > "Quick - kill it for dinner!"
- [00138BCC]: "Aggh...Strong arm hurt bad." > "Aggh... Strong arm hurt bad."
- [00138BCD]: "Head hurt...Strong not see good!" > "Head hurt... Strong not see good!"
- [00138BCE]: "Strong chest hurt...hurt to breath." > "Strong chest hurt... hurt to breath."
- [00138BCF]: "Aggh, hit Strong's leg...hurt to walk." > "Aggh, hit Strong's leg... hurt to walk."
- [00145502]: "I am a Super Mutant! I am unstoppable!" > "I am a super mutant! I am unstoppable!"
- DLC03FarHarborFF01 [03025043]: "It's long past time those shamblers paid for what they did to Petey." > "It's long past time those shamblers paid for what they did to Petey." (Bug #23893)
- RRR09 [0014607E]: "You're the Railroad, right? Oh thank you." > "You're the Railroad, right? Oh, thank you." (Bug #23894)
- Min02 [Stage 40]: "Preston Garvey thinks it's time for the Minutemen to retake "The Castle", an old fort that used to be their main base of operations." > "Preston Garvey thinks it's time for the Minutemen to retake "The Castle," an old fort that used to be their main base of operations." (Bug #23895)
- [Stage 50]: "Preston Garvey thinks it's time for the Minutemen to retake "The Castle", an old fort that used to be their main base of operations." > "Preston Garvey thinks it's time for the Minutemen to retake "The Castle", an old fort that used to be their main base of operations." > "Preston Garvey thinks it's time for the Minutemen to retake "The Castle," an old fort that used to be their main base of operations."
- [Stage 600]: "The Castle is back under out control, and Radio Freedom can now broadcast across the whole Commonwealth." > "The Castle is back under our control, and Radio Freedom can now broadcast across the whole Commonwealth."
- DialogueDiamondCity [000057E5]: "Watch your back. Institute could be right behind you." > "Watch your back. The Institute could be right behind you." (Bug #23904)
- [00005834]: "I don't know you." > "I... I don't know you."
- [000180E3]: "Little flicks of blood give it the personal touch. You should think about getting a trim." > "Little flecks of blood give it the personal touch. You should think about gettin' a trim."
- [000180E5]: "McDonough's secretary. Is she a synth?" > "McDonough's secretary, is she a synth?"
- [0001810C]: "Hey, I don't mind people staring, but, uh." > "Hey, I don't mind people starin', but, uh."
- [00018CE8]: "You're never too old to own a Swatter." > "You... you're never too old to own a Swatter."
- [00018CEC]: "A bit of a nip, a bit of a tuck, and small payment is all you need for a new face." > "A bit of a nip, a bit of a tuck, and a small payment is all you need for a new face."
- [0001DA7E]: "Facial Reconstruction surgery." > "Facial reconstruction surgery." / "New jaw-line, new eye color, remove scars, add scars." > "New jawline, new eye color, remove scars, add scars."
- [0001DA84]: "So are you human or not?" > "So, are you human or not?"
- [0001DA87]: "One statue of David impression, coming up." > "One statue of David impression, comin' up."
- [0001DA96]: "Because I don't know you, and I will not serve a synth pretending to be... human." > "Because I don't know you, and I will not serve a synth pretending to be human."
- [0001DAB5]: "Ha ha, a rookie, eh?" > "Ha ha, rookie, eh?" / "See it used to be that this whole place was a stadium. And two teams would meet and play a game called baseball." > "See, it used to be that this whole place was a stadium. And two teams would meet and... and play a game called baseball." / "One team would beat the other team to death with things called Baseball Bats, and the best bats were called Swatters. True fact." > "One team would beat the other team to death with these things called baseball bats, and... and the best bats were called Swatters. True fact."
- [0001DAC6]: "Are you really... human?" > "Are you really, uh, human?"
- [0001F1CC]: "For your hair, I'm thinking highlights." > "For your hair, I'm thinkin' highlights."
- [0001F1CD]: "Eh, maybe we just shave all your hair off? I'm kidding, I'm kidding! Unless that's what you want of course. Customer's always right." > "Eh, maybe we just shave off all your hair? I'm kidding, I'm kidding! Unless that's what you want, of course. Customer's always right."
- [0001F1CE]: "If you're looking for a haircut, the salon's open in morning." > "If you're lookin' for a haircut, the salon's open in the morning."
- [0001F1CF]: "What? Sorry. Thanks to ma's yelling, I'm practically deaf in this ear." > "What? Sorry. Ah, oh no. Thanks to ma's yellin', I'm practically deaf in this ear."
- [0001F1D3]: "These aren't just any old pieces of wood." > "These ain't just any old pieces of wood."
- [0001F1D4]: "If you're here, that means you're looking for a Swatter." > "Here to pick up a swatter, right?"
- [0001F1D5]: "I'm not looking to make friends. Beat it." > "I'm not lookin' to make friends. Beat it."
- [0001F1EF]: "Got a lot of chems here if you need something to help you relax." > "Got a lot of chems here if you need somethin' to help you relax."
- [0001F613]: "I may sell just about everything, but none of it's scrap." > "I may sell just about everything, but none of it is scrap."
- [0001F70C]: "You're in bad luck. No one tries to find missing people in Diamond City. Missing people means the Institute's involved." > "Hmm. You're in bad luck. No one tries to find missing people in Diamond City. Missing people means the Institute is involved."
- [0001F71D]: "The Publick is here to pull the wool out from under your eyes." > "Publick is here to pull the wool out from under your eyes."
- [0001F7A3]: "So what brings you to the great, green jewel?" > "So what brings you to the Great, Green Jewel?"
- [0001F89C]: "Well, I don't want you to get your hopes up, but there is someone who might be able to help." > "Well, I don't want to get your hopes up, but there is someone who might be able to help."
- [0001F8C0]: "What brings you to the great, green jewel?" > "What brings you to the Great, Green Jewel?"
- [000222C7]: "Look, I gotta pack up..." > "Look, I... I gotta pack up..."
- [00022E7F]: "If you need anything, you need to talk to the mayor." > "I'm just the gate guard. If you need anything, you need to talk to the mayor."
- [00022E82]: "All this chatting is going to tarnish my tough cop persona." > "All this chatting is gonna tarnish my tough cop persona."
- [000239FC]: "I'm on break, dearie." > "I'm on a break, dearie."
- [000239FE]: "You look terrible." > "Ya look terrible."
- [000239FF]: "Johnny can make you look a little less ridiculous." > "Johnny can make ya look a little less ridiculous."
- [00023B58]: "Now where are my cigarettes?" > "Now, where are my cigarettes?"
- [00023B5C]: "Oh, go away. I'm busy." > "Ah, go away. I'm busy."
- [00023BA6]: "Mistaken, huh?" > "Mistaken?"
- [00023BF2]: "Not too quick, are you?" > "Not too quick, are ya?"
- [00023BF4]: "Snip snip and bam, you're beautiful." > "Snip, snip, and bam. You're beautiful."
- [00023BF5]: "Hey there, I got an empty chair here just waiting for some beautiful customer to get a haircut." > "Hey there, I got an empty chair here just waitin' for some beautiful customer to get a haircut."
- [00023BF7]: "Hey there. Keeping straight?" > "Hey there. Keepin' straight?"
- [00023BF8]: "Looking good there." > "Lookin' good there."
- [00023BFA]: "You need something? Sorry, a bit busy." > "You need somethin'? Sorry, a bit busy."
- [00023BFB]: "Keep smiling. Makes the hair look better." > "Keep smilin'. Makes the hair look better."
- [0002A02B]: "Oh...well, if you're not...um...I guess I'll just get back to the lab then. *sigh*" > "Oh... well, if you're not... um... I guess I'll just get back to the lab then. *sigh*"
- [0002A56C]: "Eh, it'll be easier to just show you." > "Eh, be easier just to show ya."
- [0002B8A2]: "We can talk guns, or maybe you wanna consider something more up close and personal?" > "We can talk about guns, or maybe you wanna consider something more up close and personal?"
- [0002B8A5]: "You know, a shotgun's great insurance against Raiders, but I got a lot of options here." > "You know, a shotgun's great insurance against raiders, but I got a lot of options here."
- [0002B8A6]: "If you're thinking safety, a long-range rifle let's you stay in cover and out of sight." > "If you're thinking safety, a long-range rifle lets you stay in cover and out of sight."
- [0002B8D7]: "I could re-sculpt that face of yours into... perfection." > "I could resculpt that face of yours into... perfection."
- [0002C066]: "People don't like to admit we're here, but whenever they have problems, just guess who comes knocking." > "People don't like to admit we're here, but whenever they have problems, just guess who comes knockin'."
- [0002C954]: "Balance you out." > "Balance ya out."
- [0002C955]: "Uh... you got something to say, lady?" > "Uh... do you got something to say, lady?"
- [0002C958]: "Hey, I'm talking baseball here." > "Hey, I'm talkin' baseball here."
- [0002C959]: "You throwing me a curve ball? Say something." > "You throwin' me a curve ball? Say somethin'."
- [0002C94C]: "The game of beating people up that is." > "The game of beating people up, that is."
- [0002C960]: "Something to settle your nerves." > "Somethin' to settle your nerves."
- [0002C961]: "Got a pick-me-up if you're feeling glum." > "Got a pick-me-up if you're feelin' glum."
- [0002CB0E]: "You're a smart man, coming to me." > "You're a smart man, comin' to me."
- [0002CB0F]: "You're a smart woman, coming to me." > "You're a smart woman, comin' to me."
- [0002E148]: "I'm almost starting to like you." > "I'm almost startin' to like you."
- [0002E14A]: "You keep coming back, I might have to start giving you fashion advice." > "You keep comin' back, I might have to start givin' you fashion advice."
- [000360F7]: "So are you human or not?" > "So, are you human or not?"
- [00037195]: "Well, you can take a seat and wait for the next armageddon, because the detective ain't coming back." > "Well, you can take a seat and wait for the next armageddon, because the detective ain't comin' back."
- [0003A4EC]: "Anyway, did you need a room?" > "Anyway, do you need a room?"
- [0003A4ED]: "Wow, I can't believe Doc Crocker killed Earl. Glad I only ever had to deal with Doc Sun. Oh, I should get your order." > "Wow, I... I can't believe Doc Crocker killed Earl. Glad I only ever had to deal with Doc Sun. Oh, uh, I should get your order."
- [0003E0BF]: "Now, you here to pickup some chems?" > "Now, uh, you here to pick up some chems?"
- [0003A636]: "You here for a beer, or maybe something a little stronger?" > "You here for a beer, or uh, maybe something a little stronger?"
- [0003A63A]: "Perfect place to drink, if you're buying." > "Perfect place to drink, if you're buyin'."
- [00043B9A]: "Let's make you look beautiful. Just sit down in the chair." > "Oh. Let's make you look beautiful. Just sit down in that chair."
- [00043C09]: "Sit in the chair, and let's cut that hair!" > "Sit in that chair, and let's cut that hair!"
- [00047E54]: "Got plenty of Brahmin meat on the hooks." > "Got plenty of brahmin meat on the hooks."
- [00047E56]: "They're all good, so make up your mind." > "Flank, rib, or sirloin. They're all good, so, umm, make up your mind."
- [00047E6A]: "Come to laugh at a man down on his luck? Huh?" > "Come to laugh at a man down on his luck, huh?"
- [00047E6B]: "Not looking to make friends." > "Not lookin' to make friends."
- [00047E6C]: "Get a long day of work ahead of me, if I'm lucky, so beat it." > "Got a long day of work ahead of me, if I'm lucky, so beat it."
- [00047E73]: "Do all you outsiders where such funny clothes?" > "Do all you outsiders wear such funny clothes?"
- [00047ECF]: "Now here is where you want to be." > "Now, here is where you want to be."
- [00047ED1]: "You'll get addicted to it." > "Oh, you'll get addicted to it."
- [00048233]: "Go out, find yourself a Bloatfly, collect a gland, and get back here to the rank of junior scientist! Up for it?" > "Go out, find yourself a bloatfly, collect a gland, and get back here to the rank of junior scientist! Up for it?"
- [00048234]: "Now we all talk about radiation like it's a single thing, but it's actually a term referring to dozens of different ionizing rays." > "Now, we all talk about radiation like it's a single thing, but it's actually a term referring to dozens of different ionizing rays." / "You have X-Rays, Beta Rays, Gamma Rays... But which one are we most worried about?" > "You have X-rays, beta rays, Gamma Rays... But... which one are we most worried about?"
- [00048260]: "Ready for that free Biology lesson after all?" > "Ready for that free biology lesson after all?"
- [00048261]: "Ready to hunt down a Bloatfly Gland for your field trip?" > "Ready to hunt down a bloatfly gland for your field trip?"
- [00048262]: "Very busy right now with an experiment." > "Very busy with an experiment right now."
- [00048263]: "Did you know in Chemistry you should never mix a base into an acidic compound?" > "Did you know in chemistry you should never mix a base into an acidic compound?"
- [00048264]: "Now where did I put those notes..." > "Now, where did I put those notes..."
- [0004829A]: "Get the Bloatfly Gland. Got it." > "Get the bloatfly gland. Got it."
- [00049535]: "I wouldn't keep my worst Brahmin in one." > "I wouldn't keep my worst brahmin in one."
- [00049536]: "You go on ahead, do what you like." > "You go on, do what you like."
- [0004953C]: "You really are hard to get rid of. *sigh* Perhaps the direct approach. Go. Away." > "You really are hard to get rid of. Perhaps the direct approach. Go. Away."
- [0004A038]: "You want something? Listen up, everyone wants something from me, so don't make a fool of yourself." > "You want somethin'? Listen up, everyone wants somethin' from me, so don't make a fool of yourself."
- [0004A03D]: "As long as you don't mind me glossing over all the embarrassing parts." > "As long as you don't mind me glossing over all the embarrassing parts. You know."
- [0004A040]: "Oh, not that he'd ever come up here." > "Oh, not that he would ever come up here."
- [0004A048]: "Another low-life coming to drink with us, I see." > "Ah, another lowlife coming to drink with us, I see."
- [0004B188]: "You've never heard of Brahmin?" > "You've never heard of brahmin?"
- [0004B23D]: "Well, if you wanna help the sport, I got a lead on a stash of prewar collector's items." > "Well, if you wanna help the sport, I got a lead on a stash of pre-war collector's items." / "See where I'm going with this?" > "See where I'm goin' with this?"
- [0004B278]: "If you're hungry, we sell food, but usually people just orders drinks." > "If you're hungry, we sell food, but usually people just order drinks."
- [0004BE5A]: "Thanks again for bringing me those relics." > "Hey, thanks again for bringin' me those relics."
- [0004BE5B]: "Lookin' to buy?" > "You lookin' to buy?"
- [0004F040]: "Anyway, I have to get back to serving drinks." > "Anyway, I gotta get back to serving drinks."
- [00056779]: "The hub of trade for all of Diamond City right here!" > "The hub of trade for all Diamond City right here!"
- [0005677F]: "Don't know what you're looking for?" > "Don't know what you're lookin' for?"
- [00056785]: "Who wants to look beautiful? Hair styles from across the Commonwealth!" > "Hey, who wants to look beautiful? Hairstyles from across the Commonwealth!"
- [00056786]: "The Super Salon can give you the hair style of your dreams!" > "The Super Salon can give you the hairstyle of your dreams!"
- [0005C437]: "There's an old Vault down there they use as a base." > "There's an old vault down there that they use as a base."
- [00065F46]: "Now, If you're interested in actually buying a house, we have a permit available." > "Now, if you're actually interested in buying a house, we have a permit available."
- [0005C43E]: "There's an old Vault down there they use as a base." > "There's an old vault down there they use as a base."
- [000673E2]: "Now how about you pick up a little memento in the form of a genuine Swatter?" > "Now, how about you pick up a little memento in the form of a genuine Swatter?"
- [000673E4]: "Played in full Power Armor with special pneumatic arms parts for swinging." > " Played in full power armor with special pneumatic arms for swingin'." / "I could spend all day talking about the Concord Crushers or the Quincy Killmeisters, but you get the idea." > "I could spend all day talkin' about the Concord Crushers or the Quincy Killmeisters, but you get the idea."
- [00067E37]: "Now are you going to answer my question, or what?" > "Now are you gonna answer my question, or what?"
- [000713FA]: "Fine. As long as the SYNTH doesn't touch anything, we can do business." > "Fine. As long as the "synth" doesn't touch anything, we can do business."
- [0007D5A8]: "Suit yourself, but there's caps in the tin for you if you change your mind." > "Hey, suit yourself, but there's caps in the tin for ya if you change your mind."
- [0007D5AD]: "Mutated Fern. Hear it's dynamite for making radiation meds." > "Mutated fern. Hear it's dynamite for makin' radiation meds."
- [0007D5B7]: "Oh, if only old Ice-Eyes Julie could see that steely gaze of yours." > "Oh, if only Ice-Eyes Julie could see that steely gaze of yours." / "You taking or leaving?" > "You takin' or leavin'?"
- [0007D5BD]: "You strong-arming me?" > "You strong-armin' me?"
- [0007D636]: "You reconsider getting that Mutated Fern for me?" > "You reconsider gettin' that mutated fern for me?"
- [0007FB93]: "So what are you looking for, huh?" > "So what are you lookin' for, huh?"
- [0007FB9F]: "I'm so sorry, miss." > "Oh, I'm so sorry, miss."
- [00083BDA]: "Now that's my kind of action." > "Ah, now that's my kind of action."
- [000838FA]: "I sometimes still look around, expecting to see Nelson. Then I remember." > "I sometimes still look around, expecting to see Nelson. Then I... I remember."
- [00083AEB]: "Something... wrong, honey?" > "Somethin' wrong, honey?"
- [000850E3]: "Uh... we doing business, or what?" > "Uh... we doing business, or what?"
- [000850E6]: "*sigh* Something wrong with this one..." "*sigh* Somethin's wrong with this one..."
- [000850EB]: "Uh... I'm waiting..." > "Uh... Uh, I... I'm waiting..."
- [000850EC]: "What am I, striking out over here?" > "What am I, strikin' out over here?"
- [000850ED]: "You're...not saying anything..." > "You're... not saying anything..."
- [000850EF]: "Hey, don't keep me waiting now..." > "Hey, don't keep me waitin' now..."
- [000850FF]: "Staring into space like a dumb Brahmin..." > "Staring into space like a dumb brahmin..."
- [00085100]: "Didn't hear your order..." > "Hey. Didn't hear your order..."
- [00085101]: "I... I'm waiting..." > "I... I... I'm waiting..."
- [00085104]: "You shy? Fuck that!" > "You? Shy? Fuck that!"
- [00085109]: "Hate sales people..." > "Hate salespeople..."
- [00085111]: "Crazy bells ringing..." > "Crazy bells ringin'..."
- [00085113]: "Keep talking, preacher..." > "Keep talkin', preacher..."
- [00086565]: "Yeah... all right. I can do that." > "Yeah... uh... all right. I can do that."
- [00086569]: "You get... replaced." > "You get replaced." / "So, I'm sorry, but I ain't risking the Institute being involved in whatever mess you're in." > "So, I'm sorry, but I ain't riskin' the Institute being involved in whatever mess you're in."
- [0008656F]: "Hey I-I just cut hair, all right?" > "Hey, I, uh, I just cut hair, all right?"
- [00086576]: "Head to the alley behind the market. Look for the neon signs.." > "Head to the alley behind the market and look for the neon signs." / "And if you're smart, you won't go blabbing that around." > "And if you're smart, you won't go blabbin' that around."
- [00086579]: "I'm sorry. I have to get back to work." > "I... I'm sorry. I have to get back to work."
- [0008657B]: "Fine. I'll help you out. Just this once." > "Fine. I'll... I'll help ya out. Just this once."
- [0008657D]: "Never seen their handiwork walking all over the Commonwealth?" > "Never seen their handiwork walkin' all over the Commonwealth?" / "I ain't eager about being replaced by a Synth duplicate, or having someone who I thought was human suddenly pull out a gun and strike me out." > "I ain't eager about being replaced by a synth duplicate, or having someone who I thought was human suddenly pull out a gun and strike me out." / "That's enough." > "Hey, that's enough."
- [00086590]: "Just don't tell anyone you're going there, all right? People don't like that place. Talk about shutting it down all the time." > "Just don't tell anyone you're goin' there, all right? People don't like that place. Talk about shuttin' it down all the time."
- [00086591]: "If the paper is right about the Institute, then there's no way I'm getting involved in anyone else's problems." > "If the paper is right about the Institute, then there's no way I'm getting involved in anyone else's problems."
- [000865C9]: "One day someone's human, next day they're a synth. And no one can tell the difference." > "One day someone's a human, next day they're a synth and no one can tell the difference." / "It was bad enough when the older, robot-looking Synths would occasionally grind a town down to pulp and haul off what was left." > "It was bad enough when the older, robot-looking synths would occasionally grind a town down to a pulp and haul off what was left." / "Nothing there but Synths now." > "Nothin' there but synths now."
- [0008BA68]: "I understand if you're upset, but trust me. Nick Valentine's never given up on helping people." > "I understand if you're upset, but trust me, Nick Valentine's never given up on helping people."
- [0008BA71]: "They say some of them look so human, you'd never be able to tell the difference." > "They say some of 'em look so human, you'd never be able to tell the difference." / "A lot of them are definitely machines, though, and they're murderous." > "A lot of 'em are definitely machines, though, and they're murderous." / "Now it's all synths. Just standing guard. Like a damn warning message or something." > "Now, it's all synths. Just standin' guard. Like a damn warning message or somethin'."
- [0008BA75]: "People don't like me going there, that's their problem." > "People don't like me goin' there, that's their problem."
- [0008BAB3]: "Yeah, yeah, just buy something next time, all right?" > "Yeah, yeah, just buy somethin' next time, all right?"
- [0008BACE]: "Saved a lot of lives. But other people think he's just going to bring the Institute's attention." > "Saved a lot of lives, but other people think he's just gonna bring the Institute's attention."
- [0008BB3D]: "Still looking for help?" > "Still lookin' for help?"
- [0008BB45]: "If his business card isn't shaped like a heart, I'm going to be disappointed." > "If his business card isn't shaped like a heart, I'm gonna be disappointed."
- [000A93CC]: "City Council takes over as Former Mayor McDonough revealed to be synth!" > "City Council takes over as former Mayor McDonough revealed to be a synth!"
- [000B2527]: "I want it. You bet your socks I do. But I'm a collector." > "I... I want it. You bet your socks I do, but I... but I'm a collector."
- [000B2529]: "I have this 2076 World Series Baseball Bat. Interested?" > "I have this 2076 World Series baseball bat. Interested?"
- [000B252A]: "I still have this World Series Bat." > "I still have this World Series bat."
- [000B2530]: "What!? That... That's an original... Look at that paint!" > "What!? Oh, that... That's an original... Oh, look at that paint!"
- [000B2532]: "Oh...dang... all right. Deal." > "Oh... dang... all right. Deal."
- [000B2537]: "No, as much as I want it. I gotta stand my ground." > "No, as much as I want it, I gotta stand my ground."
- [000B253B]: "Actually, I'm thinking 400." > "Actually, I'm thinkin' 400."
- [000EB322]: "Let me know if I can get you a drink." > "Let me know if I can get ya a drink."
- [000EB326]: "Now, can I get you something to drink?" > "Now, can I get you somethin' to drink?"
- [000EB333]: "Now look, I'm running a store here." > "Now look, I... I'm running a store here."
- [000EC4FC]: "Still selling." > "Still sellin'."
- [000EC4FD]: "Now, if you don't mind, I'm kind of in the water business, not the talkin' business." > "Now, if you don't mind, I'm kind of in the water business, not the talking business."
- [000ECA4C]: "Anyway, I was talking baseball here. And you can't have a ball game without a Swatter." > "Anyway, I was talkin' baseball here. And... and you can't have a ball game without a Swatter."
- [000ECA4D]: "Now how about we get back to baseball, huh?" > "Now, how about we get back to baseball, huh?"
- [000ECA4E]: "Hey, how about get back to talking about Swatters?" > "Hey, how about gettin' back to talkin' about Swatters?"
- [000ECAD1]: "Anyway, can we get back to talking shop?" > "Anyway, can we get back to talkin' shop?"
- [000ECAD3]: "Now if you don't mind, got a store to run." > "Now, if you don't mind. Got a store to run."
- [000ECADA]: "Look, got a butcher to run." > "Look, I got a butcher to run."
- [000ECADB]: "Now order some meat if you're sticking around." > "Now, order some meat if you're stickin' around."
- [000ECDC3]: "The detective is back. You should have a drink, gumshoe." > "Ah, the detective is back. You should have a drink, gumshoes."
- [000F9E6F]: "Good to see you." > "Good to see ya."
- [001069EB]: "Well if you do decide to help, Nick should be easy to spot." > "Well, if you do decide to help, Nick should be easy to spot."
- [00133895]: "Don't blame me if you die of thirst..." > "Hey, don't blame me if you die of thirst..."
- [00133897]: "Go ahead and waste my time then. Geez." > "Go ahead and waste my time, then. Geez."
- [001338A0]: "Everyone's gotta drink, am I right?" > "Hey, everyone's gotta drink, am I right?"
- [0013444D]: "Someone gets taken by the Institute, or gets killed by a Raider." > "Someone gets taken by the Institute, or gets killed by a raider." / "At least inside these walls, you don't have to worry about the Raider." > "At least inside these walls, you don't have to worry about the raider."
- [00134453]: "Screaming paper girl says otherwise." > The screamin' paper girl says otherwise."
- [00136091]: "Baseball history right here." > "Baseball history. Right here."
- [00136092]: "Feel that heft..." > "Feel that heft... hmm?"
- [00136093]: "Hand-made. Each one." > "Handmade. Each one."
- [00136098]: "Fine. Get going." > "Fine. Get goin'."
- [00136099]: "You're missing out, pal." > "You're missin' out, pal."
- [0013609A]: "You're missing out, sister." > "You're missin' out, sister."
- [0013609E]: "Cool cool." > "Cool, cool."
- [001360AD]: "They're going fast..." > "They're goin' fast..."
- [0013638E]: "Just giving a warning." > "Just givin' a warning."
- [001363B6]: "Nothing me and my ten-gauge haven't been able to handle." > "Nothing me and my 10 gauge haven't been able to handle."
- [00138614]: "One statue of Diana impression, coming up." > "One statue of Diana impression, comin' up."
- [0013A03F]: "You know what a synth is, right? Those machine people the Institute makes? Look and act just like the real thing?" > "Ya know what a synth is, right? Those machine people the Institute makes? Looks and acts just like the real thing?"
- [0013A041]: "You don't know?" > "Ya don't know?"
- [0013A432]: "You were JUST saying no one could TELL the difference, Ma." > "You were just sayin' that no one could tell the difference, Ma."
- [0013A435]: "You seriously going to take the opinion of some random stranger over your own son?" > "You seriously gonna take the opinion of some random stranger over your own son?"
- [0013A439]: "You JUST said no one could TELL the difference, Ma. Now will you leave my customers alone?" > "You just said no one could tell the difference, Ma. Now, will you leave my customers alone?"
- [0013A43B]: "You JUST said that no one could tell the difference, Ma." > "You just said that no one could tell the difference, Ma."
- [0013A43C]: "Are you going to answer my question?" > "Are ya gonna answer my question?"
- [0013AB28]: "You JUST said no one could tell the difference, Ma." > "You just said no one could tell the difference, Ma."
- [0013C468]: "Brahmin's fresh. Everything else you're on your own." > "Brahmin's fresh. Everything else you're on your own."
- [0013C473]: "Yeah, prince charming. Weirder that that. Mirelurk, Bloatflies, Radstags." > "Yeah, prince charming. Weirder that that. Mirelurk, bloatflies, radstags."
- [0013C474]: "Yeah, princess. Weirder that that. Mirelurk, Bloatflies, Radstags." > "Yeah, princess. Weirder that that. Mirelurk, bloatflies, radstags."
- [0013C4D0]: "*Sigh* Fine fine." > "*sigh* Fine, fine."
- [0013C4D6]: "Room's not free. Sorry." > "Room is not free. Sorry."
- [0013C4F5]: "Fine fine." > "Fine, fine."
- [0013C4FE]: "Go away then. Shoo." > "Go away, then. Shoo."
- [0013CA85]: "A Swatter is custom-made piece of genuine hickory!" > "A Swatter is a custom-made piece of genuine hickory!"
- [0013CA89]: "High-quality chems right here!" > "High quality chems right here!"
- [0013CA8B]: "Everything to even you out." > "Everything to even ya out."
- [00140CF2]: "Trying to take some time off over here." > "Tryin' to take some time off over here."
- [0014193E]: "Let me be the first to welcome you as a resident of the great, green jewel!" > "Let me be the first to welcome you as a resident of the Great, Green Jewel!"
- [00141940]: "And he left behind all his old tools, so you'll have everything you need to modify the inside however you see fit." > "And he left behind his old tools, so you'll have everything you need to modify the inside however you see fit."
- [00141942]: "Mercenary-type?" > "Mercenary type?"
- [0014243D]: "You're looking for big things. Anything around the size of a book usually." > "You're lookin' for big things. Anything around the size of a book, usually."
- [00142440]: "Ah, the industrious-type!" > "Ah, the industrious type!"
- [00142441]: "Still need helping cleaning the water supply. Interested?" > "Still need help cleanin' the water supply. Interested?"
- [00142443]: "Now, how about you pickup some bottles for the road?" > "Now, how about you pick up some bottles for the road?"
- [00142444]: "I thought the purifier was running smoother!" > "Ah, I thought the purifier was running smoother!" / "Pleasure doing business with ya." > "Pleasure doin' business with ya."
- [00142460]: "Mean's a lot to me and my business, you helping clean out the water supply." > "Means a lot to me and my business, you helping clean out the water supply."
- [00144A7F]: "They're standoffish, but every once and awhile, they'll let new people in." > "They're standoffish, but every once in a while, they'll let new people in."
- [00144A80]: "You've been to a Vault?" > "You've been to a vault?"
- [00144A81]: "You know, as long as I'm getting paid, and maybe if there's a beautiful brunette involved." > "You know, as long as I'm gettin' paid, and maybe if there's a beautiful brunette involved."
- [00144A83]: "Seen Vaults, prewar ruins, and plenty of monsters." > "Seen vaults, pre-war ruins, and plenty of monsters."
- [00144A89]: "Right? Maybe not so much the blood part if you can help it, but I hear ya." > "Right. Well, maybe not so much the blood part if you can help it, but I hear ya.
- [00144A8D]: "Prewar Ruins" > "Pre-War Ruins"
- [00144A8E]: "Huh. I can usually spot a hired gun on the first look. Maybe you just give off an "armed and dangerous" vibe?" > "Hmph. I can usually spot a hired gun on the first look. Maybe you just give off a "armed and dangerous" vibe?"
- [001456F4]: "Been awhile since we had a wedding." > "Been a while since we had a wedding."
- [0014DD29]: "Guess it's good I never visited Doc Crocker to get that touch up I'd been thinking about." > "Guess it's good I never visited Doc Crocker to get that touch up I'd been thinkin' about."
- [0015FF04]: "This something synths use to pay for things?" > "Is this something synths use to pay for things?"
- [0015FF06]: "OH... Oh no way!" > "Oh... Oh no way!"
- [0015FF08]: "With Miss Myrna gone, I'm... I'm afraid our selection has gotten a tad... haphazard, but we're still open twenty-four hours a day!" > "With Miss Myrna gone, I'm... I'm afraid our selection has gotten a tad... haphazard, but we're still open 24 hours a day!"
- [00160470]: "Just ignore them like I do." > "Just ignore 'em like I do."
- [001624DC]: "Ever seen a Mirelurk?" > "Ever seen a mirelurk?"
- [001624DD]: "You run into Feral Ghouls, keep your distance." > "You run into feral ghouls, keep your distance."
- [001624DF]: "Everyone in this city's always jumping at shadows." > "Everyone in this city's always jumpin' at shadows."
- [001624E0]: "Something bad happens, just say "yes" to it." > "Somethin' bad happens, just say "yes" to it."
- [001624E1]: "I believe in the Chem lifestyle." > "I believe in the chem lifestyle."
- [001624E6]: "School ain't hard. Stayin' awake? That's hard." > "School ain't hard. Staying awake? That's hard."
- [001624EE]: "The great, green jewel is safe." > "The Great, Green Jewel is safe."
- [001624F3]: "Are you... one of them?" > "Are you one of them?"
- [001624F6]: "A quick drink, after work." > "A quick drink after work."
- [001624F7]: "I prefer going to the Dugout Inn." > "I prefer to go to the Dugout Inn."
- [001624F8]: "A Deathclaw is where the real danger is. Don't try to outrun it. Just get something solid between you and it. Then... pray." > "A deathclaw is where the real danger is. Don't try to outrun it. Just get somethin' solid between you and it. Then... pray."
- [00163474]: "Good to be back in Diamond City." > It's good to be back in Diamond City."
- [00163475]: "This place has kind of a song to it." > "This place has a kind of song to it."
- [00163476]: "Night is when the green jewel feels the most honest." > "Night is when the Green Jewel feels the most honest."
- [0016347B]: "The great, green jewel." > "The Great, Green Jewel."
- [00169E10]: "And here I thought it was an excuse to get drunk on a week day." > "And here I thought it was just an excuse to get drunk on a week day."
- [00169FE3]: "Who's up for a pickup game this weekend?" > "Who's up for a pick-up game this weekend?"
- [00169FE4]: "Yeah, something tells me you're making all this up." > "Yeah, somethin' tells me you're makin' all this up."
- [00173B40]: "Now. Gamma rays are bad." > "Now, gamma rays are bad." / "But some life forms have been living with Gamma radiation exposure for two centuries now, and they've adapted." > "But some life forms have been living with gamma radiation exposure for two centuries now, and they've adapted."
- [00173B4B]: "Money? Oh. Uh... How about 125 caps?" > "Money? Oh. Um... How about, uh, 125 caps?"
- [00173B50]: "Here's a little something for you." > "Here's a little somethin' for ya."
- [0017525E]: "Despite my recommendations, the city allows anyone to use our equipment. *sigh* Feel free." > "Despite my recommendations, the city allows anyone to use our equipment. Feel free."
- [0017525F]: "I'm in the middle of million things." > "I'm in the middle of a million things."
- [00173B5E]: "You might think that, but they key thing to remember is that life is always reacting to its environment.!" > "You might think that, but the key thing to remember is that life is always reacting to its environment."
- [00173B6B]: "Who-Gives-A-Crap Rays." > "Who-Gives-A-Crap rays."
- [0017CFC0]: "I don't know many people who would do that for me... What can I help you with? Housing permit?" > "I don't know many people who would do that for me. What can I help you with? A housing permit?"
- [0017CFC4]: "He was as much a mystery to me as anyone. But I sure don't miss his temper..." > "He was as much a mystery to me as anyone, but I sure don't miss his temper..."
- [0017D11C]: "Ah, anyway, uh, did you need a haircut?" > "Uh, anyway, did you need a haircut?"
- [0017D11D]: "McDonough is gone. Turns out he was synth. Maybe I run for mayor one day?" > "McDonough is gone. Turns out he was a syn... synth. Maybe I'll run for the mayor one day?"
- [0017D125]: "We just kept looking the other way..." > "We just kept lookin' the other way..."
- [00190E33]: "Just make sure he comes back soon? In one piece?" > "Just make sure he comes back soon. In one piece."
- [00194203]: "Things with Scarlett didn't really... work out." > "Things with Scarlett didn't really, uh... work out."
- [00194205]: "Think the radio sounds better these days? I'm not getting nearly as many complaints." > "You think the radio sounds better these days? I'm not gettin' nearly as many complaints."
- [001988F5]: "So Eddie Winter finally got his." > "So, Eddie Winter finally got his."
- [001988F6]: "Nick's been trying to close the case on Winter for as long as I can remember." > "Nick's been tryin' to close the case on Winter for as long as I can remember."
- [001994FC]: "You helping me out. It turned everything around." > "You helpin' me out. It turned everything around."
- [00199506]: "You drinking, friend?" > "You drinkin', friend?"
- DialogueConcordArea [000E7468]: "The great, green jewel of the Commonwealth." > "The Great, Green Jewel of the Commonwealth." (Bug #23905)
- DLC03_ADV019_BeaverCreekLanesTerminalFrontDeskSubMemos [Menu Items; Item ID 1, 4]: "If you notice any suspicious behavior from patrons near the machine, let Mark, Matt or Daisy know away so we can ban the persons responsible." > "If you notice any suspicious behavior from patrons near the machine, let Mark, Matt, or Daisy know right away so we can ban the persons responsible." / "I'm talking with the insurance company to see if there is any sort of emergency wages we can get for you but they are fighting me pretty hard." > "I'm talking with the insurance company to see if there is any sort of emergency wages we can get for you, but they are fighting me pretty hard." / "I've added a little extra to your checks, I wish it could be more, but it's all I've got till the insurance pays out." > "I've added a little extra to your checks. I wish it could be more, but it's all I've got till the insurance pays out." (Bug #23919)
- DLC03DialogueFarHarborGenericNPCs [030089D5]: "The fish ain't biting." > "The fish ain't bitin'." (Bug #23928)
- [030089D6]: "Never know what you're going to catch in these waters." > "You never know what you're gonna catch in these waters."
- [030089D8]: "Hope no more of you mainlanders are coming." > "I hope no more of you mainlanders are comin'."
- [030089DB]: "Is that a... PipBoy? I've heard about those." > "Is that a... Pip-Boy? I've heard about those."
- [030089DC]: "What I would give to be rolling around in a genuine suit of Power Armor!" > "What I would give to be rollin' around in a genuine suit of power armor!"
- [030089E6]: "Why you crawling around like that? Looks ridiculous." > "Why are you crawlin' around like that? Looks ridiculous."
- [030089EB]: "Never look a Trapper in the eyes. They're... something else." > "Never look a Trapper in the eyes. They're... somethin' else."
- [030089F2]: "The Lee's sell guns over by the tourist shop." > "The Lees sell guns over by the tourist shop."
- [030089F6]: "Lord knows she's always carrying on about something." > "Lord knows she's always carryin' on about something."
- [030089F7]: "What are you looking at?" > "What are you lookin' at?"
- [030089F9]: "You eyeing me, mainlander?" > "You eyein' me, mainlander?"
- [030089FB]: "I'll be damned if I give up on taking back my land." > "I'll be damned if I give up on takin' back my land."
- [030089FF]: "What the hell is a synth, any way? Eh." > "What the hell is a synth, anyway? Eh."
- [03008A02]: "The Fog... It's dangerous, OK?" > "The Fog... it's dangerous, okay?"
- [03008A06]: "I'm scraping by." > "I'm scrapin' by."
- [03014211]: "The others think I'm balmy to be fishing this dock. But one day, the big one'll be mine. You'll see." > "The others think I'm nuts to be fishin' in this dock. But one day, the big one will be mine. You'll see."
- [03014215]: "Could everyone keep it down? Some of us are trying to fish here." > "Hey, could you keep it down? Some of us is trying to fish here."
- [03014216]: "There is a person in there." > "There is a person in there, right?"
- [03014219]: "I've heard there's a passel of synths on this island now. Whatever that means." > "You know, I've heard there's a passel of synths on this island now. Whatever the fuck that means."
- [0301421B]: "But I fish myself up an honest to goodness sea bass and nary a peep." > "But I fish myself up an honest to goodness sea bass and I get nary a peep."
- [03024441]: "At this point, I'd settle if folks were just plain civil to you." > "At this point, I'd settle if folks were just plain civil."
- [0303F9C6]: "This ain't nothing." > "This ain't nothin'."
- [030450A2]: "Acadia got what was coming to them." > "Acadia got what was comin' to them."
- [030450B0]: "Making it to Acadia without Longfellow." > "Makin' it to Acadia without Longfellow."
- [030450B1]: "Thanks for patching Andre up." > "Thanks for patchin' Andre up."
- [030450B4]: "My kids ain't going to believe the stories about you." > "My kids ain't gonna believe the stories about you."
- [03046023]: "The Mariner's looking for you." > "The Mariner's lookin' for you."
- [030486BC]: "The Mariner's been asking for you. Again." > "The Mariner's been askin' for you. Again."
- [03048C13]: "She's looking for you, you know." > "She's lookin' for you, you know."
- [0304A0B5]: "Saving Uncle Ken's good and all. But did you have to bring him here?" > "Savin' Uncle Ken's good and all, but did you have to bring him here?"
- [0304A0B9]: "Nobody's heard nothing from Haddock Cove after the Fog started spreading." > "Nobody's heard nothin' from Haddock Cove after the Fog started spreadin'."
- [0304A0BF]: "Do you have Super Mutants on the mainlands?" > "Do you have any super mutants on the mainlands?"
- [0304A0C0]: "Beaver Creek's got some alley or something named after it?" > Beaver Creek's got some alley or something named after it."
- [0304A0C2]: "You see what the Mariner done to the Hull? Huh." > "You see what the Mariner done to the Hull? Oof."
- [0304A0C4]: "Nobody's heard nothing from those dregs that went inland." > "Nobody's heard nothin' from those dregs that went inland."
- [0304A0C5]: "The Children of Atom are trying to kill us." > "The Children of Atom are tryin' to kill us."
- [0304A0C6]: "Oh, I'm shivering in my boots." > "Ooh, I'm shiverin' in my boots."
- [0304A0C8]: "I saw one of them old world metal birds by a lake inland. Saw somethin' lurking there, too." > "I saw one of them Old World metal birds by a lake inland. Saw somethin' lurkin' there too."
- DialogueDiamondCitySecurity [000179D3]: "What? You got a staring problem?" > "What? You got a starin' problem?" (Bug #23936)
- [0001DCDA]: "You. You're the one turned the Wall into some kind of... blue monster." > "You. You're the one who turned the Wall into some kind of... blue monster."
- [0001DCDB]: "Hey, you're the one made the Wall look like a lemonade stand." > "Hey, you're the one that made the Wall look like a lemonade stand."
- [0001DCDE]: "People could be pissing all over it, and who'd notice?" > "People could be pissin' all over it, and who'd notice?" (Bug #23858)
- [0002B035]: "Lucky you're near the great, green jewel." > "Lucky you're near the Great, Green Jewel."
- [000D8FB6]: "Oh my God... you're not a synth. Are you?" > "Oh my god... you're not a synth. Are you?"
- [000D8FD5]: "Hey, I heard what you did for ole' Travis." > "Hey, I heard what you did for ol' Travis."
- DialogueVault81 [0005E123]: "Ready for a new hair style?" > "Ready for a new hairstyle?" (Bug #23937)
- SolomonShared01: "Yeah, I got something. Looking for a Mutated Fern if you find any." > "Yeah, I got somethin'. Lookin' for a mutated fern if you find any." / "Be great for cooking Rad-X or RadAway." > "Be great for cookin' Rad-X or RadAway." (Bug #23938)
- NatSharedResponse01: "You should read up if you're sticking around." > "You should read up if you're stickin' around." (Bug #23939)
- NatSharedResponse02: "You have a son, mister? Man, you're old." > "You have a son? Man, you're old." (Bug #23940)
- ShengShared01: "Now how about I get you a bottle of water, huh?" > "Now, how about I get you a bottle of water, huh?" (Bug #23941)
- CookeSharedAnythingElse: "Anything else I can do for you?" > "Anything else I can do for ya?" (Bug #23942)
- CookeSharedIntroduction: "Let me know if I can get you anything." > "Let me know if I can get ya anything." (Bug #23943)
- DuffQuestShared02: "Oh... Well everything was kind of building up to... never mind then. Uh, I should get back to the lab." > "Oh... Well everything was kind of building up to the... never mind. Um, I should get back to the lab." (Bug #23944)
- DuffQuestShared01: "You're going to go out, and find a Bloatfly Gland. You see, the oversized Bloatfly of today evolved from an earlier species of smaller fly." > "You're gonna go out, and find a bloatfly gland. You see, the oversized bloatfly of today evolved from an earlier species of a smaller fly." (Bug #23945)
- Weapons22FatMan: "The Fat Man is perhaps the most devastating infantry weapon ever unleashed upon the modern battlefield - a hand-held catapult that launches portable nuclear bombs." > "The Fat Man is perhaps the most devastating infantry weapon ever unleashed upon the modern battlefield - a handheld catapult that launches portable nuclear bombs." (Bug #23951)
- CaravanBase [000AB355]: "Good caps to be made protecting folk." > "Good caps to be made protectin' folk." (Bug #23954)
- [000DC91D]: "Need to pick something up?" > "Need to pick somethin' up?"
- [001679BC]: "You break it, you buy it." > "You break it, ya buy it."
- [001679A1]: "We ain't easy pickings, asshole." > "We ain't easy pickin's, asshole."
- [001679A2]: "Hitting my caravan is your last mistake." > "Hittin' my caravan is your last mistake."
- [001679A3]: "No one's getting iced on my watch." > "No one's gettin' iced on my watch."
- [001679B3]: "Hey Carla..." > "Hey, Carla..."
- [001679B4]: "Hey Cricket..." > "Hey, Cricket..."
- [001679B7]: "Hey Lucas..." > "Hey, Lucas..."
- [0016943C]: "Everyone seems to owe you somethin'. But you still got to pay for my junk." > " Everyone seems to owe you somethin'. But you still got to pay for my junk."
- [00169440]: "Old Man Stockton said you been doing good in Bunker Hill. Trade's been picking up thanks to you." > "Old Man Stockton said you been doin' good in Bunker Hill. Trade's been pickin' up thanks to you."
- [001A71EA]: "We doing business or what?" > "We doin' business or what?"
- MQ101 [00147730]: "Oh you're going to love it here." > "Oh, you're going to love it here." (Bug #23962)
- COMPiperTalk [001A64EC]: "You got nothing to worry about. We're good, Blue. Now what do you say we get back to makin' trouble?" > "You got nothin' to worry about. We're good, Blue. Now, what do you say we get back to makin' trouble?" (Bug #24008)
- [001A64EE]: "Well, it's awful nice to be travelin' with someone who's got their head on straight. So I'd say I'm good." > "Well, it's awful nice to be travelin' with someone who's got their head on straight. So, I'd say I'm good."
- [001A65BC]: "If you're sure. I guess I'll head home. Just... don't keep me waiting." > "If you're sure, I guess I'll head home. Just, uh... don't keep me waiting."
- COMNickTalk [00175052]: "You got something to say to me?" > "You got somethin' to say to me?" (Bug #24033)
- [0017505C]: "Something up?" > Somethin' up?"
- [0017505E]: "Looks like you got something to say." > "Looks like you got somethin' to say."
- [00175062]: "Something to get off your chest?" > "Somethin' to get off your chest?"
- [00175063]: "You all right? Need something?" > "You all right? You need something?"
- [00175065]: "Got something for me?" > "Got somethin' for me?"
- [0019D3A7]: "Well, I like how you've been handling things lately, if that's what you mean." > "Well, I like how you've been handlin' things lately, if that's what you mean."
- [0019D3A8]: "That's the kinda person I want to travel with." > "That's the kind of person I want to travel with."
- [0019D3AA]: "You're trying to make a difference out here." > "You're tryin' to make a difference out here."
- [0019D3B2]: "Thanks to you Eddie Winter's pushing up daisies and the Commonwealth's safer for it." > "Thanks to you, Eddie Winter's pushin' up daisies and the Commonwealth's safer for it."
- [0019D3B3]: "So I'd say I'm doing pretty good." > "So I'd say I'm doin' pretty good."
- [0019D3B4]: "With you at my side, doing the kinda good we've done?" > "With you at my side, doin' the kind of good we've done?"
- [0019D3BB]: "Me? I'm just having trouble believing that one person could go so wrong." > "Me? I'm just havin' trouble believing that one person could go so wrong."
- [0019D3BC]: "What? Like anything I say is going to matter now?" > "What? Like anything I say is gonna matter now?"
- [0019D3C5]: "The way you've been handling things out here, it's a mess." > "The way you've been handlin' things out here, it's a mess."
- [0019D3D6]: "Been thinking about that myself. I suppose we're okay. Feel like we could be doing more for folks out here, but otherwise, we're alright." > "I've been thinkin' about that myself. I suppose we're okay. I feel like we could be doin' more for folks out here, but otherwise, we're alright."
- [001A9806]: "You change your mind, though, you come fine me" > "You change your mind, though, you come find me."
- [001A9809]: "I'm going home." > "I'm goin' home."
- DialogueDiamondCitySharedQuestion [0001DAA1]: "Wait. What are you going to do to me?" > "Wait. What are you gonna do to me?" (Bug #24057)
- [0005259B]: "You staying out of trouble?" > "You stayin' out of trouble?"
- [00199515]: "You look good Paul. How are you?" > "You look good, Paul. How are you?"
- DialogueSanctuaryJunMarcy02 [0015FEE2]: "I said I'm fine. Leave me alone Jun." > "I said I'm fine. Leave me alone, Jun." (Bug #24063)
- [0015FEE4]: "Oh sorry..." > "Oh, sorry..."
- [0015FEF4]: "No, I'm fine. I just...I don't want to think about it anymore." > "No, I'm fine. I just... I don't want to think about it anymore."
- DialogueSanctuaryJunMarcyScene1 [0015FED8]: "Hey Marcy, I was thinking, if you have time later, that maybe you want to go take a walk along the river." > "Hey Marcy, I... I was thinking, if... if you have time later that maybe you want to go take a walk along the river." (Bug #24064)
- [0015FEE0]: "Oh...well maybe I can help." > "Oh... well maybe I can help."
- [0015FEE8]: "Oh...yeah, okay." > "Oh... yeah, okay."
- [0015FEF0]: "*sigh* Jun I'm sorry. I'm just busy right now. Let me finish up, then we'll go for a walk." > "Jun, I'm sorry. I... I'm just busy right now. Let me finish up, then we'll go for a walk."
- [0015FEF2]: "I can't, I have to much to do." > "I can't. I have too much to do."
- DialogueSanctuarySturgesJunLongScene1 [0015FED9]: "Hey Jun, you hanging in there?" > "Hey Jun, you hangin' in there?" (Bug #24065)
- CreatureDialogueSentryBot [000C1526]: "Threat analysis... green. Standing down." > "Threat analysis: green. Standing down." (Bug #24066)
- [000C1532]: "Reanalysis complete. Threat level red." > "Reanalysis complete. Threat level: red."
- FFDiamondCity03 [00047607]: "That's too bad. Oh well." > "Oh, that's too bad. Oh well." (Bug #24067)
- [0004760A]: "Mutated Fern. Hear it's dynamite for making radiation meds." > "Mutated Fern. Hear it's dynamite for makin' radiation meds."
- DN020_StaffMemosSubTerminal [Menu Items; Item ID 1, 4]: "Since leadership starts at the top, and I will be accepting Administrative Officer of the Year award at next month's School District Meeting." > "Since leadership starts at the top, I will be accepting the Administrative Officer of the Year award at next month's School District Meeting." / "It goes without saying that I am extremely disappointed in the gullibility of the faculty during last weeks events." > "It goes without saying that I am extremely disappointed in the gullibility of the faculty during last week's events." / "In addition, locks are being added to most doors to increase safety measure." > "In addition, locks are being added to most doors to increase safety measures." (Bug #24073)
- Weapons15Broadsider: "Yes. Yes it would." > "Yes. Yes, it would." (Bug #24075)
- MS13 [00013257]: "Least you could do." > "It's the least you could do." (Bug #24076)
- [00013492]: "I'm getting tired of your excuses." > "I'm gettin' tired of your excuses."
- [00013797]: "You're something else. 500 caps, remember?" > "You're somethin' else. 500 caps, remember?"
- [00039DAD]: "This is between me and my wife!" > "Hey, this is between me and my wife!"
- [0003A9DD]: "That's more like it." > "Well, that's more like it."
- [0003B2BA]: "Well thank you very much." > "Well, thank you very much."
- [0003CD85]: "So where do I come in?" > "So, where do I come in?"
- [0003CD89]: "Nice of you to call it a fight. But we both know what really happened." > "Nice of you to call it a fight, but we both know what really happened."
- [0003CD8C]: "You don't know the half of it. But I'm not just going to sit here and let Cooke steal my wife and destroy my family." > "You don't know the half of it, but I'm not just gonna sit here and let Cooke steal my wife and destroy my family."
- [0003CD8E]: "I still need to ask you something." > "I still need to ask you somethin'."
- [0003CDA0]: "A sad story, but nothing to do with me." > "A sad story, but nothin' to do with me."
- [0003D2B2]: "Well thanks for nothing." > "Well, thanks for nothin'."
- [0003D2B4]: "Now that is a very bad idea." > "Now, that is a very bad idea."
- [0003D2BE]: "Why don't you see if Cooke is going to listen?" > "Why don't you see if Cooke is gonna listen?"
- [0003D2BF]: "Just looking for a drink." > "Just lookin' for a drink."
- [0003D741]: "Keep talking." > "Keep talkin'."
- [0003D743]: "Oh, nothing much." > "Ah, nothin' much."
- [0003D745]: "What's plan?" > "What's the plan? / "How are you going to make us all rich, Cooke?" > "How are you gonna make us all rich, Cooke?"
- [0003D747]: "I'll make it up to you!" > "I'll make it up to ya."
- [0003D74C]: "To hell with both of you then!" > "To hell with both of ya then!"
- [0003D74D]: "Look, I'll, uh, I'll stay away from Darcy from now on." > "Look, I, uh, I'll stay away from Darcy from now on."
- [0003D754]: "Hold on. I'm sure we can work this out." > "Hey, hold on. I'm sure we can work this out."
- [0003D756]: "Gather round and I'll tell you." > "Gather round and I'll tell ya."
- [0003D75B]: "You've got every right to be pissed off at me. But we can work this out." > "You've got every right to be pissed off at me, but we can work this out."
- [0003F7CF]: "Last chance - are you going to stay away from Darcy or not?" > "Last chance - are you gonna stay away from Darcy or not?"
- [00042DBF]: "You do, huh? I'll keep that in mind." > "Ya do, huh? I'll keep that in mind."
- [00042DC1]: "I'm nervous because we're sitting here with our asses hanging out thanks to your stupid partner." > "I'm nervous because we're sittin' here with our asses hangin' out thanks to your stupid partner."
- [00042DC4]: "Come on, man. I'm starting to get seriously pissed off here." > "Come on, man. I'm startin' to get seriously pissed off here."
- [00042DCE]: "I've got the money right here." > "I got the money right here."
- [00042DCF]: "Cooke's the one jerking you around." > "Cooke's the one jerkin' you around."
- [00042DD4]: "Didn't think you'd be such an old hen." > "Didn't think you'd be such a old hen."
- [000457FD]: "Just get out of here." > "Just get outta here."
- [00045803]: "What are you going to do with the money?" > "What are you gonna do with the money?"
- [0004580B]: "Nothing to do with you, unless you want your face blown off." > "Nothin' to do with you, unless you want your face blown off."
- [00045819]: "This has how it's gone all my life." > "This is how it's gone all my life."
- [0004581C]: "What are you still doing here?" > "Oh, what are you still doin' here?"
- [00045820]: "I have to pay the mayor's cut to bring it in to Diamond City, plus the hassle of getting it there in the first place." > "I have to pay the mayor's cut to bring it into Diamond City, plus the hassle of getting it there in the first place."
- [00045825]: "Well that's it then." > "Well, that's it then."
- [00045827]: "So that's that." > "So, that's that."
- [0004582D]: "Are you going to hand over the money and chems, or do I have to kill you?" > "Are you gonna hand over the money and chems, or do I have to kill you?"
- [00045831]: "Since then... nothing has gone my way." > "Since then... nothin's gone my way."
- [00045833]: "What's going on here?" > "What's goin' on here?"
- [000649F4]: "I have some other... businesses on the side." > "I have some other, uh, businesses on the side."
- [00064A21]: "Nobody tells me what what to do in my own place." > "Nobody tells me what to do in my own place."
- [00064A2F]: "Who do you think you are, walking into my bar and telling me what I'm going to do?" > "Who do you think you are, walking into my bar and telling me what I'm gonna do?"
- [00066E6C]: "Marowski's operation wouldn't be nothing without me." > "Marowski's operation wouldn't be nothin' without me."
- [00066E6E]: "Maybe we taste bad or something." > "Maybe we taste bad or somethin'."
- [00066E79]: "Second, even if you did know where it was, it's heavily protected." > "Second, even if ya did know where it was, it's heavily protected." / "But I'll tell you everything you need to know if you promise to let me go." > "But I'll tell ya everything you need to know if you promise to let me go."
- [00066E86]: "I think you have more immediate problems." > "Oh, I think you have more immediate problems."
- [00066E8C]: "I guess I got to trust you." > "I guess I gotta trust you."
- [00066E94]: "Okay. I guess I have to trust you." > "Okay. I guess I have to trust ya."
- [00066E98]: "If I give you the password, you let me walk?" > "If I give you the password, ya let me walk?"
- [00066E95]: "You lying bastard!" > "Ya lying bastard!"
- [00066EAD]: "Pretty slick. But I assume that's not the end of it." > "Pretty slick, but I assume that's not the end of it."
- [00074838]: "Screw that." > "No. Screw that."
- [00074839]: "No. I've given you enough. I'm out of here." > "No. I've given you enough. I'm outta here."
- [00074840]: "I already gave you more than enough. I'm out of here." > "I already gave you more than enough. I'm outta here."
- [0007483A]: "I've already given you more than enough. I'm out of here." > "I've already given you more than enough. I'm outta here."
- [0007483B]: "Screw that." > "Uh-uh. Screw that."
- [0007483C]: "You're just going to kill me anyway." > "You're just gonna kill me anyway."
- [0007483F]: "He never listens." > "Oh, he never listens."
- [0008159A]: "I'm so angry at Cooke, I might lose control." > "I'm so angry at Cooke, I might lose control."
- [0008159B]: "Cooke might try to talk his way out of it, and you don't know him like I do." > "Cooke might try and talk his way out of it, and you don't know him like I do."
- [00084EB0]: "You took me by surprise last time. But one day maybe I'll take you by surprise." > "You took me by surprise last time. But one day maybe I'll take you by surprise."
- [000880B0]: "Well... I guess he had it coming, right?" > "Well... I guess he had it comin', right?"
- [000880D3]: "Yeah, good-bye." > "Yeah, goodbye."
- [0008C12C]: "You'd better get lost before I lose my cool and kick your ass." > "You better get lost before I lose my cool and kick your ass."
- [00092317]: "God dammit, really?" > "Goddammit, really?"
- [0016A14B]: "What was that." > "What was that?"
- [0016A1CE]: "Just get it done so we can all get out of here." > "Just get it done so we can all get outta here."
- [0016A1CF]: "What the hell are you doing!" > "What the hell are you doing?!"
- [0016A23C]: "Easy, I thought we were just talking to the man." > "Easy, I thought we were just talkin' to the man."
- [0016A2A2]: "Oh thank heavens." > "Oh, thank heavens."
- [0016A2A8]: "Henry, you wanna make with the apologizing?" > "Henry, you... you wanna make with the apologizing?"
- [0016A2E0]: "This isn't any of our business and now you're gouging him for caps?" > "This isn't any of our business and now you're gouging him for caps."
- [0016A30D]: "Now we're splittin' all that evenly, right? > "Now, we're splittin' all that evenly, right?"
- [0016A311]: "He's not going to buy what you're selling, boss." > "He is not going to buy what you're selling, boss."
- [0016A313]: "Woah, you might have a some mercenary in your blood after all." > "Whoa, you might have some mercenary in your blood after all."
- [0016A315]: "Now you're screwing over your partner in crime, too?" > "Now you're screwin' over your partner in crime too?"
- [0016A33F]: "Please, listen, otherwise this will not end well I fear." > "Please, listen, otherwise this will not end well, I fear."
- [0019231A]: "Good luck, Cooke. I hope it works out for you." > "Good luck, Cooke. I hope it works out for ya."
- [00195478]: "Look... I've been thinking about making a break for a while now, and, well... time to take action." > "Look... I've been thinkin' about making a break for a while now, and, well... time to take action."
- [00195488]: "What a mess. Too bad you got yourself mixed up in all of this." > "Oh, what a mess. Too bad you got yourself mixed up in all of this."
- [00198BB2]: "You already got everything you wanted!" > "Ya already got everything ya wanted!" / "He'll never come looking for you, I promise." > "He'll never come lookin' for you, I promise."
- [00198BBB]: "Oh that place? I already cleaned it out." > "Oh, that place? I already cleaned it out."
- [00198CB2]: "Okay, I deserve that. But you've got it all wrong." > "Okay, I deserve that, but you've got it all wrong."
- [00198CB7]: "Funny how life works out, isn't it?" > "Heh. Funny how life works out, isn't it?"
- [001994BF]: "We're late but I'm sure Trish won't hand over the chems until I get there. See, I'm the one she trusts." > "We're late, but I'm sure Trish won't hand over the chems until I get there. You see, I'm the one she trusts."
- [00199527]: "Luck's a fickle thing. Gotta hold onto to it when it comes." > "Luck's a fickle thing. Gotta hold on to it when it comes."
- [0019A7DE]: "But, he had it coming I guess." > "But, he had it coming I guess."
- [0019A7E1]: "Hey, how are you doing?" > "Hey, how are you doin'?"
- [001AC017]: "You've got to stop her!" > "You've gotta stop her!"
- MS13BPaulChemsDeal [0004D2C5]: "I can't believe he's actually dead." > "Can't believe he's actually dead." (Bug #24077)
- MS13BPaulChemsDealPlayer [0004D2C6]: "What are you going to do now?" > "What are you gonna do now?" (Bug #24078)
- MS13PaulIntroHelpConfrontCooke: "I'm going to go back and talk to him. And I want you to come with me." > "I'm going to go back and talk to him and I want you to come with me." (Bug #24079)
- MS13PaulIntroNeedYourHelp: "I've got some money, and I can get more." > "I've got some money, and I can get some more." (Bug #24080)
- MS13PaulJustKillYou: "You think I won't use it? Do I just need to kill you, is that what you're saying?" > "You think I won't use it? Huh? Do I just need to kill you, is that what you're saying?" (Bug #24081)
- MS13GibsonTellMarowskiGunners: "This here, this is nothing compared to what he's got stashed there!" > "This here, this is nothin' compared to what he's got stashed there!" (Bug #24082)
- MS13SharedNelsonGetOutOfHere: "You better get the fuck out of here if you know what's good for you." > "You better get the fuck outta here if you know what's good for you." (Bug #24083)
- MS13CookeWhyScrewTheseGuys: "He may be thinking about trying to strike out on his own." > "He may be thinkin' about trying to strike out on his own." (Bug #24084)
- MS13PaulIntroQuestion: "He won't dare act so smug when he sees you at my back. And then nobody has to get hurt." > "He won't dare act so smug when he sees you at my back and then nobody has to get hurt." (Bug #24085)
- MS13PaulSeeYouAround: "Anyway... thanks for your help. I'll uh, see you around." > "Anyway... thanks for your help. I'll, uh, see you around." (Bug #24086)
- MS13SharedPaulConfrontationGetOutOfHere: "Hell, I've got to get out of here. You should too. Before someone walks in here and pins this on us." > "Hell, I gotta get out of here. You should too before someone walks in here and pins this on us." (Bug #24087)
- MS13MarowskiWhySuchABigDeal: "Stuck in this shithole, having to pay Bobbi a cut of whatever I can scrape together." > "Stuck in this shithole, havin' to pay Bobbi a cut of whatever I can scrape together." (Bug #24088)
- MS13MarowskiSeesPhoto: "Pembroke, Cooke and Latimer." > "Pembroke, Cooke, and Latimer." (Bug #24089)
- DN109_TerminalHollis [Name/Menu Items; Item ID 1]: Hollis' Terminal" > "Hollis' Terminal" / "Gotta say, it's nice to find the Minutemen wecomed like we were back in the old days for a change." > "Gotta say, it's nice to find the Minutemen welcomed like we were back in the old days for a change."
- DLC03_v118_OverseersHolotape: "Vault118 Overseer's Log" > "Vault 118 Overseer's Log" (Bug #24097)
- DLC03V118_Key: "Vault118 Key" -> "Vault 118 Key" (Bug #24097)
- DLC03V118_KeyOverseer: "Vault118 Overseer's Key" > "Vault 118 Overseer's Key" (Bug #24097)
- MS13 [Stage 210]: "Paul Pembroke has asked me to get Henry Cooke to stop seeing his wife Darcy. He said I should use any means necessary." > "Paul Pembroke has asked me to get Henry Cooke to stop seeing his wife, Darcy. He said I should use any means necessary." (Bug #24110)
- [Stage 220]: "Paul Pembroke has asked me to help get Henry Cooke to stop seeing his wife Darcy." > "Paul Pembroke has asked me to help get Henry Cooke to stop seeing his wife, Darcy."
- [Stage 330]: "While confronting Henry Cooke about his affair with Paul Pembroke's wife Darcy, Cooke ended up dead. I may as well search Cooke for whatever he's carrying." > "While confronting Henry Cooke about his affair with Paul Pembroke's wife, Darcy, Cooke ended up dead. I may as well search Cooke for whatever he's carrying." / "I ended up killing Henry Cooke while after confronting him about his affair with Paul Pembroke's wife Darcy. I may as well search Cooke for whatever he's carrying." > "I ended up killing Henry Cooke while confronting him about his affair with Paul Pembroke's wife Darcy. I may as well search Cooke for whatever he's carrying."
- CIS_ENL_BostonAirportTopic [0009BF04]: "Cold steel, angry scowls, lousy hair cuts." > "Cold steel, angry scowls, lousy haircuts." (Bug #24111)
- Vault81Tour [0010E3D2]: "Erin's Mom comes here all the time. Gran hardly comes at all." > "Erin's Mom comes here all the time. Gran hardly comes here at all." / "She makes me get my hair cut though. It's not fair." > "She makes me cut my hair though. It's not fair." (Bug #24112)
- MQ101 [0001A969]: "You have great lips, you know that? > "Hmm. You have great lips, you know that?" (Bug #24113)
- [0001A96D]: "You get a hair cut yesterday?" > "You get a haircut yesterday?"
- [0001AB3A]: "I was looking... Shaun has your smile." > "I was looking... Yeah, Shaun has your smile."
- [0001AB3E]: "Your eyes. That's the reason I said yes when you asked me out." > "Your eyes. That's the reason I said "yes" when you asked me out."
- [0001AB93]: "I like the scruff. Accents your chin." > "I like the scruff. It accents your chin."
- [0001AB96]: "Hmm. Moustache huh?" > "Hmm. Moustache, huh?"
- [0001ABA6]: "I like it. It makes you look... younger." > "I like it. It makes you look younger."
- [00044543]: "This new haircut's really working for me." > "Hmm. This new haircut's really workin' for me."
- [0004454C]: "What d'ya think, hon? Roguishly handsome, or handsomely roguish?" > "What do you think, hon? Roguishly handsome, or handsomely roguish?"
- [00044553]: "Not bad. Not bad... At. All." > "Not bad. Not bad at all."
- [00044555]: "Oh yeah. That works." > "Oh yeah. Yeah, that works."
- [00184413]: "Lookin' good." > "Looking good."
- [00184414]: "Lookin' good, hon." > "Looking good, hon."
- [00184424]: "Ohh... Lookin' good." > "Ohh... Looking good."
- [00184426]: "That's the face I fell in love with." > "Oh, that's the face I fell in love with."
- [001989D6]: "My turn, big guy..." > "Hey. My turn, big guy..."
- CA_Event_LootGarbage_Nick [00157753]: "So long as you're carrying it..." > "So long as you're carryin' it..." (Bug #24130)
- [00157755]: "No accounting for taste." > "No accountin' for taste."
- MS17 [0012AC78]: "I'm not looking for trouble." > "I'm not lookin' for trouble." (Bug #24131)
- Followers [0015FCDC]: "Just looking to trade a little." > "Just lookin' to trade a little." (Bug #24132)
- MQ105 [00065F38]: "Now, don't do anything in that place that I wouldn't do." > "Now, don't do anything in that place I wouldn't do." (Bug #24133)
- COMNick [0001A2CF]: "I'll keep out of trouble if he does." > "I'll, uh, keep out of trouble if he does."
- [0001A2D9]: "Don't let me bother you." > "Don't let me bother ya." (Bug #24134)
- [000D11B3]: "You gonna say something?" > "You gonna say somethin'?"
- [0014DD35]: "Well, come on. We're not helping anyone standing around here." > "Well, come on then. We're not helping anyone standing around here."
- [0015FC3F]: "No. No, killing Winter was never going to bring me closure." > "No. No, killing Winter was never gonna bring me closure."
- [0015FC42]: "After I started the agency it just seemed like the sorta thing a detective ought to wear." > "After I started the agency it just seemed like the sort of thing a detective oughta wear." / "I got some old memories, prewar, faded to all heck, of guys dressed like this, doin' what I do." > "I got some old memories, pre-war, faded to all heck, of guys dressed like this, doin' what I do."
- [0015FC48]: "Not give into the cruelty, the violence." > "Not give in to the cruelty, the violence." / "But recently, it seems like this place, it's finally getting it claws into you." > "But recently, it seems like this place, it's finally getting its claws into you."
- [0015FC4A]: "The young miss Roberts decided she'd run off with some caravan hand she'd known for an evening." > "The young Miss Roberts decided she'd run off with some caravan hand she'd, uh... known for an evening." / "I took her home and the Mayor dubbed me a hero, offered me a place in town." > "I took her home and the mayor dubbed me a hero, offered me a place in town."
- [0015FC54]: "Didn't have to." > "I didn't have to." / "I told them I was rigged to explode and started going "beep, beep, beep."" > "I told 'em I was rigged to explode and started going "beep, beep, beep.""
- [0015FC55]: "Welcome to the club. Now you either straighten up, or I'm gone." > "Well, welcome to the club. Now, you either straighten up or I'm gone."
- [0015FC56]: "Can't say you're wrong." > "I can't say you're wrong."
- [0015FC64]: "You ever do this again, you're going to have to find a new partner." > "You ever do this again, you're gonna have to find a new partner."
- [0015FC6A]: "I'd tell you to try and not get yourself killed but why would you start listening now?" > "I'd tell you to try and not get yourself killed, but why would ya start listening now?"
- [0015FC6C]: "Yeah, I'm staring at it." > "Yeah, and I'm starin' at it."
- [0015FC75]: "Course, when I took up there back when, people were just as scared of the Institute as they are now, maybe more." > "'Course, when I took up there back when, people were just as scared of the Institute as they are now, maybe more." / "The massacre of the CPG was still pretty fresh in people's minds at that point, and folks were still losing sleep over the Broken Mask." > "The massacre of the CPG was still pretty fresh in people's minds at that point and folks were still losing sleep over the Broken Mask."
- [0015FC7E]: "It was the first time people realized that Synths had stopped looking like me and started looking like them." > "It was the first time people realized that synths had stopped looking like me and started looking like them."
- [0015FC87]: "Are you doing alright?" > "Are you doin' alright?"
- [0015FC8D]: "Sure, Nick. What're you apologizing for?" > "Sure, Nick. What are you apologizing for?"
- [0015FC98]: "So are we okay?" > "So, are we okay?"
- [0015FC9B]: "I appreciate it, but you're not going to fix this with talk." > "I appreciate it, but you're not gonna fix this with talk."
- [0015FC9D]: "It's just, with everything that's happened with you, your family." > "It's just, uh, with everything that's happened with you and your... your family." / "I wanted to make sure you're holding up alright." > "I wanted to make sure you're holdin' up alright."
- [0015FCA0]: "But now, now I'm only going to say this one more time." > "But now, now I'm only gonna say this one more time."
- [0015FCA4]: "Is this something we're going to have to talk about again?" > "Is this something we're gonna have to talk about again?"
- [0015FCA5]: "Fine. But don't think I'm going to forget this." > "Fine. But don't think I'm gonna forget this."
- [0015FCAA]: "Sure. Just, let me know, I guess." > "Sure, sure. Just, let me know, I guess."
- [0015FCAD]: "I remember waking up one day in a garbage heap, a body in tatters and a head full of memories belonging to a man who'd been dead for 200 years." > "I remember waking up one day in a garbage heap, a body in tatters, and a head full of memories belonging to a man who'd been dead for 200 years." / "Once they'd seen I wasn't going to hurt anyone, the other folks in the neighborhood came out to ogle the mechanical man." > "Once they'd seen I wasn't going to hurt anyone, the other folks in the neighborhood came out to ogle the mechanical man." / "Those people, they... they treated me like a human being. I've been tryin' to return the favor ever since." > "Those people, they... they treated me like a human being. I've been tryin' to return the favor ever since."
- [0015FCAF]: "So we're alright?" > "So, we're alright?"
- [0015FCBD]: "I just thought this would fix things. But it's not that easy." > "I just thought this would fix things, but it's not that easy."
- [0015FCBE]: "Only the Institute sent a representative of their own, a Synth." > "Only the Institute sent a representative of their own, a synth."
- [0015FCC0]: "I get tune-ups now instead of check-ups." > "I get tune-ups now instead of checkups."
- [0015FCC5]: "I'm looking at it." > "I'm lookin' at it."
- [0015FCC8]: "You looked me in the eye and told me you were going to shape up. But that was just another load of bull." > "You looked me in the eye and told me you were going to shape up, but that was just another load of bull."
- [0015FCD3]: "Well, I sort of had the same question." > "Well, I... I sort of had the same question."
- [0015FCD5]: "There were times I seriously considered going." > "Well, there were times I seriously considered going."
- [0015FCDB]: "So, this where we part ways?" > "So, this is where we part ways?"
- [0015FCDE]: "But that doesn't mean I'm going to stand idly by while you play "escaped inmate" with the people of the Commonwealth." > "But that doesn't mean I'm gonna stand idly by while you play "escaped inmate" with the people of the Commonwealth."
- [0015FCDF]: "So now that Winter's gone, what's next?" > "So, now that Winter's gone, what's next?"
- [0015FCE1]: "You don't know the half of it." > "Heh. You don't know the half of it."
- [0015FCF0]: "Wait? The original Nick was from my time?" > "Wait. The original Nick was from my time?"
- [0015FCF7]: "Because I WAS Nick Valentine. I had his memories. His fears. All that poor bastard's hope." > "Because I "was" Nick Valentine. I had his memories. His... his fears. All that poor bastard's hope." / "And the next thing I know, I'm in a trash heap, my family, my home, my entire life, gone. Then I discover, all those things, they weren't even mine." > "And the next thing I know, I'm in a trash heap. My family, my home, my entire life, gone. Then I discover, all those things, that... they weren't even mine. / "I'd hoped with Winter gone, the last hint of that old world snuffed out, I could finally be free." > "I'd hoped with Winter gone, the last hint of that old world snuffed out, I could... I could finally be free." / "But being out here with you, what I finally realized after all this time was that taking down Winter, it wasn't about Nick or Jenny or even you or me." > "But being out here with you, what I... what I finally realized after all this time was that taking down Winter, it wasn't about Nick or Jenny or even you or me." / "All the good we've done. That's ours and ours alone." > "All the good we've done, that's ours and ours alone." / "And even if that's the only thing in this world I can ever claim as mine, not Nick's, not the Institute's, but mine, then I can die happy." > "And even if that's the only thing in this world that I can ever claim as mine, not Nick's, not the Institute's, but mine, then I can die happy." / "I'm not sure I'll ever be to thank you for that." > "I'm not sure I'll ever be able to thank you for that."
- [0015FD02]: "Couldn't really blame them, given the circumstances." > "I couldn't really blame them, given the circumstances."
- [0015FD07]: "And maybe that's true. But I'm not going to stand by while this becomes a spree." > "And maybe that's true, but I'm not gonna stand by while this becomes a spree."
- [0015FD09]: "I thought you and I stood for something." > "I just thought you and I stood for something."
- [0015FD0E]: "I wish it was that easy. But it's not." > "I wish it was that easy, but it's not."
- [0015FD12]: "I-I... well, if you really mean that..." > "I - I... well, if you really mean that..."
- [0015FD29]: "Ok. Ask." > "Okay. Ask."
- [0015FD2A]: "It was a messy business, I know, but this, this meant a lot to me." > "It was a messy business, I know, but this... this meant a lot to me."
- [0015FD2C]: "So, now you're finally listening." > "Oh, so now you're finally listening, eh?"
- [0015FD31]: "You're leaving me for this circuitboard?" > "You leavin' me for this circuit board?"
- [0015FD32]: "You're leaving me for this circuitboard?" > "You're leavin' me for this circuit board?"
- [0015FD36]: "I'd expect you feel lost, scared, and mad as hell." > "Well, I'd expect you to feel lost, scared, and mad as hell."
- [0015FD38]: "But I guess folks never forgot I rescued the Mayor's daughter, so they started coming to me when people went missing." > "But I guess folks never forgot I rescued the mayor's daughter, so they started coming to me when people went missing." / "Talk to the Synth." -> "Talk to the synth." / "I never stopped being Nick the Synth, but it was Nick the detective folks came to see." > "I never stopped being Nick the Synth, but it was Nick the Detective folks came to see." / "It was about then that things, things finally started feeling normal." > "It was about then that things, uh... well, things finally started feeling normal."
- [0015FD41]: "You can't stop being noble, now can you?" > "Heh. You can't stop being noble, now can you?"
- [0015FD48]: "You lied to me, called me damn names." > "Ya lied to me, called me damn names."
- [0015FD74]: "You really think you were anything more than a sideshow to those people?" > "You really think you were anything more than a... sideshow to those people?"
- [00181995]: "Feel bad tracking my muck through this place." > "I feel bad tracking my muck through this place."
- [00181996]: "Almost like the war never even happened in here... almost." > "It's almost like the war never even happened in here... almost."
- [00181997]: "Well someone cared for this place, that's for sure." > "Well, someone cared for this place, that's for sure."
- [001819C1]: "This place could give a Mutant nightmares." > "This place could give a mutant nightmares."
- [001819C9]: "Looks like we could catch a breather here." > "Ah. Looks like we could catch a breather here."
- [001819DC]: "Can barely see a thing." > "I can barely see a thing."
- [001819E0]: "Looks like the last time I got a check-up in here." > "Looks like the last time I got a checkup in here."
- [001819E4]: "The hell aroma is that?" > "Ugh. What the hell aroma is that?"
- [001819E6]: "Something is rotten in here." > "Somethin' is rotten in here."
- [001819FC]: "So. This is what two centuries without a good dusting looks like." > "So, this is what two centuries without a good dusting looks like."
- [00181A03]: "After this, what say we find a place with a nice fire? To throw these clothes in..." > "After this, what say we find a place with a nice fire? ...to throw these clothes in..."
- [00181A24]: "I think they're going to have to forfeit their deposit." > "I think they're gonna have to forfeit their deposit."
- [00181A50]: "Ain't this something." > "Ain't this somethin'."
- [0018698D]: "I know I'm leaving her in good hands, Nick." > "I know I'm leavin' her in good hands, Nick."
- [0018698E]: "I know I'm leaving him in good hands, Nick." > "I know I'm leavin' him in good hands, Nick."
- [00186DC5]: "Well, then get comfy, big guy, because I ain't checking out anytime soon." > "Well then get comfy, big guy, because I ain't checkin' out anytime soon."
- [00187750]: "With him along, I know you're both going to be fine." > "With him along, I know you're both gonna be fine."
- [001898B7]: "Damn, I forgot to pick up that motor oil for you, Valentine." > "Damn, I, uh, forgot to pick up that motor oil for ya, Valentine."
- [001898C2]: "You come up with that all on your own?" > "Ya come up with that all on your own?"
- [001898C3]: "Now isn't there someone else you should be irritating?" > "Now, isn't there someone else you should be irritating?"
- [001C4BB0]: "You! Sto... damn. Vanished." > "You! Stop! Damn... vanished."
- [001C4BB1]: "What the-- the Stranger... slipped right through our fingers." > "What the... the Stranger... slipped right through our fingers."
- [001CB23F]: "You know, I'm just going to need some time to think on this. I appreciate you hearing me out. You're, you're a real good friend." > "You know, I... I'm just gonna need some time to think on this. I appreciate you hearing me out. You're a... you're a real good friend."
- [001CB428]: "These memories, they've kept me alive." > "These memories, they've... they've kept me alive."
- [001CF637]: "Guy volunteered to get his brain-scanned before back before the war." > "Guy volunteered to get his brain scanned before back before the war."
- [00219B3E]: "Look, no one had more reason to dislike the Brotherhood than me, but this? But wiping them out? And the Railroad?" > "Look, no one had more reason to dislike the Brotherhood than me, but this? Wiping them out? And the Railroad?"
- [00219B44]: "You know, I'd dare to say you've done enough." > "You know, I'd dare say you've done enough."
- [00219B48]: "Look, I know as well as any living in the Commonwealth's no picnic, but this? The Brotherhood, the Railroad." > "Look, I know as well as anyone living in the Commonwealth's no picnic, but this? The Brotherhood, the Railroad?"
- [00219B4C]: "I'll guess I'll add it to the growing list of things you've got wrong." > "I guess I'll add it to the growing list of things you've got wrong."
- [00219B57]: "I'm sorry if you're upset, but this the world we've got now, Nick." > "I'm sorry if you're upset, but this is the world we've got now, Nick."
- [03042FCD]: "Guy volunteered to get his brain-scanned before back before the war." > "Guy volunteered to get his brain scanned back before the war."
- [03042FCE]: "I'm not sure how to feel." > "I'm not sure how I feel."
- [03042FD0]: "I remember waking up one day in a garbage heap, a body in tatters and a head full of memories belonging to a man who'd been dead for 200 years." > "I remember waking up one day in a garbage heap, a body in tatters, and a head full of memories belonging to a man who'd been dead for 200 years." / "Once they'd seen I wasn't going to hurt anyone, the other folks in the neighborhood came out to ogle the mechanical man." > "Once they'd seen I wasn't going to hurt anyone, the other folks in the neighborhood came out to ogle the mechanical man."
- CA_CustomEvent_Mean_Nick [0015773A]: "Wouldn't have picked you for the bullying type." > "I wouldn't have picked you for the bullying type." (Bug #24135)
- CA_CustomEvent_Nice_Nick [0015789D]: "Real big of ya." > "That's real big of ya." (Bug #24136)
- [001578A1]: "A real stand-up move." > "That is a real stand-up move."
- CA_CustomEvent_Peaceful_Nick [001577DB]: "Tough gal throws a punch. Smart gal never needs to." > "Tough gal throws a punch. A smart gal never needs to." (Bug #24137)
- CA_CustomEvent_Violent_Nick [00157796]: "Keep behaving like that, you're going to have to start watching your own back." > "Keep behaving like that, you're gonna have to start watching your own back." (Bug #24138)
- [00157797]: "You keep inviting trouble, it's going to pay you a visit." > "Well, you keep inviting trouble, it's gonna pay you a visit."
- CA_Event_ChemAddiction_Nick [00157706]: "Guess you finally found out how many's "too many."" > "I guess you finally found out how many's "too many."" (Bug #24139)
- [00157707]: "You look like you just crawled out of a Goodneighbor gutter." > "You look like ya just crawled out of a Goodneighbor gutter."
- CA_Event_ChemUse_Nick [0015772F]: Why would you fill yourself with that junk?" > "Why would ya fill yourself with that junk?" (Bug #24140)
- CA_Event_CompanionCrippledArm_Nick [00157A45]: "Fine. We'll do this with the other hand." > "Fine. We'll... we'll do this with the other hand." (Bug #24141)
- CA_Event_CompanionCrippledHead_Nick [00157805]: "Thought there'd be more benefits to a metal skull..." > "I thought there'd be more benefits to a metal skull..." (Bug #24142)
- CA_Event_CompanionCrippledLeg_Nick [001577D5]: "Damn. Can't move my leg." > "Damn. I can't move my leg." (Bug #24143)
- CA_Event_DischargeWeapon_Nick [00157791]: "Hey. There's a time and a place for that. And neither's here." > "Hey. There's a time and a place for that and neither's here." (Bug #24144)
- [00157792]: "Can't tell if your aim is horrific or spectacular." > "I can't tell if your aim is horrific or spectacular."
- [00157793]: "You trying to get someone killed?" > "You tryin' to get someone killed?"
- CA_Event_DonateItem_Nick [0015772C]: "Didn't think there was much kindness to spare these days." > "I didn't think there was much kindness to spare these days." (Bug #24145)
- [0015772D]: "Look at you." > "Well, look at you."
- CA_Event_Drink_Nick [00157840]: "Always preferred something with a nice high octane, myself." > I always preferred something with a nice high octane, myself." (Bug #24146)
- CA_Event_EatCorpse_Nick [001D4AC4]: "What're you... oh." > "What're you... ugh." (Bug #24147)
- CA_Event_EnterPowerArmor_Nick [001577D2]: "Always wondered what you'd look like as a robot... not too shabby." > "I always wondered what you'd look like as a robot... not too shabby." (Bug #24148)
- [0015775D]: "You sure sleuthed that one out quick." > "Well, you sure sleuthed that one out quick."
- CA_Event_HackComputer_Nick [0015775D]: "You sure sleuthed that one out quick." > "Well, you sure sleuthed that one out quick." (Bug #24149)
- [0015775F]: "Course... I guess you wouldn't know, would you?" > "Course... I guess you wouldn't know, would you?"
- [001AC431]: "If you need me to take a... oh. You got it." > "If you need me to take a... oh. Huh, you got it."
- CA_Event_HealCompanion_Nick [00157727]: "Thanks. I needed a little tune-up." > "Thanks. I... I needed a little tune-up." (Bug #24150)
- CA_Event_LootCorpse_Nick [001577CD]: "Not doing them much good at this point." > "Not doin' them much good at this point." (Bug #24151)
- [001577CE]: "Toss anything you can't haul my way." > "Hey. Toss anything you can't haul my way."
- [00196585]: "Wouldn't want it going to waste, now would we?" > "Wouldn't want it goin' to waste, now would we?"
- CA_Event_LootEpicItem_Nick [00157783]: "Could spend a lifetime trying to track one of those down..." > "Could spend a lifetime tryin' to track one of those down..." (Bug #24152)
- [00157784]: "Never thought I'd see one in person..." > "Huh. I never thought I'd see one in person..."
- CA_Event_LootPrewarItem_Nick [00157723]: "Got a thing for antiques, huh?" > "You got a thing for antiques, huh?" (Bug #24153)
- [00157724]: "Well ain't that a blast from the past?" > "Well, ain't that a blast from the past?"
- CA_Event_ModArmor_Nick [0015770E]: "Well aren't you handy. You do trench coats?" > "Well, aren't you handy. You do trench coats?"
- [0015770F]: "That should keep you safe." > "Well, that should keep you safe." (Bug #24154)
- [00157834]: "Remind me to stay on your good side." > "Hey, remind me to stay on your good side." (Bug #24155)
- CA_Event_PickLock_Nick [001577B2]: "Like watching a conductor at the orchestra." > "It's like watching a conductor at the orchestra." (Bug #24156)
- CA_Event_PickLockOwnedDoor_Nick [00157781]: "Anyone asks, just say you lost your keys." > "Anyone asks, just, uh, say you lost your keys." (Bug #24157)
- CA_Event_PlayerCrippled_Arm_Nick [00157749]: "Don't worry. It's still attached. Mostly." > "Don't worry, it's still attached. Well, mostly." (Bug #24158)
- [0015774A]: "On the upside, that's going to leave one hell of scar." > "On the upside, that's gonna leave one hell of scar."
- [0015774B]: "Didn't think arms bent that way." > "I didn't think arms bent that way."
- CA_Event_PlayerCrippled_Head_Nick [0015771E]: "You're going to be fine. But you're going to want to take a Stim. Now." > "You're gonna be fine. But you're gonna want to take a stim. Now." (Bug #24159)
- CA_Event_RadDamage_Nick [001577E4]: "We're sucking down a lotta rads stickin' around here." > "We're suckin' down a lotta rads stickin' around here." (Bug #24160)
- [001AC42A]: "Your Pip-boy doesn't sound pleased. What say we get out of here?" > "Your Pip-Boy doesn't sound pleased. What say we get out of here?"
- [001577A6]: "You're looking a little gray." > "You're lookin' a little gray." (Bug #24161)
- CA_Event_RecieveReward_Nick [0015773F]: "Helping is its own reward. But it doesn't keep the lights on." > "Helping is its own reward, but it doesn't keep the lights on." (Bug #24162)
- [00157741]: "My fee's normally ten percent off the top. But since we're pals, I know you can afford twelve. Heh." > "My fee's normally ten percent off the top, but since we're pals, I know you can afford twelve. Heh."
- CA_Event_StealPickpocket_Nick [001577DE]: "That your game now? Picking pockets?" > "Oh, is that your game now? Picking pockets?" (Bug #24163)
- [001577DF]: "You know, I don't think they look too kindly on pickpockets aroun... well, anywhere." > "You know, I don't think they look too kindly on pickpockets around... well, anywhere."
- CA_Event_TriggerMine_Nick [00157766]: "Woah! You alright!" > "Woah! You alright?" (Bug #24164)
- CA_Event_UseWorkbench_Nick [00157733]: "I'm going to run some diagnostics while you're tinkering." > "I'm gonna run some diagnostics while you're tinkering." (Bug #24165)
- CA_Event_WalkAroundNaked_Nick [0015789B]: "Hey, you, uh, forget something?" > "Hey, you, uh... uh, forget something?" (Bug #24166)
- COMNickHellos [0015FD52]: "Hey there friend." > "Hey there, friend." (Bug #24167)
- [0015FD56]: "I got you covered." > "I got ya covered."
- [0015FD5A]: "You need something?" > "You need somethin'?"
- [0015FD60]: "I got you covered... for now." > "I got ya covered... for now."
- [0015FD6B]: "Something to say?" > "Somethin' to say?"
- FFDiamondCity07 [00022E6B]: "You ask around about your boy. I gotta get setup." > "You ask around about your boy. I gotta get set up." (Bug #24177)
- [0008BA66]: "You grow up in the Commonwealth, and eventually someone is going to get taken." > "You grow up in the Commonwealth, and eventually someone is gonna get taken."
- [0008BA6F]: "Feeling a little homesick, are we? Can't say I blame you." > "Feeling a little homesick, are we? Can't say I blame ya."
- [0008BA7E]: "You have to have hope. That you'll see them again." > "You have to have hope that you'll see them again."
- [0008BA8E]: "You do that, and... I'll tell you what. I'll come with you." > "You do that, and uh... I'll tell you what. I'll come with you."
- [0008BA8F]: "Besides, I'm already following you around." > "Besides, I'm already followin' you around."
- [0008BA9D]: "The War? Which War?" > "The War? Which war?"
- [0008BAB0]: "Okay, I guess we're going have to go with the satirical approach to this article..." > "Okay, I guess we're gonna have to go with the satirical approach to this article..."
- [0008BAC5]: "Tell me, do you suspect the Institute is involved?" > "Tell me, do you suspect the Institute's involved?"
- [0008BAD0]: "We're all just doing what we have to, huh?" > "We're all just doin' what we have to, huh?"
- [0008BB2F]: "What kind of interview is this going to be?" > "What kind of interview is this gonna be?"
- [0008BB44]: "Oh no. You're not backpedaling from that one." > "Oh no. You're not backpedaling on that one."
- [00092F3E]: "Everyone wants to pretend it doesn't happen." > "Everyone wants to pretend it just doesn't happen." / "What would you say to someone out there who's lost a loved one, but might be too scared, or too numb to the world, to look for them?" > "What would you say to someone out there who's lost a loved one, but might be too scared or too numb to the world to look for them?"
- [00092F43]: "That's right. There's two major kinds you have to watch out for." > "That's right. There are two major kinds you have to watch out for." / "You see groups of them scouring the Commonwealth, killing people, and scavenging what's left." > "You see groups of 'em scouring the Commonwealth, killing people, and scavenging what's left." / "The second type of Synth is the real deal. With skin, blood, warm smiles, and guilty glances just like a good, old-fashioned human." > "The second type of synth is the real deal. With skin, blood, warm smiles, and guilty glances just like a good, old-fashioned human." / "So do you think they could be involved?" > "So, do you think they could be involved?"
- [00092F4B]: "Now, the big question." > "Now, the... uh, big question."
- [00095427]: "It's gonna take some time to put this all together, but I think your story is going to give Diamond City plenty to talk about." > "That's everything. It's gonna take some time to put this all together, but I think your story is gonna give Diamond City plenty to talk about."
- [00095428]: "But no, Blue, he's on the up-and-up." > "But no, no Blue, he's on the up-and-up."
- [0009542F]: "But when you're down on your luck, and no one else is going to give you a hand?" > "But when you're down on your luck, and no one else is gonna give you a hand?"
- [00095430]: "So you think this Nick Valentine can find Shaun?" > "So, you think this Nick Valentine can find Shaun?"
- [00147AA9]: "Tell me. The world back then. What was it like?" > "So, tell me. The world back then. What was it like?"
- [00147AB4]: "I guess I just thought it was going to stay that way." > "I guess I just thought it was gonna stay that way."
- [00147AB8]: "Interesting you mentioning that, seeing as you're from a Vault." > "Hmm. Interesting you mentioning that, seeing as you're from a Vault."
- [00147ABB]: "Yeah. Holding up." > "Yeah. Holdin' up."
- [00147AC5]: "Hardly matter now." > "Hardly matters now."
- [00147AC7]: "The Reds just kept pushing and pushing." > "The Reds just kept pushin' and pushin'.
- [00147ACA]: "It was a bunch of power-hungry bastards locking up anyone they didn't like or got in their way." > "It was a bunch of power-hungry bastards locking up anyone they didn't like or who got in their way."
- [00147AD0]: "This is going to be a great story!" > "This is gonna be a great story!"
- [0015BD3E]: "Huh..." > "Hmm..."
- [0015BD3F]: "Protecting a way of life, huh?" > "Protecting a way of life. Huh."
- [0015BD4D]: "Oh, I always wondered why old, prewar courthouses have all that gladiator equipment just lying around..." > "Huh, I always wondered why old, pre-war courthouses have all that gladiator equipment just lying around..."
- DN125_CheckpointBravoSubTerminal [Menu Items, Item ID 1, 3]: "Search yielded nothing of note, personal luggage and one musical instrument; trombone." > "Search yielded nothing of note, personal luggage and one musical instrument: trombone." / "Subjects briefly detained and questions." > "Subjects briefly detained and questioned." (Bug #24179)
- DialogueSanctuary [0015BDFE]: "Take care of yourself dear." > "Take care of yourself, dear." (Bug #24180)
- [0015BE00]: "This place is starting to look like a proper home thanks to you." > "This place is startin' to look like a proper home thanks to you."
- DN133_WineAmontillado: "Wine" > "Amontillado Wine" (Bug #24186)
- DLC03Acadia_Conv_ChaseCog02 [0302606D]: "...the Hell you askin' me for?" > "...the hell you askin' me for?" (Bug #24196)
- DialogueDiamondCityExtra [00022D56]: "You're not the first one Piper pulled into a heap of trouble they weren't ready for. Thanks for being honest." > "You're not the first one Piper pulled into a heap of trouble they weren't ready for. Thanks for bein' honest." / "If it were up to me, we would have just let the both you in, but the mayor's calling the shots." > "If it were up to me, we would've just let the both of you in, but the mayor's callin' the shots." (Bug #24212)
- [00022D5A]: "My boy Shaun's been kidnapped." > "My boy, Shaun's been kidnapped."
- [00022D5B]: "So I usually just let her in." > "So, I usually just let her in."
- [00022D5D]: "So you're that trader Piper was talking about? Something tells me she's pulled the wool over my eyes again, am I right?" > "So, you're that trader Piper was talking about? Somethin' tells me she's pulled the wool over my eyes again, am I right?"
- [00065C8B]: "But I was asking about you." > "But I was askin' about you."
- [00065C8C]: "Now, was there anything particular you were looking for?" > "Now, was there anything particular you were lookin' for?"
- [00065C90]: "Is that so? Who're you looking for?" > "Is that so? Who are you lookin' for?"
- [0008A879]: "You're not the first one Piper pulled into a heap of trouble they weren't ready for. Thanks for being honest." > "You're not the first one Piper pulled into a heap of trouble they weren't ready for. Thanks for bein' honest." / "If it were up to me, we would have just let the both you in, but the mayor's calling the shots. And, well, you saw how mad he is." > "If it were up to me, we would've just let the both of you in, but the mayor's calling the shots. And, well, you saw how mad he is."
- [0008BA8C]: "Not sure I get what you're driving at. Why don't you just move along?" > "Not sure I get what you're drivin' at. Why don't you just move along?"
- [0008BAD6]: "Yeah, well, good luck. Stay out of trouble." > "Yeah, well, good luck. Stay outta trouble."
- [0008BB34]: "Valentine's Detective Agency. No one likes going there, though, so buyer beware and all that." > "Valentine's Detective Agency. No one likes goin' there, though, so buyer beware and all that."
- nativeProtectronTerminalPersonalitySubMenu [Menu Items; Item ID 2, 3, 4, 5, 6]: "Personality paramenter reset." > "Personality parameter reset." (Bug #24213)
- DannyShared02: There's a lot of Institute paranoia right now, and we really can't risk fanning those flames with official action." > "There's a lot of Institute paranoia right now, and we can't really risk fanning those flames with official action." (Bug #24214)
- WeaponMod07Adhesive: "Adhesive is rare, and used to create nearly every mod." > "Adhesive is rare and used to create nearly every mod." (Bug #24221)
- DN027_Terminal [Menu Items; Item ID 3, 4]: "Ok, it worked! I went into the basement and the rest of the family didn't try and kill me!" > "Okay, it worked! I went into the basement and the rest of the family didn't try and kill me!" / "How the hell are we supposed to be the affluent socialite Croup family again if we're all monsters??" > "How the hell are we supposed to be the affluent socialite Croup family again if we're all monsters?" (Bug #24232)
- Weapons26Rifle: "They include, but are not limited to, the Assault Rifle, Combat Rifle, Combat Shotgun, Double-Barrel Shotgun, Hunting Rifle, Laser Musket and Submachine Gun." > "They include, but are not limited to: the Assault Rifle, Combat Rifle, Combat Shotgun, Double-Barrel Shotgun, Hunting Rifle, Laser Musket, and Submachine Gun." (Bug #24235)
- Weapons25Automatic: "They include, but are not limited to, the Submachine Gun, and versions of the Assault Rifle and Combat Rifle." > "They include, but are not limited to: the Submachine Gun and versions of the Assault Rifle and Combat Rifle." (Bug #24236)
- Weapons28SemiAuto: "They include, but are not limited to, the Alien Blaster, Double-Barrel Shotgun, Gauss Rifle, Hunting Rifle, Laser Musket and Pipe Revolver." > "They include, but are not limited to: the Alien Blaster, Double-Barrel Shotgun, Gauss Rifle, Hunting Rifle, Laser Musket, and Pipe Revolver." (Bug #24237)
- Weapons24HeavyGuns: "They include, but are not limited to, the Broadsider, Fat Man, Flamer, Gatling Laser, Minigun and Missile Launcher." > "They include, but are not limited to: the Broadsider, Fat Man, Flamer, Gatling Laser, Minigun, and Missile Launcher." (Bug #24238)
- Weapons27Pistols: "Pistols are generally small, and require one hand to fire. They include, but are not limited to, the 10mm, .44, Alien Blaster and Gamma Gun." > "Pistols are generally small and require one hand to fire. They include, but are not limited to: the 10mm, .44, Alien Blaster, and Gamma Gun." (Bug #24239)
- SubwaySuesTerminal [Menu Items; Item ID 1]: "Note to self." > "Note to Self" (Bug #24242)
- DN040FederalRationStockpileMemoTerminal [Menu Items; Item ID 2]: "Strict inventory will be taken of federal rations, don't risk your job by taking anything home. Yes, this means you." > "Strict inventory will be taken of federal rations. Don't risk your job by taking anything home. Yes, this means you." (Bug #24250)
- DN040_LilysLetter02: "Otherwise Tom said he's gonna chop me to bits." > "Otherwise, Tom said he's gonna chop me to bits." (Bug #24251)
- DN040_LilysLetter01: "We had Tower Tom's little maggots on the run, then "Blam"!" > "We had Tower Tom's little maggots on the run, then "blam!"" (Bug #24252)
- DN040_BossTerminal [Menu Items; Item ID 4]: "Apparently Tower Tom's got some sort plan to fight his way in here and steal our food." > "Apparently, Tower Tom's got some sort of plan to fight his way in here and steal our food."
- CA_Event_DischargeWeapon_Strong [00135AFA]: "Haha yes human! Strong has your back." > "Haha. Yes, human! Strong has your back." (Bug #24254)
- [00135AFB]: "Shooting here. Better get ready for a fight." > "Hmm. Shooting here. Better get ready for a fight."
- [00135AFC]: "Yes human! Smash first. Talk later." > "Yes, human! Smash first. Talk later."
- COMNickIdles [0007C7E9]: "Makes my coolant boil just looking at ya." > "Makes my coolant boil just lookin' at ya." (Bug #24260)
- [0007C7EB]: "I'm not mad at ya. Just disappoint-- no, you know what? I am mad." > "I'm not mad at ya. Just disappoint... no, you know what? I am mad."
- [00145138]: "The Precinct Eight lock-up used to be like a second home to Eddie Winter's thugs." > "The Precinct Eight lockup used to be like a second home to Eddie Winter's thugs."
- [0014F649]: "I wouldn't want to have to share waterfront with Mirelurks either." > "I wouldn't want to have to share waterfront with mirelurks either."
- [0015FD7E]: "Is this you doing your best Raider impression? It's impeccable. Now how about you knock it off?" > "Is this you doing your best raider impression? It's impeccable. Now, how about you knock it off?"
- [0015FD80]: "You really want me sticking around?" > "You really want me stickin' around?"
- [0015FD87]: "You'd be shocked how many folks I've managed to convince I'm just a really sick Ghoul." > "You'd be shocked how many folks I've managed to convince I'm just a really sick ghoul."
- [0015FD8B]: "Hard to not let it get to you sometimes." > "Hard to not let it get to ya sometimes."
- [0015FD8D]: "The detective's life isn't an easy one. But it rarely lacks for excitement." > "The detective's life isn't an easy one, but it rarely lacks for excitement."
- [0015FD92]: "Didn't know what to think when we first signed up together." > "I didn't know what to think when we first signed up together."
- [0015FD93]: "It's good to see that there's someone out here who's not willing to let the Commonwealth get it's claws in them." > "It's good to see there's someone out here who's not willing to let the Commonwealth get its claws in them."
- [0015FD96]: "I've been told the "Valentine Detective Agency" signs are an eyesore. But they sure bring in the business." > "I've been told the "Valentine Detective Agency" signs are an eyesore, but they sure bring in the business."
- [0015FD99]: "There's not a lot of folks you can count on out here." > "Not a lot of folks you can count on out here."
- [0015FD9C]: "At this rate, we're going to have to put your name up on signs for the agency." > "At this rate, we're gonna have to put your name up on signs for the agency."
- [0015FD9D]: "You know, Winter looked even worse than I expected for a two-hundred-year old Ghoul." > "You know, Winter looked even worse than I expected for a two-hundred-year-old ghoul."
- [0015FD9E]: "Count myself real lucky you pulled me out of that vault." > "I count myself real lucky you pulled me out of that vault."
- [0015FDA9]: "God only knows might be living down there." > "God only knows what might be living down there."
- [0015FDAD]: "Surprised this place is still standing." > "I'm surprised this place is still standing."
- [0015FDB9]: "You know, what it lacks in charm, it makes up for in... wait, I'll come up with something." > "You know, what it lacks in charm, it makes up for in, uh... wait, I'll come up with something."
- [0015FDC6]: "At least you can't beat the prices." > "Well, at least you can't beat the prices."
- [0015FDB2]: "All these Vaults run together for you, too?" > "All these vaults run together for you too?"
- [0015FDBA]: "I don't know if anything's still living down here, but I bet it's not going to be happy to see us." > "I don't know if anything's still living down here, but I bet it's not gonna be happy to see us."
- [0015FDD6]: "Now it's best school is one room in a baseball stadium." > "Now its best school is one room in a baseball stadium."
- [0015FDD9]: "If any place was going to be haunted..." > "Well, if any place was going to be haunted..."
- [0015FDDB]: "Never know what someone might just... discard." > "You never know what someone might just... discard."
- [0015FDE5]: "If I were going to plan an ambush..." > "If I were gonna plan an ambush..."
- [0015FDF5]: "Suppose it's kinda nice when no one's shooting at ya." > "I suppose it's kinda nice when no one's shooting at ya."
- [0015FDF9]: "Must be something in here." > "There must be something in here."
- [0015FE01]: "Surprised McDonough hasn't set one of these up for himself outside Diamond City." > "I'm surprised McDonough hasn't set one of these up for himself outside Diamond City."
- [0015FE05]: "Bet this place got hit hard." > "I bet this place got hit hard."
- [0015FE07]: "This place has probably been picked cleaner than a Brahmin dinner." > "This place has probably been picked cleaner than a brahmin dinner."
- [0015FE10]: "Always preferred history class, myself." > "I always preferred history class, myself."
- [0015FE1C]: "Probably busier than a Stingwing nest in it's day." > "Probably busier than a stingwing nest in its day."
- [0015FE27]: "Not a bad place... to become someone's meal." > "Huh. Not a bad place... to become someone's meal."
- [0015FE2D]: "Always wondered if it was a malfunction." > "I always wondered if it was a malfunction."
- [0015FE37]: "I wonder what it'd take cobble one of these planes back to life?" > "I wonder what it'd take to cobble one of these planes back to life?"
- [0015FE3D]: "Never did understand why the hell they programmed us to feel pain." > "I never did understand why the hell they programmed us to feel pain."
- [0015FE3F]: "Something I always wondered about Mutants... what's with the bags of meat? " > "Something I always wondered about mutants... what's with the bags of meat?"
- [0015FE40]: "Luckily these things have all the sense of a sack of doorknobs." > "Luckily, these things have all the sense of a sack of doorknobs."
- [0015FE41]: "Where the hell do these things keep coming from?" > "Where the hell do these things keep comin' from?"
- [0015FE42]: "Never been a fan of Mutant hospitality." > "I've never been a fan of mutant hospitality."
- [0015FE43]: "So who really rules the Commonwealth?" > "So, who really rules the Commonwealth?"
- [0015FE46]: "Well, we're prettier, to start with." > "Well, we're... we're prettier to start with."
- [0015FE47]: "Trust me. I've tried." > "Trust me, I've tried."
- [0015FE52]: "Probably walking over a Mole Rat warren as we speak." > "Probably walking over a mole rat warren as we speak."
- [0015FE54]: "Whoever coined the phrase "mountains out of mole hills" clearly never saw a Mole Rat den." > "Whoever coined the phrase "mountains out of mole hills" clearly never saw a mole rat den."
- [0015FE55]: "Mole Rats are quick little buggers, aren't they?" > "Mole rats are quick little buggers, aren't they?"
- [0015FE59]: "If you're really looking to tick off a Mirelurk, fiddle with its eggs." > "If you're really looking to tick off a mirelurk, fiddle with its eggs."
- [0015FE5B]: "Anywhere there's water, there's Mirelurks." > "Anywhere there's water, there's mirelurks."
- [0015FE63]: "Never seen so many Ghouls in one place." > "I've never seen so many ghouls in one place."
- [0015FE65]: "First time I met a Feral, I hoped it would ignore me because I wasn't made of meat. Guess they'll eat anything." > "First time I met a feral, I hoped it would ignore me because I wasn't made of meat. I guess they'll eat anything."
- [0015FE6A]: "I knew a couple of guys who thought they could make caps looting a Deathclaw nest." > "I knew a couple of guys who thought they could make caps looting a Deathclaw nest."
- [0015FE80]: "Course, I'm not the one that benefits from a good night's rest." > "'Course, I'm not the one that benefits from a good night's rest."
- [0015FE83]: "Now at least we'll be able to see what's trying to eat us." > "Now, at least we'll be able to see what's trying to eat us."
- [0015FE84]: "Always did like the rain." > "I always did like the rain."
- [0015FE4E]: "Psychopaths and drug-addicts." > "Psychopaths and drug addicts."
- [001974CB]: "Guess death finally laughed back for Marty..." > "I guess death finally laughed back for Marty..."
- [001A6799]: "This place looks like someone extinguished hell." > "This place looks like someone extinguished Hell."
- [001A679B]: "You doing all right out here?" > "You doin' all right out here?"
- [001AB287]: "Number of parts I've had fail, places like this are the only reason I'm still walkin' around at all." > "Number of parts I've had fail, places like this are the only reason I'm still walking around at all."
- COMNickGenericShared02: "Well, aren't you something?" > "Well, aren't you somethin'?" (Bug #24265)
- MQ203 [000D7674]: "You heard all sorts of rumors about the Institute, but I figured they were just a convenient bogeyman for anything bad that ever happened." > "You heard all sorts of rumors about the Institute, but I figured they were just a convenient boogeyman for anything bad that ever happened." (Bug #24266)
- CONNickGreetings [0014DD21]: "I think we ought to talk." > "I think we oughta talk." (Bug #24267)
- [001577C3]: "Got a second to chat?" > "You got a second to chat?"
- [001577C5]: "Can we talk, as... well, let's talk." > "Can we talk as, uh... well, let's... let's talk."
- [0015FD43]: "You know, I've been thinking about how things went down with Winter. I never properly thanked you for that." > "You know, I've been thinkin' about how things went down with Winter. I never properly thanked you for that."
- [0015FD44]: "Hey. Let me ask you something." > "Hey. Let me ask you somethin'."
- [0015FD46]: "So are you going to let me apologize? Or am I just going to have to stand here like a dunce?" > "So, are you gonna let me apologize or am I just gonna have to stand here like a dunce?"
- [00219B86]: "So, you gonna tell me why ya did it? Why you sided with those boogeymen?" > "So, you wanna tell me why ya did it? Why you sided with those boogeymen?"
- COMNickRepeatAdmToInf01 [0015FD1C]: "It's just, I feel like I did you a disservice." > "It's just, uh... I feel like I did you a disservice." (Bug #24268)
- COMNickBoSIdle03: "If the Brotherhood had it's way, they'd probably want to eliminate hot plates too as soon as one burned them." > "If the Brotherhood had its way, they'd probably want to eliminate hot plates too, as soon as one burned them." (Bug #24269)
- COMNickConfidant03: "Heh. I mean, you're not wrong..." > "Heh. Yeah, I mean, you're not wrong..." (Bug #24270)
- COMNickGenericShared06: "And that is how ya do it." > "And that's how you do it." (Bug #24271)
- COMNickGenericShared07: "Now that's something you don't see everyday... with good reason." > "Now, that's something you don't see everyday... with good reason." (Bug #24272)
- MQ106 [Stage 2000]: "But there way be a way to access his memories." -> "But there may be a way to access his memories." (Bug #24285)
- COMStrongGreeting [0011F766]: "Strong learn new word. Strong learn 'respect.'" > "Strong learn new word. Strong learn "respect."" (Bug #24377)
- [001223F2]: "Enough! Strong Done! No more!" > "Enough! Strong done! No more!"
- COMStrongHello [0011F7E3]: "Strong protect you. Humans say 'got your back.'" > "Strong protect you. Humans say "got your back."" (Bug #24378)
- [0021A691]: "Leave filthy human!" > "Leave, filthy human!"
- DLC01COMRIdles [0100140B]: "Gather all the Mirelurk meat that you can, it's actually rather nutritious... if you can get passed the slimy texture." > "Gather all the mirelurk meat that you can, it's actually rather nutritious... if you can get past the slimy texture." (Bug #24380)
- BoSM02 [0017FE57]: "Sorry, sorry, need to fill this order..." > "Sorry, sorry. I need to fill this order..." (Bug #24386)
- BoSGenericHellos [0014796F]: "If you need it, there's shelter and supplies at the Police Station in Cambridge." > "If you're looking for another safe haven, there's shelter and supplies at the police station in Cambridge." (Bug #24387)
- [00187687]: "I can't believe I'm stuck babysitting the Police Station outpost." > "I can't believe I'm stuck babysitting the police station outpost."
- SPECIALLuck: "Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits." > "Luck is a measure of your general good fortune and affects the recharge rate of Critical Hits." (Bug #24388)
- BoSM02_Kells_WrapupPositive1: "He was... what? God, you're serious." > "He was... what? God, you're... you're serious." (Bug #24389)
- Combat09: "Weapons and creatures can deliver four different types of damage: Ballistic, Energy, Radiation and Poison." > "Weapons and creatures can deliver four different types of damage: Ballistic, Energy, Radiation, and Poison." (Bug #24390)
- MQ101SanctuaryHills [0011F84E]: "What's going to happen to all those people outside the gate?" > "What's gonna happen to all those people outside the gate?" (Bug #24394)
- DialogueGenericRaider [00021BC2]: "Bah. Getting shook up over nothin'." > "Gettin' shook up over nothin'." (Bug #24396)
- [00021BD2]: "Pack it in, boys. There's nothing out there." > "Pack it in, boys. There's nothin' out there."
- [00021BD3]: "You sure you saw something?" > "You sure you saw somethin'?"
- [00021BD7]: "You're gettin' paranoid. There ain't nothing here." > "You're gettin' paranoid. There ain't nothin' here."
- [00021BDB]: "I swear I must be going crazy." > "I swear I must be goin' crazy."
- [00021BEO]: "Hmph. Everything's starting to sound like footsteps these days." > "Everything's startin' to sound like footsteps these days."
- [000478BA]: "...hate it when they beg... it's just you or me... nothing personal... God, I hope the next one dies clean..." > "...hate it when they beg... it's just you or me... nothin' personal... God, I hope the next one dies clean..."
- [0006F15B]: "Scared huh? You should be." > "Scared, huh? You should be."
- [0006F164]: "Oh man, please don't be Ferals again..." > "Oh man, please don't be ferals again..."
- [0006F167]: "Ok, cut the shit... who is that?" > "Okay, cut the shit... who is that?"
- [0006F177]: "Oh it's on!" > "Oh, it's on!"
- [0006F17A]: "Oh HELL no!" > "Oh, HELL no!"
- [000795FD]: "...too fuckin' quiet..." > "...too fucking quiet..."
- [00084873]: "Nothing there now." > "Nothin' there now."
- CA_Event_LootGarbage_Preston [000D2AFD]: "What are you going to do with that?" > "What are you gonna do with that?" (Bug #24397)
- DN121 [Objective 5]: "Retrieve Abraham Finch's sword from Saugus Ironworks." > "Retrieve Abraham Finch's sword from Saugus Ironworks" (Bug #24398)
- [Stage 100]: "Abraham Finch has asked me to retrieve his grandad's sword from The Forged who have taken over Saugus Ironworks." > "Abraham Finch has asked me to retrieve his granddad's sword from the Forged who have taken over Saugus Ironworks."
- [Stage 102]: "Abraham Finch has retrieve his grandad's sword from The Forged who have taken over Saugus Ironworks. I should also keep an eye out for Jake Finch, to see if I can bring him back to the farm." > "Abraham Finch has asked me to retrieve his granddad's sword from the Forged who have taken over Saugus Ironworks. I should also keep an eye out for Jake Finch to see if I can bring him back to the farm."
- [Stage 290]: "I've found that Abraham's sword is being held by Slag, the leader of this group of The Forged." > "I've found that Abraham's sword is being held by Slag, the leader of this group of the Forged. / "I've found that Slag, the leader of this group of The Forged, is currently putting Jake Finch through some sort of induction rite that involves killing an unarmed prisoner, but I may be able to stop it." > "I've found that Slag, the leader of this group of the Forged, is currently putting Jake Finch through some sort of induction rite that involves killing an unarmed prisoner, but I may be able to stop it."
- [Stage 454]: "I've dealt with Slag and The Forged, and need to retrieve Abraham's sword, also known as the Shishkebab." > "I've dealt with Slag and The Forged and need to retrieve Abraham's sword, also known as the Shishkebab."
- AO_Companion_Bar [0016E98F]: "Psst. Hey, mister. Do you want a cold delicious... lemonade?" > "Psst. Hey, mister. Do you want a cold, delicious lemonade?" (Bug #24430)
- [0016E991]: "Why, Deezer's Lemonade of course!" > "Why, Deezer's Lemonade, of course!"
- [0016E992]: "No way! I'm selling Deezer's lemonade." > "No way! I'm selling Deezer's Lemonade."
- [0016E9A7]: "Let me try something." > "Let me try somethin'."
- [0016E9AB]: "What's going on here?" > "What's goin' on here?"
- [0016E9AF]: "Yuck. You know what, I think I'll pass." > "Ugh. You know what, I think I'll pass."
- [0016E9B5]: "Sigh. Doesn't anyone program normal robot bartenders anymore?" > "*sigh* Doesn't anyone program normal robot bartenders anymore?"
- [0016E9B6]: "So I'm going to take that as a "no."" > "So, I'm gonna take that as a "no.""
- [0016E9B7]: "Hmm, uh... whew. So that's lemonade. Always wondered. Now I know." > "Mmm, uh... whew. So that's lemonade. Always wondered. Now I know."
- [0016EA8B]: "You're really missing out. Enjoy a longer, healthier life with: Deezer's Lemonade." > "You're really missing out. Enjoy a longer, healthier life with Deezer's Lemonade."
- [0016EA91]: "Any recent illnesses cannot be directly attributed to Deezer's lemonade." > "Any recent illnesses cannot be directly attributed to Deezer's Lemonade."
- [0016EAB5]: "Well, good for you. Still haven't poisoned anyone?" > "Well, good for you. You still haven't poisoned anyone?"
- [0016EAE0]: "Hey robot. You get your liquor license yet?" > "Hey, robot. You get your liquor license yet?"
- [0016EAE3]: "So, what... you selling drinks?" > "So, what... you sellin' drinks?"
- [0016EAE5]: "Hey Deezer. How's business?" > "Hey, Deezer. How's business?"
- DialogueCovenant [00115326]: "Hey Deezer." > "Hey, Deezer." (Bug #24431)
- MS02 [0001A30C]: "I hope you showed my crew... mercy. They have not been themselves lately." > "I hope you showed my crew mercy. They have not been themselves lately."
- [00020A43]: "You again? Thought you had no interest in helping old sailor." > "You again? I thought you had no interest in helping old sailor."
- [00020A44]: "You have decided to help me after all?" > "You have decided to help after all?"
- [0002225D]: "They say a shipwright should not build new ship out of old wood. But we have no other choice." > "They say a shipwright should not build new ship out of old wood, but we have no other choice."
- [000250F1]: "Do not put in warhead first! Do that? Si wang. Death, for you and me both." > "Do not put warhead in first! Do that? Si wang. Death, for you and me both."
- [000250F4]: "200 years, and your humor is still bad. America liberating Anchorage? Now that was a good joke." > "200 years and your humor is still bad. America liberating Anchorage? Now, that was a good joke."
- [00026F04]: "I will prepare the submarine while you are getting dampening coil." > "I will prepare the submarine while you are getting the dampening coil."
- [000287C1]: "Next we need more nuclear fuel. To feed Yangtze's reactor." > "Next, we need more nuclear fuel - to feed Yangtze's reactor."
- [000327A0]: "Are you gonna go find the sea monster now?" > "Are you gonna go and find the sea monster now?"
- [00051301]: "The next step seems simple. But do not be deceived." > "The next step seems simple, but do not be deceived."
- [00064478]: "Don't you think I'd come up a better story if it was just a trick to ambush you?" > "Don't you think I'd come up with a better story if it was just a trick to ambush you?"
- [00064498]: "Now that you're here, it's gonna charge up here and try to eat us." > "Now that you're here, it's gonna charge up and try to eat us." / "And we'll be covered in blood and guts and stuff." > "And then we'll be covered in blood and guts and stuff."
- [0006447A]: "Then you'd have to kill it and leave it's guts all over the docks." > "Then you'd have to kill it and leave its guts all over the docks."
- [0006447C]: "That's nuts kid." > "That's nuts, kid."
- [00064483]: "But now that you're here, it'll try to eat us and you'll have to kill, like with your guns and stuff." > "But now that you're here, it'll try to eat us and you'll have to kill it, like with your guns and stuff.
- [0006448A]: "Hmph. Pirate or Raider would have attacked by now." > "Hmph. Pirate or raider would have attacked by now."
- [0006449A]: "That would be so awesome." > "That would be awesome."
- [000644A3]: "Every once in awhile, it comes out of the water and looks around, like it's hunting for something." > "Every once in a while, it comes out of the water and looks around, like it's hunting for something." / "Only then you'd have to kill it and leave it's dead body here all bloody and stuff." > "Only then you'd have to kill it and leave its dead body here all bloody and stuff."
- [000644A7]: "Submarine." > "This submarine."
- [000644AB]: "Nah. You're safe here on land." > "You're safe here on land."
- [000644B4]: "There is damage to a, um... dampening coil." > "There is damage to a, uh... a dampening coil." / "Dampening coils are at facility called... Saugus Ironworks." > "Dampening coils are at a facility called, uh... Saugus Ironworks."
- [000644B5]: "Who knows. Just in case, don't go swimming out to it though." > "Who knows. Just in case, don't go swimming out to it."
- [000644B7]: "You think death and killing is awesome? It ain't. Now get out of here." > "You think death and killing is awesome? It isn't. Now, get out of here."
- [000644BD]: "I saw it's eye peek up out of the water and look around." > "I saw its big eye poke up out of the water and look around."
- [0006DFAA]: "Well, I saw it. It was an eye, and it looked right at me." > "Well, I saw it. It was an eye and it looked right at me."
- [0006F9BB]: "Make my Yangtze ready for the sea." > "Make Yangtze ready for the sea."
- [0007252F]: "Now I just fish and hide from the Mirelurks." > "Now I just fish and hide from the mirelurks."
- [000C1892]: "Of late, though... I have been thinking of my zu guo." > "Of late, though... I've been thinking of my zu guo."
- [000C1895]: "Worthless to me, on my Yangtze." > "Worthless to me, on Yangtze."
- [000C1896]: "Help me. Or don't." > "Help me or don't."
- [000C332A]: "Ah... Now that is the right question to ask." > "Ah... Now, that is the right question to ask."
- [000EB1D7]: "You have dampening coil? Ha! Youxiu. Youxiu. Now to get... nuclear fuel." > "You have dampening coil? Ha! Youxiu. Youxiu. Now to get nuclear fuel." (Bug #24435)
- [000EB1D9]: "What are you going to do with the other missiles?" > "What are you gonna do with the other missiles?"
- [00125452]: "You appear... able. But not a threat? No. Come in he ping. Ah... peace?" > "You... appear able. But not a threat? No. Come in he ping. Ah... peace?"
- [00125459]: "Had hoped he would get bored. Leave." > "Had hoped he'd get bored. Leave."
- [00125AE3]: "Treat it as ji dan. A chicken egg." > "Treat it as ji dan. Chicken egg." / "But... you will be exposed to radiation. So long as you carry it." > "But... you will be exposed to radiation, so long as you carry it."
- [001797E9]: "While you are getting warhead? I will prepare the reactor." > "While you are getting warhead. I will prepare the reactor."
- [00179F5C]: "City already ruins by then." > "City already in ruins by then."
- [00179F5F]: "My home?" > "My home."
- [00189344]: "Was not sure my beautiful Yangtze would hold together. But we did it!" > "Was not sure my beautiful Yangtze would hold together, but we did it!"
- [00189345]: "Plus, to show my thanks. I give you these, ah... Transponders." > "Plus, to show my thanks, I give you these, ah... transponders."
- [00189346]: "Instead I would offer you service in exchange for your service. It is our way." > "Instead, I would offer you service in exchange for your service. It is our way." / "Take these, ah... Transponders." > "Take these, ah... transponders."
- [0018933A]: "The journey is long. Sadly, that is possible." > "Sadly, that is possible." / "It is fortunate Zao is man of honor. A lesser man insulted would not keep his promise." -> "You are tsuba. Too rude to help."
- [0018933F]: "Soon, I will set sail. You should get ashore. Farewell, American. I must admit. I have met worse capitalists." > "Soon, I will set sail. You should get ashore. Farewell, American. I must admit, I have met... worse capitalists."
- [0019EF7D]: "After all these years. I might finally see my home again." > "After all these years, I might finally see my home again."
- [001B9AE7]: "You're... okay?" > "You are... okay?"
- COMStrongIdle [000CF5E5]: "Strong have extra meat. Take some human." > "Strong have extra meat. Take some, human." (Bug #24457)
- [0011F7FB]: "Need many brothers to hunt Deathclaws." > "Need many brothers to hunt deathclaws."
- [0011F7FD]: "Only great warriors can kill Deathclaws." > "Only great warriors can kill deathclaws."
- [0011F7FE]: "Must keep moving to kill Deathclaw. Circle and circle and circle." > "Must keep moving to kill deathclaw. Circle and circle and circle."
- [0011F807]: "Strong smash puny human gunners." > "Strong smash puny human Gunners."
- [0011F80E]: "Smash Mirelurk face. It softest part." > "Smash mirelurk face. It softest part."
- [0011F810]: "Strong smash Mirelurks." > "Strong smash mirelurks."
- [0011F815]: "Strong hear humans say Mole rats annoying. Strong agree." > "Strong hear humans say mole rats annoying. Strong agree."
- [0011F833]: "Yao Guai hard. Other animals easy." > "Yao guai hard. Other animals easy."
- [00122406]: "Just like Institute...Better hope Strong never find you." > "Just like Institute... better hope Strong never find you."
- [00133995]: "Hear that human? Something here. Maybe Ghouls or crazy humans." > "Hear that, human? Something here. Maybe ghouls or crazy humans."
- [00133996]: "Not worry human, monsters not scariest thing in cave. Strong is scariest thing in cave." > "Not worry, human, monsters not scariest thing in cave. Strong is scariest thing in cave."
- [0013399D]: "Careful human, this good place for a trap." > "Careful, human, this good place for a trap."
- [0013399F]: "If anyone hiding here, come out. Strong not hurt you...just smash you a little." > "If anyone hiding here, come out. Strong not hurt you... just smash you a little."
- [001339A4]: "Ugh science stuff. Strong hate science stuff. What even science do?" > "Ugh, science stuff. Strong hate science stuff. What even science do?"
- [001339A8]: "Stick close human. Strong know this place." > "Stick close, human. Strong know this place."
- [001339AE]: "Good human, lots of weapons here. Finally find somewhere useful." > "Good, human, lots of weapons here. Finally find somewhere useful."
- [001339B0]: "Why humans need big strong weapons?" > "Why humans need big, strong weapons?"
- [001339B1]: "Strong not understand why humans fight other humans? For milk of human kindness maybe." > "Strong not understand why humans fight other humans? For milk of human kindness, maybe."
- [001339B5]: "Keep going human. Strong bored. Might start smashing everything so bored." > "Keep going, human. Strong bored. Might start smashing everything so bored."
- [001339BA]: "Come on human, nothing to see here." > "Come on, human, nothing to see here."
- [001339BD]: "Not safe to stand outside. Should find somewhere safer." > "Hmm. Not safe to stand outside. Should find somewhere safer."
- [001339C2]: "Words on machines, words on papers, Strong not understand why humans like words so much." > "Words on machines, words on papers. Strong not understand why humans like words so much."
- [001339C3]: "Look human, useless human things, you like useless human things." > "Look, human, useless human things. You like useless human things."
- [001339C8]: "Strong will keep lookout, maybe Ghouls or Raiders nearby." > "Strong will keep lookout, maybe ghouls or raiders nearby."
- [001339CF]: "Go first human. Strong follow you. Keep watch for danger." > "Go first, human. Strong follow you. Keep watch for danger."
- [001339D6]: "Maybe find something useful here. You look, Strong will smash." > "Maybe find something useful here. You look, Strong smash."
- [001339D8]: "All smashed up around here." > "Hmm. All smashed up around here."
- [001339D9]: "Humans, Super mutants, Freaks, very busy around here." > "Humans, super mutants, freaks. Very busy around here."
- [001339DE]: "Strong not find any milk of human kindness here." > "Strong did not find any milk of human kindness here."
- [001339E9]: "Strong see something in water. Maybe Mirelurk!" > "Strong see something in water. Maybe mirelurk!"
- [001339EB]: "Come human. Not need water machine. Swim instead." > "Come, human. Not need water machine. Swim instead."
- [001339F4]: "Look like human raiders here first." > "Hmm. Look like human raiders here first."
- [001339F6]: "Food and guns, enough for Strong. Not for humans. Greedy humans." > "Food and guns enough for Strong. Not for humans. Greedy humans."
- [001339F8]: "Don't sneak up on Strong puny human. Might smash you on accident." > "Don't sneak up on Strong, puny human. Might smash you on accident."
- [00133A02]: "Hurry up human, Strong want to leave here." > "Hurry up, human. Strong want to leave here."
- [00133A0B]: "Not worry human, Strong will smash anything hiding here. Smash it good." > "Not worry, human. Strong will smash anything hiding here. Smash it good."
- [00133A0F]: "Strong swim good. Have to when catching Mirelurks." > "Strong swim good. Have to when catching mirelurks."
- [00133A12]: "Strong like big water. Lots of Mirelurk inside." > "Strong like big water. Lots of mirelurk inside."
- [00139540]: " " > "*belch*"
- COMPiperGenericShared16: "That's gonna be a no." > "That's gonna be a "no."" (Bug #24462)
- MS07c [000DD37F]: "Just how the fuck did you... No. No way." > "Just how the fuck did you get... No. No way." / "Ha ha ha ha ha! Well hey, it's only been... what? Two-hundred years? Ha ha ha ha ha." > "Ha ha ha ha ha! Well hey, it's only been... what? Two hundred years? Ha ha ha ha ha." / "Well look... I'm not sure what you thought you'd find - gold, jewels, the secrets of the universe." > "Well, look... I'm not sure what you thought you'd find - gold, jewels, the secrets of the universe" / "Just living. Surviving. And what I got, you can't have." > "Just livin'. Survivin'. And what I got, you can't have." (Bug #24463)
- DialogueCZ [00115E91]: "Hey Tommy." > "Hey, Tommy." (Bug #24464)
- [00115E92]: "How's it going, Tommy?" > "How's it goin', Tommy?"
- [00115E94]: "Hey Cait." > "Hey, Cait."
- [00138465]: "Gonna be pickin' human remains outta these seat cushions for the rest of my days, thanks to you." > "Gonna be pickin' human remains outta these seat cushions for the rest of my days thanks to you."
- BoSM02Postquest [0018056F]: "I think I'm finally getting the hang of this." > "I think I'm finally gettin' the hang of this." (Bug #24465)
- CA_Event_HealCompanion_Piper [00162D24]: "I'd kiss the man who invented Stims." > "I'd kiss the man who invented stims." (Bug #24469)
- CA_Event_RadDamage_Piper [00162C84]: "I don't think we'd make pretty Ghouls." > "I don't think we'd make pretty ghouls." (Bug #24470)
- CA_Event_RadPoisoning_Piper [00162D6E]: "Don't know if you're going for that Ghoul look, but you're definitely getting there." > "Don't know if you're going for that ghoul look, but you're definitely getting there."
- COMCait [00083C09]: "Sure, I'll stay here while ya have all the fun." > "Sure, I'll stay here while you have all the fun."
- [000F451F]: "Incomin'!" > "Incoming!" (Bug #24483)
- [000F452F]: "They got me damn leg!" > "They got my damn leg!"
- [000F4544]: "Too much... gotta catch my... breath..." > "Too much... gotta catch me... breath..."
- [000F4568]: "All righty.. now we're havin' fun!" > "All righty... now we're havin' fun!"
- [000F456B]: "Gonna use you to scrape the mud off my boots!" > "Gonna use you to scrape the mud off me boots!"
- [000F4570]: "Now your startin' to piss me off!" > "Now you're startin' to piss me off!"
- [000F4571]: "How's it feel getting' your ass kicked by a girl?!" -> "How's it feel gettin' your arse kicked by a girl?!"
- [0010D6AD]: "Sure, be glad to take... I.. I mean hold some stuff for you." > "Sure, be glad to take... I... I mean hold some stuff for ya."
- [001AC1A7]: "Now how in the hell am I supposed to get there?" > "Now how in the hell am I supposed to get there?"
- Min02 [000B0FAD]: "That's right. They don't make em like they used to. We take this place back? People'll know we mean business." > "That's right. They don't make 'em like they used to. We take this place back? People will know we mean business." (Bug #24489)
- MoeCroninShared01: "100 caps each, but they need to be premium, you understand?" -> "100 caps each, hmm? But they need to be premium, you understand?" (Bug #24490)
- MyrnaGreetSharedResponse1: "All right. We can do business. But no funny stuff." > "All right. We can do business, but no funny stuff." (Bug #24491)
- DialogueSuperMutantConversations04 [00173984]: "No one care. Stupid Mutant." > "No one care. Stupid mutant."(Bug #24496)
- MinutemanCentralQuest [0015CE4D]: "I'll take care of those Super Mutants. I promise." > "I'll take care of those super mutants. I promise." (Bug #24497)
- MinRecruit [0015B8BB]: "It's these damned greenskins - the Super Mutants!" > "It's these damned greenskins - the super mutants!" / "They take everything they can eat, and destroy most everything else." > "They take everything they can eat and destroy most everything else." (Bug #24498)
- DialogueDiamondCityChapel [00091FF9]: "I'm just going to take a look around." > "I'm just gonna take a look around." (Bug #24506)
- [00091FFE]: "Not looking to make friends, Pastor." > "Not lookin' to make friends, Pastor."
- [00092000]: "Thanks Pastor" > "Thanks, Pastor"
- [00092001]: "Fine Thanks" > "Fine, Thanks"
- [00092002]: "Now if you ever need a quiet place to sit down and ponder the Almighty, in whatever form strikes your fancy, we're always open." > "Now, if you ever need a quiet place to sit down and ponder the Almighty, in whatever form strikes your fancy, we're always open."
- [00092003]: "Clements is dead, so I guess we're just squatting here, now." > "Clements is dead, so I guess we're just squatting here now."
- [00092011]: "But since I never get around to deciding which God in particular, I guess you could say it belongs to all of them." > "But since I never get around to deciding which god in particular, I guess you could say it belongs to all of them."
- RadioDiamondCity [00225327]: ""Diamond City Surplus. Now open twenty-four hours a day. Management reserves the right to refuse service to anyone. Especially Synths."" > ""Diamond City Surplus. Now open 24 hours a day. Management reserves the right to refuse service to anyone. Especially synths."" (Bug #24507)
- [00225337]: ""Diamond City Surplus. Now open twenty-four hours a day. Management reserves the right to refuse service to anyone. Especially Synths."" > ""Diamond City Surplus. Now open 24 hours a day. Management reserves the right to refuse service to anyone. Especially synths.""
- CA_Event_PlayerCrippled_Head_Piper [00162CDB]: "Come on. Focus. Couple Stims and you'll be right as rain." > "Come on. Focus. Couple stims and you'll be right as rain." (Bug #24508)
- CA_Event_DogmeatBleedout_Nick [00157763]: "Damn. You have any Stims? Dogmeat's hurt." -> "Damn. You have any stims? Dogmeat's hurt." (Bug #24509)
- CA_Event_EnterVertibird_Nick [0015778F]: "Flying around in a two-hundred-year old aircraft? What could go wrong?" > "Flying around in a two-hundred-year-old aircraft? What could go wrong?" (Bug #24510)
- CA_Event_HealDogmeat_Nick [0015783E]: "We can find more Stims. There's only one Dogmeat." > "We can find more stims. There's only one Dogmeat." (Bug #24511)
- COMStrong [000C03F6]: "I'm not going to force you to stay." > "I'm not gonna force you to stay." (Bug #24513)
- [000C0410]: "Thanks big guy. That means a lot." > "Thanks, big guy. That means a lot."
- [000C464B]: "Walk quiet human, or enemies hear us." > "Walk quiet, human, or enemies hear us."
- [000C4653]: "Step careful human. Very dark here." > "Step careful, human. Very dark here."
- [0011E337]: " " > "*grunt*" (Bug #24513)
- [001214AC]: "Whoa! Calm down big guy." > "Calm down, big guy."
- [001214B4]: "What is hug?" > "What is "hug?""
- [001214B7]: "Yeah, yeah, I like you too. No hugs though. I like my spine the way it is." > "Yeah, yeah. I like you too. No hugs, though. I like my spine the way it is."
- [001214C5]: "Super Mutants good fighters." > "Super mutants good fighters."
- [001214C8]: "All Super Mutants are idiots." > "All super mutants are idiots."
- [001214DA]: "Thank you Strong. I respect you too." > "Thank you, Strong. I respect you too."
- [001214E5]: "So what. Tell me something new." > "So what. Tell me somethin' new."
- [001214F5]: "Super Mutants are brothers." > "Super mutants are brothers." / "Super Mutants fight. Kill not talk. Human kill not talk." > "Super mutants fight. Kill, not talk. Human kill, not talk." / "Human would be good Super Mutant." > "Human would be good super mutant."
- [001214F6]: "More of your mangled speech? Hell no." > "More of your mangled speech? Hell, no."
- [00121509]: "All Super Mutants one. Together." > "All super mutants one. Together." / "All Super Mutants against all others." > "All super mutants against all others."
- [001223E0]: "Strong still follow Human. For now." > "Strong still follow human. For now."
- [001223ED]: "Good. Maybe Human get better." > "Good. Maybe human get better."
- [001223F4]: "What did I do wrong Strong?" > "What did I do wrong, Strong?"
- [001223F5]: "Make Strong doubt Human." > "Make Strong doubt human."
- [0012240A]: "Human not change, Strong leave someday." > "Human not change. Strong leave some day."
- [00135ABC]: "Do it yourself human." > "Do it yourself, human."
- [00135AD8]: "Okay human." > "Okay, human."
- [00135AE8]: "Yes human?" > "Yes, human?"
- [00135B08]: "Good idea human." > "Good idea, human."
- [00138B6B]: "Show yourself coward! Fight Strong!" > "Show yourself, coward! Fight Strong!"
- [00138B6D]: "Find them human!" > "Find them, human!"
- [00139694]: " " > "*belch*"
- [00138B88]: "Hold them off human. Strong hurt." > "Hold them off, human. Strong hurt."
- [00138B8B]: "Aggh...Strong hit bad." > "Aggh... Strong hit bad."
- [00186985]: "I sure hope you know what you're doing." > "I sure hope you know what you're doin'."
- [00187442]: "To see a Super Mutant up so close. It is amazing." > "To see a super mutant up so close. It is amazing."
- [00187D02]: "Jeez, you Mutants are not much prettier up close." > "Jeez, you mutants are not much prettier up close."
- [00189890]: "Why you'd choose to travel with this Mutant is beyond me. It should be destroyed." > "Why you'd choose to travel with this mutant is beyond me. It should be destroyed."
- [0021A68E]: "Go away dog!" > "Go away, dog!"
- ComStrongSharedRefuse03: "Strong say no." > "Strong say "no."" (Bug #24514)
- CA_Event_DonateItem_Strong [0011F778]: "Give what is needed. That Super mutant way. Human to human. Super mutant to super mutant." > "Give what is needed. That super mutant way. Human to human. Super mutant to super mutant." (Bug #24515)
- CA_Event_HackComputer_Strong [00135AAB]: "Computer not work for Strong. Just sit there, with stupid words." -> "Computer not work for Strong. Just sit there with stupid words." (Bug #24516)
- CA_Event_JumpFromHeight_Strong [00135ABF]: "Careful human. Might get hurt falling like that." > "Careful, human. Might get hurt falling like that." (Bug #24517)
- [00135AC2]: "Not safe human. Too puny." > "Not safe, human. Too puny."
- CA_Event_LootPrewarItem_Strong [00135AE5]: "Fine human, take old junk, but Strong not see point." > "Fine, human. Take old junk, but Strong not see point." (Bug #24518)
- CA_Event_PlayerCrippled_Leg_Strong [00121520]: "Human's leg wounded. Make enemies come to you." > "Human's leg wounded? Make enemies come to you." (Bug #24519)
- CA_Event_RadDamage_Strong [0012150F]: "Rads hurt humans. Not hurt Super mutants much." > "Rads hurt humans. Not hurt super mutants much." (Bug #24520)
- CA_Event_RadPoisoning_Strong [00135ACF]: "Any more rads and human might turn into Ghoul. Or just be dead." > "Any more rads and human might turn into ghoul. Or just be dead." (Bug #24521)
- CA_Event_ReadSkillBook_Strong [00135AB1]: "What book say? Where to find milk of human kindness." > "What book say? Where to find milk of human kindness?" (Bug #24522)
- CA_Event_Stealing_Strong [00135AEE]: "Good human, just take what need. Not waste time." > "Good, human. Just take what need. Not waste time." (Bug #24523)
- MQ101PlayerComments [00192E48]: "Nuka Cola. Ice cold..." > "Nuka-Cola. Ice cold..."
- [00192E4B]: "Bunch of our old Holotape recordings..." > "Bunch of our old holotape recordings..."
- [00195A0A]: "Now who left those here?" > "Now, who left those here?"
- MQ101 [000AA775]: "Thanks Codsworth." > "Thanks, Codsworth." (Bug #24525)
- [000ABF79]: "Tell me more about this Vault." > "Tell me more about this vault."
- [000ABF7D]: "Ha ha! That's the spirit. Now let's see..." > "Ha ha! That's the spirit. Now, let's see..."
- [000ABF82]: "Whatever you're selling, I'm not buying." > "Whatever you're selling, I'm not buyin'."
- [000ABF8A]: "Nice to find you sir!" > "Nice to find you, sir!"
- [000ABF8B]: "Nice to find you ma'am!" > "Nice to find you, ma'am!"
- [000ABFC1]: "Come on, it's not like anything's going to happen." > "Come on, it's not like anything's gonna happen."
- [000ABFC4]: "I Said No" > "I Said "No""
- [000ABFC9]: "*Sigh* You're right. Let's get it over with." > "*sigh* You're right. Let's get it over with."
- [000ABFCB]: "Yes! Right! Just like insurance. So let's get to it." > "Yes! Right! Just like insurance. So, let's get to it."
- [000BACF9]: "Um...Thanks again..." > "Um... Thanks again..."
- [000BAD08]: "We need to get to the Vault. Now!" > "We need to get to the vault. Now!"
- [000BB95C]: "Hey Hon..." > "Hey, Hon..."
- [000BD572]: "Hey Codsworth..." > "Hey, Codsworth..."
- [000BDACE]: "I think he needs some of that "maternal affection" you seem to be so good at." > "I think he needs some of that "maternal affection" you seem to be so good at."
- [000CB1A2]: "Infant... Adult male... Adult female... OK, go ahead." > "Infant... Adult male... Adult female... Okay, go ahead."
- [000CF2E7]: "The pod will decontaminate and depressurize you before we head deeper in the Vault." > "The pod will decontaminate and depressurize you before we head deeper in the vault."
- [000D387E]: "The Vault's this way! Come on!" > "The vault's this way! Come on!"
- [000DDB8F]: "If you're in the program, step forward. Otherwise, RETURN HOME!" > "If you're in the program, step forward. Otherwise, return home!"
- [000EAEB0]: "Splendid, splendid! Now let's see..." > "Splendid, splendid! Now, let's see..."
- [000EAEB4]: "Don't want there to be any hold ups, in the unforeseen event of *ahem*...total atomic annihilation." > "Don't want there to be any holdups, in the unforeseen event of *ahem*...total atomic annihilation."
- [000EAEB8]: "I'm here today to tell you that because of your family's service to our country, you have been pre-selected for entrance into the local Vault. Vault 111." > "I'm here today to tell you that because of your family's service to our country, you have been pre-selected for entrance into the local vault. Vault 111."
- [000EAEB9]: "I'm here today to tell you that because of your family's service to our country, you have been pre-selected for entrance into the local Vault. Vault 111." > "I'm here today to tell you that because of your family's service to our country, you have been pre-selected for entrance into the local vault. Vault 111."
- [000EDCE7]: "Vault elevator's on the top of the hill. Move it!" > "Vault elevator's on top of the hill. Move it!"
- [000F0D09]: "Vault-Tec...pfft..." > "Vault-Tec... pfft..."
- [000F7360]: "And do what exactly?" > "And do what, exactly?"
- [00121F46]: "Come on, let's get to the Vault..." > "Come on, let's get to the vault..."
- [00135BCD]: "*Sigh* Okay. You talked me into it." > "*sigh* Okay. You talked me into it."
- [00135BD4]: "I Said No" > "I Said "No""
- [00135BD5]: "The apocalypse? Well Hell. Sign me up!" > "The apocalypse? Well, hell. Sign me up!"
- [00135DB2]: "Look, I'm really busy..." > "Look, I... I'm really busy..."
- [0017771C]: "All set? Just step inside and put on your Vault suit!" > "All set? Just step inside and put on your vault suit!"
- [00179697]: "There she is, see? Mommy's not going far." > "There she is, see? Mommy's not goin' far."
- [00184426]: "Oh, that's the face I fell in love with." > "Ohh, that's the face I fell in love with."
- [00185EFD]: "No no! Don't get caught up thinking about that. You're safe now." > "No, no! Don't get caught up thinking about that. You're safe now."
- [0018A8B5]: "Take a Vault Suit, then head down the hall." > "Take a vault suit, then head down the hall."
- [0018A8B6]: "One Vault Suit! Now just head down the hall." > "One vault suit! Now, just head down the hall."
- [0018BAC6]: "Your brand new Vault suits!" > "Your brand new vault suits!"
- [00199A2F]: "Well, now I just wanna know who's going to give up first." > "Well, now I just wanna know who's gonna give up first."
- [0019D321]: "Please head up the stairs." > "Got a lot to do to get you oriented!"
- [0019D39D]: "Everyone just head up these stairs, and through the door there." > "Everyone just head up these stairs and through the door there."
- [0019EE15]: "Hey Hon..." > "Hey, Hon..."
- MQ101VaultTecRepShared01: "Wonderful! That's... everything... Just gonna walk this over to the Vault!" > "Wonderful! That's everything... Just gonna walk this over to the vault!" (Bug #24527)
- MQ101SanctuaryHillsSharedInfo01: "Only registered Vault participants get inside!" > "Only registered vault participants get inside!" (Bug #24528)
- MQ101SanctuaryHillsSharedInfo06: "Are you registered, or not?" > "Are you registered or not?" (Bug #24529)
v2.0.3 (2018-01-27)
Official Patch Merges
- New keywords for power armor paint introduced with patch 1.10.64 have been added.
- Keyword data for the Gatling Laser added by patch 1.10.50 has been added. (Bug #23373)
Actor Fixes
- LCharStingwing was missing its leveled list flags. (Bug #23166)
- Removed unused script properties from REProtectron. (Bug #22345)
- Kelly the Brahmin Vendor's AI package has been fixed so she won't simply stand idle in one spot anymore. (Bug #23343)
Item Fixes
- SecurityBar01, SecurityBarBase02: Missing properties added so these will function correctly when used. (Bug #23573)
- Removed a duplicated item from LLI_Armor_Gunner_Outfit_Arms100. (Bug #23126)
Mesh Fixes
- Blood packs were missing the plastic tubing other medical packs have attached. (meshes\props\bloodpack.nif) (Bug #23170)
- Trifold American Flag objects had bad snap point alignments in workshop mode. (meshes\props\trifoldflag.nif, meshes\props\trifoldflag_prewar.nif, meshes\props\trifoldflagempty.nif) (Bug #23215)
- Glow sights on the Deliverer were too bright, causing bloom distortion. (meshes\weapons\covertsidearm\covertsidearmnightsights_1.nif) (Bug #23366)
- Fixed a portion of the X01 power armor being out of position. (meshes\actors\powerarmor\characterassets\Mods\PA_X1_Body.nif, meshes\actors\powerarmor\characterassets\Mods\PA_X1_Helmet.nif, meshes\actors\powerarmor\characterassets\Mods\PA_X1_LArm.nif, meshes\actors\powerarmor\characterassets\Mods\PA_X1_RArm.nif) (Bug #23551, Bug #19829)
Quest and Dialogue Fixes
- Molerat encounters at Rotten Landfill should now clean themselves up properly if the molerats are defeated. A missing alias for the second scavenger has also been replaced. (Bug #23602)
- Cleared invalid properties from REChokepointSC03. (Bug #23068)
- BoS100Fight needed to have it's HealthAV property initialized in the script. (Bug #23080)
- Cleared invalid properties from RETreasureHuntSC01. (Bug #23098)
- Cleared invalid properties from DLC01REObjectSC01. (Bug #23111)
- Cleared invalid properties from DLC04MQ00Gunners. (Bug #23118)
- Fixed RECampKMK02 to point Alias_Friend01 at the correct reference. (Bug #23130)
- Cleared invalid properties from DN066. (Bug #23143)
- Fixed RECampSC03 to point a topic info property to the right entry. (Bug #23162)
- Cleared invalid properties from REObjectJS01. (Bug #23164)
- Cleared invalid properties from DN102. Also set 2 aliases to optional so the script that clears them can actually do so. (Bug #23230, Bug #23231)
- Cleared invalid properties from DLC01MQ04. (Bug #23267)
- Cleared invalid properties from DN083_Barney. (Bug #23316)
- Flagged 4 aliases as optional in DN143 so that the script that clears them can actually do so. (Bug #23410)
- Cleared invalid properties from BoS101. (Bug #23470)
- Cleared invalid properties from FFDiamondCityWanted01. (Bug #23472)
- Cleared invalid properties from BoS101ArcJet. (Bug #23550)
- Removed "run on stop" flag from the final stage of MQ102 and corrected the script to close it down properly. (Bug #23077)
- DLC01REObjectKMK01 had a scene property incorrectly pointing to a static reference. The rearming trigger for the encounter has also been fixed so it will run properly. (Bug #23119)
- Replaced missing sound marker for DN102. (Bug #23229)
- Fixed communication errors between the various treasure hunt quests and their master control quest. (Bug #23561)
Papyrus Fixes
- AbLegendaryScript: Sanity checks added to correct error spam. (Bug #20595)
- BirdCritterScript: Corrected errors causing birds to keep flapping their wings after landing. (Bug #22599)
- VertibirdCrashScript: Sanity checks added to remove log spam. (Bug #23023)
- QF_CaravanBH01_001328B7: Missing sanity checks for optional aliases. (Bug #23067)
- BoS100FightMonitor: Missing sanity check for dead combatants. (Bug #23081)
- QF_REAssaultSC03_00118A51: Corrected call to missing function. (Bug #23090)
- FollowersScript: Missing sanity check for NONE locations. (Bug #23092)
- REAliasScript: Missing sanity checks for empty aliases. (Bug #23112)
- DLC04:DLC04MQ00RadioScript: Corrected an error where the script would be running but its quest was not, resulting in numerous errors. (Bug #23115)
- DefaultDisableHavokOnLoad: Corrected errors for objects with no 3D loaded. (Bug #23142, Bug #23235)
- QF_RETravelKMK12_001A0A47: Removed calls to non-existent aliases. (Bug #23147)
- CIS_EnterNewLocationTrigger: Corrected an error that caused comments to repeat endlessly if the triggers were crossed multiple times. (Bug #23157)
- ElevatorMasterScript: Missing sanity checks for unset linked refs. (Bug #23160)
- POIHighLevelEncounterEnableScript: Corrected a missing state error when the enemies have been defeated. (Bug #23163)
- VaultDoorConsoleScript: Missing sanity check in the event the script for the vault door had already been cleared. (Bug #23165)
- AssaultronShockHandScript: Commented out a sound call for a non-existent sound file. Corrected missing sanity check for unbound effects. (Bug #23200, Bug #23571)
- AshPileOnDeathScript: Missing sanity check for unbound scripts. (Bug #23225)
- DN084_DisableFastTravelTriggerScript: Missing sanity check for even triggers. (Bug #23234)
- RobotSelfDestructScript: Missing sanity check for invalid sound instance. (Bug #23240)
- DLC05:WeaponRackScript: Missing sanity check for empty containers. (Bug #23245)
- AssaultronRaceScript: Missing sanity check for unset linked refs. (Bug #23246)
- CIS_ManagerScript: Corrected an error that caused the script to send 16 extra story events because it was not checking that the current companion matched the events first. (Bug #23253)
- QF_REChokepointRJ01_001AC212: Missing sanity check for dead combatants. (Bug #23254)
- QF_ActorHello_CIS_Manager_00175B77: Missing check to validate that the reference contains the needed script type. (Bug #23256)
- WorkshopParentScript: Existing sanity check was placed on the wrong line. (Bug #23271)
- abProtectronRaceScript: Corrected errors in scripting that were trying to perform functions on Protectrons still parked in their pods. (Bug #23290, Bug #23569)
- WorkshopEventsQuestScript: Added an empty event handler to catch invalid event registrations coming in from other scripts. (Bug #23306)
- DialogueCovenantScript: Reverted a portion of a previous UFO4P fix that was causing problems with vendor timing. (Bug #23323)
- REScript: Missing array bounds check. (Bug #23340)
- CyclicElectricalHazard: Missing sanity checks for unloaded cells. (Bug #23357)
- QF_DialogueDrumlinDiner_001069A9: Missing sanity checks for cleared aliases. (Bug #23380)
- FusionGeneratorSCRIPT: Missign sanity check for deleted objects. (Bug #23383)
- FXScatterImpactEffectsOnDeath: Missing sanity check for unbound scripts. (Bug #23407)
- AttachAshPile: Missing sanity check for unbound scripts. (Bug #23408)
- BoS101DOTriggerScript: Missing sanity checks for empty aliases. (Bug #23411)
- Inst301MoveX6ToElevatorTrigScript: Missing sanity checks for the quest not being active. (Bug #23414)
- TrapBreakableWalkway: Missing sanity check for invalid sound instance. (Bug #23469)
- DLC01:DLC01CompanionUnlockScript: Corrected an improperly set up conditional check on several lines of code. (Bug #23487)
- FeralGhoulGlowingFXSCRIPT: Added additional 3D validation checks. (Bug #23488)
- LoadElevatorPanelScript: Corrected an improperly written 3D check. (Bug #23514)
- DN017QuestScript: Missing 3D check for unloaded refs. (Bug #23546)
- Default2StateActivator: Missing check for unloaded references being called for animations. (Bug #23548)
- SpotlightScript: More missing 3D checks added. (Bug #23568)
- RadScorpionFXScript: Added sanity check for unbound scripts. (Bug #23572)
- SentryBotFaceLightScript: Added sanity check for unbound scripts. (Bug #23573)
- WorkshopScript: Improved the location check to help make sure more of a settlement's cells are loaded before running a resource calculation. This should correct all but the largest ones which cannot be addressed without changing how the engine works. Mods which expand the size of the settlements also will not benefit much from this. (Bug #23496)
- MasterAmbushActorScript: Narrowed the focus of the previous fix to this script so it only disables molerat support inside a workshop location. (Bug #23327)
Placement/Layout/Ownership and other World Object Fixes
- 000A2CF4: Toolbox placed below the ground. (Bug #23445)
- 00190F10: Crate not appropriately marked as owned at Drumlin Diner. (Bug #23449)
- 001AB84F: Battery clipping into a wall. (Bug #23464)
- 00037377: Ashtray that couldn’t be picked up due to it being placed in a collision layer. (Bug #23486)
- 001E0F20: Teddy bear that was floating in mid-air. (Bug #23507)
- 000A0E63: Bullet misplaced on a crate. (Bug #23510)
- 0018F741: Trash can clipping into ground. (Bug #23510)
- 000E58C5: Floating sandbag. (Bug #23558)
- 00083406: Misplaced purified water container. (Bug #23560)
- 0001C1451: Mini nuke that was placed in a collision layer and couldn’t be picked up as a result. (Bug #23562)
- 0008340A: Clipping first aid container. (Bug #23563)
- 0015D524: Floating car engine. (Bug #23575)
- 00089400: AI marker placed too close to a wall. (Bug #23601)
- 000E5D21, 000E70C8: Clipping trash cans. (Bug #23603)
- 001AB04B: Floating water container. (Bug #23161)
- 0009E138: Floating tire. (Bug #23161)
- 0009E13B: Traffic cone clipping a car. (Bug #23161)
- 0014A152: Floating traffic cone. (Bug #23161)
- 0014014C: Floating pitcher. (Bug #23161)
- 001C294B, 001C294C: Floating newspapers. (Bug #23161)
- 001C2948: Floating Nuka-Cola bottle. (Bug #23161)
- 00094AB1: Jet clipping with a shelf. (Bug #23161)
- 001478BF: Missing a script property on the reference. (Bug #23233)
- 001826F5, 001826F6, 001826F7, 001826F8, 00183261, 00183262, 00183263, 00183266, 0018326B, 0018326C, 0018326D, 0018326F, 00183270, 00183271, 00183272, 00183273, 00183274, 00183277, 00183278, 00183280, 00183281, 00183282, 00183283, 00183284, 00183285, 00183286, 00183287, 00183288, 00183289, 0018328A, 0018328C, 0018328D, 0018328E, 0018328F, 00183290, 00183291, 00183294,, 00183C78, 00183C79, 00183C7A, 00183C8A, 00183C8B, 00183C8E, 00183C8F, 00183C92, 00183C93, 00183C94, 00183C95, 00183C96, 00183CB1, 00183CB2, 00183CB3, 00183CB7, 00183CB8, 0018F006, 0018F007, 0018F008, 0018F009, 0018F00A, 0018F00B: Set EnableMeOnLoad property to false. (Bug #23321)
- 00183266, 00183C8A, 00183C8B, 00183C95: Set DisableMe property to false. (Bug #23471)
- 000F1300, 000F1301, 000F1302, 000F1303, 000F1304, 000F1305: Various floating objects. (Bug #23325)
- 0019FA6F, 0019FA72: Fixed bad or missing linked references for the spotlights. (Bug #23028)
- 00054BB5, 000F61EF, 000F61F4, 000F61F5, 000F61F7, 000F61F8. 000F61FA, 000F61FC, 000F61FE, 000F6201: Fixed mutfruit markers at Greygarden so they will move with the actual plants when the script tells them to. (Bug #23211)
- 00056CE5: Door rotated the wrong way. (Bug #23574) [NR]
Text Fixes
- InstM01_BillsLetter: "I plan to take over the farm when Roger's gone and I need it to look legitamit." -> "I plan to take over the farm when Roger's gone and I need it to look legitimate." (Bug #23132)
- MS10_RadioTowerNote: "Your station may experience periodic intereference or disruptions when we deem it necessary to broadcast." -> "Your station may experience periodic interference or disruptions when we deem it necessary to broadcast."
- DN109_MamaMurphyNote: "Sturges and Jackson have been tryin to get me to stop using, but they haven't seen the things I have so I've hidden my stash out on the balcony in case they come over while I'm still under." -> "Sturges and Jackson have been tryin' to get me to stop using, but they haven't seen the things I have so I've hidden my stash out on the balcony in case they come over while I'm still under."
- PublickOccurrencesArticle03: "In an almost unthinkable series of recent events, the Institute has destroyed anyone in the Commonwealth who could conceivably stop them, including longterm player the Railroad, as well as the newly arrived Brotherhood of Steel." -> "In an almost unthinkable series of recent events, the Institute has destroyed anyone in the Commonwealth who could conceivably stop them, including long-term player the Railroad, as well as the newly arrived Brotherhood of Steel."
- MS11TurbopumpSabotagedMessage: "The turbopump looks fully functional.But the bearrings inside have been tampered with." -> "The turbopump looks fully functional, but the bearings inside have been tampered with."
- HelpCrime: "If you are detected commiting a crime, the victim and any witnesses will immediately become hostile to you." -> "If you are detected committing a crime, the victim and any witnesses will immediately become hostile to you." / "- Tresspassing" -> "- Trespassing" / "If you're caught commiting a crime, you'll want to avoid that area for a while." -> "If you're caught committing a crime, you'll want to avoid that area for a while."
- TutorialVATS03: "Attacking in V.A.T.S. comsumes action points." -> "Attacking in V.A.T.S. consumes action points."
- HelpLeveling: "Your level (along with your SPECIAL attritbutes) determines what perks you can take." -> "Your level (along with your SPECIAL attributes) determines what perks you can take."
- Scrapper02: "You can salvage rare components like circuitry, nuclear material, and fiberoptics when scrapping weapons and armor." -> "You can salvage rare components like circuitry, nuclear material, and fiber optics when scrapping weapons and armor."
- MQ102 [Stage 65]: "I haven't found Shaun yet, but I did meet a desparate man in need of help." -> "I haven't found Shaun yet, but I did meet a desperate man in need of help."
- BoS304 [Stage 70]: "Liberty Prime has successfully penetrated the Institute's defences." -> "Liberty Prime has successfully penetrated the Institute's defenses."
- COMCaitQuest [Stage 20]: "I've arrived at Valut 95 with Cait." -> "I've arrived at Vault 95 with Cait."
- HelpQuestsPC: "To mark individual misc objectives as active, highlight the "Miscellanous" entry and select the objective you'd like to toggle with [Click]." -> "To mark individual misc objectives as active, highlight the "Miscellaneous" entry and select the objective you'd like to toggle with [Click]."
- HelpQuestsXbox: "To mark individual misc objectives as active, select the "Miscellanous" entry, then use [RightStick] to select the specific objective you'd like to toggle and press [Accept]." -> "To mark individual misc objectives as active, select the "Miscellaneous" entry, then use [RightStick] to select the specific objective you'd like to toggle and press [Accept]."
- HelpPipBoyDataXbox: "To mark individual misc objectives as active, select the "Miscellanous" entry with [LeftStick], then use [RightStick] to select the specific objective you'd like to toggle and press [Accept]." -> "To mark individual misc objectives as active, select the "Miscellaneous" entry with [LeftStick], then use [RightStick] to select the specific objective you'd like to toggle and press [Accept]." / "You can also toggle all misc quests active or inactive by selecting the "Miscellanous" entry and pressing [Accept]." -> "You can also toggle all misc quests active or inactive by selecting the "Miscellaneous" entry and pressing [Accept]."
- EyeshadowChartreusse: "Chartreusse" -> "Chartreuse"
- DN047TrapTripWire_Laser_Wall: -> "Modifed Tripwire" "Modified Tripwire"
- MS16TempTunnelTerminal: "Peform Tunneling" -> "Perform Tunneling"
- Journal_SurgicalRaisedByRobots: "Massachusets Surgical Journal" -> "Massachusetts Surgical Journal"
- ClothesDeaconWig: "Pompador Wig" -> "Pompadour Wig"
- DN035_RobotControlTerminal_Targeting [Menu Items; Index 3, 4]: "...distributing administative override... done." -> "...distributing administrative override... done."
- DN136_ORTerminal01 [Menu Items; Index 1]: "Warning - Test Subject may be unpredictable, please take proper safety percautions." -> "Warning - Test Subject may be unpredictable, please take proper safety precautions." / "Inititating Activation Sequence..." -> "Initiating Activation Sequence..."
- DN020_StaffMemosSubTerminal [Menu Items; Index 1, 2, 3, 4]: "They have asked I keep my speech short, so I have obviously kept my thanks to those closest to the project in order to focus more time on my thoughts and plans for the comming years." -> "They have asked I keep my speech short, so I have obviously kept my thanks to those closest to the project in order to focus more time on my thoughts and plans for the coming years." / "While some of these rumors may be true, the increase will probably be minimal and will be allocated to equipment and faciility upgrades." -> "While some of these rumors may be true, the increase will probably be minimal and will be allocated to equipment and facility upgrades." / "The same equipment, I'll remind some of you, that has helped to increase our test scores in order to recieve the budget increase." -> "The same equipment, I'll remind some of you, that has helped to increase our test scores in order to receive the budget increase." / "When you recieve this, please cancel all your plans, excuse your class, and leave in a quiet, orderly manner." -> "When you receive this, please cancel all your plans, excuse your class, and leave in a quiet, orderly manner." / "It goes without saying that I am extremely disappointed in the gullability of the faculty during last weeks events." -> "It goes without saying that I am extremely disappointed in the gullibility of the faculty during last weeks events."
- BoS_DN017_FacilitiesTerminal [Body Text; Index 2]: "The Engine Core is operating on auxillary power." -> "The Engine Core is operating on auxiliary power."
- DN035_RobotControlTerminal_SelfDestruct [Body Text; Index 1]: "The Emergency Self-Destruct command will result in the catastophic destruction of all connected robots." -> "The Emergency Self-Destruct command will result in the catastrophic destruction of all connected robots."
- BoS_DN017_FacilitiesTerminalPower [Body Text; Index 2]: "The Engine Core is operating on auxillary power." -> "The Engine Core is operating on auxiliary power."
- DN083_SubTerminalPasswordIncorrect [Body Text; Index 1]: "Please check with a Salem Volunteer Militia technitian (current: B. Rook) to have your credentials updated." -> "Please check with a Salem Volunteer Militia technician (current: B. Rook) to have your credentials updated."
- DN116MilitaryBotTerminal [Body Text; Index 2]: "Commissioned by and built by , this prototype sentry must only be operated by offical personal of or the associated client." -> "Commissioned by and built by , this prototype sentry must only be operated by official personnel of or the associated client."
- DN015_IsotopeContainmentTerminalMain [Body Text; Index 1]: "Personel are advised to evacuate the facility until proper maintainence can be performed." -> "Personnel are advised to evacuate the facility until proper maintenance can be performed."
- DN049_SupervisorsTerminal [Body Text; Index 1]: "This terminal contains confidental and privilaged information intended for the General Atomics Galleria Facility Supervisor only." -> "This terminal contains confidential and privileged information intended for the General Atomics Galleria Facility Supervisor only."
- BostonBugleTerminal1 [Body Text; Index 1]: "Articles may not be reprinted without persmission of the Editor in Chief." -> "Articles may not be reprinted without permission of the Editor in Chief."
- DN061_SubTerminalCrane [Body Text; Index 1]: "Awaiting Override Proceedure..." -> "Awaiting Override Procedure..."
- DN116RoboticsDisposalTerminal [Body Text; Index 1, Menu Items; Index 1]: "US Robitics Disposal - "Safely disposing of your robotic waste since 2053"" -> "US Robotics Disposal - "Safely disposing of your robotic waste since 2053"" / "07/22/2077 --- 4 Decomissioned Sentry Bots" -> "07/22/2077 --- 4 Decommissioned Sentry Bots"
- DN170_Terminal_TreasurerOfficeSubmenu [Menu Items; Index 2]: "Major discrepencies from last year include increases to military spending and reductions to healthcare, utilities and public transportion." -> "Major discrepancies from last year include increases to military spending and reductions to healthcare, utilities and public transportation."
- BoS_DN017_LabAnalystTerminal [Menu Items; Index 1]: "Failure to do so may result in automated changes, the suspension of network privilages, and/or diciplinary action." -> "Failure to do so may result in automated changes, the suspension of network privileges, and/or disciplinary action."
- DN026_CraterHouseSubTerminalDivide [Menu Items; Index 4]: "15. And you shall weild the arrow of my judgement upon them" -> "15. And you shall wield the arrow of my judgement upon them"
- nativeSpotlightTerminalSubSubMenuLinkages: "Sytsem Diagnostics" -> "System Diagnostics"
- DN079_BasementTerminalLogs [Menu Items; Index 1]: "It looks like they're broken, but aparently this place was built on the ruins of an even older cannery, so I'm going to try to see if there's any parts to scavenge." -> "It looks like they're broken, but apparently this place was built on the ruins of an even older cannery, so I'm going to try to see if there's any parts to scavenge."
- SancPlayerCharacterMomSubTerminal2 [Welcome Text]: "Saving the Commonwealth of Masachusetts, one underpriviledged citizen at a time..." -> "Saving the Commonwealth of Massachusetts, one underprivileged citizen at a time..."
- SancPlayerCharacterMomSubTerminal2 [Menu Items; Index 1, 2]: / "Holtape Reminder" -> "Holotape Reminder" / "The new infant care subroutines are pretty amazing, and I trust Codsworth with Shaun implicity. -> "The new infant care subroutines are pretty amazing, and I trust Codsworth with Shaun implicitly."
- DN088_ProfsSubTerminalMail [Menu Items; Index 3, 5, 6]: "Proffessor Campbell," -> "Professor Campbell," / "This is absolutely unacceptible." -> "This is absolutely unacceptable." / "I know that your colleages hold you in high regard and that when we brought you on last year your contract guarenteed you tenure, but you don't want to make an issue of this with me." -> "I know that your colleagues hold you in high regard and that when we brought you on last year your contract guaranteed you tenure, but you don't want to make an issue of this with me."
- DN088_MayorsSubTerminalMail [Menu Items; Index 1]: "Then Will told me he heard that the Institute have a nuke planted somewhere and they are going to detontate it if we don't give them the whole harvest." -> "Then Will told me he heard that the Institute have a nuke planted somewhere and they are going to detonate it if we don't give them the whole harvest."
- DN121_BossTerminal [Menu Items; Index 7]: "No suprise." -> "No surprise."
- DN015_DirectorsSubTerminalMail [Menu Items; Index 1]: "We've mangaged to get into the crawl space and are going to try to take him by surprise." -> "We've managed to get into the crawl space and are going to try to take him by surprise."
- MassBayMed_DoctorTerminalSubLogs [Menu Items; Index 1, 4]: "One medstudent in particular" -> "One med student in particular." / "Major Howell ordered Director FF to pull the plug on all life support patients, conserve resources for military personel." -> "Major Howell ordered Director FF to pull the plug on all life support patients, conserve resources for military personnel."
- hackerTurretHolotapeSubMenu [Menu Items; Index 2]: "ERROR: No new targeting parameters present reseting to ma..:OVERRIDE::" -> "ERROR: No new targeting parameters present resetting to ma..:OVERRIDE::"
- DN154_Terminal_Paula [Menu Items; Index 1]: "While occasional requests for Temporary IDs are understandable, repeated incidents will be reported to your supervisor for diciplinary action." -> "While occasional requests for Temporary IDs are understandable, repeated incidents will be reported to your supervisor for disciplinary action."
- Vault111OverseerTSubOperationsAllClear [Menu Items; Index 2]: "Under no cirumstance may Vault 111 staff evacuate during this shelter period, unless receiving the All-Clear message from Vault-Tec." -> "Under no circumstance may Vault 111 staff evacuate during this shelter period, unless receiving the All-Clear message from Vault-Tec."
- OldStateHouseTerminalSubIntel [Menu Items; Index 1]: "Assasinated?" -> "Assassinated?"
- DN107_PDTerminalSubIncident [Menu Items; Index 1]: "This is where the description of the incedent would go." -> "This is where the description of the incident would go." / "We talk about a dust up between the two offendors." -> "We talk about a dust up between the two offenders."
- Vault75OverseerTermDirectives [Menu Items; Index 1, 4, 5]: "It is reccomended that you participate directly in routine storytimes each evening." -> "It is recommended that you participate directly in routine storytimes each evening." / "V. Research staff is responsible for cultivating embryo replacements to maintain consitent resident population numbers." -> "V. Research staff is responsible for cultivating embryo replacements to maintain consistent resident population numbers." / "Beginning one year after intial containement, children over the age of 18 must be removed from the general population." -> "Beginning one year after initial containment, children over the age of 18 must be removed from the general population."
- MQ102SturgesTerminalSubTerminal01 [Menu Items; Index 3]: "It is simply not within the museum's budget at this time to make the renovations necessary to accomodate such an ambitious endeavor." -> "It is simply not within the museum's budget at this time to make the renovations necessary to accommodate such an ambitious endeavor."
- DN129_RobotTerminalMain [Menu Items; Index 1]: "We finally sprung a slave from the squares for our freedom farm co-op: a Mr. Handy from the nadaville suburbs." -> "We finally sprung a slave from the squares for our freedom farm co-op: a Mr. Handy from the Nadaville suburbs."
- DN036Terminal [Menu Items; Index 2]: "Hour long tours are availible starting at 8 am, and running every two hours till 4 pm." -> "Hour long tours are available starting at 8 am, and running every two hours till 4 pm."
- DN070_TerminalMayor [Menu Items; Index 1, 2]: "We are gathered here today to commemmorate the Treasures of Jamaica Plain." -> "We are gathered here today to commemorate the Treasures of Jamaica Plain." / "Maintainence Fund: $75.36m" -> "Maintenance Fund: $75.36m"
- MS17OfficeTerminalSubTerminal1 [Menu Items; Index 3]: "Even when traders are in town his absense is rarely noticed." -> "Even when traders are in town his absence is rarely noticed."
- DN041_MainFrameSubterminalSurv [Menu Items; Index 1]: "Should the need arise to alter or add frequencies, please contact the home office to request a technitian be dispatched to your center." -> "Should the need arise to alter or add frequencies, please contact the home office to request a technician be dispatched to your center."
- MS07c_FensPDTerminal_C [Welcome Text]: "Acessing Secure Network: CONNECTION LOST" -> "Accessing Secure Network: CONNECTION LOST"
- GoodneighborHancocksTerminal: "Assasinated?" -> "Assassinated?"
- DN137LogsSubMenu [Menu Items; Index 1]: "Hm... I wonder if the cultures are retaining more heat due to the flash fermentation proccess?" -> "Hm... I wonder if the cultures are retaining more heat due to the flash fermentation process?"
- RRHQPAMTerminal [Menu Items; Index 4]: "#Booting H/M interace." -> "#Booting H/M interface."
- DN142TerminalSubwayPersonel [Menu Items; Index 2]: "Previously issued tokens remain usable at all other Boston subway and monotrail service platforms." -> "Previously issued tokens remain usable at all other Boston subway and monorail service platforms."
- MS11PurserTerminalSubTerminal01 [Menu Items; Index 2]: "* Core processess updated (Captain's orders)." -> "* Core processes updated (Captain's orders)."
- nativeTurretTerminalSubMenu [Menu Items; Index 3]: "Any tampering will void warranty and indemnify the manufacturer against potenial injury and/or death caused to users or passers-by." -> "Any tampering will void warranty and indemnify the manufacturer against potential injury and/or death caused to users or passers-by."
- DN154_Terminal_Nate [Menu Items; Index 2]: "Barring unforseen difficulties, production should begin on 11/1." -> "Barring unforeseen difficulties, production should begin on 11/1."
- SancPlayerCharacterMomSubTerminal3 [Welcome Text]: "Saving the Commonwealth of Masachusetts, one underpriviledged citizen at a time..." -> "Saving the Commonwealth of Massachusetts, one underprivileged citizen at a time..."
- SancRosaHouseTerminal [Menu Items; Index 1]: "Louis insist on leather - we'll see." -> "Louis insists on leather - we'll see." / "I'm goig to have to bite the bullet and talk to the folks at Red Rocket." -> "I'm going to have to bite the bullet and talk to the folks at Red Rocket."
- DN033_SubTerminalEvents [Menu Items; Index 2]: "If you're bringing children, please keep an eye on them, epecially if they are playing near the quarry ledge." -> "If you're bringing children, please keep an eye on them, especially if they are playing near the quarry ledge."
- Vault111OverseerTSubPrivateLogs [Menu Items; Index 3]: "Subject appeared to be having heart palpatations." -> "Subject appeared to be having heart palpitations."
- OldStateHouseTerminalMain [Menu Items; Index 1]: "Assasinated?" -> "Assassinated?"
- DN039_OfficeTerminalMinutes [Menu Items; Index 1]: "Motion to amend the Society charter to emphasize historic preservation as primary mission over chaitable activities." -> "Motion to amend the Society charter to emphasize historic preservation as primary mission over charitable activities."
- MS07c_MaldenTerminal_C [Menu Items; Index 3]: "OBJECT: 19163x money orders, fradulent, collected from Richards home" -> "OBJECT: 19163x money orders, fraudulent, collected from Richards home"
- DN135_GwinnettBreweryTerminal2 [Menu Items; Index 1]: "Tours of the craft wing are to be conducted by trained Hosts or Hostesses every half hour as warrented." -> "Tours of the craft wing are to be conducted by trained Hosts or Hostesses every half hour as warranted."
- DN135_GwinnettBarTerminal [Menu Items; Index 1]: "Employees please take notice that we will have contracters in the first week of November to repair in the kitchen wall." -> "Employees please take notice that we will have contractors in the first week of November to repair in the kitchen wall."
- DN008HouseTerminal [Menu Items; Index 2]: "Whenever the generator shuts off the ventilations fans no longer work, which apparantly vacuum seals the trap door on the shelter shut." -> "Whenever the generator shuts off the ventilations fans no longer work, which apparently vacuum seals the trap door on the shelter shut."
- DN135_GwinnettBrewerySubTermDeliveries [Menu Items; Index 1, 3]: "Speak with proprieter for key." -> "Speak with proprietor for key." / "Client: Boston Baseball Commision" -> "Client: Boston Baseball Commission"
- BoS_DN130_GladiusTerminalSub01 [Menu Items; Index 3]: "After Haylen identifed the Corvega Factory in Lexington as a possible site containing viable pre-war technology, we initiated a sweep and retrieve operation" -> "After Haylen identified the Corvega Factory in Lexington as a possible site containing viable pre-war technology, we initiated a sweep and retrieve operation"
- DN169_TestingLabSubTerminal [Menu Items; Index 2]: "Oh god I am going to be in so much touble." -> "Oh god, I am going to be in so much trouble."
- DN062PrincipalTerminalLogs [Menu Items; Index 1]: "I would like to take this oppurtunity to remind you that no outside food is to be brought on campus as of this week." -> "I would like to take this opportunity to remind you that no outside food is to be brought on campus as of this week."
- DN169_TestingLabTerminal [Menu Items; Index 1]: "We are making progress on tracking down the students who hacked all the public terminals to say "Dean Blackstone licks butts" on start up and they WILL be prosecutted." -> "We are making progress on tracking down the students who hacked all the public terminals to say "Dean Blackstone licks butts" on start up and they WILL be prosecuted."
- DN169_FabricationSubTerminal [Menu Items; Index 2]: "Unfortuntely if we remove the task from the queue they won't get their prototypes till next June." -> "Unfortunately, if we remove the task from the queue they won't get their prototypes till next June."
- DN050KincaidSubTerminal [Menu Items; Index 1, 2]: "Your resposibility will be to simply observe the operations of the completely automated staff." -> "Your responsibility will be to simply observe the operations of the completely automated staff." / "We expect very little intervenetion will be required on your part, as the robotic staff has undergone strenuous testing before being deployed there." -> "We expect very little intervention will be required on your part, as the robotic staff has undergone strenuous testing before being deployed there." / "Well I don't want to do any of those things." -> "Well, I don't want to do any of those things."
- DN169_CheckPointTerminal02 [Menu Items; Index 1]: "Barametric drop detected in pipe section P13" -> "Barometric drop detected in pipe section P13."
- DN094_NahantLabSubTerminal [Menu Items; Index 2, 3]: "This is the 14th month in a row that we have seen a continued increase in toxicity in barnicles and cod." -> "This is the 14th month in a row that we have seen a continued increase in toxicity in barnacles and cod." / "One of my colleagues sent us a sample from Lake Quannapowitt asking for independant verification to compare against his findings." -> "One of my colleagues sent us a sample from Lake Quannapowitt asking for independent verification to compare against his findings."
- DN107_PDTerminal01 [Menu Items; Index 2]: "Police personel for checking receiving ledgers and distributing rations to civilians." -> "Police personnel for checking receiving ledgers and distributing rations to civilians."
- DN094_NahantOfficeTerminal [Menu Items; Index 1, 2]: "I will be remaining here to continue preperation for the harbor blockade to protest the war the first week of November." -> "I will be remaining here to continue preparation for the harbor blockade to protest the war the first week of November." / "Here at the Nahant Oceanological Society we strive to save our oceans by researching the longterm effects of radioactive exposure on aquatic life and working with the community to raise public awareness." -> "Here at the Nahant Oceanological Society we strive to save our oceans by researching the long-term effects of radioactive exposure on aquatic life and working with the community to raise public awareness." / "We believe that companies such as Poseidon and General Atomics have gone unchecked too long and that radical action is neccessary to protect our world from a horrific future." -> "We believe that companies such as Poseidon and General Atomics have gone unchecked too long and that radical action is necessary to protect our world from a horrific future."
- DN151_TerminalManager [Menu Items; Index 2]: "Management would like to commend the work of Mr. Saul Arenson, Weston Operations Manager, for his bold experiments in wasterwater recycling." -> "Management would like to commend the work of Mr. Saul Arenson, Weston Operations Manager, for his bold experiments in wastewater recycling." / "We feel confident that the risks to public health are minimal, and the reduction in treatment costs will have a signficiant impact on our fiscal outlook." -> "We feel confident that the risks to public health are minimal, and the reduction in treatment costs will have a significant impact on our fiscal outlook."
- DN149_LoadingDockTerminal [Menu Items; Index 1]: "Remember, Wattz rewards employees that demonstarte they can be team players." -> "Remember, Wattz rewards employees that demonstrate they can be team players."
- DN107_PDTerminalSubShifts [Menu Items; Index 4, 5]: "Recieved" -> "Received"
- DN107_PDTerminalSubDistro [Menu Items; Index 4, 5]: "Recieved" -> "Received"
- DN143_TargetPracticeTerminal [Menu Items; Index 1]: "Combat Simultation Initiating..." -> "Combat Simulation Initiating..."
- Vault111OverseerTSubOperationsSecurity [Menu Items; Index 2]: "- Factility Services & Maintenence" -> "- Facility Services & Maintenance"
- DN041_MainFrameSubterminalMain [Menu Items; Index 3]: "Please contact your Sytem Administrator" -> "Please contact your System Administrator."
- DN102_MainframeTerminal [Menu Items; Index 1]: "5/10 Serrvers: Critical Failure" -> "5/10 Servers: Critical Failure"
- DN020_StudentTerminalRustySub [Menu Items; Index 4]: "I think I've deduced Pricipal Tanner's plot." -> "I think I've deduced Principal Tanner's plot." / "Tanner hopes to earn himself accomedations from Superintendent Marcello and the school board by raising standardized test scores." -> "Tanner hopes to earn himself accommodations from Superintendent Marcello and the school board by raising standardized test scores."
- DN165_InfoDeskTerminalShopping [Menu Items; Index 1]: "Be sure to visit our flagship store in West Roxbury, now carrying our entire line of merchendise." -> "Be sure to visit our flagship store in West Roxbury, now carrying our entire line of merchandise."
- DN151_TerminalFacilitiesLog [Menu Items; Index 3]: "Routine maintainence on the flood control pumps." -> "Routine maintenance on the flood control pumps."
- DN116RoboticsDisposalNotes [Menu Items; Index 6]: "Don't let your curiousity screw that up!" -> "Don't let your curiosity screw that up!"
- BoS_DN084_Terminal_MassFusionMAINLobbySecurity [Menu Items; Index 1]: "Due to the unfortunate "sit-in protest" in the main lobby by members of the public, new security measures are being implimented immediately." -> "Due to the unfortunate "sit-in protest" in the main lobby by members of the public, new security measures are being implemented immediately."
- BoS_DN084_Terminal_MassFusionMRAnalyst [Menu Items; Index 1, 2]: "Good luck and godspeed!" -> "Good luck and Godspeed!" / "Shadowfiend, you feel as though a thousand eyes are staring at you from the darkness but your darkvision reveals nothing." -> "Shadowfiend, you feel as though a thousand eyes are staring at you from the darkness but your dark vision reveals nothing."
- BoS_DN084_Terminal_MassFusionMRPrototype [Menu Items; Index 1]: "Good luck and godspeed!" -> "Good luck and Godspeed!"
- BoS_DN084_Terminal_MassFusionMRReactorControl [Menu Items; Index 1]: "Good luck and godspeed!" -> "Good luck and Godspeed!"
- DN061_GunnerBossTerminalSub [Menu Items; Index 1]: "We could probably take it with minimal resistence, but having to find someone with the technical skills to keep it operational might not be worth the effort." -> "We could probably take it with minimal resistance, but having to find someone with the technical skills to keep it operational might not be worth the effort."
- BoS_DN084_Terminal_MassFusionMRAttendant [Menu Items; Index 1]: "Good luck and godspeed!" -> "Good luck and Godspeed!"
- BoS_DN084_Terminal_MassFusionMAIN27F_JacksLog [Menu Items; Index 2, 3]: "The north elevator was down for maintainence again today, and the south elevator prioritizes the lower floors, so it took over an hour just to get out of the building tonight." -> "The north elevator was down for maintenance again today, and the south elevator prioritizes the lower floors, so it took over an hour just to get out of the building tonight." / "Power Armor has an integrated hydraulic shock absorbtion system, but that's too bulky to be usable without the frame to provide support." -> "Power Armor has an integrated hydraulic shock absorption system, but that's too bulky to be usable without the frame to provide support."
- DmndMayorTerminal_CitySubMenu [Menu Items; Index 1]: "The boy may be young, but free enterprise is an important part of our Diamond City way of life, and I won't have him interferred with." -> "The boy may be young, but free enterprise is an important part of our Diamond City way of life, and I won't have him interfered with."
- DN088_StudentRecordsSubTerminal02 [Menu Items; Index 3]: "OMalley, Greg" -> "O'Malley, Greg"
- DN088_GeraldsSubTerminalMail [Menu Items; Index 1]: "Keep Jaqcueline inside" -> "Keep Jacqueline inside"
- DN145VaultTecPlantTerminal [Menu Items; Index 1]: "Once it has been discovered, you are to to thourougly document the response of the community." -> "Once it has been discovered, you are to to thoroughly document the response of the community."
- DN145OverseerTerminal [Menu Items; Index 1]: "Residents are encouraged to inform their decision based on awarded merit points as laid out in the program guidlines." -> "Residents are encouraged to inform their decision based on awarded merit points as laid out in the program guidelines."
- DN070_TerminalJanitorLogs [Menu Items; Index 4]: "Give it another month or two, and they'll wish they'd spent some of that money on maintainence." -> "Give it another month or two, and they'll wish they'd spent some of that money on maintenance."
- Vault81OverseerTerminal [Menu Items; Index 1, 4]: "Maria Summerset - Fufilled" -> "Maria Summerset - Fulfilled" / "- Bloodpacks (10)" -> "- Blood Packs (10)"
- Vault81ForsytheTerminal [Menu Items; Index 1]: "Prescribed steroidal anti-inflamatory inhaler for emergency use." -> "Prescribed steroidal anti-inflammatory inhaler for emergency use."
- DN015_ErickaSubTerminalMail [Menu Items; Index 2]: "It seems to have hit south west of the city." -> "It seems to have hit southwest of the city." / "The phone lines have been jammed, but I found a way to reach Kemp's liason and he informed me that they could only afford a detail to escort us to safety if we have vital military assets or intelligence." -> "The phone lines have been jammed, but I found a way to reach Kemp's liaison and he informed me that they could only afford a detail to escort us to safety if we have vital military assets or intelligence."
- DN015_AdminSubTerminalIsotope [Menu Items; Index 1]: "Laboratory should be evactuated until repairs can be made." -> "Laboratory should be evacuated until repairs can be made."
- DN015_ErickaSubTerminalProject [Menu Items; Index 1, 3]: "Initial studies have lead us to hypothosize that by taking a known piezoelectric material, Lead Zirconium Titanite (PZT), and properly applying a polymer of Gold and Lithium Hydride that a localized conversion of ionizing radiation to electrical energy might be achieved." -> "Initial studies have lead us to hypothesize that by taking a known piezoelectric material, Lead Zirconium Titanite (PZT), and properly applying a polymer of Gold and Lithium Hydride that a localized conversion of ionizing radiation to electrical energy might be achieved." / "It seems we understimated the tensile strain the armor produces and the thinner gold weave in the material ends up shredding, so to speak, under the heavy use." -> "It seems we underestimated the tensile strain the armor produces and the thinner gold weave in the material ends up shredding, so to speak, under the heavy use."
- DN170_Terminal_GovernerOfficeSubmenu [Menu Items; Index 1]: "How do they expect me to be able to maintain a powerful public image when I have to go across the street everytime I need to take a leak!" -> "How do they expect me to be able to maintain a powerful public image when I have to go across the street every time I need to take a leak!"
- MS07c_CoastGuardPDTerminal_C [Menu Items; Index 5]: "OBJECT: 1x Coast Guard dress uniform, severly waterlogged, recovered from Ensign Wright" -> "OBJECT: 1x Coast Guard dress uniform, severely waterlogged, recovered from Ensign Wright"
- GoodneighborHotelRegister [Menu Items; Index 4]: "Occassionally rents a room here for "the acoustics" whatever that means." -> "Occasionally rents a room here for "the acoustics" whatever that means."
- GoodneighborIrmaTerminal [Menu Items; Index 1, 3]: "Far as I'm concerned, if he wants to live out the rest of his days plugged in and occassionally waking up to eat and stare at his poster collection, that's his choice." -> "Far as I'm concerned, if he wants to live out the rest of his days plugged in and occasionally waking up to eat and stare at his poster collection, that's his choice." / "Well, you have to admire his committment." -> "Well, you have to admire his commitment."
- MS19FinalTerminal [Menu Items; Index 1]: "And most imporant, a vault full of test subjects." -> "And most important, a vault full of test subjects."
- DNBostonCommon_BoylstonTerminal [Menu Items; Index 2]: "Canadian Cigars: Fad or Fashon?" -> "Canadian Cigars: Fad or Fashion?"
- DN077ObservationTerminal02 [Menu Items; Index 1]: "This room will become a backup treatment location, along with the commisary." -> "This room will become a backup treatment location, along with the commissary."
- DN005_BuyNowTerminal [Menu Items; Index 1, 3]: "This setpiece you're looking at now can be yours." -> "This set piece you're looking at now can be yours." / "Contact a sale associate now and bring this beautiful setpiece back home with you...today!" -> "Contact a sale associate now and bring this beautiful set piece back home with you...today!" / "You could purchase this setpiece and bring it home with you...today!" -> "You could purchase this set piece and bring it home with you...today!" / "If you purchase the setpiece you're looking at now he will never want to work at the office again." -> "If you purchase the set piece you're looking at now he will never want to work at the office again." / "Treat your husband with this beautiful setpiece and you'll wonder why you didn't years ago." -> "Treat your husband with this beautiful set piece and you'll wonder why you didn't years ago."
- DmndPollyTerminal [Menu Items; Index 3]: "I really sould have moved you." -> "I really should have moved you."
- Vault81OverseerLogs [Menu Items; Index 4]: "Wasn't long before I'd had my fill and found myself enjoying that same old salisbury steak." -> "Wasn't long before I'd had my fill and found myself enjoying that same old Salisbury steak." / "It helps that she likes to save them for special occassions." -> "It helps that she likes to save them for special occasions." / "She's been our chef long enough to know how easily our tastebuds give out on us." -> "She's been our chef long enough to know how easily our taste buds give out on us."
- DN088_MayorsSubTerminalCouncil [Menu Items; Index 1, 2]: "Gerald Spencer threatens Pete, minor fight breaks out, quicky quelled" -> "Gerald Spencer threatens Pete, minor fight breaks out, quickly quelled" / "Export limits capped at 20% of yeald" -> "Export limits capped at 20% of yield"
- BoS_Prydwen_Terminal_CadeSub01 [Menu Items; Index 2, 4]: "Comparitive analysis of DNA data provided by Proctor Quinlan confirms subject is a synth." -> "Comparative analysis of DNA data provided by Proctor Quinlan confirms subject is a synth." / "Applied Stimpak and recommended a minumum eight-hour bedrest." -> "Applied Stimpak and recommended a minimum eight-hour bedrest."
- InstituteSRBTerminal2Sub [Menu Items; Index 3]: "Raider gangs remain disorganized and scattered. major areas of activity include Libtertalia, Corvega, Saugus Ironworks, Beantown Brewery, D.B. Technical High School and Hyde Park." / "Raider gangs remain disorganized and scattered. major areas of activity include Libertalia, Corvega, Saugus Ironworks, Beantown Brewery, D.B. Technical High School and Hyde Park." / "extreme caution is warranted when operating in these areas." -> "Extreme caution is warranted when operating in these areas."
- InstM02SRBTerminal [Menu Items; Index 2]: "Occupation: Caravaner" -> "Occupation: Caravanner" / "Location: Goodnieghbor" -> "Location: Goodneighbor"
- InstituteSRBTerminal3 [Menu Items; Index 2, 3]: "ITEMS: 30 count pulse grenande armament" -> "ITEMS: 30 count pulse grenade armament" / "Operation: Inititae reclamation procedure on unit D8-65" -> "Operation: Initiate reclamation procedure on unit D8-65"
- DN136_ReactorTerminalSub01 [Menu Items; Index 3, 4]: "Decontanimation Systems Online" -> "Decontamination Systems Online" / "Warning - Excercise extreme caution when entering Reactor Chamber" -> "Warning - Exercise extreme caution when entering Reactor Chamber." / "Warning - Excercise extreme caution when entering Reactor Chamber." -> "Warning - Exercise extreme caution when entering Reactor Chamber."
- InstituteSRBTerminal4 [Menu Items; Index 2]: "ITEMS: 30 count pulse grenande armament" -> "ITEMS: 30 count pulse grenade armament"
- InstituteBioScienceTerminal1 [Menu Items; Index 1]: "Synth Zoological Inititiave Phase 2 Development Journal" -> "Synth Zoological Initiative Phase 2 Development Journal" / "Most promising candiates: genus delphinus, genus Carcharhinus." -> "Most promising candidates: genus delphinus, genus Carcharhinus."
- BoS_DN130_ReconDataTerminal [Menu Items; Index 3]: "Location: Watz Electronics" -> "Location: Wattz Electronics"
- TheaterPOI_SubTerminal [Menu Items; Index 1]: "She cried when Papa finally came hom." -> "She cried when Papa finally came home."
- InstituteInfirmaryTerminal01Sub01 [Menu Items; Index 4]: "Shoudler re-set and pain medication dispensed." -> "Shoulder reset and pain medication dispensed."
- MassBayMed_BonnieTerminalSubLogs [Menu Items; Index 3]: "War going on, perimeter set up, riots in the streets, family still out there and stuck here, not letting medical personel leave." -> "War going on, perimeter set up, riots in the streets, family still out there and stuck here, not letting medical personnel leave."
- CabotHouseJackTerminal [Menu Items; Index 2]: "7. Father's blood chemistry shows various changes from human norms, as well as traces of currently unidentifed substances." -> "7. Father's blood chemistry shows various changes from human norms, as well as traces of currently unidentified substances."
- InstituteBioScienceTerminal1A [Menu Items; Index 1]: "Synth Zoological Inititiave Phase 2 Development Journal" -> "Synth Zoological Initiative Phase 2 Development Journal" / "Most promising candiates: genus delphinus, genus Carcharhinus." -> "Most promising candidates: genus delphinus, genus Carcharhinus."
- Inst305_ReactorTerminalSub01 [Menu Items; Index 4]: "Warning - Excercise extreme caution when entering Reactor Chamber." -> "Warning - Exercise extreme caution when entering Reactor Chamber."
- DN015_DirectorsSubTerminalLogs [Menu Items; Index 3, 4]: "I finally managed to find the right frequency and get through to a military liason, but he said that Kemp had left orders that they could only spare an extraction team for assets vital to war effort." -> "I finally managed to find the right frequency and get through to a military liaison, but he said that Kemp had left orders that they could only spare an extraction team for assets vital to war effort." / "The shockwave from the inital blast must have cracked the containment lining, because there is a growing leak showing up on the detectors in the lab." -> "The shockwave from the initial blast must have cracked the containment lining, because there is a growing leak showing up on the detectors in the lab."
- BoS_DN017_CEOTerminal [Menu Items; Index 9]: "Hopefully, our goverment will work things out and we can all get back to work." -> "Hopefully, our government will work things out and we can all get back to work."
- BoS_DN130_GarageTerminal [Menu Items; Index 3, 4]: "Got orders that we're supposed to beef up the defences around the police station, so I grabbed a few of the scribes and we've installed defense barricades around the roof." -> "Got orders that we're supposed to beef up the defenses around the police station, so I grabbed a few of the scribes and we've installed defense barricades around the roof." / "Type: Intall/Repair" -> "Type: Install/Repair" / "With the attack on the Institute looming, we've recieved orders that we need to be ready at the police station." -> "With the attack on the Institute looming, we've received orders that we need to be ready at the police station."
- DN170_Terminal_PowerSwitch [Menu Items; Index 2]: "Please contact your local fire marshall if you need to reset this operation." -> "Please contact your local fire marshal if you need to reset this operation."
- DN088_LabTerminal [Menu Items; Index 2]: "If they knew Mr. Rivera is actually a sergent undercover, they would flip." -> "If they knew Mr. Rivera is actually a sergeant undercover, they would flip." / "The scattering patterns are showing up with much better grouping on the Cathodeluminescence graph." -> "The scattering patterns are showing up with much better grouping on the Cathodoluminescence graph."
- Vault81OldCurieCollins [Menu Items; Index 1]: Should be really useful for speeding up some of our labwork. -> "Should be really useful for speeding up some of our lab work."
- DmndPiperTerminal [Menu Items; Index 13]: "In an almost unthinkable series of recent events, the Institute has destroyed anyone in the Commonwealth who could conceivably stop them, including longterm player the Railroad, as well as the newly arrived Brotherhood of Steel." -> "In an almost unthinkable series of recent events, the Institute has destroyed anyone in the Commonwealth who could conceivably stop them, including long-term player the Railroad, as well as the newly arrived Brotherhood of Steel."
- nativeProtectronTerminalPersonalitySubMenu [Menu Items; Index 1, 2, 3, 4, 5, 6]: "Personality paramenter reset." -> "Personality parameter reset."
- Vault75ScienceSubTerminal [Menu Items; Index 3]: "There's no way I can get them unless I were to go downtstairs." -> "There's no way I can get them unless I were to go downstairs."
- Vault75AssistantTerminal [Menu Items; Index 1]: "Prep Lab for PM Assitant." -> "Prep Lab for PM Assistant."
- SancPlayerCharacterMomSubTerminal1 [Welcome Text]: "Saving the Commonwealth of Masachusetts, one underpriviledged citizen at a time..." -> "Saving the Commonwealth of Massachusetts, one underprivileged citizen at a time..."
- DN011MainframeTerminalCompress [Welcome Text]: "Comfirm Data Compression To holotape" -> "Confirm Data Compression to Holotape"
- DrinkingBuddyRecipe_GwinnettAleTerm [Welcome Text]: "Greetings Gwinnett franchisee or Licensed Gwinnett Brewing Personel." -> "Greetings Gwinnett Franchisee or Licensed Gwinnett Brewing Personnel"
- DrinkingBuddyRecipe_GwinnettBrewTerm [Welcome Text]: "Greetings Gwinnett franchisee or Licensed Gwinnett Brewing Personel." -> "Greetings Gwinnett Franchisee or Licensed Gwinnett Brewing Personnel"
- DrinkingBuddyRecipe_GwinnettPilsTerm [Welcome Text]: "Greetings Gwinnett franchisee or Licensed Gwinnett Brewing Personel." -> "Greetings Gwinnett Franchisee or Licensed Gwinnett Brewing Personnel"
- DrinkingBuddyRecipe_GwinnettStoutTerm [Welcome Text]: "Greetings Gwinnett franchisee or Licensed Gwinnett Brewing Personel." -> "Greetings Gwinnett Franchisee or Licensed Gwinnett Brewing Personnel"
- DrinkingBuddyRecipe_GwinnettLagerTerm [Welcome Text]: "Greetings Gwinnett franchisee or Licensed Gwinnett Brewing Personel." -> "Greetings Gwinnett Franchisee or Licensed Gwinnett Brewing Personnel"
- ParsonsTerminalLorenzoControlRoom [Welcome Text]: "Welcome, Superintendant Cabot" -> "Welcome, Superintendent Cabot"
- DialogueConcordArea [0001A4E7]: "But anyway, the two of us been jawwin' long enough." -> "But anyway, the two of us been jawin' long enough."
- DialogueDiamondCity [000673DF]: "It was America's pasttime." -> "It was America's pastime."
- MS09 [0007B3E3]: "Lorenzo really is a homocidal maniac." -> "Lorenzo really is a homicidal maniac."
- MQ204 [0007BAEC]: "Anything to help me get in to the Insitute." -> "Anything to help me get in to the Institute."
- BoS203 [000A0003]: "The Institute is decieving you." -> "The Institute is deceiving you."
- BoS301 [000b2F0E]: "Enough of this nonsese." -> "Enough of this nonsense."
- MS17 [000BA36D]: "That nevers gets old." -> "That never gets old."
- COMCurie [0010BA78]: "Your job is to stay here, not go gallavanting around the Commonwealth." -> "Your job is to stay here, not go gallivanting around the Commonwealth."
- ComX688 [0011E4F1]: "Don't put me on a pedastal just yet, X6." -> "Don't put me on a pedestal just yet, X6."
- BoS202LinkMQ [00128D35]: "Could those mysterious energy readings Paladin Danse's recon team detected be related to teleportion?" -> "Could those mysterious energy readings Paladin Danse's recon team detected be related to teleportation?"
- COMDanse [0013C075]: "Sure there's an explaination" -> "Sure there's an explanation" / "If you were wrong, I'm sure there's a good explaination." -> "If you were wrong, I'm sure there's a good explanation."
- BoS301 [0013C68C]: "Whatever it is, I'm sure it'll help us crush the Instutute." -> "Whatever it is, I'm sure it'll help us crush the Institute."
- BoS204 [0018B91C]: "Whatever it is, I'm sure it'll help us crush the Instutute." -> "Whatever it is, I'm sure it'll help us crush the Institute."
- BoS301 [0014196B]: "I wish to... repent and seek the widom of Atom." -> "I wish to... repent and seek the wisdom of Atom."
- COMCurie [0016479F]: "You won't reget it." -> "You won't regret it."
- RadioDiamondCity [001768D8]: "...and that mandkind will thrive under our guidance." -> "...and that mankind will thrive under our guidance."
- MS19 [0018E8AC]: "Vault-tec is gone." -> "Vault-Tec is gone."
- RR101 [001A02F9]: "Ahh, so it starts with"R"." -> "Ahh, so it starts with "R"."
- V81_03 [001AC3F3]: "It was your irresponsiblity and your habit that put him in that situation to begin with." -> "It was your irresponsibility and your habit that put him in that situation to begin with."
- DialogueConcordArea [0006D334]: "A bonafide computer genius." -> "A bona fide computer genius."
- RadioDiamondCity [00086358]: "Word is, an unidentified individual in a Vault Suit was seen leaivng Vault 111." -> "Word is, an unidentified individual in a Vault Suit was seen leaving Vault 111."
- [00135764]: "Bobbi has very conspiculously disappeared." -> "Bobbi has very conspicuously disappeared."
- [00179736]: "No official annoucements have been made about their intentions, but this is clearly a big development." -> "No official announcements have been made about their intentions, but this is clearly a big development."
- [00179759]: "Reports suggest a chem deal gone bad oustide Diamond City." -> "Reports suggest a chem deal gone bad outside Diamond City."
- [0017978C]: "Details are sketchy, and by sketchy I mean they're non-existant." -> "Details are sketchy, and by sketchy I mean they're non-existent."
- [0017B444]: "Open war between two very powerul, heavily armed groups?" -> "Open war between two very powerful, heavily armed groups?"
- COMPreston [00092E90]: "I just wish you'd give youself a little credit sometimes." -> "I just wish you'd give yourself a little credit sometimes."
- COMPrestonIdles [000F5CBF]: "When these little buggers start tunnelling, watch your back." -> "When these little buggers start tunneling, watch your back."
- MinVsInst [0009981D]: "About your alliegences." -> "About your allegiances."
- MS07a [0003A4CF]: "We got a case on his dissapearance." -> "We got a case on his disappearance."
- CA_Event_ReadSkillBook_Nick [00157772]: "Not enough folks value keeping the 'ol CPU sharp anymore." -> "Not enough folks value keeping the ol' CPU sharp anymore."
- COMNick [00157867]: "Prefer 'em armed with featherdusters." -> "Prefer 'em armed with feather dusters."
- COMPiper [001819D8]: "A Mr. Handy, a featherduster, and, say, what, a hundred years, and this place would be right as rain." -> "A Mr. Handy, a feather duster, and, say, what, a hundred years, and this place would be right as rain."
- COMNick [0015FC42]: "Puttin' on the hat and trenchcoat, I figured it let folks know I was serious about the whole thing." -> "Puttin' on the hat and trench coat, I figured it let folks know I was serious about the whole thing."
- [0015FD3D]: "Well then maybe you ought to get used to not having 'ol Nick to boss around." -> "Well then maybe you ought to get used to not having ol' Nick to boss around."
- DialogueGraygarden [0016C503]: "I think you're forgetting a couple lapses in human decisionmaking." -> "I think you're forgetting a couple lapses in human decision-making."
- COMQCIdles [00222C02]: "A bonafide agent of the Railroad." -> "A bona fide agent of the Railroad."
- CA_Event_PlayerCrippled_Leg_X688 [0011CE7C]: "If you've got a stimpack, that leg could use it." -> "If you've got a stimpak, that leg could use it."
- COMCodsworthIdles [000E2BC5]: "Perchance we find a chest of dabloons!" -> "Perchance we find a chest of doubloons!"
- COMCodsworth [0005DF66]: "Even moreso, I want to apologize for doubting you in the first place." -> "Even more so, I want to apologize for doubting you in the first place."
- AO_Companion_Bar [0016EB48]: "And what's the house speciality of this fine establishment?" -> "And what's the house specialty of this fine establishment?"
- InstMassFusion [0016F326]: "Even moreso that it's still running." -> "Even more so that it's still running."
- COMCurie [001877DD]: "Will that not be sufficent?" -> "Will that not be sufficient?"
- BoS303 [00169909]: "Mass Fusion's technology is fasinating." -> "Mass Fusion's technology is fascinating."
- CA_Event_UseWorkbench_Curie [0010BB0D]: "It I ever need repairs, you seem more than capable with your tinkerings." -> "If I ever need repairs, you seem more than capable with your tinkerings."
- MS19 [0018E8AB]: "Actually any Vault-tec employee, even you, could authorize me." -> "Actually any Vault-tec employee, even you, could authorize me."
- [0018E8B5]: "Are you Vault-tec security?" -> "Are you Vault-Tec security?"
- [0018E8AB]: "You must be Vault-tec or you couldn't possibly be here." -> "You must be Vault-Tec or you couldn't possibly be here."
- COMCurieTalk [001A9718]: "Our traveling arrangments are barely satisfactory." -> "Our traveling arrangements are barely satisfactory."
- COMQCIdles [0021C9C3]: "Mankind's technoligcal achievements in war are unmatched." -> "Mankind's technological achievements in war are unmatched."
- CA_Event_ChemUse_Piper [00162CF6]: "You oughtta be careful with that stuff." -> "You oughta be careful with that stuff."
- [00162D85]: "You sure know your way around a bobbypin." -> "You sure know your way around a bobby pin."
- [00165997]: "Because how you've been acting, ain't gunna fly." -> "Because how you've been acting, ain't gonna fly."
- MS14 [00168A59]: "Pull youself together!" -> "Pull yourself together!"
- MS13 [0016A177]: "Don't waste them on sitautions that can be resolved through diplomacy." -> "Don't waste them on situations that can be resolved through diplomacy."
- MS14 [00168B6E]: "Fault is irrelevent." -> "Fault is irrelevant."
- BoS201 [00123655]: "Now, I know your eager to hop into a suit of Power Armor and take the fight to the Institiute, but first thing's first." -> "Now, I know your eager to hop into a suit of Power Armor and take the fight to the Institute, but first thing's first."
- BoS200 [0002BF79]: "This is only a training rank... I'm not premitted to grant ranks any higher than that." -> "This is only a training rank... I'm not permitted to grant ranks any higher than that."
- COMDanse [0018A7E5]: "Given the current state of the Commonwealth, the cleaniness of this location is quite unusual." -> "Given the current state of the Commonwealth, the cleanliness of this location is quite unusual."
- MinVsInst [00168A35]: "If this is important to the Institute, you're comitting treason, soldier!" -> "If this is important to the Institute, you're committing treason, soldier!"
- RR102 [0016AAA3]: "It was a rather unpleasent encounter, to be sure." -> "It was a rather unpleasant encounter, to be sure."
- BoS100 [000F7400]: "Now, unless you have any relevent information to share with us, I want you to leave our compound immediately." -> "Now, unless you have any relevant information to share with us, I want you to leave our compound immediately."
- COMHancock [00171575]: "Not a great tactical postion, Napoleon."- >"Not a great tactical position, Napoleon."
- Inst301 [0016C582]: "Uneccessary violence?" -> "Unnecessary violence?"
- AO_Companion_LoiterSearch [00189B2C]: "This stuff shoud help us out." -> "This stuff should help us out."
- COMMacCready [0016055B]: "If you still want to be friends, you'll change... if you don't... well... we'll just go our seperate ways." -> "If you still want to be friends, you'll change... if you don't... well... we'll just go our separate ways."
- COMQCIdles [0021E3D8]: "When I was a kid, I heard stories about Liberty Prime Junior stomping around the Captial Wasteland." -> "When I was a kid, I heard stories about Liberty Prime Junior stomping around the Capital Wasteland."
- MinutemenCentralQuest [0021BDEA]: "The best information we have right now is that the Railroad was reponsible." -> "The best information we have right now is that the Railroad was responsible."
- BoS301Hellos [001AC307]: "I'm eagarly awaiting Liberty Prime's completion, Knight." -> "I'm eagerly awaiting Liberty Prime's completion, Knight."
- HolotapesQuest [001ABF85]: "Gentlemen, it has been an honor and a privilage." -> "Gentlemen, it has been an honor and a privilege."
- REFactionShared [001AC7B0]: "Assistance adknowledged." -> "Assistance acknowledged."
- HolotapesQuest [000CAB6C]: "Adknowledge." -> "Acknowledge."
- BoSGenericIdles [0017C62E]: "Ballonet alpha at ninty-three percent. Compensating." -> "Ballonet alpha at ninety-three percent. Compensating."
- BackBayPOIQuest01 [0017F2AA]: "Ugh, damnit! Anyway, they didn't do nuthing to the guy." -> "Ugh, damnit! Anyway, they didn't do nothing to the guy."
- Inst305Post [0015336B]: "Surplus power should translate to increased effeciency and productivity." -> "Surplus power should translate to increased efficiency and productivity."
- ConvBoSScribeScienceNPC02 [001568BF]: "Unfortnuately, no." -> "Unfortunately, no."
- BoS305 [0016A655]: "In the future, Elder Maxson and I need you to approve any tactical changes before they're excuted." -> "In the future, Elder Maxson and I need you to approve any tactical changes before they're executed."
- BoSDialoguePrydwen [00164376]: "The Instutute's destruction has certainly given the Commonwealth a brighter future." -> "The Institute’s destruction has certainly given the Commonwealth a brighter future."
- DN083_Barney [001527C5]: "Yeah, and you smell like a fishmarket." -> "Yeah, and you smell like a fish market."
- RRR10 [0014AAB5]: "Correlary: the remnants of said organization have transformed into a highly unpredictable subset of human actors." -> "Corollary: the remnants of said organization have transformed into a highly unpredictable subset of human actors."
- RRR11 [001505E3]: "Reconstructing probabilty matrix based off new information." -> "Reconstructing probability matrix based off new information."
- RRR11 [0015062F]: "Railroad has lost tactical air superiority over specificied nav coords." -> "Railroad has lost tactical air superiority over specified nav coords."
- CZ [000C43EA]: "I'll get this place set up right, maybe find a less bloodsoaked clientele." -> "I'll get this place set up right, maybe find a less blood-soaked clientele."
- CaravanTradePostCricket [000AB358]: "Where's the maniacs slobbering for a mininuke, am I right" -> "Where's the maniacs slobbering for a mini nuke, am I right?"
- MQ206RR [000B3F1D]: "But there's three speciality items that I can't just grab from our safehouses." -> "But there's three specialty items that I can't just grab from our safehouses."
- BoS203 [000A4833]: "Perhaps you should begin acting like a soldier and take reponsibility for your actions." -> "Perhaps you should begin acting like a soldier and take responsibility for your actions."
- [00195AF3]: "Perhaps you should begin acting like a soldier and take reponsibility for your actions." -> "Perhaps you should begin acting like a soldier and take responsibility for your actions."
- DialogueTheSlog [0009AC5C]: "Guess you'll be wanting some caps for those Tarberries." -> "Guess you'll be wanting some caps for those tarberries."
- HolotapesQuest [0008C3A3]: "It's something with that proffessor." -> "It's something with that professor."
- DialogueCovenant [000786DD]: "Closing time, sweety." -> "Closing time, sweetie."
- MS17 [0008A82D]: "Are you alright, sweety?" -> "Are you alright, sweetie?"
- DialogueCovenant [00068FF3]: "Take your time, sweety." -> "Take your time, sweetie."
- DialogueGoodneighbor [0007536C]: "Now, can I get you something, sweety?" -> "Now, can I get you something, sweetie?"
- [0007536E]: "Now, can I get you something, sweety?" -> "Now, can I get you something, sweetie?"
- [00075E86]: "Oh sweety, I was an angry young woman back then." -> "Oh sweetie, I was an angry young woman back then."
- HolotapesQuest [000634C3]: "This is Vault-Tech interview #21 for the position of Overseer for Vault 114, interview subject Kimberly Weese. Hello, Mrs. Weese" -> "This is Vault-Tec interview #21 for the position of Overseer for Vault 114, interview subject Kimberly Weese. Hello, Mrs. Weese."
- [000634E1]: "This is Vault-Tech interview #87 for the position of Overseer for Vault 114." -> "This is Vault-Tec interview #87 for the position of Overseer for Vault 114."
- [00069821]: "Love you, hunny." -> "Love you, honey."
- [00069828]: "Where are you, hunny?" -> "Where are you, honey?"
- DialogueGraygarden [00062E5D]: "Farewell for now, dahling." -> "Farewell for now, darling."
- [00106E37]: "You've gone too far, dahling!" -> "You've gone too far, darling!"
- DN147_WaldenPond [001A7659]: "Trainsdentalism, moron. You sound like an idiot" -> "Trainsdentalism, moron. You sound like an idiot."
- HolotapesQuest [001A70FC]: "Four-two niner you are to retreat back to HQ immediately." -> "Four-two-niner you are to retreat back to HQ immediately."
- InstM02Post [00193A13]: "I can't bear to be there wihtout Liam." -> "I can't bear to be there without Liam."
- MQ206BoS [000FED63]: "This explains why we've been picking up anomolous energy readings all across the Commonwealth." -> "This explains why we've been picking up anomalous energy readings all across the Commonwealth."
- AO_Comment_Dialogue [00188BCD]: Yup, this is really facinating. -> "Yup, this is really fascinating."
- AO_Companion_Bar [0016EA87]: "There are no alcoholic additives or artifical preservatives of any kind!" -> "There are no alcoholic additives or artificial preservatives of any kind!"
- BoS201 [000486C8]: "The Brotherhood maintains a strict hierachy organized by rank." -> "The Brotherhood maintains a strict hierarchy organized by rank."
- ComX688 [0011BAF3]: "Aim for the eyes, or bewteen the plates." -> "Aim for the eyes, or between the plates."
- COMCait [000F253a]: "Watch youself out there." -> "Watch yourself out there."
- COMCaitIdle [000F1614]: "Hope you brought the picinic basket." -> "Hope you brought the picnic basket."
- [00115FAC]: "Spare robot sparts are worth their weight in gold." -> "Spare robot parts are worth their weight in gold."
- RadioSilverShroudQuest [00185027]: "Our newfound friend, the head of the bodyless bot!" -> "Our newfound friend, the head of the bodiless bot!"
- BoSDialoguePrydwen [00180C1B]: "I recieved the approval from Proctor Quinlan himself." -> "I received the approval from Proctor Quinlan himself."
- DN050 [001081DC]: "The vase was a family heirloom and is quite irreplacable." -> "The vase was a family heirloom and is quite irreplaceable."
- BoS203 [000A001B]: "You're standing in the Advanced Systems divison. -> "You're standing in the Advanced Systems division.
- HolotapesQuest [00055EA1]: "The's girl's gotta go." -> "The girl's gotta go."
- MS07a [00184665]: "You can't just get rid 200 pounds of cadavar without attracting attention." -> "You can't just get rid of 200 pounds of cadaver without attracting attention."
- HolotapesQuest [00184665]: "Requesting asssistance." -> "Requesting assistance."
- AO_Comment_Dialogue [0017D07C]: "Do you have a deathwish? -> "Do you have a death wish?"
- COMHancock [00171573]: "Hey, if you've got a deathwish, then please, let's stay put." -> "Hey, if you've got a death wish, then please, let's stay put."
- MS11 [00096E57]: "Frag 'em quic." -> "Frag 'em quick."
- Inst307 [000D9729]: "The algorithim is a mess; it's not even close to peak efficiency!" -> "The algorithm is a mess; it's not even close to peak efficiency!"
- DialogueTheSlog [00019003]: "Ready to get paid for those Tarberries?" -> "Ready to get paid for those tarberries?"
- DialogueBunkerHill [001236F2]: "Caravaners just love swapping tall tales." -> "Caravanners just love swapping tall tales."
- InstM01 [000A1599]: "I admit it was a little impulsive, but I don't reget it a bit." -> "I admit it was a little impulsive, but I don't regret it a bit."
- MS11 [00096D8D]: "However, you are hereby ordered to tend to the auxilliary power." -> "However, you are hereby ordered to tend to the auxiliary power."
- DialogueBunkerHill [0005FD1C]: "Benefit of being the carvan trader's favorite bar." -> "Benefit of being the caravan trader's favorite bar."
- RRM01 [0005FEEC]: "Some scavenger found them in an abandonned vault." -> "Some scavenger found them in an abandoned vault."
- MS11 [0009E5BF]: "Proclomation 22 allows all crew members to conscript citizens for the war effort." -> "Proclamation 22 allows all crew members to conscript citizens for the war effort."
- DN094 [0007EDCE]: "The bite of a Great White Shark can exceed fourty thousand pounds per square inch." -> "The bite of a Great White Shark can exceed forty thousand pounds per square inch."
- DialogueRailroadGreetings [000BDA90]: "Hey, I got everything you field agent types need. Even a few Tinker Tom specialities. Hahaha." -> "Hey, I got everything you field agent types need. Even a few of Tinker Tom's specialities. Hahaha."
- DialogueDiamondCity [00030E13]: "Free paper on the latest threat from the Insitute." -> "Free paper on the latest threat from the Institute."
- HolotapesQuest [00056D11]: "This past Saturday, October 23rd, while en route to West Stockbridge, our veritbird crashed into the roof of this museum." -> "This past Saturday, October 23rd, while en route to West Stockbridge, our vertibird crashed into the roof of this museum."
- MS11 [00096DBE]: "After we're done with it Ironsides's is going to get one hell of a surprise when he lights them rockets." -> After we're done with it Ironsides is going to get one hell of a surprise when he lights them rockets."
- Inst302 [000D602E]: "Affirmitive." -> "Affirmative."
- COMCait [00165499]: "I've even been doin' it behind your back.... sneakin' doeses when I think you aren't lookin'." -> "I've even been doin' it behind your back.... sneakin' doses when I think you aren't lookin'."
- COMCaitIdle [000F1618]: "Never know whats lurkin' around the next corner." -> "Never know what's lurkin' around the next corner."
- DialogueGraygarden [001091BE]: "We have a unique social structure - a hierachy, if you will." -> "We have a unique social structure - a hierarchy, if you will."
- COMDeaconIdles [000F784A]: "Now, mud on the otherhand..." -> "Now, mud on the other hand..."
- Vault81Tour [0010FAEF]: "She runs our hydoponics lab." -> "She runs our hydroponics lab."
- MS17 [000EEC51]: "I thought it was just an unfortunate coincedence." -> "I thought it was just an unfortunate coincidence."
- MQ206RR [000B3F13]: "Hopsitals got the equipment you need." -> "Hospitals got the equipment you need."
- Inst302_BOS [000FB022]: "We have a lot of data to analyse in the wake of your mission." -> "We have a lot of data to analyze in the wake of your mission."
- DN050 [00045782]: "Please assess the state of the crying child and fufill its need." -> "Please assess the state of the crying child and fulfill its needs."
- SolomonShared01 [0002C952]: "Be great for cooking RadX or RadAway." -> "Be great for cooking Rad-X or RadAway."
- DialogueInstituteRobotics2 [000D146D]: "Can you accomodate them?" -> "Can you accommodate them?"
- DialogueDiamondCity [0013C468]: "Brahamin's fresh." -> "Brahmin's fresh."
- DialogueGenericDoctors [00079370]: "I suppose with Doctor Crocker... deceased... someone needs to accomodate the less medically important procedures." -> "I suppose with Doctor Crocker... deceased... someone needs to accommodate the less medically important procedures."
- HolotapesQuest [00055EA3]: "I'd just like to re-iterate how excited we here at the Boston Police Department are that you'll be joining our investigation." -> "I'd just like to reiterate how excited we here at the Boston Police Department are that you'll be joining our investigation." / "Commisioner Turner has already regaled me with the tales of your adventures in Chicago." -> "Commissioner Turner has already regaled me with the tales of your adventures in Chicago."
- ConvDiamondCitySchoolEdnaChild02 [0014EA9E]: "Ah, but what if Henry and Sally have twenty slices, but they only cut each Mutfruit four times. How many Mutfruits did they start with?" -> "Ah, but what if Henry and Sally have twenty slices, but they only cut each mutfruit four times. How many mutfruits did they start with?"
- ComX688 [0011BB3A]: "Might find some stimpacks here." -> "Might find some stimpaks here."
- ConvCovenantGenericPenny02 [00061FFB]: "He cleaned me out of stimpacks and rad-away." -> "He cleaned me out of stimpaks and RadAway."
- COMDeaconIdles [000F9607]: "You can usually find a few stimpacks in a place like this." -> "You can usually find a few stimpaks in a place like this."
- ComX688 [0011C3D0]: "Some of these old ships have first aid kits with stimpacks." -> "Some of these old ships have first aid kits with stimpaks."
- DialogueFarmGeneric1 [0018BAAA]: "Almost out of stimpacks." -> "Almost out of stimpaks."
- ComX688 [001A2DE7]: "Hope you brought some Radaway." -> "Hope you brought some RadAway."
- InstMassFusion [0016F316]: "The usual stuff Commonwealthers use: Rad-X, Radaway, a suit... anything like that." -> "The usual stuff Commonwealthers use: Rad-X, RadAway, a suit... anything like that."
- DialogueGoodneighbor [00075E27]: "Rad-X and Radaway for radiation sickness." -> "Rad-X and RadAway for radiation sickness."
- DialogueDiamondCity [000673E2]: "Now how about you pick up a little momento in the form of a genuine Swatter?" -> "Now how about you pick up a little memento in the form of a genuine Swatter?"
- AO_Companion_Bar [0016EB35]: "I was just hoping to pursuade you to try something new." -> "I was just hoping to persuade you to try something new."
- RRAct3Pickup [00185E91]: "Deacon has proof you used teleporation, of all things, to get inside the Institute." -> "Deacon has proof you used teleportation, of all things, to get inside the Institute."
- COMDeacon [00178822]: "I don't have a weak stomache." -> "I don't have a weak stomach."
- RRR07 [00186CA5]: "Analysis completed based on tartgets' activity pattern, location, and suspected trajectory." -> "Analysis completed based on targets' activity pattern, location, and suspected trajectory."
- MQ104 [000393DB]: "Goodneigbor's where the filth washes up, which means it always has what you need." -> "Goodneighbor's where the filth washes up, which means it always has what you need."
- COMDeacon [000F7829]: "What shennanigans are we up to today?" -> "What shenanigans are we up to today?"
- BoS301 [000B2F02]: "I appreciate the confedence, but I'm still a bit concerned." -> "I appreciate the confidence, but I'm still a bit concerned."
- COMPiperIdles [00162E41]: "Though there are fewer bulletholes." -> "Though there are fewer bullet holes."
- MS04PostQuest [000DED14]: "Got a new flak jacket to put under the trenchcoat." -> "Got a new flak jacket to put under the trench coat."
- MS11 [00091380]: "After you've fullfilled your duty, I will see to it you receive a full officer's share of the prize money." -> "After you've fulfilled your duty, I will see to it you receive a full officer's share of the prize money."
- HolotapesQuest [000F36D0]: "The answers are too damned predicatable." -> "The answers are too damned predictable."
- AO_Comment_Dialogue [00174B3C]: "Generally a fan of being undergroud, but Malden's got a lot of bad sight lines." -> "Generally a fan of being underground, but Malden's got a lot of bad sight lines."
- COMCait [00079487]: "Got a lot to do with our little partership." -> "Got a lot to do with our little partnership."
- DialogueBunkerHillGenericNPCs [0005FC7E]: "Everytime." ->Every time."
- MS16 [0011e4a8]: "I don't know what you could want from me, but can it wait til I'm not in a jail cell?" -> "I don't know what you could want from me, but can it wait 'til I'm not in a jail cell?"
- ConvBoSAirportPrydwen03 [0017F037]: "I was checking the lower berths and I came across an uncataloged crate of liquor." -> "I was checking the lower berths and I came across an uncatalogued crate of liquor."
- CIS_ChatWithNPC_Curie [001877A7]: "Where medical practioneers could come and learn and perform dangerous procedures." -> "Where medical practitioners could come and learn and perform dangerous procedures."
- AO_Comment_Dialogue [00188372]: "Now the nightmare motiff is complete." -> "Now the nightmare motif is complete."
- DialogueGraygarden [00045C07]: "By jove!" -> "By Jove!"
- DialogueAbernathyFarmBlakeConnie2 [00072C47]: "Damn Mole Rats have been at the Tatoes again." -> "Damn Mole Rats have been at the tatoes again."
- V81_Conv_Mark_Maria_02 [000330DF]: "I think she prefers Dr. Penske to that anyday." -> "I think she prefers Dr. Penske to that any day."
- DialogueGraygarden [0015E963]: "I'm going to hold on to these Mutfruits." -> "I'm going to hold on to these mutfruits."
- InstM03 [000BA882]: "Father chose not to talk to the Directorate before annointing you his successor, so how about I follow his fine example?" -> "Father chose not to talk to the Directorate before anointing you his successor, so how about I follow his fine example?"
- AO_Comment_Dialogue [00174B7A]: "Propsect Hill." -> "Prospect Hill."
- COMHancockIdles [0012626A]: "World's always gonna have tryants. But I get my way, there'll be a lot less." -> "World's always gonna have tyrants. But if I get my way, there'll be a lot less."
- COMDeaconIdles [000F95FA]: "You bring the marshmellows?" -> "You bring the marshmallows?"
- MS11 [00096D95]: "We're ready for our auxilliary power." -> "We're ready for our auxiliary power."
- MQ302RR [001800F3]: "It wasn't great armies, or surperior technology that rid the world of this menace." -> "It wasn't great armies, or superior technology that rid the world of this menace."
- ConvDiamondCitySchoolEdnaChild02 [0014EA98]: "If Henry and Sally had four Mutfruits, and they cut them all up into four slices each, how many slices would they have?" -> "If Henry and Sally had four mutfruits, and they cut them all up into four slices each, how many slices would they have?"
- AO_Comment_Dialogue [00174B7B]: "If we could get rid of the raiders, Propsect Hill would make a good place for a settlement." -> "If we could get rid of the raiders, Prospect Hill would make a good place for a settlement."
- RR102 [0006FA55]: "Kind of killed our chance at a friendy first impression, though." -> "Kind of killed our chance at a friendly first impression, though."
- MS16 [0011E4AC]: "Chronic vomitting." -> "Chronic vomiting."
- DialogueGoodneighbor [000802E3]: " Unbelieveable!" -> " Unbelievable!" / "The.. decay!" -> "The... decay!"
- HolotapesQuest [000F36B0]: "Our metholodology was exhaustive." -> "Our methodology was exhaustive."
- Inst307 [000D970E]: "The algorithim is a mess; it's not even close to peak efficiency!" -> "The algorithm is a mess; it's not even close to peak efficiency!"
- BoS302B [0016B823]: "They've already proven to be resiliant against superior forces, with a knack for disappearing when cornered." -> "They've already proven to be resilient against superior forces, with a knack for disappearing when cornered."
- Vault81Tour [0010FAD8]: "She says brains beats brawn everytime."- >"She says brains beats brawn every time."
- MS13CookeDies [0008C98F]: "Pretty convienent for you, huh?" -> "Pretty convenient for you, huh?"
- DialogueGoodneighbor [000802FE]: "You're from Sancutary Hills, aren't you?" -> "You're from Sanctuary Hills, aren't you?"
- DialogueConcordArea [0011805B]: "And now you want us to just head out on another wild goosechase based on no better plan than "Mama Murphy saw it"?" -> "And now you want us to just head out on another wild-goose chase based on no better plan than "Mama Murphy saw it"?"
- DialogueGoodneighborGuards [00174F9F]: "Am I the only person who thinks it's kinda funny the Institute is destroyed by a giant robot...I mean, there's a joke there somewhere forsure." -> "Am I the only person who thinks it's kinda funny the Institute is destroyed by a giant robot... I mean, there's a joke there somewhere for sure."
- BoSDialoguePrydwen [0017D0C5]: "Anyone that hestiates firing in combat due to misguided moral standards certainly isn't Brotherhood material." -> "Anyone that hesitates firing in combat due to misguided moral standards certainly isn't Brotherhood material."
- AO_Comment_Dialogue [001891E5]: "For a location that holds historical significance, it's severly lacking in technology." -> "For a location that holds historical significance, it's severely lacking in technology."
- DN094_NahantOfficeTerminal [Menu Items; Index 2]: "We believe that companies such as Poseiden and General Atomics have gone unchecked too long and that radical action is neccessary to protect our world from a horrific future." -> "We believe that companies such as Poseidon and General Atomics have gone unchecked too long and that radical action is neccessary to protect our world from a horrific future."
- DLC03MQ01NakanoCase: "I tried looking through the archived cases, but... Nick, let's just say I'm glad I took over the bookkeepping." -> "I tried looking through the archived cases, but... Nick, let's just say I'm glad I took over the bookkeeping." (Bug #23133)
- DLC03POI04_ElizaJournal03: "I do not know why but I did hear Dad tell him that if he doesn't keep the pumps running "It'll mean more than just the pipes shuting down!"" -> "I do not know why but I did hear Dad tell him that if he doesn't keep the pumps running "It'll mean more than just the pipes shutting down!""
- DLC03_ADV004Note: "Caught some of my boys tryin to steal some of the loot we took off that trader." -> "Caught some of my boys tryin' to steal some of the loot we took off that trader."
- DLC03_POICOANote01: "I had a vision last night, I approched a group of heretics and when they turned and saw me they opened fire." -> "I had a vision last night, I approached a group of heretics and when they turned and saw me they opened fire." / "I approched them and the flames of Atoms love leapt out from, disintegrating their forms in an instant." -> "I approached them and the flames of Atoms love leapt out from, disintegrating their forms in an instant."
- DLC03TreatAndreMessageMedicFix: "Using blood plasma, RadAway, and anaesthetics you manage to stabilize your patient." -> "Using blood plasma, RadAway, and anesthetics you manage to stabilize your patient."
- DLC03POI04_Pump02Message: "You see that the pipe has been seperated somehow, causing a massive leak." -> "You see that the pipe has been separated somehow, causing a massive leak."
- DLC03AcadiaM04 [Stage 200]: "At Cog's insistance, Jule has told me about some things she can't quite remember, and has given me a key she thinks is important." -> "At Cog's insistence, Jule has told me about some things she can't quite remember, and has given me a key she thinks is important."
- DLC03MQ05 [Objective 800]: "Watch or partipicate in the attack on Acadia" -> "Watch or participate in the attack on Acadia"
- ADV018_BHMTerminalMain [Header Text]: "Property of Bar Harbour Maritime Museum" -> "Property of Bar Harbor Maritime Museum"
- DLC03_V118_TerminalOverseer_SubLogs [Menu Items; Index 1]: "My supervisors from Vault-Tec have informed me that they have not recieved payments from Mr. Parker, and that the company will not be paying out of pocket to continue construction." -> "My supervisors from Vault-Tec have informed me that they have not received payments from Mr. Parker, and that the company will not be paying out of pocket to continue construction."
- DLC03_V118_TerminalBert [Menu Items; Index 1]: "Information on Robobrain capabilities, including that they have a Voice Modulator capable of mimicing any human vocal range." -> "Information on Robobrain capabilities, including that they have a Voice Modulator capable of mimicking any human vocal range."
- ADV08_Vim_Terminal_Marketing_SubMail [Menu Items; Index 1, 2]: "I was totally convinced after that issue with the bar fight that the Governer was going to completely drop us from becoming the State Beverage." -> "I was totally convinced after that issue with the bar fight that the Governor was going to completely drop us from becoming the State Beverage." / "With the litigation, having to replace trucks and other machinery, and new investment falling through, we just don't have the funds availible." -> "With the litigation, having to replace trucks and other machinery, and new investment falling through, we just don't have the funds available."
- ADV08_AttackersTerminal_SubPlans [Menu Items; Index 2]: "Don't keep stolen materials, but dump them and make sure that it's obvious enough to the workers that they are being targetted, but not enough to cause a full scale investigation." -> "Don't keep stolen materials, but dump them and make sure that it's obvious enough to the workers that they are being targeted, but not enough to cause a full scale investigation."
- ADV08_Vim_Terminal_CEO_SubMail [Menu Items; Index 3]: "We can do a limited release, but you really need to give us some more testing time before permenantly adding it to the Vim line up." -> "We can do a limited release, but you really need to give us some more testing time before permanently adding it to the Vim line up."
- DLC03_EncBloodrageMirelurk00: BloodRage Mirelurk -> "Bloodrage Mirelurk"
- DLC03MQ06_FarHarborSurvivalistMsg: "Gained "Far Harbor Suvivalist" Perk" -> "Gained "Far Harbor Survivalist" Perk"
- DLC03AcadiaDialogue [0300722B]: "Gosh, after a weclome this warm, who wouldn't want to just stay forever?" -> "Gosh, after a welcome this warm, who wouldn't want to just stay forever?"
- DLC03CoA_DialogueNucleus [03006B50]: "Remain vigiliant, brother." -> "Remain vigilant, brother."
- DLC03CoA_DialogueNucleus [0300991F]: -> "Catch me eariler next time, huh?" -> "Catch me earlier next time, huh?"
- DLC03_COMOldLongfellow [0301547A]: "It really bothers me that you midjudged me like that." -> "It really bothers me that you misjudged me like that."
- DLC03MQ05 [0301D1EA]: "I mean, she's always acting so uppety." -> "I mean, she's always acting so uppity."
- DLC03DialogueFarHarbor [03016645]: "What's your order, sweety?" -> "What's your order, sweetie?"
- DLC03_COMOldLongfellow [03012F7A]: "From now on, things wil be different, I promise." -> "From now on, things will be different, I promise."
- DLC03DialogueFarHarbor [030089C8]: "Harbormen are an ornery, frustating lot." -> "Harbormen are an ornery, frustrating lot."
- DLC03_COMOldLongfellow [03012F36]: "I thought you were ths same, but now I don't know what to think." -> "I thought you were the same, but now I don't know what to think."
- DLC03MQ02 [030167E6]: "Mainlanders think a dose of Rad-Away's all you need." -> "Mainlanders think a dose of RadAway's all you need."
- DLC03CoA_DialogueNucleus [0302B584]: "So all you did was bypass the decontanimation filters?" -> "So all you did was bypass the decontamination filters?"
- DLC03Acadia_InstituteSharedMoseleyQuestion01: "Oh... Uhh, I've been acting as sort of a liason between Advanced Systems and the SRB for a few years now." -> "Oh... Uhh, I've been acting as sort of a liaison between Advanced Systems and the SRB for a few years now."
- DLC03CoA_DialogueNucleus [03030D6B]: "Lieutenant Brian Richter. Recon, Captial Region." -> "Lieutenant Brian Richter. Recon, Capital Region."
- DLC03Acadia_BoS [03030EA3]: "It's my understanding that you were assigned reconaissance duty." -> "It's my understanding that you were assigned reconnaissance duty."
- DLC03HolotapesQuest [030316B1]: "Allright, good." -> "Alright, good."
- DLC03_V118_Quest [03045C65]: "All art must therefore be constantly reborn through the lense of contextual and historic interpretation." -> "All art must therefore be constantly reborn through the lens of contextual and historic interpretation."
- DLC03_AO_Comment_Dialogue [030480AD]: "Finest accomodations a bunch of Super Mutants ever had." -> "Finest accommodations a bunch of Super Mutants ever had."
- DLC03AcadiaDialogue [0304EAC8]: "Tecchnically, yes." -> "Technically, yes."
- miscmod_DLC01Bot_Torso_Sentry_ShoulderLauncherCluster_Left: "Sentry Torso Left Shoulder Laucher" -> "Sentry Torso Left Shoulder Launcher" (Bug #23135)
- miscmod_DLC01Bot_Torso_Sentry_ShoulderLauncherCluster_Right: "Sentry Torso Right Shoulder Laucher" -> "Sentry Torso Right Shoulder Launcher"
- DLC01Lair_ENT_DeconElevatorTerminal [Body Text, Index 4]: "Voiceprint authorization adknowledged." -> "Voiceprint authorization acknowledged."
- DLC01Lair_RobCo_DisplayTerminal02 [Menu Items, Index 4]: "New messaging system will automatically time stamp coporate intramail and confirm when the message is opened." -> "New messaging system will automatically time stamp corporate intramail and confirm when the message is opened."
- DLC01Lair_ENT_DeconOfficeTerminal_SubProcedures [Menu Items, Index 4]: "Any instructions transmitted pursuant to those communications are to be followed and supercede this protocol." -> "Any instructions transmitted pursuant to those communications are to be followed and supersede this protocol."
- DLC01Lair_UW_PowerSubStationATerminal [Menu Items, Index 3]: "He doesn't care about the smoke, sneaky little theif just wants a cut of the cigarette sales." -> "He doesn't care about the smoke, sneaky little thief just wants a cut of the cigarette sales."
- DLC01HagenRaiderEntranceTerminal [Menu Items, Index 1]: "I want AT LEAST TWO living breathing humans patrolling the perimiter at all times, and let me know IMMEDIATELY if you see any strange bot come up the hill." -> "I want AT LEAST TWO living breathing humans patrolling the perimeter at all times, and let me know IMMEDIATELY if you see any strange bot come up the hill."
- DLC01WorkshopParent [01000C73]: "After action report: raider attack was defeated with mimimal collateral damage." -> "After action report: raider attack was defeated with minimal collateral damage."
- [0100F473]: "After action report: raider attack was defeated with mimimal collateral damage." -> "After action report: raider attack was defeated with minimal collateral damage."
- DLC05WorkshopMarqueeLetter-Red-ExclaimationMark: "Acrylic Punctuation - Exclaimation Mark" -> "Acrylic Punctuation - Exclamation Mark" (Bug #23139)
- DLC03_ADV004Note: "Douglas's Note" -> "Douglas' Note" (Bug #23186)
- MQ00TheSightPerk: "Kellog does 25% less damage" -> "Kellogg does 25% less damage." (Bug #23189)
- DLC01Lair_UW_FacilitiesManagementTerminal [Menu Items, Index 1]: "*** DECOMISSIONED ***" -> "*** DECOMMISSIONED ***" (Bug #23191)
- DN088_ProfsSubTerminalMail [Menu Items, Index 5]: "First of all, you do not have my permission to call me by my first name, I am the Dean here and you would do well to remember that." -> "First of all, you do not have my permission to call me by my first name. I am the Dean here and you would do well to remember that." (Bug #23194)
- MassBayMed_DoctorTerminalSubLogs [Menu Items, Index 5]: "going to try to slip some to him later tonight" -> "Going to try to slip some to him later tonight." (Bug #23195)
- DN036Terminal [Name]: "Phyllis's Terminal" -> "Phyllis' Terminal" (Bug #23196)
- BoS203 [000A001B]: "And you... you're not a part of my staff." -> "And you... you are not a part of my staff." (Bug #23198)
- DN015_FakeSampleName01: "Hydrocloric Acid" -> "Hydrochloric Acid" (Bug #23199)
- DN015_PlaceSampleMessage [Menu Buttons; Index 2]: "Hydrocloric Acid" -> "Hydrochloric Acid"
- DialogueCodsworthPostWar [000A51A9]: "They stole my son!” -> "Someone stole my son!” (Bug #23212)
- DialogueCodsworthPostWar [000A17F9]: "Give or take a little for the Earth's rotation and some minor dings to the ole' chronometer." -> "Or give or take a little for the Earth's rotation and some minor dings to the ole' chronometer." (Bug #23218)
- DialogueConcordArea [0001A4E9]: "I'm sorry, kid, but I just don't know." -> "I'm... I’m sorry, kid, but I just don't know." (Bug #23219)
- [0001A91A]: "Man, what are you waiting for?" -> "Man, what are you waitin' for?"
- [0001A91B]: "Like it or not, we're all counting on you." -> "Like it or not, we're all countin' on you."
- [0001A920]: "Nah uh." -> "Nuh-uh."
- [0001A932]: "First it was the Ghouls in Lexington. Now this mess." -> "First it was the Ghouls in Lexington and now this mess."
- [0001B115]: "Maybe you on the chems, too?" -> "Maybe you're on the chems too?"
- [0001C230]: "You guys going to be okay now?" -> "You guys gonna be okay now?"
- [0001D1F6]: "Ya hear what I'm saying?" -> "You hear what I'm saying?"
- [0001F376]: "Diamond City is the next step on your road." -> "Diamond City is the next stop on your road."
- [0001F378]: "Oh, we'll have no problem getting' where we're headed, now." -> "Ah, we'll have no problem gettin' where we're headed, now."
- [0002CB75]: "If you ain't gonna help us, I ain't got nothing to say to ya." -> "If you ain't gonna help us, I ain't got nothin' to say to ya."
- [000329B7]: "Oh, it's horrible, kid." -> "Oh, it's... it's horrible, kid."
- [00034CF6]: "They look pretty messed up, and live a long time, but they're still just... people." -> "They look pretty messed up, and live for a long time, but they're still just... people."
- [0005DF0C]: "Well that much is true." -> "Well, that much is true."
- [0005DF21]: "But all's not lost." -> "But all is not lost."
- [0006D336]: "So that was the word." -> "So that was the bypass word."
- [00075F55]: "Well look here." -> "Well, look here."
- [00075F56]: "You a hero, boy. Comin' here, helpin' us." -> "You a hero, boy. Comin' here, helpin' us."
- [00075F57]: "You a hero, girl. Comin' here, helpin' us." -> "You're a hero, girl. Comin' here, helpin' us."
- [00092AD8]: "What're you looking for again?" -> "What are you looking for again?"
- [000E7466]: "Maybe you bring me some chems later, the Sight will paint a clearer picture." -> "Maybe you'll bring me some chems later, the Sight will paint a clearer picture."
- [00179F53]: "Now that is some armor." -> "Woo! Now that is some armor."
- DialogueSanctuaryHills [000CEA64]: "What's going on?" -> "What's goin' on?" (Bug #23221)
- [00157F2A]: "I wanted to thank you, for helping us out in Concord...if only we'd run into you sooner." -> "I wanted to thank you, for helping us out in Concord... if only we'd run into you sooner."
- [00157F30]: "I did everything I could, but those damned raiders...I hope they suffer for what they did." -> "I did everything I could, but those damned raiders... I hope they suffer for what they did."
- [00157F39]: "My son, he... he's gone." -> "My son, he’s... he's gone."
- [00157F3D]: "Please just...I need to be alone right now." -> "Please just... I need to be alone right now."
- [00157F44]: "This here don't look like paradise but that's nothing a little elbow grease can't fix...okay maybe a lot of grease." -> "Now this here don't look like paradise, but that's nothing a little elbow grease can't fix... okay maybe a lot of grease."
- [00157F45]: "I'm doing my best around here, but don't expect the lap of luxury or anything. I might be handy with a wrench but I can't work miracles." -> "I'm doin' my best around here, but don't expect the lap of luxury or anything. I might be handy with a wrench, but I can't work miracles."
- [00157F46]: " I know I might look like a bruiser but I try to avoid violence myself." -> " I know I might look like a bruiser, but I try to avoid violence myself."
- [00157F5E]: "You'll find what you're looking for." -> "You'll find what you're lookin' for."
- [00157F5F]: "You don't need the sight to see that you've done real good for these people." -> "You don't need the Sight to see that you've done real good for these people."
- [0015BDE7]: "I'm sorry, I wouldn't be very good company right now." -> "I'm sorry, I... I wouldn't be very good company right now."
- [0015BDE8]: "I should have done more...I hope those raiders pay for what they've done." -> "I should have done more... I hope those raiders pay for what they've done."
- [0015BDE9]: "I know I'm not the only person here who's lost someone, I just... I miss him so much." -> "I know I'm not the only person here who's lost someone, I just... I miss him so much."
- [0015BDF1]: "This place is really coming together huh?" -> "This place is really coming together, huh?"
- [0015BDF6]: "I take orders much better than I give them." -> "I take orders much better than I give 'em."
- [0015BDFD]: "The sight never lies." -> "The Sight never lies."
- [0015FEF9]: "Never looking for trouble, but always finding it." -> "Never lookin' for trouble, but always finding it."
- [0021171D]: "I'm coming, buddy..." -> "I'm comin', buddy..."
- [0021171E]: "I'm coming, sweetheart..." -> "I'm comin', sweetheart..."
- DialogueFarmShared [0006D38B]: "Only twenty one years old, and they shot her down without a thought." -> "Only twenty-one years old, and they shot her down without a thought." (Bug #23261)
- RETravelKMK08 [00144F8D]: "Some kind of military outfit from down south? Seems they've set themselves up in Cambridge." -> "Some kind of military outfit from down south. Seems like they set themselves up in Cambridge." (Bug #23262)
- [0014B71F]: "That place always gave me the creeps, but now, now I don't even want to go near it." -> "Oh, that place always gave me the creeps, but now, now I don't even want to go near it."
- [0014CE8A]: "Ever seen that old sailing ship up on top of the building in Charleston?" -> "Ever seen that old sailing ship on top of the building in Charleston?"
- MS17 [000E6EDF]: "SAFE is one them psychological tests." -> "SAFE is one of them psychological tests." (Bug #23274)
- MS17 [000ED4B1]: "It's a full time job to keep our little community afloat." -> "It's a full-time job to keep our little community afloat." (Bug #23275)
- DialogueCovenant [000890BD]: "It gets real quiet out here." -> "It’s real quiet out here." (Bug #23276)
- [0008B43B]: "Stay clear of those, and we'll get along just fine.” -> “Steer clear of those, and we'll get along just fine."
- [0008B43E]: "Been a long time since we've really had trouble in town." -> "Been a long time since we've had any trouble in town."
- [0008B445]: "And the Office needs a new coat of paint sometime soon." -> "And the office needs a new coat of paint sometime soon."
- [0008B44B]: "I really shouldn't talk to you. Because I'm busy. And all." -> "I really shouldn't talk to you. Because I'm busy and all."
- [000F2463]: "If you've got some ailing you, speak up.” -> “If you've got something ailing you, speak up."
- DialogueCovenantGreetings [0008B44D]: "If not, I'm sure you got places to go and all." -> "If not, I'm sure you’ve got places to go and all." (Bug #23277)
- [0017FC9A]: "Never mind my nattering, what can I get for you?" -> "Oh, never mind my nattering, what can I get for you?"
- MS17 [0008A82A]: "You know, I do got better things to do." -> "You know, I got better things to do." (Bug #23278)
- [0008A82B]: "You going to answer me, or not?" -> "You gonna answer me, or not?"
- MS17: [00053764]: "Their last stop was here so I've trying to put together the story." -> "Their last stop was here so I've been trying to put together the story." (Bug #23279)
- [000537CC]: "So there's hope." -> "So, uh, there's hope."
- MS17 [000ED46B]: "The men folk would say good old-fashion elbow grease keeps Covenant as the prettiest place in the Commonwealth." -> "Well, the men folk would say good old-fashion elbow grease keeps Covenant as the prettiest place in the Commonwealth." (Bug #23280)
- MS17 [000786DC]: "Sister disappears or lose your Brahmin, the Institute." -> "Sister disappears or you lose your Brahmin, the Institute." (Bug #23281)
- DN149_LoadingDockTerminal [Menu Items; Index 2]: "ReWritable Holodisks: 15 units" -> "Rewritable Holodisks: 15 units" (Bug #23295)
- CreatureDialogueMrGutsy [000C160D]: "Since you don't seem willing to do the world a favor and kill yourself, I guess I'm going to have to do it for you." -> "Since you don't seem to be willing to do the world a favor and kill yourself, I guess I'm going to have to do it for you." (Bug #23296)
- DN036 [00091B16]: "Yeah you better run." -> "Yeah, you better run." (Bug #23297)
- COMCodsworthIdles [0008421E]: "You sure there isn't something else you'd rather I be doing, mum?" -> "Are you sure there isn't something else you'd rather I be doing, mum?" (Bug #23300)
- [000E2C01]: "This is all much more exciting than domestic life I assure you!" -> "This is all much more exciting than domestic life, I assure you!"
- [000E2BBD]: "It's unlikely there will be anything in this rubbish. But I suppose it wouldn't hurt to look around." -> "It's unlikely there will be anything in this rubbish, but I suppose it wouldn't hurt to look around."
- [000E2C0C]: "You sure there isn't something else you'd rather I be doing, sir?" -> "Are you sure there isn't something else you'd rather I be doing, sir?"
- Min01 [000671F4]: "Like one of those old prewar ghouls..." -> "Like one of those old pre-war ghouls..." (Bug #23301)
- [0006B8B7]: "Yes... sort of." -> "Yeah... sort of."
- [0006B8BA]: "Like one of those old prewar ghouls..." -> "Like one of those old pre-war ghouls..."
- [0006B8C4]: "Yes... before the war... before everything was ruined." -> "Yeah... before the war... before everything was ruined."
- [0006B8E6]: "What do you mean? Before what war? Are you saying..." -> "What do you mean? Before what war? Are you sayin'..."
- [00072F29]: "We've been getting by, but the surface water isn't safe to drink regularly." -> "Well, we've been getting by, but the surface water isn't safe to drink regularly."
- [00072F6A]: "If we're going to settle here, we'll need to get some crops established." -> "If we're gonna settle here, we'll need to get some crops established."
- [00072F6B]: "It doesn't much matter." -> "Uh, it doesn't much matter."
- [0007300E]: "Tatos, mutfruit, corn - whatever you can get to grow." -> "Oh, tatos, mutfruit, corn - whatever you can get to grow."
- [00091851]: "Thanks." -> "Ah, thanks."
- [000B13DA]: "The Minutemen of the last few years are gone, and nobody's going to miss them." -> "The Minutemen of the last few years are gone, and nobody's gonna miss them."
- [000B13ED]: "I was with Colonel Hollis's group." -> "I was with Colonel Hollis' group."
- [00118067]: "I don't know what you're talking about, boss, but I'm glad you're happy about it." -> "Hey, I don't know what you're talking about, boss, but I'm glad you're happy about it."
- [00118071]: "Well I'll be damned." -> "Well, I'll be damned."
- [00118889]: "Well. It's better than Concord." -> "Well, it's better than Concord."
- [0011888B]: "You asked how you could help; I told you." -> Well, you asked how you could help; I told you."
- [00118897]: "Hold on, I'm coming." -> "Hold on, I'm comin'."
- [0011A362]: "Oh, yes, that sounds lovely. I'll, uh, see what I can do." -> "Oh, uh, yes, that sounds lovely. Uh, I'll see what I can do."
- [00118F44]: "This military stuff isn't exactly my specialty." -> "Well, this military stuff isn't exactly my specialty."
- [00118F49]: "I got nothing else I need right now." -> "I've got nothing else I need right now."
- [0011B395]: "Just my son. The Institute kidnapped him away while I was still trapped." -> "My son. The Institute kidnapped him while I was still trapped."
- Min03 [000AC049]: "Took over Hollis's group after the Quincy Massacre." -> "Took over Hollis' group after the Quincy Massacre." (Bug #23303)
- [000BB864]: "Well I guess you've earned that much." -> "Well, I guess you've earned that much."
- [000BB865]: "Oh bull." -> "Ah bull."
- COMPreston [000FAEB6]: "When I turned 17, I joined up with Ezra Hollis's company." -> "When I turned 17, I joined up with Ezra Hollis' company." (Bug #23304)
- MQ00MamaMurphy [001826AF]: "You're tied to this place, kid." -> "You are tied to this place, kid." (Bug #23305)
- [00183325]: "Once, there was beautiful young girl, with a special power." -> "Once, there was a beautiful young girl, with a special power." / "Now the boy's gone, and the girl's old." -> "Now the boy is gone, and the girl is old."
- [00184736]: "The Sight's no good without chems. You have that Jet?" -> "The Sight's no good without the chems. You have that Jet?"
- [00184AAD]: "Heart's beating like no tomorrow." -> "Heart's beatin' like no tomorrow."
- [00184DEF]: "You don't mind making a chair for ole Mama Murphy, do you?" -> "You don't mind making a chair for ol' Mama Murphy, do you?"
- [00185166]: "Strips away a lot of feeling and let's you float out into the mystery of it all." -> "Strips away a lot of feeling and lets you float out into the mystery of it all."
- [00185181]: "*cough* Wow. Forgot how strong that stuff is." -> "Wow. Forgot how strong that stuff is."
- [001851C1]: "Usually like mixing Psycho in with something else, but I'll need it straight this time." -> "I Usually like mixing Psycho in with something else, but I'll need it straight this time."
- [001851C3]: "She's dead... I can't believe it." -> "She's dead... I just can't believe it."
- [001851C4]: "I'm... I'm gonna need a moment..." -> "I'm... yeah, I'm gonna need a moment..."
- DN036CovenantNote: "Phyllis's note" -> "Phyllis' Note" (Bug #23345)
- DN036TerminalMessage: "Phyllis's Journal" -> "Phyllis' Journal" / "Phyllis's journal talks about nightmares she has had about being a synth and that she feels responsible for the death of her grandson Samuel." -> "Phyllis' journal talks about nightmares she has had about being a synth and that she feels responsible for the death of her grandson Samuel." (Bug #23346)
- COMCodsworth [00052814]: "It's no General Atomics back in the day, but still, not too shabby." -> "Well, it's no General Atomics back in the day, but still, not too shabby." (Bug #23347)
- [0005281E]: "I find this place... unsettling." -> "I... I find this place... unsettling."
- [00052820]: "If I may, sir, something about this place looks a tad un-safe." -> "If I may, sir, something about this place looks a tad unsafe."
- [00052821]: "If I may, mum, something about this place looks a tad un-safe." -> "If I may, mum, something about this place looks a tad unsafe."
- [0005282F]: "I hope that's not bad news for us." -> "Well, I hope that's not bad news for us."
- [00052838]: "I can't imagine it must be pleasant for you, sir." -> "I.. I can't imagine it must be pleasant for you, sir."
- [0005283A]: "The stench this place must generate." -> "Oh, the stench this place must generate."
- [0005283B]: "I imagine this place is giving the giving the old nostrils quite the wake up call." -> "I imagine this place is giving the ‘ol nostrils quite the wake up call."
- [0005283D]: "I'm feeling rather exposed." -> "I... I'm feeling rather exposed."
- [00052843]: "Do be careful, mum." -> "Oh, do be careful, mum."
- [0005284E]: "Sir, do be careful." -> "Oh sir, do be careful."
- [000785C3]: "Daydreaming perhaps?" -> "Uh, daydreaming perhaps?"
- [0009390E]: "Can't say I agreed with that at all." -> "Can't say I agree with that at all."
- [00093917]: "If only the Commonwealth knew how lucky it is to have you." -> "Ah, if only the Commonwealth knew how lucky it is to have you."
- [00093927]: "If only the Commonwealth had more people like you, mum." -> "Ah, if only the Commonwealth had more people like you, mum."
- [0009392A]: "Getting in good with the ol' karma, sir." -> "Ah, getting in good with the ol' karma, sir."
- [00094EF1]: "If only the missus were here, sir." -> "Ah, if only the missus were here, sir."
- DialogueVault111 [0019E9A8]: "Coming back later for you..." -> "Comin' back later for you..." (Bug #23362)
- DialogueVault111 [0021171F]: "What the Hell..." -> "What the hell..."
- DialogueCodsworthPostWar [0001D151]: "I'm afraid I won't be able to re-pave the driveway anytime soon." -> "I'm afraid I won't be able to repave the driveway anytime soon." (Bug #23363)
- DialogueCodsworthPostWar [00023CAD]: "I shall remain here then, and secure the homefront." -> "I shall remain here then, and secure the home front."
- DialogueCodsworthPostWar [00056860]: "Well I have picked up a few minor scratches and, dare I say... stains, but all in all, the inner workings are top notch." -> "Well, I have picked up a few minor scratches and, dare I say... stains, but all in all, the inner workings are top notch."
- DialogueCodsworthPostWar [00056861]: "Well I have picked up a few minor scratches and, dare I say... stains, but all in all, the inner workings are top notch." -> "Well, I have picked up a few minor scratches and, dare I say... stains, but all in all, the inner workings are top notch."
- DialogueCodsworthPostWar [0005688C]: "You're either... target practice or... spare parts!" -> "You're either... target practice or... or spare parts!"
- DialogueCodsworthPostWar [000A183A]: "Here you are, sir." -> "Ah, here you are, sir."
- DialogueCodsworthPostWar [000A5199]: "They...they killed her." -> "They... they killed her."
- DialogueCodsworthPostWar [000A519A]: "They...they killed him." -> "They... they killed him."
- DialogueCodsworthPostWar [000A51AD]: "Well of course I'm still here." -> "Well, of course I'm still here."
- DialogueCodsworthPostWar [000A51AE]: "Well of course I'm still here." -> "Well, of course I'm still here."
- DialogueCodsworthPostWar [0019E11E]: "I shall remain here, and secure the home-front!" -> "I shall remain here, and secure the home front!"
- MQ101PlayerComments [000AA75F]: "Hmm...more of the same..." -> "Hmm... more of the same..." (Bug #22364)
- MQ101 [000ABF8D]: "Isn't it? Just look at the sky out there! *clears throat*" -> "Isn't it? Just look at that sky out there! *clears throat*" (Bug #22365)
- MQ101 [000ABFCA]: "Just to need to get this pesky info all squared away!" -> "Just need to get this pesky info all squared away!"
- MQ101 [000AE7FE]: "Well, look at you, how'd a guy like me ever get so lucky, huh?" -> "Wow, look at you, how'd a guy like me ever get so lucky, huh?"
- MQ101 [000C3709]: "Now, don't you worry about me, sir." -> "No. Now, don't you worry about me, sir."
- MQ101 [000EAEB8]: "Time being a, um, precious commodity..." -> "Time being a, um, a precious commodity..."
- MQ101 [000EAEB9]: "Time being a, um, precious commodity..." -> "Time being a, um, a precious commodity..."
- MQ101 [000F0D0B]: "I'm in a bit of a rush..." -> "I'm, uh, well in a bit of a rush..."
- MQ101 [000F0D0C]: "Uh...Hello?" -> "Uh... hello?"
- MQ101 [000F0D0F]: "Not going to take much of your time..." -> "Not going to, uh, take too much of your time..."
- MQ101 [000F7041]: "Someone's going to hear about this!" -> "Someone's gonna hear about this!"
- MQ101 [000F7361]: "And miss the World Series on TV? Not going to happen." -> "And miss the World Series? Not gonna happen."
- MQ101 [00121C8A]: "If you're not registered, you're not getting in!" -> "If you're not registered, you're not gettin’ in!"
- MQ101 [00185EFD]: "Don't get caught up thinking about all that." -> "Don't get caught up thinking about that."
- MQ101 [0018AD65]: "Welcome Home!" -> "Welcome home!"
- MQ101 [00199A30]: "Hey, I just fixed that mobile on his crib the other day." -> "Hey, I fixed that mobile on his crib the other day."
- MQ101 [0019D31E]: "Up the stairs. Through the door." -> "Up the stairs and through the door."
- MQ101TVStation [00129FB3]: "We're... we're trying to get confirmation..." -> "We're... trying to get confirmation..." (Bug #23377)
- MQ101TVStation [00141A82]: "We do have... coming in... confirmed reports." -> "We do have... we do have coming in... that's, um, confirmed reports."
- CabotHouseJackTerminal [Menu Items; Index 7]: "I've had Robco out again." -> "I've had RobCo out again." (Bug #23379)
- DN092 [000212B2]: "By the Crown - Back to your homes!" -> "By the Crown - back to your homes!" (Bug #23382)
- DialogueSanctuarySturgesJunLong01 [0015FEE3]: "And... I'm really trying to do better." -> "And... and I'm really trying to do better, okay?" (Bug #23388)
- DialogueDrumlinDiner [001069CB]: "What you some kind of hired gun?" -> "What are you some kind of hired gun?" (Bug #23389)
- [001069D4]: "Appreciate it. If things go sideways we'll back you up." -> "I appreciate it. If things go sideways we'll back you up."
- [001069DD]: "Yeah, well, hindsight's a bitch, and I'm holding the leash." -> "Yeah, well, hindsight's a bitch, and I'm holdin' the leash."
- [001069F1]: "I thought I told you this isn't any of your concern." -> "I thought I told you this ain't any of your concern."
- [001069F3]: "We'll work something out when this is over." -> "We'll work somethin' out when this is over."
- [001069FA]: "It's my top seller. Gives you a high like you wouldn't believe. My customers swear it makes them faster." -> "That's my top seller. Gives you a high like you wouldn't believe. My customers swear it makes 'em faster." / "I guess Patrick was looking to get from under his momma's skirts and be like the tough guys, so he bought some." -> "Well, I guess Patrick was looking to get from under his momma's skirts and be like the tough guys, so he bought some." / "Now I've sold that boy a lot of my Jet, and I expect someone to make good on his promises that I'd get paid." -> "Now I've sold that boy a lot of my Jet, and I expect someone to make good on his promises that I get paid."
- [00106C0D]: "I don't know what he offered you, but I'll pay you 100 caps to kill that Jet-selling scumbag." -> "I don't know what he offered you, but I'll pay you 100 caps to kill that Jet-sellin' scumbag."
- [00106C11]: "He got my boy hooked on Jet, sold him a ton of junk on "credit" and now expects me to pay him off." -> "He got my boy hooked on Jet, sold him a ton of junk on "credit" and now he expects me to pay him off." / "That bastard ain't getting a single damn cap from me." -> "That bastard ain't gettin’ a single damn cap from me."
- [00106C16]: "You'll get your damn money, but I better not catch you selling chems to my boy again." -> "You'll get your damn money, but I better not catch you sellin' chems to my boy again."
- [00106C2B]: "If I'm going to back out on it, I'll need more." -> "If I'm gonna back out on it, I'll need more."
- [00106C46]: "Wolfgang ain't getting any money from me." -> "Wolfgang ain't gettin' any money from me."
- [00106CCE]: "All salvage, but nothing's junk..." -> "All salvage, but nothin's junk..."
- [00106CCF]: "It's all worth every cap I'm charging..." -> "It's all worth every cap I'm chargin'..."
- [00106CD2]: "Remember." -> "Now remember."
- [00106CF2]: "Whatever I can get a hold of." -> "Oh, whatever I can get a hold of." / "Just pick something up." -> "Just pick somethin' up."
- [00106D01]: "Ha! Can't wait to see the crows feeding on that scumbag. Here, this is for you. Now, you ever need to trade, my shop's open." -> "Ha ha ha! I can't wait to see the crows feedin' on that scumbag. Here, this is for you. Now, if you ever need to trade, my shop's open."
- [00106D04]: "I can rest easy knowing that Wolfgang is rotting in hell." -> "I can rest easy knowing that Wolfgang is rottin' in Hell."
- [00106D07]: "You going to buy?" -> "You gonna buy?"
- [00106D09]: "Now how about I show you all the pick-me-ups I have on offer?" -> "Now how about I show you all the pick-me-ups I have to offer?"
- [00179F49]: "You can thank that poison-seller outside for that." -> "You can thank the poison-seller outside for that."
- DN152_WickedShippingTerminalSubLogs [Menu Items; Index 1]: "Unless you want to end up like that last freakin idiot who delivered the full cargo and put our asses in hot water." -> "Unless you want to end up like that last freakin' idiot who delivered the full cargo and put our asses in hot water." (Bug #23391)
- DialogueAbernathyFarm [0001AB4E]: "It's ok." -> "It's okay."
- [00027F21]: "My parents would argue if she'd make a better stew or pair of boots... she was a good girl." -> "My parents would argue if she'd make a better stew or a pair of boots... she was a good girl."
- [00027F22]: "I like to consider her just as much a part of the this family as Maisie." -> I like to consider her just as much a part of the family as Maisie."
- [00027F23]: "No more "free fertilizer" as daddy would say." -> "So... no more "free fertilizer" as daddy would say."
- [0006C50C]: "You should take up farming someday." -> "You should take up farmin' someday." (Bug #23392)
- [0006C512]: "Got no reason to trust strangers, so maybe you should be moving along." -> "Got no reason to trust strangers, so maybe you should be movin' along."
- [0006C513]: "We're not hiring." -> "Sorry, we're not hiring."
- [0006E4A1]: "Get out of here!" -> "Get outta here!"
- [0006E4A3]: "How could you say something so horrible about my poor baby?" -> "How could you say somethin' so horrible about my poor baby?"
- [0007D2CB]: "Any idea why they haven't been around much lately?" -> "Any idea why they haven't been around so much lately?"
- [000A006C]: "Without those rules, maybe something worse happens." -> "Without those rules, maybe somethin' worse happens."
- [000A006E]: "Nice doing business." -> "Nice doin' business."
- [000A006F]: "Like I said, if you need something, just let me know." -> "Like I said, if you need somethin', just let me know. "
- [000A0076]: "We knew the risks of having kids these days, and we took 'em." -> "We knew the risks of havin' kids these days, and we took 'em."
- [001989F5]: "I don't know what you risked to get it, but having that locket back... it's like having a piece of Mary back, too." -> "I don't know what you risked to get it, but havin' that locket back... it's like havin' a piece of Mary back, too."
- [0019B281]: "You always stomp around people's property wearing that ridiculous armor?" -> "You always stomp around people's property wearin' that ridiculous armor?"
- [0019B282]: "Some sort of high tech watch?" -> "Some sort of high-tech watch?"
- [0019B283]: "Nice jumpsuit, but something tells me your style ain't gonna be catching on." -> "Nice jumpsuit, but somethin' tells me your style ain't gonna be catching on."
- [0019C5DB]: "If you've got anything worth trading, you can talk to me." -> "Well, if you've got anything worth trading, you can talk to me."
- [001A000C]: "If you ever do feel like earning some extra caps, the offers always there." -> "If you ever do feel like earning some extra caps, the offer's always there."
- DialogueInstitute [000D1401]: "Imagine what you could create if you could use every waking moment of your life as you saw fit, with no need of sleep?" -> "Imagine what you could create if you could spend every waking moment of your life as you saw fit, with no need of sleep?" (Bug #23399)
- RECamprj02 [001A70A4]: "I know, kiddo. I miss her, too" -> "I know, kiddo. I miss her too." (Bug #23401)
- [001A70A5]: "Charlie, you look beautiful. Just like a princess" -> "Charlie, you look beautiful. Just like a princess."
- [001A70A6]: "Yeah, that sounds great, Charlie. A dog it is." -> "Yeah, that sounds great, Charlie. A dog it is."
- [001A70A8]: "Ha, I bet you will, honey." -> "Ha ha, I bet you will, honey."
- [001A70AA]: "Dad, I really miss mom" -> "Dad, I really miss mom."
- [001A70AC]: "A big furry one that could scare off bandits but would sleep next to me and keep me warm!" -> "A big furry one that could scare off bandits, but sleep next to me and keep me warm!"
- [001A70AD]: "I like sleeping with a light on" -> "I like sleeping with the light on."
- DN140_TerminalSatellite [Menu Items; Index 2]: "Data Steam Status: OFFLINE" -> "Data Stream Status: OFFLINE" (Bug #23402)
- MinRecruit03 [00106F31]: "It was raiders... the last time they attacked they killed my daughter Mary." -> "It was raiders... the last time they attacked... they killed my daughter Mary." (Bug #23403)
- [00106F32]: "These raiders keep stealing from us. It's got to stop or we'll have to pull up stakes." -> "These raiders keep stealin' from us. It's gotta stop or we'll have to pull up stakes."
- [00106F44]: "It's the only way we're going to rebuild people's trust in the Minutemen." -> "It's the only way we're gonna rebuild people's trust in the Minutemen."
- [00106F98]: "Connie's going to be speechless." -> "Connie's gonna be speechless."
- [00160431]: "Any luck finding that locket?" -> "Any luck findin' that locket?"
- RESceneKMK08 [00194308]: "You be a good girl." -> "You... you be a good girl." (Bug #23404)
- [00194311]: "I guess that will have to be okay." -> "I guess that will have to be okay."
- [00194315]: "You'd better take good care of her." -> "You better take good care of her."
- [00194316]: "I changed my mind." "I... I changed my mind."
- [0019431D]: "This is your new owner. He's going to give you a new home." -> "This is your... new owner. He... he's gonna give you a new home."
- [0019431E]: "She's going to give you a new home." -> "She's gonna give you a new home."
- [0019431F]: "Yeah, okay, you look like you won't eat her or anything.... So you really want to buy her?" -> "Yeah... okay, you look like you won't eat her or anything. So... you really want to buy her?"
- [00194323]: "You want to buy her after all?" -> "You... you want to buy her after all?"
- RECampKMK01 [0019002A]: "Just take that medicine, and the swelling should go right down in a week or so." -> "Just take that medicine, and the swelling should go down in a week or so." (Bug #23421)
- [0019002C]: "Come and see me sooner next time." -> "Yeah, well, come and see me sooner next time."
- RECampLC01 [0019058D]: "I would never do that! You're my friends." -> "I would... I would... I would never do that! You... you're my friends." (Bug #23422)
- [00190595]: "This synth's been watching us for weeks." -> "This synth has been watching us for weeks."
- [0019059A]: "Oh, I-uh. I guess that seems fair. Here. It's all I've got. Thanks again, I guess. I... I just need to get out of here" -> "Oh, I... uh. I guess that seems fair. Here. It's all I got. Uh, thanks again, I guess. I, uh... I just need to get out of here."
- [001905A8]: "I just need to get to Bunker Hill." -> "I... I just need to get to Bunker Hill."
- [001905BE]: "I'm not getting involved." -> "I'm not gettin' involved."
- [001905BF]: "It's alright. I-I just wish they could've seen reason." -> "It's alright. I... I just wish they could've seen reason." / "For saving my life." -> "For savin' my life."
- [001905C0]: "For saving my life." -> "For savin' my life."
- [001905C2]: "You... you don't have to do this.” -> "You... you don't have to do this."
- [001905C3]: "I just need get to Bunker Hill." -> "I just need to get to Bunker Hill."
- [001905C7]: "Last time I ever make that mistake again..." -> "Last time I make that mistake..."
- [001905C8]: "I... I'd been traveling with those two..." -> "I, uh... I'd been traveling with those two..."
- [001905CE]: "You think I'm stupid?" -> "Ha! You think I'm stupid?"
- [001905D7]: "I was going to do it." -> "I was gonna do it."
- [001905DD]: "I was going to do it..." -> "I was gonna do it..."
- [0019D2F4]: "You can't let him do this!" -> "You can't let them do this!"
- DialogueGenericRaider [00021BD7]: "You're getting' paranoid." -> "You're gettin' paranoid." (Bug #23428)
- CreatureDialogueProtectron [000BF9AE]: "Law abiding citizens, please leave the area." -> "Law-abiding citizens, please leave the area." (Bug #23429)
- [001C5A30]: "Delinquent behavior confirmed. Violator will be removed." -> "Delinquent behavior confirmed."
- DN024 [000D39C6]: "Think someone let it in?" -> "Think somebody let it in?" (Bug #23430)
- [000D39CA]: "The turrets didn't stop them?" -> "The turrets didn't stop 'em?"
- [000D39CD]: "It's getting worse, another recruit died last night." -> "It's gettin' worse, another recruit died last night."
- [000D39CF]: "Nah, don't think so. I swear, someone needs to go through and board up every crack and opening they find in this place." -> "Nah, I don't think so. I swear, somebody needs to go through and board up every crack and opening they find in this place."
- DLC01Bot_Legs_Assaultron_Armor_Satchel_Wasteland01_Waist: "Mid Factory Storage Armor" -> "Mid Primal Plate Storage Armor" (Bug #23440)
- DNMasterQuest [000F3795]: "Shutting down. Unit Offline." -> "Shutting down. Unit offline." (Bug #23447)
- [001680BA]: "Oh, and fries, too!" -> "Oh, and some fries too!"
- [001680BC]: "Assignment received: escort VIP." -> "Assignment. Assignment received: escort VIP."
- RESceneLC01 [0017E752]: "Oh thank god." -> "Oh, thank god." (Bug #23448)
- [0017E757]: "I, I need to get out of here." -> "I, uh... I need to get out of here."
- [0017E76D]: "He's going to kill me!" -> "He's gonna kill me!"
- [0017E775]: "This thing is going to kill me!" -> "This thing is gonna kill me!"
- [0017E778]: "It's going to kill me!" -> "It's gonna kill me!"
- [0017E77D]: "That thing was wearing my face." -> "That thing was wearin' my face."
- [0017E783]: "I've got a reputation to maintain." -> "I got a reputation to maintain."
- [00181E3F]: "Look, I-I'm not that interested in chatting right now." -> "Look, I'm... I'm not that interested in chatting right now."
- [00181E41]: "I just want to be alone." -> "I... I just want to be alone."
- Vault81ForsytheTerminal [Menu Items; Index 2]: "Suffers from ulcers kidney disease." -> "Suffers from ulcers and kidney disease." (Bug #23461)
- MassBayMed_BonnieTerminalSubLogs [Menu Items; Index 1, 4, 5]: "Business as usual, problems with other nurses, problems with patients" -> "Business as usual, problems with other nurses, problems with patients." / "more people than we can help, overwhelmed. Vertibird crashed into building, took out the __ department" -> "More people than we can help, overwhelmed. Vertibird crashed into building, took out the __ department." / "radio" -> "Radio" / "More people than we can help, overwhelmed. Vertibird crashed into building, took out the __ department." / "Hearing the Radio Signal and planning to escape" -> "Hearing the Radio Signal and planning to escape." (Bug #23462)
- CaravanBase [000DC910]: "You want to do some trading, I'll give you a discount." -> "You want to do some trading, I'll, uh, give you a discount." (Bug #23466)
- [000DC915]: "This ain't my first mugging." -> "This ain't my first muggin'."
- [000DC916]: "This ain't my first mugging, and I'm just going to say it: you're not that scary." -> "This ain't my first muggin', and I'm just going to say it: you're not that scary."
- [000DC919]: "Trade's been better shaping up, thanks to you." -> "Trade's been shaping up, thanks to you."
- [000DC91A]: "Looking to trade, rob me, or just ask directions to Diamond City?" -> "Lookin' to trade, rob me, or just ask directions to Diamond City?"
- [000DC925]: "Oh, the would-be robber." -> "Ah, the would-be robber."
- [000DC926]: "Oh, the robber." -> Ah, the robber."
- [0012FCB1]: "I sell slashers and clobberers, too, for those maniacs that like it up close." -> "I sell slashers and clobberers, too, for those maniacs that like it up close.
- [0012FCC1]: "Soooo many guns, and so little time." -> "So many guns, and so little time."
- [0016943D]: "Looking to trade, rob me, or just ask directions to Diamond City?" -> "Lookin' to trade, rob me, or just ask directions to Diamond City?"
- DN138 [001073E1]: "Lookin to earn some caps? I could use a hand here if you're all done gawking, you know." -> "Lookin' to earn some caps? I could use a hand here if you're all done gawkin', you know." (Bug #23467)
- [001073E4]: "Thanks for pitching in." -> "Thanks for pitchin' in."
- [0010904D]: "You helping or not?" -> "You helpin' or not?"
- Min06 [0016045F]: "But nobody's going to want to move there until the bug infestation is taken care of." -> "But nobody's gonna want to move there until the bug infestation is taken care of." (Bug #23468)
- PerkDemolitionExpert: "The Demolition perk increases the damage of explosives, and allows you to craft explosives at any Chemistry Station." -> "The Demolition Expert perk increases the damage of explosives, and allows you to craft explosives at any Chemistry Station." (Bug #23479)
- FactionInstitute04: "The affect this has on the Commonwealth, or its people, is not a priority..." -> "The effect this has on the Commonwealth, or its people, is not a priority..." (Bug #23480)
- GeneralGameplay04: "Sleeping in a rented or owned bed will give you a "Well Rested" bonus that boosts your earned XP for for a limited time." -> "Sleeping in a rented or owned bed will give you a "Well Rested" bonus that boosts your earned XP for a limited time." (Bug #23481)
- HC_SurvivalWellnessB: "In Survival, going without food, water of rest will begin to adversely affect your health, hurting your SPECIAL stats, adding to your Fatigue, lowering your immunity, and eventually even dealing physical damage to you." -> "In Survival, going without food, water, or rest will begin to adversely affect your health, hurting your SPECIAL stats, adding to your Fatigue, lowering your immunity, and eventually even dealing physical damage to you." (Bug #23482)
- HC_SurvivalSustenanceItems: "In Survival, an items value is often a good way to determine how much hunger or thirst it might counter." -> "In Survival, an item's value is often a good way to determine how much hunger or thirst it might counter." (Bug #23483)
- DN147_WaldenPond [001A7660]: "Double checked his list and everything." -> "Double-checked his list and everything." / "And that's why the call it "being Thoreau."" -> "And that's why they call it "bein' Thoreau."" (Bug #23508)
- REChokepointCT02 [0018A6CB]: "I'm Stash, your friendly, traveling chems dealer!" -> "I'm Stash, your friendly, travelin' chems dealer!" (Bug #23509)
- [0018E4C2]: "Oh parents on chems, but hey, it suits me." -> "Eh, parents on chems, but hey, it suits me."
- [0018EA0C]: "Working." -> "Workin'."
- [0018EA0E]: "We'd be on you like rads on ghouls." -> "We'd be on ya like rads on ghouls."
- [0018EA10]: "I think you're the one wasting mine. Get out of here." -> "I think you're the one wastin' mine. Get outta here."
- [00190E01]: "Won't be saying that once you're dead. I think someone needs to get moving." -> "Won't be sayin' that once you're dead. I think someone needs to get movin'."
- [00190E03]: "Sure, that's what they all say before pulling a gun." -> "Oh sure, that's what they all say before pullin' a gun."
- COMMacCready [00136537]: "Last I saw he was almost to weak to walk." -> "Last I saw he was almost too weak to walk." (Bug #23512)
- MQ101PlayerComments [000F03E5]: "Good 'ole USA..." -> "Good ol' USA..." (Bug #23518)
- CoMQCIdles [0021A546]: "If anyone can point you towards your boy, it's 'ol Nick." -> "If anyone can point you towards your boy, it's ol' Nick." (Bug #23519)
- COMHancockTalk [001A6569]: "We start getting around to bringin' some good 'ol fashioned justice to the Commonwealth or I walk." -> "We start getting around to bringin' some good ol' fashioned justice to the Commonwealth or I walk." (Bug #23520)
- COMPiper [000576E6]: "Feel like I'm talking to myself here." -> "Feel like I'm talkin’ to myself here." (Bug #23521)
- [00075D6A]: "I trust you'll do your best to put the safety of my mistress before your own personal gain?" -> "I... I trust you'll do your best to put the safety of my mistress before your own personal gain?"
- [000D11B0]: "I didn't say something wrong, did I?" -> "I didn't say somethin' wrong, did I?"
- [00162D72]: "Is-is that it?" -> "Is - is that it?"
- [0016585F]: "Now, come on, let's get out of here before you get a chance to rethink what you just agreed to." -> "Now, come on, let's get outta here before you get a chance to rethink what you just agreed to."
- [001658CD]: "Look, I've only got a couple ultimatums in me at a time." -> "Uh look, I've only got a couple ultimatums in me at a time."
- [001658D4]: "I-I'm sorry, Piper." -> "I - I'm sorry, Piper."
- [001658DB]: "It's enough to make me wanna to hang up my hat some days." -> "It's enough to make me wanna hang up my hat some days."
- [001658E1]: "No, I'm just getting ready to eat some crow." -> "No, I'm just gettin' ready to eat some crow."
- [001658EB]: "Are you really going to walk out on the best chance you may have to make a difference in the Commonwealth?" -> "Are you really gonna walk out on the best chance you may have to make a difference in the Commonwealth?"
- [001658EC]: "Let's get out of here." -> "Let's get outta here."
- [001658F1]: "Helping all those people was just you looking out for number one, huh?" -> "Helpin' all those people was just you lookin' out for number one, huh?"
- [0016590E]: "That's fine, but if this keeps up, you are going to lose the pleasure of MY company." -> "That's fine, but if this keeps up, you are gonna lose the pleasure of MY company."
- [00165916]: "I keep thinking maybe, if I make myself scarce, if I'm not around her enough, she'll cool off." -> "I keep thinking... maybe if I make myself scarce, if I'm not around her enough, she'll cool off."
- [0016591E]: "Oh, yeah, no problem." -> "Oh, yeah, no. No problem."
- [00165925]: "Is that going to be alright?" -> "Is that gonna be alright?"
- [00165938]: "You're going to have to. Because at this point, everything seem pretty clear to me." -> "You're gonna have to. Because at this point, everything seems pretty clear to me."
- [00165949]: "I certainly hope so, because until recently, things had been pretty good." -> "I certainly hope so, because until recently, things have been pretty good."
- [00165950]: "You're going to have to." -> "You're gonna have to."
- [00165952]: "You even told me you were going to change." -> "You even told me you were gonna change."
- [00165953]: "Well so much for that." -> "Well, so much for that."
- [00165955]: "So this is you not even trying, huh?" -> "So this is you not even tryin', huh?"
- [0016595B]: "If that's what ya want..." -> "If that's what you want..."
- [0016595F]: "I thought this was going to be simple." -> "Uh, I thought this was gonna be simple."
- [00165965]: "Yeah, this can, this can wait." -> Yeah, this can, uh, this... this can wait."
- [0016596E]: "But, hey, I-I'm sorry if I've been rambling." -> "But, hey, I - I'm sorry if I've been rambling."
- [00165974]: "Well, no, but I don't exactly feel like you've seen me at my best thus far, Blue." -> "Well, no... no, but I don't exactly feel like you've seen me at my best thus far, Blue."
- [00165979]: "They really don't make them like you anymore." -> "They really don't make 'em like you anymore."
- [0016597D]: "I thought I made it real clear: start treating people with some decency or start looking for someone else to boss around." -> "I thought I made it real clear: start treating people with some decency or start lookin' for someone else to boss around."
- [0016597E]: "I decide how we're going to handle things." -> "I decide how we're gonna handle things."
- [00165986]: "I guess, I thought so." -> " I guess, I... I thought so."
- [00165991]: "Oh well, there's something I'm going to lose sleep over for days, but no." -> "Oh well, there's something I'm gonna lose sleep over for days, but no." / "More like she's going to start following in my perilous footsteps." -> "More like she's gonna start following in my perilous footsteps."
- [00165995]: "Bring them back, and then, then we'll see." -> "Bring them back, and then, uh, then we'll see."
- [00165998]: "Woah, Blue, reign it in a little." -> "Whoa, Blue, reign it in a little."
- [0016599B]: "I'm just talking." -> "I'm just talkin'."
- [0016599D]: "Alright. I'll stay." -> "Oh. Alright. I'll stay."
- [0016599E]: "Keeping the Raiders off our backs and the Mirelurks out of our latrines," as he'd describe it." -> "Keepin' the Raiders off our backs and the Mirelurks out of our latrines," as he'd describe it."
- [001659A4]: "Hell, maybe even two and half." -> "Hell, maybe even two and a half."
- [001659AE]: "You're a laugh riot. Well at least I finally have your attention." -> "Hmm, you're a laugh riot. Well, at least I finally have your attention."
- [001659B0]: "I just wish there was more I could do to show it other than watching your back." -> "I just, uh, wish there was more I could do to show it other than watching your back."
- [001659B3]: "Oh, great" -> "Oh, uh, great"
- [001659BA]: "I-I mean, you're right..." -> "I - I.. I mean, you're right..."
- [001659BC]: "I-I don't know what to say." -> "I - I... I don't know what to say."
- [001659C5]: "Just picking up on this now, huh?" -> "Just pickin' up on this now, huh?"
- [001659CC]: "I didn't... yeah, yeah, we can do this later." -> "I... I didn't... yeah, yeah, we can do this later."
- [001659DE]: "That's a new one. Well...well, I think you're perfect, too." -> "That's... that's a new one. Well... well, I think you're perfect too."
- [001659DF]: "A night doesn't go by I'm not afraid some Institute drone'll decide today's the day to pay 'ol Piper and family a visit." -> "A night doesn't go by I'm not afraid some Institute drone'll decide today's the day to pay ol' Piper and family a visit."
- [001659E5]: "Because I really don't want to lose the best friend I've got." -> "Because I... because I really don't want to lose the best friend I've got."
- [00165A2D]: "Never thought a reporter could consider themselves a success until someone'd threatened their life." -> "Never thought a reporter could consider themselves a success until someone threatened their life."
- [00165A4B]: "What kind of life is she going to have if I never go near her again?" -> "What kind of life is she gonna have if I never go near her again?"
- [00165A4D]: "I'm not going to be the deciding factor in what becomes of Nat. She's going to figure that out for herself." -> "I'm not gonna be the deciding factor in what becomes of Nat. She's gonna figure that out for herself."
- [00165A51]: "Don't think you're getting out of this." -> "Don't think you're gettin' out of this."
- [001819D2]: "Ugh. Places like this are why I try to avoid drinking water." -> "Places like this are why I try to avoid drinking water."
- [001819D9]: "I hope this stuff is dust." -> "Oh, I hope this stuff is dust."
- [00181A1B]: "Someone's not interested in visitors." -> "Hmm. Someone's not interested in visitors."
- [00181A3D]: "You ever wonder... oh, jeez." -> "Hey, you ever wonder... oh, jeez."
- [00181A41]: "Look at this place." -> "Oh, look at this place."
- [00186A02]: "It's irresponsible. Course, making sure folks are actually listening... that's a battle in itself..." -> "It's irresponsible. Course, making sure folks are actually listening... that's a battle in itself..."
- [00186C08]: "With the Institute coming out on top, the whole Commonwealth's in danger." -> "With the Institute coming out on top, the whole Commonwealth is in danger." / " Course, making sure folks to are actually listening... that's a battle in itself..." -> "Course, making sure folks are actually listening... that's a battle in itself..."
- [00187757]: "I know exactly what you're going to say." -> "I know exactly what you're gonna say."
- [001877D9]: "Taking up with lil' miss reporter, huh?" -> "Takin' up with lil' miss reporter, huh?"
- [00189891]: "Never going to happen, Cait." -> "Never gonna happen, Cait."
- [001A4EA8]: "And I'm not going to spend another minute with a murderer like you." -> "And I'm not gonna spend another minute with a murderer like you."
- [001A4EAA]: "And I'm not just going to stand quietly by and act like it's okay." -> "And I'm not just gonna stand quietly by and act like it's okay."
- [001CC860]: "Getting in trouble... it's what folks like us do." -> "Gettin' in trouble... it's what folks like us do." / "I mean, you and I are out here, putting ourselves at risk so people in the Commonwealth can have a chance at a better life." -> "I mean, you and I are out here, puttin' ourselves at risk so people in the Commonwealth can have a chance at a better life." / "I just wanted to let you know, I'm real happy to be along for the ride." -> "I... I just wanted to let you know, I'm real happy to be along for the ride."
- [001CC864]: "The beer tasted off... even so more than usual." -> "The beer tasted off... even more so than usual." / "And I start feeling real woozy." -> "And I started feeling real woozy." / "I'm looking around for something..." -> "I'm lookin' around for somethin’..." / "And I just start chugging moonshine." -> "And I just start chuggin' moonshine." / "He eventually ratted on his bosses and they all got to share some time in the pen." -> "He eventually ratted out his bosses and they all got to share some time in the pen."
- [001CC867]: "That's, that's awful sweet... and unexpected of you." -> "That's, that's awfully sweet... and unexpected of you."
- [001CC86C]: "...when I suddenly blurt out: "Atom! He reveals himself!"" -> "...when suddenly I blurt out: "Atom! He reveals himself!""
- [00217491]: "Sorry, boy. Time for you to head home." -> "Oh, sorry, boy. Time for you to head home."
- [00219B59]: "...you know your victory speeches could use some work." -> "You know... your victory speeches could use some work."
- [00219B5D]: "Maybe a couple of things to be afraid of. But you took care of the big one." -> "Maybe, uh, a couple of things to be afraid of. But, uh, you took care of the big one."
- [00219B66]: "You think I'm just going to stand here?" -> "You think I'm just gonna stand here?"
- [00219B69]: "But, more than that..." -> "But, uh, more than that..."
- [00219B88]: "You gonna to make me guess?" -> "You gonna make me guess?"
- [0021BE08]: "And what about the Commonwealth's future?" -> "And what... what about the Commonwealth's future?"
- MS16BobbiDialogue [00054E4B]: "Talk about living the life." -> "Talk about livin' the life." (Bug #23522)
- [001886FE]: "Never thought we'd get the best of 'ol Hancock." -> "Never thought we'd get the best of ol' Hancock."
- [001886FF]: "I'm gonna enjoy spending all this." -> "I'm gonna enjoy spendin' all this."
- COMHancock [0012EDEF]: "Hey, things keep going the way they're going, you've got nothing to worry about." -> "Hey, things keep goin' the way they're goin', you've got nothin' to worry about." (Bug #23523)
- [0012EE24]: "But I feel what you're getting at." -> "But I feel what you're gettin' at."
- [0012EE69]: "It's just, being out here with you, it's made me realize. Most of my life to this point, I've been running out on the good things I got." -> "It's just, bein' out here with you, it's made me realize. Most of my life to this point, I've been runnin' out on the good things I got."
- [0012EEA1]: "Been trying to convince myself of that for a long time, but hearing that coming from someone like you..." -> "Been tryin' to convince myself of that for a long time, but hearin' that comin' from someone like you..."
- [00168FB3]: "Wasn't thinking about the folks doing the shaming..." -> "Wasn't thinkin' about the folks doing the shaming..."
- [00168FB5]: "Thanks... for hearing me out... friend." -> "Thanks... for hearin' me out... friend."
- [00168FB7]: "Just calling 'em like I see 'em." -> "Just callin' 'em like I see 'em."
- [00168FC2]: "I don't mean no harm by it. And I don't want that to affect what we got." -> "I don't mean no harm by it. And I don't want that to affect what we got."
- [001A89BD]: "I mean, I left Goodneighbor thinking I was gonna just sharpen up the 'ol killer instinct." -> "I mean, I left Goodneighbor thinking I was gonna just sharpen up the ol' killer instinct." / "But being out here with you, it's made me realize just how small time I'd been thinking." -> "But being out here with you, it's made me realize just how small time I'd been thinkin'."
- RECampKMK02 [001A95D9]: "Where does the time go." -> "Where does the time go?" (Bug #23524)
- [001A95DD]: "I'm going to remember this moment for the rest of my life." -> "I'm gonna remember this moment for the rest of my life."
- RECamprj03 [001A967A]: "Look, man, I've been thinkin' about this for a long, long time. I know what I'm talkin' about here." -> "Look, man, I've been thinkin' about this for a long, long time. I know what I'm talkin' about here." (Bug #23525)
- CA_CustomEvent_Peaceful_Codsworth [0008452D]: "If only everyone had as much sense as you, sir." -> "Ah, if only everyone had as much sense as you, sir."
- [0008452F]: "If only everyone had as much sense as you, mum." -> "Ah, if only everyone had as much sense as you, mum."
- [00084530]: "A fine move, sir." -> "Ah, a fine move, sir."
- CA_CustomEvent_Selfish_Codsworth [000E543F]: "Hmm... not sure I approve, sir. Doesn't seem neighborly." -> "Hmm... uh, not sure I approve, sir. It doesn't seem neighborly." (Bug #23527)
- CA_Event_CompanionCrippledArm_Codsworth [000E5558]: "Bollocks." -> "Oh, bollocks." (Bug #23528)
- CA_Event_EatCorpse_Codsworth [001D349D]: "A grown man needs his protein I suppose." -> "A grown man needs his protein, I suppose." (Bug #23529)
- [001D349E]: "A grown woman needs her protein I suppose." -> "A grown woman needs her protein, I suppose."
- CA_Event_JumpFromHeight_Codsworth [000EA345]: "Coming, sir." -> "Uh, coming sir." (Bug #23530)
- CA_Event_LootEpicItem_Codsworth [000EA359]: "Would you look at that?" -> "Oh, would you look at that?" (Bug #23531)
- CA_Event_ModWeapon_Codsworth [000844CB]: "You're a clever one, mum." -> "Oh, you're a clever one, mum." (Bug #23532)
- CA_Event_Murder_Codsworth [000E5495]: "You murdered them." -> "You... you murdered them." (Bug #23533)
- CA_Event_PickLockOwnedDoor_Codsworth [000EA363]: "Sir... I'm not sure about this." -> "Sir... I - I'm not sure about this." (Bug #23534)
- CA_Event_PlayerCrippled_Head_Codsworth [000844DE]: "That look's like it hurt!" -> "That looks like it hurt!" (Bug #23535)
- [000E5562]: "Clipped your noggin' good, sir." -> "Oh, clipped your noggin' good, sir."
- [000EA37C]: "That look's like it hurt!" -> "That looks like it hurt!"
- CA_Event_PlayerCrippled_Leg_Codsworth [00084506]: "Mum, your leg! I'm not sure it's supposed to bend that direction." -> "I... I'm not sure it's supposed to bend that direction." (Bug #23536)
- CA_CustomEvent_PlayerEncumbered_Codsworth [000EA35A]: "Best to finally choose which of that load to drop." -> "It's best to finally choose which of that load to drop." (Bug #23537)
- CA_Event_RadPoisoning_Codsworth [000E5541]: "Sir... you don't look so good." -> "Oh, sir... you don't look so good." (Bug #23538)
- CA_Event_RecieveReward_Codsworth [000EA36D]: "That'll be useful." -> "Well, that'll be useful. (Bug #23539)
- CA_Event_SpeechForMoreCaps_Codsworth [000E85E6]: "Nothing quite like a good shake down." -> "Nothing quite like a good shake down, eh? (Bug #23540)
- CA_Event_Stealing_Codsworth [00084444]: "Small case of the sticky fingers? ...mum." -> "Small case of the sticky fingers... mum?" (Bug #23541)
- [000E85B5]: "Small case of the sticky fingers? ...sir." -> "Small case of the sticky fingers... sir?"
- CA_Event_StealPickpocket_Codsworth [00084439]: "Come now, mum!" -> "Oh, come now, mum!" (Bug #23542)
- [000EA35F]: "Really now." -> "Oh, really now."
- CA_Event_Swim_Codsworth [00084514]: "I'm afraid I don't have a swimsuit, mum." -> "Uh, I'm afraid I don't have a swimsuit, mum." (Bug #23543)
- [000EA356]: "I trust you don't expect me to follow you in there..." -> "I... I trust you don't expect me to follow you in there..."
- CA_Event_WalkAroundNaked_Codsworth [000844D3]: "You're bearing all to the world, and then some." -> "You're, uh... bearing all to the world, and then some." (Bug #23544)
- [000844D4]: "Wearing the bare minimum I see." -> "Ah, wearing the bare minimum I see."
- [000EA368]: "You're bearing all to the world, and then some." -> "You're, uh... you're bearing all to the world, and then some."
- [000EA36B]: "Wearing the bare minimum I see." -> "Wearing the bare minimum, I see."
- COMPiperSharedInfo [001659A1]: "Oh, no. You're not talking your way out of this one." -> "Oh no. You're not talking your way out of this one."
- [001659A2]: "No, I didn't mean like... I could just use some help." -> "No, I... I didn't mean like... I could just use some help." (Bug #23552)
- [001659A3]: "I'm just terrified she's going to start taking up like her big sis." -> "I'm just terrified she's gonna start taking up like her big sis."
- [0020A6C8]: "Like you read my mind." -> "It's like you read my mind."
- [0020A6CE]: "Nope. Not happening." -> "Nope. Not happenin'."
- BoS101ArcJet [000E476E]: "Thermal Engine fueled, primed and standing by for your command." -> "Thermal Engine fueled, primed, and standing by for your command." (Bug #23553)
- COMPiperGreetings [00162C75]: "Heading my way?" -> "Headin' my way?" (Bug #23554)
- [001CC87A]: "You sure manage to find your fair share of trouble, don't you?" -> "You sure manage to find your fair share of trouble, don't ya?"
- [00219B7E]: "I-I can't believe it. They're gone. The Institute's gone. Do-do you know what this means?" -> "I... I can't believe it. They're gone. The Institute's gone. Do... do you know what this means?"
- [00219B80]: "Rumor going around is that it's all thanks to you." -> "Rumor goin' around is that it's all thanks to you."
- COMPiperHellos [00165A0A]: "What a pleasant surprise." -> "Well, what a pleasant surprise." (Bug #23555)
- [0019D7CB]: "Looking to ruin my day?" -> "Lookin' to ruin my day?"
- COMPiperIdles [00162E24]: "I'm not going to leave the bath for a week after we get out of here." -> "I'm not gonna leave the bath for a week after we get out of here."
- [00162EEA]: "Sun goes down, crazy's come out." -> "Sun goes down, crazies come out." (Bug #23556)
- [00165A2F]: "Most folks are just looking for a hand." -> "Most folks are just lookin' for a hand."
- BoS_DN017_SecurityOfficeTerminal [Menu Items; Index 3]: "Sam, what the Hell is going on down there?" -> "Sam, what the Hell is going on down there?" (Bug #23557)
- DN068_OfficeTerminal [Menu Items; Index 2]: "Unfortunately, we wont' be able to move the machine for another two weeks." -> "Unfortunately, we won't be able to move the machine for another two weeks." (Bug #23559)
- COMPiperTalk [00093B26]: "Something to keep you sharp." -> "Somethin' to keep you sharp."
- [0016CB5A]: "You gonna say something?" -> "You gonna say somethin'?"
- [0016CB60]: "What going on?" -> "What's goin' on?"
- [0016CB61]: "Something you need?" -> "Somethin' you need?"
- [0016CB64]: "Something to say?" -> "Somethin' to say?"
- [0016CB66]: "Got something for me?" -> "Got somethin' for me?"
- [0016CB67]: "What's going on?" -> "What's goin' on?"
- [0016CB6B]: "Need something?" -> "Need somethin'?"
- [0016CB6E]: "Something up?" -> "Somethin' up?"
- [0016CB72]: "You need something, you let me know." -> "You need something, let me know."
- [001A6476]: "You're something else, you know that?" -> "Well, you're something else, you know that?"
- [001A6478]: "Blue, I'm starting to wish I'd never met you." -> "Blue, I'm starting to wish I never met you."
- [001A64D1]: "I mean, I got you watching my back, don't I?" -> "I mean, I got you watchin' my back, don't I?"
- [001A64EE]: "Well, it's awful nice to be traveling with someone who's got their head on straight." -> "Well, it's awful nice to be travelin' with someone who's got their head on straight."
- [001A65D2]: "I'll head for home" -> "I'll head home."
- [001A6654]: "Well you've got nothing to worry about." -> "Well, you've got nothing to worry about."
- [001A6656]: "You know, I'm getting real sick of how you've been acting lately." -> "You know, I'm gettin' real sick of how you've been acting lately."
- [001A6660]: "You sure haven't been giving me any." -> "You sure haven't been givin' me any."
- CA_Event_LootPrewarItem_Piper [00162D1A]: "That's in better shape than I'd expected." -> "That's in better shape than I expected." (Bug #23580)
- CA_CustomEvent_PlayerEncumbered_Piper [0017E769]: "You look about ready to topple over." -> "You look like you're about ready to topple over." (Bug #23581)
- CA_Event_CompanionCrippledHead_Piper [00162C9A]: "Why... why's the room spinning?" -> "Why... why is the room spinning?" (Bug #23582)
- CA_Event_DogmeatBleedout_Piper [00162D64]: "Dogmeat's going to be alright? Right?" -> "Dogmeat's gonna be alright? Right?" (Bug #23583)
- CA_Event_EatCorpse_Piper [001D4ABA]: "Ugh. I think I'm going to be sick." -> "Ugh. I think I'm gonna be sick." (Bug #23584)
- [001D4ABD]: "Remind me to never die in your presence." -> "Ugh. Remind me to never die in your presence."
- CA_Event_EnterVertibird_Piper [00162D9B]: "I'm just going hang onto my notebook." -> "I'm just gonna hang onto my notebook." (Bug #23585)
- CA_Event_JumpFromHeight_Piper [00162CC4]: "You testing gravity or something?" -> "You testin' gravity or somethin'?" (Bug #23586)
- CA_Event_LootCorpse_Piper [00176D89]: "Just going to go to waste otherwise." -> "Just goin' to waste otherwise." (Bug #23587)
- CA_Event_LootEpicItem_Piper [00162D8F]: "Never expected I'd ever get this close to one of those." -> "I never expected I'd get this close to one of those." (Bug #23588)
- CA_Event_ModWeapon_Piper [00162CBA]: "Mean looking machine, you got there." -> "Mean looking machine, you got there." (Bug #23589)
- [00162CBB]: "Just be careful, okay? You flash a weapon like that, someone might think you're looking for trouble." -> "Oh, just be careful, okay? You flash a weapon like that, somebody might think you're looking for trouble."
- CA_Event_PickLockOwnedDoor_Piper [00162D41]: "What're you doing?" -> "What are you doing?" (Bug #23590)
- CA_Event_PlayerCrippled_Arm_Piper [00162D16]: "You're going to be alright." -> "You're gonna be alright." (Bug #23591)
- CA_Event_PlayerCrippled_Head_Piper [00162CD9]: "How're you still standing?" -> "How are you still standing?" (Bug #23592)
- CA_Event_PlayerCrippled_Leg_Piper [00162CAC]: "Your leg's not looking so hot." -> "Your leg's not lookin' so hot." (Bug #23593)
- CA_Event_RadDamage_Piper [001AC42D]: "We're not going to stay smoothskins much longer if we don't get a move on." -> "We're not gonna stay smoothskins much longer if we don't get a move on." (Bug #23594)
- CA_Event_ReadSkillBook_Piper [00162D39]: "Take your time." -> "Well, take your time." (Bug #23595)
- [00162D3A]: "Wish I'd brought something to peruse myself." -> "Huh, wish I'd brought something to peruse myself."
- CA_Event_Stealing_Piper [00162CA3]: "You looking to get us in trouble?" -> "You lookin' to get us in trouble?" (Bug #23596)
- CA_Event_StealPickpocket_Piper [00162DF9]: "I'm just going to tell myself that they wronged you in the past." -> "I'm just gonna tell myself that they wronged you in the past." (Bug #23597)
- DN151_TerminalReception [Menu Items; Index 2]: "Weston Embossed Souvenier Pens" -> "Weston Embossed Souvenir Pens" (Bug #23599)
- miscmod_mod_melee_Switchblade_Standard: "No Upgrade Mod" -> "No Upgrade Mod" (Bug #23600)
- WorkshopParent [00192340]: "How's it going, friend." -> "How's it goin', friend." (Bug #23607)
- [00192342]: "Can I set up you with something?" -> "Can I set you up with somethin'?"
- DialogueGenericRaider [00021AF9]: "I'm just getting started!" -> "I'm just gettin' started!" (Bug #23608)
- [00030705]: "Getting tired yet?" -> "Gettin' tired yet?"
- [00030708]: "Just getting' warmed up over here." -> "Just gettin' warmed up over here."
- DialogueDiamondCity [0001F1CB]: "She's always a bit cranky." -> "She's always a little bit cranky." (Bug #23611)
- [0001F5E2]: "Everything, sir." -> "Oh everything, sir."
- [0015FF08]: "With Miss Myrna gone, I'm afraid our selection has gotten a tad... haphazard, but we're still open twenty-four hours a day!" -> "With Miss Myrna gone, I'm... I'm afraid our selection has gotten a tad... haphazard, but we're still open twenty-four hours a day!"
- FFDiamondCity08 [00149CB3]: "Oh thank you! Thank you!" -> "Ah, thank you! Thank you!" (Bug #23612)
- [00149CB7]: "Nuka-Cola...So thirsty...*whimpering*" -> "Nuka-Cola... So thirsty... *whimpering*"
v2.0.2 (2017-10-21)
Animation Fixes
- Switching between 1st and 3rd person perspective would force the gun reloading animations to replay. (Meshes\Actors\Character\_1stPerson\Behaviors\GunBehavior.hkx) (Bug #21935)
Actor Fixes
- Glowing Mutant Hounds don't actually glow. (materials\actors\FEVHound\FEVHound_Glow.BGSM, textures\actors\FEVHound\FEVHound_g.dds) (Bug #22976)
- Glowing Mole Rats don't actually glow either.
- Northy, Smiling Kate, and Sinjin should not be allowed to get disintegrated because doing so will make the Silver Shroud quest (MS04) impossible to complete because you can't properly add the calling cards to an ash pile. (Bug #20435)
Item Fixes
- Constructible Mattresses (workshop_co_BedMattress, workshop_co_SleepMattress) do not require materials used to make them which are returned when they are scrapped. (Bug #22849)
- CuttingFluid was incorrectly labeled with the Chem keyword. (Bug #22805)
- WaterInstitute was incorrectly flagged as alcoholic, it should be flagged as plain water. (Bug #22804)
- Cotton Candy Bites (DLC04_Food_CottonCandyBites) is missing the food item flag. (Bug #22802)
- DN112_BathroomNote02, DN112_BathroomNote03, DN112_BreakroomNote01, DN112_BreakroomNote02: Incorrect world model set. (Bug #22800)
- DN100SleepwalkingNote: Incorrectly flagged as a featured item. (Bug #22799)
- SweetRollBirthday: Incorrectly flagged as a featured item. (Bug #22797)
- Sully's Journal (DN138SullysJournalHolotape) has an incorrect value setting of 888. (Bug #22568)
- VltWorkShopWIDEHallCorner01: Missing navmesh for workshop use. (Bug #22489)
- DLC04_AA_Pack_Underarmor_02 for females was set to use the wrong biped model. (Bug #22484)
- MoldyFood01 was missing the Food Item flag. (Bug #22478)
- Mirelurk Queen Steak (SteakMirelurkQueen) was missing the Food Item flag. (Bug #22476)
- DLC04_LL_Armor_OperatorsC incorrectly contained a disciples armor. (Bug #22771)
- DLC04_LL_Armor_OperatorsE is missing an entry for the right leg because the left leg was duplicated in the list. (Bug #22772)
- Several security and vault suit outfits have been corrected to use the proper material swaps for their clean versions. (Bug #22563)
- Numerous ingestibles, books/notes, and miscellaneous items had the wrong sound data attached or were missing correct sound data. (Bug #22808)
- T-60 Arm Lining Model B (PA_T60_Arm_Lining_B) had an extra modification which is not part of the item's description. (Bug #21849)
- T-60 Leg Lining Model E (PA_T60_Leg_Lining_E) had an extra modification which is not part of the item's description. (Bug #21849)
- The Oil Lamp Post from Wasteland Workshop does not cast light when returning to a settlement after having built one. (Bug #22316)
Location Fixes
- Adjusted a portion of misaligned navmesh on the stairway inside Croup Manor. (Bug #22179)
- Navmeshing at Tenpines Bluff appears to be responsible for the caravan NPCs occasionally getting stuck. (Bug #19702)
Mesh Fixes
- Mirelurks and Bloodrage Mirelurks were not displaying their gills due to bad UV maps. (Meshes\Actors\Mirelurk\CharacterAssets\Mirelurk.nif, Meshes\Actors\DLC03\TougherMirelurk\BloodRageMirelurk.nif) (Bug #22551)
- Concrete wall part in Wasteland Workshop is missing a connection point. (Meshes\DLC02\SetDressing\Workshop\ConcreteWalls\WorkshopConcreteWall02.nif) (Bug #21904)
- Several retaining walls for rivers have gaps and UV errors. (Meshes\Landscape\RetainingWall\River\RWRiverPieceRailShiftR01.nif, Meshes\Landscape\RetainingWall\River\RWRiverPieceRailCircleCustom01.nif, Meshes\Landscape\RetainingWall\River\RWRiverPieceRailCurveL01.nif, Meshes\Landscape\RetainingWall\River\RWRiverPieceRailCurveR01.nif, Meshes\Landscape\RetainingWall\River\RWRiverPieceRailHalfCircle01.nif, Meshes\Landscape\RetainingWall\River\RWRiverPieceRailHalfCircle02.nif, Meshes\Landscape\RetainingWall\River\RWRiverPieceRailHalfCircle02Short01.nif, Meshes\Landscape\RetainingWall\River\RWRiverPieceRailShiftL01.nif) (Bug #22285)
- Protectron load screens display part of the bare metal as a dull matte finish instead of having a metallic shine. (meshes\LoadScreenArt\CreatureProtectronPolice.nif, meshes\LoadScreenArt\CreatureProtectron01.nif, meshes\LoadScreenArt\CreatureProtectronConstruction.nif, meshes\LoadScreenArt\CreatureProtectronFireman.nif, meshes\LoadScreenArt\CreatureProtectronMedic.nif) (Bug #23013)
- Street lamps from Wasteland Workshop projected light from the wrong side due to a badly positioned node. (Meshes\DLC02\SetDressing\Workshop\WorkshopStreetLamp02.nif) (Bug #20540)
Quest and Dialogue Fixes
- During the rescue of Emogene (DN019JoinCult), the dialogue response for when Thomas can be confronted about there being no obligation is checking for an invalid quest stage. (Bug #22723)
- DLC01COMRobotCompanion has an incorrect gender check when Ada warns the player about standing in water. (Bug #22721)
- Synth versus Synth (RESceneLC01) [aka Art vs Art] could be repeated infinitely regardless of how the encounter was resolved by the player - even if both Arts were dead. This was due to a tracking variable intended to prevent it from running more than once never being set when the quest terminates. (Bug #22526)
- RETravelCT03: It was possible for Gus to be killed by NPCs and the player to be blamed for it happening, which resulted in Kat refusing to talk to the player. Gus is now a protected NPC so that only the player can kill him. (Bug #22521)
- Campsite random encounters were not properly resetting containers and their ownership when the quests were supposed to end. (Bug #20799) [NR]
- The Gassy Settler (RECampKMK_DN079A) is never terminated when it should be. (Bug #22785)
- Fixed quest termination errors in the following: AO_Comment, AO_Companion_Bar, AO_Companion_LoiterSearch, AO_RaiderLightChangeState, AO_RaiderLightSwitch. (Bug #22816)
- DLC04MQ00Radio: Several missing properties have been restored. (Bug #22820)
- During InstM03 the Bioscience Department door is not properly closed when it should be. (Bug #22979)
- The traveler in RECampKMK_DN079A never gives the player some potted meat because he is never given any when the enconter starts and thus has none to hand over. (Bug #22550)
- In DialogueRailroad, and Lost Soul (RRR09), it's possible for Glory to be spoken of as though she's dead even when she's not. (Bug #22391)
- Coursers would tell the player to report suspicous activity to the SRB despite not being inside the Institute at the time. (Bug #22376)
- In The Lost Patrol (BoSM01) a scene involving Danse fails to execute due to a bad property setting on the scene data. (Bug #22175)
- Trapper Attack (DLC03WorkshopRadiantOwned03) tries to complete an invalid objective when the trappers begin their assault. (Bug #22153)
- Invalid properties removed from DLC03_V118_ClueTracker. (Bug #22133)
- Ada had an incorrect gender check on dialogue used when the player heals Dogmeat. (Bug #23005)
- Curie's romance should no longer permanently lock itself out if she declined to accept temporarily. (Bug #22777)
- Fred O'Connell should no longer spawn in random encounters once he's been killed as part of Human Error (MS17). (Bug #20771)
- A Clean Equation (RRR10) still had another means by which it could be started even if the Brotherhood of Steel was destroyed. (Bug #23015) [NR]
Papyrus Fixes
- ElevatorMeterScript: Corrections to stop animation graph errors. (Bug #22300)
- SpotlightScript: Spotlights should no longer play detection sounds after being destroyed. (Bug #22845)
- QF_CaravanTradePostLucas_001E07AA: No sanity checking for unfilled aliases in stage 5 fragment. (Bug #22768)
- GenericDoctorsScript: Value used for healing radiation damage was incorrectly being used as an integer instead of a float resulting in leaving fractional rads behind on the target. (Bug #22475)
- DLC04:AbPerkGhoulish04EffectScript: Corrected a division by zero error. (Bug #22367)
- DLC04:AudioActorPlaySound: Missing 3D check for stopping sound instances. (Bug #22456)
- DLC05:DLC05WorkshopElevatorScript: Elevator buttons vanish or end up misplaced and required a new cell load event to correct them when returning to the area. (Bug #20825)
- WorkshopParentScript: Array index out of range error. (Bug #22514)
- WorkshopParentScript: Corrections in the ProduceFood() function previously edited by UFO4P 2.0.1. (Bug #22841)
- WorkshopParentScript: Further corrections to fix the failsafe object chosen for random crops. (Bug #22844)
- WorkshopParentScript, WorkshopScript: The current workshop tracking variable should now be updated properly when visited, and when the player leaves. (Bug #23016)
- WorkshopObjectScript: Initial workshop setup is called twice but does not need to be since it will reset when the player visits for the first time anyway. (Bug #23017)
- AttractionObjectScript: Checking the wrong keyword for event processing. (Bug #22817)
- MS07bPlayerSitScript: Compiled to a stub. This script was broken and also served no purpose as the quest had been written to do things a different way. (Bug #20971)
- WorkshopScript: Bed ownership was not being adjusted when the player took over a settlement with preexisting beds. (Bug #21408)
Perk and Stat Fixes
- Rank 3 of Moving Target incorrectly stacked with Rank 5 of Strong Back due to a missing check to make sure the player was not encumbered. (Bug #22722)
- Far Harbor Survivalist (DLC03_FarHarborSurvivalistPerk) was not functional due to being flagged as a spell instead of an ablity. (Bug #22347)
- Iron Fist level 5 should properly provide the paralysis effect while wearing power armor. Idle Anim MeleeAttackPerkParalyzingPalm required changing the animation event to point to a normal melee attack animation. Not the most ideal fix, but the loss of one unique animation sequence is less problematic than the perk simply not functioning or causing unrealistic teleportation to the target. (Bug #19673)
Terminal Fixes
- DN039_OfficeTerminal, DN040_BossTerminal: Terminals that should be allowing holotapes to be used but were not. (Bug #22541)
Placement/Layout/Ownership and other World Object Fixes
- 001E63BD: Trigger zone placed at Mass Fusion but then never used for anything. (Bug #21906)
- 001addec, 001addee: Dead ghouls underneath the landscape. (Bug #22709)
05003CB4: North marker pointing the wrong way in Vault 88. (Bug #22699) [UFO4P 2.0.4]
- 0017cee0: Can trap missing a script flag. (Bug #22695)
- 001C3AF1, 001C3AF9: Password holotapes not marked as owned. (Bug #22694)
- 001E6366, 001E6367, 001E6376: Fertilizer bags at Vault 81 incorrectly marked as owned by Greygarden. (Bug #22595)
- 0708ed37: Plywood added to window to block bypass exploit at Old Gullet Sinkhole. (Bug #22573)
- 00092114: Bathroom stall door that should have been a static model. (Bug #22570)
- 001D887A, 001D887B, 001D8887, 001D8896, 001D8897, 00249863, 00249864, 00249865: Objects not marked as owned by the Cat Trader. (Bug #22556)
- 001B9AE2: Override in Nuka-World incorrectly pointing to a door link ID that wasn't a navmesh record. (Bug #22539)
- Remaining missing cases of Nuka-World references with bad properties for GZSetConsciousOnHit have been corrected. (Bug #22071)
- 030049ED: Removed unused script properties. (Bug #22836)
- 0002210D, 00022117: Endless linked reference loop between security doors which led to a suspended stack and potential delay in disengaging maglocks on doors. (Bug #22809)
- 0022F498: Duplicate container reference removed. (Bug #22254)
- 0004BFF1, 0004BFF4: Water planes in Forest Grove Marsh that were not aligned properly. (Bug #20427)
Text Fixes
- DLC04_DRG_CorpseNote1: "Terry's Note" -> "Terry's Note" [Extra space in title] (Bug #22803)
- DLC03_ADV001Note01: "Trapper's note" -> "Trapper's Note" (Bug #22801)
- PrewarBottleBourbon01, PrewarBottleVodka01, PrewarBottleWhiskeyEmpty01: Empty liquor bottles that were easily confused for their filled counterparts. Text changed to reflect they are just the bottles. (Bug #22798)
- 000F7417, 00164359, 00093E70: "It's power." -> "Its power." (Bug #22782)
- Broken Femur (BonesFemurSnapped02): "Broken Tibia" -> "Broken Femur" (Bug #22780)
- DN125_CheckpointBravoSubTerminal: "Inspector found no need for further interrogation, subjet was cleared." -> "Inspector found no need for further interrogation, subject was cleared." (Bug #22942)
- DN116MilitaryBotTerminal: "" -> "" (Bug #22943)
- DN149_LoadingDockTerminal: "Lense" -> "Lenses", "Vaccuum" -> "Vacuum" (Bug #22578)
- Medic04: "Stimpaks and RadAway restore all lost health and radiation, and work much more quickly." -> "Stimpaks restore all lost health, RadAway removes all radiation, and both work much more quickly." (Bug #22403)
- Fixed several mismatched subtitles on Eddie Winter holotapes. (Bug #22346)
- CompCodsworthPerk: "Thanks to your relationship with Codsworth, you receive +10 Damage Resistance against robot energy weapons." -> "Thanks to your relationship with Codsworth, damage taken from robot energy weapons is reduced by 10%." [Incorrect description for the applied effect] (Bug #21215)
v2.0.1a (2017-06-03)
UFO4P Fixes
- Fixed a crash in the Longfellow escort scene when it determined whether or not to proceed with the Trapper encounter or divert past it because they were already dead. Crash was caused by a freak incident of game data corruption due to fixing an unrelated record in the parent quest. (Bug #22462)
- Fixed crash caused by trying to disarm/trigger/shoot a laser tripwire when running on a new save game. An unforeseen scripting issue was to blame. (Bug #22463)
- Fixed an issue that was causing clapping monkey traps to not function on the first time visit to a cell. A line needed to initialize them on cell load was commented out when it should not have been.
v2.0.1 (2017-05-13)
UFO4P Fixes
- Default2StateActivator: Corrected issues in this script that led to potentially blocked doors when used in certain configurations, such as the one in the FEV lab. (Bug #21336)
Actor Fixes
- EncRaider06Melee was incorrectly given a strength value of 80 instead of 8. (Bug #22345)
- Mirelurks used in various ambush scenarios were not being generated with their proper FX skins due to several errors in supporting formlists and scripts. (Bug #22164)
- EncCurieRobot is not correctly set as female which can result in Curie failing gender checks for female NPCs even after she's in synth form. (Bug #21854)
- Enraged Fog Crawler had a damage resist value that was incorrectly set to 4000. It should have been 400, which puts it in line with the progression for all the other lower level versions. (Bug #22315)
Effect Fixes
- PowerArmorPerkEffect contained an erroneous null entry that was causing errors. The null record should instead point to a blank impact data set so it doesn't result in sound doubling. (Bug #20721)
- PerkNerdRageSlowTime is missing required properties for the image space modifications the perk is supposed to do. (Bug #22114)
- abSynthGen1RaceEffect had invalid properties being referenced. (Bug #22253)
Item Fixes
- TrapFlamethrower is missing a value for the WorkshopNoRepairKeyword property. (Bug #22127)
- DN070_TrapTripwire is missing the property for the experience reward. (Bug #22279)
- Leveled list LLI_Raider_Weapons is missing the "calculate from all levels >= player’s level" flag. (Bug #22355)
- Mole Rat and Radscorpion holes generated in settlements never clean up, leading to a source of save bloat. (Bug #20004) [NR]
- Far Harbor Fog Condensers do not properly reset due to several errors in linked references and scripting. (Bug #21325)
- The .44 Revolver was set to use the wrong firing sound. (Bug #22111)
- The standard lab coat showed up as a Vault-Tec lab coat on female players and NPCs due to a bad material setting. (Bug #22298)
- The Gatling Laser does not reload to proper capacity with various fusion core related perks active due to the max capacity setting being too low to handle it. (Bug #22322)
- Happy Birthday Sweet Roll was not marked as a food item as it should be. (Bug #22091)
- Improper types of oil and wood could show up in the Misc Items menu at a workshop due to the LL_Component_Wood and LL_Component_Oil lists referencing the wrong item for the components. (Bug #21595) [NR]
- mod_DLC03_BroadHead erroneously associated with the 10mm Large Barrel mod, which then causes the loose mod object to stop working correctly. (Bug #22360)
Mesh Fixes
- Billboard at Wilson Atomatoys is completely backwards. (Meshes\PreCombined\0000E2C6_3BB2127F_OC.NIF) (Bug #22211)
- Power Armor frames have missing materials and specular map settings. (Meshes\Furniture\PowerArmor\PowerArmorFurniture.nif, Materials\Actors\PowerArmor\PAHandHD01.BGSM) (Bug #22225)
- Freestanding turrets had a misaligned label on their magazine drums. (Meshes\Actors\Turret\CharacterAssets\TurretStandingMounted.nif) (Bug #22318)
Quest and Dialogue Fixes
- Traders in the Nuka-World market should no longer be naked when their slave collars are removed. If you are currently in the market when you load the game, leave the market and come back inside again to make sure the update kicks in. (Bug #21204)
- Removed invalid properties from DLC03FarHarborFF02. (Bug #22116)
- Removed invalid properties from DLC04MS01. (Bug #22117)
- Removed invalid properties from DLC01MasterQuest. (Bug #22129)
- REChokepointSC04_FactionInstRelayAmbush01, REChokepointSC05_FactionInstRelayAmbush02, REChokepointSC07_FactionBoSDefenders, REChokepointSC08_FactionInstDefenders, DLC01WorkshopBotRaiderAttack01, DLC01WorkshopBotRaiderAttack02, DLC01WorkshopRobotAttack01, DLC01WorkshopRobotAttack02, WorkshopSynthInfiltrator01 and WorkshopSupermutantAttack01: Aliases set to optional status since the scripts on these quests will try to clear them and you cannot clear a mandatory alias. (Bug #22124)
- Removed one invalid property and corrected another bad one to the proper value on DLC03MQ02. (Bug #22130)
- Removed invalid properties from DLC04MQ00. (Bug #22132)
- Cleared unused properties from RESceneRJ02. (Bug #22141)
- Cleared unused properties from DLC04_RQ_Manager. (Bug #22158)
- Removed invalid properties from GhoulishPerkManager. (Bug #22172)
- Cleared unused properties from AO_Companion_LoiterSearch. (Bug #22177)
- Removed invalid properties from DLC01RETravelSC02. (Bug #22190)
- Removed invalid properties from MS16. (Bug #22209)
- REActorAttach01, REActorAttach02: corrected the package stacks on all scavenger aliases of these quests (patrol packages on top, so they won't get blocked by the sandbox packages), removed the superfluous fragments from packages REAttachActor01ScavengePatrol and REAttachActor02Scavenge Patrol (well, you can't really remove the script if there has been a script once, so there are now two modified package fragments existing that are essentially empty) and removed the condition to only run at quest stage 100 from the packages REActorAttach01DoneSandbox and REActorAttach02 DoneSandbox. (Bug #22252)
- Cleared unused properties from RESceneCT07. (Bug #22277)
- Cleared unused properties from DN048. (Bug #22365)
- Removed invalid properties from REAssaultRJ01. (Bug #22366)
- DLC01MQ04_01RadiantAssault never stops running once started. (Bug #21866)
- Removed invalid properties from DLC04MasterQuest. (Bug #22131)
- Mac's Bar (REObjectRJ03) does not clean up properly after itself when shutting down, leaving behind objects that minorly bloat the size of the save game. [NR] (Bug #22170)
- Removed invalid properties from DLC03RESceneKMK02. (Bug #22174)
- Bodies left over after Human Error (MS17) should now be cleaned up properly once the quest ends. (Bug #19691)
- Bodies left over after the gunner attack on the Atom Cats (DN054) should now be cleaned up properly once the quest ends. (Bug #22194)
- Bodies and objects left over after Diamond City Blues (MS13) should now be cleaned up properly once the quest ends. (Bug #22228)
- Two of Shaun's greetings lack proper gender checks and could play either one of them randomly. (Bug #22371)
- CaravanTradePostWeathers incorrectly points an alias to the Brahmin belonging to Lucas when this quest is what generates Doc Weathers. (Bug #22323)
- During Diamond City Blues (MS13) Paul Pembroke can inherit Cooke's house but he gets stuck inside because he's never given the key to the property. (Bug #22362)
- Random encounters for Ron Staples, Doc Anderson, and Trader Rylee (RECampKMK02, RECampKMK01, RECampKMK_DN079B) could still start up even after they'd been recruited because the script event manager was not properly respecting the alias requirements to allow these to start up. (Bug #22397)
Settlements & Workshops
- Preplaced bodies in the following settlements will now clean up properly once the player has taken them over: Croup Manor, Kingsport Lighthouse, Sunshine Tidings, Taffington Boathouse, National Park Visitor Center. (Bug #20215)
- Generator formulas added by Automatron were not displaying their component requirements if the player had enough to build one. (Bug #22321)
Papyrus Fixes
- WorkshopObjectActorScript: Spotlights built from the workshop menus were not lighting up after fast traveling to a settlement. (Bug #20173)
- FusionGeneratorSCRIPT: Fixed errors in animation playback when fusion generators reload after the first time they're visited. Also cleaned up some other minor issues. (Bug #20528)
- AOScript: Implemented sanity checks to stop errors due to attempting to process invalid keywords. (Bug #20565)
- MS19DoorCloserScript: Sanity check added for invalid linked refs. (Bug #20684)
- DN131_RETriggerManagerScript: Fixed invalid return type on the EnableIfReady function. (Bug #20715)
- TrapMonkeyTriggerScript: Cleaned up several spots in the script that were leading to animation graph errors. (Bug #20854)
- SpotlightScript: Fixed numerous errors with animation states and destruction states during resets. (Bug #20874)
- SpotlightTriggerScript: Sanity checks and other validation added to prevent several errors when this script runs. (Bug #20876)
- TrapCanChimes: Corrected a potential infinite loop when can traps reset. (Bug #20910)
- CompanionActorScript: Corrected a bug in initializing companion dialogue timers that caused them to repeat their idle dialogue over and over when dismissed in a settlement. (Bug #21994)
- QF_DogmeatQuest_0006DFAF: Fixed 2 spots where Dogmeat should have been passed as a reference but a NONE was instead, which resulted in errors. (Bug #22123)
- DLC03:TrapBear: Cleared up one source of possible save bloat as well as removing a potential infinite loop from the reset event function. (Bug #22125)
- DLC03:DLC03_TentBedActivatorScript: Sanity check added for removal of generated tent activators if the player never uses them. (Bug #22126)
- DLC03:FogCondenserFurnitureScript: Corrected event processing errors for fog condensers. (Bug #22143)
- RETriggerScript, REChokepointTriggerScript: Chokepoint scripts are calling stages on the wrong quest, resulting in confusion as to what should really be happening when these load. (Bug #22144)
- REScript: Fixed lack of validation for quests that don't track death counts on aliases. (Bug #22148)
- COMDeaconScript: Corrected an error in Deacon's disguise swap that would imporperly remove power armor parts if he was using power armor. (Bug #22163)
- DialogueBunkerHillScript: Fixed a bug where the caravan quest at Bunker Hill would cycle on and off needlessly while the player was entering and exiting workshop mode. (Bug #22171)
- FeralGhoulGlowingFXSCRIPT: Sanity check for dealing with glowing ghouls when killed by disintegration. (Bug #22173)
- DN080_SirenActivator: Sanity check against invalid sound instances and sirens not having any linked references active. (Bug #22176)
- DLC03:ADV010BossEncounterScript: Lack of sanity checks for dead actors. (Bug #22178)
- FollowersScript: Fixed a bug that caused followers to stop using commentary at various trigger points in the game due to errors in the formlists used to handle this. (Bug #22189)
- TrapBarnacle, TrapBase, TrapBreakableWalkway, TrapCanChimes, TrapExplGas, TrapGun, TrapMonkeyTriggerScript, TrapThistleScript, TrapTrigPlate, TrapTrigTension, TrapTripwire, DLC02: DLC02TrapSpikes, DLC03:TrapBear: Corrected errors during resets of these objects that could lead to incorrect trap states or infinite reset event loops being triggered. (Bug #22195, Bug #22214, Bug #22222, Bug #22278)
- DN143TargetDummyScript: Sanity check for invalid sound instances. (Bug #22196)
- MasterAmbushActorScript: Sanity checking for unloaded objects. (Bug #22197)
- SentryBotOverheatFXScript, DLC01:DLC01SentryBotOverheatFXScript: Missing sanity check on invalid sound instances. (Bug #22205)
- AssaultronHeadModScript, AssaultronHeadModStealthScript, AssaultronShockHandScript, DLC01:AssaultronHeadModScriptCB, DLC01:AssaultronHeadModShield: Sanity checks for invalid sound instances and invalid 3D states. (Bug #22206, Bug #22208)
- DN160_StudioManagerScript: Sanity check for invalid sound instances. (Bug #22223)
- DN160_EncounterManagerScript: Partial fix for errors generated due to being used on marker objects instead of actors. (Bug #22224)
- WorkshopScript: Fixed thread locking issues in the ResetHappiness() function. (Bug #22234)
- WorkshopParentScript: Fixed errors in food production calculations resulting in improperly favoring certain foods. (Bug #22245)
- WorkshopParentScript: Fixed errors in resource transfer between resources in a supply line chain due to bad array management. (Bug #22251)
- WorkshopParentScript: Performance improvements to previous work to fix processing a workshop reset while an attack is underway at the settlement. (Bug #22271)
- WorkshopParentScript, WorkshopNPCScript: Dead actors should not be allowed to be added to settlement lists. (Bug #22246)
- SentryBotFaceLightScript: Sanity checks added for 3D states. (Bug #22249)
- abProtectronRaceScript: Blocked calls to a section of code that's no longer in use by the game. (Bug #22250)
- QF_REChokepoint01_0003A528: Sanity checks for dead actors trying to start combat. (Bug #22270)
- WorkshopObjectScript: Damage helpers should be disabled prior to deleting them when marked or they could cause problems. (Bug #22272)
- DN085RadioactiveGeyserTrigScript: Sanity checks for bad 3D states and invalid sound instances. (Bug #22363)
Perk and Stat Fixes
- Astoundingly Awesome Tales #2 (PerkMagAwesomeTales11) does not properly apply the bonus when using scoped weapons due to having an incorrect keyword check on it. (Bug #21977)
Terminal Fixes
- Several terminals that control security functions were not correctly set up to respond to the Total Hack holotapes, effectively making them useless. (Bug #22150)
Texture & Material Fixes
- Atom Cats T60 had invalid material flags resulting in parts of them armor being seethrough. (Materials\Actors\PowerArmor\T60LegGreaser.BGSM) (Bug #22377)
Placement/Layout/Ownership and other World Object Fixes
- 00249812, 00249813: Removed a pair of invalid follower comment triggers that were enormously oversized and had no data to point to for a conversation topic. (Bug #20672)
- 06039105, 06039196: Cleared unused properties. (Bug #22207)
- 0021C929: Duplicate trigger removed. (Bug #22235)
- 00249C7E, 00249C80, 00249C91: RobCo Fun magazines that should not be respawning. (Bug #22239)
- 00249817: Removed an invalid follower comment trigger. (Bug #22215)
- 002231FE, 002231FF: Turrets in the FEV lab that are not linked up properly with each other or their control terminal. (Bug #22337)
- 06040B26: Trigger with invalid property disabled. (Bug #22276)
Text Fixes
- DLC01_Armor_Power_T60_Tesla_ArmRight: "T-60 Right Arm" -> "T-60 Tesla Right Arm" (Bug #21848)
- DLC01_Armor_Power_T60_Tesla_Torso: "T-60 Chest Piece" -> "T-60 Tesla Chest Piece" (Bug #21848)
- MiniNukePart01, MiniNukePart02, MiniNukePart03, MiniNukePart04: "MiniNuke" -> "Mini Nuke" (Bug #22052)
- Kleo: "KL-E-O" -> "K-L-E-O" (Bug #22226)
v2.0.0 (2017-01-25)
Audio Fixes
- The Sound Keyword Mapping setting for Sentry Bot clusters (SentryBotClusterLauncher) was incorrectly pointing to the sound descriptor for the bomb explosion. (Bug #21326)
- Holotapes should be classified as voice for UI purposes instead of effects. (Bug #21373)
- Audio was missing for reloading both the .44 Revolver and Tommy Gun. The animations apparently had the right data but the game lacked sound descriptor records for them. (Bug #20263)
Actor Fixes
- LCharFeralGhoul lacked the proper leveled list calculation flags which resulted in numerous generated encounters with them spawning everything at the highest possible level. This was not intended behavior based on every other leveled list for the same purpose. (Bug #21537)
- LCharSynth lacked the proper leveled list calculation flags which resulted in numerous generated encounters with them spawning everything at the highest possible level. This was not intended behavior based on every other leveled list for the same purpose. (Bug #21538)
- Paladin Brandis stands in one spot aboard the Prydwen because his post-quest NPC has no sandbox package. (Bug #21256)
- Mirelurk Hunters were incorrectly assigned the skin formlist for Mirelurk Kings & Queens despite them having proper skins for them defined. The formlist to contain the proper skins was missing from the game. (Bug #20566)
- Several protectrons in Nuka-World had incorrectly applied the DLC04_GZSetConsciousOnHit that had invalid properties attached. (Bug #21946) [NR]
Effect Fixes
- The Recon Scope effect (ReconScopeEffect) had several invalid properties listed on it that no longer exist in the script. (Bug #21645)
- CritLaserEffect, CritPlasmaEffect, CritFireEffect, CritLaserLtBlueEffect and CritLaserPrimeKillEffect all mistakenly failed to ensure the script for disintegration of a body from a critical laser hit was only usable on Humans. (Bug #20716)
Item Fixes
- The ammo for the Thirst Zapper weapon should be removed from the player whenever the gun is dropped, otherwise the player will have an invisible weight reduction of up to 10 units due to the ammo weight. (Bug #21281)
- DLC04_NukaCola_Victory, DLC04_NukaCola_Victory_Cold: Missing the 50% boost from Wasteland Survival Issue #3 magazine perk. (Bug #21420)
- Sparks' laser weapon (DLC01Sparks_WeapLightningGun) was not correctly flagged to do energy based damage. (Bug #20405)
- The December's Child object mod (DLC03_mod_Custom_Weapon_M4) did not provide a ligher weight bonus as described. This has now been applied at 10%, which seems reasonable. (Bug #21182)
- Far Harbor incorrectly changed data on the Yellow Belly Syringe to bottle sounds when it looks and acts more like stimpacks, which the original item was set for to start with. (Bug #21250)
- Activator vaultExitElevatorDown did not have the MQ102 property set on it. (Bug #21920)
Location Fixes
- Bad navmesh placement on the freeway section above Finch Farm prevented settlers from using it properly when accessed. (Bug #21903)
Mesh Fixes
- Fixed UV errors on shack stairway pieces. (meshes\architecture\shacks\shackmidatairwell01.nif) (Bug #21472)
- Ficed UV errors on the garden plots from Wasteland Workshop. (meshes\dlc02\setdressing\workshop\gardenplot\dlc02_gardenplot01.nif) (Bug #20267)
Quest and Dialogue Fixes
- Numerous random events (possibly every single one) were broken and had to be fixed due to the following problems:
- Shutdown stages that attempted to rearm their triggers using aliases which had already been cleared, thus preventing the triggers from resetting.
- Controlling events running on these quests to stop them could not do so because the events they listened for were sent by active triggers. The quests would therefore remain running indefinitely because the triggers were not made active again.
- Affected scripts: REScript, RETriggerScript, REPareentScript
- Removed several NULL pointer properties from The Big Dig (MS16). (Bug #21713)
- Random encounters DLC01RESceneKMK02 and DLC01RETravelKMK02 would not stop when they should have completed, blocking any further use of this event from that point forward. (Bug #21692)
- Several random encounter quests erroneously try to reset previous stages when shutting down. (REObject_VertibirdKMK01, REObject_VertibirdKMK02, REObject_VertibirdKMK03, RETravel_VertibirdKMK01, RETravel_VertibirdKMK02, DLC01RETravel_VertibirdKMK03, REScene_VertibirdKMK01, REScene_VertibirdKMK02, REScene_VertibirdKMK03) (Bug #21663)
- The Diamond City Dialogue quest (DialogueDiamondCity) had a property erroneously pointing to a piece of plywood that should have been pointing to a quest. (Bug #21654)
- Invalid NULL properties removed from DLC03DialogueV118. (Bug #21647)
- Codsworth was not included in the Vault-Tec DLC companion tracker system. (Bug #21323)
- Holt makes a remark about the player wearing a vault suit even when they aren't due to a bad condition check in his dialogue. (Bug #21308)
- After completing Confidence Man, Travis Miles does not run his usual random sponsors list. The sponsor list used after completion in RadioDiamondCity had none of the proper random flags set. (Bug #20471)
- ActorHello_CIS_Manager prematurely clears aliases when its shutdown stage has processing left to do on those aliases. (Bug #20519)
- Random event DLC01REAssaultSC03 incorrectly tries to track target deaths when it doesn't have the supporting quest stages necessary for this. (Bug #21643)
- The Radio failsafe quest (DNMasterQuest) did not properly handle certain quest specific radio messages being added or removed from its tracking array, resulting in numerous repeated errors in the logs when trying to process them. (Bug #20484)
- The Postman (RESceneRJ02) might not get a proper letter selection due to an off-by-one error in the random selection from the formlist. (Bug #21879)
- Removed invalid properties from RETreasureHuntSC06_DN070. (Bug #21888)
- Removed invalid properties from DLC01RESceneKMK01. (Bug #21892)
- Removed invalid properties from DLC01RETravelSC03. (Bug #21913)
- Removed invalid properties from DLC06OverseerHandler. (Bug #21948)
- Corrected invalid alias property on REObjectRJ01 to point to the correct object the quest was intending to use. (Bug #21918)
- Removed invalid properties from DLC04GZBattlezone. (Bug #21947)
- Removed invalid properties from RESceneKMK07. (Bug #21939)
- Removed invalid properties from REObject_VertibirdKMK03. (Bug #21960)
- Removed invalid linked aliases from DLC01RETravelKMK01 & DLC01RETravelKMK02. (Bug #21961)
- Priscilla never offers to buy fertilizer from the player because the dialogue incorrectly checks her inventory rather than the player's to see if they have any. (Bug #20144)
- RESceneTreasureHuntMaster was referencing the wrong script for casting purposes in the shutdown stage which resulted in the subquests not being terminated properly. (Bug #20758)
- Ada drops one of her idle messages about the area calming the player due to an incorrect gender check. (Bug #20473)
- Travis Miles never does the news report for rescuing Rex Goodman because the controller scene in RadioDiamondCity was referencing an invalid quest instead of the correct one. (Bug #20472)
Papyrus Fixes
- An erroneous script once attached to PlayerPerk has been compiled to a stub to avoid letting it generate endless stack dumps which then impair performance. The script was removed from PlayerPerk officially in Patch 1.7, but the compiled code lingers behind due to Papyrus data baked in to saves started before that patch was released. (Bug #21655)
- holdupEffectScript: The bonus application for the Lady Killer and Black Widow perks was not being assigned correctly due to a syntax error in the getperkBonus() function. (Bug #21795)
- DN131_CommonsTriggerScript: No sanity checking for the quest running when aliases and scenes are called to fill/start. (Bug #21714)
- DLC04:SetStageOnGainLOS: No sanity check against empty array elements. (Bug #21573)
- FollowersScript: No sanity check for invalid target objects in the OnCommandModeGiveCommand() event. (Bug #20812)
- AbLegendaryScript: Sanity check added in case the script receives a NONE for the leveled list target, which happens on occasion. (Bug #20595)
- EMSystemTurfScript: No sanity checking for turrets not yet completely loaded into the scene. (Bug #20601)
- LoadElevatorDoorScript: Lack of sanity checking for elevators that are not in quest aliases. (Bug #20594)
- WorkShopScript: Further improvements to address thread locking. (Bug #20295)
- WorkshopScript: Reworked RecalculateWorkshopResources() to allow items to untie themselves from workshop IDs even if they are somehow no longer assigned properly. (Bug #20520)
- WorkshopNPCScript: Fixed superfluous calls to WoundActor() that did not need to be made which were causing severe lag upon arriving at a settlement at the start of an attack. (Bug #21578)
- WorkshopObjectScript: Sanity check against out of index array values when updating furniture positions. (Bug #21656)
- WorkshopFloraDamageHelperScript: Fixed cleanup of crop markers that would lead to invisible crops and save bloat generated from hundreds of invalid markers throughout the game world. (Bug #21894)
- WorkshopAttackScript: Prevent a settlement from calling its workshop reset while it is under attack. This solves both thread locking and performance issues. (Bug #21895)
- WorkshopParentScript: Further work to resolve thread locking issues with the ModifyResourceData() and SetResourceData() functions. (Bug #21896)
- WorkshopParentScript: Proper thread locking has been applied to the WoundActor() function. (Bug #21898)
- WorkshopParentScript: Proper thread locking has been applied to the HandleActorDeath() function. (Bug #21899)
- WorkshopParentScript: Proper thread locking has been applied to the UnassignActor() function. (Bug #21900)
- WorkshopParentScript: Proper thread locking has been applied to the UpdateActorsWorkObjects() function. (Bug #21550)
- MS17StartSceneTriggerScript: No sanity checking to make sure the quest is running before trying to check for stages being done. (Bug #21874)
- FireFightStall_MasterScript: Lack of sanity checking causing errors when trying to access unset global variables. (Bug #20515)
- COMX688TalkPlayerAliasScript: No validation for NONE locations, which are occasionally valid and need to be accounted for. (Bug #20582)
- TrapThistleScript: OnCellDetach() event seems to serve no purpose and throws errors. The reference being looked at is likely deleted by the time it gets here anyway. (Bug #20688)
- defaultDismemberOnLoad: No check to prevent processing on disabled references. (Bug #20596)
- TrapExplGas: Improperly checking for certain "spells" being held in the right hand using an obsolete method the script comments said should have been culled. (Bug #20674)
- EEScript: No sanity checking for invalid actors before doing faction operations on them. (Bug #20679)
- securityBarScript: No sanity checking to make sure the second linked reference is valid before using it. (Bug #20693)
- TrapGun: No validation that the trap's 3D is loaded before attempting to call various motion related functions on it. (Bug #20809)
- RefCollectionAliasManager: ProcessCollection() function does not validate the alias the script is using to check for stolen goods, which then causes errors when Dogmeat's find scripts try to run this. (Bug #21857)
- Inst307Fight_GantryTargetTriggerScript: Needs sanity check to make sure the virus reference is valid. (Bug #21889)
- SentryBotFaceLightScript: No sanity check on animation calls before 3D is loaded. (Bug #21891)
- DN029CannonMasterScript: No sanity check on animation calls before 3D is loaded or the object is enabled. (Bug #21949)
- LoadElevatorPanelScript: Missing several sanity checks for 3D being loaded. (Bug #21938)
- DN151_TrackingQuestScript: No sanity checking for invalid sound instances before trying to stop them. (Bug #21937)
- GlowingKlaxonLightScript: Call to animate the klaxon reset was in the wrong order with the disable call. (Bug #21934)
- MQ101KelloggSequenceScript: Stopping the quest before calling the StopAnimationTimers call results in the entire sequence failing to complete properly due to the aliases being purged by the time it runs. (Bug #21933)
- AudioRepeaterActivator: No sanity check for 3D being loaded before playing sound. (Bug #21922)
Perk and Stat Fixes
- The Nuclear Physicist level 2 bonus for fusion core power life was erroneously stacking with the level 3 perk bonus due to a missing condition check. (Bug #21291)
- Action Boy and Action Girl were reverting to their level 1 rank bonus due to a bug in the additions added for Far Harbor in AbPerkActionBoyGirl. (Bug #20467)
- Cait's Trigger Rush perk was not providing the correct bonus to her action points due to a miscalculated magnitude. (Bug #21194)
Terminal Fixes
- Removed invalid properties from DLC04GZMain_StarControlTerminal. (Bug #21950)
Texture & Material Fixes
- Female blue bloodshot eyes were mistakenly set to use the pale version, resulting in pale blue bloodshot eyes showing up twice in the chargen list. (Bug #21521)
Placement/Layout/Ownership and other World Object Fixes
- 00249a5e: Grognak magazine that should not be set to respawn. (Bug #21653)
- 06051235: Idle marker pointing to a script that doesn't exist. (Bug #21646) [NR]
- 000a0e4d: Half-buried thistle plant. (Bug #21327)
- 03010df4: Floating statue arm. (Bug #20492)
- 000f1ed6, 000f1ed3, 000f1ed4: Oddly stretched feral ghoul corpses that were falling through the terrain. (Bug #20319)
- 030247B7: Arrival reference pointing to an invalid object. (Bug #21941)
- 35 Star Core references in Nuka-World had invalid properties attached to them from their activator script. (Bug #21940)
- 00198B71: Missing properties for the runners faction and marker filled to correct errors. (Bug #21932)
- 000D5227, 000AE0BE, 001BFCEF: Scrappable desks containing terminals which will get lost if the desk is scrapped. They have important functions that will then be lost if this happens. They have been replaced with non-scrappable versions. (Bug #19875)
Text Fixes
- MoleratHide: "Molerat Hide" -> "Mole Rat Hide" (Bug #21481)
- DLC06MQ03_700_Clem, Action 16: "Someone to test some new devices that'll help everyone." -> "Someone to test some new devices that will help everyone." (Bug #21295)
- DN082_FoodTerminal: "foget" -> "forget" (Bug #21273)
- DmndPiperTerminal Entry 11/12/13, Publick_Interview_03A, Publick_Interview_03B, Publick_Interview_03C: "They have to carry that lost with them, even if everyone else tells them to move on and forget." -> "They have to carry that loss with them, even if everyone else tells them to move on and forget." (Bug #21468)
- DmndPiperTerminal Entry 2/5, Publick_Interview_01A, Publick_Interview_01C: Uncapitalized pronouns. (Bug #21468)
- DLC03SettlementAcadia01: "Acadia is built out the remains..." -> "Acadia is built on the remains..." (Bug #21395)
- HolotapesQuest, for DN52: "Looks like the mutants have settled two klicks north of here" -> "Looks like the mutants have settled two mikes north of here" [Mikes are a valid distance term, text was wrong] (Bug #21034)
v1.0.6a (2016-11-13)
UFO4P Fixes
- Once more removed nearly all edits to precombined reference components due to performance issues reintroduced by official patch 1.8.
v1.0.6 (2016-11-05)
UFO4P Fixes
- Facegen Preset workaround edits have been removed from edited Actor records as Bethesda fixed the underlying bug with skin color.
- Removed 3 bad magazine material swaps because the substituted low-res world versions do not exist and they were defaulting back to being Grognak comics. (Bug #21196, Bug #21097)
- Removed the fix for The Prydwen showing up as a settlement since Patch 1.7 no longer allows the change made to take effect. (Bug #21139)
- Spotlight script fixes have been removed temporarily until we are able to figure out why the fixes cause them to operate incorrectly. (Bug #21241)
Actor Fixes
- Face morph values for Deirdre were all pointed to incorrect indexes for male actors. (Bug #20968)
Item Fixes
- BOS Officer Uniform (AAArmorBoSKnightUnderarmorOfficer) is missing the necessary material swap on the first person models. (Bug #20199)
- Eyebot laser weapons were not correctly flagged to do energy based damage. (Bug #20405)
- The Vault Suit Ultra-Light build mod (mod_armor_VaultTec_Lining_Torso_Lighter2) produced the wrong loose object when removed. (Bug #20299)
- The Synth Limb "Sleek" mod (mod_armor_Synth_Lining_LimbLeg_StealthMove) produced the wrong loose object when removed. (Bug #20299)
- Railroad Dense Coat Mod was producing the wrong loose object mod when removed. (Bug #20299)
- Bottles with no pickup/drop sounds: Bourbon, MoonshineBobrov, RefreshingBeverage, BeerBottleEmpty01 (Bug #20298)
Perk and Stat Fixes
- Bonuses from the Ninja perk do not stack properly with other perks that also grant sneak attack bonuses. (Bug #19677)
- The Fury Chem perk (FortifyMeleeDamagePercChemPerk) incorrectly blocks the damage bonus if the player has level 2 of Big Leagues. (Bug #21113)
Quest and Dialogue Fixes
- During Short Stories (V81_04), talking to Katy's class does not advance the objectives due to a missed stage setting after agreeing to tell a story. (Bug #21252)
- InstM03Starter is never stopped once the control stage is reached. (Bug #21119)
- Burning Cover (RRAct3Lost) does not terminate properly because the script is calling the wrong stage after talking to Preston. (Bug #21118)
- Here There Be Monsters (MS02) had an invalid property and script call resulting in errors when the quest was being shut down. (Bug #21266)
- Part of Here There Be Monsters (MS02Donny) is never stopped once completed. (Bug #21114)
- The player should no longer be allowed to tell Drinking Buddy (DialogueDrinkingBuddy) that he's been sold to Rufus if Rufus is dead. (Bug #21077)
- If the player ends The Silver Shroud (MS04) with Kent, the journal entry incorrectly logs as though he were dead. A typo in the stage check caused the game to look for a non-existent stage rather than the one flagging the quest as done with Kent alive. (Bug #20859) [NR]
- Random event WorkshopSuperMutantAttack02 attempts to clear a reference alias collection but the alias was not set to optional, which is required to be able to clear it. (Bug #20794)
- Tony Savoldi had one response for renting a room in Bunker Hill that did not have the room rental script attached. (Bug #20774)
- Josh & Emma's corpses can despawn, causing their holotapes to never be added to the game. The DN068 control quest needs to be set as Start Game Enabled in order for this to be prevented. (Bug #20320) [NR]
Settlement & Workshop Fixes
- The primary build zone triggers for Starlight Drive-In and Jamaica Plain were mysteriously disabled by Patch 1.6 with a script Bethesda added to them for no reason. UFO4P will attempt to rearm these triggers, but due to the way Papyrus works this may not last and any saves where those settlements can no longer be built on will be permanently damaged. (Bug #21186)
Placement/Layout/Ownership and other World Object Fixes
- 000EFBA5: Assaultron at East City Downs not linked to its charging pad. (Bug #20773)
- 001654B7: Workshop spawn marker for Kingsport Lighthouse was not positioned correctly inside the settlement boundaries. (Bug #20432)
- 000a0e16: Buried bottle of Nuka-Cola Quantum. (Bug #21255)
Text Fixes
- MQ101_Sanctuary05_NeighborScene05: "Just help me pack it back up!" -> "Just help me pack it up!" (Bug #21006)
- PrewarBottleVodka01: "Vodka" -> "Vodka Bottle" [it's empty, not full] (Bug #21079)
- FarmGenericAdult: Missing punctuation at the end of the subtitle. (Bug #21245)
- MagLiveNLove01, MagLiveNLove02, MagLiveNLove03, MagLiveNLove04, MagLiveNLove05, MagLiveNLove06, MagLiveNLove07, MagLiveNLove08, MagLiveNLove09: "Live and Love" -> "Live & Love" [matches all graphical representations of the title now] (Bug #20766)
v1.0.5 (2016-08-08)
UFO4P Fixes
- As of this version, the UFO4P is now flagged as an ESM file. Ignore your mod manager if it complains about this. Adjust your load order to place UFO4P directly after the official DLCs if you are not using the official built in mod UI. If you ARE using the official UI, place UFO4P at the very top of your list.
- Changes to the way CreateActorPUBLIC is called have been reverted. This will restore full API compatibility for any external callers. A new function specifically for use by WorkshopScript to make Brahmins with has been created. (Bug #21002)
- Official Patch 1.7 has corrected all typos for "Nuka Cola" that should be "Nuka-Cola". As a result, all of our corrections for this issue have been removed as they are now ITM records.
Item Fixes
- Trough water types (IntTroughWater, ExtTroughWater) erroneously had an activation name filled in which caused them to display "MaterialWaterTrough" when trying to fill or drink from them in survival mode. (Bug #20883)
- LegendaryModRule_AllowedKeywords_ArmorBodyPartChest is incorrectly allowing more than chest armors to turn legendary due to an incorrectly added ObjectTypeArmor keyword. The erroneous keyword is already in use on legendary armor rules for other body parts. (Bug #20844)
- Perfectly Preserved Pie is not correctly flagged as a food item. (Bug #20835)
- Due to having a zero duration setting, Cave Fungus, Refreshing Beverage, X-111 Compound, Curie's Healthpak, and Mutant Hound Chops would fail to provide the proper amount of radiation removal in survival mode. (Bug #20737)
- Gunner Guard outfits can spawn for NPCs who also use other leg armor which then causes those NPCs to choose to wear their leg armor and nothing else. (Bug #20837)
- Nick Valentine will not reequip his original trench coat if the player had given him a different one and then later took it away due to improper flags placed on it. (Bug #20840)
- Strong will not reequip his original armor if the player gave him different equipment and later took it back. This is due to his default outfit using the wrong armor entries. (Bug #20841)
- Curie will not reequip her original clothing if the player exchanges it for something else due to the wrong versions being used in her default outfit. (Bug #20842)
- Roast Yao Guai was incorrectly set to deliver 500% melee damage when the intent was clearly to provide 10%. Though the text indicates a +10 point flat amount, this is not possible to do using food effects so it's pretty clear someone forgot to mark it as +10%. (Bug #19675)
Perk and Stat Fixes
- Level 2 of the Basher perk was incorrectly providing a 100% chance to cripple limbs when it should have been 10%. (Bug #20961)
- The Medicine Bobblehead perk was not stacking at the correct value with level 4 of the Medic perk. (Bug #20738)
- The Idiot Savant perk does not function if your Intelligence drops under 1 due to debuffs or other causes. (Bug #20422)
Quest and Dialogue Fixes
- Sanctuary (Min01) was missing property definitions for the two faction experience values it uses. (Bug #20717)
- Cleared several invalid alias pointers in DN15. (Bug #20907)
- Cleared invalid property from Order Up (DialogueDrumlinDiner) (Bug #20875)
- Cleared invalid alias pointers and disabled script calls to them in CaravanTradePostCarla. (Bug #20815)
- Cleared invalid object property from DN070. (Bug #21003)
- Cleared invalid alias pointer from Radioactive Barrels (REObjectSC04). (Bug #21019)
- Cleared invalid alias pointers from MinAO_Min02ShootAtEggs02. (Bug #21007)
- Cleared invalid alias pointers from MinAO_Min02ShootAtEggs04. (Bug #21005)
- During Taking Independence (Min02) if the player has already cleared the Castle, the quest journal will still indicate you are meeting Preston to plan the attack you already finished. The journal text was attached to the wrong log entry in the quest setup. (Bug #20976)
- In The Secret of Cabot House (MS09) if the player kills Lorenzo at Parsons, Jack is never moved back to his house, the Cabots never eventually switch to their "old people" versions, and the final journal entry has the wrong text due to a variable not being set properly when Lorenzo dies. (Bug #20861, Bug #19999)
- In The Big Dig (MS16) it was possible to have the game tell you you had looted Hancock's stash even if you convinced Bobbi to leave due to Stage 240 incorrectly containing a "Run on Stop" flag. (Bug #20860) [NR]
Papyrus Fixes
- SentryBotOverheatFXScript: Added OnUnload event to stop infinite loops in the overheating check if the bot unloads before it's done overheating. (Bug #20912)
- DN134CombatZoneLoadedScript: Disabled function call to cut content that was referencing a non-existent property. (Bug #20911)
- PowerLiftMiniCartScript: Missing checks to validate loaded objects, missing sanity checks for unconfigured buttons. (Bug #20781, Bug #20605)
- LegendaryItemQuestScript: No validation for spawned items, resulting in numerous errors while not actually generating anything. (Bug #20755)
- LegendaryItemQuestScript: Spawned items were not being enabled before being sent to the items that called for them. (Bug #20584)
- MirelurkAmbushArtScript: Lack of validation for missing furniture markers. (Bug #20722)
- QF_DN133_000AE9A7: Lack of validation for the companion alias in the stage 500 fragment. (Bug #21020)
- Default2StateActivator: Further fixes to reduce or eliminate errors being generated. (Bug #20646)
- DialogueCovenantScript: Fixed a never ending timer loop condition that would cause the game to forever try to run 2 scenes which can't do so if you're not near Covenant. (Bug #20777)
- WorkshopNPCScript: Out of index array check when unassigning actors from workshops. (Bug #20870)
- WorkshopObjectScript: Crops which are not assigned to a Workshop should not be run through Workshop related updates. (Bug #21028)
- WorkshopObjectScript: Bad handling of damage helpers for crop damage calculations leads to invisible crops and other problems. (Bug #21039)
- WorkshopObjectScript: Damage helper objects are not properly disposed of if crops are transferred to the settlement's workbench. (Bug #20495)
- WorkshopObjectScript, WorkshopParentScript: Thread collision issue when calculating resource damage. (Bug #20972)
- WorkshopParentScript: Fixed improper handling when a companion is dismissed for the first time into a settlement. (Bug #20810)
- WorkshopParentScript: Bad handling of the first element of the Workshop arrays due to checking >0 instead of >=0. (Bug #21014)
- Hardcore:HC_ManagerScript: Lack of sanity checking for non-existent effects to dispel. (Bug #20604)
- WorkshopNPCScript, WorkshopParentScript, LegendaryItemQuestScript: Merged updates from official patch 1.7.
Terminal Fixes
- DN135_GwinnettBreweryTerminal2: The "Main Brewery Tours" entry for this terminal duplicated the "Craft Wing Tours" entry that comes before it. This has been fixed by copying the tour info from the other terminal which covers the same topic. (Bug #20878)
Texture & Material Fixes
- Material swaps for 5 magazines are incorrectly pointing to the hi-res material files instead of the standard resolution ones the entries should be using. (Bug #20834)
Placement/Layout/Ownership and other World Object Fixes
- 001870C0: Missing property settings for mobility values. (Bug #20909)
- 001846B7: Upside-down dead drop marker. (Bug #20631)
- 000B29D7: Buried radio outside Boston Public Library. (Bug #20480)
- 001898F6, 00189A47, 00189A73: File cabinets in Parsons State Administration incorrectly using quest specific cabinets meant for BADTFL Regional Office. (Bug #20412)
- 00084b8f: Bridge section incorrectly set to disable when the Institute is blown up. (Bug #20879)
Text Fixes
- RRHQPAMTerminal: "PAM" -> "P.A.M." (Bug #20986)
- DialogueGraygardenIntro, Action 7: "If it's caps you need, Brown might have a few odd jobs." -> "If it's caps you require, Brown might have a few odd jobs." (Bug #20974)
- 002_MQ104_NickPlayerScene01, Action 1: "muscles-for brains" -> "muscles-for-brains" (Bug #20973)
- RECampKMK_DN079A: "I'll try not to upchuck again until you leave." -> "I'll try not to barf again until you leave." (Bug #20902)
- Armor_DeaconHighschool_UnderArmor, Armor_Highschool_UnderArmor: "Undershirt & Jeans" -> "Undershirt and Jeans" (Bug #20663)
- MS09Mission02, Stage 60: "should I should start looking for her there." -> "I should start looking for her there."
v1.0.4c (2016-07-10)
UFO4P Fixes
- The new argument added to the CreateActorPUBLIC function has been moved to the final position in the function definition to avoid breaking the expected API in future DLC and mods that might be calling it. This also allowed us to drop 2 scripts from the archive that no longer need to be edited as well.
- The fixes for the AI pack WorkshopSandboxRelaxation20x4 have been removed as they appear to be greatly aggravating an existing engine bug where settlers spontaneously change physical appearance, gender, race, and lose any items the player has given them. The underlying issue has NOT been fixed by Bethesda but this should mitigate most of the worst effects of it. Settlers will still change clothing on a regular basis, but this is harmless and appears to be an unannounced intentional feature added to the system with Patch 1.6. Settlers who are already bugged will unfortunately retain the bad behavior. It is not known yet if they will eventually return to normal.
- Removed the workshop script from Swanson as this prevents the peaceful entry into Covenant for some reason.
v1.0.4b (2016-07-06)
Papyrus Fixes
- WorkshopScript: Merged additional features for Patch 1.6.
- WorkshopNPCScript: Merged additional features for Patch 1.6.
- WorkshopParentScript: Merged additional features for Patch 1.6.
v1.0.4a (2016-07-06)
Quest and Dialogue Fixes
- A new property and function call were added in Patch 1.6 for workshop exclusions when selecting a settlement for a new NPC to go to. These changes have now been merged with our edits.
Perk and Stat Fixes
- The level 5 sneak perk has been removed from Dogmeat to conform to the changes in Patch 1.6.
v1.0.4 (2016-07-05)
UFO4P Fixes
- Official Patch 1.6 fixed the weapon bloat bug. Our workaround added in Bug #20197 has been removed.
Actor Fixes
- LCharSupermutantRifle lacked the proper leveled list calculation flags which resulted in numerous generated encounters with them spawning everything at the highest possible level. This was not intended behavior based on every other leveled list for the same purpose. (Bug #20793)
- encFeralGhoul04 was mistakenly marked with the Protected flag instead of the Respawn flag. (Bug #20846)
Swanson did not have the Workshop NPC script attached which all other Covenant NPCs have. (Bug #20749) [UFO4P 1.0.4c]
AI pack WorkshopSandboxRelaxation20x4 has been corrected to prevent settlers from standing around doing nothing when there are valid relaxation targets for them to use at a settlement. (Bug #20303) [UFO4P 1.0.4c]
Quest and Dialogue Fixes
- Invalid properties cleared on WorkshopRadioBeaconRecruit. (Bug #20778)
- Invalid properties cleared on quest DN035. (Bug #20772)
- Invalid properties cleared on quest BoSM01. (Bug #20752)
- Two invalid properties on quest BoSM01DistressSignals have been set to their correct values. (Bug #20751)
- Invalid properties cleared on quest DN049. (Bug #20733)
- Invalid properties cleared on quest RETravelKMK12. (Bug #20732)
- Invalid properties cleared on quest RETravelKMK09. (Bug #20720)
- Invalid properties cleared on quest REAssaultSC01_DN123SkylanesAssault. (Bug #20718)
- Three invalid properties on quest RESceneCC_DN101 have been set to their correct values. (Bug #20714)
Placement/Layout/Ownership and other World Object Fixes
- 000EAF98: Unlinked bed from the Bunker Hill settlement due to bugs when trying to let the player rent it. (Bug #20796)
Text Fixes
- DuctTapeMilitary: "Military Grade Duct Tape" -> "Military-Grade Duct Tape" (Bug #20805)
- mod_Legendary_Weapon_TwoShot: "Two Shot" -> "Two-Shot" (Bug #20802)
- Multiple instances of "Nuka Cola" fixed. Correct version is always "Nuka-Cola". (MQ206TinkerTomTerminalLogs, DN150WestEverettSubTerminal1, HC_SurvivalCaffeinated, DmndPiperTerminal, NukaCola, SanctACT_NukaColaBottleFull, DN033_SubTerminalEvents, NukaColaMachine_Dest, NukaColaQuantum, NukaColaEmpty, NukaColaQuantum_Cold, FFDiamondCity08, NukaColaMachine_Broken01NO, NukaCola_Cold, MQ206TinkerTomTerminal, NukaColaMachine_Broken01) (Bug #20800)
- MagazineLeCoiffe: "Le Coiffe" -> "La Coiffe" (Bug #20764)
- Weapons24HeavyGuns: "Fatman" -> "Fat Man" (Bug #20763)
- FFDiamondCity01, Objective 10: "Search the Hardware Store for Paint" -> "Search Hardware Town for Paint" (Bug #20731)
- PerkMagUnstoppables01, PerkMagUnstoppables02, PerkMagUnstoppables03, PerkMagUnstoppables04, PerkMagUnstoppables05: "Unstoppables" -> "The Unstoppables" (Bug #20728)
- MagTeslaAndYou, PerkMagNikolaTeslaAndYou01, PerkMagNikolaTeslaAndYou02, PerkMagNikolaTeslaAndYou03, PerkMagNikolaTeslaAndYou04, PerkMagNikolaTeslaAndYou05, PerkMagNikolaTeslaAndYou06, PerkMagNikolaTeslaAndYou07, PerkMagNikolaTeslaAndYou08, PerkMagNikolaTeslaAndYou09: "Tesla Science" -> "Tesla Science Magazine" (Bug #20727)
- MagazineRobcoFun: "Robco Fun" -> "RobCo Fun" (Bug #20726)
- MagazineMassSurgicalJournal, MagMassSurgicalJournal: "The Massachusetts Surgical Journal" -> "Massachusetts Surgical Journal" (Bug #20725)
- StorytimeSimon_TheNewSquirrel_Holotape01, StorytimeSimon_TheNewSquirrel_Holotape02, StorytimeSimon_TheNewSquirrel_Holotape03: "The New Squirrel- Tape" -> "The New Squirrel - Tape" (Bug #20664)
- miscmod_mod_GatlingLaser_Receiver_Standard: "Gatling Laser Gatling Laser Receiver" -> "Gatling Laser Receiver" (Bug #20662)
- DN132_Note01: "Margaret's note" -> "Margaret's Note" (Bug #20661)
- DN010_HolotapeMayorWife: "Boston Shelter - Where are you?" -> "Boston Shelter - Where Are You?" (Bug #20661)
- Weapons10LaserGatling: "Laser Gatling" -> "Gatling Laser" (Bug #20660)
- HestersConsumerRobotics (map marker) -> "Hesters Consumer Robotics" -> "Hester's Consumer Robotics" (Bug #20659)
- MagazineUSCovertOps: "US Covert Ops Training Manual" -> "U.S. Covert Operations Manual" (Bug #20658)
- mod_Legendary_Weapon_Frenzy, mod_Legendary_Weapon_Cryo, MagazineGunsAndBullets, MagazineTeslaScience: "Critical hit" -> "Critical Hit" (Bug #20657)
- SuperDuperMartLocation, SuperDuperMart01, SuperDuperMartMapMarker: "Super Duper Mart" -> "Super-Duper Mart" (Bug #20655)
- BoS301, Stage 255 Journal: "[LOG] Liberty Prime is back online." -> "Liberty Prime is back online." (Bug #20862)
v1.0.3 (2016-07-04)
Actor Fixes
- Glory does not drop a synth component at death despite being a synth. (Bug #20344)
- Bethany had the surgeon script attached despite not actually being a surgeon who can alter the player's looks. (Bug #20586)
Item Fixes
- PowerGenerator01 did not have the sound effect property set on the static object. This would lead to errors on those generators where this property hadn't been defined on the reference.
- miscmod_mod_GammaGun_SpecialMuzzle_Charger was misnamed as "Gamma Gun Signal Splitter" instead of "Gamma Gun Carrier Antennae" which is what the loose object mod is actually supposed to be. Note that "Electric Signal Carrier Antennae" is the correct actual mod but this won't fit in the space provided for names. (Bug #20394)
- Mirelurk Eggs were missing the ObjectTypeFood keyword, had no duration on the restore health effect, and had no value set despite being sold at vendors. (Bug #20328)
- Leveled list LLD_Synth, intended to provide synth components upon killing various generic and named synths, was an empty list which had no actual component in it even though it clearly should have.
- Police glasses were incorrectly scrapping as cloth when they should scrap as glass. (Bug #20536)
- Double barrel shotguns were not scrappable due to being missing from the associated formlist of scrappable steel weapons. (Bug #20437)
- All of the grenade bouquet traps failed to fill the required WorkshopNoRepairKeyword value which results in numerous errors. (TrapGrenadeBouquetFrag1ExtraLong, TrapGrenadeBouquetFrag1Long, TrapGrenadeBouquetFrag1Medium, TrapGrenadeBouquetFrag1Short, TrapGrenadeBouquetFrag3ExtraLong, TrapGrenadeBouquetFrag3Long, TrapGrenadeBouquetFrag3Medium, TrapGrenadeBouquetFrag3Short) (Bug #20622)
Quest and Dialogue Fixes
- Ron Staples should no longer get pulled for random encounters after he is recruited to a settlement (RECampKMK02). (Bug #20577)
- Doc Anderson should no longer get pulled for random encounters after she is recruited to a settlement (RECampKMK01). (Bug #20561)
- PAM will no longer give out A Clean Equation (RRR10) or High Ground (RRR11) when the main quest is completed but the Brotherhood of Steel hasn't been destroyed yet. (Bug #20311)
- Invalid properties cleared for the Weston Water Treatment Plant quest (DN151). Disabled calls to the non-existent objects in stage 130 as well. (Bug #20687)
- Invalid properties cleared from random encounter quest REAssaultSC03. (Bug #20683)
- Quest DN058 had a property referencing a static object that should be referencing a scene on the quest instead. (Bug #20682)
- Random encounter quest RESceneSC02 did not have the properties for raider notes filled as expected. (Bug #20677)
Settlement & Workshop Fixes
- Meg's bed at Bunker Hill lacked the required workshop object script to handle her bed assignment properly when the site did a settlement update. (Bug #20628)
- Settlers do not properly unassign from objects if the objects are scrapped out from under them. (Bug #20599)
- Unable to repair some crops in Abernathy Farm, Finch Farm, and Oberland Station due to the crops not being properly linked to the workbench. (Bug #20563)
Papyrus Fixes
- inst305RadioRackSlotScript: Script never unregisters events on the radio in Diamond City once the Institute quests have advanced past needing them. (Bug #20143)
- DefaultCollectionAlias: Lack of sanity check in OnAliasShutdown event leads to numerous errors in the logs. (Bug #20521)
- RadioFailsafeScript: Lack of sanity check on scenes leads to repeating errors. (Bug #20484)
- Fragments:Quests:QF_DNMasterQuest_000AEC4F: Incorrect syntax in script call from starting stage led to passing NULL through to RadioFailsafeScript. (Bug #20484)
- RelayTowerQuestScript: Lack of sanity check on scenes leads to repeating errors. (Bug #20503)
- RadioSilverShroudQuestScript: Lack of sanity check on scenes leads to errors. (Bug #20504)
- DeaconUnloadScript: Lack of sanity check for a valid quest property. (Bug #20479)
- DefaultDisableHavokOnLoad: Generates numerous errors when objects are picked up by the player. (Bug #20475)
- WorkshopScript: Further work done to resolve deadlock issues due to bad thread management which caused settlement statistics to report incorrectly. (Bug #20295)
- WorkshopScript: Even more work done to resolve possible threading issues when calling the WorkshopParentScript. (Bug #20581)
- WorkshopNPCScript: Operator typo in the OnInit event that caused a companion registration call to fail. (Bug #20575)
- WorkshopParentScript: Out of bounds array index check which leads to numerous errors when harvesting plants that aren't inside settlements. (Bug #20567)
- WorkshopParentScript: Brahmins could be added to a settlement as synths which would then instigate combat despite this being impossible for Brahmins to do. (Bug #20456)
- WorkshopParentScript: Event Actor.OnLocationChange was spawning too many reset events when it shouldn't have, causing severe degradation in performance for the entire settlement reset system. (Bug #20576)
- WorkshopParentScript: Event Location.OnLocationCleared was sending Minuteman recruitment notices multiple times after the location was cleared intially, which it should not be doing. (Bug #20669)
- WorkshopParentScript: Resolved deadlock in DailyUpdate(). (Bug #20775)
- WorkshopObjectScript: No sanity check against an invalid workshop value when NPCs activate objects. (Bug #20668)
- WorkshopObjectScript: Lack of sanity checking when new settlers are recruited in unloaded cells. (Bug #20580)
- BirdSpawnerScript: Not waiting for the bird perch to be 3D-loaded before attempting to spawn the birds. Net effect: You should now actually see the intended number of birds spawning in the world. (Bug #19593)
- BirdCritterScript: Bad variable names called for animations. (Bug #20614)
- Hardcore:HC_ManagerScript: Bad message call due to an incorrectly formed if/else block. (Bug #20606)
- Default2StateActivator: OnReset event does not wait for 3D to load before processing. (Bug #20602)
- Default2StateActivator: SetDefaultState needs to have thread locking in place to prevent competing calls from OnLoad and OnReset from screwing things up. (Bug #20646)
- SpotlightScript: Several 3D errors fixed that prevent spotlights from reconfiguring properly during cell loads. (Bug #20641, Bug #20636)
- SpotlightScript: Animation state checks needed to be added to prevent multiple threads from toggling the spotlight into the wrong state. (Bug #20723)
- SpotLightTriggerScript: Errors generated when trying to shut down a spotlight before it has been fully initialized. (Bug #20640)
- PlayerSleepScript: Added sanity check for workshop beds so that the player well rested bonus works properly with them. (Bug #20635)
- ProjectorScript: Fixed out of bounds array checking. (Bug #20634)
- QF_V81_00_Intro_000B8464: Attempting to set an invalid objective in stage 400. (Bug #20686)
- REScript: Missing sanity checks in remote alias checks leading to numerous errors. (Bug #20676)
- securityBarScript: Sanity check for attempting to play an invalid sound instance. (Bug #20693)
- TrapThistleScript: Not waiting for 3D to load during OnReset which then fails to process the remainder of the event properly. (Bug #20691)
- TrapBreakableWalkway: Missing check for active sound instance. (Bug #20626)
- SimpleElevatorMasterScript: Improper check for 3D loading resulting in animation call errors. (Bug #20624)
- FusionGeneratorSCRIPT: Lights linked to the generator remain on after power is cut upon removing the fusion core. This should not be the case as the intent on subsequent visits to the same generator is that it will be off and no longer providing power for that. (Bug #20529)
- OxygenTankScript: No check to be sure 3D is loaded before trying to apply Havok. (Bug #20524)
- TrapTrigTension: OnLoad event had its sanity checks in the wrong order, resulting in errors. (Bug #20632)
- TrapTripwire: No 3D check in OnReset event. (Bug #20633)
- RobotSelfDestructScript: Effect initialization did not set variables needed by scripts that extend it. (Bug #20597)
Placement/Layout/Ownership and other World Object Fixes
- 0023a049, 0023a04a, 0023a40b: Comment markers incorrectly configured to enable/disable on load when controlled by an enable parent. (Bug #20464)
- 0003fc8d: Lantern hook not connected properly to disable when the fence is scrapped. (Bug #20370)
- 0019188e, 001e46d1: Lantern and light source not linked to the crate they sit on. Ends up floating when the crate is scrapped. (Bug #20366)
- 001C25D3, 001bed8f, 000662d2, 001e02a3, 000b2bb8, 001ed7ae, 0020e883: Fusion generators with missing linked lights. (Bug #20525)
001bed90, 0015d9b8: Wrong overhead lamp type used, was clipping through the ceiling or floating free in the air. [UFO4P 2.1.4 - Breaks precombs!]
- 001D139A: Floating trash bin. (Bug #20463)
Text Fixes
- ClothesChildofAtom: "Child of Atom Long Rags" -> "Child of Atom Long Rags" [removed extraneous whitespace] (Bug #20548)
- DN009_LobbytTerminal: "overdue" -> "overdo" (Bug #20630)
- ClothesLongshoremanHat: "Yellow Slicker hat" -> "Yellow Slicker Hat" (Bug #20560)
- MS02_LL_ChineseOfficerSword: "Zao's sword" -> "Zao's Sword" (Bug #20559)
- SanctuaryHillsLocation: "Sanctuary Hills" -> "Sanctuary" [The location is only referred to as Sanctuary Hills during the prewar period] (Bug #20553)
- GeneralGameplay24Resting: "Need to pass some some time in a hurry?" -> "Need to pass some time in a hurry?" (Bug #20507)
- PoseidenEnergyTurbineMapMarker: "Poseiden" -> "Poseidon" (Bug #20308)
- MS10RexInCage, Action 8: ""When they grew tired of taunting me, they threw me in here." -> "When they grew tired of taunting me, they threw me in this cage." (Bug #20307)
- StarlightDriveInMapMarker: "Starlight Drive In" -> "Starlight Drive-In" (Bug #20547)
v1.0.2 (2016-05-11)
Actor Fixes
- Ron Staples had the wrong vendor type assigned in his script properties. He should be set up as a bartender (type 3) but the properties had him set up as a Misc vendor (type 0). (Bug #20233)
Item Fixes
- Agatha's Dress incorrectly had the arm partitions blocked out despite literally being the same model as the standard sequin dress. This blocked the use of arm armors while wearing it. (Bug #20306)
Location Fixes
- Navmesh in the metal house at Greentop Nursery had a doorway too small for settlers to pass through without teleporting beyond it. (Bug #20315)
Perk and Stat Fixes
- The player should no longer be able to contract Mole Rat Disease in Vault 81 unless they are actually bitten by one directly. (Bug #20138)
- Live & Love #2 perk was not functional due to the ability which applies it incorrectly referencing magazine #3, which is for carry weight. (Bug #20346)
- Live & Love #9 perk was not functional for the same reason, and needed a new perk application effect to make sure it separates for robots because this one needs to check for magazine #9 and NOT #3 either. As a result, L&L 2 and 9 should cause robot companions to get this bonus to stack for effectively 10% damage instead of 5%. (Bug #20346)
- The Idiot Savant #3 XP bonus perk (IdiotSavantXPBoost) should not be displayed in the UI as it has no display assets or description text. (Bug #20321)
Quest and Dialogue Fixes
- The player continues to ask the Vault-Tec Rep if he wants to work for them due to an incorrect condition check in the recruitment dialogue. (Bug #20297)
- The player continues to ask Anne Hargraves if she wants to work for them due to an incorrect condition check in the recruitment dialogue. (Bug #20296)
- If the Railroad is destroyed, Tinker Tom's corpse should not have a MILA available for looting as he would not have given the quest out.
- Several Railroad quests appear to have become stuck in the journal at one point and later fixed by an official patch. If the Railroad has been destroyed, a one-time check against the quests will be run and any that need to be shut down will be. (Bug #20112, Bug #19814)
- Cait's infatuation idles meant to be run for the player were incorrectly conditioned to play only if Paladin Danse was currently the active companion. (Bug #20389)
Papyrus Fixes
- WorkshopScript: Further revisions have been provided for the DailyUpdate() function to eliminate remaining issues with thread locks and timer updates as well as potential early terminations due to bad reference checks. This is likely to have fixed a number of settlement related issues that were reliant on the DailyUpdate() call but manifested in ways that may not be obviously script related, such as population increases and happiness etc. It has been confirmed that these fixes also address the issue of bed counts not updating properly. (Bug #20295, Bug #19589, Bug #20289, Bug #20304, Bug #20160)
- AudioContainerNoAnimScript: Script has been corrected so that it only plays the open and close sounds on the container being opened or closed rather than spawning this event across every single container in the loaded area.
Terminal Fixes
- Accessing Phyllis Daily's terminal (DN036Terminal_SubJournal) after convincing her to tell the story of her grandson's death will no longer cause her to confront you and thus reset her dialogue into a broken state. (Bug #20208)
Placement/Layout/Ownership and other World Object Fixes
001f4253, 0010a7db: Objects in Bobbi's house repositioned to allow access to her terminal. (Bug #20310) [UFO4P 2.1.4 - Breaks precombs!]
Text Fixes
- nativeProtectronTerminalPersonalitySubMenu: "paramenter" -> "parameter"
v1.0.1 (2016-05-06)
UFO4P Fixes
- Removed RadioDiamondCityReceiverOff, RadioFreedomReceiverOff, and RadioInstituteReceiverOff from the formlist of static scrap objects for radios. Adding these caused crafted radios to become unmovable once placed.
- All worldspace edits had to be removed and reconstructed in the CK due to a problem generated by a bug in xEdit that caused Vertibirds to fly through buildings rather than avoid them. (Bug #20277)
Actor Fixes
- Loot_DeadRaider01 and Loot_DeadRaiderFemale01 both respawn even though they are all used in situations where this should not happen. These actors are all set to be dead when the player finds them the first time. (Bug #20183)
- Deirdre's merchant faction setup was incorrect. A bad condition flag prevented her from selling anything, and her vendor container had none of the intended leveled items in it. (Bug #20203)
Item Fixes
- Several glass bottles had no pickup or drop sounds attached. (Bug #20161)
- The following alcoholic beverages did not have the proper duration set for the Live & Love perk benefit: BeerBottleStandard01_Cold, BeerGwinnettAle, BeerGwinnettAle_Cold, BeerGwinnettBrew, BeerGwinnettBrew_Cold, BeerGwinnettLager, BeerGwinnettLager_Cold, BeerGwinnettPale, BeerGwinnettPale_Cold, BeerGwinnettPils, BeerGwinnettPils_Cold, BeerGwinnettStout, BeerGwinnettStout_Cold, DN133_WineAmontillado, Rum, DirtyWastelander, Bourbon, Vodka, Wine, Whiskey, and MoonshineBobrov. (Bug #20149)
- Vertibird pilot outfits were incorrectly adding extra armor that blocked them from wearing their intended bomber jackets. (Bug #20147)
Weapons dropped by NPCs who have been killed are never removed from the game world, which leads to save bloating and potentially running out of generated form IDs. Game setting iDeathDropWeaponChance has been set to 0 to prevent this. Weapons will still appear to fall away from the bodies, but clicking on them will instead open the corpse's inventory where you can then loot it. When the cell resets next and the bodies are removed, the weapons will get cleaned up with them, so you'll have plenty of time to return to loot a battlefield if need be. (Bug #20197) [Official Patch 1.6]
Location Fixes
- The navmeshing along the cliffs on the north side of Croup Manor was poorly placed, causing settlers to fall off the cliffs and be unable to make their way back up to the settlement area. (Bug #20257)
Perk and Stat Fixes
- Combat Medic (CompCurieAvoidDeath) was miscalculating the health percentage and causing even slight damage to heal you instead of waiting for your health to hit 10% like it was supposed to. (Bug #20150)
- Trigger Rush (CompCaitAbility) was incorrectly triggering when action points dropped below 25 instead of when your health dropped below 25%. (Bug #20250)
- Gunslinger level 5 was incorrectly working for all guns due to a lack of weapon condition checks. (Bug #20151)
Papyrus Fixes
- MQ03QuestScript: Typo in UnregisterForAnimationEvent for the PipBoy. (Bug #20225)
- WorkshopScript: A thread lock in the DailyUpdate() function was not being handled correctly. This resulted in numerous instances of settler stats being listed incorrectly in the PipBoy. (Bug #20295)
Settlement & Workshop Fixes
- Settlers were not using the full buildable area in Hangman's Alley due to the sandbox marker not extending far enough to the east. (Bug #20180)
Quest and Dialogue Fixes
- The mailbox outside of Home Plate never gets set to owned by the player when the house is purchased. (Bug #20178)
- The player continues to ask Sheffield if he wants to work for them due to an incorrect condition check in the recruitment dialogue. (Bug #20266)
- Trader Rylee should no longer leave settlements to run random encounters in the wasteland if she has been recruited by the player. (Bug #20156)
- The player continues to ask Trader Rylee if she wants to work for them due to an incorrect condition check in the recruitment dialogue.
- Smiling Larry will no longer vanish from settlements once recruited. His random encounter quest lacked a check to prevent that.
- During Dependency (V81_03) if the player talks to Rachel after convincing Bobbi to get clean, but hasn't talked to Tina, the objective to talk to Tina will incorrectly complete. The quest is not broken, but the objective and quest marker are no longer displayed. (Bug #20236)
Terminal Fixes
- The Beantown Brewery terminal (DN006_EmployeeTerm) had 3 incorrectly set menus that would cause an infinite recursion the more you kept clicking into them, which in turn would require you to back out with as many clicks as you used to get in. (Bug #20153)
Placement/Layout/Ownership and other World Object Fixes
- 0009813d: Tire iron set to respawn that shouldn't. (Bug #20183)
- 0019e736: Unowned bed in Peabody House. (Bug #19743)
- 000d15aa: Dirt mound with exposed underside. (Bug #19816)
- 0014824e, 000148253, 00014824f, 000148252, 0001380bf, 0001380be: Series of misaligned railroad tracks. (Bug #20268)
- 0020B32A: Floating motorcycle. (Bug #20162)
- 0022fd46: Seams closed on bunker pieces surrounding this. (Bug #19881)
- 000A8D64, 000A8D66, 000A8CEE, 000A8CEF, 000A8D61, 000A8D65: Floating bushes in Diamond City. (Bug #20195)
- 00097AD4, 00097ADF, 00097B15, 00097B1C, 00097B1E, 00097B1F, 00097B20, 00097B21, 00097B22, 00097B23, 00097B25, 00097B38, 000A96C2, 001696C1: All parts of a misaligned building near Cambridge Diner. (Bug #20194)
- 0004BFF1, 0004BFF2, 0004BFF3, 0004BFF4: Misaligned water planes in Forest Grove. (Bug #20163)
- 001b0214: Land mine below the terrain. (Bug #20256)
0021a404: Z-fighting steal beam. [UFO4P 2.1.4 - Breaks precombs!]
- 0100ebf6: Added additional numeral painted on the beam for Vitale Pumphouse to reflect the actual combination to the nearby puzzle. The other numerals were shifted down to make space for it. (Bug #20283)
- 0014b99b, 0014b996, 0014b99a, 0014b995, 0014b999, 0014b994: Disabled unused lights that were in the cell for no apparent reason. (Bug #20291)
- 001d20c4, 001d20c1: Yao Guai incorrectly set to be guarding a Deathclaw nest. (Bug #20262)
- 001d20c9: Gunner corpse buried underground, inaccessible. (Bug #20262)
- 0100f391: Rock placed to cover up gap in landscaping. (Bug #20164)
- 00193aa5, 00193aa3, 00193aa4: Collision blocks poorly aligned making it difficult or impossible to get out of the Forgotten Church. (Bug #20165)
Text Fixes
- DN151_WhiteConclusion: "For a farm like this?" -> "For a place like this?" (Bug #20269)
- Misc Item Collander: "Collander" -> "Colander" [It's misspelled] (Bug #20239)
- FFGoodneighbor07::Hellos: "Well, look who it is?" -> "Well, look who it is."
v1.0.0 (2016-04-18)
Actor Fixes
- The follower version of Curie does not have the standard selection of sneak perks or the Companion Inspiration perk like all of the others do. This was due to an improper inheritance from her nested templates. (Bug #19664)
- EncRadscorpion03AmbushLegendary and EncRadscorpion03Legendary were not set to use the skin for the Glowing Radscorpion like their normal counterparts. (Bug #19843)
- Preston Garvey, MacCready, Curie, Cait, and Dogmeat were never given the Live & Love magazine perks. (Bug #19672)
Item Fixes
- Combat Armor left leg weight did not match the weight on the right leg. Both should weigh 2 based on their value and where they fit in the progression. (Bug #19682)
- It was not possible to remove added armor linings from Synth Armor due to a missing ma_armor_lining keyword on the arm, leg, and torso pieces. (Bug #19708)
- Construction recipes were missing for "Glow Front Sight Ring" on Combat Shotguns and Rifles, as well as "Tuned Receiver" for Pipe Revolvers despite these weapon mods being available in the UI. The result was that the actual mods produced were non-functional. (Bug #19679)
- John & Cathy's House Key (DmndJohnKey) was incorrectly labeled as "John & Jessica's House Key". (Bug #19753)
- The Clean Black Suit (ClothesSuitClean_Black) was missing the keyword to allow Ballistic Weave to be inserted. (Bug #19911)
- Leveled list LLI_Vendor_PowerArmor_Mods_Unique had a bad entry for an object reference that the game would treat as a 10mm pistol. (Bug #20131)
- Clean Vault 111 suit was not using the correct material swaps for first person. (Bug #20146)
Location Fixes
The Prydwen has a settlement icon on the map even though there is no workshop listed for it and there is never any possibility to send settlers to it. (Bug #19905) [UFO4P 1.0.6 due to Official Patch 1.7]
Mesh Fixes
- The combat shotgun stock has a gap in it. (meshes\weapons\combatshotgun\stockshort_1.nif) (Bug #20069)
- The female heavy leather armor model is pointing to the wrong material. (meshes\armor\leather\f_arm_heavy_r.nif) (Bug #20137)
Perk and Stat Fixes
- Level 3 & 4 of Chemist incorrectly list Intelligence of 5 as a requirement instead of 7. (Bug #19585)
- Levels 1 & 2 of the Ninja perk did not properly account for 2-handed melee weapons. (Bug #19667)
- Level 3 of Idiot Savant was mistakenly checking for Intelligence of 6 twice, which left out 5, and the effectiveness chance was off by 1% as well. The Intelligence 8 condition also had unnecessary weapon type conditions that should not have been there. (Bug #19676)
- The Tesla Science magazine perk was not providing the bonus described due to the use of an incorrect keyword. (Bug #20139)
Papyrus Fixes
- AOAliasBailOutScript: Prevented timer event bailout from filling the script logs with errors due to the lack of a check for the alias reference being NONE. (Bug #19591)
Settlement & Workshop Fixes
- Settlers assigned to scavenging stations walk around everywhere with their weapon drawn, often pointing it at things for no reason. This was due to the AI package WorkshopScavengeSandbox7x14 having the "Weapon Drawn" flag set when it doesn't need to be. (Bug #19652)
- Provisioners, Pack Brahmin, and Caravan Guards were retaining their names after reassignment due to a missing "Clears Name When Removed" flag on the aliases in the Workshop Parent quest. (Bug #19653)
- The High Tech Desk [Dirty] (workshop_co_HighTechDesk01_Dirty) was using the incorrect component type for the wood. (Bug #19680)
- Aluminum Oil Cans (OilCan01_PreWar) were scrapping for steel instead of aluminum. (Bug #19598)
- Lead Pipes incorrectly call for steel when upgrading to Heavy Lead Pipes. (Bug #19596)
- Lead Pipes incorrectly get scrapped into steel rather than lead. (Bug #19596)
- BranchPile02 is listed in the wrong formlist for scrapping branches. (Bug #20132)
- The following scrap recipes were producing their component parts instead of proper scrap material: workshop_co_ScrapBathroomSink, workshop_co_ScrapBathroomToilet, workshop_co_ScrapBrokenVendingMachine, workshop_co_ScrapFurniturePatioChair, workshop_co_ScrapLoot_AmmoBox, workshop_co_ScrapLoot_Medkit, workshop_co_ScrapLoot_Prewar_Cooler, workshop_co_ScrapLoot_Prewar_Safe, workshop_co_ScrapLoot_Prewar_Suitcase, workshop_co_ScrapLoot_Prewar_Toolbox, workshop_co_ScrapLoot_Safe_Floor, workshop_co_ScrapLoot_ToolChest, workshop_co_ScrapLoot_Woodcrate, workshop_co_ScrapLunchPail, workshop_co_ScrapOxygenTank, workshop_co_ScrapRadio, workshop_co_ScrapTricycle01, workshop_co_ScrapUtilitySink, workshop_co_ScrapVaultcrates, workshop_co_ScrapWoodVerySmall. (Bug #20114)
- MacCready's wooden toy soldier was incorrectly listed as being made of ceramic instead of wood. (Bug #20115)
- Several radios are not in the scrap list that controls radio scrapping. (Bug #20130)
- Player housing ruined stove is not correctly labeled to allow it to be built in the workshop UI. (Bug #20133)
- Lightboxes are incorrectly filed under the Misc category in the workshop UI. They should be listed with the other lights. (Bug #20134)
- Aluminum Tray (LukowskisPottedMeatUnfilled) should scrap to aluminum, not steel. (Bug #20135)
Quest and Dialogue Fixes
- Strong should no longer begin his response dialogue when asked about his relationship status with the player before the player has actually finished speaking. (COMStrongTalk) (Bug #19657)
- At the end of Dependency (V81_03), if the player convinced Bobby to get clean, talking to Tina will abort after convincing her to join a settlement due to an unfilled property in the scene that was supposed to bring up the settlement selection window. If you succeeded in convincing her but never got the menu, you will get a pop-up menu upon running the patch which will ask you where you want to send her. (Bug #19581)
- When completing Dependency (V81_03) Bobby, Tina, and Rachel do not have their essential status removed because the stage 1000 fragment calls stop too soon and ends up clearing the aliases before the quest is done. (Bug #20142)
- Cambridge Polymer Labs (DN015) leaves undroppable quest items in your inventory even if the puzzle quest (DN015Puzzle) to make the armor is completed. DN015 was not stopping DN015Puzzle in stage 100. (Bug #19586)
- When negotiating with Deb at Bunker Hill for Traffic Jam (FFBunkerHill02) the rewards given are incorrect due to checking the wrong set of quest stages for the negotiated payment. (Bug #19710)
- The Order Up quest (DialogueDrumlinDiner) does not clear aliases for the dead bodies, resulting in them staying in the game forever and respawning their loot. The quest is also not stopped if everyone at the diner has been killed, or if the player aggro'd them all and they're all hostile. (Bug #19720)
Terminal Fixes
- The Faculty Terminal at Shaw High School (DN020_StaffMemosSubTerminal) is incorrectly named as Principal Tanner's Terminal and incorrectly returns back to Tanner's personal terminal instead of the proper Faculty Terminal main menu. (Bug #19876)
- The Dean's Terminal at University Point (DN088_DeansSubTerminalMail) has a mail relay submenu with incorrect dates. It is talking about events from 2077 but is dated 2285, which is incorrect. (Bug #19741)
Texture & Material Fixes
- The material swaps for Covert Operations 7 (CustomMaterialSwap001D1FEA) and Covert Operations 8 (CustomMaterialSwap001D1FF1) were switched and caused them to display the wrong artwork when dropped in the world. (Bug #20009)
Placement/Layout/Ownership and other World Object Fixes
00080812: Arcjet Systems elevator sticking up through the building roof. (Bug #19724) [UFO4P 2.1.4 - Breaks precombs!]
- 0020c29f: Floating chem box. (Bug #19659)
- 001772d6, 0019e420: Floating tires. (Bug #19688)
- 00175d71: Test tube clipping other objects. (Bug #19697)
- 00055583, 00055590: Floating trash cans. (Bug #19697)
- 00175e7e: Coffee cup standing on its handle. (Bug #19697)
- 00219d74, 00238C3B: Floating bottles. (Bug #19697, Bug #19878)
- 0023f428, 0023f429: Baseball grenades clipping desk. (Bug #19697)
- 00193ffc: Object stuck behind collision. (Bug #19718)
- 00087D9D, 00087D9C: Floating benches. (Bug #19878)
- 0020C2A0: Floating cap stash. (Bug #19878)
- 0017FD4F, 0017FD54: Floating frag mines. (Bug #19879)
- 000C7382: Frag mine buried under terrain. (Bug #19879)
- 00186BFC: Usable bench buried in mud - changed to non-usable static. (Bug #19882)
- 0021543E: Z-Fighting rug. (Bug #19883)
- 00165111: Separated duplicate coffee mugs. (Bug #19883)
- 000edc14: Pallet clipping with pole. (Bug #19883)
- 001F2DCD: Picture, frame, and nuka-cola machine clipping with a wall. (Bug #19883)
- 0003B67D: Cooler buried and inaccessible. (Bug #19883)
- 00043214: Floating skeleton. (Bug #19913)
- 000516a3: Floating tree branches. (Bug #19712)
- 001bf692, 001bf691: Misaligned bridge pieces. (Bug #20129)
Text Fixes
- ConcentratedFire02: "In V.A.T.S. every attack on the same body part gains +15% accuracy." -> "In V.A.T.S. every attack on the same body part gains +15% damage." (Bug #19671)
- Loadscreen PerkLoneWanderer: "Prefer to go it alone? With the Lone Wanderer perk, you'll take less damage and be able to carry more equipment when you adventure without a companion or dog." -> "Prefer to go it alone? With the Lone Wanderer perk, you'll take less damage and be able to carry more equipment when you adventure without a companion." (Bug #20118)
- BoS_DN017_CEOTerminal: "wander passed security" -> "wander past security" (Bug #19723)
- RR102_200_Deacon_At_Sympathizer, Action 6: "He, or she, has intel on the base." -> "He, or she, has information on the base." (Bug #19723)
- RR102_400_Deacons_Plan, Action 8: "That's my read, too." -> "Yeah, that's my read, too." (Bug #19723)
- RR102 - Shared infos: "So we go in through the escape tunnel." -> "So we're goin' in through the escape tunnel." (Bug #19723)
- RR102_400_Deacons_Plan: "Doesn't everyone have an escape tunnel?" -> "What, doesn't everyone have an escape tunnel?" (Bug #19723)
- DialogueDrumlinDiner - Greetings: "Did you need anything?" -> "Do you need anything?" (Bug #19723)
- MelonWild: "Melon blossom" -> "Melon Blossom" (Bug #20145)
- MelonWildGS: "Ash blossom" -> "Ash Blossom" (Bug #20145)